Title
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13:22FIXED
FIXED A forceful method, I know, but it has to do
13:15TEST
TEST Take CDXLIII
13:15TECHNO
TECHNO Scyndi Although I'm not sure if that will help
13:15DONE
DONE To be more secure texture chaning resets stuff
13:11STATUS
STATUS Myrah does begin to move, but the game crashes and likely because the texture was changed
13:06TEST
TEST Take CDXLII
13:06EXPERIMENT
EXPERIMENT Let's see
12:59CONFIRMED
CONFIRMEDAt leas THAT has been taken care of
12:59TEST
TEST Take CDXLI
12:59FIXED
FIXED I think I fixed that and before I get Myrah to walk I first need to make sure
12:58BUG
BUG It seems the game crashes when Dijkstra can't establish a path. And I think I know why
12:57DEBUG
DEBUG Well, this is cool.... The log indicates that Dijkstra found the path for Myrah to walk has been succesfully found, yet she doesn't walk... Now, this has always been a bit odd, but I guess I should try something
12:55TEST
TEST Take CDXL
12:55HUH
HUH???
12:54TEST
TEST Take CDXXXIX
12:54DEBUG
DEBUG Good, good, now for some more trouble then
12:50TEST
TEST Take CDXXXVIII
12:50DEBUG
DEBUG An extra debug line for more information
12:48DEBUG
DEBUG Okay, the Kthura walk system does recognize Myrah as an actor... so far, so good
12:47TEST
TEST Take CDXXXVII
12:46DEBUG
DEBUG Let's first check if there's actor data present in Myrah
12:46INVESTIGATION
INVESTIGATION So now the investigation continues in SCI but also with checking the Kthura libs
12:35KTHURA
KTHURAThat does at least mean that Kthura itself doesn't appear to blame, at least not as far as its its internal core features are concerned. The next question is of course (which I cannot check in the editor) if the communication with Dijkstra is in order.
12:33KTHURA
KTHURAAs far as I can judge the blockmap for the city of Vandar appears to be in working order
12:32KTHURA
KTHURAThe blockmap builder appears to be in working order
12:09KTHURA
KTHURATake CDXXXVI
12:09FIXED
FIXED C++ Syntax error
12:06KTHURA
KTHURALuna Take CDXXXV
12:06LINK
LINK Linked to the pulldown menus
12:06KTHURA
KTHURABlockmap view basis (will only show the boundaries, but that's already an important step, y'know)
11:16KTHURA
KTHURAThe first step in investigating this will be in Kthura itself and not in the game. A blockmap builder is after all present, but does it work the way it should? That has not yet been properly investigated.
11:15SITE
SITE Added tag KTHURA
11:11INVESTIGATION
INVESTIGATION Now I did expect this to require some time, but the big question is WHY nothing happens. At least I know that Dijkstra itself works, but is the link up to Kthura good, is the blockmap properly generated, well that sort of stuff will now be required to figure out.
11:10BUG
BUG NOTHING HAPPENS AT ALL!
11:09TEST
TEST Take CDXXXIV
11:09FIXED
FIXED #use line forgotten
11:08TEST
TEST Take CDXXXIII
11:08SCRIPT
SCRIPTWalking should work now, that is, just walking.... talking to people or any other kinds of interactions on the map do not work yet
10:55CONFIRMED
CONFIRMEDAs far as I can check at the present time, this works
10:53TEST
TEST Take CDXXXII
10:53DEBUG
DEBUG That allows me some debugging already, so let's take another take
10:53SCRIPT
SCRIPTA basis has been made to make it possible to pick the position Myrah (and friends) should walk to. She won't walk to it yet, but some information will be shown on the debug console
- = 7 Oct 2023 = -
21:37SCREENSHOT
21:37SITE
SITE Added tag SCREENSHOT
21:25JUDGMENT
JUDGMENT Perfect!
21:24TEST
TEST Take CDXXXI
21:24COSMETIC
COSMETIC Fine tuning now
21:23TEST
TEST Take CDXXX
21:23JUDGMENT
JUDGMENT Shees... still more?
21:22TEST
TEST Take CDXXIX
21:22COSMETIC
COSMETIC Adjusting to make it JUUUST right.... the x is fine, the y needs a bit more precission
21:16STUPIDITY
STUPIDITY And I must stress how stupid I was!
21:16CONFIRMED
CONFIRMEDFrancis Fix confirmed
21:06TEST
TEST Take CDXXVIII
21:06FIXED
FIXED I think
21:06STUPIDITY
STUPIDITY I think I got it!
21:06TEST
TEST Take CDXXVII
21:06EXPERIMENT
EXPERIMENT I relaly hope it's not the alignment. Let's remove it to see what happens
21:03TEST
TEST Take CDXXVI
21:03MYSTERY
MYSTERY One half appears and the other does not, and no telling why that is
21:01TEST
TEST Take CDXXV
21:01DEBUG
DEBUG Adjusting a bit
21:01DEBUG
DEBUG Things are as I feared
21:00TEST
TEST Take CDXXIV
21:00EXPERIMENT
EXPERIMENT Let's force things a little
20:56TEST
TEST Take CDXXIII
20:56DEBUG
DEBUG Well?
20:54TEST
TEST Take CDXXII
20:54TEST
TEST Cloesr look then
20:54MYSTERY
MYSTERY I could fix one issue, but that doesn't explain the otheres
20:53BUG
BUG Nothing happens
20:52TEST
TEST Take CDXXI
20:52FIXED
FIXED Illegal function call
20:51TEST
TEST Take CDXX
20:51SCRIPT
SCRIPTField Stats
20:28ART
ARTAnd also resized Luna's picture as that one was even bigger
20:27ART
ARTScyndi's portrait has been resized... Better for the status bar and also for the savegame routine
20:25STATUS
STATUS Myrah Now THAT is settled. Now the true work on the game can begin.
20:06TEST
TEST Take CDXIX
20:06STATUS
STATUS Although the game is still not playable (Myrah won't walk after all) I can at least start the official development play session now.
20:03REMOVED
REMOVEDTest saves.... I no longer need them
19:51STATUS
STATUS Sill a few things to do, but the basis WORKS!
19:48CONFIRMED
CONFIRMEDLoading games appears to be working, YAY!
19:47TEST
TEST Take CDXVIII
19:47FIXED
FIXED Misisng #use
19:45TEST
TEST Take CDXVII
19:45VOID
VOID Directory inclusion that I do not what and which the game cannot handle either
19:45CONFIRMED
CONFIRMEDFix confirmed
19:44TEST
TEST Take CDXVI
19:44FIXED
FIXED I think I found the bugger! GINIE was not to blame... The API linking to GINIE was
19:42HUH
HUHSo GINIE compiles to compile the tag in stead of the source? But how can that happen?
19:39TEST
TEST Take CDXV
19:39FIXED
FIXED I was too quick in deactivating the debugger in Statistician blocking the compiler in the process
19:38TEST
TEST Take CDXIV
19:38DEBUG
DEBUG GINIE is lying to me and I need to find out why. Extra data has been put in the error message so I can find out!
19:28TEST
TEST Take CDXIII
19:28VOID
VOID I hope I voded that
19:28NOTE
NOTE For no reason at all GINIE throws an error about no category being set. I wonder why.
19:26TEST
TEST Take CDXII
19:26FIXED
FIXED I think I found the source of evil
19:25TEST
TEST Take CDXI
19:25DEBUG
DEBUG Empty string loaded????
19:21TEST
TEST Rachel Take CDX
19:21DEBUG
DEBUG Why? An extra debug line must tell me
19:21HUH
HUHEmpty string for map?
19:19TEST
TEST Take CDIX
19:19FIXED
FIXED The last issues... I hope
19:17TEST
TEST Take CDVIII
19:17DONE
DONE Parsing Map data and player position
19:17DONE
DONE Parsing Variables
19:11TEST
TEST Take CDVII
19:11LINK
LINK And now linking it all up and see what happens
18:35JUDGMENT
JUDGMENT It works
18:34TEST
TEST Take CDVI
18:34FIXED
FIXED I think?
18:31TEST
TEST Take CDV
18:31DEBUG
DEBUG Moar Debug lines
18:29NOTE
NOTE At least I can confirm that the text files are read.... The statistics were asked for, but skipped
18:27TEST
TEST Take CDIV
18:27DEBUG
DEBUG Judging by my code the game MUST crash on that, but the stage has been skipped. Now it's only a crash, but later it will be the missing character data of Myrah and Francis (and the later character who'll join), so I must sort this out
18:24BUG
BUG Now this is odd, as it throws the error for not being bale to chain to the game, but shouldn't have been able to get that far because.... The statician loaded is supposed to cause trouble first.
18:21TEST
TEST Take CDIII
18:21REMINDER
REMINDER #4
18:21SITE
SITE Added tag REMINDER
18:18TEST
TEST Take CDII
18:18VISUALSTUDIO
VISUALSTUDIO Let's do it from here to make sure the C++ code is recompiled (GRR!)
18:17TEST
TEST Take CDI
18:17NOTE
NOTE Aziella 400 takes already and still nothing really playable.... Good start... Well, I guess that's the price of a brand new engine
18:17FIXED
FIXED Slash error
18:15TEST
TEST Take CD
18:15FIXED
FIXED Faulty assign check
18:13TEST
TEST Take CCCXCIX
18:13DONE
DONE Alias for Text
18:12TEST
TEST Take CCCXCVIII
18:12NOTE
NOTE As the chain to the game itself and the statician loaded have not yet been set up fully errors will be thrown, no matter what!
18:12SCRIPT
SCRIPTThe call to load game has been made
17:14STATUS
STATUS Finally it all works
17:13TEST
TEST Take CCCXCVII
17:13FIXED
FIXED Syntax error
17:12TEST
TEST Take CCCXCVI
17:12SCRIPT
SCRIPTPicking a new session SHOULD be possible now
16:56JUDGMENT
JUDGMENT Finally
16:55TEST
TEST Take CCCXCV
16:55FIXED
FIXED Mistake on the y coordinate calculation
16:54FIXED
FIXED C++ Issue on StripDir
16:52TEST
TEST Take CCCXCIV
16:52FIXED
FIXED Missing #use
16:51TEST
TEST Take CCCXCIII
16:51DEBUG
DEBUG The log showed that the Test session did had to be added, but it doesn't, so more investigation is needed to find out why
16:51FIXED
FIXED Link up error
16:48TEST
TEST Take CCCXCII
16:48NOTE
NOTE Well, another test needed as we can't be sure
16:48FIXED
FIXED Scyndi I think I know what's wrong... I think I fixed it
16:48NOTE
NOTE HOLD IT!
16:47TEST
TEST Take CCCXCI
16:47DEBUG
DEBUG A debug line must provide an answer (I hope)
16:47INVESTIGATION
INVESTIGATION Why?
16:47BUG
BUG Empty sesssion list
16:45TEST
TEST Take CCCXC
16:45FIXED
FIXED C++ Boolean issue
16:44TEST
TEST Take CCCLXXXIX
16:44MYSTERY
MYSTERY Meddled a bit with the code, but that shouldn't be what caused the misery
16:44MYSTERY
MYSTERY Still ignored?
16:43TEST
TEST Take CCCLXXXVIII
16:43VOID
VOID Nil call from linkscript
16:41TEST
TEST Take CCCLXXXVII
16:41FIXED
FIXED File name typo
16:39TEST
TEST Take CCCLXXXVI
16:39FIXED
FIXED Code typo
16:36TEST
TEST Take CCCLXXXV
16:36SCRIPT
SCRIPTBasis for session picking. (I really wanna do this NOW, as when I delay this to later I'll not be willing to sort this out. This is a feature you seldom need, but still it must be there)
15:48DONE
DONE Force reload of page on entering the loading screen. This is needed to make sure changing sessions won't spook things up.
15:41TEST
TEST Take CCCLXXXIV
15:41DONE
DONE Session hover in LoadGame sequence
15:21TEST
TEST Take CCCLXXXIII
15:21FIXED
FIXED ???
15:13TEST
TEST Take CCCLXXXII
15:13EXPERIMENT
EXPERIMENT Luna Here goes nothing
15:06TEST
TEST Take CCCLXXXI
15:06COCKROACH
COCKROACH I can't see why this shouldn't happen, but let's do more investigations
15:00COCKROACH
COCKROACH Still no good though
14:59NOTE
NOTE Two takes. the first one was only to access the existing part but it had to create data th enew part needs
14:59TEST
TEST Take CCCLXXX
14:59TEST
TEST Take CCCLXXIX
14:59FIXED
FIXED Issue in C++ handler (I wonder how it worked in the first place, though
14:41TEST
TEST Take CCCLXXVIII
14:41VOID
VOID FUCK IT!
14:40TEST
TEST Take CCCLXXVII
14:40VOID
VOID General var trouble
14:37TEST
TEST Take CCCLXXVI
14:37LINK
LINK Savegame routine nou linked to the main menu to make loading savegames possible
14:21STATUS
STATUS And that brings me to the next stage AT FUCKING LAST!
14:21JUDGMENT
JUDGMENT So far so good!
14:16TEST
TEST Take CCCLXXV
14:16FIXED
FIXED Ref error
14:15TEST
TEST Take CCCLXXIV
14:15FIXED
FIXED Syntax error
14:15TEST
TEST Take CCCLXXIII
14:15VOID
VOID Initiation in declaration really needs some work, I tell ya!
14:12TEST
TEST Take CCCLXXII
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(c) Jeroen P. Broks