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22:18 | DONE |  Brought in the protraits |
22:07 | CONFIRMED |  So far, so good! |
22:06 | TEST |  Take MMDLXXV |
22:06 | FIXED |  For-loop init error |
22:04 | TEST |  Take MMDLXXIV |
22:04 | FIXED |  But I see now how it could happen |
22:04 | BUG |  This error is a lue |
21:57 | TEST |  Take MMDLXXIII |
21:57 | FIXED |  Definition syntax error |
21:54 | TEST |  Take MMDLXXII |
21:54 | SCRIPT |  Menu switch routine should now show the names of all characters. The rest comes later |
21:33 | DONE |  VIT handler back rouw |
19:38 | TODO | |
19:36 | CONFIRMED |  Seems to work, alright! |
19:31 | TEST |  Take MMDLXXI |
19:31 | FIXED |  Scyndi's FP (Or of all back row members for that matter) |
19:28 | TEST |  Take MMDLXX |
19:27 | CHARACTER |  Scyndi can now also do "Zap!" (now one secret, Scyndi may roll one extra d8 for her zap where Myrah may not. That makes Scyndi's version a tiny bit stronger). |
18:47 | CONFIRMED |  Alright! |
18:46 | TEST |  Take MMDLXIX |
18:46 | CHARACTER |  For Scyndi |
18:45 | ABILITY |  Shine |
17:47 | CONFIRMED |  So far.... so good! |
17:41 | TEST |  Take MMDLXVIII |
17:41 | HUH |  Recover not yet exported? |
17:40 | TEST |  Take MMDLXVII |
17:40 | FUCKYOU |  Tag error |
17:39 | TEST |  Take MMDLXVI |
17:38 | FIXED |  Fixed it! 
|
17:37 | CONFIRMED |  Found it! |
17:36 | INVESTIGATION |  Indeed not loaded, but I think I know why it happens, though.... |
17:34 | TEST |  Take MMDLXV |
17:34 | FUCKYOU |  Missing #use |
17:32 | TEST |  Take MMDLXIV |
17:32 | DEBUG |  The log should with the lines I added confirm that |
17:32 | HUH |  For some reason a nil comes to a variable that HAS BEEN defined.... |
17:27 | TEST |  Take MMDLXIII |
17:27 | FIXED |  Code typo |
17:26 | TEST |  Take MMDLXII |
17:26 | CHARACTER |   These two abilities have been linked to Scyndi now, but more will follow |
17:26 | ABILITY |  Recover |
17:25 | ABILITY |  First Aid |
17:13 | ABILITY |  First Aid |
16:50 | CONFIRMED |  Void succesful and no further errors |
16:49 | TEST |  Take MMDLXI |
16:49 | VOID |  dafuck! |
16:49 | HUH |  dafuck! |
16:48 | TEST |  Take MMDLX |
16:48 | TECHNO |  Compile tests |
16:43 | DONE |  Switch has been added to PIMI but will not do anything yet. It has been set up to only be available when you have 4 characters or more in your party. |
16:26 | CHARACTER |  I've set up Scyndi's PIMI script |
16:16 | NOTE |  Now I'll need to activate all random NPCs (which I absolutely hate) and to make sure Scyndi can be used in combat and that will also require some workout |
16:11 | CONFIRMED |  And now stuff works. |
16:06 | TEST |  Take MMDLIX |
16:06 | HUH |  Did I forget the save and export the scenario data? |
16:03 | TEST |  Take MMDLVIII |
16:03 | FIXED |  Missing exitspot |
16:01 | TEST |  Take MMDLVII |
16:01 | MAPSCRIPT |  And Balandar should now be able to upgrade your weapons |
16:00 | MAPSCRIPT |  Entering and exiting the Blacksmith's shop should now be possible |
15:59 | REMINDER | |
15:54 | GENERATION |  A new generation is required due to that, though |
15:53 | FIXED |  Something went wrong in the generation, but that has been fixed now. |
15:52 | GENERATION |  Compass |
15:52 | SCENARIO |  Barlando |
15:50 | MAP |  Barlando Strongsword |
12:05 | STATUS |  More will be done later |
12:03 | CONFIRMED |  That al works |
11:55 | TEST |  Take MMDLVI |
11:55 | SCENARIO |  Shop |
11:55 | MAPSCRIPT |  Shop |
11:55 | MAP |  Shop |
11:09 | FAILURE |  Now I needed a GREAT reset.... Or let's say Kthura did 
|
11:07 | FAILURE |  Kthura is acting up on me. |
1:00 | NOTE |  And bitbucket will be taken care of later |
1:00 | GITHUB |  Updated |
0:54 | ALPHA |  Updated |
0:54 | BACKUP | Running |
0:51 | GENERATION |  Compass data |
0:51 | NOTE |  Trying to enter it will (for now) crash the game, though |
0:50 | MAP |  The house behind her will serve as the item shop |
0:50 | MAP |  Moved Flora a bit |
0:32 | TEST |  Take MMDLV |
0:31 | FUCKYOU |  Should have tagged differently |
0:29 | TEST |  Take MMDLIV |
0:29 | FIXED |  Extra #use line required (oh, bummer) |
0:23 | TEST |  Take MMDLIII |
0:22 | GENERATION |  Compass data |
0:20 | MAP |  Exiting and entering Scyndi's house should work now |
0:03 | TEST |  Take MMDLII |
0:03 | MAPSCRIPT |  Dernor |
- = 24 Dec 2023 = - |
23:07 | TEST |  Take MMDLI |
23:07 | DONE |  PFA setup |
22:53 | TEST |  Take MMDL |
22:53 | FIXED |  Syntax error |
22:53 | TEST |  Take MMDXLIX |
22:53 | DONE |  Link to menu or change leader |
22:52 | FIXED |  Color issue |
22:50 | TEST |  Take MMDXLVIII |
22:50 | FIXED |  Fuck you |
22:48 | TEST |  Take MMDXLVII |
22:48 | FORCE |  Let's force things then |
22:44 | TEST |  Take MMDXLVI |
22:44 | DONE |  Hovering done, and perhaps this also answers a few questions |
22:44 | BUG |  nothing happens |
22:32 | TEST |  Take MMDXLV |
22:32 | FIXED |  File referrence error (404) |
22:30 | TEST |  Take MMDXLIV |
22:30 | SCRIPT |  Mini portraits should now show, but they won't be clickable YET! |
22:06 | ART |  Mini portraits |
20:43 | SCREENSHOT | |
18:58 | TEST |  Take MMDXLIII |
18:58 | FIXED |  Missing #use |
18:56 | TEST |  Take MMDXLII |
18:56 | MAPSCRIPT |   Done! |
18:51 | SCENARIO |  Meet Scyndi |
18:01 | TEST |  Take MMDXLI |
18:01 | FUCKYOU |  AARG! |
17:59 | TEST |  Take MMDXL |
17:59 | VOID |  Whine |
17:59 | FUCKYOU |  Whine! |
17:57 | TEST |  Take MMDXXXIX |
17:56 | SPELLANI |  Spark |
17:48 | CONFIRMED |  Well at least all compiler errors appear to be accounted for, but what will happen next? |
17:47 | TEST |  Take MMDXXXVIII |
17:47 | FIXED |  Syntax error |
17:44 | TEST |  Take MMDXXXVII |
17:44 | FIXED |  antoher |
17:43 | TEST |  Take MMDXXXVI |
17:43 | FIXED |  Missing object instance refererrence |
17:40 | TEST |  Take MMDXXXV |
17:40 | MAPSCRIPT |  Kraken set up |
17:40 | BOSS |  Kraken |
17:33 | ABILITY |  Tsunami |
17:27 | SPELLANI |  Tsunami |
16:00 | STATUS |  Time for a break |
15:50 | FIXED |  Blockmap fix, but that won't justify another take |
15:44 | TEST |  Take MMDXXXIV |
15:44 | FIXED |  Linked list chain fix |
15:41 | TEST |  Take MMDXXXIII |
15:41 | FIXED |  Code typo x2 |
15:40 | TEST |  Take MMDXXXII |
15:40 | FIXED |  Extra #use required due to the last fix |
15:39 | TEST |  Take MMDXXXI |
15:39 | VOID |  Empty script for town. The game requires it after all |
15:38 | FIXED |  Fixes to initial data Scyndi |
15:32 | TEST |  Take MMDXXX |
15:32 | FIXED |  Party ref issue |
15:28 | TEST |  Take MMDXXIX |
15:28 | FIXED |  Missing #use |
15:27 | TEST |  Take MMDXXVIII |
15:27 | FIXED |  Ref error |
15:26 | TEST |  Take MMDXXVII |
15:11 | NOTE |  Although Scyndi already joins the party, it will not be possibe to access her in any way from the menu. The memory is adapted but the script is not yet compatible with 4 or more characters in the group, you know. |
15:10 | CONFIG |  The required configuration to make sure everything will chain through properly |
13:50 | NOTE |  As far as I can tell the scheduling works the way it should, though. |
13:50 | FIXED |  Object tag typo (did now only cause a cosmetic bug, but still a vital one). |
13:48 | TEST |  Take MMDXXVI |
13:48 | FIXED |  Well then? |
13:48 | HUH |  What the fuck was I doing? |
13:46 | TEST |  Take MMDXXV |
13:46 | COSMETIC |  Walking issue |
13:45 | FIXED |  Code typo |
13:44 | TEST |  Take MMDXXIV |
13:44 | FUCKYOU |  Void |
13:38 | TEST |  Take MMDXXIII |
13:38 | FIXED |  Missing #use |
13:34 | TEST |  Take MMDXXII |
13:34 | MAPSCRIPT |  Script done, but without the boss. The game will now crash when you complete all this (safety measure). |
13:20 | SCENARIO |  Post-Boss |
13:19 | SCENARIO |  Pre-Boss |
12:43 | NOTE |  This does (of course) mean that approaching the boss now WILL crash the game, as I still have to set up the entire boss event |
12:42 | MAP |  Boss activation zone |
12:25 | STATUS |  No errors popped up.... Good! |
12:24 | TEST |  Take MMDXXI |
12:24 | TECHNO |  And another few compilation tests (I hope it will only be one, but ya never know) |
11:59 | LINK |  Link up for mapscripts to use |
11:51 | LINK |  Linked to the Field Main Flow |
11:45 | STATUS |  All compiler errors accounted for. Now to link it all up properly |
11:44 | TEST |  Take MMDXX |
11:44 | FUCKYOU |  #use faulty |
11:43 | TEST |  Take MMDXIX |
11:43 | FIXED |  Missing links |
11:41 | TEST |  Take MMDXVIII |
11:41 | VOID |  Declaration bug in Scyndi. I really should find a good fix for that |
11:40 | TEST |  Take MMDXVII |
11:40 | TECHNO |  Compilation tests |
11:39 | SCRIPT |  Event scheduler |
10:30 | BOOST |  Skill experience on basic attacks |
0:53 | STATUS |  That will get me to work on that boss and its follow up events where the girls will find Rachel. Rachel will not join yet, but Scyndi will. |
0:51 | CONFIRMED |   Up to the point where the girls have to fight Kraken everything works |
0:37 | TEST |  Take MMDXVI |
0:36 | FIXED |  That has been fixed |
0:35 | BUG |  Frame bug when fire is used on multiple targets |
0:24 | TEST |  Take MMDXV |
0:24 | FIXED |  Syndi Syntax Error (although the error Scyndi gave does indicate a bug in Scyndi itself) |
0:22 | TEST |  Take MMDXIV |
0:22 | BOOST |  Extra skill experience when gaining a level |
0:22 | FIXED |  Ammonite statistic error |
0:12 | FIXED |  Arena mistake |
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