Title
Github Itch.io

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11:47FIXED
FIXED Label issues
11:45BUG
BUG Double double toil and trouible!
11:43TEST
TEST Take MMMCCCLXVIII
11:43NOTE
NOTE Trying to enter it will now crash the game, as the cave itself has not yet been implemented
11:43MAP
MAP Access to the Magenta Cave
- = 9 Aug 2024 = -
23:28ART
ARTI'll do the artwork for the Grand Gnome later... I'm tired now!
23:27SCENARIO
SCENARIO The Grand Nome
20:07NERF
NERF A little nerf for completely the abandoned Highway (this was just insane)
20:06STATUS
STATUS And about time too!
20:05CONFIRMED
CONFIRMEDAt least! It works!
20:02TEST
TEST Take MMMCCCLXVII
20:02VOID
VOID Appel Adepted underlying C++ code in order to prevent this troble in the future
20:00TEST
TEST Take MMMCCCLXVI
20:00FIXED
FIXED Imbecile
19:59TEST
TEST Take MMMCCCLXV
19:58FIXED
FIXED Idiot!
19:57TEST
TEST Take MMMCCCLXIV
19:57HUH
HUHDa fuck?
19:56TEST
TEST Take MMMCCCLXIII
19:55VOID
VOID GRRR!
19:54TEST
TEST Take MMMCCCLXII
19:54FUCKYOU
FUCKYOU Syntax error
19:53TEST
TEST Take MMMCCCLXI
19:53VOID
VOID Lua hysteria
19:51TEST
TEST Take MMMCCCLX
19:51VOID
VOID Lua issue
19:49TEST
TEST Take MMMCCCLIX
19:49FUCKYOU
FUCKYOU 404
19:47TEST
TEST Take MMMCCCLVIII
19:47FIXED
FIXED Syntax error
19:46TEST
TEST Take MMMCCCLVII
19:46STUPIDITY
STUPIDITY Missing instance reference
19:45TEST
TEST Take MMMCCCLVI
19:45VOID
VOID Sigh!
19:44TEST
TEST Take MMMCCCLV
19:44VOID
VOID Scyndi Declaration bug
19:43TEST
TEST Rosetta Take MMMCCCLIV
19:43TECHNO
TECHNO Since only little maps use this, the #use clause for using cogs must be included in the MapScript
19:42SCRIPT
SCRIPTCog movement
14:18TEST
TEST Take MMMCCCLIII
14:18VOID
VOID Layer issue
14:16TEST
TEST Take MMMCCCLII
14:16VOID
VOID File issue
11:22TEST
TEST Take MMMCCCLI
11:22MAP
MAP I've place a temporary exit spot on the map. Saving should not yet be done in Knutselstad as stuff may be on the move as I work things out!
0:38VISUALSTUDIO
VISUALSTUDIO Take MMMCCCL
0:38FIXED
FIXED Code typo
0:18VISUALSTUDIO
VISUALSTUDIO Take MMMCCCXLIX
0:18FIXED
FIXED Tag bug in the cog data builder
- = 8 Aug 2024 = -
22:49VISUALSTUDIO
VISUALSTUDIO Take MMMCCCXLVIII
22:49MAP
MAP A small bit done for Knutselstad ... For now only to see if the Cogs data generator wors the way it should.
22:48C++
C++MapAction can now detect Cogs, but will only save the data in maps containing them.
- = 6 Aug 2024 = -
23:35TEST
TEST Take MMMCCCXLVII
23:35FIXED
FIXED Bonus issue
23:26TEST
TEST Take MMMCCCXLVI
23:26FIXED
FIXED Knutselstad didn't unlock
23:24TEST
TEST Take MMMCCCXLV
23:24FUCKYOU
FUCKYOU Lua syntax... GRRR
23:23TEST
TEST Take MMMCCCXLIV
23:23FUCKYOU
FUCKYOU Reference issue
23:21TEST
TEST Take MMMCCCXLIII
23:21STUPIDITY
STUPIDITY Sayonara, 80th Elf of the First Generation Forgot to save the scenario
23:14TEST
TEST Take MMMCCCXLII
23:14STATUS
STATUS Testing!
23:13MAPSCRIPT
MAPSCRIPTEnd script
23:03ACHIEVEMENT
ACHIEVEMENT It's either my way or the highway
18:36TEST
TEST Take MMMCCCXLI
18:36FIXED
FIXED Cosmetic bug on the arena
18:23TEST
TEST Take MMMCCCXL
18:23FIXED
FIXED Target issue on Suicide
18:20TEST
TEST Take MMMCCCXXXIX
18:20FIXED
FIXED Ref issue
18:19TEST
TEST Take MMMCCCXXXVIII (Ignore, just setting the take counter right... At reset a few counts due to the big crash).
18:19TEST
TEST Take MMMCCCXXXVII
18:19HUH
HUHBuilding skilled?
18:16TEST
TEST Take MMMCCCXXXVI
18:16STATUS
STATUS Well, except for the northern exit, that should settle things... right?
18:16MAP
MAP Rendam encounters set
18:14COSMETIC
COSMETIC Basically just a copy of the Neonor version, only there they could appear as Centaurs or Halflings and on Thinker-Island they'll appear only as Gnomes
18:13ART
ARTHighwayman Tinker-Island
18:04FOE
FOE Slime Nurse
18:04ABILITY
ABILITY Hipocreates
17:48ARENA
ARENA Highway
17:45FOE
FOE Lemming
17:38ABILITY
ABILITY Suicide
17:37FAILURE
FAILURE System failure... Well computers USED to be reliable...
9:14CONFIRMED
CONFIRMEDIt all works properly
8:58TEST
TEST Take MMMCCCXXXVI
8:58MAPSCRIPT
MAPSCRIPTWelcome to the highway
8:31VOID
VOID Krandar, son of Gandophar Whine!
8:22GENERATION
GENERATIONTake MMMCCCXXXV
8:22FIXED
FIXED C++ parse issue
8:22GENERATION
GENERATIONTake MMMCCCXXXIV
8:20DONE
DONE Traveler's Emblem
8:11TEST
TEST Take MMMCCCXXXIII
8:11FIXED
FIXED Code Typo
8:09TEST
TEST Take MMMCCCXXXII
8:09LINK
LINK Southern exit linked to the world map
8:06TEST
TEST Take MMMCCCXXXI
8:06STUPIDITY
STUPIDITY Wrong savegame file
8:05FIXED
FIXED Another Kthura error
8:03TEST
TEST Take MMMCCCXXX
8:03FIXED
FIXED Kthura error in generation
8:01TEST
TEST Take MMMCCCXXIX
8:01NOTE
NOTE OIder saveganes of this area nat f*k up, as a result!
8:00COSMETIC
COSMETIC Line overflow more properly disguised
8:00NERF
NERF Once more, a bit shorter
1:13NOTE
NOTE I also must note forget to deal with the lines at the bottom, as that looks ugly XD
1:13NOTE
NOTE I know I will have to make this shorter, as this is really too long, but at least it works... Well sort of
0:58STATUS
STATUS Well, I guess it was too optimistic to think it will all go well so quickly.
0:58FUCKYOU
FUCKYOU One \n forgotten and a whole new take (with all the time it will take to recompile) will be required as a result... fuck off!
0:50NOTE
NOTE That sucks... I think the savespot tagging made the map "modified" again... Oh well, shit happens.
0:36TEST
TEST Take MMMCCCXXVIII
0:36TEST
TEST Time for the in-game test
0:36CONFIRMED
CONFIRMEDMarata It will have to do... for now
0:33KTHURA
KTHURATake MMMCCCXXVII
0:33FIXED
FIXED Link zones had not proper size
0:29KTHURA
KTHURATake MMMCCCXXVI
0:29FIXED
FIXED No road sides
0:28NERF
NERF A bit shorter
0:19ART
ARTWelcome banner (hey, loading takes long enough, already).
0:15SITE
SITE Yay, that "take" message with number 10,0000 -- I guess I talk too much.
0:14KTHURA
KTHURATake MMMCCCXXV
0:12NOTE
NOTE I'll have to use the Kthura editor to see the result.... Which is a lot of objects, so loading here MAY take along time.... Fortunately MapAction does compile everything, though.
0:11C++
C++Basis done
- = 5 Aug 2024 = -
19:24C++
C++Setting up a generator for the Gnome highway (this would be idiotic to do elseway, trust me).
13:55TECHNO
TECHNO The highway will be generated. Lazy? Perhaps, but undoable otherwise!
13:55STATUS
STATUS Time to eat! I'm starving!
13:54CONFIRMED
CONFIRMEDSo far so good!
13:53TEST
TEST Take MMMCCCXXIV
13:53FIXED
FIXED Beach marked as a dungeon
13:52TEST
TEST Take MMMCCCXXIII
13:51MUSIC
MUSIC Closure by Eric Matyas will be the tune for both the Tinker Island Worldmap as well as the city of Knutselstad
13:39CONFIRMED
CONFIRMEDSo far, stuff appears to be working
13:29TEST
TEST Take MMMCCCXXII
9:42LAZY
LAZY This will just void me some future trouble as I *know* that will come, no matter what.
9:42C++
C++A little work around on the Tinker Island tag
9:40TEST
TEST Take MMMCCCXXI
9:40STUPIDITY
STUPIDITY False start
9:39TEST
TEST Feenalaria Take MMMCCCXX
9:39LINK
LINK Linked Welcome event to the map
9:38FIXED
FIXED Oops!
9:35TEST
TEST Take MMMCCCXIX
9:34FIXED
FIXED Jeroen didn't acknowledge to have spoken to Rachel before, even if he did
9:33CONFIRMED
CONFIRMEDAt least stuff compiles now... Let's see about the rest.
9:32TEST
TEST Take MMMCCCXVIII
9:32FIXED
FIXED Syntax error
9:31TEST
TEST Take MMMCCCXVII
9:31FIXED
FIXED Misisng link to Rosetta x2
9:28TEST
TEST Take MMMCCCXVI
9:28TEST
TEST Let's get ready to rumble
9:28LINK
LINK And that should link her to the mapscript
9:27FIXED
FIXED Taken care of that
9:27STUPIDITY
STUPIDITY Forgot to tag Chantal
9:21LINK
LINK Two continetnts connteced now
9:20LINK
LINK Linking exit spots
9:15MAPSCRIPT
MAPSCRIPTArrival on Tinker-Island
9:01MAP
MAP Tinker-Island beach
- = 4 Aug 2024 = -
19:29NOTE
NOTE This has NOT yet been linked to the NPC on the map
19:29SCENARIO
SCENARIO Jeroen -- Complete
19:19SCENARIO
SCENARIO Jeroen... well for a part
0:04STATUS
STATUS Gonna work this out some other time, though.
- = 3 Aug 2024 = -
22:18NOTE
NOTE Trying to speak to Jeroen now, will crash the game. Neither the scenario nor the scripts have been written yet,after all.
22:18MAP
MAP Jeroen
22:14ART
ARTFandalora Jeroen
- = 2 Aug 2024 = -
18:40CONFIRMED
CONFIRMEDWell that works the way it should. Good!
18:37TEST
TEST Take MMMCCCXV
18:36MAP
MAP Jürgen
12:00CONFIRMED
CONFIRMEDThat all works! Yay!
11:54TEST
TEST Take MMMCCCXIV
11:54FIXED
FIXED Missing ref
11:50TEST
TEST Take MMMCCCXIII
11:50FIXED
FIXED Linkup error
11:50FIXED
FIXED Forgot to tag Sepia
11:46TEST
TEST Take MMMCCCXII
10:55MAP
MAP Sepia and Tinka put on the map
10:52SCENARIO
SCENARIO Sepia
10:52SCENARIO
SCENARIO Tinka
10:52ART
ARTSepia
10:51ART
ARTTinka
- = 1 Aug 2024 = -
23:51STATUS
STATUS Next stop will be to add the NPCs, and the foreman will be the one to let you to the Tinker Island, where the final chapter of the game will start.
23:50CONFIRMED
CONFIRMEDWell, at least now things are alright
23:48TEST
TEST Take MMMCCCXI
23:48FIXED
FIXED Blockmap issue
23:44TEST
TEST Take MMMCCCX
23:44FIXED
FIXED Worldmap reference error
23:41TEST
TEST Take MMMCCCIX
23:41MAPSCRIPT
MAPSCRIPTAdded empty mapscript. It had to exist, but there's doesn't have to be anything in it.
23:35TEST
TEST Take MMMCCCVIII
23:34NOTE
NOTE Irravonia The NPCs are still missing. I still need to draw them, and that will take time!
23:34MAP
MAP Basis for Grovkon's Bay has been set up
23:08MUSIC
MUSIC Steampunk Garage by Alfred Grupstra (Pixabay) will sound at Gruvkon Bay
22:44TEST
TEST Take MMMCCCVII
22:44VOID
VOID Trouble unlocking Grovkon's Bay
22:37TEST
TEST Take MMMCCCVI
22:37TECHNO
TECHNO By the way the object removal system works, savegames made before the fix should even be able to get the sprite removed anyway.
22:37COSMETIC
COSMETIC This is solely a cosmetic bug as the boss will count as defeated so it won't attack you again.
22:36FIXED
FIXED Boss sprite didn't appear from map
22:25TEST
TEST Take MMMCCCV
22:25VOID
VOID Target issue???
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(c) Jeroen P. Broks