Title
Github Itch.io

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12:05FIXED
FIXED Tier zero?
12:02TEST
TEST Take MDCCCXCII
12:02FIXED
FIXED leaving grysbow = crash
11:56TEST
TEST Take MDCCCXCI
11:56FIXED
FIXED Fandalora Code typo
11:51TEST
TEST Take MDCCCXC
11:51SCRIPT
SCRIPTBlack Orbs added to Field Stats
11:49FIXED
FIXED DrawWelcome didn't work fully
11:45TEST
TEST Take MDCCCLXXXIX
11:45FIXED
FIXED Missing link
11:42TEST
TEST Take MDCCCLXXXVIII
11:42STATUS
STATUS My focus should lie on merchants now, but due to time issues I aimed for something simpler to get done first
11:40MAP
MAP Grysbow area 001
10:59NOTE
NOTE That counter is important to me.... Near the end of this project I need to make sure the number is correct for summoning Juggernaut
10:58FIXED
FIXED Black Orbs Keep on being zero
10:54FIXED
FIXED Typo in C++ code
10:54C++
C++Black Orb detector
10:46MUSIC
MUSIC "He has forgotten what he was waiting for" by Nihilore will be used for Grysbow forest
- = 16 Nov 2023 = -
23:16STATUS
STATUS And that is where it will end for now.

One of the next steps will be to get the merchant to work, so I can do shops.

And I may also start on activating Anna's Temple already

23:12TEST
TEST Take MDCCCLXXXVII
23:12FIXED
FIXED function definition fault (all callback functions in MapScript MUST be global)
23:09TEST
TEST Take MDCCCLXXXVI
23:09NOTE
NOTE This is all I can do for Sugarland right now, as Scyndi's hook-on ability will be required to get anywhere here.
23:09LINK
LINK Linkback to the Tutorial Cave
23:00TEST
TEST Take MDCCCLXXXV
23:00RECOVERED
RECOVERED Why does data always disappear on me?
23:00HUH
HUHNo music?
23:00TEST
TEST Take MDCCCLXXXIV
22:30FIXED
FIXED Crash when getting close to the entrance of Sugar Land
22:27TEST
TEST Irravonia Take MDCCCLXXXIII
22:27CONFIRMED
CONFIRMEDNarya is away from Vandar once you completed the tutorial caves, though
22:26FIXED
FIXED Feenalaria should no longer be at the start of the tutorial caves if you have completed the place before
22:20TEST
TEST Take MDCCCLXXXII
22:19FIXED
FIXED Wrong Rosetta tag
22:16TEST
TEST Take MDCCCLXXXI
22:16DONE
DONE Workout for campsite
21:56TEST
TEST Take MDCCCLXXX
21:56LINK
LINK Hut interior and exterior linked
21:41TEST
TEST Take MDCCCLXXIX
21:41FIXED
FIXED Scope error
21:36TEST
TEST Take MDCCCLXXVIII
21:36GENERATION
GENERATIONTreasure data
21:33MAPSCRIPT
MAPSCRIPTStart event in Jake's hut
19:49TEST
TEST Take MDCCCLXXVII
19:49FIXED
FIXED needing TWO takes for just fixing a path name. I can do that!
19:25TEST
TEST Take MDCCCLXXVI
19:25FIXED
FIXED Path error
19:23TEST
TEST Take MDCCCLXXV
19:23FIXED
FIXED Escape string error
19:20NOTE
NOTE The game WILL crash at some point, but the point of the crash and the error message will confirmed if I'm there where I want to be.
19:12TEST
TEST Take MDCCCLXXIV
19:12NOTE
NOTE Not everything will work YET.... I still have some things to take care of... Rome wasn't built in one day either, you know!
18:49SCRIPT
SCRIPTExternal Kill
18:44MAP
MAP Hub Jake's Hut
16:00STATUS
STATUS Jake Be right back!
16:00FIXED
FIXED Everything works the way it should
15:58TEST
TEST Take MDCCCLXXIII
15:58FIXED
FIXED Tag typo
15:57TEST
TEST Take MDCCCLXXII
15:56LINK
LINK Linked NPC Feenalaria to the end event
15:56NOTE
NOTE Some stuff is needed for the event that takes place AFTER both test dungeons have been completed, but that comes later!
15:55MAPSCRIPT
MAPSCRIPTEnd event for Alchemy cave
10:57TEST
TEST Take MDCCCLXXI
10:57NOTE
NOTE The layer itself should be accessible from the game, and the cauldron should also work. Feenalaria will for now ignore you.
10:56MAP
MAP Area 010
10:40NOTE
NOTE Actual testing will be a later concern
10:39DONE
DONE I've set a start to SpellANI... This routine should also see to it that the end of pose sounds are not overruled by the sound of the diamonds.
0:18TEST
TEST Take MDCCCLXX
0:18FUCKYOU
FUCKYOU Target issue?
0:14TEST
TEST Take MDCCCLXIX
0:14NERF
NERF More likely to skip turns now
0:14SITE
SITE Added tag NERF
0:04FIXED
FIXED Molotov was not fire based
0:02TEST
TEST Take MDCCCLXVIII
0:02VOID
VOID Fuck you!
- = 15 Nov 2023 = -
23:58TEST
TEST Take MDCCCLXVII
23:58RECOVERED
RECOVERED disappeared code
23:52TEST
TEST Take MDCCCLXVI
23:52FIXED
FIXED ANOTHER!
23:50TEST
TEST Tai Take MDCCCLXV
23:50FIXED
FIXED FINALLY A REAL FAULT.... Just a forgotten underscore, but still
23:47TEST
TEST Take MDCCCLXIV
23:47FUCKYOU
FUCKYOU GRR!
23:44TEST
TEST Take MDCCCLXIII
23:44FIXED
FIXED Typical how many error can pop over the simplest things
23:41TEST
TEST Take MDCCCLXII
23:41FIXED
FIXED FUCK YOU!
23:39TEST
TEST Take MDCCCLXI
23:39FIXED
FIXED Script index error
23:36TEST
TEST Take MDCCCLX
23:36CONFIRMED
CONFIRMEDBut the bug was caused by what I feared it was... I need to catch that error more properly in the future
23:35FUCKYOU
FUCKYOU Lua case issue
23:33TEST
TEST Take MDCCCLIX
23:33FIXED
FIXED ???
23:31TEST
TEST Take MDCCCLVIII
23:31DEBUG
DEBUG Moar debug
23:25TEST
TEST Take MDCCCLVII
23:25VOID
VOID ?
23:19TEST
TEST Take MDCCCLVI
23:19DEBUG
DEBUG Hopefully this extra debug line provides a little bit of answers
23:18HUH
HUHEmpty string for music
23:14TEST
TEST Take MDCCCLV
23:14VOID
VOID And I hope the achievement also works
23:14FIXED
FIXED Mistagged Kthura Objects
23:06TEST
TEST Marrilona Take MDCCCLIV
23:06DEBUG
DEBUG Hex analysis looks okay
23:05TEST
TEST Take MDCCCLIII
23:05FIXED
FIXED The fixer corrupted the data now
23:02MYSTERY
MYSTERY Dah FUCK!
23:00TEST
TEST Take MDCCCLII
23:00NOTE
NOTE Back to testing the boss
22:59DEBUG
DEBUG I have also placed in a error for empty stat keys. Hopefully this isolates the source of these corruptions (although I placed in a security measure in the save routine now)
22:59NOTE
NOTE This void looks like it's succesful.
22:55TEST
TEST Take MDCCCLI
22:55VOID
VOID I've written a void routine which should filter this data corruption out and fix future savegames
22:39MYSTERY
MYSTERY The error does not make sense based on log data and hex analysis
22:00TEST
TEST Take MDCCCL
22:00FUCKYOU
FUCKYOU I need to check this out
21:58TEST
TEST Take MDCCCXLIX
21:57C++
C++Let's debug in VS now
21:57FAILURE
FAILURE Once a corrupted statician file I could accept, but twice, with the same error, could only be a bug!
21:51TEST
TEST Take MDCCCXLVIII
21:51FIXED
FIXED MapScript Syntax error
21:51TEST
TEST Take MDCCCXLVII
21:51FIXED
FIXED Syntax error
21:51TEST
TEST Take MDCCCXLVI
21:49MAPSCRIPT
MAPSCRIPTBoss set up
21:16SCRIPT
SCRIPTNeg effect (the books will use this)
21:04BOSS
BOSS Big Book
20:43STATUS
STATUS Rachel So far, so good!
20:34TEST
TEST Take MDCCCXLV
20:34VOID
VOID ??? Database not saved and exported ???
20:31TEST
TEST Take MDCCCXLIV
20:31FIXED
FIXED Illegal check
20:28TEST
TEST Take MDCCCXLIII
20:28STATUS
STATUS Alright, back to work
20:07STATUS
STATUS All compilation error accounted for, but further testing will have to wait until laater!
20:05TEST
TEST Take MDCCCXLII
20:05FIXED
FIXED Syntax error
20:04TEST
TEST Take MDCCCXLI
20:04FIXED
FIXED Syntax error
20:02TEST
TEST Take MDCCCXL
20:02FIXED
FIXED Ref error
20:02TEST
TEST Take MDCCCXXXIX
20:00FIXED
FIXED Syntax error
19:59TEST
TEST Take MDCCCXXXVIII
19:59VOID
VOID ...
19:55TEST
TEST Take MDCCCXXXVII
19:55FIXED
FIXED missing lib link
19:52TEST
TEST Take MDCCCXXXVI
19:52FIXED
FIXED Scope error
19:45TEST
TEST Take MDCCCXXXV
19:45DONE
DONE Script for action effects
19:14TEST
TEST Take MDCCCXXXIV
19:14STATUS
STATUS Aziella A few other things to be taken care of
19:14NOTE
NOTE Something went not fully well, but nothing serious, and no real fix required
19:02TEST
TEST Take MDCCCXXXIII
19:02MAP
MAP Area 008
18:04TEST
TEST Take MDCCCXXXII
18:03COSMETIC
COSMETIC Sound
18:02CONFIRMED
CONFIRMEDSo far, so good!
17:57TEST
TEST Take MDCCCXXXI
17:57VOID
VOID Copy function to void trouble
17:53TEST
TEST Take MDCCCXXX
17:53FIXED
FIXED Hue
17:52TEST
TEST Take MDCCCXXIX
17:52FIXED
FIXED Another?
17:51TEST
TEST Take MDCCCXXVIII
17:51FIXED
FIXED Missing declaration
17:49TEST
TEST Take MDCCCXXVII
17:49FIXED
FIXED Missing module link
17:47TEST
TEST Take MDCCCXXVI
17:47VOID
VOID Oh well
17:42TEST
TEST Take MDCCCXXV
17:42FIXED
FIXED Missing module link
17:40TEST
TEST Take MDCCCXXIV
17:40VOID
VOID Another
17:39TEST
TEST Take MDCCCXXIII
17:39VOID
VOID Sigh!
17:36TEST
TEST Scyndi Take MDCCCXXII
17:36FIXED
FIXED Scope error
17:33TEST
TEST Take MDCCCXXI
17:33FUCKYOU
FUCKYOU Oh well
17:29TEST
TEST Take MDCCCXX
17:29LINK
LINK Ability tab in field menu should link to Francis' initized alchemy items
17:02LINK
LINK A succesful initiation will unlock "Alchemy" in Francis' combat menu
16:52SCRIPT
SCRIPTInitizing items SHOULD work now... At least the initiation itself. There are still some things to be taken care of.
15:32VOID
VOID Done!
15:32C++
C++Some changes to the medal system caused my older games (the pre-slyvina ones) to malfunction. I need to take care of that
13:25CONFIRMED
CONFIRMEDIt works now
13:18TEST
TEST Take MDCCCXIX
13:18FIXED
FIXED I do see a little coordinate error... Maybe THAT is the source of all evil!
13:17DEBUG
DEBUG The routine is called, yet the Rosetta string does not appear. Empty?
13:12TEST
TEST Take MDCCCXVIII
13:12DEBUG
DEBUG Hardcode debug required as things are not going the way they should go!
12:57TEST
TEST Take MDCCCXVII
12:57TEST
TEST Part II
12:57CONFIRMED
CONFIRMEDPart I Okay
12:55TEST
TEST Take MDCCCXVI
12:54DONE
DONE Notice when you cannot yet initize
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(c) Jeroen P. Broks