Title
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- = 31 Jan 2025 = -
08:39:58FIXED
FIXED I fixed an auto remap bug that was in the Slyvina version of Kthura, and it could sometimes cause a "flicker" effect when actors were walking South. This has been fixed. And this fix will also affect Star Story and all future projects using Kthura.
- = 28 Nov 2024 = -
15:47:51STATUS
STATUS Some work will now have to be done on the ending scenario
14:31:22VISUALSTUDIO
VISUALSTUDIO Rebuilding everything
14:31:03DEBUG
DEBUG Since the Linux build appears to be working now, I've deactivated the super API debugger
13:37:44JUDGMENT
JUDGMENT Not entirely happy, but it'll have to do or the game will NEVER get finished
13:28:53TEST
TEST Take MMMDCCCLI
13:28:51FAILURE
FAILURE I really should add Rachel's ability list
13:20:29TEST
TEST Take MMMDCCCL
13:20:23NERF
NERF The number of HP was WAY too much. Difficulty and boredom are two different things
13:03:15TEST
TEST Take MMMDCCCXLIX
13:02:49BOSS
BOSS Set up AI for Quayaro
- = 24 Nov 2024 = -
21:35:01LINUX
LINUX

My pal managed to get House Of Cards running in Linux.

Since Luna's Father uses the same executable that should theoretically mean that Luna's Father should work in Lunx, as well.

Star Story for which I am now preparing the move to SCI should therefore work too.

So all-in-all, the Linux version has made a very critical step forward.

Mesa happy!

21:31:39LINUX
LINUX

My pal managed to get House Of Cards running in Linux.

Since Luna's Father uses the same executable that should theoretically mean that Luna's Father should work in Lunx, as well.

Star Story for which I am now preparing the move to SCI should therefore work too.

So all-in-all, the Linux version has made a very critical step forward.

Mesa happy!

- = 20 Nov 2024 = -
19:03:12SYSTEM
SYSTEM A little hardware update (which was about time)
- = 18 Nov 2024 = -
23:36:00FAILURE
FAILURE Microsoft is the world champion throwing errors without any reason at all!
22:58:03BACKUP
Updating my general backup
21:24:19STATUS
STATUS I will now have to set up a good way to configure the moves Quayaro can use on you.
Once that's done, the boss test itself can truly be done.
21:23:21SCYNDI
SCYNDIAll compilation errors accounted for
21:21:38SCYNDI
SCYNDITake MMMDCCCXLVIII
21:21:35FIXED
FIXED Code typo
21:20:30TEST
TEST Take MMMDCCCXLVII
21:20:27FIXED
FIXED #use error x2
21:16:55SCYNDI
SCYNDITake MMMDCCCXLVI
21:16:52NOTE
NOTE IrravoniaSince the rest of the AI has not yet been set, I cannot yet test this execpt for if it compiles or not.

So I'll go fo rthat now!

21:16:24LINK
LINK Linked to boss record
21:14:34SCRIPT
SCRIPTJoker script for Quayaro done
21:01:02COSMETIC
COSMETIC A few cosmetic changes to Quayaro
19:18:09SCYNDI
SCYNDIAnd that was about time too
19:18:04SCYNDI
SCYNDI+= and -= support
- = 17 Nov 2024 = -
21:55:57DONE
DONE Well, that takes care of that.
12:02:46STATUS
STATUS I'm expecting a friend of mine pretty soon in order to analyse my entire computer.

It's in need of a facelift, so we need to check out what is still good about my comptuer and what not.

11:43:32FUCKYOU
FUCKYOU FUCK YOU, MICROSCHOFT!
11:42:54FAILURE
FAILURE And I can't even go to the toilet without siffering another one as soon as I get back!
11:42:35FAILURE
FAILURE I can't even go to bed without finding out the next day I had a Blue Screen Of Death!
- = 16 Nov 2024 = -
22:34:44STUPIDITY
STUPIDITY last three entries in the wrong devlog
22:34:28FIXED
FIXED Flip
22:32:33TEST
TEST Take MMMDCCCXLV
22:32:31FIXED
FIXED upper conflict
22:26:42FUCKYOU
FUCKYOU Don't you hate BOSDs as much as I do?
18:24:16NOTE
NOTE Star Story is now at the start of Operation SCI.

It will not be much yet, but it will be soon.

After Quayaro has been completed I may even throw myself fully into a part of this, in order to have some work variation!

16:39:50STATUS
STATUS And I'm getting hungry too. Later!
16:29:02STATUS
STATUS I will get into the actual work out of having him for a boss, later
16:28:42JUDGMENT
JUDGMENT That will do...
16:23:58TEST
TEST Take MMMDCCCXLIV
16:23:57FIXED
FIXED All blobs same speed (was not supposed to happen)
16:19:50TEST
TEST Take MMMDCCCXLIII
16:19:48COSMETIC
COSMETIC Fine tuning
16:17:01TEST
TEST Take MMMDCCCXLII
16:17:00COSMETIC
COSMETIC Different coordinates as I think that may work things out a little better
16:16:08ART
ARTA little correction to the eye, but other than that, things do appear to be fine now.
16:12:00TEST
TEST Take MMMDCCCXLI
16:11:58FIXED
FIXED Code order is important, y'know!
16:08:30TEST
TEST JakeTake MMMDCCCXL
16:08:29COCKROACH
COCKROACH FUCK YOU!
16:05:55TEST
TEST Take MMMDCCCXXXIX
16:05:54FUCKYOU
FUCKYOU Name mistake
16:03:28TEST
TEST Take MMMDCCCXXXVIII
16:03:27FIXED
FIXED Fixed it
16:03:23STUPIDITY
STUPIDITY Hold the show, I did a little variable choice mistake
16:02:52DONE
DONE Eye
16:02:29COSMETIC
COSMETIC Less blobs. Hopefully that will make things work a bit faster
15:56:55TEST
TEST Take MMMDCCCXXXVII
15:56:54NOTE
NOTE Now I need to work a few things out on how the blobs operate.
15:56:40CONFIRMED
CONFIRMEDIt was the source of all evil
15:54:12TEST
TEST Take MMMDCCCXXXVI
15:54:11DEBUG
DEBUG I hope that was THE source of evil.
15:53:58FIXED
FIXED Scaling always 0
15:51:40TEST
TEST Take MMMDCCCXXXV
15:51:36DEBUG
DEBUG Well another hardcode debug line (yeah, the game WILL slow down, AGAIN)
15:50:33COCKROACH
COCKROACH Apparantly that bug was not THE source of all evil
15:48:30DUMMIED
DUMMIED Oh yeah, I did dummy the previous debug code, as that was clearly not the source of evil.
15:47:49TEST
TEST Take MMMDCCCXXXIV
15:47:47FIXED
FIXED I think I found the source of evil
15:46:01DEBUG
DEBUG The countdowns appear to be in working order (how could they not be? but ya never know)
15:41:46TEST
TEST Take MMMDCCCXXXIII
15:41:44DEBUG
DEBUG Harsh debug (WILL show the game down, so I mustn't forget to dummy this once this has all been fixed).
15:35:52INVESTIGATION
INVESTIGATION Why?
15:35:27FAILURE
FAILURE TaiThe only thing that appears to be working the way it should is showing Quayaro's Befindo form and it fading away.

All else doesn't work AT ALL!

15:32:26TECHNO
TECHNO The game starts... That's something.
15:31:00TEST
TEST Take MMMDCCCXXXII
15:30:29FIXED
FIXED Expression syntax error
15:10:59TEST
TEST Take MMMDCCCXXXI
15:10:57FIXED
FIXED Code typo
15:00:32TEST
TEST Take MMMDCCCXXX
15:00:29VOID
VOID parsing issue in Scyndi
14:59:30TEST
TEST Take MMMDCCCXXIX
14:55:43STATUS
STATUS Hence, the test, and I wonder how many takes this is gonna take (you follow?)
14:55:24TECHNO
TECHNO This will cause the game to crash as soon as Quayaro is about to enter his first move, but that's not important YET!

His alternate picdraw routine working is by FAR more important right now!

14:54:40VERIFY
VERIFY A little checkup, as Quayaro's AI has not been configured yet.

Don't take AI too literally here. The term is in RPGs also use to denote the enemy's behavior.

14:52:48SCRIPT
SCRIPTQuayaro Draw Script
11:17:08TECHNO
TECHNO A call back function that has yet to be written... PWEW!
11:16:52CONFIRMED
CONFIRMEDFINALLY THE ERROR I EXPECTED TO SEE!
11:14:33TEST
TEST Take MMMDCCCXXVIII
11:14:31STUPIDITY
STUPIDITY Missing link
11:12:32TEST
TEST Take MMMDCCCXXVII
11:12:29FUCKYOU
FUCKYOU Yup, it compiles now.... Fuck it, this is beyond me. It works, and that's what matters, though.
11:10:46VISUALSTUDIO
VISUALSTUDIO Take MMMDCCCXXVI
11:10:43FIXED
FIXED One other syntax error found, but that could NEVER cause the idiocy I just faced.
11:10:26HUH
HUHYup! It disappeared.... Odd!
11:09:13VISUALSTUDIO
VISUALSTUDIO Take MMMDCCCXXV
11:08:42HUH
HUHMoving one line up fixes this???
11:06:23INVESTIGATION
INVESTIGATION What the fuck is C++ fucking about?
11:04:43FUCKYOU
FUCKYOU MarrilonaAnd now VS creates non-existent errors.
11:04:34FIXED
FIXED Fixed them
11:04:31FUCKYOU
FUCKYOU Compiler errors in C++
11:04:25HUH
HUH???
10:58:55TEST
TEST Take MMMDCCCXXIV
10:58:51VOID
VOID Extra driver functionality to void the way this is done (will save me a lot of fucking time)
10:46:41VISUALSTUDIO
VISUALSTUDIO Take MMMDCCCXXIII
10:46:21TECHNO
TECHNO And here I was thinking this would be little workm easy to combine with my other obnligations.... Dang.... I guess that's the life of a coder!
10:45:45FAILURE
FAILURE Complete crash! Which was also NOT what should have happened.
10:41:37TEST
TEST Take MMMDCCCXXII
10:41:35STUPIDITY
STUPIDITY Missing link
10:38:17TEST
TEST Take MMMDCCCXXI
10:37:54C++
C++Alt Pic Frame Counter
10:37:47FAILURE
FAILURE Nope!
10:20:28TEST
TEST Take MMMDCCCXX
10:20:21FIXED
FIXED Initializer function did exist, but it was never called.
10:07:05FAILURE
FAILURE And clearly the AltPic routine didn't activate, and I need to find out why.
10:04:37TEST
TEST Take MMMDCCCXIX
10:04:05FIXED
FIXED Function call misnaming error
10:02:27BUG
BUG Not the error I was expecting, yet one that needs fixing.
09:59:10TEST
TEST Take MMMDCCCXVIII
09:59:09STUPIDITY
STUPIDITY Wrong Save Game File
09:55:23TEST
TEST Take MMMDCCCXVII
09:55:21STATUS
STATUS An error should be thrown when I test the Quayaro fight now, however what is important to me WHAT error pops up!
09:54:53STATUS
STATUS I do have some things to do today, but I'll try to get things done here as well.

My work tempo wasn't as high as it should be, anyway.

- = 15 Nov 2024 = -
22:57:17STATUS
STATUS RachelAt last!
22:55:22JCR6
JCR6 Take MMMDCCCXVI
22:54:42JCR6
JCR6 This operation requires Jalondi to be recompiled
22:53:54TEST
TEST Take MMMDCCCXV
22:53:53VISUALSTUDIO
VISUALSTUDIO Recompile then?
22:53:47HUH
HUHyes and no!
22:50:08TEST
TEST Take MMMDCCCXIV
22:50:02STUPIDITY
STUPIDITY Ah, I needed to do better, eh?
22:48:11TEST
TEST Take MMMDCCCXIII
22:48:10DEBUG
DEBUG extra line
22:46:27DEBUG
DEBUG Take MMMDCCCXII
22:46:25C++
C++A few adaptions
22:45:40INVESTIGATION
INVESTIGATION Why?
22:45:11MYSTERY
MYSTERY Nothing happens
22:40:17POWERSHELL
POWERSHELL Take MMMDCCCXI
22:40:11STATUS
STATUS The Moment Suprème!
22:39:52VISUALSTUDIO
VISUALSTUDIO Let's compile
22:37:08C++
C++The hard way then
22:08:15FORCE
FORCE It's gonna be either my way or the highway
22:05:49FUCKYOU
FUCKYOU I see
22:04:49JCR6
JCR6 Take MMMDCCCX
22:04:46SCYNDI
SCYNDITake MMMDCCCIX
22:04:42EXPERIMENT
EXPERIMENT Will this work?
22:00:45TEST
TEST Take MMMDCCCVIII
22:00:43INVESTIGATION
INVESTIGATION What is happening?
22:00:08FAILURE
FAILURE AziellaAnd I Don't see what I want to see
21:59:32JCR6
JCR6 Take MMMDCCCVII
21:59:29STATUS
STATUS So far so good. Now Jalondi should do a test
21:56:47SCYNDI
SCYNDITake MMMDCCCVI
21:56:42SCYNDI
SCYNDIStart for a draw script
21:37:29STATUS
STATUS AT LAST!
21:37:24CONFIRMED
CONFIRMEDWell, that settled that.....
21:35:40JCR6
JCR6 Take MMMDCCCV
21:34:47FUCKYOU
FUCKYOU How many more does it take?
21:32:15JCR6
JCR6 Take MMMDCCCIV
21:32:09FIXED
FIXED Things did indeed not turn out well, as I feared
21:23:16JCR6
JCR6 Take MMMDCCCIII
21:23:14SITE
SITE Added tag JCR6
21:22:51TECHNO
TECHNO Package test required
21:22:42ART
ARTAnother part
20:18:36ART
ARTQuayaro, part (thanks to svg for being just a text file).
- = 14 Nov 2024 = -
20:59:57NOTE
NOTE There's no visual effect yet. The game should still crash at the current point when the final boss fight starts.
20:59:32SCYNDI
SCYNDIConfirmed!
20:58:35SCYNDI
SCYNDITake MMMDCCCII
20:58:33SCYNDI
SCYNDIJust a test to see if it all compiles the way it should
20:51:52TECHNO
TECHNO What it will do is take the averages of all the girls stats and those will be Quayaro's base stats.
Difficulty setting will have a few alterations here, though.
20:51:23SCRIPT
SCRIPTStatSet CharCopy
20:25:44BOSS
BOSS
[Special]
StatSet=CopyChars
20:23:15NOTE
NOTE There's still a lot to be done here. As final boss, Quayaro has a few features other bosses won't have.
20:22:52BOSS
BOSS Quayaro - Base record
20:20:27CONFIRMED
CONFIRMEDScyndiSo far... so good!
16:50:14TEST
TEST Take MMMDCCCI
16:50:13FIXED
FIXED Scope error
16:39:23TEST
TEST Take MMMDCCC
16:39:20DONE
14:09:25NOTE
NOTE Although it's House Of Cards I'm playing now to have a break, it uses the same engine as Luna's Father.

And that game works. So no trouble to be epxected with LF either.

14:01:58NOTE
NOTE This should NOT affect anything the user can see.

It was only a coding issue

14:01:46CONFIRMED
CONFIRMEDI see what I wanted to see in the translations
13:48:09SCYNDI
SCYNDITake MMMDCCXCIX
13:48:05TECHNO
TECHNO Recompiling all scripts should now get me some different outcomes.
13:46:41VISUALSTUDIO
VISUALSTUDIO Take MMMDCCXCVIII
13:46:37SCYNDI
SCYNDIRecompiling
13:44:23FIXED
FIXED Classes should also be in the global register (in case of static members that should be imported with the module).
13:39:12SCYNDI
SCYNDIAnd now that I'm at it an issue I got here, will also be taken a look at to see if I can fix it.
13:38:10SCYNDI
SCYNDINext patient the Scyndi compiler.

Not a line of code to be changed here for Lua, but recompilation is in order.

13:37:25TECHNO
TECHNO Now the update of Lua I don't fear, but the AltPic cannot be tested until it's actually being put to use.
13:37:03CONFIRMED
CONFIRMEDWell, compilation completed.
13:32:03VISUALSTUDIO
VISUALSTUDIO Take MMMDCCXCVII
13:31:57MYSTERY
MYSTERY An ambigeous = operator?

Just the std::string that gets me this.

Must be the result of the other errors

13:30:56FIXED
FIXED Namespaces and header files are things that don't always mix well for me.
13:29:56INVESTIGATION
INVESTIGATION So let's investigate
13:29:51FAILURE
FAILURE The compilation of SCI failed, by the way
13:27:51TECHNO
TECHNO Some ideas I have for Quayaro require this.
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(c) Jeroen P. Broks