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16:40 | TEST |  Take MCCCXXIV |
16:39 | VOID |  Level up = Crash (?) |
16:31 | TEST |  Take MCCCXXIII |
16:31 | FIXED |  Code typo |
16:29 | TEST |  Take MCCCXXII |
16:29 | FIXED |  Declaration typo |
16:28 | TEST |  Take MCCCXXI |
16:28 | VOID |  Interstate to get the mini done well |
16:26 | TEST |  Take MCCCXX |
16:26 | FIXED |  Scope error |
16:24 | TEST |  Take MCCCXIX |
16:24 | DONE |  Level up should now work (I hope) |
16:05 | ART |  "Level Up" |
15:48 | TEST |  Take MCCCXVIII |
15:48 | FIXED |  Illegal function call |
15:45 | TEST |  Take MCCCXVII |
15:45 | FIXED |  XREF error |
15:42 | TEST |  Take MCCCXVI |
15:42 | FIXED |  Forgotten "GET" keyword in property definition |
15:39 | TEST |  Take MCCCXV |
15:39 | SCRIPT |  Experience should be awared if applicable |
13:47 | TEST |  Take MCCCXIV |
13:47 | FIXED |  Exp 0??? |
13:47 | FIXED |  Level 0? |
13:47 | FIXED |  Coordinate fault |
13:45 | TEST |  Take MCCCXIII |
13:45 | FIXED |  Fuck you |
13:42 | TEST |  Take MCCCXII |
13:42 | DONE |  Stats should show |
12:40 | FIXED |  That works! |
12:37 | TEST |  Take MCCCXI |
12:37 | AUDIO |  Sound effect for picking up Traveler's Emblems |
12:29 | CONFIRMED |  That appears to be working |
12:14 | TEST |  Take MCCCX |
12:14 | SCRIPT |  As soon as you pick up the first Traveler's Emblem, Myrah's and Francis' levels should appear on the status bar. The Field Menu comes later. |
12:07 | COSMETIC |  Too much space |
12:05 | TEST |  Take MCCCIX |
12:05 | FIXED |  Emblem didn't disappear from the map when taken |
12:04 | FIXED |  Rosetta tag error |
12:02 | TEST |  Take MCCCVIII |
12:02 | FUCKYOU |  GRRR! |
12:00 | TEST |  Take MCCCVII |
12:00 | FIXED |  Syntax error |
11:46 | TEST |  Take MCCCVI |
11:46 | FIXED |  sprintf and not sprint |
11:43 | TEST |  Take MCCCV |
11:43 | FIXED |  Oh? Was it spelled that way? |
11:34 | TEST |  Take MCCCIV |
10:35 | NOTE |  I got an idea for an audio effect, but for now I gotta see if picking up the emblem itself works. The story doesn't end there, yet, so more work is required. |
10:34 | SCRIPT |  Picking up Traveler's Emblem |
10:03 | FIXED |  The way the generator works and the scripts I already got were bound to cause conflicts so I took care of that |
10:00 | VOID |  I've just removed all files generated by the compiler in order to make compilation go faster (old object files and stuff) and now things appear to be working again. |
10:00 | FAILURE |  Visual Studio refused to compile due to an internal error |
9:58 | C++ |  Traveler's emblem support by MapAction generator |
- = 31 Oct 2023 = - |
23:50 | STATUS |  It will however have to wait for tomorrow. |
23:50 | COCKROACH |  Nothing appears to happen |
23:42 | TEST |  Take MCCCIII |
23:42 | FIXED |  Missing parameter |
23:39 | TEST |  Take MCCCII |
23:39 | FUCKYOU |  A lie |
23:33 | TEST |  Take MCCCI |
23:33 | FIXED |  Interstate functions MUST BE GLOBAL! |
23:31 | TEST |  Take MCCC |
23:31 | FIXED |  Sigh! |
23:27 | TEST |  Take MCCXCIX |
23:27 | FIXED |  Copy and paste bonus |
23:25 | TEST |  Take MCCXCVIII |
23:25 | FIXED |  I'm just tired |
23:23 | TEST |  Take MCCXCVII |
23:23 | FIXED |  Code typo |
23:21 | TEST |  Take MCCXCVI |
23:21 | FIXED |  mistake due to my old stuff |
23:18 | TEST |  Take MCCXCV |
23:18 | VOID |  ... |
23:15 | TEST |  Take MCCXCIV |
23:15 | DONE |  Attacking should now get you skill exp |
23:14 | DONE |  Skill experience handler |
22:43 | CONFIRMED |  Music after combat appears to be in order |
22:40 | TEST |  Take MCCXCIII |
22:40 | STATUS |  Nothing to do with the combat routine, but it had to be fixed, anyway! |
22:40 | FIXED |  Unexpected, but a little field bug leading to a crash came in between. |
22:37 | TEST |  Take MCCXCII |
22:37 | TECHNO |  No idea if that waas the source of evil, but I think it was. |
22:37 | FIXED |  Positioning definition bug |
22:32 | TEST |  Take MCCXCI |
22:32 | DEBUG |  Extra lines |
22:29 | BUG |  Pushing and pulling not really working the way it should |
22:27 | TEST |  Take MCCXC |
22:27 | FIXED |  General fixes |
22:26 | TEST |  Take MCCLXXXIX |
22:26 | FIXED |  Syntax error |
22:26 | TEST |  Take MCCLXXXVIII |
22:18 | SCYNDI |  Playing linkup |
22:17 | C++ |   Playing API |
22:13 | TEST |  Take MCCLXXXVII |
22:13 | FIXED |  Syntax error |
22:10 | TEST |  Take MCCLXXXVI |
22:10 | DONE |  expansions to music |
21:54 | TEST |  Take MCCLXXXV |
21:54 | LINK |  Dirty link |
21:51 | TEST |  Take MCCLXXXIV |
21:51 | REMOVED |  "end" without any reason |
21:41 | TEST |  Take MCCLXXXIII |
21:40 | SCRIPT |  Music reset after battle |
20:02 | SYSTEM |  Audio is in order! |
20:00 | SYSTEM |  Take MCCLXXXII |
20:00 | SYSTEM |  And now to check if the audio works! |
20:00 | SYSTEM |  Restart complete |
19:56 | SYSTEM |  Rebooting |
19:56 | STATUS |  And this is as far as I could go without audio. |
19:50 | TEST |  Take MCCLXXXI |
19:50 | COSMETIC |  Sped up the victory sequence once more |
19:49 | FIXED |  What the actual freaking fuck? |
19:45 | TEST |  Take MCCLXXX |
19:45 | VOID |  Oh well! |
19:43 | TEST |  Take MCCLXXIX |
19:43 | COSMETIC |  Sped the appearance up |
19:43 | FIXED |  Color issue on "You Win" |
19:42 | VOID |  Conflicts between later batters and the garbage collector are inevitable, so I will have to release the old data manually |
19:37 | TEST |  Take MCCLXXVIII |
19:37 | FIXED |  I think I got the little bastard |
19:35 | VISUALSTUDIO |  Take MCCLXXVII |
19:35 | DEBUG |  Extra debug lines added and let's see what that will do |
19:33 | INVESTIGATION |  It will be hard to determine why this happens, since I see nothing which could cause that. |
19:32 | DEBUG |  It is as I feared. A stack overflow. |
19:30 | VISUALSTUDIO |  Take MCCLXXVI |
19:30 | TEST |  Take MCCLXXV |
19:30 | TECHNO |  Nothing really shows that could be a stack overflow, so the best I can do is run the next test in VS and hopefully I can see more. |
19:28 | TECHNO |  That's either a very serious memory violation or a stack overflow. The latter is most likely and extremely hard to debug |
19:28 | FAILURE |  Total crash |
19:24 | TEST |  Take MCCLXXIV |
19:24 | FIXED |  Dang! I am really beginning to suffer from amnesia? |
19:21 | TEST |  Take MCCLXXIII |
19:21 | FIXED |  Var typo |
19:19 | TEST |  Take MCCLXXII |
19:19 | FIXED |  Code typo |
19:14 | TEST |  Take MCCLXXI |
19:14 | SCRIPT |  Victory cycle |
19:10 | SCYNDI |  Workout |
19:09 | FIXED |  Code typo |
19:08 | C++ |  KillChar API |
18:24 | FAILURE |  Since the audio stopped working for no reason (not the first time this happens to me), I may need a restart, but let's first get the visual crap to work.... |
18:07 | MUSIC |  The same victory tune as used in The Fairy Tale will be used. |
18:07 | ART |   End of combat banners |
17:54 | JUDGMENT |  This will have to do.... For now. |
17:51 | TEST |  Take MCCLXX |
17:51 | COSMETIC |  Speed up |
17:50 | FIXED |  Disappearance of enemy affected background |
17:47 | TEST |  Take MCCLXIX |
17:47 | COSMETIC |  And sped things up |
17:47 | C++ |  Needs a recompile |
17:47 | FIXED |  Scale bug in SCI |
17:42 | TEST |  Take MCCLXVIII |
17:42 | COSMETIC |  Sped up the process |
17:41 | FIXED |  That's better |
17:39 | TEST |  Take MCCLXVII |
17:39 | FIXED |  Now then? |
17:36 | TEST |  Take MCCLXVI |
17:36 | FIXED |  I think I know what's wrong |
17:34 | TEST |  Take MCCLXV |
17:34 | DEBUG |  Immediate vanish on kill |
17:29 | TEST |  Take MCCLXIV |
17:29 | FIXED |  Illegal IAA call? |
17:25 | TEST |  Take MCCLXIII |
17:25 | VOID |  ? |
17:20 | TEST |  Take MCCLXII |
17:20 | DEBUG |  I need to sort this out |
17:19 | HUH |  I don't know what the system is playing at, but I don't see what I have to see |
17:14 | TEST |  Take MCCLXI |
17:14 | VOID |  Something is really wrong with the field and method recognition inside method code |
17:11 | TEST |  Take MCCLX |
17:11 | FIXED |  Code typo DeLuxe! |
17:09 | TEST |  Take MCCLIX |
17:09 | FIXED |  Code typo |
17:00 | TEST |  Take MCCLVIII |
16:40 | SCRIPT |  Money drops |
16:40 | SCRIPT |  Item drops |
16:38 | SCRIPT |  Enemies disappearing as soon as you kill them |
15:54 | TEST |  Take MCCLVII |
15:54 | DONE |  Dead foes should no longer be selectable when selecting a target |
15:45 | TEST |  Take MCCLVI |
15:45 | STUPIDITY |  No return instruction! Doh! |
15:44 | MYSTERY |  Now this is odd... The system does acknowledge individuals to be dead and thus as defeated, but not the team as awhole |
15:42 | FAILURE |  I do not know why, but for some reason the audio doesn't work anymore. |
15:41 | TEST |  Take MCCLV |
15:41 | STUPIDITY |  Trying to fix the wrong code |
15:37 | TEST |  Take MCCLIV |
15:37 | VOID |  ??? |
15:30 | TEST |  Take MCCLIII |
15:30 | FIXED |  Required linkup |
15:27 | TEST |  Take MCCLII |
15:27 | DEBUG |  Some debug lines to help me in the upcoming course. |
15:18 | NOTE |  Winning a fight will (for now) crash the game. |
15:18 | SCRIPT |   Check for victory or defeat |
15:07 | SCRIPT |  "Defeated" scanups |
13:41 | CONFIRMED |  At least THAT works |
13:38 | TEST |  Take MCCLI |
13:38 | FIXED |  Audio issue not fixed, but at least the diamond color issue is |
13:08 | TEST |  Take MCCL |
13:08 | DEBUG |  Extra debug line to see why audio doesn't play |
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