| Github | Itch.io |
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| 15:32:26 | TECHNO | |
| 15:31:00 | TEST | |
| 15:30:29 | FIXED | |
| 15:10:59 | TEST | |
| 15:10:57 | FIXED | |
| 15:00:32 | TEST | |
| 15:00:29 | VOID | |
| 14:59:30 | TEST | |
| 14:55:43 | STATUS | |
| 14:55:24 | TECHNO | His alternate picdraw routine working is by FAR more important right now! |
| 14:54:40 | VERIFY | Don't take AI too literally here. The term is in RPGs also use to denote the enemy's behavior. |
| 14:52:48 | SCRIPT | |
| 11:17:08 | TECHNO | |
| 11:16:52 | CONFIRMED | FINALLY THE ERROR I EXPECTED TO SEE! |
| 11:14:33 | TEST | |
| 11:14:31 | STUPIDITY | |
| 11:12:32 | TEST | |
| 11:12:29 | FUCKYOU | |
| 11:10:46 | VISUALSTUDIO | |
| 11:10:43 | FIXED | |
| 11:10:26 | HUH | |
| 11:09:13 | VISUALSTUDIO | |
| 11:08:42 | HUH | |
| 11:06:23 | INVESTIGATION | |
| 11:04:43 | FUCKYOU | And now VS creates non-existent errors. |
| 11:04:34 | FIXED | |
| 11:04:31 | FUCKYOU | |
| 11:04:25 | HUH | |
| 10:58:55 | TEST | |
| 10:58:51 | VOID | |
| 10:46:41 | VISUALSTUDIO | |
| 10:46:21 | TECHNO | |
| 10:45:45 | FAILURE | |
| 10:41:37 | TEST | |
| 10:41:35 | STUPIDITY | |
| 10:38:17 | TEST | |
| 10:37:54 | C++ | |
| 10:37:47 | FAILURE | |
| 10:20:28 | TEST | |
| 10:20:21 | FIXED | |
| 10:07:05 | FAILURE | |
| 10:04:37 | TEST | |
| 10:04:05 | FIXED | |
| 10:02:27 | BUG | |
| 09:59:10 | TEST | |
| 09:59:09 | STUPIDITY | |
| 09:55:23 | TEST | |
| 09:55:21 | STATUS | |
| 09:54:53 | STATUS | My work tempo wasn't as high as it should be, anyway. |
| - = 15 Nov 2024 = - | ||
| 22:57:17 | STATUS | At last! |
| 22:55:22 | JCR6 | |
| 22:54:42 | JCR6 | |
| 22:53:54 | TEST | |
| 22:53:53 | VISUALSTUDIO | |
| 22:53:47 | HUH | |
| 22:50:08 | TEST | |
| 22:50:02 | STUPIDITY | |
| 22:48:11 | TEST | |
| 22:48:10 | DEBUG | |
| 22:46:27 | DEBUG | |
| 22:46:25 | C++ | |
| 22:45:40 | INVESTIGATION | |
| 22:45:11 | MYSTERY | |
| 22:40:17 | POWERSHELL | |
| 22:40:11 | STATUS | |
| 22:39:52 | VISUALSTUDIO | |
| 22:37:08 | C++ | |
| 22:08:15 | FORCE | |
| 22:05:49 | FUCKYOU | |
| 22:04:49 | JCR6 | |
| 22:04:46 | SCYNDI | Take MMMDCCCIX |
| 22:04:42 | EXPERIMENT | |
| 22:00:45 | TEST | |
| 22:00:43 | INVESTIGATION | |
| 22:00:08 | FAILURE | And I Don't see what I want to see |
| 21:59:32 | JCR6 | |
| 21:59:29 | STATUS | |
| 21:56:47 | SCYNDI | Take MMMDCCCVI |
| 21:56:42 | SCYNDI | Start for a draw script |
| 21:37:29 | STATUS | |
| 21:37:24 | CONFIRMED | Well, that settled that..... |
| 21:35:40 | JCR6 | |
| 21:34:47 | FUCKYOU | |
| 21:32:15 | JCR6 | |
| 21:32:09 | FIXED | |
| 21:23:16 | JCR6 | |
| 21:23:14 | SITE | |
| 21:22:51 | TECHNO | |
| 21:22:42 | ART | |
| 20:18:36 | ART | |
| - = 14 Nov 2024 = - | ||
| 20:59:57 | NOTE | |
| 20:59:32 | SCYNDI | Confirmed! |
| 20:58:35 | SCYNDI | Take MMMDCCCII |
| 20:58:33 | SCYNDI | Just a test to see if it all compiles the way it should |
| 20:51:52 | TECHNO | Difficulty setting will have a few alterations here, though. |
| 20:51:23 | SCRIPT | |
| 20:25:44 | BOSS | [Special] |
| 20:23:15 | NOTE | |
| 20:22:52 | BOSS | |
| 20:20:27 | CONFIRMED | ![]() So far... so good! |
| 16:50:14 | TEST | |
| 16:50:13 | FIXED | |
| 16:39:23 | TEST | |
| 16:39:20 | DONE | |
| 14:09:25 | NOTE | And that game works. So no trouble to be epxected with LF either. |
| 14:01:58 | NOTE | It was only a coding issue |
| 14:01:46 | CONFIRMED | I see what I wanted to see in the translations |
| 13:48:09 | SCYNDI | Take MMMDCCXCIX |
| 13:48:05 | TECHNO | |
| 13:46:41 | VISUALSTUDIO | |
| 13:46:37 | SCYNDI | Recompiling |
| 13:44:23 | FIXED | |
| 13:39:12 | SCYNDI | And now that I'm at it an issue I got here, will also be taken a look at to see if I can fix it. |
| 13:38:10 | SCYNDI | Next patient the Scyndi compiler.Not a line of code to be changed here for Lua, but recompilation is in order. |
| 13:37:25 | TECHNO | |
| 13:37:03 | CONFIRMED | Well, compilation completed. |
| 13:32:03 | VISUALSTUDIO | |
| 13:31:57 | MYSTERY | Just the std::string that gets me this. Must be the result of the other errors |
| 13:30:56 | FIXED | |
| 13:29:56 | INVESTIGATION | |
| 13:29:51 | FAILURE | |
| 13:27:51 | TECHNO | |
| 13:27:20 | C++ | |
| 13:27:08 | C++ | |
| 13:26:50 | SYSTEM | |
| 13:24:48 | VISUALSTUDIO | |
| 13:24:44 | VISUALSTUDIO | |
| 13:24:14 | LUA | In Linux I was already forced to use Lua 5.4.7 in stead of 5.4.0 on which the Windows version was built. I now also upgraded Lua for Windows to 5.4.7 in order to keep both versions the same. |
| 09:19:42 | TECHNO | |
| - = 13 Nov 2024 = - | ||
| 21:08:31 | STATUS | but more importantly, I am trying to figure out what the best approach would be to do Quayaro as a boss. Luna's Father is not my best RPG (in my own personal opinion), but still I don't want to rush things, and I'd like Quayaro to come out nicely. I have several ideas, but it's always a big challenge to see what is doable and what is not. Quayaro is really the kind of boss I wanna do justice. Luna's Father is technically a kind of sequal to a novel in which Quayaro is one of the most important villains. There he's actually one of my best villains. So you understand why a good workout is important. |
| 20:44:27 | LINUX | He should have now. This executable has the engine that runs both Luna's Father and House of Cards. |
| 12:32:40 | LINUX | However I do not like that entire concept, but if worst comes to worst.... |
| - = 12 Nov 2024 = - | ||
| 18:12:47 | STATUS | |
| - = 11 Nov 2024 = - | ||
| 21:59:11 | ACHIEVEMENT | |
| 19:50:54 | NOTE | |
| 19:50:44 | MAP | |
| 19:40:17 | ART | |
| 15:54:30 | SEARCH | |
| - = 09 Nov 2024 = - | ||
| 23:07:41 | MUSIC | |
| 15:04:26 | CONFIRMED | So far, so good! |
| 14:47:01 | TEST | |
| 14:46:58 | FIXED | |
| 14:45:49 | KTHURA | Which has to happen anyway, given that I need to put in Quayaro anyway. Doing that will fix the compass in the process. |
| 14:45:03 | FIXED | |
| 14:40:22 | FAILURE | |
| 14:29:47 | TEST | |
| 14:29:46 | STATUS | |
| 14:29:38 | LINK | |
| 14:29:29 | COSMETIC | |
| 14:29:13 | MAPSCRIPT | Pre-Final boss |
| 13:24:00 | MAP | |
| 12:07:51 | NOTE | Although the game will crash in the current state as no record of Quayaro has yet been set up |
| 12:07:33 | CONFIG | |
| - = 07 Nov 2024 = - | ||
| 20:44:05 | SCENARIO | |
| - = 05 Nov 2024 = - | ||
| 18:23:56 | FAILURE | |
| 16:57:10 | FAILURE | |
| 16:56:48 | VISUALSTUDIO | |
| 12:36:53 | VISUALSTUDIO | |
| 11:49:11 | SYSTEM | |
| 11:49:07 | FAILURE | |
| 11:48:38 | FAILURE | |
| 10:50:44 | FAILURE | |
| 10:36:15 | VISUALSTUDIO | Well, sometimes that's the best way to go anyway. |
| 10:34:55 | TECHNO | |
| 10:34:01 | VISUALSTUDIO | |
| 10:33:37 | FAILURE | |
| 10:31:45 | FAILURE | Unfortunately this also includes Jalondi which is a vital tool in my current work. |
| 00:35:21 | FAILURE | |
| - = 04 Nov 2024 = - | ||
| 22:35:52 | LINUX | |
| 22:35:41 | FAILURE | |
| 22:35:33 | FAILURE | |
| 22:06:14 | LINUX | |
| 22:06:10 | TRANSFER | |
| 22:06:05 | FIXED | |
| 21:58:08 | INVESTIGATION | |
| 21:52:55 | FAILURE | ![]() I guess this means progress. |
| 21:28:23 | LINUX | |
| 21:27:54 | CONFIRMED | Well, so far so good. |
| 21:08:57 | TEST | |
| 21:08:56 | FIXED | |
| 21:06:57 | FORCE | Let's force the compiler into action then |
| 21:06:48 | FAILURE | |
| 21:00:09 | LINUX | |
| 20:59:34 | GITHUB | TQSG updated |
| 20:57:23 | TECHNO | |
| 20:56:19 | LINUX | |
| 20:56:16 | LINUX | |
| 20:56:09 | LINUX | |
| 20:54:06 | GITHUB | Source code SCI updated on github |
| 20:51:29 | ITCH.IO | |
| 20:51:24 | SITE | |
| 20:50:15 | CONFIRMED | At works too! Great! |
| 20:49:55 | TECHNO | |
| 20:49:34 | CONFIRMED | House of Cards works without trouble now in Windows. |
| 20:48:29 | WINDOWS | |
| 20:48:03 | SCYNDI | Both projects (Luna & Cards) will now be rebuilt, and I will update the alpha version of House Of Cards on Itch.io |
| 20:46:40 | TECHNO | Although this could be seen as a minor update, the results are downright drastic. |
| 20:45:00 | CONFIRMED | That does indeed solve all my trouble. At least, in Windows.I will have to check later in Linux. |
| 20:39:52 | VISUALSTUDIO | |
| 20:39:47 | FIXED | |
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