Title
Github Itch.io

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22:36TEST
TEST Take MCDLXII
22:36HUH
HUHDA FUCK!
22:33TEST
TEST Take MCDLXI
22:33FIXED
FIXED Illegal call
22:31TEST
TEST Take MCDLX
22:31SCRIPT
SCRIPTthe Gateway to the bonus dungeon Sugarland can now open and close, but due to circumstances I can only test this partially now
21:56DATABASE
DATABASE names of the earth ingredients
21:37TEST
TEST Take MCDLIX
21:37NOTE
NOTE they WERE required
21:37MAP
MAP Chests
21:34TEST
TEST Take MCDLVIII
21:34FIXED
FIXED Treasure data required
21:26TEST
TEST Take MCDLVII
21:26SCRIPT
SCRIPTTemplate script for Tutorial Cave
21:05TRANSFER
TRANSFER Gateway to medals only dungeons
20:58FAILURE
FAILURE Well fortunately the old JCR6 tools written in Go still pick this up
20:57FAILURE
FAILURE Out of memory? What the fuck?
20:57SEARCH
SEARCH Some textures I may need for this game
20:54MAP
MAP Jake First room tutorial cave (a few things are still needed to be done here.
20:31KTHURA
KTHURAThat seems to be working, indeed!
20:30KTHURA
KTHURATake MCDLVI
20:30KTHURA
KTHURAOne more fix!
20:25CONFIRMED
CONFIRMEDIt does indeed fix a part of the problem
20:23KTHURA
KTHURATake MCDLV
20:23KTHURA
KTHURAKthura is now being recompiled as we speak
20:23KTHURA
KTHURAKthura editor is suffering a bit under the new Kthura library. I hope I found the source of all evil and fixed it. Or at least partially
14:24MAP
MAP A startup on the Tutorial Caves
12:57ALPHA
ALPHA And that brings me to the point where the first playable alpha can be created for testing. Anyone who is intested can contact me now!
12:40CONFIRMED
CONFIRMEDSo far so good, and the VIT bar also works the way it should
12:34TEST
TEST Take MCDLIV
12:34FIXED
FIXED Dead enemies should no be able to participate in combat
12:32CONFIRMED
CONFIRMEDGood!
12:29TEST
TEST Take MCDLIII
12:29FIXED
FIXED Nobody being attacked
12:22TEST
TEST Take MCDLII
12:22VOID
VOID Sigh
12:17FUCKYOU
FUCKYOU Take MCDLI
12:17FUCKYOU
FUCKYOU That #use "Libs/SCI/Sys" clause will really cause a lot of trouble.... Actually it already did
12:04TEST
TEST Take MCDL
12:04DEBUG
DEBUG And an extra debug line
12:02DATABASE
DATABASE A little adaption here!
11:06JUDGMENT
JUDGMENT Not quite....
11:03TEST
TEST Take MCDXLIX
11:03VOID
VOID Tai Voided error, for now... Perhaps it'll even stay like this, depending on the ffect
10:55DUMMIED
DUMMIED Debug line!
10:54FUCKYOU
FUCKYOU I already expected this. It goes like this
cout << "Hello world\n"; // error
cout "Hello world\n"; // error
cout << "Hello world\n"; // works even though there no difference with the original faulty line!
It drives me crazy. Anyway. I can move on to the next step
10:49TEST
TEST Take MCDXLVIII
10:49COCKROACH
COCKROACH I'm getting crazy!
10:46FUCKYOU
FUCKYOU Take MCDXLVII
10:46FUCKYOU
FUCKYOU #use clause needed for this fucking debug line!
10:44FUCKYOU
FUCKYOU Take MCDXLVI
10:44FUCKYOU
FUCKYOU Fuck you!
10:42TEST
TEST Take MCDXLV
10:41DEBUG
DEBUG Let's see if this debug log line grants me more clarity
10:41COCKROACH
COCKROACH the impossibilities only increase
10:14TEST
TEST Take MCDXLIV
10:14SOLVED
Or perhaps.....
10:14HUH
HUHThe "regular target" is seen as an empty string and I don't understand why, as this should NOT be possible in any way.
10:00TEST
TEST Take MCDXLIII
10:00FIXED
FIXED ???
9:55TEST
TEST Take MCDXLII
9:55FIXED
FIXED Data missing in debug line (I guess I need coffee)
9:49TEST
TEST Take MCDXLI
9:49FIXED
FIXED Haste makes waste, Jeroen!
9:46TEST
TEST Take MCDXL
9:46DEBUG
DEBUG When the impossible happens, a debug line must explain how the impossible became possible
9:41TEST
TEST Take MCDXXXIX
9:41FIXED
FIXED Incorect GINIE referrence (damn underscores)
9:37TEST
TEST Marrilona Take MCDXXXVIII
9:37FIXED
FIXED Illegal GINIE call
9:33TEST
TEST Take MCDXXXVII
9:33NOTE
NOTE In other words, enemies should now be able to fight back
9:33LINK
LINK And this is now linked to the combat IDLE stage
9:27SCRIPT
SCRIPTVIT should now work, but I need to test it first, before I close #23
0:30STATUS
STATUS Next step will be to link this to the diamonds, though the IDLE stage, and of course, also to set the VIT bar in motion at the end of combat
0:19STATUS
STATUS It compiles
0:16TEST
TEST Take MCDXXXVI
0:16FIXED
FIXED Syntax error
0:15TEST
TEST Take MCDXXXV
0:14SCRIPT
SCRIPTQuick script that should do the actual AI handling
- = 4 Nov 2023 = -
23:55STATUS
STATUS All compilation errors accounted for
23:54TEST
TEST Irravonia Take MCDXXXIV
23:54FIXED
FIXED variable misspelling
23:53TEST
TEST Take MCDXXXIII
23:53FIXED
FIXED Object needed
23:52TEST
TEST Jake Take MCDXXXII
23:52VOID
VOID I should really find a good way to tackle definitions with locals in them in declarations
23:51TEST
TEST Take MCDXXXI
23:51VOID
VOID I see
23:48TEST
TEST Tai Take MCDXXX
23:48NOTE
NOTE I can only test now if this compiles, but hey... here goes!
23:47AI
AI Default script
23:40SITE
SITE Added tag AI
22:14CONFIRMED
CONFIRMEDMarrilona Rachel And NOW it appears to be working
22:14TEST
TEST Take MCDXXIX
22:14FIXED
FIXED Syntax error
22:13TEST
TEST Take MCDXXVIII
21:51SCRIPT
SCRIPTRachel The Foe compiler will now properly sort out all actions in a way the AI can easily process them.
21:21JUDGMENT
JUDGMENT Well so far so good.
21:21TEST
TEST Take MCDXXVII
20:56MEDICAL
MEDICAL I needed to take a break anyway, but migraine made sure I took it.
20:56SITE
SITE Aziella Added tag MEDICAL
20:55TEMPLATE
TEMPLATE AI
- = 3 Nov 2023 = -
19:09JUDGMENT
JUDGMENT Cool!
19:07TEST
TEST Take MCDXXVI
19:07DONE
DONE Scyndi Code
19:06STUPIDITY
STUPIDITY I forgot something
19:05TEST
TEST Take MCDXXV
19:05TECHNO
TECHNO I might have a few plans for the wand store, but I need to think those through first. They will require you have spells anyway, so at the present time it's no use to waste any code on that anyway. So for now here too the game will crash when you try to speak to the storekeeper
19:03LINK
LINK Luna Wand Store now linked to enter and leave
18:44TEST
TEST Take MCDXXIV
18:44FORCE
FORCE I guess I gotta force this... AGAIN!
18:35TEST
TEST Take MCDXXIII
18:35NOTE
NOTE Francis Since weapon upgrades is not yet available, speaking to the storekeeper will for now crash the game
18:35LINK
LINK Weapon shop should now be available to enter and leave.
12:38TEST
TEST Take MCDXXII
12:38VOID
VOID Underscore inconstitence
12:33TEST
TEST Myrah Take MCDXXI
12:33FORCE
FORCE Aziella Forced a few things through
12:33SITE
SITE Added tag FORCE
12:32FAILURE
FAILURE Once again trouble with the mapaction
12:30TEST
TEST Take MCDXX
12:25LINK
LINK Itemshop linkups that will allow entering and leaving the item shop
11:57TEST
TEST Take MCDXIX
11:57FIXED
FIXED Scenario tag in Rosetta database
11:53TEST
TEST Take MCDXVIII
11:53NOTE
NOTE As you know, inns are no longer in use in this game, but it's there, so I have to include them.
11:52SCENARIO
SCENARIO Innkeper
11:45NOTE
NOTE Does not justify another take
11:45JUDGMENT
JUDGMENT Almost... A little tinkering was required
11:43TEST
TEST Take MCDXVII
11:43FIXED
FIXED Code typos in exiting the inn
11:39TEST
TEST Take MCDXVI
11:39JUDGMENT
JUDGMENT Now I see the data I want to see
11:38TEST
TEST Take MCDXV
11:38KTHURA
KTHURASave!
11:38FAILURE
FAILURE No good
11:37TECHNO
TECHNO That a data check
11:37TEST
TEST Take MCDXIV
11:36GENERATION
GENERATIONForcefully regenerate data
11:35FAILURE
FAILURE System doesn't respond to clicking the inn
11:33TEST
TEST Take MCDXIII
11:33LINK
LINK Inn links to make entering and leaving possible (trying to speak to the innkeeper will crash the game)
10:58FIXED
FIXED Scyndi Color change on scroll arrows when achievement on bottom of the screen was achieved
10:53TEST
TEST Take MCDXII
10:53FIXED
FIXED Scroll error?
10:53VOID
VOID Position crap
10:48TEST
TEST Take MCDXI
10:48FIXED
FIXED Check mistakes
10:46TEST
TEST Take MCDX
10:46FIXED
FIXED 2x Code typo
10:45TEST
TEST Take MCDIX
10:45FIXED
FIXED Code typos
10:40TEST
TEST Take MCDVIII
10:40SCRIPT
SCRIPTScrolling should work now
10:34STATUS
STATUS And I *DO* have time to try to get the scrolling done!
10:34STATUS
STATUS GOOD NEWS EVERYONE! So far it all works!
10:32TEST
TEST Take MCDVII
10:32LINK
LINK Linked
10:30STATUS
STATUS Now to link this to the field menu
10:30STATUS
STATUS All compiler errors accounted for
10:29TEST
TEST Take MCDVI
10:29FIXED
FIXED Varname mistake
10:21TEST
TEST Take MCDV
10:21FIXED
FIXED Forgotten object var
10:20TEST
TEST Take MCDIV
10:20VOID
VOID Sigh!
10:19TEST
TEST Take MCDIII
10:19TECHNO
TECHNO Luna Testing will, once again be by compiling only. Since the code has not yet been linked, there are no visual effects anyway
10:18SCRIPT
SCRIPTBasis for achievement overview. I decided to do that, since the enemy AI is complex and I don't really have the time for that today.
8:56ALPHA
ALPHA Before I can really get into allowing alpha testing, I do want the enemies to be able to strike back, so that will be one of my prime priorities now
8:56SITE
SITE Added tag ALPHA
- = 2 Nov 2023 = -
23:50MYSTERY
MYSTERY And suddenlty without any reason it didn't work before, but it does work now.... The camp site speech has been adapted.
23:46TEST
TEST Take MCDII
23:46MYSTERY
MYSTERY The other is still a mystery... Oh well....
23:44FIXED
FIXED I think I got one tackled
23:43COCKROACH
COCKROACH Thw two fixes are simpley... ignored
23:41TEST
TEST Take MCDI
23:41FIXED
FIXED Should work now!
23:29STUPIDITY
STUPIDITY And I also reckon I forgot something very important
23:29FIXED
FIXED Camp error
23:24TEST
TEST Take MCD
23:24FIXED
FIXED I think I fixed her now.
23:24BUG
BUG Feenalaria doesn't
23:24CONFIRMED
CONFIRMEDIrravonia works now
23:17TEST
TEST Take MCCCXCIX
23:16FIXED
FIXED Link with Irravonia not functional
23:14TEST
TEST Take MCCCXCVIII
23:14FIXED
FIXED File not found
23:12TEST
TEST Take MCCCXCVII
23:12FIXED
FIXED Old habits die hard
23:07TEST
TEST Take MCCCXCVI
23:07SCRIPT
SCRIPTAnd this had of course to be scripted too
23:07SCENARIO
SCENARIO Francis A further workout of speaking with Irravonia
23:07SCRIPT
SCRIPTFeenalaria
23:05SCENARIO
SCENARIO Feenalaria
21:59DONE
DONE Fandalora added to savegame icons
18:42STATUS
STATUS Time for a break!
18:42STATUS
STATUS Well, that should do it!
18:33TEST
TEST Take MCCCXCV
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(c) Jeroen P. Broks