Title
Github Itch.io

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7:11JUDGMENT
JUDGMENT Progress, but I do need to take care of the poses resetting
7:05TEST
TEST Take MCCXXI
7:05FUCKYOU
FUCKYOU ANOTHER underscore
7:03TEST
TEST Take MCCXX
7:03FIXED
FIXED Damage not shown
6:59FUCKYOU
FUCKYOU How did that " end up there?
6:55TEST
TEST Take MCCXIX
6:54TODO
TODOAnd that leads me to #21
6:53VOID
VOID This is a temporary void to prevent the game from crashing whenever Francis kills an enemy
6:50TEST
TEST Take MCCXVIII
6:50VOID
VOID Underscore
6:47TEST
TEST Take MCCXVII
6:47FIXED
FIXED C-string-format error
6:44TEST
TEST Take MCCXVI
6:44STUPIDITY
STUPIDITY Jake Why did I put Target between quotes?
6:43HUH
HUH"Target" ???
6:41TEST
TEST Take MCCXV
6:41STUPIDITY
STUPIDITY Illegal function call
6:38TEST
TEST Take MCCXIV
6:38DEBUG
DEBUG Something's wrong. An assertion will have to tell me more!
6:32TEST
TEST Take MCCXIII
6:32FIXED
FIXED Illegal object property call
6:29TEST
TEST Take MCCXII
6:29FIXED
FIXED Broken formula
6:26TEST
TEST Take MCCXI
6:26FIXED
FIXED Forgotten FP up calculation
6:25FIXED
FIXED Class call issue
6:20TEST
TEST Take MCCX
6:20STATUS
STATUS My concern for now will be to deal with the runtime testing
- = 30 Oct 2023 = -
23:43STATUS
STATUS That will be all for today. But I got some complex stuff waiting for me tomorrow, so a little relaxation is in order.
23:42BACKUP
BACKUP I tried to run earlier backups, but the failures I suffered today, did put a damper on stuff. (That stuff has been solved now, so that should not be an issue any longer).
23:41SITE
SITE Added tag BACKUP
23:33STATUS
STATUS All compiler errors accounted for
23:32TEST
TEST Take MCCIX
23:32FIXED
FIXED Act. forgotten
23:32TEST
TEST Take MCCVIII
23:31STATUS
STATUS As soon as this works, my primary concern will be to make sure placing new diamonds as soon as a turn has passed will be done.
23:30LINK
LINK Linked up so everything should work
22:06STATUS
STATUS All compiler errors accounted for!
22:05TEST
TEST Tai Take MCCVII
22:05FIXED
FIXED module misreferrence
21:36TEST
TEST Take MCCVI
21:36FIXED
FIXED Keyword "and" does not exist in Scyndi
21:33TEST
TEST Take MCCV
21:33VOID
VOID ...
21:31TEST
TEST Take MCCIV
21:31VOID
VOID Another
21:30TEST
TEST Take MCCIII
21:30VOID
VOID Sigh!
21:29TEST
TEST Take MCCII
21:23DONE
DONE Guarding will have the damage you receive but it will never be lower than 1. Guarding will not be checked when you have a fatal weakness against an element. This will not happen to the heroes, but enemies can have fatal weaknesses.
21:21SCRIPT
SCRIPTWorked out the attacks
21:15TODO
19:15STATUS
STATUS Before I begin to work on the ingame linkups and testing, first a break and some food. I'm hungry!
19:12TECHNO
TECHNO Of course that does not mean stuff is bug free and that no runtime errors can occur.
19:12STATUS
STATUS All compiler errors accounted for
19:10TEST
TEST Take MCCI
19:10FIXED
FIXED Missing Link
19:08TEST
TEST Take MCC
19:08FIXED
FIXED Another!
19:07TEST
TEST Take MCXCIX
19:07FIXED
FIXED Syntax error
19:02TEST
TEST Take MCXCVIII
19:02FIXED
FIXED A few more of those
18:56TEST
TEST Marrilona Take MCXCVII
18:56FIXED
FIXED Forgotten object reference
18:56TEST
TEST Take MCXCVI
18:56FIXED
FIXED Missing link
18:55FAILURE
FAILURE Da fuck.... Things are really spooked up now.
18:55CONFIRMED
CONFIRMEDThe compiler works again
18:50TEST
TEST Take MCXCV
18:50VOID
VOID Another case of crashing
18:50TECHNO
TECHNO I really need a different TrSPrintF routine....
18:38SYSTEM
SYSTEM We need a great reset.
18:37FAILURE
FAILURE I'm afraid it's no use. Everything hangs.... I guess I need to do that what makes the computer malfunction in the night then.... This is just getting ridiculous!
18:34TEST
TEST Take MCXCIV
18:34FAILURE
FAILURE Things are not going well.... Oh crap!
18:33FAILURE
FAILURE And again! I guess I gotta check this in VS then
18:32TEST
TEST Take MCXCIII
18:32FAILURE
FAILURE Compiler crashes.
18:21TEST
TEST Take MCXCII
18:21FIXED
FIXED A little fix in the attack data
18:20SCRIPT
SCRIPTPersonal attack scripts have been set up
18:19SCRIPT
SCRIPTAttack effect has been set up
18:19NOTE
NOTE That may put a domper on my tests in general, but I should still be able to run compilation tests, and the upcomings tests will mostly be just that!
18:18FAILURE
FAILURE The computer is still failing on me, but I think I know the cause. I will be able to tackle that later.
12:38STATUS
STATUS And now other duties call, so I'll have to resume this later!
12:37CONFIRMED
CONFIRMEDAll compiler errors accounted for
12:31TEST
TEST Take MCXCI
12:31FIXED
FIXED Rachel Syntax error
12:20TEST
TEST Take MCXC
12:20FIXED
FIXED Another
12:19TEST
TEST Take MCLXXXIX
12:19FIXED
FIXED Field without object
12:08TEST
TEST Take MCLXXXVIII
12:08VOID
VOID And voided another nuisance in the process
12:08FIXED
FIXED wrong var
11:56TEST
TEST Take MCLXXXVII
11:56FIXED
FIXED Faulty #use clause
11:44TEST
TEST Take MCLXXXVI
11:44TECHNO
TECHNO I wanna know if this all does at least compile
11:43TEMPLATE
TEMPLATE Effect
11:43SCRIPT
SCRIPTMini message
10:51SYSTEM
SYSTEM I *think* I have it under control now.
10:44FAILURE
FAILURE A lot is going wrong as we speak.... I hope I can get it under control soon enough
- = 29 Oct 2023 = -
22:14STATUS
STATUS The next step will be the EFFECT stage, and that is where all the "magic" happens. Unsurprisingly this will also be the most important part of the job.
22:13JUDGMENT
JUDGMENT Right, that will do
22:07TEST
TEST Take MCLXXXVI
22:07TEMPLATE
TEMPLATE For Effect. Now present to prevent the error message and allowing me a more clear sight on things
22:07FIXED
FIXED Coordinate error
22:03TEST
TEST Take MCLXXXV
22:02FIXED
FIXED Wrong way?
21:59TEST
TEST Take MCLXXXIV
21:59STATUS
STATUS Now for Francis
21:59CONFIRMED
CONFIRMEDfor Myrah
21:50TEST
TEST Take MCLXXXIII
21:49VISUALSTUDIO
VISUALSTUDIO Compiling
21:49FIXED
FIXED Aziella Boolean error in C++ code
21:47COCKROACH
COCKROACH What the?
21:45TEST
TEST Take MCLXXXII
21:45VISUALSTUDIO
VISUALSTUDIO recompilation was in order
21:45FIXED
FIXED Issue on picture bundles
21:41HUH
HUH"File not found?" (not possible at this point)
21:38TEST
TEST Take MCLXXXI
21:38FIXED
FIXED Illegal function call
21:38VOID
VOID Calcuation issue
21:35TEST
TEST Take MCLXXX
21:35FIXED
FIXED Index error
20:59TEST
TEST Take MCLXXIX
20:59SCRIPT
SCRIPTStuff should be up to par and crash due to the effect stage not being present
20:47NOTE
NOTE This is always a bit of a complicated part, due to the foes being differently in this stage than the heroes. Once this works though, things will for most part be the same (except for the enemies being controlled by AI)
20:44DONE
DONE Pose animation
20:37TEMPLATE
TEMPLATE Pose for foes (the exact code comes later)
20:34CONFIRMED
CONFIRMEDFix
20:34TEST
TEST Take MCLXXVIII
20:34FIXED
FIXED Code typo
20:34BUG
BUG I know it would go wrong. Even something as trivial as THAT
20:32TEST
TEST Take MCLXXVII
20:32TECHNO
TECHNO Compile test
20:28TEMPLATE
TEMPLATE Pose function
15:07TEST
TEST Take MCLXXVI
15:07TECHNO
TECHNO I do need to make sure that Myrah will remian were she in the the log the way it's now can confirm it.
15:06NOTE
NOTE Scyndi Things went too fast for me to truly notice, but the log indicates things appear to work in general
15:04TEST
TEST Take MCLXXV
15:04FIXED
FIXED Targets were not given to the action object
15:00TEST
TEST Take MCLXXIV
15:00DEBUG
DEBUG A log line to see why the jump to enemy doesn't work on Francis
12:58TEST
TEST Take MCLXXIII
12:58CONFIRMED
CONFIRMEDMyrah will indeed cause that stage to be skipped, but what will Francis do?
12:56TEST
TEST Take MCLXXII
12:56STUPIDITY
STUPIDITY Only I can do something like that!
12:56FIXED
FIXED Another
12:55TEST
TEST Take MCLXXI
12:55FIXED
FIXED Typo in the last fix
12:54TEST
TEST Take MCLXX
12:54FIXED
FIXED Forgotten link
12:52TEST
TEST Take MCLXIX
12:52FIXED
FIXED Syntax error
12:51TEST
TEST Take MCLXVIII
12:51VOID
VOID Trouble
12:49TEST
TEST Take MCLXVII
12:49NOTE
NOTE I will likely need to takes to make sure this works, as both girls will have to be tested separately. Which one of them will be first, will be determined by the game itself. In whose favor the dice rolls turn out.
12:48SCRIPT
SCRIPTFrancis should now run to the enemy when she wants to attack them. Since Myrah is an archer she can remain on the spot she is.
12:19CONFIRMED
CONFIRMEDVery well
12:18TEST
TEST Take MCLXVI
12:18FIXED
FIXED And that should fix the "Nothing happens" issue
12:17LINK
LINK Linked Execution Stages to the main stage callback
12:14FUCKYOU
FUCKYOU Luna Fixed the latter
12:13FUCKYOU
FUCKYOU And the Icon System Fucks up again
12:13BUG
BUG Nothing happens
12:11TEST
TEST Take MCLXV
12:11NOTE
NOTE Now I can once again test runtime. An error MUST be thrown for this to be succesful, namely the error stating that the stage for jumping to the enemy does not YET exist.
12:10FIXED
FIXED Short Wait Execution Stage
12:06FAILURE
FAILURE I can't even go to the kitchen to fix myself some food or the computer gets a BSOD without any reason at all.
11:56CONFIRMED
CONFIRMEDAll compilation errors accounted for
11:55TEST
TEST Take MCLXVI
11:55FIXED
FIXED Another
11:54TEST
TEST Take MCLXV
11:54FIXED
FIXED Code typo
11:54TEST
TEST Take MCLXIV
11:54FIXED
FIXED Forgotten to close empty template function (which will get its code soon enough)
11:45TEST
TEST Take MCLXIII
11:45VOID
VOID Conflicting log information (I must always remember to clear the screen before a new take)
11:44TEST
TEST Take MCLXII
11:44FIXED
FIXED Class mismatch issues
11:43TEST
TEST Take MCLXI
11:42TECHNO
TECHNO Until I say differently all test takes are only compilation tests
11:42SCRIPT
SCRIPTATKX properties for Foes and Heroes
11:41SCRIPT
SCRIPTQuick Execution Stage Manager
11:30JUDGMENT
JUDGMENT As far as I can see everything appears to work accordingly
11:29TEST
TEST Take MCLX
11:29TECHNO
TECHNO Testing APPEARS senseless, but it's not. I want to know for sure if all these templates do at least compile
11:28TEMPLATE
TEMPLATE Attack bonus script
11:18TEMPLATE
TEMPLATE Kill Script
11:17TEMPLATE
TEMPLATE SpellEffect Script
11:17TEMPLATE
TEMPLATE SpellAni Script
9:47SITE
SITE Francis Added tag TEMPLATE
8:53NOTE
NOTE New is the "Kill" script. It only activates in case the user performed a killer blow. I need this effect for Francis so she can do her manamental extraction whenever she kills an enemy.
8:52DATABASE
DATABASE Script fields added to IAA
- = 28 Oct 2023 = -
23:23FIXED
FIXED I hope they are all accounted for now
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(c) Jeroen P. Broks