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- = 31 Jan 2025 = - |
08:39:58 | FIXED |  I fixed an auto remap bug that was in the Slyvina version of Kthura, and it could sometimes cause a "flicker" effect when actors were walking South. This has been fixed. And this fix will also affect Star Story and all future projects using Kthura. |
- = 28 Nov 2024 = - |
15:47:51 | STATUS |  Some work will now have to be done on the ending scenario |
14:31:22 | VISUALSTUDIO |  Rebuilding everything |
14:31:03 | DEBUG |  Since the Linux build appears to be working now, I've deactivated the super API debugger |
13:37:44 | JUDGMENT |  Not entirely happy, but it'll have to do or the game will NEVER get finished |
13:28:53 | TEST |  Take MMMDCCCLI |
13:28:51 | FAILURE |  I really should add Rachel's ability list |
13:20:29 | TEST |  Take MMMDCCCL |
13:20:23 | NERF |  The number of HP was WAY too much. Difficulty and boredom are two different things |
13:03:15 | TEST |  Take MMMDCCCXLIX |
13:02:49 | BOSS |  Set up AI for Quayaro |
- = 24 Nov 2024 = - |
21:35:01 | LINUX |  My pal managed to get House Of Cards running in Linux. Since Luna's Father uses the same executable that should theoretically mean that Luna's Father should work in Lunx, as well. Star Story for which I am now preparing the move to SCI should therefore work too. So all-in-all, the Linux version has made a very critical step forward. Mesa happy! |
21:31:39 | LINUX |  My pal managed to get House Of Cards running in Linux. Since Luna's Father uses the same executable that should theoretically mean that Luna's Father should work in Lunx, as well. Star Story for which I am now preparing the move to SCI should therefore work too. So all-in-all, the Linux version has made a very critical step forward. Mesa happy! |
- = 20 Nov 2024 = - |
19:03:12 | SYSTEM |  A little hardware update (which was about time) |
- = 18 Nov 2024 = - |
23:36:00 | FAILURE |  Microsoft is the world champion throwing errors without any reason at all! |
22:58:03 | BACKUP | Updating my general backup |
21:24:19 | STATUS |  I will now have to set up a good way to configure the moves Quayaro can use on you. Once that's done, the boss test itself can truly be done. |
21:23:21 | SCYNDI |  All compilation errors accounted for |
21:21:38 | SCYNDI |  Take MMMDCCCXLVIII |
21:21:35 | FIXED |  Code typo |
21:20:30 | TEST |  Take MMMDCCCXLVII |
21:20:27 | FIXED |  #use error x2 |
21:16:55 | SCYNDI |  Take MMMDCCCXLVI |
21:16:52 | NOTE |  Since the rest of the AI has not yet been set, I cannot yet test this execpt for if it compiles or not. So I'll go fo rthat now! |
21:16:24 | LINK |  Linked to boss record |
21:14:34 | SCRIPT |  Joker script for Quayaro done |
21:01:02 | COSMETIC |  A few cosmetic changes to Quayaro |
19:18:09 | SCYNDI |  And that was about time too |
19:18:04 | SCYNDI |  += and -= support |
- = 17 Nov 2024 = - |
21:55:57 | DONE |  Well, that takes care of that. |
12:02:46 | STATUS |  I'm expecting a friend of mine pretty soon in order to analyse my entire computer. It's in need of a facelift, so we need to check out what is still good about my comptuer and what not. |
11:43:32 | FUCKYOU |  FUCK YOU, MICROSCHOFT! |
11:42:54 | FAILURE |  And I can't even go to the toilet without siffering another one as soon as I get back! |
11:42:35 | FAILURE |  I can't even go to bed without finding out the next day I had a Blue Screen Of Death! |
- = 16 Nov 2024 = - |
22:34:44 | STUPIDITY |  last three entries in the wrong devlog |
22:34:28 | FIXED |  Flip |
22:32:33 | TEST |  Take MMMDCCCXLV |
22:32:31 | FIXED |  upper conflict |
22:26:42 | FUCKYOU |  Don't you hate BOSDs as much as I do? |
18:24:16 | NOTE |  Star Story is now at the start of Operation SCI. It will not be much yet, but it will be soon. After Quayaro has been completed I may even throw myself fully into a part of this, in order to have some work variation! |
16:39:50 | STATUS |  And I'm getting hungry too. Later! |
16:29:02 | STATUS |  I will get into the actual work out of having him for a boss, later |
16:28:42 | JUDGMENT |  That will do... |
16:23:58 | TEST |  Take MMMDCCCXLIV |
16:23:57 | FIXED |  All blobs same speed (was not supposed to happen) |
16:19:50 | TEST |  Take MMMDCCCXLIII |
16:19:48 | COSMETIC |  Fine tuning |
16:17:01 | TEST |  Take MMMDCCCXLII |
16:17:00 | COSMETIC |  Different coordinates as I think that may work things out a little better |
16:16:08 | ART |  A little correction to the eye, but other than that, things do appear to be fine now. |
16:12:00 | TEST |  Take MMMDCCCXLI |
16:11:58 | FIXED |  Code order is important, y'know! |
16:08:30 | TEST |  Take MMMDCCCXL |
16:08:29 | COCKROACH |  FUCK YOU! |
16:05:55 | TEST |  Take MMMDCCCXXXIX |
16:05:54 | FUCKYOU |  Name mistake |
16:03:28 | TEST |  Take MMMDCCCXXXVIII |
16:03:27 | FIXED |  Fixed it |
16:03:23 | STUPIDITY |  Hold the show, I did a little variable choice mistake |
16:02:52 | DONE |  Eye |
16:02:29 | COSMETIC |  Less blobs. Hopefully that will make things work a bit faster |
15:56:55 | TEST |  Take MMMDCCCXXXVII |
15:56:54 | NOTE |  Now I need to work a few things out on how the blobs operate. |
15:56:40 | CONFIRMED |  It was the source of all evil |
15:54:12 | TEST |  Take MMMDCCCXXXVI |
15:54:11 | DEBUG |  I hope that was THE source of evil. |
15:53:58 | FIXED |  Scaling always 0 |
15:51:40 | TEST |  Take MMMDCCCXXXV |
15:51:36 | DEBUG |  Well another hardcode debug line (yeah, the game WILL slow down, AGAIN) |
15:50:33 | COCKROACH |  Apparantly that bug was not THE source of all evil |
15:48:30 | DUMMIED |  Oh yeah, I did dummy the previous debug code, as that was clearly not the source of evil. |
15:47:49 | TEST |  Take MMMDCCCXXXIV |
15:47:47 | FIXED |  I think I found the source of evil |
15:46:01 | DEBUG |  The countdowns appear to be in working order (how could they not be? but ya never know) |
15:41:46 | TEST |  Take MMMDCCCXXXIII |
15:41:44 | DEBUG |  Harsh debug (WILL show the game down, so I mustn't forget to dummy this once this has all been fixed). |
15:35:52 | INVESTIGATION |  Why? |
15:35:27 | FAILURE |  The only thing that appears to be working the way it should is showing Quayaro's Befindo form and it fading away. All else doesn't work AT ALL! |
15:32:26 | TECHNO |  The game starts... That's something. |
15:31:00 | TEST |  Take MMMDCCCXXXII |
15:30:29 | FIXED |  Expression syntax error |
15:10:59 | TEST |  Take MMMDCCCXXXI |
15:10:57 | FIXED |  Code typo |
15:00:32 | TEST |  Take MMMDCCCXXX |
15:00:29 | VOID |  parsing issue in Scyndi |
14:59:30 | TEST |  Take MMMDCCCXXIX |
14:55:43 | STATUS |  Hence, the test, and I wonder how many takes this is gonna take (you follow?) |
14:55:24 | TECHNO |  This will cause the game to crash as soon as Quayaro is about to enter his first move, but that's not important YET! His alternate picdraw routine working is by FAR more important right now! |
14:54:40 | VERIFY |  A little checkup, as Quayaro's AI has not been configured yet. Don't take AI too literally here. The term is in RPGs also use to denote the enemy's behavior. |
14:52:48 | SCRIPT |  Quayaro Draw Script |
11:17:08 | TECHNO |  A call back function that has yet to be written... PWEW! |
11:16:52 | CONFIRMED |  FINALLY THE ERROR I EXPECTED TO SEE! |
11:14:33 | TEST |  Take MMMDCCCXXVIII |
11:14:31 | STUPIDITY |  Missing link |
11:12:32 | TEST |  Take MMMDCCCXXVII |
11:12:29 | FUCKYOU |  Yup, it compiles now.... Fuck it, this is beyond me. It works, and that's what matters, though. |
11:10:46 | VISUALSTUDIO |  Take MMMDCCCXXVI |
11:10:43 | FIXED |  One other syntax error found, but that could NEVER cause the idiocy I just faced. |
11:10:26 | HUH |  Yup! It disappeared.... Odd! |
11:09:13 | VISUALSTUDIO |  Take MMMDCCCXXV |
11:08:42 | HUH |  Moving one line up fixes this??? |
11:06:23 | INVESTIGATION |  What the fuck is C++ fucking about? |
11:04:43 | FUCKYOU |  And now VS creates non-existent errors. |
11:04:34 | FIXED |  Fixed them |
11:04:31 | FUCKYOU |  Compiler errors in C++ |
11:04:25 | HUH |  ??? |
10:58:55 | TEST |  Take MMMDCCCXXIV |
10:58:51 | VOID |  Extra driver functionality to void the way this is done (will save me a lot of fucking time) |
10:46:41 | VISUALSTUDIO |  Take MMMDCCCXXIII |
10:46:21 | TECHNO |  And here I was thinking this would be little workm easy to combine with my other obnligations.... Dang.... I guess that's the life of a coder! |
10:45:45 | FAILURE |  Complete crash! Which was also NOT what should have happened. |
10:41:37 | TEST |  Take MMMDCCCXXII |
10:41:35 | STUPIDITY |  Missing link |
10:38:17 | TEST |  Take MMMDCCCXXI |
10:37:54 | C++ |  Alt Pic Frame Counter |
10:37:47 | FAILURE |  Nope! |
10:20:28 | TEST |  Take MMMDCCCXX |
10:20:21 | FIXED |  Initializer function did exist, but it was never called. |
10:07:05 | FAILURE |  And clearly the AltPic routine didn't activate, and I need to find out why. |
10:04:37 | TEST |  Take MMMDCCCXIX |
10:04:05 | FIXED |  Function call misnaming error |
10:02:27 | BUG |  Not the error I was expecting, yet one that needs fixing. |
09:59:10 | TEST |  Take MMMDCCCXVIII |
09:59:09 | STUPIDITY |  Wrong Save Game File |
09:55:23 | TEST |  Take MMMDCCCXVII |
09:55:21 | STATUS |  An error should be thrown when I test the Quayaro fight now, however what is important to me WHAT error pops up! |
09:54:53 | STATUS |  I do have some things to do today, but I'll try to get things done here as well. My work tempo wasn't as high as it should be, anyway. |
- = 15 Nov 2024 = - |
22:57:17 | STATUS |  At last! |
22:55:22 | JCR6 |  Take MMMDCCCXVI |
22:54:42 | JCR6 |  This operation requires Jalondi to be recompiled |
22:53:54 | TEST |  Take MMMDCCCXV |
22:53:53 | VISUALSTUDIO |  Recompile then? |
22:53:47 | HUH |  yes and no! |
22:50:08 | TEST |  Take MMMDCCCXIV |
22:50:02 | STUPIDITY |  Ah, I needed to do better, eh? |
22:48:11 | TEST |  Take MMMDCCCXIII |
22:48:10 | DEBUG |  extra line |
22:46:27 | DEBUG |  Take MMMDCCCXII |
22:46:25 | C++ |  A few adaptions |
22:45:40 | INVESTIGATION |  Why? |
22:45:11 | MYSTERY |  Nothing happens |
22:40:17 | POWERSHELL |  Take MMMDCCCXI |
22:40:11 | STATUS |  The Moment Suprème! |
22:39:52 | VISUALSTUDIO |  Let's compile |
22:37:08 | C++ |  The hard way then |
22:08:15 | FORCE |  It's gonna be either my way or the highway |
22:05:49 | FUCKYOU |  I see |
22:04:49 | JCR6 |  Take MMMDCCCX |
22:04:46 | SCYNDI |  Take MMMDCCCIX |
22:04:42 | EXPERIMENT |  Will this work? |
22:00:45 | TEST |  Take MMMDCCCVIII |
22:00:43 | INVESTIGATION |  What is happening? |
22:00:08 | FAILURE |  And I Don't see what I want to see |
21:59:32 | JCR6 |  Take MMMDCCCVII |
21:59:29 | STATUS |  So far so good. Now Jalondi should do a test |
21:56:47 | SCYNDI |  Take MMMDCCCVI |
21:56:42 | SCYNDI |  Start for a draw script |
21:37:29 | STATUS |  AT LAST! |
21:37:24 | CONFIRMED |  Well, that settled that..... |
21:35:40 | JCR6 |  Take MMMDCCCV |
21:34:47 | FUCKYOU |  How many more does it take? |
21:32:15 | JCR6 |  Take MMMDCCCIV |
21:32:09 | FIXED |  Things did indeed not turn out well, as I feared |
21:23:16 | JCR6 |  Take MMMDCCCIII |
21:23:14 | SITE |  Added tag JCR6 |
21:22:51 | TECHNO |  Package test required |
21:22:42 | ART |  Another part |
20:18:36 | ART |  Quayaro, part (thanks to svg for being just a text file). |
- = 14 Nov 2024 = - |
20:59:57 | NOTE |  There's no visual effect yet. The game should still crash at the current point when the final boss fight starts. |
20:59:32 | SCYNDI |  Confirmed! |
20:58:35 | SCYNDI |  Take MMMDCCCII |
20:58:33 | SCYNDI |  Just a test to see if it all compiles the way it should |
20:51:52 | TECHNO |  What it will do is take the averages of all the girls stats and those will be Quayaro's base stats. Difficulty setting will have a few alterations here, though. |
20:51:23 | SCRIPT |  StatSet CharCopy |
20:25:44 | BOSS | [Special] StatSet=CopyChars |
20:23:15 | NOTE |  There's still a lot to be done here. As final boss, Quayaro has a few features other bosses won't have. |
20:22:52 | BOSS |  Quayaro - Base record |
20:20:27 | CONFIRMED |   So far... so good! |
16:50:14 | TEST |  Take MMMDCCCI |
16:50:13 | FIXED |  Scope error |
16:39:23 | TEST |  Take MMMDCCC |
16:39:20 | DONE | |
14:09:25 | NOTE |  Although it's House Of Cards I'm playing now to have a break, it uses the same engine as Luna's Father. And that game works. So no trouble to be epxected with LF either. |
14:01:58 | NOTE |  This should NOT affect anything the user can see. It was only a coding issue |
14:01:46 | CONFIRMED |  I see what I wanted to see in the translations |
13:48:09 | SCYNDI |  Take MMMDCCXCIX |
13:48:05 | TECHNO |  Recompiling all scripts should now get me some different outcomes. |
13:46:41 | VISUALSTUDIO |  Take MMMDCCXCVIII |
13:46:37 | SCYNDI |  Recompiling |
13:44:23 | FIXED |  Classes should also be in the global register (in case of static members that should be imported with the module). |
13:39:12 | SCYNDI |  And now that I'm at it an issue I got here, will also be taken a look at to see if I can fix it. |
13:38:10 | SCYNDI |  Next patient the Scyndi compiler. Not a line of code to be changed here for Lua, but recompilation is in order. |
13:37:25 | TECHNO |  Now the update of Lua I don't fear, but the AltPic cannot be tested until it's actually being put to use. |
13:37:03 | CONFIRMED |  Well, compilation completed. |
13:32:03 | VISUALSTUDIO |  Take MMMDCCXCVII |
13:31:57 | MYSTERY |  An ambigeous = operator? Just the std::string that gets me this. Must be the result of the other errors |
13:30:56 | FIXED |  Namespaces and header files are things that don't always mix well for me. |
13:29:56 | INVESTIGATION |  So let's investigate |
13:29:51 | FAILURE |  The compilation of SCI failed, by the way |
13:27:51 | TECHNO |  Some ideas I have for Quayaro require this. |
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