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0:14 | KTHURA |  Take MMMCCCXXV |
0:12 | NOTE |  I'll have to use the Kthura editor to see the result.... Which is a lot of objects, so loading here MAY take along time.... Fortunately MapAction does compile everything, though. |
0:11 | C++ |  Basis done |
- = 5 Aug 2024 = - |
19:24 | C++ |  Setting up a generator for the Gnome highway (this would be idiotic to do elseway, trust me). |
13:55 | TECHNO |  The highway will be generated. Lazy? Perhaps, but undoable otherwise! |
13:55 | STATUS |  Time to eat! I'm starving! |
13:54 | CONFIRMED |  So far so good! |
13:53 | TEST |  Take MMMCCCXXIV |
13:53 | FIXED |  Beach marked as a dungeon |
13:52 | TEST |  Take MMMCCCXXIII |
13:51 | MUSIC |  Closure by Eric Matyas will be the tune for both the Tinker Island Worldmap as well as the city of Knutselstad |
13:39 | CONFIRMED |  So far, stuff appears to be working |
13:29 | TEST |  Take MMMCCCXXII |
9:42 | LAZY |  This will just void me some future trouble as I *know* that will come, no matter what. |
9:42 | C++ |  A little work around on the Tinker Island tag |
9:40 | TEST |  Take MMMCCCXXI |
9:40 | STUPIDITY |  False start |
9:39 | TEST |  Take MMMCCCXX |
9:39 | LINK |  Linked Welcome event to the map |
9:38 | FIXED |  Oops! |
9:35 | TEST |  Take MMMCCCXIX |
9:34 | FIXED |  Jeroen didn't acknowledge to have spoken to Rachel before, even if he did |
9:33 | CONFIRMED |  At least stuff compiles now... Let's see about the rest. |
9:32 | TEST |  Take MMMCCCXVIII |
9:32 | FIXED |  Syntax error |
9:31 | TEST |  Take MMMCCCXVII |
9:31 | FIXED |  Misisng link to Rosetta x2 |
9:28 | TEST |  Take MMMCCCXVI |
9:28 | TEST |  Let's get ready to rumble |
9:28 | LINK |  And that should link her to the mapscript |
9:27 | FIXED |  Taken care of that |
9:27 | STUPIDITY |  Forgot to tag Chantal |
9:21 | LINK |  Two continetnts connteced now |
9:20 | LINK |  Linking exit spots |
9:15 | MAPSCRIPT |  Arrival on Tinker-Island |
9:01 | MAP |  Tinker-Island beach |
- = 4 Aug 2024 = - |
19:29 | NOTE |  This has NOT yet been linked to the NPC on the map |
19:29 | SCENARIO |  Jeroen -- Complete |
19:19 | SCENARIO |  Jeroen... well for a part |
0:04 | STATUS |  Gonna work this out some other time, though. |
- = 3 Aug 2024 = - |
22:18 | NOTE |  Trying to speak to Jeroen now, will crash the game. Neither the scenario nor the scripts have been written yet,after all. |
22:18 | MAP |  Jeroen |
22:14 | ART |   Jeroen |
- = 2 Aug 2024 = - |
18:40 | CONFIRMED |  Well that works the way it should. Good! |
18:37 | TEST |  Take MMMCCCXV |
18:36 | MAP |  Jürgen |
12:00 | CONFIRMED |  That all works! Yay! |
11:54 | TEST |  Take MMMCCCXIV |
11:54 | FIXED |  Missing ref |
11:50 | TEST |  Take MMMCCCXIII |
11:50 | FIXED |  Linkup error |
11:50 | FIXED |  Forgot to tag Sepia |
11:46 | TEST |  Take MMMCCCXII |
10:55 | MAP |  Sepia and Tinka put on the map |
10:52 | SCENARIO |  Sepia |
10:52 | SCENARIO |  Tinka |
10:52 | ART |  Sepia |
10:51 | ART |  Tinka |
- = 1 Aug 2024 = - |
23:51 | STATUS |  Next stop will be to add the NPCs, and the foreman will be the one to let you to the Tinker Island, where the final chapter of the game will start. |
23:50 | CONFIRMED |  Well, at least now things are alright |
23:48 | TEST |  Take MMMCCCXI |
23:48 | FIXED |  Blockmap issue |
23:44 | TEST |  Take MMMCCCX |
23:44 | FIXED |  Worldmap reference error |
23:41 | TEST |  Take MMMCCCIX |
23:41 | MAPSCRIPT |  Added empty mapscript. It had to exist, but there's doesn't have to be anything in it. |
23:35 | TEST |  Take MMMCCCVIII |
23:34 | NOTE |  The NPCs are still missing. I still need to draw them, and that will take time! |
23:34 | MAP |  Basis for Grovkon's Bay has been set up |
23:08 | MUSIC |  Steampunk Garage by Alfred Grupstra (Pixabay) will sound at Gruvkon Bay |
22:44 | TEST |  Take MMMCCCVII |
22:44 | VOID |  Trouble unlocking Grovkon's Bay |
22:37 | TEST |  Take MMMCCCVI |
22:37 | TECHNO |  By the way the object removal system works, savegames made before the fix should even be able to get the sprite removed anyway. |
22:37 | COSMETIC |  This is solely a cosmetic bug as the boss will count as defeated so it won't attack you again. |
22:36 | FIXED |  Boss sprite didn't appear from map |
22:25 | TEST |  Take MMMCCCV |
22:25 | VOID |  Target issue??? |
22:13 | TEST |  Take MMMCCCIV |
22:13 | FIXED |  Fuck you! |
22:09 | TEST |  Take MMMCCCIII |
22:09 | STATUS |  So let's pull up a little test |
22:08 | MEDICAL |  I feel a bit better now |
21:03 | MEDICAL |  And I suddenly feel extremely tired. I gotta rest. |
21:03 | MAPSCRIPT |  Boss fight linked to map |
20:57 | TECHNO |  I will need that for the boss... Defeating it will unlock this location. |
20:56 | WORLDMAP | Grovkon's Bay |
20:56 | SITE |  Added tag WORLDMAP |
16:24 | CONFIG |  Boss fight |
14:22 | TEST |  Take MMMCCCII |
14:22 | FIXED |  Label error |
14:18 | TEST |  Take MMMCCCI |
14:18 | FIXED |  A little script error that sneaked in |
14:14 | TEST |  Take MMMCCC |
14:14 | SCRIPT |  Ultra Sonic effect |
14:07 | STUPIDITY |  I forgot something REALLY important! Doh! |
14:04 | TEST |  Take MMMCCXCIX |
14:02 | FIXED |  Data swap in setting up arena |
13:59 | TEST |  Take MMMCCXCVIII |
13:59 | RECOVERED |  Data recovered |
13:59 | HUH |  Data about a foe modified itself somehow???? |
13:56 | TEST |  Take MMMCCXCVII |
13:56 | VOID |  Arena texture 404 |
13:51 | TEST |  Take MMMCCXCVI |
13:51 | STUPIDITY |  Mispelled startup command |
13:41 | TEST |  Take MMMCCXCV |
13:40 | NOTE |  Meaning all pre-boss stuff should be in order now |
13:40 | CONFIG |  Random encounters have been configured properly now |
13:40 | ARENA |  Yushore Tunnel |
13:13 | FOE |  Dark Bat |
13:05 | ABILITY |  Ultra Sonic |
- = 31 Jul 2024 = - |
21:41 | STATUS |  The next step will be to activate the random encounters |
21:40 | NOTE |  Trying to approach it will still crash the game |
21:40 | MAP |  Boss placed |
- = 29 Jul 2024 = - |
18:58 | NOTE |  This recipe will NOT appear when you play the game in the hard mode. This because there's no VITALITY stat in the hard mode, so that potion is completely useless. |
18:57 | ITEM |  Potion of Vitality |
18:53 | NOTE |  This will be the boss room, the boss is not yet present and trying to get through this room will (for now) cause the game to crash). |
18:52 | NOTE |  Area 005 |
18:39 | SCRIPT |  Potion of Vitality Effect |
- = 27 Jul 2024 = - |
18:53 | CONFIRMED |  So far, so good! |
18:49 | TEST |  Take MMMCCXCIV |
18:49 | FIXED |  Crack zone not present |
18:49 | FIXED |  Blockmap faults |
18:41 | BUG |  But there's more that's not in order, and THAT will require an extra take, though |
18:40 | NOTE |  Not gonna throw in an extra take for that one |
18:40 | FIXED |  That has been fixed |
18:39 | BUG |  I see there's no link from area 003 to area 002 (the compass generated data showed me that) |
18:36 | TEST |  Take MMMCCXCIII |
18:36 | GENERATION |  Compass |
18:36 | GENERATION |  Crack |
18:36 | MAP |  Full setup |
18:24 | TECHNO |  Just some routine under the hood tests, and all seems to be alright! |
18:22 | TEST |  Take MMMCCXCII |
18:22 | MAP |  Part of Area 004 |
9:49 | NOTE |  Not worthy of any extra tests, that's for sure! |
9:46 | JUDGMENT |  Right-o A few cosmetic changes are in order though... No big deal! |
8:59 | TEST |  Take MMMCCXCI |
8:58 | FIXED |  That should do the trick |
8:52 | STUPIDITY |  I forgot the start point |
8:49 | TEST |  Take MMMCCXC |
8:48 | MAP |  Area 003 Yushore Tunnel |
- = 26 Jul 2024 = - |
18:55 | STATUS |  The next stage will, of course, be to get the Yushore Tunnel completed. It's not really meant to be a very special place, but I do wish to finish it properly. |
11:14 | STATUS |  That should do the trick.... |
10:55 | TEST |  Take MMMCCLXXXIX |
10:55 | GENERATION |  Compass data was not yet up to date. It should be now! |
10:54 | FIXED |  Not quite, I guess |
10:42 | STUPIDITY |  Blockmap conflict... Yeah, that was the result of not thinking before acting |
10:19 | TEST |  Take MMMCCLXXXVIII |
10:19 | FIXED |  Bad use of Meta Table |
10:17 | TEST |  Take MMMCCLXXXVII |
10:17 | BUG |  MapAction is bugged on the fixing of faulty GO tags... I really need to sort that one! |
10:14 | TEST |  Take MMMCCLXXXVI |
10:14 | FIXED |  ANOTHER syntax error |
10:13 | TEST |  Take MMMCCLXXXV |
10:13 | FIXED |  Forgotten syntax error |
10:11 | TEST |  Take MMMCCLXXXIV |
10:11 | STATUS |  Let's get ready to rumble! |
10:09 | MAPSCRIPT |  The cauldron here should also work |
10:06 | ITEM |  Ambrosia |
10:05 | DONE |  Treasure chests configured |
10:05 | MAP |  Bonus room completed |
9:38 | STATUS |  And I'm going to get something to eat now. Another important part of the job, y'know! |
9:38 | NOTE |  Important to note is that it makes no sense yet to try to enter the bonus room. It's not yet linked to the boss room. |
9:36 | MAP |  A bit more workout on the bonus room |
9:35 | COSMETIC |  Only for my own use, but I fixed a cosmetic color bug in my MapAction tool that has been bugging me for far too long |
9:25 | MAP |  Basis for bonus room |
9:07 | STATUS |  And now to add the bonus room |
8:29 | TEST |  Take MMMCCLXXXIII |
8:28 | FUCKYOU |  GRRR! Crash on going to the Traveler's emblem |
8:28 | CONFIRMED |  Boss is alright now |
8:14 | TEST |  Take MMMCCLXXXII |
8:14 | NOTE |  Not fixing that now, I hope I can work around it... for now |
1:11 | FUCKYOU |  Well THAT will be for ANOTHER time! |
1:10 | FUCKYOU |  There appears to be a bug that goes off (crashing the game) when trying to select an ability not yet available |
1:06 | TEST |  Take MMMCCLXXXI |
1:06 | FIXED |  Corona Spellani issue (?) |
1:03 | FIXED |  Corona Target issue |
0:53 | TEST |  Take MMMCCLXXX |
0:53 | FUCKYOU |  Ah, so that's why the lie couldn happen, eh? |
0:52 | FUCKYOU |  Art 404 (which is a lie) |
0:51 | JUDGMENT |  That will do (for now) |
0:50 | TEST |  Take MMMCCLXXIX |
0:49 | COSMETIC |  Fine tuning now |
0:48 | TEST |  Take MMMCCLXXVIII |
0:48 | COSMETIC |  Coordinate thingy |
0:45 | TEST |  Take MMMCCLXXVII |
0:45 | FIXED |  database issues |
0:43 | TEST |  Take MMMCCLXXVI |
0:43 | FIXED |  Another 404 bites the dust |
0:40 | TEST |  Take MMMCCLXXV |
0:40 | FIXED |  Art 404 |
0:30 | TEST |  Take MMMCCLXXIV |
0:30 | FIXED |  Old to new conflict |
0:28 | TEST |  Take MMMCCLXXIII |
0:28 | FORCE |  Let's force things |
0:23 | TEST |  Take MMMCCLXXII |
0:23 | FIXED |  Link up 404 |
0:20 | TEST |  Take MMMCCLXXI |
0:15 | BOSS |  Antaa Putkut |
0:08 | ABILITY |  Corona |
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