Title
Github Itch.io

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16:40TEST
TEST Take MCCCXXIV
16:39VOID
VOID Level up = Crash (?)
16:31TEST
TEST Take MCCCXXIII
16:31FIXED
FIXED Code typo
16:29TEST
TEST Take MCCCXXII
16:29FIXED
FIXED Declaration typo
16:28TEST
TEST Take MCCCXXI
16:28VOID
VOID Interstate to get the mini done well
16:26TEST
TEST Take MCCCXX
16:26FIXED
FIXED Scope error
16:24TEST
TEST Take MCCCXIX
16:24DONE
DONE Level up should now work (I hope)
16:05ART
ART"Level Up"
15:48TEST
TEST Take MCCCXVIII
15:48FIXED
FIXED Illegal function call
15:45TEST
TEST Take MCCCXVII
15:45FIXED
FIXED XREF error
15:42TEST
TEST Take MCCCXVI
15:42FIXED
FIXED Francis Forgotten "GET" keyword in property definition
15:39TEST
TEST Take MCCCXV
15:39SCRIPT
SCRIPTExperience should be awared if applicable
13:47TEST
TEST Take MCCCXIV
13:47FIXED
FIXED Exp 0???
13:47FIXED
FIXED Level 0?
13:47FIXED
FIXED Coordinate fault
13:45TEST
TEST Take MCCCXIII
13:45FIXED
FIXED Fuck you
13:42TEST
TEST Take MCCCXII
13:42DONE
DONE Stats should show
12:40FIXED
FIXED That works!
12:37TEST
TEST Take MCCCXI
12:37AUDIO
AUDIO Sound effect for picking up Traveler's Emblems
12:29CONFIRMED
CONFIRMEDThat appears to be working
12:14TEST
TEST Take MCCCX
12:14SCRIPT
SCRIPTAs soon as you pick up the first Traveler's Emblem, Myrah's and Francis' levels should appear on the status bar. The Field Menu comes later.
12:07COSMETIC
COSMETIC Too much space
12:05TEST
TEST Take MCCCIX
12:05FIXED
FIXED Emblem didn't disappear from the map when taken
12:04FIXED
FIXED Rosetta tag error
12:02TEST
TEST Take MCCCVIII
12:02FUCKYOU
FUCKYOU GRRR!
12:00TEST
TEST Take MCCCVII
12:00FIXED
FIXED Syntax error
11:46TEST
TEST Myrah Take MCCCVI
11:46FIXED
FIXED sprintf and not sprint
11:43TEST
TEST Take MCCCV
11:43FIXED
FIXED Oh? Was it spelled that way?
11:34TEST
TEST Take MCCCIV
10:35NOTE
NOTE I got an idea for an audio effect, but for now I gotta see if picking up the emblem itself works. The story doesn't end there, yet, so more work is required.
10:34SCRIPT
SCRIPTPicking up Traveler's Emblem
10:03FIXED
FIXED The way the generator works and the scripts I already got were bound to cause conflicts so I took care of that
10:00VOID
VOID I've just removed all files generated by the compiler in order to make compilation go faster (old object files and stuff) and now things appear to be working again.
10:00FAILURE
FAILURE Visual Studio refused to compile due to an internal error
9:58C++
C++Traveler's emblem support by MapAction generator
- = 31 Oct 2023 = -
23:50STATUS
STATUS It will however have to wait for tomorrow.
23:50COCKROACH
COCKROACH Nothing appears to happen
23:42TEST
TEST Take MCCCIII
23:42FIXED
FIXED Missing parameter
23:39TEST
TEST Take MCCCII
23:39FUCKYOU
FUCKYOU A lie
23:33TEST
TEST Take MCCCI
23:33FIXED
FIXED Interstate functions MUST BE GLOBAL!
23:31TEST
TEST Take MCCC
23:31FIXED
FIXED Sigh!
23:27TEST
TEST Take MCCXCIX
23:27FIXED
FIXED Copy and paste bonus
23:25TEST
TEST Take MCCXCVIII
23:25FIXED
FIXED I'm just tired
23:23TEST
TEST Jake Take MCCXCVII
23:23FIXED
FIXED Code typo
23:21TEST
TEST Take MCCXCVI
23:21FIXED
FIXED mistake due to my old stuff
23:18TEST
TEST Take MCCXCV
23:18VOID
VOID ...
23:15TEST
TEST Take MCCXCIV
23:15DONE
DONE Attacking should now get you skill exp
23:14DONE
DONE Skill experience handler
22:43CONFIRMED
CONFIRMEDMusic after combat appears to be in order
22:40TEST
TEST Take MCCXCIII
22:40STATUS
STATUS Nothing to do with the combat routine, but it had to be fixed, anyway!
22:40FIXED
FIXED Unexpected, but a little field bug leading to a crash came in between.
22:37TEST
TEST Take MCCXCII
22:37TECHNO
TECHNO No idea if that waas the source of evil, but I think it was.
22:37FIXED
FIXED Positioning definition bug
22:32TEST
TEST Take MCCXCI
22:32DEBUG
DEBUG Extra lines
22:29BUG
BUG Pushing and pulling not really working the way it should
22:27TEST
TEST Take MCCXC
22:27FIXED
FIXED General fixes
22:26TEST
TEST Take MCCLXXXIX
22:26FIXED
FIXED Syntax error
22:26TEST
TEST Take MCCLXXXVIII
22:18SCYNDI
SCYNDIPlaying linkup
22:17C++
C++Tai Playing API
22:13TEST
TEST Take MCCLXXXVII
22:13FIXED
FIXED Syntax error
22:10TEST
TEST Take MCCLXXXVI
22:10DONE
DONE expansions to music
21:54TEST
TEST Take MCCLXXXV
21:54LINK
LINK Dirty link
21:51TEST
TEST Take MCCLXXXIV
21:51REMOVED
REMOVED"end" without any reason
21:41TEST
TEST Take MCCLXXXIII
21:40SCRIPT
SCRIPTMusic reset after battle
20:02SYSTEM
SYSTEM Audio is in order!
20:00SYSTEM
SYSTEM Take MCCLXXXII
20:00SYSTEM
SYSTEM And now to check if the audio works!
20:00SYSTEM
SYSTEM Restart complete
19:56SYSTEM
SYSTEM Rebooting
19:56STATUS
STATUS And this is as far as I could go without audio.
19:50TEST
TEST Take MCCLXXXI
19:50COSMETIC
COSMETIC Sped up the victory sequence once more
19:49FIXED
FIXED What the actual freaking fuck?
19:45TEST
TEST Take MCCLXXX
19:45VOID
VOID Oh well!
19:43TEST
TEST Take MCCLXXIX
19:43COSMETIC
COSMETIC Sped the appearance up
19:43FIXED
FIXED Color issue on "You Win"
19:42VOID
VOID Marrilona Conflicts between later batters and the garbage collector are inevitable, so I will have to release the old data manually
19:37TEST
TEST Take MCCLXXVIII
19:37FIXED
FIXED I think I got the little bastard
19:35VISUALSTUDIO
VISUALSTUDIO Take MCCLXXVII
19:35DEBUG
DEBUG Extra debug lines added and let's see what that will do
19:33INVESTIGATION
INVESTIGATION It will be hard to determine why this happens, since I see nothing which could cause that.
19:32DEBUG
DEBUG It is as I feared. A stack overflow.
19:30VISUALSTUDIO
VISUALSTUDIO Take MCCLXXVI
19:30TEST
TEST Take MCCLXXV
19:30TECHNO
TECHNO Nothing really shows that could be a stack overflow, so the best I can do is run the next test in VS and hopefully I can see more.
19:28TECHNO
TECHNO That's either a very serious memory violation or a stack overflow. The latter is most likely and extremely hard to debug
19:28FAILURE
FAILURE Total crash
19:24TEST
TEST Take MCCLXXIV
19:24FIXED
FIXED Dang! I am really beginning to suffer from amnesia?
19:21TEST
TEST Take MCCLXXIII
19:21FIXED
FIXED Var typo
19:19TEST
TEST Take MCCLXXII
19:19FIXED
FIXED Code typo
19:14TEST
TEST Take MCCLXXI
19:14SCRIPT
SCRIPTVictory cycle
19:10SCYNDI
SCYNDIWorkout
19:09FIXED
FIXED Code typo
19:08C++
C++KillChar API
18:24FAILURE
FAILURE Since the audio stopped working for no reason (not the first time this happens to me), I may need a restart, but let's first get the visual crap to work....
18:07MUSIC
MUSIC The same victory tune as used in The Fairy Tale will be used.
18:07ART
ARTRachel End of combat banners
17:54JUDGMENT
JUDGMENT This will have to do.... For now.
17:51TEST
TEST Take MCCLXX
17:51COSMETIC
COSMETIC Speed up
17:50FIXED
FIXED Disappearance of enemy affected background
17:47TEST
TEST Take MCCLXIX
17:47COSMETIC
COSMETIC And sped things up
17:47C++
C++Needs a recompile
17:47FIXED
FIXED Scale bug in SCI
17:42TEST
TEST Take MCCLXVIII
17:42COSMETIC
COSMETIC Sped up the process
17:41FIXED
FIXED That's better
17:39TEST
TEST Take MCCLXVII
17:39FIXED
FIXED Now then?
17:36TEST
TEST Take MCCLXVI
17:36FIXED
FIXED I think I know what's wrong
17:34TEST
TEST Take MCCLXV
17:34DEBUG
DEBUG Immediate vanish on kill
17:29TEST
TEST Take MCCLXIV
17:29FIXED
FIXED Illegal IAA call?
17:25TEST
TEST Take MCCLXIII
17:25VOID
VOID ?
17:20TEST
TEST Take MCCLXII
17:20DEBUG
DEBUG I need to sort this out
17:19HUH
HUHI don't know what the system is playing at, but I don't see what I have to see
17:14TEST
TEST Aziella Take MCCLXI
17:14VOID
VOID Something is really wrong with the field and method recognition inside method code
17:11TEST
TEST Take MCCLX
17:11FIXED
FIXED Code typo DeLuxe!
17:09TEST
TEST Take MCCLIX
17:09FIXED
FIXED Code typo
17:00TEST
TEST Take MCCLVIII
16:40SCRIPT
SCRIPTMoney drops
16:40SCRIPT
SCRIPTItem drops
16:38SCRIPT
SCRIPTEnemies disappearing as soon as you kill them
15:54TEST
TEST Take MCCLVII
15:54DONE
DONE Dead foes should no longer be selectable when selecting a target
15:45TEST
TEST Take MCCLVI
15:45STUPIDITY
STUPIDITY No return instruction! Doh!
15:44MYSTERY
MYSTERY Now this is odd... The system does acknowledge individuals to be dead and thus as defeated, but not the team as awhole
15:42FAILURE
FAILURE I do not know why, but for some reason the audio doesn't work anymore.
15:41TEST
TEST Take MCCLV
15:41STUPIDITY
STUPIDITY Trying to fix the wrong code
15:37TEST
TEST Take MCCLIV
15:37VOID
VOID ???
15:30TEST
TEST Take MCCLIII
15:30FIXED
FIXED Required linkup
15:27TEST
TEST Take MCCLII
15:27DEBUG
DEBUG Some debug lines to help me in the upcoming course.
15:18NOTE
NOTE Winning a fight will (for now) crash the game.
15:18SCRIPT
SCRIPTScyndi Check for victory or defeat
15:07SCRIPT
SCRIPT"Defeated" scanups
13:41CONFIRMED
CONFIRMEDAt least THAT works
13:38TEST
TEST Take MCCLI
13:38FIXED
FIXED Audio issue not fixed, but at least the diamond color issue is
13:08TEST
TEST Take MCCL
13:08DEBUG
DEBUG Extra debug line to see why audio doesn't play
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(c) Jeroen P. Broks