| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 |
| 7:11 | JUDGMENT |  Progress, but I do need to take care of the poses resetting |
| 7:05 | TEST |  Take MCCXXI |
| 7:05 | FUCKYOU |  ANOTHER underscore |
| 7:03 | TEST |  Take MCCXX |
| 7:03 | FIXED |  Damage not shown |
| 6:59 | FUCKYOU |  How did that " end up there? |
| 6:55 | TEST |  Take MCCXIX |
| 6:54 | TODO |  And that leads me to #21 |
| 6:53 | VOID |  This is a temporary void to prevent the game from crashing whenever Francis kills an enemy |
| 6:50 | TEST |  Take MCCXVIII |
| 6:50 | VOID |  Underscore |
| 6:47 | TEST |  Take MCCXVII |
| 6:47 | FIXED |  C-string-format error |
| 6:44 | TEST |  Take MCCXVI |
| 6:44 | STUPIDITY |  Why did I put Target between quotes? |
| 6:43 | HUH |  "Target" ??? |
| 6:41 | TEST |  Take MCCXV |
| 6:41 | STUPIDITY |  Illegal function call |
| 6:38 | TEST |  Take MCCXIV |
| 6:38 | DEBUG |  Something's wrong. An assertion will have to tell me more! |
| 6:32 | TEST |  Take MCCXIII |
| 6:32 | FIXED |  Illegal object property call |
| 6:29 | TEST |  Take MCCXII |
| 6:29 | FIXED |  Broken formula |
| 6:26 | TEST |  Take MCCXI |
| 6:26 | FIXED |  Forgotten FP up calculation |
| 6:25 | FIXED |  Class call issue |
| 6:20 | TEST |  Take MCCX |
| 6:20 | STATUS |  My concern for now will be to deal with the runtime testing |
| - = 30 Oct 2023 = - |
| 23:43 | STATUS |  That will be all for today. But I got some complex stuff waiting for me tomorrow, so a little relaxation is in order. |
| 23:42 | BACKUP |  I tried to run earlier backups, but the failures I suffered today, did put a damper on stuff. (That stuff has been solved now, so that should not be an issue any longer). |
| 23:41 | SITE |  Added tag BACKUP |
| 23:33 | STATUS |  All compiler errors accounted for |
| 23:32 | TEST |  Take MCCIX |
| 23:32 | FIXED |  Act. forgotten |
| 23:32 | TEST |  Take MCCVIII |
| 23:31 | STATUS |  As soon as this works, my primary concern will be to make sure placing new diamonds as soon as a turn has passed will be done. |
| 23:30 | LINK |  Linked up so everything should work |
| 22:06 | STATUS |  All compiler errors accounted for! |
| 22:05 | TEST |  Take MCCVII |
| 22:05 | FIXED |  module misreferrence |
| 21:36 | TEST |  Take MCCVI |
| 21:36 | FIXED |  Keyword "and" does not exist in Scyndi |
| 21:33 | TEST |  Take MCCV |
| 21:33 | VOID |  ... |
| 21:31 | TEST |  Take MCCIV |
| 21:31 | VOID |  Another |
| 21:30 | TEST |  Take MCCIII |
| 21:30 | VOID |  Sigh! |
| 21:29 | TEST |  Take MCCII |
| 21:23 | DONE |  Guarding will have the damage you receive but it will never be lower than 1. Guarding will not be checked when you have a fatal weakness against an element. This will not happen to the heroes, but enemies can have fatal weaknesses. |
| 21:21 | SCRIPT |  Worked out the attacks |
| 21:15 | TODO | |
| 19:15 | STATUS |  Before I begin to work on the ingame linkups and testing, first a break and some food. I'm hungry! |
| 19:12 | TECHNO |  Of course that does not mean stuff is bug free and that no runtime errors can occur. |
| 19:12 | STATUS |  All compiler errors accounted for |
| 19:10 | TEST |  Take MCCI |
| 19:10 | FIXED |  Missing Link |
| 19:08 | TEST |  Take MCC |
| 19:08 | FIXED |  Another! |
| 19:07 | TEST |  Take MCXCIX |
| 19:07 | FIXED |  Syntax error |
| 19:02 | TEST |  Take MCXCVIII |
| 19:02 | FIXED |  A few more of those |
| 18:56 | TEST |  Take MCXCVII |
| 18:56 | FIXED |  Forgotten object reference |
| 18:56 | TEST |  Take MCXCVI |
| 18:56 | FIXED |  Missing link |
| 18:55 | FAILURE |  Da fuck.... Things are really spooked up now. |
| 18:55 | CONFIRMED |  The compiler works again |
| 18:50 | TEST |  Take MCXCV |
| 18:50 | VOID |  Another case of crashing |
| 18:50 | TECHNO |  I really need a different TrSPrintF routine.... |
| 18:38 | SYSTEM |  We need a great reset. |
| 18:37 | FAILURE |  I'm afraid it's no use. Everything hangs.... I guess I need to do that what makes the computer malfunction in the night then.... This is just getting ridiculous! |
| 18:34 | TEST |  Take MCXCIV |
| 18:34 | FAILURE |  Things are not going well.... Oh crap! |
| 18:33 | FAILURE |  And again! I guess I gotta check this in VS then |
| 18:32 | TEST |  Take MCXCIII |
| 18:32 | FAILURE |  Compiler crashes. |
| 18:21 | TEST |  Take MCXCII |
| 18:21 | FIXED |  A little fix in the attack data |
| 18:20 | SCRIPT |  Personal attack scripts have been set up |
| 18:19 | SCRIPT |  Attack effect has been set up |
| 18:19 | NOTE |  That may put a domper on my tests in general, but I should still be able to run compilation tests, and the upcomings tests will mostly be just that! |
| 18:18 | FAILURE |  The computer is still failing on me, but I think I know the cause. I will be able to tackle that later. |
| 12:38 | STATUS |  And now other duties call, so I'll have to resume this later! |
| 12:37 | CONFIRMED |  All compiler errors accounted for |
| 12:31 | TEST |  Take MCXCI |
| 12:31 | FIXED |  Syntax error |
| 12:20 | TEST |  Take MCXC |
| 12:20 | FIXED |  Another |
| 12:19 | TEST |  Take MCLXXXIX |
| 12:19 | FIXED |  Field without object |
| 12:08 | TEST |  Take MCLXXXVIII |
| 12:08 | VOID |  And voided another nuisance in the process |
| 12:08 | FIXED |  wrong var |
| 11:56 | TEST |  Take MCLXXXVII |
| 11:56 | FIXED |  Faulty #use clause |
| 11:44 | TEST |  Take MCLXXXVI |
| 11:44 | TECHNO |  I wanna know if this all does at least compile |
| 11:43 | TEMPLATE |  Effect |
| 11:43 | SCRIPT |  Mini message |
| 10:51 | SYSTEM |  I *think* I have it under control now. |
| 10:44 | FAILURE |  A lot is going wrong as we speak.... I hope I can get it under control soon enough |
| - = 29 Oct 2023 = - |
| 22:14 | STATUS |  The next step will be the EFFECT stage, and that is where all the "magic" happens. Unsurprisingly this will also be the most important part of the job. |
| 22:13 | JUDGMENT |  Right, that will do |
| 22:07 | TEST |  Take MCLXXXVI |
| 22:07 | TEMPLATE |  For Effect. Now present to prevent the error message and allowing me a more clear sight on things |
| 22:07 | FIXED |  Coordinate error |
| 22:03 | TEST |  Take MCLXXXV |
| 22:02 | FIXED |  Wrong way? |
| 21:59 | TEST |  Take MCLXXXIV |
| 21:59 | STATUS |  Now for Francis |
| 21:59 | CONFIRMED |  for Myrah |
| 21:50 | TEST |  Take MCLXXXIII |
| 21:49 | VISUALSTUDIO |  Compiling |
| 21:49 | FIXED |  Boolean error in C++ code |
| 21:47 | COCKROACH |  What the? |
| 21:45 | TEST |  Take MCLXXXII |
| 21:45 | VISUALSTUDIO |  recompilation was in order |
| 21:45 | FIXED |  Issue on picture bundles |
| 21:41 | HUH |  "File not found?" (not possible at this point) |
| 21:38 | TEST |  Take MCLXXXI |
| 21:38 | FIXED |  Illegal function call |
| 21:38 | VOID |  Calcuation issue |
| 21:35 | TEST |  Take MCLXXX |
| 21:35 | FIXED |  Index error |
| 20:59 | TEST |  Take MCLXXIX |
| 20:59 | SCRIPT |  Stuff should be up to par and crash due to the effect stage not being present |
| 20:47 | NOTE |  This is always a bit of a complicated part, due to the foes being differently in this stage than the heroes. Once this works though, things will for most part be the same (except for the enemies being controlled by AI) |
| 20:44 | DONE |  Pose animation |
| 20:37 | TEMPLATE |  Pose for foes (the exact code comes later) |
| 20:34 | CONFIRMED |  Fix |
| 20:34 | TEST |  Take MCLXXVIII |
| 20:34 | FIXED |  Code typo |
| 20:34 | BUG |  I know it would go wrong. Even something as trivial as THAT |
| 20:32 | TEST |  Take MCLXXVII |
| 20:32 | TECHNO |  Compile test |
| 20:28 | TEMPLATE |  Pose function |
| 15:07 | TEST |  Take MCLXXVI |
| 15:07 | TECHNO |  I do need to make sure that Myrah will remian were she in the the log the way it's now can confirm it. |
| 15:06 | NOTE |  Things went too fast for me to truly notice, but the log indicates things appear to work in general |
| 15:04 | TEST |  Take MCLXXV |
| 15:04 | FIXED |  Targets were not given to the action object |
| 15:00 | TEST |  Take MCLXXIV |
| 15:00 | DEBUG |  A log line to see why the jump to enemy doesn't work on Francis |
| 12:58 | TEST |  Take MCLXXIII |
| 12:58 | CONFIRMED |  Myrah will indeed cause that stage to be skipped, but what will Francis do? |
| 12:56 | TEST |  Take MCLXXII |
| 12:56 | STUPIDITY |  Only I can do something like that! |
| 12:56 | FIXED |  Another |
| 12:55 | TEST |  Take MCLXXI |
| 12:55 | FIXED |  Typo in the last fix |
| 12:54 | TEST |  Take MCLXX |
| 12:54 | FIXED |  Forgotten link |
| 12:52 | TEST |  Take MCLXIX |
| 12:52 | FIXED |  Syntax error |
| 12:51 | TEST |  Take MCLXVIII |
| 12:51 | VOID |  Trouble |
| 12:49 | TEST |  Take MCLXVII |
| 12:49 | NOTE |  I will likely need to takes to make sure this works, as both girls will have to be tested separately. Which one of them will be first, will be determined by the game itself. In whose favor the dice rolls turn out. |
| 12:48 | SCRIPT |  Francis should now run to the enemy when she wants to attack them. Since Myrah is an archer she can remain on the spot she is. |
| 12:19 | CONFIRMED |  Very well |
| 12:18 | TEST |  Take MCLXVI |
| 12:18 | FIXED |  And that should fix the "Nothing happens" issue |
| 12:17 | LINK |  Linked Execution Stages to the main stage callback |
| 12:14 | FUCKYOU |  Fixed the latter |
| 12:13 | FUCKYOU |  And the Icon System Fucks up again |
| 12:13 | BUG |  Nothing happens |
| 12:11 | TEST |  Take MCLXV |
| 12:11 | NOTE |  Now I can once again test runtime. An error MUST be thrown for this to be succesful, namely the error stating that the stage for jumping to the enemy does not YET exist. |
| 12:10 | FIXED |  Short Wait Execution Stage |
| 12:06 | FAILURE |  I can't even go to the kitchen to fix myself some food or the computer gets a BSOD without any reason at all. |
| 11:56 | CONFIRMED |  All compilation errors accounted for |
| 11:55 | TEST |  Take MCLXVI |
| 11:55 | FIXED |  Another |
| 11:54 | TEST |  Take MCLXV |
| 11:54 | FIXED |  Code typo |
| 11:54 | TEST |  Take MCLXIV |
| 11:54 | FIXED |  Forgotten to close empty template function (which will get its code soon enough) |
| 11:45 | TEST |  Take MCLXIII |
| 11:45 | VOID |  Conflicting log information (I must always remember to clear the screen before a new take) |
| 11:44 | TEST |  Take MCLXII |
| 11:44 | FIXED |  Class mismatch issues |
| 11:43 | TEST |  Take MCLXI |
| 11:42 | TECHNO |  Until I say differently all test takes are only compilation tests |
| 11:42 | SCRIPT |  ATKX properties for Foes and Heroes |
| 11:41 | SCRIPT |  Quick Execution Stage Manager |
| 11:30 | JUDGMENT |  As far as I can see everything appears to work accordingly |
| 11:29 | TEST |  Take MCLX |
| 11:29 | TECHNO |  Testing APPEARS senseless, but it's not. I want to know for sure if all these templates do at least compile |
| 11:28 | TEMPLATE |  Attack bonus script |
| 11:18 | TEMPLATE |  Kill Script |
| 11:17 | TEMPLATE |  SpellEffect Script |
| 11:17 | TEMPLATE |  SpellAni Script |
| 9:47 | SITE |  Added tag TEMPLATE |
| 8:53 | NOTE |  New is the "Kill" script. It only activates in case the user performed a killer blow. I need this effect for Francis so she can do her manamental extraction whenever she kills an enemy. |
| 8:52 | DATABASE |  Script fields added to IAA |
| - = 28 Oct 2023 = - |
| 23:23 | FIXED |  I hope they are all accounted for now |
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