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12:05 | FIXED |  Tier zero? |
12:02 | TEST |  Take MDCCCXCII |
12:02 | FIXED |  leaving grysbow = crash |
11:56 | TEST |  Take MDCCCXCI |
11:56 | FIXED |  Code typo |
11:51 | TEST |  Take MDCCCXC |
11:51 | SCRIPT |  Black Orbs added to Field Stats |
11:49 | FIXED |  DrawWelcome didn't work fully |
11:45 | TEST |  Take MDCCCLXXXIX |
11:45 | FIXED |  Missing link |
11:42 | TEST |  Take MDCCCLXXXVIII |
11:42 | STATUS |  My focus should lie on merchants now, but due to time issues I aimed for something simpler to get done first |
11:40 | MAP |  Grysbow area 001 |
10:59 | NOTE |  That counter is important to me.... Near the end of this project I need to make sure the number is correct for summoning Juggernaut |
10:58 | FIXED |  Black Orbs Keep on being zero |
10:54 | FIXED |  Typo in C++ code |
10:54 | C++ |  Black Orb detector |
10:46 | MUSIC |  "He has forgotten what he was waiting for" by Nihilore will be used for Grysbow forest |
- = 16 Nov 2023 = - |
23:16 | STATUS |  And that is where it will end for now. One of the next steps will be to get the merchant to work, so I can do shops. And I may also start on activating Anna's Temple already |
23:12 | TEST |  Take MDCCCLXXXVII |
23:12 | FIXED |  function definition fault (all callback functions in MapScript MUST be global) |
23:09 | TEST |  Take MDCCCLXXXVI |
23:09 | NOTE |  This is all I can do for Sugarland right now, as Scyndi's hook-on ability will be required to get anywhere here. |
23:09 | LINK |  Linkback to the Tutorial Cave |
23:00 | TEST |  Take MDCCCLXXXV |
23:00 | RECOVERED |  Why does data always disappear on me? |
23:00 | HUH |  No music? |
23:00 | TEST |  Take MDCCCLXXXIV |
22:30 | FIXED |  Crash when getting close to the entrance of Sugar Land |
22:27 | TEST |  Take MDCCCLXXXIII |
22:27 | CONFIRMED |  Narya is away from Vandar once you completed the tutorial caves, though |
22:26 | FIXED |  Feenalaria should no longer be at the start of the tutorial caves if you have completed the place before |
22:20 | TEST |  Take MDCCCLXXXII |
22:19 | FIXED |  Wrong Rosetta tag |
22:16 | TEST |  Take MDCCCLXXXI |
22:16 | DONE |  Workout for campsite |
21:56 | TEST |  Take MDCCCLXXX |
21:56 | LINK |  Hut interior and exterior linked |
21:41 | TEST |  Take MDCCCLXXIX |
21:41 | FIXED |  Scope error |
21:36 | TEST |  Take MDCCCLXXVIII |
21:36 | GENERATION |  Treasure data |
21:33 | MAPSCRIPT |  Start event in Jake's hut |
19:49 | TEST |  Take MDCCCLXXVII |
19:49 | FIXED |  needing TWO takes for just fixing a path name. I can do that! |
19:25 | TEST |  Take MDCCCLXXVI |
19:25 | FIXED |  Path error |
19:23 | TEST |  Take MDCCCLXXV |
19:23 | FIXED |  Escape string error |
19:20 | NOTE |  The game WILL crash at some point, but the point of the crash and the error message will confirmed if I'm there where I want to be. |
19:12 | TEST |  Take MDCCCLXXIV |
19:12 | NOTE |  Not everything will work YET.... I still have some things to take care of... Rome wasn't built in one day either, you know! |
18:49 | SCRIPT |  External Kill |
18:44 | MAP |  Hub Jake's Hut |
16:00 | STATUS |  Be right back! |
16:00 | FIXED |  Everything works the way it should |
15:58 | TEST |  Take MDCCCLXXIII |
15:58 | FIXED |  Tag typo |
15:57 | TEST |  Take MDCCCLXXII |
15:56 | LINK |  Linked NPC Feenalaria to the end event |
15:56 | NOTE |  Some stuff is needed for the event that takes place AFTER both test dungeons have been completed, but that comes later! |
15:55 | MAPSCRIPT |  End event for Alchemy cave |
10:57 | TEST |  Take MDCCCLXXI |
10:57 | NOTE |  The layer itself should be accessible from the game, and the cauldron should also work. Feenalaria will for now ignore you. |
10:56 | MAP |  Area 010 |
10:40 | NOTE |  Actual testing will be a later concern |
10:39 | DONE |  I've set a start to SpellANI... This routine should also see to it that the end of pose sounds are not overruled by the sound of the diamonds. |
0:18 | TEST |  Take MDCCCLXX |
0:18 | FUCKYOU |  Target issue? |
0:14 | TEST |  Take MDCCCLXIX |
0:14 | NERF |  More likely to skip turns now |
0:14 | SITE |  Added tag NERF |
0:04 | FIXED |  Molotov was not fire based |
0:02 | TEST |  Take MDCCCLXVIII |
0:02 | VOID |  Fuck you! |
- = 15 Nov 2023 = - |
23:58 | TEST |  Take MDCCCLXVII |
23:58 | RECOVERED |  disappeared code |
23:52 | TEST |  Take MDCCCLXVI |
23:52 | FIXED |  ANOTHER! |
23:50 | TEST |  Take MDCCCLXV |
23:50 | FIXED |  FINALLY A REAL FAULT.... Just a forgotten underscore, but still |
23:47 | TEST |  Take MDCCCLXIV |
23:47 | FUCKYOU |  GRR! |
23:44 | TEST |  Take MDCCCLXIII |
23:44 | FIXED |  Typical how many error can pop over the simplest things |
23:41 | TEST |  Take MDCCCLXII |
23:41 | FIXED |  FUCK YOU! |
23:39 | TEST |  Take MDCCCLXI |
23:39 | FIXED |  Script index error |
23:36 | TEST |  Take MDCCCLX |
23:36 | CONFIRMED |  But the bug was caused by what I feared it was... I need to catch that error more properly in the future |
23:35 | FUCKYOU |  Lua case issue |
23:33 | TEST |  Take MDCCCLIX |
23:33 | FIXED |  ??? |
23:31 | TEST |  Take MDCCCLVIII |
23:31 | DEBUG |  Moar debug |
23:25 | TEST |  Take MDCCCLVII |
23:25 | VOID |  ? |
23:19 | TEST |  Take MDCCCLVI |
23:19 | DEBUG |  Hopefully this extra debug line provides a little bit of answers |
23:18 | HUH |  Empty string for music |
23:14 | TEST |  Take MDCCCLV |
23:14 | VOID |  And I hope the achievement also works |
23:14 | FIXED |  Mistagged Kthura Objects |
23:06 | TEST |  Take MDCCCLIV |
23:06 | DEBUG |  Hex analysis looks okay |
23:05 | TEST |  Take MDCCCLIII |
23:05 | FIXED |  The fixer corrupted the data now |
23:02 | MYSTERY |  Dah FUCK! |
23:00 | TEST |  Take MDCCCLII |
23:00 | NOTE |  Back to testing the boss |
22:59 | DEBUG |  I have also placed in a error for empty stat keys. Hopefully this isolates the source of these corruptions (although I placed in a security measure in the save routine now) |
22:59 | NOTE |  This void looks like it's succesful. |
22:55 | TEST |  Take MDCCCLI |
22:55 | VOID |  I've written a void routine which should filter this data corruption out and fix future savegames |
22:39 | MYSTERY |  The error does not make sense based on log data and hex analysis |
22:00 | TEST |  Take MDCCCL |
22:00 | FUCKYOU |  I need to check this out |
21:58 | TEST |  Take MDCCCXLIX |
21:57 | C++ |  Let's debug in VS now |
21:57 | FAILURE |  Once a corrupted statician file I could accept, but twice, with the same error, could only be a bug! |
21:51 | TEST |  Take MDCCCXLVIII |
21:51 | FIXED |  MapScript Syntax error |
21:51 | TEST |  Take MDCCCXLVII |
21:51 | FIXED |  Syntax error |
21:51 | TEST |  Take MDCCCXLVI |
21:49 | MAPSCRIPT |  Boss set up |
21:16 | SCRIPT |  Neg effect (the books will use this) |
21:04 | BOSS |  Big Book |
20:43 | STATUS |  So far, so good! |
20:34 | TEST |  Take MDCCCXLV |
20:34 | VOID |  ??? Database not saved and exported ??? |
20:31 | TEST |  Take MDCCCXLIV |
20:31 | FIXED |  Illegal check |
20:28 | TEST |  Take MDCCCXLIII |
20:28 | STATUS |  Alright, back to work |
20:07 | STATUS |  All compilation error accounted for, but further testing will have to wait until laater! |
20:05 | TEST |  Take MDCCCXLII |
20:05 | FIXED |  Syntax error |
20:04 | TEST |  Take MDCCCXLI |
20:04 | FIXED |  Syntax error |
20:02 | TEST |  Take MDCCCXL |
20:02 | FIXED |  Ref error |
20:02 | TEST |  Take MDCCCXXXIX |
20:00 | FIXED |  Syntax error |
19:59 | TEST |  Take MDCCCXXXVIII |
19:59 | VOID |  ... |
19:55 | TEST |  Take MDCCCXXXVII |
19:55 | FIXED |  missing lib link |
19:52 | TEST |  Take MDCCCXXXVI |
19:52 | FIXED |  Scope error |
19:45 | TEST |  Take MDCCCXXXV |
19:45 | DONE |  Script for action effects |
19:14 | TEST |  Take MDCCCXXXIV |
19:14 | STATUS |  A few other things to be taken care of |
19:14 | NOTE |  Something went not fully well, but nothing serious, and no real fix required |
19:02 | TEST |  Take MDCCCXXXIII |
19:02 | MAP |  Area 008 |
18:04 | TEST |  Take MDCCCXXXII |
18:03 | COSMETIC |  Sound |
18:02 | CONFIRMED |  So far, so good! |
17:57 | TEST |  Take MDCCCXXXI |
17:57 | VOID |  Copy function to void trouble |
17:53 | TEST |  Take MDCCCXXX |
17:53 | FIXED |  Hue |
17:52 | TEST |  Take MDCCCXXIX |
17:52 | FIXED |  Another? |
17:51 | TEST |  Take MDCCCXXVIII |
17:51 | FIXED |  Missing declaration |
17:49 | TEST |  Take MDCCCXXVII |
17:49 | FIXED |  Missing module link |
17:47 | TEST |  Take MDCCCXXVI |
17:47 | VOID |  Oh well |
17:42 | TEST |  Take MDCCCXXV |
17:42 | FIXED |  Missing module link |
17:40 | TEST |  Take MDCCCXXIV |
17:40 | VOID |  Another |
17:39 | TEST |  Take MDCCCXXIII |
17:39 | VOID |  Sigh! |
17:36 | TEST |  Take MDCCCXXII |
17:36 | FIXED |  Scope error |
17:33 | TEST |  Take MDCCCXXI |
17:33 | FUCKYOU |  Oh well |
17:29 | TEST |  Take MDCCCXX |
17:29 | LINK |  Ability tab in field menu should link to Francis' initized alchemy items |
17:02 | LINK |  A succesful initiation will unlock "Alchemy" in Francis' combat menu |
16:52 | SCRIPT |  Initizing items SHOULD work now... At least the initiation itself. There are still some things to be taken care of. |
15:32 | VOID |  Done! |
15:32 | C++ |  Some changes to the medal system caused my older games (the pre-slyvina ones) to malfunction. I need to take care of that |
13:25 | CONFIRMED |  It works now |
13:18 | TEST |  Take MDCCCXIX |
13:18 | FIXED |  I do see a little coordinate error... Maybe THAT is the source of all evil! |
13:17 | DEBUG |  The routine is called, yet the Rosetta string does not appear. Empty? |
13:12 | TEST |  Take MDCCCXVIII |
13:12 | DEBUG |  Hardcode debug required as things are not going the way they should go! |
12:57 | TEST |  Take MDCCCXVII |
12:57 | TEST |  Part II |
12:57 | CONFIRMED |  Part I Okay |
12:55 | TEST |  Take MDCCCXVI |
12:54 | DONE |  Notice when you cannot yet initize |
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