1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 |
22:36 | TEST |  Take MCDLXII |
22:36 | HUH |  DA FUCK! |
22:33 | TEST |  Take MCDLXI |
22:33 | FIXED |  Illegal call |
22:31 | TEST |  Take MCDLX |
22:31 | SCRIPT |  the Gateway to the bonus dungeon Sugarland can now open and close, but due to circumstances I can only test this partially now |
21:56 | DATABASE |  names of the earth ingredients |
21:37 | TEST |  Take MCDLIX |
21:37 | NOTE |  they WERE required |
21:37 | MAP |  Chests |
21:34 | TEST |  Take MCDLVIII |
21:34 | FIXED |  Treasure data required |
21:26 | TEST |  Take MCDLVII |
21:26 | SCRIPT |  Template script for Tutorial Cave |
21:05 | TRANSFER |  Gateway to medals only dungeons |
20:58 | FAILURE |  Well fortunately the old JCR6 tools written in Go still pick this up |
20:57 | FAILURE |  Out of memory? What the fuck? |
20:57 | SEARCH |  Some textures I may need for this game |
20:54 | MAP |  First room tutorial cave (a few things are still needed to be done here. |
20:31 | KTHURA |  That seems to be working, indeed! |
20:30 | KTHURA |  Take MCDLVI |
20:30 | KTHURA |  One more fix! |
20:25 | CONFIRMED |  It does indeed fix a part of the problem |
20:23 | KTHURA |  Take MCDLV |
20:23 | KTHURA |  Kthura is now being recompiled as we speak |
20:23 | KTHURA |  Kthura editor is suffering a bit under the new Kthura library. I hope I found the source of all evil and fixed it. Or at least partially |
14:24 | MAP |  A startup on the Tutorial Caves |
12:57 | ALPHA |  And that brings me to the point where the first playable alpha can be created for testing. Anyone who is intested can contact me now! |
12:40 | CONFIRMED |  So far so good, and the VIT bar also works the way it should |
12:34 | TEST |  Take MCDLIV |
12:34 | FIXED |  Dead enemies should no be able to participate in combat |
12:32 | CONFIRMED |  Good! |
12:29 | TEST |  Take MCDLIII |
12:29 | FIXED |  Nobody being attacked |
12:22 | TEST |  Take MCDLII |
12:22 | VOID |  Sigh |
12:17 | FUCKYOU |  Take MCDLI |
12:17 | FUCKYOU |  That #use "Libs/SCI/Sys" clause will really cause a lot of trouble.... Actually it already did |
12:04 | TEST |  Take MCDL |
12:04 | DEBUG |  And an extra debug line |
12:02 | DATABASE |  A little adaption here! |
11:06 | JUDGMENT |  Not quite.... |
11:03 | TEST |  Take MCDXLIX |
11:03 | VOID |  Voided error, for now... Perhaps it'll even stay like this, depending on the ffect |
10:55 | DUMMIED |  Debug line! |
10:54 | FUCKYOU |  I already expected this. It goes like this cout << "Hello world\n"; // error cout "Hello world\n"; // error cout << "Hello world\n"; // works even though there no difference with the original faulty line! It drives me crazy. Anyway. I can move on to the next step |
10:49 | TEST |  Take MCDXLVIII |
10:49 | COCKROACH |  I'm getting crazy! |
10:46 | FUCKYOU |  Take MCDXLVII |
10:46 | FUCKYOU |  #use clause needed for this fucking debug line! |
10:44 | FUCKYOU |  Take MCDXLVI |
10:44 | FUCKYOU |  Fuck you! |
10:42 | TEST |  Take MCDXLV |
10:41 | DEBUG |  Let's see if this debug log line grants me more clarity |
10:41 | COCKROACH |  the impossibilities only increase |
10:14 | TEST |  Take MCDXLIV |
10:14 | SOLVED | Or perhaps..... |
10:14 | HUH |  The "regular target" is seen as an empty string and I don't understand why, as this should NOT be possible in any way. |
10:00 | TEST |  Take MCDXLIII |
10:00 | FIXED |  ??? |
9:55 | TEST |  Take MCDXLII |
9:55 | FIXED |  Data missing in debug line (I guess I need coffee) |
9:49 | TEST |  Take MCDXLI |
9:49 | FIXED |  Haste makes waste, Jeroen! |
9:46 | TEST |  Take MCDXL |
9:46 | DEBUG |  When the impossible happens, a debug line must explain how the impossible became possible |
9:41 | TEST |  Take MCDXXXIX |
9:41 | FIXED |  Incorect GINIE referrence (damn underscores) |
9:37 | TEST |  Take MCDXXXVIII |
9:37 | FIXED |  Illegal GINIE call |
9:33 | TEST |  Take MCDXXXVII |
9:33 | NOTE |  In other words, enemies should now be able to fight back |
9:33 | LINK |  And this is now linked to the combat IDLE stage |
9:27 | SCRIPT |  VIT should now work, but I need to test it first, before I close #23 |
0:30 | STATUS |  Next step will be to link this to the diamonds, though the IDLE stage, and of course, also to set the VIT bar in motion at the end of combat |
0:19 | STATUS |  It compiles |
0:16 | TEST |  Take MCDXXXVI |
0:16 | FIXED |  Syntax error |
0:15 | TEST |  Take MCDXXXV |
0:14 | SCRIPT |  Quick script that should do the actual AI handling |
- = 4 Nov 2023 = - |
23:55 | STATUS |  All compilation errors accounted for |
23:54 | TEST |  Take MCDXXXIV |
23:54 | FIXED |  variable misspelling |
23:53 | TEST |  Take MCDXXXIII |
23:53 | FIXED |  Object needed |
23:52 | TEST |  Take MCDXXXII |
23:52 | VOID |  I should really find a good way to tackle definitions with locals in them in declarations |
23:51 | TEST |  Take MCDXXXI |
23:51 | VOID |  I see |
23:48 | TEST |  Take MCDXXX |
23:48 | NOTE |  I can only test now if this compiles, but hey... here goes! |
23:47 | AI |  Default script |
23:40 | SITE |  Added tag AI |
22:14 | CONFIRMED | |
22:14 | TEST |  Take MCDXXIX |
22:14 | FIXED |  Syntax error |
22:13 | TEST |  Take MCDXXVIII |
21:51 | SCRIPT |   The Foe compiler will now properly sort out all actions in a way the AI can easily process them. |
21:21 | JUDGMENT |  Well so far so good. |
21:21 | TEST |  Take MCDXXVII |
20:56 | MEDICAL |  I needed to take a break anyway, but migraine made sure I took it. |
20:56 | SITE |  Added tag MEDICAL |
20:55 | TEMPLATE |  AI |
- = 3 Nov 2023 = - |
19:09 | JUDGMENT |  Cool! |
19:07 | TEST |  Take MCDXXVI |
19:07 | DONE |  Code |
19:06 | STUPIDITY |  I forgot something |
19:05 | TEST |  Take MCDXXV |
19:05 | TECHNO |  I might have a few plans for the wand store, but I need to think those through first. They will require you have spells anyway, so at the present time it's no use to waste any code on that anyway. So for now here too the game will crash when you try to speak to the storekeeper |
19:03 | LINK |  Wand Store now linked to enter and leave |
18:44 | TEST |  Take MCDXXIV |
18:44 | FORCE |  I guess I gotta force this... AGAIN! |
18:35 | TEST |  Take MCDXXIII |
18:35 | NOTE |  Since weapon upgrades is not yet available, speaking to the storekeeper will for now crash the game |
18:35 | LINK |  Weapon shop should now be available to enter and leave. |
12:38 | TEST |  Take MCDXXII |
12:38 | VOID |  Underscore inconstitence |
12:33 | TEST |  Take MCDXXI |
12:33 | FORCE |  Forced a few things through |
12:33 | SITE |  Added tag FORCE |
12:32 | FAILURE |  Once again trouble with the mapaction |
12:30 | TEST |  Take MCDXX |
12:25 | LINK |  Itemshop linkups that will allow entering and leaving the item shop |
11:57 | TEST |  Take MCDXIX |
11:57 | FIXED |  Scenario tag in Rosetta database |
11:53 | TEST |  Take MCDXVIII |
11:53 | NOTE |  As you know, inns are no longer in use in this game, but it's there, so I have to include them. |
11:52 | SCENARIO |  Innkeper |
11:45 | NOTE |  Does not justify another take |
11:45 | JUDGMENT |  Almost... A little tinkering was required |
11:43 | TEST |  Take MCDXVII |
11:43 | FIXED |  Code typos in exiting the inn |
11:39 | TEST |  Take MCDXVI |
11:39 | JUDGMENT |  Now I see the data I want to see |
11:38 | TEST |  Take MCDXV |
11:38 | KTHURA |  Save! |
11:38 | FAILURE |  No good |
11:37 | TECHNO |  That a data check |
11:37 | TEST |  Take MCDXIV |
11:36 | GENERATION |  Forcefully regenerate data |
11:35 | FAILURE |  System doesn't respond to clicking the inn |
11:33 | TEST |  Take MCDXIII |
11:33 | LINK |  Inn links to make entering and leaving possible (trying to speak to the innkeeper will crash the game) |
10:58 | FIXED |  Color change on scroll arrows when achievement on bottom of the screen was achieved |
10:53 | TEST |  Take MCDXII |
10:53 | FIXED |  Scroll error? |
10:53 | VOID |  Position crap |
10:48 | TEST |  Take MCDXI |
10:48 | FIXED |  Check mistakes |
10:46 | TEST |  Take MCDX |
10:46 | FIXED |  2x Code typo |
10:45 | TEST |  Take MCDIX |
10:45 | FIXED |  Code typos |
10:40 | TEST |  Take MCDVIII |
10:40 | SCRIPT |  Scrolling should work now |
10:34 | STATUS |  And I *DO* have time to try to get the scrolling done! |
10:34 | STATUS |  GOOD NEWS EVERYONE! So far it all works! |
10:32 | TEST |  Take MCDVII |
10:32 | LINK |  Linked |
10:30 | STATUS |  Now to link this to the field menu |
10:30 | STATUS |  All compiler errors accounted for |
10:29 | TEST |  Take MCDVI |
10:29 | FIXED |  Varname mistake |
10:21 | TEST |  Take MCDV |
10:21 | FIXED |  Forgotten object var |
10:20 | TEST |  Take MCDIV |
10:20 | VOID |  Sigh! |
10:19 | TEST |  Take MCDIII |
10:19 | TECHNO |  Testing will, once again be by compiling only. Since the code has not yet been linked, there are no visual effects anyway |
10:18 | SCRIPT |  Basis for achievement overview. I decided to do that, since the enemy AI is complex and I don't really have the time for that today. |
8:56 | ALPHA |  Before I can really get into allowing alpha testing, I do want the enemies to be able to strike back, so that will be one of my prime priorities now |
8:56 | SITE |  Added tag ALPHA |
- = 2 Nov 2023 = - |
23:50 | MYSTERY |  And suddenlty without any reason it didn't work before, but it does work now.... The camp site speech has been adapted. |
23:46 | TEST |  Take MCDII |
23:46 | MYSTERY |  The other is still a mystery... Oh well.... |
23:44 | FIXED |  I think I got one tackled |
23:43 | COCKROACH |  Thw two fixes are simpley... ignored |
23:41 | TEST |  Take MCDI |
23:41 | FIXED |  Should work now! |
23:29 | STUPIDITY |  And I also reckon I forgot something very important |
23:29 | FIXED |  Camp error |
23:24 | TEST |  Take MCD |
23:24 | FIXED |  I think I fixed her now. |
23:24 | BUG |  Feenalaria doesn't |
23:24 | CONFIRMED |  Irravonia works now |
23:17 | TEST |  Take MCCCXCIX |
23:16 | FIXED |  Link with Irravonia not functional |
23:14 | TEST |  Take MCCCXCVIII |
23:14 | FIXED |  File not found |
23:12 | TEST |  Take MCCCXCVII |
23:12 | FIXED |  Old habits die hard |
23:07 | TEST |  Take MCCCXCVI |
23:07 | SCRIPT |  And this had of course to be scripted too |
23:07 | SCENARIO |  A further workout of speaking with Irravonia |
23:07 | SCRIPT |  Feenalaria |
23:05 | SCENARIO |  Feenalaria |
21:59 | DONE |  Fandalora added to savegame icons |
18:42 | STATUS |  Time for a break! |
18:42 | STATUS |  Well, that should do it! |
18:33 | TEST |  Take MCCCXCV |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 |