Title
Github Itch.io

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20:58FIXED
FIXED Database error on Luna's attack
20:58CONFIRMED
CONFIRMEDRight-o
20:50TEST
TEST Take MCMXCVIII
20:50FIXED
FIXED ???
20:44TEST
TEST Take MCMXCVII
20:44DEBUG
DEBUG Line added which must shine a light (I hope)
20:43INVESTIGATION
INVESTIGATION How is that possible
20:43HUH
HUHNil value for Luna's PIMI data. That can only mean that the PIMI in question was never created, at all.
20:36TEST
TEST Take MCMXCVI
20:36FIXED
FIXED ???
20:33HUH
HUHDafuq
20:28TEST
TEST Take MCMXCV
20:28ART
ARTLuna combat diamond
20:17ART
ARTLuna combat icon
20:16BUG
BUG Missing combat icon.... I should have known
20:11SITE
SITE Small modification to this devlog (you will (or will not) see the result eventually)
20:07FIXED
FIXED Code rot
20:03TEST
TEST Fandalora Take MCMXCIV
20:03STATUS
STATUS Time to put the fighting as it should work now to the test
20:02CHARACTER
CHARACTERHer special abilities and most of all her force abilities will come later. One thing at a time.
20:02CHARACTER
CHARACTERLuna should be able to attack now.
19:03CONFIG
CONFIGPIMI Luna
17:03C#
C#Taken care of an issue in Stach that has been bothering me for quite some time
16:50ART
ARTLuna Fighting sprites
16:02NOTE
NOTE Please note that I did not yet make her sideway sprites, so it won't be wise to put her in the lead right now, anyway.
16:01VOID
VOID Crash on putting Luna in the lead
15:15CONFIRMED
CONFIRMEDAs far as I can check everythng up to the moment Luna joins the party works.
14:58TEST
TEST Take MCMXCIII
14:58NOTE
NOTE A lot of crashes can be expected. Adding a new character to the game is ALWAYS nasty business
14:47SCRIPT
SCRIPTSet up stuff to make Luna join the group.
0:30STATUS
STATUS I will have a very big crap load of things to take care of. Adding new characters into the party is always nasty business. At least it is when I have to design them from scratch (for Scyndi and Azi|ëlla I already have the art work,which will make things easier
0:29CONFIRMED
CONFIRMEDSo far so good
0:21TEST
TEST Take MCMXCII
0:21VOID
VOID Whoopsie! Started this from the wrong directory
0:18TEST
TEST Take MCMXCI
0:18TECHNO
TECHNO A forced error will come.
0:17MAPSCRIPT
MAPSCRIPTPart of the event done
0:02ART
ARTLuna
- = 21 Nov 2023 = -
22:24SCENARIO
SCENARIO Meet Luna
20:06TEST
TEST Take MCMXC
20:06ACHIEVEMENT
ACHIEVEMENT He has fallen into shadow
20:06FIXED
FIXED Achievement typo (cosmetic)
19:40TEST
TEST Irravonia Take MCMLXXXIX
19:39FIXED
FIXED Blockmap fault
19:11TEST
TEST Take MCMLXXXVIII
19:11BOSS
BOSS Shadow Sweeper
17:59YOUTUBE
17:59SITE
SITE Added tag YOUTUBE
17:59MAP
MAP Area 005
15:54FIXED
FIXED Heroes pictures affected when last diamond on the diamond gauges was darkened
15:52CLOSED
CLOSED#39 as I fixed the issue
11:18TEST
TEST Take MCMLXXXVII
11:18VOID
VOID Recovered for good now?
11:18MYSTERY
MYSTERY Up to FOUR times the "Next" tag magically disappears from my Kthura map in area 002
11:15TEST
TEST Take MCMLXXXVI
11:15FIXED
FIXED What the freakin' fuck-fuck?
11:09TEST
TEST Take MCMLXXXV
11:09FIXED
FIXED Missing link
11:07TEST
TEST Take MCMLXXXIV
11:07MAPSCRIPT
MAPSCRIPTArea 003
11:07SCENARIO
SCENARIO Cauldron
10:57MAP
MAP Area 003
10:16TEST
TEST Take MCMLXXXIII
10:16FIXED
FIXED Chest not operational
10:16NERF
NERF Less HP for Cobra
10:16FIXED
FIXED No exp for cobra
10:16TECHNO
TECHNO I'll a need a few more takes for that one, but that will come with a few other fixes
9:59TEST
TEST Jake Take MCMLXXXII
9:59NOTE
NOTE Now the effects of this void won't affect Myrah and Francis until the moment they level up
9:58VOID
VOID Issue in the C++ language. I guess that's the woe when you gotta switch from languages such as C# and BlitzMax to primitive languages such as C++.
9:53STATUS
STATUS Another day, time to get to work
0:12BUG
BUG #39 requries my immediate attention. I will get onto this ASAP.
- = 20 Nov 2023 = -
23:55TEST
TEST Take MCMLXXXI
23:55FIXED
FIXED Crash on leaving the cave
23:51TEST
TEST Take MCMLXXX
23:51FIXED
FIXED Illegal function call
23:43TEST
TEST Take MCMLXXIX
23:43FAILURE
FAILURE Data comflict
23:40TEST
TEST Take MCMLXXVIII
23:40MAP
MAP workout complete
23:22CONFIRMED
CONFIRMEDThat fucking frozen message has gone now
23:22SYSTEM
SYSTEM Reboot complete
23:20SYSTEM
SYSTEM Rebooting
23:20MAP
MAP Area 002 in basis - Some more details are needed but that frozen notification system is getting on my nerves now.
23:14FAILURE
FAILURE The notification system froze. So as soon as I have this done a reboot is in order
21:12NOTE
NOTE Please note, there are no linkups yet for status changes, so no visual changes should take place YET!
21:11STATUS
STATUS All compilation errors accounted for
21:11TEST
TEST Take MCMLXXVII
21:11FIXED
FIXED syntax error
21:05TEST
TEST Take MCMLXXVI
21:05FIXED
FIXED Another code typo
21:04TEST
TEST Take MCMLXXV
21:04FIXED
FIXED Tai Function definition error
21:03TEST
TEST Take MCMLXXIV
21:03FIXED
FIXED Another typo
21:02TEST
TEST Take MCMLXXIII
21:02FIXED
FIXED Code typo
20:56TEST
TEST Take MCMLXXII
20:56FIXED
FIXED More ref issues
20:54TEST
TEST Take MCMLXXI
20:54FIXED
FIXED Code typo (multiple ones, actually)
20:53TEST
TEST Take MCMLXX
20:53FIXED
FIXED Another
20:52TEST
TEST Take MCMLXIX
20:52FIXED
FIXED Indexing errors
20:49TEST
TEST Take MCMLXVIII
20:49TECHNO
TECHNO All I can do now is check if this all compiles
20:49NOTE
NOTE I was a bit distracted by the news that Baudet was attacked.
20:42SCRIPT
SCRIPTSet up to make status changes possible
20:03FAILURE
FAILURE Blue Screen of Death
12:41DATABASE
DATABASE Set up a base for status changes
- = 19 Nov 2023 = -
23:54STATUS
STATUS And that will be it for today.

Please note, this will be a small dungeon, but it *is* an important dungeon. This *is* after the place where Luna the titular character will be found. Before she joins though, I will need to take care of other things, as the first poisonous enemies will now enter the game.

23:51FIXED
FIXED Foe image reference!
23:39TEST
TEST Take MCMLXIX
23:39FIXED
FIXED Filename typo
23:37TEST
TEST Take MCMLXVIII
23:37STUPIDITY
STUPIDITY Forgot to link to the mysterious cave
23:33TEST
TEST Take MCMLXVII
23:33FIXED
FIXED Missing link
23:33FIXED
FIXED Code typo
23:32TEST
TEST Take MCMLXVI
23:32MAP
MAP Start of Mysterious Cave
17:57CONFIRMED
CONFIRMEDAll's fine (for now)
17:52TEST
TEST Marrilona Take MCMLXV
17:52FIXED
FIXED Crash on black orb
17:48TEST
TEST Take MCMLXIV
17:48DONE
DONE Saved all scripts
17:48COSMETIC
COSMETIC Sound effect for taking Orbs
17:40FAILURE
FAILURE Comptuer lies about a function
17:37TEST
TEST Take MCMLXIII
17:37MAPSCRIPT
MAPSCRIPTCave revelation
16:49CONFIRMED
CONFIRMEDAT LAST!
16:43TEST
TEST Take MCMLXII
16:43FUCKYOU
FUCKYOU INDEX TYPO
16:43FIXED
FIXED FUCK YOU!
16:40TEST
TEST Take MCMLXI
16:40FUCKYOU
FUCKYOU Different name
16:36TEST
TEST Take MCMLX
16:35VOID
VOID Identifier conflict
15:59BUG
BUG I think I have work to do here...
15:56TEST
TEST Take MCMLIX
15:56VOID
VOID ...
15:53TEST
TEST Take MCMLVIII
15:53VOID
VOID ...
15:50TEST
TEST Take MCMLVII
15:50FIXED
FIXED Missing link
15:48TEST
TEST Take MCMLVI
15:48LINK
LINK Linked it all
15:46SCRIPT
SCRIPTRachel Routine to create an action based on Francis' selected item when selecting "Alchemy"
14:29STATUS
STATUS So far so good!

Be right back!

14:25TEST
TEST Take MCMLV
14:25COSMETIC
COSMETIC Coordinate issue
14:25FIXED
FIXED Crash on cancel
14:22TEST
TEST Take MCMLIV
14:22FUCKYOU
FUCKYOU AAARGH!
14:18TEST
TEST Take MCMLIII
14:18VOID
VOID I really should investigate why static references do not work the way they should
14:13TEST
TEST Take MCMLII
14:13FIXED
FIXED Code typo
14:11TEST
TEST Take MCMLI
14:11VOID
VOID Missing font linkup
14:09TEST
TEST Take MCML
14:09LINK
LINK I've linked the alchemy menu to Francis' alchemy recipes. Please note NOTHING will happen yet when you select an item. I need to test if the linking itself works. The actual create+use will come later.
13:39TEST
TEST Take MCMXLIX
13:39FIXED
FIXED Tag error
13:34TEST
TEST Take MCMXLVIII
13:34FIXED
FIXED Myrah's arrows would not go over the gorge to form the bridge
13:24TEST
TEST Take MCMXLVII
13:24FIXED
FIXED Encounter crap
12:55TEST
TEST Take MCMXLVI
12:55FIXED
FIXED Scyndi Syntax Error
12:45NOTE
NOTE But I'll get into that later
12:45SCRIPT
SCRIPTPreparations to make alchemy in combat possible
12:22MAP
MAP Aziella Area 003
10:10CONFIRMED
CONFIRMEDSo far, so good!
10:07TEST
TEST Take MCMXLV
10:07STUPIDITY
STUPIDITY Forgot exit points
10:04TEST
TEST Take MCMXLIV
10:03MAP
MAP Area 003
9:52C++
C++Black orbs will henceforth be ignored by the compass needle generator
9:12CONFIRMED
CONFIRMEDVS works again...
9:12SYSTEM
SYSTEM Reboot complete
9:08SYSTEM
SYSTEM Rebooting
9:08FAILURE
FAILURE For some reason Visual Studio doesn't start up anymore.... Due to that a system reboot is in order!
8:38CONFIRMED
CONFIRMEDAt least the fix on #34 has been confirmed
8:38FUCKYOU
FUCKYOU Void voided
8:33TEST
TEST Take MCMXLIII
8:33FIXED
8:29FIXED
FIXED Wrong item cap
- = 18 Nov 2023 = -
23:37BUG
23:36VOID
VOID Target crash on enemy AI
23:36TEST
TEST Take MCMXLII
23:23FIXED
FIXED Blockmap
23:00TEST
TEST Take MCMXLI
23:00MAP
MAP Area 002
21:58JUDGMENT
JUDGMENT Will have to do... for now
21:53TEST
TEST Take MCMXL
21:53FIXED
FIXED Code typo
21:51TEST
TEST Scyndi Take MCMXXXIX
21:51FIXED
FIXED Does it work now?
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(c) Jeroen P. Broks