| Github | Itch.io |
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| 13:29 | TEST | |
| 13:29 | FIXED | |
| 13:29 | TEST | |
| 13:29 | C++ | |
| 13:23 | STATUS | |
| 13:22 | STATUS | |
| 13:22 | JUDGMENT | |
| 13:20 | CONFIRMED | As far as I can check that appears to be alright! |
| 13:20 | TEST | |
| 13:20 | C++ | |
| 13:19 | CONFIRMED | Stuff appears to be in order as far as I can currently check |
| 13:09 | TEST | |
| 13:09 | GENERATION | |
| 13:09 | FIXED | A few tiny things were not yet in order... No big deal, but it requires another take |
| 13:09 | C++ | |
| 12:54 | C++ | |
| 12:54 | C++ | |
| 12:50 | CONFIRMED | Well, everything seems to be in working order, so far.... |
| 12:48 | TEST | |
| 12:48 | GENERATION | |
| 12:48 | C++ | |
| 12:47 | C++ | |
| 11:49 | NOTE | |
| 11:47 | TECHNO | I can, try to put the compiler in the builder, but I wonder if that is the right way to go. The way the builder has been set up may cause me a bit of a problem here. The easier way to go might well be to to allow the editor to directly export into compiled form upon saving maps, but to only load the raw ones. Changing the editor for this purpose really seems the easier way to go. Making SCI support this will have to be done anyway, and I've already set up things within Kthura that should make that part of the process very easy, actually. |
| 11:43 | JUDGMENT | |
| 11:43 | TECHNO | Now raw Kthura maps are easy to manipulate in case some corrupted data gets in here, that is harder (if not impossible) with compiled Kthura data, so that means the raw Kthura maps are, as far as development is concerned the better option, yet for release the compiled maps will definitely be the better option. |
| 11:40 | CONFIRMED | Not only it works, but it's DEFINITELY faster than loading a raw Kthura map, which also confirms that it's likely the raw Kthura code parser where the evil lies. |
| 11:39 | TEST | |
| 11:39 | C++ | |
| 10:59 | FIXED | |
| 10:06 | C++ | |
| 10:00 | FIXED | |
| 9:53 | INVESTIGATION | |
| 9:53 | BUG | |
| 9:53 | KTHURA | ![]() Testing the compiled Kthura Code Loader |
| 1:19 | STATUS | |
| 1:18 | KTHURA | Code that should read compiled Kthura code should now work |
| - = 17 Jul 2024 = - | ||
| 20:46 | ALPHA | |
| 20:40 | COSMETIC | As this is just cosmetic I ain't gonna throw in a new take for that one |
| 20:40 | FIXED | |
| 20:33 | TEST | |
| 20:33 | FIXED | |
| 20:23 | TEST | |
| 20:23 | FIXED | That should be fixed now |
| 20:16 | BUG | |
| 20:14 | TECHNO | |
| 20:12 | NOTE | |
| 20:08 | TEST | |
| 20:08 | CONFIG | |
| 19:47 | GENERATION | |
| 19:35 | FIXED | |
| 19:31 | MAPSCRIPT | Music change upon entering the final room |
| 18:22 | GENERATION | As a result of the present operations the entire compass table for the entire game must be regenerated. Luckily the compass data generator should pick that up automatically. |
| 18:21 | KTHURA | And the origin call can also be done now |
| 18:20 | NOTE | |
| 18:20 | MAP | |
| 18:20 | KTHURA | This can make more maps have that detail that morons will fall over covered |
| 18:19 | KTHURA | Copied a part to make the transfer better from 005 to 006 |
| 18:14 | KTHURA | Portion copyer |
| 17:21 | NOTE | |
| 15:12 | FIXED | |
| 15:12 | KTHURA | ![]() A little more workout |
| 14:18 | KTHURA | Now this was just easy to implement, but not my main thing, |
| 13:36 | WARNING | This operation WILL invalidate some older savegames depending on the location where the savegame was made. |
| 13:34 | CONFIRMED | It APPEARS to be working |
| 13:32 | INVESTIGATION | |
| 13:32 | KTHURA | A first origin correction has been performed |
| 13:30 | KTHURA | Set up origin correction! This can save RAM usage on the blockmap, but also strange blockmap behavior due to objects being in negative numbers |
| 13:18 | SITE | |
| 11:58 | KTHURA | A few enhancements to my Kthura tools are needed, so let's do that now... It will also save me a lot of trouble on future projects. |
| 7:48 | CONFIRMED | ![]() And the listen test confirms a succesful import |
| 7:47 | TEST | |
| 7:47 | MUSIC | |
| 7:47 | CONFIRMED | Well at least my WOLF tool picks it up |
| 7:45 | FIXED | |
| 7:45 | FAILURE | |
| 7:45 | LINK | |
| 7:44 | MUSIC | |
| 0:31 | STATUS | |
| - = 14 Jul 2024 = - | ||
| 10:01 | CONFIRMED | ![]() The rest appears to be just fine |
| 10:00 | VOID | |
| 9:59 | BUG | |
| 9:52 | TEST | |
| 9:51 | MAP | |
| 9:51 | FAILURE | |
| 0:04 | OFFTOPIC | Sooo true! |
| 0:04 | SITE | |
| 0:02 | STATUS | |
| 0:01 | FIXED | |
| - = 13 Jul 2024 = - | ||
| 23:52 | COSMETIC | |
| 23:46 | TEST | Take MMMCXXIII |
| 23:46 | FIXED | |
| 23:46 | VOID | |
| 23:44 | INVESTIGATION | |
| 23:44 | BUG | |
| 23:39 | TEST | |
| 23:39 | NOTE | |
| 23:35 | MAP | |
| 16:14 | STATUS | |
| 16:06 | TEST | Take MMMCXXI |
| 16:06 | FIXED | |
| 16:04 | JUDGMENT | |
| 15:50 | TEST | |
| 15:50 | STATUS | |
| 15:44 | LINK | |
| 15:44 | CONFIG | |
| 15:43 | FOE | |
| 0:07 | CONFIRMED | That all appears to be working! |
| 0:06 | TEST | |
| 0:06 | NOTE | |
| 0:06 | STATUS | |
| 0:05 | NOTE | |
| 0:05 | MAP | |
| - = 12 Jul 2024 = - | ||
| 23:00 | TEST | |
| 23:00 | ENHANCEMENT | |
| 22:50 | FIXED | Scyndi pole out of range |
| 22:50 | FIXED | |
| 22:47 | INVESTIGATION | Jeroen on da case! |
| 22:46 | BUG | |
| 22:46 | TEST | |
| 22:46 | MAPSCRIPT | Removal script for "TarBar" |
| 22:35 | MAP | |
| 22:21 | STATUS | |
| 13:29 | STATUS | |
| 13:28 | CLEANUP | |
| - = 11 Jul 2024 = - | ||
| 15:42 | CLEANUP | |
| 11:48 | NOTE | |
| 11:48 | CLEANUP | |
| 11:47 | SITE | |
| 9:37 | CONFIRMED | AT LAST! |
| 9:35 | TEST | |
| 9:35 | FIXED | |
| 9:34 | COCKROACH | |
| 9:31 | TEST | |
| 9:31 | VOID | |
| 9:30 | HUH | Da fuck? |
| 9:28 | TEST | |
| 9:26 | FIXED | |
| 9:17 | TEST | |
| 9:16 | INVESTIGATION | |
| 9:05 | HUH | I do need to sort a few things out here |
| 9:03 | TEST | |
| 9:03 | FIXED | |
| 9:03 | LINK | |
| 9:03 | SCENARIO | NPC Ankie in forest |
| 8:54 | JUDGMENT | |
| 8:54 | TEST | |
| 8:51 | TEST | |
| 8:51 | MAP | |
| 8:51 | BITBUCKET | |
| 8:50 | GITHUB | But all should be pushed now! |
| 8:50 | FAILURE | |
| - = 10 Jul 2024 = - | ||
| 17:43 | STATUS | |
| 17:43 | GITHUB | ![]() Standby, the new junk is about to be pushed |
| 17:43 | UPDATED | |
| 17:42 | NOTE | |
| 17:42 | VOID | |
| 17:39 | TEST | |
| 17:39 | FIXED | |
| 17:39 | COCKROACH | |
| 17:37 | TEST | |
| 17:37 | FIXED | |
| 17:34 | INVESTIGATION | Yeah, the reference to the music file is busted... Lemme try to sort that one out! |
| 17:32 | INVESTIGATION | |
| 17:32 | HUH | |
| 17:29 | CONFIRMED | ![]() At least the game builds now |
| 17:26 | TEST | |
| 17:26 | FIXED | |
| 17:16 | TEST | |
| 17:16 | FIXED | |
| 17:15 | FIXED | |
| 17:13 | TEST | |
| 17:13 | CONFIG | |
| 17:11 | GENERATION | |
| 17:10 | GENERATION | |
| 17:09 | CONFIG | |
| 17:00 | ART | |
| 17:00 | SCENARIO | |
| 17:00 | MAP | |
| 12:39 | TEST | |
| 12:38 | FIXED | Tag error |
| 12:32 | TEST | |
| 12:32 | MAPSCRIPT | Things set right here too |
| 12:32 | LINK | |
| 12:11 | ACHIEVEMENT | |
| 12:06 | SCENARIO | |
| - = 9 Jul 2024 = - | ||
| 22:41 | TEST | |
| 22:41 | ART | |
| 14:10 | TEST | |
| 14:10 | FIXED | Missing scenario linkup??? |
| 14:08 | TEST | Take MMMC |
| 14:08 | STUPIDITY | |
| 14:08 | TEST | |
| 14:05 | SCRIPT | |
| 14:04 | MAPSCRIPT | Basis |
| 14:03 | SCENARIO | |
| 13:51 | MAP | |
| 13:51 | ART | |
| - = 8 Jul 2024 = - | ||
| 20:49 | TEST | |
| 20:49 | MAP | |
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