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13:12 | SCYNDI |  Well it compiles so far |
13:11 | SCYNDI |   Take DXXXIX |
13:11 | SCYNDI |  Permakills handler scripted |
13:02 | STATUS |  Finally. |
13:02 | TEST |  Take DXXXVIII |
13:02 | FIXED |  Missing link |
13:01 | TEST |  Take DXXXVII |
13:01 | FIXED |  Missing referrence to GINIE |
13:00 | TEST |  Take DXXXVI |
13:00 | FIXED |  A little fix in PermaKill |
13:00 | STATUS |  GINIE errors appear to be accounted for |
12:59 | TEST |  Take DXXXV |
12:59 | VOID |  Self? |
12:59 | CONFIRMED |  At least the Scyndi compiler no longer crashes over this C issue |
12:58 | TEST |  Take DXXXIV |
12:58 | VOID |  Let's void that then |
12:55 | INVESTIGATION |  I guess the line's too long for sprintf to handle |
12:54 | VISUALSTUDIO |  Take DXXXIII |
12:54 | VISUALSTUDIO |  Let's bring Scyndi to VS |
12:48 | BUG |  The builder says this: Scyndi did apparently encounter -1073740791 errors during the compile session which means there is likely a crash somewhere. |
12:41 | BUG |  That does NOT compile |
12:41 | SCYNDI |  Take DXXXII |
12:41 | CONFIRMED |  C++ code compliles |
12:41 | VISUALSTUDIO |  Take DXXXI |
12:39 | LINK |  Linked together. I need those for the PermaKill feature |
12:39 | SCYNDI |  Added to Scyndi |
12:39 | C++ |   GINIE List features |
10:10 | CONFIRMED |  Indeed! |
10:09 | TEST |  Take DXXX |
10:09 | FIXED |  Wait a minute |
10:09 | HUH |  Worked only haf |
10:04 | TEST |  Take DXXIX |
10:04 | C++ |  I've set an auto remap for actors in dominance. I did this in the core of Kthura this time, to prevent speed issues I used to have on this before. (Some speed loss will be there as that is not preventable, but it should be less). |
- = 10 Oct 2023 = - |
23:02 | TEST |  Take DXXVIII |
23:02 | FIXED |  No walk on the same click as the last textbox of scenario |
22:55 | TEST |  Take DXXVII |
22:55 | FIXED |  Walk conflict |
22:53 | TEST |  Take DXXVI |
22:53 | DONE |  Brienne |
22:47 | TEST |  Take DXXV |
22:47 | DONE |  Narya |
22:31 | TEST |  Take DXXIV |
22:31 | POWERSHELL |  I've added the action builder to the build script as this was getting on my nerves |
22:30 | SITE |  Added tag POWERSHELL |
22:28 | TEST |  Take DXXIII |
22:28 | DONE |  Jon |
22:24 | TEST |  Take DXXII |
22:24 | FIXED |  Linkup not quite well yet |
22:23 | TEST |  Take DXXI |
22:23 | DONE |  Catheryn |
22:10 | TEST |  Take DXX |
22:10 | DONE |  Arya |
22:03 | TEST |  Take DXIX |
22:03 | NOTE |  I really need to make sure MapAction is run. Especially when tags of objects are changed |
22:01 | TEST |  Take DXVIII |
22:01 | DONE |  Syrio |
21:55 | STATUS |  Now it's more prudent to make sure all "useless" NPC characters (the ones just being in the city for now other purpose than justbeing there) will be worked out |
21:51 | TEST |  Take DXVII |
21:51 | FIXED |  First a ref and then a nil.... That was not how it was supposed to be |
21:49 | TEST |  Take DXVI |
21:49 | LINK |  Problem solved (I hope) |
21:49 | SCYNDI |  Link up code |
21:48 | C++ |  Now it is |
21:48 | HUH |  Hotspotting not there yet? |
21:45 | TEST |  Take DXV |
21:45 | FIXED |  Directerory error |
21:44 | TEST |  Take DXIV |
21:44 | DEBUG |  Log line added to get more clarity |
21:43 | INVESTIGATION |  Why? |
21:43 | COCKROACH |  No pictures? |
21:39 | TEST |  Take DXIII |
21:39 | FIXED |  A module is NOT a function, Jeroen! (You moron!) |
21:38 | TEST |  Take DXII |
21:38 | FIXED |  Oh, there was a second one, eh? |
21:37 | TEST |  Take DXI |
21:37 | FIXED |  Forgotten instance reference |
21:36 | TEST |  Take DX |
21:36 | DONE |  The portrait of the one who speaks should appear, if<.i> available! |
21:34 | STATUS |  So far, so good. Only one more thing left to do |
21:33 | TEST |  Take DIX |
21:33 | FIXED |  The last word did not check if the margin was reached. That should happen now and fix that issue |
21:30 | TEST |  Take DVIII |
21:30 | DEBUG |  The basis works now, but the last word that should decide if the word should be on this line or the next is a bit faulty, and I need to sort out why! |
21:26 | TEST |  Take DVII |
21:26 | FIXED |  Did I fix the end of line issue now for real? |
21:23 | TEST |  Take DVI |
21:23 | FIXED |  Illegal function call |
21:22 | TEST |  Take DV |
21:22 | FIXED |  And hopefully the end of line issue is now solved as well |
21:22 | FIXED |  Last word not handled |
21:19 | FIXED |  I think I fixed the header psotion |
21:18 | TEST |  Take DIV |
21:18 | STATUS |  Not all of this is fixed with that, but a take in between never hurts with these many bugs showing in once! |
21:17 | FIXED |  Color (???) |
21:17 | FIXED |  Background blank |
21:16 | COCKROACH |  Progress, but still a VERY VERY long way to go! |
21:15 | TEST |  Take DIII |
21:15 | COCKROACH |  GRRR! |
21:15 | FUCKYOU |  ANOTHER code typo |
21:14 | TEST |  Take DII |
21:14 | VOID |  I hope |
21:13 | TEST |  Take DI |
21:13 | FIXED |  I think I found the source of evil in giving the line references in stead of their actual content |
21:10 | FIXED |  Color wasn't right (that too was an easy fix) |
21:10 | NOTE |  But that was actually the EASY work |
21:09 | FIXED |  Y position header fixed |
21:09 | COCKROACH |  I can see I still got a lot of work to do |
21:07 | TEST |  Take D |
21:07 | STATUS |  and now for the 500th take! |
21:07 | FIXED |  Fixed that |
21:07 | STUPIDITY |  Forgot the Flip() call |
21:06 | TEST |  Take CDXCIX |
21:06 | FIXED |  Wrong function called |
21:05 | TEST |  Take CDXCVIII |
21:05 | FIXED |  Code typo |
21:04 | TEST |  Take CDXCVII |
21:04 | FIXED |  Interstate functions only work if they are declared as global |
21:03 | TEST |  Take CDXCVI |
21:03 | FIXED |  I think I got the little bugger |
21:02 | TEST |  Take CDXCV |
21:02 | BUG |  The error popping up now is close to impossible to debug, so this is gonna get rough |
20:58 | TEST |  Take CDXCIV |
20:58 | FIXED |  A few missdefinition lines (result of older code in which I saw the error, but forgot to adept everything) |
20:56 | TEST |  Take CDXCIII |
20:56 | FIXED |  Code typo |
20:54 | TEST |  Take CDXCII |
20:54 | VOID |  Voided? |
20:52 | BUG |  For some reason the font happens to be nil |
20:52 | NOTE |  At least the debug log shows me what I want to see.... That's a start, isn't it? |
20:51 | TEST |  Take CDXCI |
20:51 | FIXED |  Needless character removed (was that the source of evil?) |
20:50 | TEST |  Take CDXC |
20:50 | DEBUG |  More info in my log now |
20:46 | TEST |  Take CDLXXXIX |
20:46 | SOLVED | I think I found the source of evil |
20:46 | SITE |  Added tag SOLVED |
20:43 | HUH |  Now the debug log shows me somehting very very odd... MAPTEXT: NONE: 0: <> |
20:39 | TEST |  Take CDLXXXVIII |
20:39 | FUCKYOU |  Another code typo (or rather a copy-and-paste failure) |
20:38 | TEST |  Take CDLXXXVII |
20:38 | FIXED |  Syntax error |
20:37 | TEST |  Take CDLXXXVI |
20:37 | FIXED |  Illegal sprintf call |
20:34 | TEST |  Take CDLXXXV |
20:33 | FIXED |  Syntax error |
20:33 | TEST |  Take CDLXXXIV |
20:33 | FIXED |  Code typo |
20:32 | TEST |  Take CDLXXXIII |
20:32 | DEBUG |  A serializer has been set up to sort this out! |
20:32 | DEBUG |  Time for a little investigation |
20:24 | BUG |  A false claim about a non-existent scenario. I need to sort this out. |
20:19 | TEST |  Take CDLXXXII |
20:19 | VOID |  Trouble! |
20:16 | TEST |  Take CDLXXXI |
20:16 | FIXED |  path idiocy |
20:14 | TEST |  Take CDLXXX |
20:14 | DONE |  Added an empty scenario for dungeons without any scenario (some dungeons may not have any scenario at all) |
20:12 | SCRIPT |  Map loader should now load the map's scenario (if it's available) |
19:55 | TEST |  Take CDLXXIX |
19:55 | FIXED |  File not found error |
19:53 | TEST |  Take CDLXXVIII |
19:53 | FIXED |  Argumentation line error |
19:45 | TEST |  Take CDLXXVII |
19:45 | LINK |  I needed to link the functions together, and that was not yet done. The link function was just empty to prevent crashes. |
19:43 | STUPIDITY |  I think I know why thing happens... haha, silly me |
19:41 | CONFIRMED |  At least THAT works... |
19:41 | TEST |  Take CDLXXVI |
19:41 | STUPIDITY |  Now I forgot to check if the turn to North worked, so let's check that first! |
19:32 | INVESTIGATION |  Let's find out why |
19:32 | MYSTERY |  Nothing happens |
19:31 | TEST |  Take CDLXXV |
19:31 | VISUALSTUDIO |  Recompiled |
19:31 | FAILURE |  Apparently data did get lost... In the SCI engine's compiled data... Caching issue? |
19:30 | TEST |  Take CDLXXIV |
19:30 | FAILURE |  ? |
19:29 | TEST |  Take CDLXXIII |
19:29 | STATUS |  And let's start testing |
19:29 | DONE |  A few more checkups |
19:28 | STATUS |  It looks like most of the data was preserved (how fortunate) |
19:27 | FUCKYOU |  I can only hope no (crucial) data has been lost thanks to those motherfuckers |
19:25 | FUCKYOU |  Another Blue Screen Of Death without any reason (as none of the failures in Windows had any other reason than Microsoft only recruting terrible coders) |
18:51 | LINK |  Should work now |
18:51 | SCYNDI |  Link up code |
18:19 | C++ |  API for walking check (verrry important, ya know) |
18:11 | STATUS |  Only 1 compile error... not bad! |
18:10 | TEST |  Take CDLXXII |
18:10 | FIXED |  Syntax error |
18:08 | TEST |  Take CDLXXI |
18:08 | STATUS |  I however can check if the clickables are detected as such at all, so here goes nothing! |
17:58 | NOTE |  The system has not yet been set up to actually execute the events chained to the clickables. That is kind of a later concern |
17:57 | LINK |  Linked it into the main walking routine |
17:55 | NOTE |  Won't do anything YET! |
17:55 | SCRIPT |  Clickable checking |
17:15 | STATUS |  Now the REAL work on all this begins, though |
17:15 | SCYNDI |  That compiles as well |
17:14 | LINK |  Link script |
17:14 | VISUALSTUDIO |  That compiles |
17:14 | C++ |  Some underyling code set in order to make Zone Actions and Clickables even possible |
15:59 | STATUS |  Since no events can currently be triggered, I cannot yet check this routine (unfortunately) |
15:58 | CONFIRMED |  As far..... So good |
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