| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 |
| 21:32 | TEST |  Take MMCLI |
| 21:32 | FIXED |  Tag error |
| 21:26 | TEST |  Take MMCL |
| 21:26 | VOID |  Duration fuckup? |
| 21:13 | TEST |  Take MMCXLIX |
| 21:13 | VOID |  Fuck it! |
| 21:11 | TEST |  Take MMCXLVIII |
| 21:11 | FIXED |  Encounter error |
| 21:05 | TEST |  Take MMCXLVII |
| 21:05 | FIXED |  Linkback to previous room not operational |
| 21:02 | TEST |  Take MMCXLVI |
| 21:02 | VOID |  Fuck you |
| 20:53 | TEST |  Take MMCXLV |
| 20:53 | MAP |  Area 002 |
| 20:37 | TECHNO |  As you know only the icon should appear in the enemy status. The full working of the status changes will be taken care of soon. |
| 20:35 | SCRIPT |   I've set the "Start with Status" in the Foe compiler. |
| 20:25 | FIXED |  Status tag error in Foe editor |
| 20:13 | COSMETIC |  Size of zombies and ghouls |
| 19:55 | TEST |  Take MMCXLIV |
| 19:55 | MAP |  Area 001 |
| 19:53 | FIXED |  Target issue |
| 18:01 | CONFIRMED |  Tomes updating your power appear to work |
| 17:58 | TEST |  Take MMCXLIII |
| 17:58 | FIXED |  C-format-string issue |
| 17:50 | TEST |  Take MMCXLII |
| 17:50 | FIXED |  Ah, what now I see |
| 17:46 | TEST |  Take MMCXLI |
| 17:46 | GENERATION |  Medal data updated (had to be done anyway) |
| 17:45 | HUH |  Outdated achievement data? |
| 17:44 | TEST |  Take MMCXL |
| 17:44 | HUH |  Treasure data not set?? |
| 17:39 | TEST |  Take MMCXXXIX |
| 17:39 | FIXED |  Unfinished link up script |
| 17:29 | TEST |  Take MMCXXXVIII |
| 17:29 | FIXED |  Missing ref |
| 17:27 | TEST |  Take MMCXXXVII |
| 17:27 | FIXED |  Another missing link |
| 17:18 | TEST |  Take MMCXXXVI |
| 17:18 | FIXED |  Missing class referrence |
| 17:17 | TEST |  Take MMCXXXV |
| 17:17 | FIXED |  var error |
| 17:17 | TEST |  Take MMCXXXIV |
| 17:10 | LINK |  That should forge the basis for the entrance to the Dark Crypt |
| 17:09 | MAPSCRIPT |  Sinasina |
| 17:08 | MAP |  Start to Dark Crypt |
| 12:06 | TEST |  Take MMCXXXIII |
| 12:06 | FIXED |  ??? Exit didn't work? |
| 12:02 | TEST |  Take MMCXXXII |
| 12:02 | LINK |  Item shop should work now |
| 0:46 | TEST |  Take MMCXXXI |
| 0:46 | DEBUG |  Workout |
| 0:40 | TEST |  Take MMCXXX |
| 0:40 | FIXED |  Needed to save the map first? |
| 0:39 | TEST |  Take MMCXXIX |
| 0:39 | VOID |  Sigh! |
| 0:37 | TEST |  Take MMCXXVIII |
| 0:37 | FIXED |  InterVar Link required |
| 0:36 | TEST |  Take MMCXXVII |
| 0:36 | DONE |  Wands |
| 0:20 | CONFIRMED |  It works! |
| 0:18 | TEST |  Take MMCXXVI |
| 0:18 | VOID |  Zone trouble |
| 0:05 | TEST |  Take MMCXXV |
| 0:05 | GENERATION |  Compass update |
| 0:04 | HUH |  Save behind? |
| 0:03 | TEST |  Take MMCXXIV |
| 0:03 | DONE |  The weapon upgrade shop should be functional now. |
| - = 29 Nov 2023 = - |
| 23:50 | TEST |  Take MMCXXIII |
| 23:50 | FIXED |  Not saved? |
| 23:43 | TEST |  Take MMCXXII |
| 23:43 | SCENARIO |  Random NPCs have their stories now |
| 23:26 | TEST |  Take MMCXXI |
| 23:26 | VOID |  A different approach |
| 23:24 | TEST |  Take MMCXX |
| 23:24 | MAPSCRIPT |  Calanus |
| 17:48 | TEST |  Take MMCXIX |
| 17:44 | GENERATION |  Treasure data |
| 17:43 | FUCKYOU |  Treasure data |
| 17:42 | TEST |  Take MMCXVIII |
| 17:37 | GENERATION |  Compass data for Nostraburg |
| 17:32 | TEST |  Take MMCXVII |
| 17:32 | LINK |  Link the end of Kokonora Forest to Nostraburg |
| 17:23 | NOTE |  I couldn't do much for the game today. Too many things requiring my immediate attention were in my way, today. I will try to get a few tiny things done, though. |
| - = 28 Nov 2023 = - |
| 20:07 | TEST |  Take MMCXVI |
| 20:07 | FIXED |  Permanenced crash |
| 17:31 | FUCKYOU |  Take MMCXV |
| 16:45 | FUCKYOU |  I am really really getting tired of all this crap now! |
| 16:18 | FUCKYOU |  Take MMCXIV |
| 16:18 | FUCKYOU |  Underscore count error? |
| 16:18 | FUCKYOU |  Take MMCXIII |
| 16:11 | FUCKYOU |  Check Check Double Check! |
| 16:10 | FUCKYOU |  Fix ignored for no reason at all! |
| 16:05 | TEST |  Take MMCXII |
| 16:04 | COSMETIC |  Required space in status ailment messages |
| 16:04 | FIXED |  Code typo |
| 15:58 | TEST |  Take MMCXI |
| 15:58 | STATUS |  Right! |
| - = 27 Nov 2023 = - |
| 23:35 | NOTE |  The next take will have to wait, I'm exhausted |
| 23:35 | FIXED |  I hope |
| 23:26 | TEST |  Take MMCX |
| 23:26 | FUCKYOU |  Fixing the fix |
| 23:25 | TEST |  Take MMCIX |
| 23:25 | FUCKYOU |  Code Typo |
| 23:24 | FUCKYOU |  Fix ignored |
| 23:21 | TEST |  Take MMCVIII |
| 23:21 | BOOST |  More Accuracy for boss |
| 23:21 | SITE |  Added tag BOOST |
| 23:21 | NERF |  Less HP for boss |
| 23:20 | FIXED |  Bad call for status change manager |
| 23:13 | TEST |  Take MMCVII |
| 23:13 | FIXED |  Boss Intro Error |
| 23:11 | TEST |  Take MMCVI |
| 23:09 | ACHIEVEMENT |  For the dreams that died, with the eagle's flight |
| 23:09 | BOSS |  Giant Eagle |
| 21:33 | TEST |  Take MMCV |
| 21:33 | GENERATION |   New INI generation required |
| 21:32 | TEST |  Take MMCIV |
| 21:32 | FIXED |  Status Switch on Undead |
| 21:29 | TEST |  Take MMCIII |
| 21:29 | FIXED |  No return for Status Management "class" |
| 21:29 | CONFIRMED |  NOW it checks the stuff |
| 21:26 | TEST |  Take MMCII |
| 21:26 | FIXED |  I think I fixed that issue now for sure |
| 21:23 | NOTE |  It is absolutely clear that the status changes are NOT being checked at all, so there's some work to do here. |
| 21:14 | TEST |  Take MMCI |
| 21:14 | FIXED |  Missing link |
| 21:13 | TEST |  Take MMC |
| 21:13 | FIXED |  Ref error |
| 21:12 | TEST |  Take MMXCIX |
| 21:12 | FIXED |  Scope error |
| 21:11 | TEST |  Take MMXCVIII |
| 21:11 | CHARACTER |  Healing Script Luna |
| 21:06 | CHARACTER |  Healing Script Myrah |
| 20:09 | FIXED |  Shoot command wrong for Luna |
| 20:07 | DEBUG |  Extra debug to find out what the fuck is going on here. |
| 19:47 | BUG |  Clearly the status changes are not even checked at all. |
| 19:39 | TEST |  Take MMXCVII |
| 19:39 | FIXED |  A few issues with status ailments (???) |
| 19:35 | VOID |  Target trouble |
| 19:26 | TEST |  Take MMXCVI |
| 19:26 | NOTE |  The status ailments themselves won't do a thing at all yet, but at least the icons should show |
| 19:25 | DONE |  Target status icons |
| 18:12 | FIXED |  Code typo |
| 18:09 | TEST |  Take MMXCV |
| 18:09 | FUCKYOU |  Field Name issue |
| 18:06 | TEST |  Take MMXCIV |
| 18:06 | FIXED |  #use link needed |
| 17:59 | TEST |  Take MMXCIII |
| 17:54 | DONE |  Status Icons will be draw at targeted heores and foes. Please note, for foes it is required that you have killed at least one in regular mode and you won't ever see it in hard mode. |
| 12:01 | CONFIRMED |  So far, so good! |
| 11:59 | TEST |  Take MMXCII |
| 11:59 | TECHNO |  Compile test |
| 11:51 | NOTE |  Important to note, no status change will actually DO something at the present time |
| 11:50 | SCRIPT |  Enemies should be able to give you status ailments now. |
| 8:07 | CONFIRMED |  So far, so good! |
| 8:02 | TEST |  Take MMXCI |
| 8:02 | TECHNO |  Compilation test time |
| 8:02 | DONE |  Resistances |
| 0:39 | TEST |  Take MMXC |
| 0:39 | NOTE |  All I can do is test for compilation |
| 0:39 | DONE |  More preps for status changes |
| - = 26 Nov 2023 = - |
| 23:21 | TEST |  Take MMLXXXIX |
| 23:21 | NOTE |  Although the status changes don't work yet, a small test is still in order |
| 23:21 | FOE |  Arachnian |
| 22:30 | NOTE |  No effect yet, though |
| 22:29 | STATUS |  All compiler errors accounted for |
| 22:28 | TEST |  Take MMLXXXVIII |
| 22:28 | FIXED |  Conflict |
| 22:27 | TEST |  Take MMLXXXVII |
| 22:27 | FIXED |  Syntax error |
| 22:26 | TEST |  Take MMLXXXVI |
| 22:26 | FIXED |  Code typo |
| 22:25 | TEST |  Take MMLXXXV |
| 22:25 | FIXED |  Type confusion |
| 22:23 | LINK |  A few linkups needed to make status changes possible |
| 13:06 | CONFIRMED |  The link to get between part 1 and 2 of Kokonora forest works |
| 13:02 | TEST |  Take MMLXXXIV |
| 13:02 | FIXED |  Music issue fixed |
| 12:58 | TEST |  Take MMLXXXIII |
| 12:58 | VOID |  C issue |
| 12:48 | CONFIRMED | #38 is indeed fixed |
| 12:42 | TEST |  Take MMLXXXII |
| 12:41 | FIXED | |
| 12:29 | FIXED |  JQL error |
| 12:29 | BUG |  Oh, wait... An error popped up.... Now I see |
| 12:28 | NOTE |  The loading time for part II is still too long, but I'm afraid we'll all have to grin and bear it. I'm note sure if another split is a good idea, you know |
| 12:26 | NOTE |  I scripted the boss to ignore you for now |
| 12:26 | CONFIRMED |  The first portion loads |
| 12:26 | TEST |  Take MMLXXXI |
| 12:22 | FUCKYOU |  And I guess the same goes for the RENC and BOSS data |
| 12:22 | TEST |  Take MMLXXX |
| 12:09 | TECHNO |  I really should make sure chestless maps won't lead to bugs anymore unless some "ghost" chests exist |
| 12:01 | TEST |  Take MMLXXIX |
| 12:01 | FUCKYOU |  GRRR! |
| 11:59 | TEST |  Take MMLXXVIII |
| 11:54 | GENERATION |  Random Treasure Data |
| 11:50 | SCYNDI |  Take MMLXXVII |
| 11:50 | FIXED |  Missing #use link |
| 11:48 | SCYNDI |  Take MMLXXVI |
| 11:48 | LINK |  I've linked the two parts of the Kokonora Forest together in a mapscript |
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