| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 |
| 14:03 | MAPSCRIPT |  Rachel should be able to open the door now |
| 13:13 | TUTORIAL |  Rachel's lockpicking skills |
| 13:09 | FIXED |  Inner room not hidden as secret |
| 12:59 | TEST |  Take MMMCDXV |
| 12:57 | MUSIC |  Well "Dead City" by Nihilore has now been set for the music of the Everchanging Labyrinth |
| 12:57 | HUH |  Music not set? |
| 12:53 | TEST |  Take MMMCDXIV |
| 12:53 | MAPSCRIPT |   Basis setup (should at least make the map load without crashing the game) |
| 12:48 | CONFIRMED |  Well, not it whines about a non-existent mapscript, but the wine is valid, as I already thought that was the only missing component. |
| 12:47 | DONE |  Compass data updated, now that's won't "fix" anything, but it had to be done anyway |
| 12:46 | TEST |  Take MMMCDXIII |
| 12:46 | SYSTEM |  Let's just rebuild then, shall we? |
| 12:45 | HUH |  The Kthura Map Data is missing in the JQL |
| 12:45 | HUH |  And it seems something is wrong with the Kthura map itself???? |
| 12:44 | TEST |  Take MMMCDXII |
| 12:44 | STATUS |  Before I resume, I think I need to do a big recheck on the game |
| 12:30 | SITE |  Well, for the time being the old tool will do, and a few configuration adaptions have been done. Cool, huh? |
| 12:23 | SYSTEM |  And yes, over time this will also mean the system I use for creating this devlog will have to be replaced. But I'm dealing with a few constraints as except for wxWidgets I haven't get found good GUI libraries. The trouble is, getting a base consept up in WxWidgets is only for people more intelligent than Mortimer McMire. |
| 12:21 | C++ |  In the meantime my vUpdate system has been replaced from MKL to Syldeyn. This was another way to get myself out of the .NET environment, but there's more. MKL was one of the last tools I had stull using the deprecated GINI system, which I didn't even bother to convert from C# to C++. The conversion tool is still C#, because I did need the GINI parser in order to get the data I need for GINIE. (one letter diffrence does a lot, eh?) |
| 12:19 | C++ |  Jalondi has some trouble working in Linux. Segmentation faults without apparent reason. Sometimes it works, and sometimes it doesn't. Doesn't look very promising for when SCI is about to be transferred, but hey, that comes later. |
| - = 2 Oct 2024 = - |
| 15:37 | C++ |  I will also make a quick start with Jalondi today. Jalondi will have to replace NJCR over time. This has nothing to do with how NJCR functions currently (as it basically functions just fine), but with how my planned departure to Linux makes that I want to get rid of .NET in all my projects. Eventually more projects will follow suit. I hope I can combine all this with Luna's Father. |
| 13:00 | TECHNO |  I hope this will stop Kthura creating empty files when errors occur while loading. |
| 12:48 | RECOVERED |  Entrance room. All other data is (unfortunately) lost |
| 12:40 | CONFIRMED |  Seems to be succesful now! |
| 12:40 | C++ |  Compiling Kthura AGAIN! |
| 12:40 | STUPIDITY |  Forgot to include the .cpp file of the compiled loader into the editor project |
| 12:37 | C++ |  Compiling Kthura |
| 12:37 | KTHURA |   Kthura editor can now also read compiled maps (but cannot save in compiled form. This is a safety precaution) |
| 12:32 | STUPIDITY |  I should have backed things up first. |
| 12:32 | NOTE |  The base templates I just crated will (unfortunately) be lost in the process |
| 12:31 | FUCKYOU |  Kthura broke the level.... This is fixable (sort of), but I will need to work the unconventional way |
| 12:30 | BUG |  I messed up, but no worries, it's an easy fix |
| 12:30 | KTHURA |  Base copy |
| 12:11 | TECHNO |  The generator will be based on the same kind of methods used for the map generator in the Abyss in Dyrt. There's no need to completely reinvent the wheel after all. |
| 12:11 | MAP |  Basis for the generated maps |
| - = 1 Oct 2024 = - |
| 16:37 | MEDICAL |  And I feel terribly tired today. I hope I can get more things done tomorrow.... |
| 16:37 | TECHNO |  It appears wxWidgets is set up for people like Billy Blaze and Mortimer McMire |
| 14:31 | TECHNO |  A little cleanup operation is right now going. It'll take awhile |
| 14:30 | MAP |  Starting room Everchanging Labyrinth |
| 14:21 | SYSTEM |  Well, I was about to study WxWidgets. Suddenly I ain so sure anymore. 
|
| 13:48 | KTHURA |  Started creation of the Everchanging Labyrinth |
| - = 29 Sep 2024 = - |
| 22:01 | CONFIRMED |  AT LAST! |
| 21:59 | TEST |  Take MMMCDXI |
| 21:59 | CONFIRMED |  the rest appears to work properly |
| 21:59 | FIXED |  Worldmap fixed? |
| 21:55 | TEST |  Take MMMCDX |
| 21:55 | FIXED |  ? Labyrinth not appearing on the world map (?) |
| 21:54 | VOID |  Not loading sound effect |
| 21:48 | FIXED |  Campside Crash |
| 21:43 | TEST |  Take MMMCDIX |
| 21:43 | FIXED |  I hope |
| 21:43 | BUG |  Didn't entirely work the way it should |
| 21:42 | TEST |  Take MMMCDVIII |
| 21:42 | MAPSCRIPT |  Francis and Karl will FUCK! |
| 13:11 | STATUS |  I will actually write the script to link this into the game later. |
| 13:11 | NOTE |  Yeah, sexually! |
| 13:10 | SCENARIO |  Francis is about to get fucked |
| - = 28 Sep 2024 = - |
| 17:01 | MAP |  Karl's house... interior |
| 16:31 | SYSTEM |  NO! There won't be an (official) Mac build of the game. Not as long as Apple is as ballistic as they are now. My plans to focus on Linux are also because of this idiotic behavior but now by Microsoft with Windows 11. Whether or not Windows builds are possible in the future, is something I cannot yet guarantee, but I'll do what I can. |
| 16:29 | LINUX |  It's important to note that for the time being it's not possible for me to really sort out if I can get SDL2 to work. Working in a VM limits my possibilities, plus I am not quite game to have big development software packages installed there. Once I can move to a real machine I can start sorting that part out. |
| 16:26 | LINUX |  A bit more experimentation here. |
| - = 27 Sep 2024 = - |
| 23:08 | LINUX |  I've been doing some experiments with C++ in LInux (with a VM) and the results are pretty hopeful. The SlyvDir routines in particular were causing me to worry, but I could get it to work. Bearing that in mind a possible Linux release of the game can be possible, but no promises yet. This is al in a very very early stage and there's no telling yet where this will end. |
| 23:05 | SITE |  Added tag LINUX |
| 12:46 | OFFTOPIC | |
| - = 26 Sep 2024 = - |
| 22:58 | NOTE |  I hate cities! |
| 22:58 | CONFIRMED |  FINALLY! |
| 22:53 | TEST |  Take MMMCDVII |
| 22:53 | FUCKYOU |  All whines accounted for? |
| 22:49 | TEST |  Take MMMCDVI |
| 22:49 | FUCKYOU |  WHINE! |
| 22:45 | TEST |  Take MMMCDV |
| 22:09 | STATUS |  I will get to the script later |
| 22:08 | MAP |  Duke |
| 22:08 | JUDGMENT |  it sucks |
| 22:08 | ART |  Sprite Duke |
| 19:47 | TEST |  Take MMMCDIV |
| 19:47 | ART |  Resize portrait |
| 19:47 | MAPSCRIPT |   Pre-duke Karl |
| 19:47 | SCENARIO |  Pre-duke Karl |
| - = 25 Sep 2024 = - |
| 21:56 | TEST |  Take MMMCDIII |
| 21:56 | FIXED |  Blockmap whine up |
| 21:55 | FIXED |  Compass title typo |
| 21:52 | TEST |  Take MMMCDII |
| 21:52 | FIXED |  Wrong exit when leaving the duke's house |
| 21:49 | TEST |  Take MMMCDI |
| 21:49 | FIXED |  I think |
| 21:47 | EXPERIMENT |  Let's see what happens this way |
| 21:47 | HUH |   WTF? |
| 21:45 | TEST |  Take MMMCD |
| 21:45 | NOTE |  The Duke's not yet present and neither is Karl |
| 21:44 | MAP |  Duke's house |
| 20:17 | SCENARIO |  Grand Duke Grad |
| 10:05 | NOTE |  No other take for this one, though (too small an issue). |
| 10:05 | FIXED |  Issue taken care of |
| 9:17 | STATUS |  I'll deal with those later |
| 9:17 | BUG |  Some blockmap issues found in Knutselstad |
| 9:08 | TEST |  Take MMMCCCXCIX |
| 9:08 | FIXED |  Crash on putting Aziëlla in the lead after obtaining the ring |
| 9:06 | CONFIRMED |  NOW it works |
| 9:05 | TEST |  Take MMMCCCXCVIII |
| 9:04 | HUH |  ??? |
| 8:59 | TEST |  Take MMMCCCXCVII |
| 8:55 | NOTE |  And the purple seals will also be dealt with later. |
| 8:54 | NOTE |  NOTHING will happen yet when you use it though.... I still need to script that. |
| 8:54 | LINK |  The ring has already been attached to Aziëlla's field persona |
| 8:53 | ACHIEVEMENT |  The Lord Of The Rings |
| 8:53 | MAPSCRIPT |  Obtaining the ring |
| - = 24 Sep 2024 = - |
| 22:38 | CONFIRMED |   So far, so good! |
| 22:36 | TEST |  Take MMMCCCXCVI |
| 22:35 | NOTE |  This area already contains the ring, but trying to pick it up will crash the game (for now) |
| 22:35 | MAP |  Area 004 |
| 22:23 | ART |  Ring |
| 21:13 | CONFIRMED |  That appears to be working |
| 21:06 | TEST |  Take MMMCCCXCV |
| 21:06 | FIXED |  Var mistake |
| 21:04 | TEST |  Take MMMCCCXCIV |
| 21:04 | LINK |  That links it all up nicely, I think |
| 21:04 | MAPSCRIPT |   Boss |
| 21:00 | SCRIPT |  Doom Sweeper's regeneration |
| 20:53 | BOSS |  Doom Sweeper |
| 10:59 | STATUS |  The boss will be the next stop |
| 10:59 | NERF |  Purple worms are now less agressive in using Demon Soul Breaker. It was simply too much. |
| 10:49 | TEST |  Take MMMCCCXCIII |
| 10:49 | COSMETIC |  Size Purple Worm Adjusted |
| 10:38 | TEST |  Take MMMCCCXCII |
| 10:38 | CONFIG |  Random Encounters |
| 10:27 | ARENA |  Magenta Cave |
| 10:22 | SYSTEM |  Configure jEdit for scyndi |
| 10:01 | FOE |  Purple worm |
| 9:29 | CONFIRMED |   Ah yeah, that works now. Forgot to mention that yesterday |
| - = 23 Sep 2024 = - |
| 23:36 | TEST |  Take MMMCCCXCI |
| 23:36 | FIXED |  backway not functional |
| 23:34 | TEST |  Take MMMCCCXC |
| 23:33 | NOTE |  Although this *is* the boss area, the boss itself won't yet work |
| 23:32 | MAP |  Area 003 |
| 23:16 | CONFIRMED |  All's well that ends well, eh? |
| 23:14 | TEST |  Take MMMCCCLXXXIX |
| 23:14 | MAP |  And added some more crap (I had to do that anyway) |
| 23:10 | STUPIDITY |  Link tags forgotten |
| 23:10 | TEST |  Take MMMCCCLXXXVIII |
| 23:10 | MAP |  Area 002 |
| 19:29 | SYSTEM |  A giant issue in the package manager Chocolatey took me all day to fix. Now Scoop is more realiable, but only covers console apps, so I was a bit in a fix here. |
| 12:37 | CONFIRMED |  Everything works the way it should |
| 12:29 | TEST |  Take MMMCCCLXXXVII |
| 12:29 | FIXED |  Exit link error |
| 12:29 | CONFIRMED |  Like I thought, the music now works for no reason at all... Oh well |
| 12:27 | TEST |  Take MMMCCCLXXXVI |
| 12:27 | INVESTIGATION |  Nothing popped up, but I did a change that is no change (sometimes that works, for reasons beyond anyone's understanding) |
| 12:24 | FAILURE |  The music doesn't load (for no reason at all) |
| 12:15 | TEST |  Take MMMCCCLXXXV |
| 12:14 | ITEM |  Rutte |
| 12:14 | LINK |  Back to Knutselstad |
| 12:14 | LINK |  Link to Magenta Caves |
| 12:14 | MAP |  Area 001 Magenta Caves |
| 10:39 | STATUS |  The next step will be to start the Magenta Caves. This is not only the sidequest for the final chapter, it's also your ticket to open the purple seals which will allow Aziëlla to open the purple seals so you can fight the sealed optional bosses. |
| 10:25 | CONFIRMED |  So far so good! |
| 10:18 | TEST |  Take MMMCCCLXXXIV |
| 10:18 | FIXED |  Code typo x2 |
| 10:16 | TEST |  Take MMMCCCLXXXIII |
| 10:16 | ACHIEVEMENT |  STOP! Hammer Time |
| 10:15 | ACHIEVEMENT |  By the Grand Gnome's Beard |
| 9:58 | LINK |  The Grand Gnome |
| 9:58 | SCRIPT |  The Grand Gnome |
| 9:56 | MAP |  Placed in town |
| 9:56 | NOTE |  Though it sucks, but it will have to do ro this will take forever |
| 9:55 | ART |  The Grand Gnome |
| - = 16 Aug 2024 = - |
| 9:04 | TEST |  Take MMMCCCLXXXII |
| 9:04 | VOID |  Music restart upon entering and leaving Knutselstad |
| 9:00 | TEST |  Take MMMCCCLXXXI |
| 9:00 | FIXED |  Tag error |
| 9:00 | TEST |  Take MMMCCCLXXX |
| 8:58 | DONE |  Merchant |
| 7:45 | TEST |  Take MMMCCCLXXIX |
| 7:44 | TEST |  Take MMMCCCLXXVIII |
| 7:44 | STUPIDITY |  Of course, only now that I'm implementing the very last town the girls will visit, I realize I should have made a library that would cover all towns services so I only could suffice with ONE single #use clause. |
| 7:43 | DONE |  Blacksmith |
| - = 15 Aug 2024 = - |
| 19:54 | TEST |  Take MMMCCCLXXVII |
| 19:54 | FUCKYOU |  AAARGH! |
| 19:52 | TEST |  Take MMMCCCLXXVI |
| 19:52 | COSMETIC |  The girls will automatically leave when you try to enter Karl's house prematurely |
| 19:50 | JUDGMENT |  I think a few cosmetic twitches are in order |
| 19:47 | TEST |  Take MMMCCCLXXV |
| 19:47 | MAPSCRIPT |   Entering Karl's house prematurely |
| 19:38 | SCENARIO |  No entering Karl's house prior to meeting the duke. |
| 19:27 | TEST |  Take MMMCCCLXXIV |
| 19:27 | FIXED |  Blockmap fault |
| 19:25 | MAP |  Exterior Karl's house |
| 14:38 | ALPHA |  Updating! |
| 13:54 | TEST |  Take MMMCCCLXXIII |
| 13:54 | FIXED |  Another code typo |
| 13:53 | TEST |  Take MMMCCCLXXII |
| 13:53 | FIXED |  missing link |
| 13:51 | TEST |  Take MMMCCCLXXI |
| 13:51 | FIXED |  Code typo |
| 11:58 | STATUS |  Be back soon! |
| 11:57 | CONFIRMED |  So far, so good! |
| 11:52 | TEST |  Take MMMCCCLXX |
| 11:52 | VOID |  Dirty Blockmap Issue omission |
| 11:47 | TEST |  Take MMMCCCLXIX |
| 11:47 | VOID |  Does it find the pole now? |
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