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18:51 | COSMETIC |  Slower? |
18:49 | TEST |  Take MMDCCCV |
18:49 | COSMETIC |  A slot down on sailing the Styx? |
18:49 | C++ |  Rebuild |
18:49 | C++ |  Sleep |
18:46 | TEST |  Take MMDCCCIV |
18:45 | FUCKYOU |  .Obj. |
18:44 | TEST |  Take MMDCCCIII |
18:44 | FIXED |  Code typo |
18:37 | TEST |  Take MMDCCCII |
18:36 | MAPSCRIPT |  Charon should now bring you across the Styx |
18:23 | TEST |  Take MMDCCCI |
18:23 | DEBUG |  So let's now do a real cash check for Charon |
18:23 | CONFIRMED |  It was indeed a lie. For some reason the SCI engine did not compile before |
18:21 | VISUALSTUDIO |  Take MMDCCC |
18:21 | VISUALSTUDIO |  Let's make sure a recompile of SCI was performed, but testing in VS |
18:21 | MYSTERY |  The computer seems to to lie... All data I have points that out |
18:17 | TEST |  Take MMDCCXCIX |
18:17 | FIXED |  Syntax error |
18:16 | TEST |  Take MMDCCXCVIII |
18:16 | FIXED |  #use missing |
18:15 | TEST |  Take MMDCCXCVII |
18:15 | DEBUG |  In order to make sure this messagebox works, I will force Charon to reject payment reguardless if you had enough or not |
18:12 | C++ |  Required me to add a MessageBox funftion |
18:11 | MAPSCRIPT |   Basis for Charon |
17:39 | STUDY |  Take MMDCCXCVI |
17:39 | STUDY |  I must do a study take. The error I will enforce will provide me the information I need |
17:39 | SCENARIO |  Charon |
17:34 | MAPSCRIPT |  Costs for Charon calculated |
- = 5 Jan 2024 = - |
17:05 | FIXED |  Lost soul too big |
0:27 | TEST |  Take MMDCCXCV |
0:27 | FIXED |  Crashes on Valkyrie |
0:21 | TEST |  Take MMDCCXCIV |
0:21 | VOID |  Dir issue |
0:17 | TEST |  Take MMDCCXCIII |
0:17 | STATUS |  Underworld playable until you meet Charon |
0:16 | MAP |  Renc set in underworld |
0:12 | ARENA |  Underworld |
0:03 | FOE |  Valkyrie |
0:03 | FOE |  Lost Soul |
0:03 | FOE |  Cadaver |
- = 4 Jan 2024 = - |
19:00 | BITBUCKET |  Updated |
18:22 | GITHUB |  Updated |
17:57 | MAPSCRIPT |  Link back to Naked Rocks from the Underworld |
17:52 | TEST |  Take MMDCCXCII |
17:52 | VOID |  Boss temp data. True boss data comes later |
17:49 | TEST |  Take MMDCCXCI |
17:49 | VOID |  Need of a mapscript (actual script comes later) |
17:48 | TEST |  Take MMDCCXC |
17:48 | FIXED |  But caused a crash |
17:47 | CONFIRMED |  Portal opens |
17:46 | TEST |  Take MMDCCLXXXIX |
17:46 | FIXED |  Underworld would not open when it should |
17:40 | TEST |  Take MMDCCLXXXVIII |
17:40 | FIXED |  Missing unpop |
17:39 | CONFIRMED |  THAT appears to straighten out things. |
17:35 | TEST |  Take MMDCCLXXXVII |
17:35 | FORCE |  Let's force this to be voided or else we ain't gonna get ANYWHERE at all! |
17:35 | VOID |  Fuck you |
17:29 | COCKROACH |  Persistent... aren't we? |
17:27 | TEST |  Take MMDCCLXXXVI |
17:27 | FUCKYOU |  syntax error |
17:25 | TEST |  Take MMDCCLXXXV |
17:24 | VOID |  Let's see what will happen now |
16:57 | TEST |  Take MMDCCLXXXIV (Nice to have Butterly and Little Scorpion together on one entry) :) |
16:57 | FUCKYOU |  This is no longer possible. I've edded some debug code into the engine to see why this fucking fuckshit still keeps haunting me. |
16:53 | TEST |  Take MMDCCLXXXIII |
16:52 | VOID |  A cosmetic issue on Scyndi in her house |
16:52 | C++ |  Let's compile the engine once more |
16:48 | TEST |  Take MMDCCLXXXII |
16:48 | FIXED |  Arg thingy |
16:28 | TEST |  Take MMDCCLXXXI |
16:28 | NOTE |  The system will note that Scyndi learned the force ability "Vitalize" and it should even be visible in her force menu when you select "Force" in her combat menu. However the force itself has NOT yet been scripted. |
16:21 | LINK |  Linked the events to each other. |
16:20 | MAPSCRIPT |  Rachel post tower |
14:16 | MAP |  A record for Gagolton forest, but that is only for linking purposes now as I have other things to take care of first. |
13:41 | STATUS |  the scripts come later, though, I first gotta take care of a few other things. Plus I am suffering from a slight headache. |
13:40 | SCENARIO |  Back to Rachel |
12:47 | CONFIRMED |  So far, so good |
12:46 | CONFIRMED |  That indeed seems to be it. |
12:43 | TEST |  Take MMDCCLXXX |
12:43 | HUH |  Scenario not saved an exported ??? |
12:42 | TEST |  Take MMDCCLXXIX |
12:42 | MAPSCRIPT |  Herb event set up, but is not yet entirely complete. |
10:33 | TEST |  Take MMDCCLXXVIII |
10:33 | NOTE |  Trying to get close to the herbs WILL for now crash the game, as the event it calls to has not yet been scripted |
10:33 | MAP |  The top has been designed |
0:11 | ALPHA |  Area 100 can be entered although I've not yet set up Flora's garden there yet, nor will the game count the game as completed (yet). I can't do this all in once, you know. |
0:11 | ALPHA |  The game is plabyable until the defeat of the Death Angel. |
0:09 | CONFIRMED |   At last! |
0:02 | FIXED |  I really HOPE I fixed the cause of all misery, but later tests will have to confirm it |
0:00 | TEST |  Take MMDCCLXXVII |
0:00 | FUCKYOU |  Void cockroach! I will really have to sort this out, but having to kill a boss for it time after time again, even with cheating simply ain't worth it! |
- = 3 Jan 2024 = - |
23:51 | TEST |  Take MMDCCLXXVI |
23:51 | DEBUG |  I've set in a cheat as having to fight that boss over and over again just because of a FONT COCKROACH is getting on my nerves |
23:48 | TEST |  Take MMDCCLXXV |
23:48 | FIXED |  404 |
23:48 | TEST |  Take MMDCCLXXIV |
23:46 | EXPERIMENT |  A bit of global debug experimentation |
20:22 | VOID |  And another void. |
19:53 | TEST |  Take MMDCCLXXIII |
19:53 | VOID |  Font issue |
19:51 | VOID |  I really need to do something about the double char issue |
19:34 | TEST |  Take MMDCCLXXII |
19:34 | FIXED |  Blizzard was too strong |
19:26 | TEST |  Take MMDCCLXXI |
19:26 | FIXED | #56 should be fixed now |
19:13 | NERF |  HP lowered. This takes too long |
19:09 | BUG | |
19:08 | BUG | |
19:03 | TEST |  Take MMDCCLXX |
19:03 | VOID |  Spellani issue |
19:03 | FIXED |  Font fixed now? |
18:58 | COCKROACH |  Why does the ë not work? |
18:57 | TEST |  Take MMDCCLXIX |
18:57 | FIXED |  Data fix on Death Angel |
18:56 | FONT |  ë to big font |
18:50 | TEST |  Take MMDCCLXVIII |
18:50 | FIXED |  Database error |
18:42 | TEST |  Take MMDCCLXVII |
18:42 | FIXED |  Scope error in mapscript |
18:41 | TEST |  Take MMDCCLXVI |
18:41 | BOSS |  Death Angel |
17:41 | MAP |  Config for fight against Death Angel. I need to note that once the fight starts, the game crashes. This because I haven't yet set the data for it. |
- = 2 Jan 2024 = - |
23:50 | FIXED |  Label Fix (not gonna make a new take for that one) |
23:37 | TEST |  Take MMDCCLXV |
23:37 | NOTE |  Trying to engage the boss will for now crash the game |
23:37 | MAP |  Up to floor 099 |
23:11 | ITEM |  Bottled Quake |
22:53 | SPELLANI |  Quake |
22:47 | NOTE |  THat leaves, of coures the last part until the last boss |
22:47 | CONFIRMED |  At last |
22:44 | TEST |  Take MMDCCLXIV |
22:44 | FIXED |  ??? |
22:41 | TEST |  Take MMDCCLXIII |
22:41 | VOID |  Hook spot fuck? |
22:37 | TEST |  Take MMDCCLXII |
22:36 | FUCKYOU |  And Microsoft sabotaged me AGAIN today! |
22:35 | MAP |  Up to area 090 |
21:07 | TEST |  Take MMDCCLXI |
21:07 | VOID |  another fuck |
21:04 | TEST |  Take MMDCCLX |
21:04 | RECOVERED |  Again |
21:04 | FUCKYOU |  Fix ignored |
21:01 | TEST |  Take MMDCCLIX |
21:01 | FIXED |  Pass error |
20:58 | TEST |  Take MMDCCLVIII |
20:58 | FIXED |  BlockMap Fucked |
20:51 | TEST |  Take MMDCCLVII |
20:50 | FIXED |  Index syntax error |
20:36 | TEST |  Take MMDCCLVI |
20:08 | MAP |  All done to 085 |
18:19 | CONFIRMED |  Up to floor 080 all's well. |
14:00 | TEST |  Take MMDCCLV |
14:00 | FIXED |  Dice data error |
13:53 | TEST |  Take MMDCCLIV |
13:53 | NERF |  Da fuck? |
13:51 | FAILURE |  I see the BSOD spooked up the take counter... Well too late to fix that now (although it's possible). |
13:50 | TEST |  Take MMDCCLIII |
13:50 | NERF |  Stat down |
13:44 | TEST |  Take MMDCCLII |
13:44 | FUCKYOU |  Old habits die HARD! |
13:43 | TEST |  Take MMDCCLI |
13:43 | DONE |  Alt coordinates |
13:39 | FUCKYOU |  And THIS time I DID lose some vital data in the process too. |
13:38 | FUCKYOU |  Microsoft wants to pester me again with non-existent reasons to throw a BSOD |
13:28 | TEST |  Take MMDCCL |
13:28 | FIXED |  Missing stats |
13:24 | TEST |  Take MMDCCXLIX |
13:24 | FIXED |  Scyndi syntax error |
13:23 | TEST |  Take MMDCCXLVIII |
13:23 | VOID |  Sigh! |
13:21 | TEST |  Take MMDCCXLVII |
13:21 | FIXED |  Unclosed scope |
13:15 | TEST |  Take MMDCCXLVI |
13:15 | BOSS |  Ifrit |
13:07 | ABILITY |  Fireblast |
11:36 | ART |  Death Angel |
0:45 | STATUS |  I guess that's really all.... Until the next time! |
0:44 | NOTE |  I often forget about hat |
0:44 | GITHUB |  I also updated the repository of the dev tools specific to this game |
0:43 | BITBUCKET |  Gonna update this too |
0:43 | GITHUB |  updated |
0:40 | BACKUP | An extra backup is being run |
0:39 | TECHNO |  Now it has always been hard to combine such things, but Slyvina must really have priority at this moment |
0:39 | STATUS |  So I plan to do a few chapters of Slyvina first in checking work and to resume Luna's Father after that.... |
0:37 | NOTE |  Although I also must find some time to get Slyvina done. |
0:35 | STATUS |  Well, the fireworks is almost off this page, so likely during my next working session it will disappear. |
0:35 | STATUS |  And that will do for now |
0:31 | TEST |  Take MMDCCXLV |
0:29 | MAP |  Recipe placed on floor 073 |
0:26 | FIXED |  Wrong manament requirement on Thor's Tonic |
0:26 | ITEM |  Kelvinum |
0:21 | CONFIRMED |  Another small issue out of the way |
0:16 | TEST |  Take MMDCCXLIV |
0:15 | MAP |  I also tagged floor 099 for this, so that one won't get in the way there either. |
0:15 | FIXED |  No encounters in boss floors |
0:07 | TEST |  Take MMDCCXLIII |
0:07 | NOTE |  Yeah, a pun to Donna Summer was intended |
0:06 | NOTE |  And THIS time, I know, it's for real. |
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