| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 |
| 11:47 | FIXED |  Label issues |
| 11:45 | BUG |  Double double toil and trouible! |
| 11:43 | TEST |  Take MMMCCCLXVIII |
| 11:43 | NOTE |  Trying to enter it will now crash the game, as the cave itself has not yet been implemented |
| 11:43 | MAP |  Access to the Magenta Cave |
| - = 9 Aug 2024 = - |
| 23:28 | ART |  I'll do the artwork for the Grand Gnome later... I'm tired now! |
| 23:27 | SCENARIO |  The Grand Nome |
| 20:07 | NERF |  A little nerf for completely the abandoned Highway (this was just insane) |
| 20:06 | STATUS |  And about time too! |
| 20:05 | CONFIRMED |  At least! It works! |
| 20:02 | TEST |  Take MMMCCCLXVII |
| 20:02 | VOID |  Adepted underlying C++ code in order to prevent this troble in the future |
| 20:00 | TEST |  Take MMMCCCLXVI |
| 20:00 | FIXED |  Imbecile |
| 19:59 | TEST |  Take MMMCCCLXV |
| 19:58 | FIXED |  Idiot! |
| 19:57 | TEST |  Take MMMCCCLXIV |
| 19:57 | HUH |  Da fuck? |
| 19:56 | TEST |  Take MMMCCCLXIII |
| 19:55 | VOID |  GRRR! |
| 19:54 | TEST |  Take MMMCCCLXII |
| 19:54 | FUCKYOU |  Syntax error |
| 19:53 | TEST |  Take MMMCCCLXI |
| 19:53 | VOID |  Lua hysteria |
| 19:51 | TEST |  Take MMMCCCLX |
| 19:51 | VOID |  Lua issue |
| 19:49 | TEST |  Take MMMCCCLIX |
| 19:49 | FUCKYOU |  404 |
| 19:47 | TEST |  Take MMMCCCLVIII |
| 19:47 | FIXED |  Syntax error |
| 19:46 | TEST |  Take MMMCCCLVII |
| 19:46 | STUPIDITY |  Missing instance reference |
| 19:45 | TEST |  Take MMMCCCLVI |
| 19:45 | VOID |  Sigh! |
| 19:44 | TEST |  Take MMMCCCLV |
| 19:44 | VOID |  Scyndi Declaration bug |
| 19:43 | TEST |  Take MMMCCCLIV |
| 19:43 | TECHNO |  Since only little maps use this, the #use clause for using cogs must be included in the MapScript |
| 19:42 | SCRIPT |  Cog movement |
| 14:18 | TEST |  Take MMMCCCLIII |
| 14:18 | VOID |  Layer issue |
| 14:16 | TEST |  Take MMMCCCLII |
| 14:16 | VOID |  File issue |
| 11:22 | TEST |  Take MMMCCCLI |
| 11:22 | MAP |  I've place a temporary exit spot on the map. Saving should not yet be done in Knutselstad as stuff may be on the move as I work things out! |
| 0:38 | VISUALSTUDIO |  Take MMMCCCL |
| 0:38 | FIXED |  Code typo |
| 0:18 | VISUALSTUDIO |  Take MMMCCCXLIX |
| 0:18 | FIXED |  Tag bug in the cog data builder |
| - = 8 Aug 2024 = - |
| 22:49 | VISUALSTUDIO |  Take MMMCCCXLVIII |
| 22:49 | MAP |  A small bit done for Knutselstad ... For now only to see if the Cogs data generator wors the way it should. |
| 22:48 | C++ |  MapAction can now detect Cogs, but will only save the data in maps containing them. |
| - = 6 Aug 2024 = - |
| 23:35 | TEST |  Take MMMCCCXLVII |
| 23:35 | FIXED |  Bonus issue |
| 23:26 | TEST |  Take MMMCCCXLVI |
| 23:26 | FIXED |  Knutselstad didn't unlock |
| 23:24 | TEST |  Take MMMCCCXLV |
| 23:24 | FUCKYOU |  Lua syntax... GRRR |
| 23:23 | TEST |  Take MMMCCCXLIV |
| 23:23 | FUCKYOU |  Reference issue |
| 23:21 | TEST |  Take MMMCCCXLIII |
| 23:21 | STUPIDITY |  Forgot to save the scenario |
| 23:14 | TEST |  Take MMMCCCXLII |
| 23:14 | STATUS |  Testing! |
| 23:13 | MAPSCRIPT |  End script |
| 23:03 | ACHIEVEMENT |  It's either my way or the highway |
| 18:36 | TEST |  Take MMMCCCXLI |
| 18:36 | FIXED |  Cosmetic bug on the arena |
| 18:23 | TEST |  Take MMMCCCXL |
| 18:23 | FIXED |  Target issue on Suicide |
| 18:20 | TEST |  Take MMMCCCXXXIX |
| 18:20 | FIXED |  Ref issue |
| 18:19 | TEST |  Take MMMCCCXXXVIII (Ignore, just setting the take counter right... At reset a few counts due to the big crash). |
| 18:19 | TEST |  Take MMMCCCXXXVII |
| 18:19 | HUH |  Building skilled? |
| 18:16 | TEST |  Take MMMCCCXXXVI |
| 18:16 | STATUS |  Well, except for the northern exit, that should settle things... right? |
| 18:16 | MAP |  Rendam encounters set |
| 18:14 | COSMETIC |  Basically just a copy of the Neonor version, only there they could appear as Centaurs or Halflings and on Thinker-Island they'll appear only as Gnomes |
| 18:13 | ART |  Highwayman Tinker-Island |
| 18:04 | FOE |  Slime Nurse |
| 18:04 | ABILITY |  Hipocreates |
| 17:48 | ARENA |  Highway |
| 17:45 | FOE |  Lemming |
| 17:38 | ABILITY |  Suicide |
| 17:37 | FAILURE |  System failure... Well computers USED to be reliable... |
| 9:14 | CONFIRMED |  It all works properly |
| 8:58 | TEST |  Take MMMCCCXXXVI |
| 8:58 | MAPSCRIPT |  Welcome to the highway |
| 8:31 | VOID |  Whine! |
| 8:22 | GENERATION |  Take MMMCCCXXXV |
| 8:22 | FIXED |  C++ parse issue |
| 8:22 | GENERATION |  Take MMMCCCXXXIV |
| 8:20 | DONE |  Traveler's Emblem |
| 8:11 | TEST |  Take MMMCCCXXXIII |
| 8:11 | FIXED |  Code Typo |
| 8:09 | TEST |  Take MMMCCCXXXII |
| 8:09 | LINK |  Southern exit linked to the world map |
| 8:06 | TEST |  Take MMMCCCXXXI |
| 8:06 | STUPIDITY |  Wrong savegame file |
| 8:05 | FIXED |  Another Kthura error |
| 8:03 | TEST |  Take MMMCCCXXX |
| 8:03 | FIXED |  Kthura error in generation |
| 8:01 | TEST |  Take MMMCCCXXIX |
| 8:01 | NOTE |  OIder saveganes of this area nat f*k up, as a result! |
| 8:00 | COSMETIC |  Line overflow more properly disguised |
| 8:00 | NERF |  Once more, a bit shorter |
| 1:13 | NOTE |  I also must note forget to deal with the lines at the bottom, as that looks ugly XD |
| 1:13 | NOTE |  I know I will have to make this shorter, as this is really too long, but at least it works... Well sort of |
| 0:58 | STATUS |  Well, I guess it was too optimistic to think it will all go well so quickly. |
| 0:58 | FUCKYOU |  One \n forgotten and a whole new take (with all the time it will take to recompile) will be required as a result... fuck off! |
| 0:50 | NOTE |  That sucks... I think the savespot tagging made the map "modified" again... Oh well, shit happens. |
| 0:36 | TEST |  Take MMMCCCXXVIII |
| 0:36 | TEST |  Time for the in-game test |
| 0:36 | CONFIRMED |   It will have to do... for now |
| 0:33 | KTHURA |  Take MMMCCCXXVII |
| 0:33 | FIXED |  Link zones had not proper size |
| 0:29 | KTHURA |  Take MMMCCCXXVI |
| 0:29 | FIXED |  No road sides |
| 0:28 | NERF |  A bit shorter |
| 0:19 | ART |  Welcome banner (hey, loading takes long enough, already). |
| 0:15 | SITE |  Yay, that "take" message with number 10,0000 -- I guess I talk too much. |
| 0:14 | KTHURA |  Take MMMCCCXXV |
| 0:12 | NOTE |  I'll have to use the Kthura editor to see the result.... Which is a lot of objects, so loading here MAY take along time.... Fortunately MapAction does compile everything, though. |
| 0:11 | C++ |  Basis done |
| - = 5 Aug 2024 = - |
| 19:24 | C++ |  Setting up a generator for the Gnome highway (this would be idiotic to do elseway, trust me). |
| 13:55 | TECHNO |  The highway will be generated. Lazy? Perhaps, but undoable otherwise! |
| 13:55 | STATUS |  Time to eat! I'm starving! |
| 13:54 | CONFIRMED |  So far so good! |
| 13:53 | TEST |  Take MMMCCCXXIV |
| 13:53 | FIXED |  Beach marked as a dungeon |
| 13:52 | TEST |  Take MMMCCCXXIII |
| 13:51 | MUSIC |  Closure by Eric Matyas will be the tune for both the Tinker Island Worldmap as well as the city of Knutselstad |
| 13:39 | CONFIRMED |  So far, stuff appears to be working |
| 13:29 | TEST |  Take MMMCCCXXII |
| 9:42 | LAZY |  This will just void me some future trouble as I *know* that will come, no matter what. |
| 9:42 | C++ |  A little work around on the Tinker Island tag |
| 9:40 | TEST |  Take MMMCCCXXI |
| 9:40 | STUPIDITY |  False start |
| 9:39 | TEST |  Take MMMCCCXX |
| 9:39 | LINK |  Linked Welcome event to the map |
| 9:38 | FIXED |  Oops! |
| 9:35 | TEST |  Take MMMCCCXIX |
| 9:34 | FIXED |  Jeroen didn't acknowledge to have spoken to Rachel before, even if he did |
| 9:33 | CONFIRMED |  At least stuff compiles now... Let's see about the rest. |
| 9:32 | TEST |  Take MMMCCCXVIII |
| 9:32 | FIXED |  Syntax error |
| 9:31 | TEST |  Take MMMCCCXVII |
| 9:31 | FIXED |  Misisng link to Rosetta x2 |
| 9:28 | TEST |  Take MMMCCCXVI |
| 9:28 | TEST |  Let's get ready to rumble |
| 9:28 | LINK |  And that should link her to the mapscript |
| 9:27 | FIXED |  Taken care of that |
| 9:27 | STUPIDITY |  Forgot to tag Chantal |
| 9:21 | LINK |  Two continetnts connteced now |
| 9:20 | LINK |  Linking exit spots |
| 9:15 | MAPSCRIPT |  Arrival on Tinker-Island |
| 9:01 | MAP |  Tinker-Island beach |
| - = 4 Aug 2024 = - |
| 19:29 | NOTE |  This has NOT yet been linked to the NPC on the map |
| 19:29 | SCENARIO |  Jeroen -- Complete |
| 19:19 | SCENARIO |  Jeroen... well for a part |
| 0:04 | STATUS |  Gonna work this out some other time, though. |
| - = 3 Aug 2024 = - |
| 22:18 | NOTE |  Trying to speak to Jeroen now, will crash the game. Neither the scenario nor the scripts have been written yet,after all. |
| 22:18 | MAP |  Jeroen |
| 22:14 | ART |   Jeroen |
| - = 2 Aug 2024 = - |
| 18:40 | CONFIRMED |  Well that works the way it should. Good! |
| 18:37 | TEST |  Take MMMCCCXV |
| 18:36 | MAP |  Jürgen |
| 12:00 | CONFIRMED |  That all works! Yay! |
| 11:54 | TEST |  Take MMMCCCXIV |
| 11:54 | FIXED |  Missing ref |
| 11:50 | TEST |  Take MMMCCCXIII |
| 11:50 | FIXED |  Linkup error |
| 11:50 | FIXED |  Forgot to tag Sepia |
| 11:46 | TEST |  Take MMMCCCXII |
| 10:55 | MAP |  Sepia and Tinka put on the map |
| 10:52 | SCENARIO |  Sepia |
| 10:52 | SCENARIO |  Tinka |
| 10:52 | ART |  Sepia |
| 10:51 | ART |  Tinka |
| - = 1 Aug 2024 = - |
| 23:51 | STATUS |  Next stop will be to add the NPCs, and the foreman will be the one to let you to the Tinker Island, where the final chapter of the game will start. |
| 23:50 | CONFIRMED |  Well, at least now things are alright |
| 23:48 | TEST |  Take MMMCCCXI |
| 23:48 | FIXED |  Blockmap issue |
| 23:44 | TEST |  Take MMMCCCX |
| 23:44 | FIXED |  Worldmap reference error |
| 23:41 | TEST |  Take MMMCCCIX |
| 23:41 | MAPSCRIPT |  Added empty mapscript. It had to exist, but there's doesn't have to be anything in it. |
| 23:35 | TEST |  Take MMMCCCVIII |
| 23:34 | NOTE |  The NPCs are still missing. I still need to draw them, and that will take time! |
| 23:34 | MAP |  Basis for Grovkon's Bay has been set up |
| 23:08 | MUSIC |  Steampunk Garage by Alfred Grupstra (Pixabay) will sound at Gruvkon Bay |
| 22:44 | TEST |  Take MMMCCCVII |
| 22:44 | VOID |  Trouble unlocking Grovkon's Bay |
| 22:37 | TEST |  Take MMMCCCVI |
| 22:37 | TECHNO |  By the way the object removal system works, savegames made before the fix should even be able to get the sprite removed anyway. |
| 22:37 | COSMETIC |  This is solely a cosmetic bug as the boss will count as defeated so it won't attack you again. |
| 22:36 | FIXED |  Boss sprite didn't appear from map |
| 22:25 | TEST |  Take MMMCCCV |
| 22:25 | VOID |  Target issue??? |
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