Title
Github Itch.io

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13:12SCYNDI
SCYNDIWell it compiles so far
13:11SCYNDI
SCYNDILuna Take DXXXIX
13:11SCYNDI
SCYNDIPermakills handler scripted
13:02STATUS
STATUS Finally.
13:02TEST
TEST Take DXXXVIII
13:02FIXED
FIXED Missing link
13:01TEST
TEST Take DXXXVII
13:01FIXED
FIXED Missing referrence to GINIE
13:00TEST
TEST Take DXXXVI
13:00FIXED
FIXED A little fix in PermaKill
13:00STATUS
STATUS GINIE errors appear to be accounted for
12:59TEST
TEST Take DXXXV
12:59VOID
VOID Self?
12:59CONFIRMED
CONFIRMEDAt least the Scyndi compiler no longer crashes over this C issue
12:58TEST
TEST Take DXXXIV
12:58VOID
VOID Let's void that then
12:55INVESTIGATION
INVESTIGATION I guess the line's too long for sprintf to handle
12:54VISUALSTUDIO
VISUALSTUDIO Take DXXXIII
12:54VISUALSTUDIO
VISUALSTUDIO Let's bring Scyndi to VS
12:48BUG
BUG The builder says this:
Scyndi did apparently encounter -1073740791 errors during the compile session
which means there is likely a crash somewhere.
12:41BUG
BUG That does NOT compile
12:41SCYNDI
SCYNDITake DXXXII
12:41CONFIRMED
CONFIRMEDC++ code compliles
12:41VISUALSTUDIO
VISUALSTUDIO Take DXXXI
12:39LINK
LINK Linked together. I need those for the PermaKill feature
12:39SCYNDI
SCYNDIAdded to Scyndi
12:39C++
C++Francis GINIE List features
10:10CONFIRMED
CONFIRMEDIndeed!
10:09TEST
TEST Take DXXX
10:09FIXED
FIXED Wait a minute
10:09HUH
HUHWorked only haf
10:04TEST
TEST Take DXXIX
10:04C++
C++I've set an auto remap for actors in dominance. I did this in the core of Kthura this time, to prevent speed issues I used to have on this before. (Some speed loss will be there as that is not preventable, but it should be less).
- = 10 Oct 2023 = -
23:02TEST
TEST Take DXXVIII
23:02FIXED
FIXED No walk on the same click as the last textbox of scenario
22:55TEST
TEST Take DXXVII
22:55FIXED
FIXED Walk conflict
22:53TEST
TEST Take DXXVI
22:53DONE
DONE Brienne
22:47TEST
TEST Take DXXV
22:47DONE
DONE Narya
22:31TEST
TEST Take DXXIV
22:31POWERSHELL
POWERSHELL I've added the action builder to the build script as this was getting on my nerves
22:30SITE
SITE Added tag POWERSHELL
22:28TEST
TEST Take DXXIII
22:28DONE
DONE Jon
22:24TEST
TEST Take DXXII
22:24FIXED
FIXED Linkup not quite well yet
22:23TEST
TEST Take DXXI
22:23DONE
DONE Catheryn
22:10TEST
TEST Take DXX
22:10DONE
DONE Myrah Arya
22:03TEST
TEST Take DXIX
22:03NOTE
NOTE I really need to make sure MapAction is run. Especially when tags of objects are changed
22:01TEST
TEST Take DXVIII
22:01DONE
DONE Syrio
21:55STATUS
STATUS Now it's more prudent to make sure all "useless" NPC characters (the ones just being in the city for now other purpose than justbeing there) will be worked out
21:51TEST
TEST Take DXVII
21:51FIXED
FIXED First a ref and then a nil.... That was not how it was supposed to be
21:49TEST
TEST Take DXVI
21:49LINK
LINK Problem solved (I hope)
21:49SCYNDI
SCYNDILink up code
21:48C++
C++Now it is
21:48HUH
HUHHotspotting not there yet?
21:45TEST
TEST Take DXV
21:45FIXED
FIXED Directerory error
21:44TEST
TEST Take DXIV
21:44DEBUG
DEBUG Log line added to get more clarity
21:43INVESTIGATION
INVESTIGATION Why?
21:43COCKROACH
COCKROACH No pictures?
21:39TEST
TEST Take DXIII
21:39FIXED
FIXED A module is NOT a function, Jeroen! (You moron!)
21:38TEST
TEST Take DXII
21:38FIXED
FIXED Oh, there was a second one, eh?
21:37TEST
TEST Take DXI
21:37FIXED
FIXED Forgotten instance reference
21:36TEST
TEST Rachel Take DX
21:36DONE
DONE The portrait of the one who speaks should appear, if<.i> available!
21:34STATUS
STATUS So far, so good. Only one more thing left to do
21:33TEST
TEST Take DIX
21:33FIXED
FIXED The last word did not check if the margin was reached. That should happen now and fix that issue
21:30TEST
TEST Take DVIII
21:30DEBUG
DEBUG The basis works now, but the last word that should decide if the word should be on this line or the next is a bit faulty, and I need to sort out why!
21:26TEST
TEST Take DVII
21:26FIXED
FIXED Did I fix the end of line issue now for real?
21:23TEST
TEST Take DVI
21:23FIXED
FIXED Illegal function call
21:22TEST
TEST Take DV
21:22FIXED
FIXED And hopefully the end of line issue is now solved as well
21:22FIXED
FIXED Last word not handled
21:19FIXED
FIXED I think I fixed the header psotion
21:18TEST
TEST Take DIV
21:18STATUS
STATUS Not all of this is fixed with that, but a take in between never hurts with these many bugs showing in once!
21:17FIXED
FIXED Color (???)
21:17FIXED
FIXED Background blank
21:16COCKROACH
COCKROACH Progress, but still a VERY VERY long way to go!
21:15TEST
TEST Take DIII
21:15COCKROACH
COCKROACH GRRR!
21:15FUCKYOU
FUCKYOU ANOTHER code typo
21:14TEST
TEST Take DII
21:14VOID
VOID I hope
21:13TEST
TEST Aziella Take DI
21:13FIXED
FIXED I think I found the source of evil in giving the line references in stead of their actual content
21:10FIXED
FIXED Color wasn't right (that too was an easy fix)
21:10NOTE
NOTE But that was actually the EASY work
21:09FIXED
FIXED Y position header fixed
21:09COCKROACH
COCKROACH I can see I still got a lot of work to do
21:07TEST
TEST Take D
21:07STATUS
STATUS and now for the 500th take!
21:07FIXED
FIXED Fixed that
21:07STUPIDITY
STUPIDITY Forgot the Flip() call
21:06TEST
TEST Take CDXCIX
21:06FIXED
FIXED Wrong function called
21:05TEST
TEST Take CDXCVIII
21:05FIXED
FIXED Code typo
21:04TEST
TEST Take CDXCVII
21:04FIXED
FIXED Interstate functions only work if they are declared as global
21:03TEST
TEST Take CDXCVI
21:03FIXED
FIXED I think I got the little bugger
21:02TEST
TEST Take CDXCV
21:02BUG
BUG The error popping up now is close to impossible to debug, so this is gonna get rough
20:58TEST
TEST Take CDXCIV
20:58FIXED
FIXED A few missdefinition lines (result of older code in which I saw the error, but forgot to adept everything)
20:56TEST
TEST Take CDXCIII
20:56FIXED
FIXED Code typo
20:54TEST
TEST Take CDXCII
20:54VOID
VOID Scyndi Voided?
20:52BUG
BUG For some reason the font happens to be nil
20:52NOTE
NOTE At least the debug log shows me what I want to see.... That's a start, isn't it?
20:51TEST
TEST Take CDXCI
20:51FIXED
FIXED Needless character removed (was that the source of evil?)
20:50TEST
TEST Take CDXC
20:50DEBUG
DEBUG More info in my log now
20:46TEST
TEST Take CDLXXXIX
20:46SOLVED
I think I found the source of evil
20:46SITE
SITE Added tag SOLVED
20:43HUH
HUHNow the debug log shows me somehting very very odd...
MAPTEXT:
NONE:
0: <>
20:39TEST
TEST Take CDLXXXVIII
20:39FUCKYOU
FUCKYOU Another code typo (or rather a copy-and-paste failure)
20:38TEST
TEST Take CDLXXXVII
20:38FIXED
FIXED Syntax error
20:37TEST
TEST Take CDLXXXVI
20:37FIXED
FIXED Illegal sprintf call
20:34TEST
TEST Take CDLXXXV
20:33FIXED
FIXED Syntax error
20:33TEST
TEST Take CDLXXXIV
20:33FIXED
FIXED Code typo
20:32TEST
TEST Take CDLXXXIII
20:32DEBUG
DEBUG A serializer has been set up to sort this out!
20:32DEBUG
DEBUG Time for a little investigation
20:24BUG
BUG Luna A false claim about a non-existent scenario. I need to sort this out.
20:19TEST
TEST Take CDLXXXII
20:19VOID
VOID Trouble!
20:16TEST
TEST Take CDLXXXI
20:16FIXED
FIXED path idiocy
20:14TEST
TEST Take CDLXXX
20:14DONE
DONE Added an empty scenario for dungeons without any scenario (some dungeons may not have any scenario at all)
20:12SCRIPT
SCRIPTMap loader should now load the map's scenario (if it's available)
19:55TEST
TEST Take CDLXXIX
19:55FIXED
FIXED File not found error
19:53TEST
TEST Take CDLXXVIII
19:53FIXED
FIXED Argumentation line error
19:45TEST
TEST Take CDLXXVII
19:45LINK
LINK I needed to link the functions together, and that was not yet done. The link function was just empty to prevent crashes.
19:43STUPIDITY
STUPIDITY I think I know why thing happens... haha, silly me
19:41CONFIRMED
CONFIRMEDAt least THAT works...
19:41TEST
TEST Take CDLXXVI
19:41STUPIDITY
STUPIDITY Now I forgot to check if the turn to North worked, so let's check that first!
19:32INVESTIGATION
INVESTIGATION Let's find out why
19:32MYSTERY
MYSTERY Nothing happens
19:31TEST
TEST Take CDLXXV
19:31VISUALSTUDIO
VISUALSTUDIO Recompiled
19:31FAILURE
FAILURE Apparently data did get lost... In the SCI engine's compiled data... Caching issue?
19:30TEST
TEST Take CDLXXIV
19:30FAILURE
FAILURE ?
19:29TEST
TEST Francis Take CDLXXIII
19:29STATUS
STATUS And let's start testing
19:29DONE
DONE A few more checkups
19:28STATUS
STATUS It looks like most of the data was preserved (how fortunate)
19:27FUCKYOU
FUCKYOU I can only hope no (crucial) data has been lost thanks to those motherfuckers
19:25FUCKYOU
FUCKYOU Another Blue Screen Of Death without any reason (as none of the failures in Windows had any other reason than Microsoft only recruting terrible coders)
18:51LINK
LINK Should work now
18:51SCYNDI
SCYNDILink up code
18:19C++
C++API for walking check (verrry important, ya know)
18:11STATUS
STATUS Only 1 compile error... not bad!
18:10TEST
TEST Take CDLXXII
18:10FIXED
FIXED Syntax error
18:08TEST
TEST Take CDLXXI
18:08STATUS
STATUS I however can check if the clickables are detected as such at all, so here goes nothing!
17:58NOTE
NOTE The system has not yet been set up to actually execute the events chained to the clickables. That is kind of a later concern
17:57LINK
LINK Linked it into the main walking routine
17:55NOTE
NOTE Won't do anything YET!
17:55SCRIPT
SCRIPTClickable checking
17:15STATUS
STATUS Now the REAL work on all this begins, though
17:15SCYNDI
SCYNDIThat compiles as well
17:14LINK
LINK Link script
17:14VISUALSTUDIO
VISUALSTUDIO That compiles
17:14C++
C++Some underyling code set in order to make Zone Actions and Clickables even possible
15:59STATUS
STATUS Since no events can currently be triggered, I cannot yet check this routine (unfortunately)
15:58CONFIRMED
CONFIRMEDAs far..... So good
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(c) Jeroen P. Broks