Title
Github Itch.io

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13:29TEST
TEST Take MMMCXXXV
13:29FIXED
FIXED Missing link to compiled data loader
13:29TEST
TEST Take MMMCXXXIV
13:29C++
C++Adapted
13:23STATUS
STATUS Next patient: RENC
13:22STATUS
STATUS My cat is now bothering me, though
13:22JUDGMENT
JUDGMENT And it's definitely faster too
13:20CONFIRMED
CONFIRMEDAs far as I can check that appears to be alright!
13:20TEST
TEST Take MMMCXXXIII
13:20C++
C++Compass data generator adapted
13:19CONFIRMED
CONFIRMEDStuff appears to be in order as far as I can currently check
13:09TEST
TEST Take MMMCXXXII
13:09GENERATION
GENERATIONAnd data generation
13:09FIXED
FIXED Aziella A few tiny things were not yet in order... No big deal, but it requires another take
13:09C++
C++Take MMMCXXXI
12:54C++
C++Compiling
12:54C++
C++Adapted the SCI runtimer
12:50CONFIRMED
CONFIRMEDWell, everything seems to be in working order, so far....
12:48TEST
TEST Take MMMCXXX
12:48GENERATION
GENERATIONAnd generate tons of new data required for the new setup in the process
12:48C++
C++Let's see if that works
12:47C++
C++I've adapted the mapaction tool
11:49NOTE
NOTE The fact that this may be the easy road, doesn't mean this won't be a lot of work. Loads of stuff will have to be reconfigured... Easy, but loads of work.... So this operation ain't over yet.
11:47TECHNO
TECHNO Of course, for me it's not thinking out what the best course of action will be...

I can, try to put the compiler in the builder, but I wonder if that is the right way to go. The way the builder has been set up may cause me a bit of a problem here. The easier way to go might well be to to allow the editor to directly export into compiled form upon saving maps, but to only load the raw ones. Changing the editor for this purpose really seems the easier way to go.

Making SCI support this will have to be done anyway, and I've already set up things within Kthura that should make that part of the process very easy, actually.

11:43JUDGMENT
JUDGMENT So all in all setting this compiler up was definitely not a waste of time!
11:43TECHNO
TECHNO Ankie van 't Grunnersven Now raw Kthura maps are easy to manipulate in case some corrupted data gets in here, that is harder (if not impossible) with compiled Kthura data, so that means the raw Kthura maps are, as far as development is concerned the better option, yet for release the compiled maps will definitely be the better option.
11:40CONFIRMED
CONFIRMEDNot only it works, but it's DEFINITELY faster than loading a raw Kthura map, which also confirms that it's likely the raw Kthura code parser where the evil lies.
11:39TEST
TEST Take MMMCXXIX
11:39C++
C++Now to test loading compiled Kthura maps
10:59FIXED
FIXED Dictionary read error
10:06C++
C++Well conditional compiling can sometimes make debugging easier, eh?
10:00FIXED
FIXED I think I found the little bugger!
9:53INVESTIGATION
INVESTIGATION Why?
9:53BUG
BUG The Recognizer doesn't see the existence of the dictionary
9:53KTHURA
KTHURABesje Testing the compiled Kthura Code Loader
1:19STATUS
STATUS Though I'm afraid the actual testing comes later
1:18KTHURA
KTHURACode that should read compiled Kthura code should now work
- = 17 Jul 2024 = -
20:46ALPHA
ALPHA Update
20:40COSMETIC
COSMETIC Scyndi As this is just cosmetic I ain't gonna throw in a new take for that one
20:40FIXED
FIXED Wrong compass data
20:33TEST
TEST Take MMMCXXVIII
20:33FIXED
FIXED Script linkup
20:23TEST
TEST Take MMMCXXVII
20:23FIXED
FIXED Appel That should be fixed now
20:16BUG
BUG Little tag issue
20:14TECHNO
TECHNO If not, I need to sort out if a splitup can help... Now now I'll have to leave it at this....
20:12NOTE
NOTE Yeah, I know that the Holy Forest takes a crapload of loading time. For now there's nothing I can do about that... I hope that the Kthura compiler can help on that later.
20:08TEST
TEST Take MMMCXXVI
20:08CONFIG
CONFIGEncounter config
19:47GENERATION
GENERATIONMapAction data will now automatically regenerate all data too. It doesn't need to, but all it knows is that (nearly) all map files have been changed, so it will start regenerating data. Oh well, a complete refresh never hurts... I only takes TIME.
19:35FIXED
FIXED ??? Tag detection on origin not right?
19:31MAPSCRIPT
MAPSCRIPTMusic change upon entering the final room
18:22GENERATION
GENERATIONRosetta As a result of the present operations the entire compass table for the entire game must be regenerated. Luckily the compass data generator should pick that up automatically.
18:21KTHURA
KTHURAAnd the origin call can also be done now
18:20NOTE
NOTE The altar that is supposed to go here is yet still missing. All in due time
18:20MAP
MAP 006 Basis
18:20KTHURA
KTHURAThis can make more maps have that detail that morons will fall over covered
18:19KTHURA
KTHURACopied a part to make the transfer better from 005 to 006
18:14KTHURA
KTHURAPortion copyer
17:21NOTE
NOTE I'm not gonna fix those maps for 1 pixel... If it really leads to annoying situations in full game tests, I will see if I can sort it out
15:12FIXED
FIXED 1 pixel short
15:12KTHURA
KTHURASayonara, 80th Elf of the First Generation A little more workout
14:18KTHURA
KTHURANow this was just easy to implement, but not my main thing,
13:36WARNING
WARNING Luna Important warning

This operation WILL invalidate some older savegames depending on the location where the savegame was made.

Particularly in the first half of Kokonora Forest, the savegames WILL be useless!

13:34CONFIRMED
CONFIRMEDIt APPEARS to be working
13:32INVESTIGATION
INVESTIGATION I need to look if that all went the way it should
13:32KTHURA
KTHURAA first origin correction has been performed
13:30KTHURA
KTHURASet up origin correction! This can save RAM usage on the blockmap, but also strange blockmap behavior due to objects being in negative numbers
13:18SITE
SITE Added tag WARNING
11:58KTHURA
KTHURAA few enhancements to my Kthura tools are needed, so let's do that now... It will also save me a lot of trouble on future projects.
7:48CONFIRMED
CONFIRMEDKrandar, son of Gandophar And the listen test confirms a succesful import
7:47TEST
TEST Take MMMCXXV
7:47MUSIC
MUSIC But a listen test will have to confirm everything
7:47CONFIRMED
CONFIRMEDWell at least my WOLF tool picks it up
7:45FIXED
FIXED I think I see why
7:45FAILURE
FAILURE But apparently that failed, eh?
7:45LINK
LINK Linked to the stong through JQL
7:44MUSIC
MUSIC Imported "Chanson d'église" by Wicky77
0:31STATUS
STATUS No time to work on the game today. I hope I can do some work tomorrow!
- = 14 Jul 2024 = -
10:01CONFIRMED
CONFIRMEDMarata The rest appears to be just fine
10:00VOID
VOID THAT should take care of the evil bugger
9:59BUG
BUG Blockmap issue found
9:52TEST
TEST Take MMMCXXIV
9:51MAP
MAP Area 005
9:51FAILURE
FAILURE Hardware issues.... I suppose they're fixed now
0:04OFFTOPIC
Sooo true!

0:04SITE
SITE Added tag OFFTOPIC
0:02STATUS
STATUS Later!
0:01FIXED
FIXED That's been fixed, but that doesn't need an extra test
- = 13 Jul 2024 = -
23:52COSMETIC
COSMETIC There's still one tiny issue to take care off, but the technical part is okay now
23:46TEST
TEST Feenalaria Francis Take MMMCXXIII
23:46FIXED
FIXED And I fixed a missing exit spot
23:46VOID
VOID I think I took care of things in this department
23:44INVESTIGATION
INVESTIGATION Let's check it out
23:44BUG
BUG Apparently there's a blockmap issue.
23:39TEST
TEST Take MMMCXXII
23:39NOTE
NOTE RENC not yet configured, but that's on purpose. This way I can test things in a more relaxed manner without having to worry about encounters
23:35MAP
MAP Area 004
16:14STATUS
STATUS So far.... so good!
16:06TEST
TEST Fandalora Take MMMCXXI
16:06FIXED
FIXED Indeed there were a few configuration issues, which have by now beeen fixed
16:04JUDGMENT
JUDGMENT Things do not yet seem to be fully right
15:50TEST
TEST Take MMMCXX
15:50STATUS
STATUS And now to test the first half of the Holy Forest which is now completed. When this works (I don't see why not) the second half can be developed.
15:44LINK
LINK That should add these enemies as random encounters to the Holy Forest now
15:44CONFIG
CONFIGMap configuration
15:43FOE
FOE Highwayman (Neonor) (should be the same as all highwaymen except for the graphics. Halflings and centaurs here. Some Gnome highwaymen may be added in some places on the Tinker-Island.
0:07CONFIRMED
CONFIRMEDThat all appears to be working!
0:06TEST
TEST Irravonia Take MMMCXIX
0:06NOTE
NOTE Doesn't justify an actual test, but the next take is to see if MapAction and Compass won't throw any errors
0:06STATUS
STATUS I hope I can add the random encounters tomorrow
0:05NOTE
NOTE Just a savegame area
0:05MAP
MAP Area 003
- = 12 Jul 2024 = -
23:00TEST
TEST Take MMMCXVIII
23:00ENHANCEMENT
ENHANCEMENT A few hint markers
22:50FIXED
FIXED Myrah Scyndi pole out of range
22:50FIXED
FIXED Blockmap Not properly closed
22:47INVESTIGATION
INVESTIGATION Jake Jeroen on da case!
22:46BUG
BUG That's not right!
22:46TEST
TEST Take MMMCXVII
22:46MAPSCRIPT
MAPSCRIPTRemoval script for "TarBar"
22:35MAP
MAP Area 002
22:21STATUS
STATUS Alas very little time I had today... Oh well...
13:29STATUS
STATUS I have some other stuff to attend to first today, I hope I can work out the Holy Forest a bit more later today.
13:28CLEANUP
CLEANUP Well that's 1 TB removed from that device
- = 11 Jul 2024 = -
15:42CLEANUP
CLEANUP Well a lot of cleanup has been done.... Tons of space freed.... Whoohhooooo!
11:48NOTE
NOTE Tai This did not really threaten Luna's Father, but as the cleanup operation is really taking the best of my CPU, it may slow things down.... A LITTLE!
11:48CLEANUP
CLEANUP I had to start a giant cleanup operation. One of my devices is getting a space shortage
11:47SITE
SITE Added tag CLEANUP
9:37CONFIRMED
CONFIRMEDAT LAST!
9:35TEST
TEST Take MMMCXVI
9:35FIXED
FIXED I hope
9:34COCKROACH
COCKROACH One of the guards in the forest is still not very cooperative
9:31TEST
TEST Take MMMCXV
9:31VOID
VOID ????
9:30HUH
HUHMarrilona Da fuck?
9:28TEST
TEST Take MMMCXIV
9:26FIXED
FIXED Bad scenario linkups
9:17TEST
TEST Take MMMCXIII
9:16INVESTIGATION
INVESTIGATION Okay, nothing wrong?
9:05HUH
HUHBesje I do need to sort a few things out here
9:03TEST
TEST Take MMMCXII
9:03FIXED
FIXED A few missing exit spots
9:03LINK
LINK Link 001 back to 000 (it must be there)
9:03SCENARIO
SCENARIO Rachel NPC Ankie in forest
8:54JUDGMENT
JUDGMENT Close, but no cigar!
8:54TEST
TEST Take MMMCXI
8:51TEST
TEST Take MMMCX
8:51MAP
MAP Area 001
8:51BITBUCKET
BITBUCKET And here too
8:50GITHUB
GITHUBBut all should be pushed now!
8:50FAILURE
FAILURE Sorry for the delay
- = 10 Jul 2024 = -
17:43STATUS
STATUS And later I'll get into the dungeon itself.
17:43GITHUB
GITHUBAziella Standby, the new junk is about to be pushed
17:43UPDATED
UPDATED vUpdate
17:42NOTE
NOTE All else appears to be working
17:42VOID
VOID Part of scenario invisble
17:39TEST
TEST Take MMMCIX
17:39FIXED
FIXED This time?
17:39COCKROACH
COCKROACH The old data persisted somehow
17:37TEST
TEST Take MMMCVIII
17:37FIXED
FIXED That should do the trick!
17:34INVESTIGATION
INVESTIGATION Scyndi Yeah, the reference to the music file is busted... Lemme try to sort that one out!
17:32INVESTIGATION
INVESTIGATION Why?
17:32HUH
HUHMusic is acting up on me
17:29CONFIRMED
CONFIRMEDAppel At least the game builds now
17:26TEST
TEST Take MMMCVII
17:26FIXED
FIXED Another missing link
17:16TEST
TEST Take MMMCVI
17:16FIXED
FIXED Needed linkup to Sys
17:15FIXED
FIXED Script header typo
17:13TEST
TEST Luna Take MMMCV
17:13CONFIG
CONFIGTreasure data
17:11GENERATION
GENERATIONMinimal Action data
17:10GENERATION
GENERATIONCompass data
17:09CONFIG
CONFIGBasis for RENC, but that's merely because some data has to exist. Random encounters do not yet work here.
17:00ART
ARTWelcome banner Holy Forest
17:00SCENARIO
SCENARIO Welcome to the Holy Forest
17:00MAP
MAP Base for the Holy Forest
12:39TEST
TEST Take MMMCIV
12:38FIXED
FIXED Francis Tag error
12:32TEST
TEST Take MMMCIII
12:32MAPSCRIPT
MAPSCRIPTThings set right here too
12:32LINK
LINK Linked to the medal system
12:11ACHIEVEMENT
ACHIEVEMENT A centaur is a centaur, of course, of course!
12:06SCENARIO
SCENARIO More for the king
- = 9 Jul 2024 = -
22:41TEST
TEST Take MMMCII
22:41ART
ARTEquus "welcome" banner
14:10TEST
TEST Take MMMCI
14:10FIXED
FIXED Myrah Missing scenario linkup???
14:08TEST
TEST Rosetta Take MMMC
14:08STUPIDITY
STUPIDITY False startup
14:08TEST
TEST Take MMMXCIX
14:05SCRIPT
SCRIPTA few enhancement to the Pop library set up for this game
14:04MAPSCRIPT
MAPSCRIPTBasis
14:03SCENARIO
SCENARIO Base scenario
13:51MAP
MAP King Cheval
13:51ART
ARTKing Cheval
- = 8 Jul 2024 = -
20:49TEST
TEST Take MMMXCVIII
20:49MAP
MAP Placed in map
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(c) Jeroen P. Broks