| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 |
| 23:52 | FIXED |  ANOTHER! |
| 23:50 | TEST |  Take MDCCCLXV |
| 23:50 | FIXED |  FINALLY A REAL FAULT.... Just a forgotten underscore, but still |
| 23:47 | TEST |  Take MDCCCLXIV |
| 23:47 | FUCKYOU |  GRR! |
| 23:44 | TEST |  Take MDCCCLXIII |
| 23:44 | FIXED |  Typical how many error can pop over the simplest things |
| 23:41 | TEST |  Take MDCCCLXII |
| 23:41 | FIXED |  FUCK YOU! |
| 23:39 | TEST |  Take MDCCCLXI |
| 23:39 | FIXED |  Script index error |
| 23:36 | TEST |  Take MDCCCLX |
| 23:36 | CONFIRMED |  But the bug was caused by what I feared it was... I need to catch that error more properly in the future |
| 23:35 | FUCKYOU |  Lua case issue |
| 23:33 | TEST |  Take MDCCCLIX |
| 23:33 | FIXED |  ??? |
| 23:31 | TEST |  Take MDCCCLVIII |
| 23:31 | DEBUG |  Moar debug |
| 23:25 | TEST |  Take MDCCCLVII |
| 23:25 | VOID |  ? |
| 23:19 | TEST |  Take MDCCCLVI |
| 23:19 | DEBUG |  Hopefully this extra debug line provides a little bit of answers |
| 23:18 | HUH |  Empty string for music |
| 23:14 | TEST |  Take MDCCCLV |
| 23:14 | VOID |  And I hope the achievement also works |
| 23:14 | FIXED |  Mistagged Kthura Objects |
| 23:06 | TEST |  Take MDCCCLIV |
| 23:06 | DEBUG |  Hex analysis looks okay |
| 23:05 | TEST |  Take MDCCCLIII |
| 23:05 | FIXED |  The fixer corrupted the data now |
| 23:02 | MYSTERY |  Dah FUCK! |
| 23:00 | TEST |  Take MDCCCLII |
| 23:00 | NOTE |  Back to testing the boss |
| 22:59 | DEBUG |  I have also placed in a error for empty stat keys. Hopefully this isolates the source of these corruptions (although I placed in a security measure in the save routine now) |
| 22:59 | NOTE |  This void looks like it's succesful. |
| 22:55 | TEST |  Take MDCCCLI |
| 22:55 | VOID |  I've written a void routine which should filter this data corruption out and fix future savegames |
| 22:39 | MYSTERY |  The error does not make sense based on log data and hex analysis |
| 22:00 | TEST |  Take MDCCCL |
| 22:00 | FUCKYOU |  I need to check this out |
| 21:58 | TEST |  Take MDCCCXLIX |
| 21:57 | C++ |  Let's debug in VS now |
| 21:57 | FAILURE |  Once a corrupted statician file I could accept, but twice, with the same error, could only be a bug! |
| 21:51 | TEST |  Take MDCCCXLVIII |
| 21:51 | FIXED |  MapScript Syntax error |
| 21:51 | TEST |  Take MDCCCXLVII |
| 21:51 | FIXED |  Syntax error |
| 21:51 | TEST |  Take MDCCCXLVI |
| 21:49 | MAPSCRIPT |  Boss set up |
| 21:16 | SCRIPT |  Neg effect (the books will use this) |
| 21:04 | BOSS |  Big Book |
| 20:43 | STATUS |  So far, so good! |
| 20:34 | TEST |  Take MDCCCXLV |
| 20:34 | VOID |  ??? Database not saved and exported ??? |
| 20:31 | TEST |  Take MDCCCXLIV |
| 20:31 | FIXED |  Illegal check |
| 20:28 | TEST |  Take MDCCCXLIII |
| 20:28 | STATUS |  Alright, back to work |
| 20:07 | STATUS |  All compilation error accounted for, but further testing will have to wait until laater! |
| 20:05 | TEST |  Take MDCCCXLII |
| 20:05 | FIXED |  Syntax error |
| 20:04 | TEST |  Take MDCCCXLI |
| 20:04 | FIXED |  Syntax error |
| 20:02 | TEST |  Take MDCCCXL |
| 20:02 | FIXED |  Ref error |
| 20:02 | TEST |  Take MDCCCXXXIX |
| 20:00 | FIXED |  Syntax error |
| 19:59 | TEST |  Take MDCCCXXXVIII |
| 19:59 | VOID |  ... |
| 19:55 | TEST |  Take MDCCCXXXVII |
| 19:55 | FIXED |  missing lib link |
| 19:52 | TEST |  Take MDCCCXXXVI |
| 19:52 | FIXED |  Scope error |
| 19:45 | TEST |  Take MDCCCXXXV |
| 19:45 | DONE |  Script for action effects |
| 19:14 | TEST |  Take MDCCCXXXIV |
| 19:14 | STATUS |  A few other things to be taken care of |
| 19:14 | NOTE |  Something went not fully well, but nothing serious, and no real fix required |
| 19:02 | TEST |  Take MDCCCXXXIII |
| 19:02 | MAP |  Area 008 |
| 18:04 | TEST |  Take MDCCCXXXII |
| 18:03 | COSMETIC |  Sound |
| 18:02 | CONFIRMED |  So far, so good! |
| 17:57 | TEST |  Take MDCCCXXXI |
| 17:57 | VOID |  Copy function to void trouble |
| 17:53 | TEST |  Take MDCCCXXX |
| 17:53 | FIXED |  Hue |
| 17:52 | TEST |  Take MDCCCXXIX |
| 17:52 | FIXED |  Another? |
| 17:51 | TEST |  Take MDCCCXXVIII |
| 17:51 | FIXED |  Missing declaration |
| 17:49 | TEST |  Take MDCCCXXVII |
| 17:49 | FIXED |  Missing module link |
| 17:47 | TEST |  Take MDCCCXXVI |
| 17:47 | VOID |  Oh well |
| 17:42 | TEST |  Take MDCCCXXV |
| 17:42 | FIXED |  Missing module link |
| 17:40 | TEST |  Take MDCCCXXIV |
| 17:40 | VOID |  Another |
| 17:39 | TEST |  Take MDCCCXXIII |
| 17:39 | VOID |  Sigh! |
| 17:36 | TEST |  Take MDCCCXXII |
| 17:36 | FIXED |  Scope error |
| 17:33 | TEST |  Take MDCCCXXI |
| 17:33 | FUCKYOU |  Oh well |
| 17:29 | TEST |  Take MDCCCXX |
| 17:29 | LINK |  Ability tab in field menu should link to Francis' initized alchemy items |
| 17:02 | LINK |  A succesful initiation will unlock "Alchemy" in Francis' combat menu |
| 16:52 | SCRIPT |  Initizing items SHOULD work now... At least the initiation itself. There are still some things to be taken care of. |
| 15:32 | VOID |  Done! |
| 15:32 | C++ |  Some changes to the medal system caused my older games (the pre-slyvina ones) to malfunction. I need to take care of that |
| 13:25 | CONFIRMED |  It works now |
| 13:18 | TEST |  Take MDCCCXIX |
| 13:18 | FIXED |  I do see a little coordinate error... Maybe THAT is the source of all evil! |
| 13:17 | DEBUG |  The routine is called, yet the Rosetta string does not appear. Empty? |
| 13:12 | TEST |  Take MDCCCXVIII |
| 13:12 | DEBUG |  Hardcode debug required as things are not going the way they should go! |
| 12:57 | TEST |  Take MDCCCXVII |
| 12:57 | TEST |  Part II |
| 12:57 | CONFIRMED |  Part I Okay |
| 12:55 | TEST |  Take MDCCCXVI |
| 12:54 | DONE |  Notice when you cannot yet initize |
| 12:08 | STATUS |  The next step will (of course) be initizing |
| 12:07 | CONFIRMED |  So far.... so good |
| 11:49 | TEST |  Take MDCCCXV |
| 11:49 | FIXED |  Renc issue |
| 11:47 | TEST |  Take MDCCCXIV |
| 11:47 | FIXED |  Dupe identifier |
| 11:45 | TEST |  Take MDCCCXIII |
| 11:45 | TUTORIAL |  Initizing |
| 10:36 | SCENARIO |  007 |
| 10:36 | MAP |  Area 007 |
| 7:43 | TEST |  Take MDCCCXII |
| 7:43 | MAP |  Area 005 |
| - = 14 Nov 2023 = - |
| 23:37 | NOTE |  The game DOES slow down upon extraction, though. I need to find a better way to address that one. |
| 23:37 | CONFIRMED |  The area itself works |
| 23:32 | TEST |  Take MDCCCXI |
| 23:32 | FIXED |  Crash on crystal with random element |
| 23:31 | TEST |  Take MDCCCX |
| 23:28 | C++ |  The crystalized mananent blocks will be ignored now by the compass needle generator |
| 23:27 | MAP |  Area 004 |
| 22:14 | STATUS |  But that will have to wait until another time! |
| 22:12 | CONFIG |  settings for random encounters so the next floor is ready to be set. |
| 22:00 | VOID |  I converted one to .ogg in audacity and that makes I no longer suffer from that issue. It *is* a bit irritationg, though |
| 21:59 | NOTE |  Some audio files are not properly loaded by SDL Mixer.... That was the extract sound, but also the attacking sounds.... |
| 21:43 | TEST |  Take MDCCCIX |
| 21:43 | FIXED |  Act of total stupidity |
| 21:40 | TEST |  Take MDCCCVIII |
| 21:40 | FIXED |  Correct check rollout now? |
| 21:37 | TEST |  Take MDCCCVII |
| 21:37 | DEBUG |  WTF!? |
| 21:29 | TEST |  Take MDCCCVI |
| 21:29 | FIXED |  JQL linkup typo |
| 21:26 | TEST |  Take MDCCCV |
| 21:26 | FIXED |  No arguments required in non-directional action |
| 21:25 | TEST |  Take MDCCCIV |
| 21:25 | SCRIPT |  Ah, I didn't yet script that |
| 21:20 | BUG |  Apparently not as nothing happens AT ALL! |
| 21:19 | STATUS |  All compilation error (FINALLY) accounted for, but am I there yet? |
| 21:18 | TEST |  Take MDCCCIII |
| 21:18 | FIXED |  Syntax error |
| 21:17 | TEST |  Take MDCCCII |
| 21:17 | FUCKYOU |  Another |
| 21:16 | TEST |  Take MDCCCI |
| 21:16 | FIXED |  Forgotten change |
| 21:14 | TEST |  Take MDCCC |
| 21:14 | FIXED |  Is that all? |
| 21:10 | TEST |  Take MDCCXCIX |
| 21:10 | FIXED |  Var Mistake |
| 21:08 | TEST |  Take MDCCXCVIII |
| 21:08 | FIXED |  Copy/Paste and ctrl-H result |
| 21:05 | TEST |  Take MDCCXCVII |
| 21:05 | FIXED |  Missing link |
| 21:03 | TEST |  Take MDCCXCVI |
| 21:03 | FIXED |  Code typo |
| 20:57 | TEST |  Take MDCCXCV |
| 20:57 | SCRIPT |   Extracting itself show now work |
| 20:06 | CONFIRMED |  AT LAST! |
| 20:04 | TEST |  Take MDCCXCIV |
| 20:04 | NOTE |  At leat we're getting somewhere now! |
| 20:04 | FIXED |  Bad kthura Object call |
| 20:03 | TEST |  Take MDCCXCIII |
| 20:03 | FIXED |  Wrong var |
| 20:00 | CONFIRMED |  Kthura did show what I wanted it to show.... |
| 19:59 | KTHURA |  Take MDCCXCII |
| 19:59 | C++ |   Take MDCCXCI |
| 19:59 | FIXED |  Ah, the error was in the MapAction application |
| 19:55 | TEST |  Take MDCCXC |
| 19:55 | DEBUG |  Hmmm.... |
| 19:52 | DEBUG |  So far so good! The function is at least called! |
| 19:51 | TEST |  Take MDCCLXXXIX |
| 19:51 | DEBUG |  Log line placed |
| 19:51 | INVESTIGATION |  Gotta find out why |
| 19:50 | BUG |  Nothing happens |
| 19:49 | TEST |  Take MDCCLXXXVIII |
| 19:49 | FIXED |  Check addup error |
| 19:47 | TEST |  Take MDCCLXXXVII |
| 19:47 | FIXED |  Missing referrence |
| 19:45 | TEST |  Take MDCCLXXXVI |
| 19:45 | VOID |  Parameter |
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