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21:41 | HUH |  "File not found?" (not possible at this point) |
21:38 | TEST |  Take MCLXXXI |
21:38 | FIXED |  Illegal function call |
21:38 | VOID |  Calcuation issue |
21:35 | TEST |  Take MCLXXX |
21:35 | FIXED |  Index error |
20:59 | TEST |  Take MCLXXIX |
20:59 | SCRIPT |  Stuff should be up to par and crash due to the effect stage not being present |
20:47 | NOTE |  This is always a bit of a complicated part, due to the foes being differently in this stage than the heroes. Once this works though, things will for most part be the same (except for the enemies being controlled by AI) |
20:44 | DONE |  Pose animation |
20:37 | TEMPLATE |  Pose for foes (the exact code comes later) |
20:34 | CONFIRMED |  Fix |
20:34 | TEST |  Take MCLXXVIII |
20:34 | FIXED |  Code typo |
20:34 | BUG |  I know it would go wrong. Even something as trivial as THAT |
20:32 | TEST |  Take MCLXXVII |
20:32 | TECHNO |  Compile test |
20:28 | TEMPLATE |  Pose function |
15:07 | TEST |  Take MCLXXVI |
15:07 | TECHNO |  I do need to make sure that Myrah will remian were she in the the log the way it's now can confirm it. |
15:06 | NOTE |  Things went too fast for me to truly notice, but the log indicates things appear to work in general |
15:04 | TEST |  Take MCLXXV |
15:04 | FIXED |  Targets were not given to the action object |
15:00 | TEST |  Take MCLXXIV |
15:00 | DEBUG |  A log line to see why the jump to enemy doesn't work on Francis |
12:58 | TEST |  Take MCLXXIII |
12:58 | CONFIRMED |  Myrah will indeed cause that stage to be skipped, but what will Francis do? |
12:56 | TEST |  Take MCLXXII |
12:56 | STUPIDITY |  Only I can do something like that! |
12:56 | FIXED |  Another |
12:55 | TEST |  Take MCLXXI |
12:55 | FIXED |  Typo in the last fix |
12:54 | TEST |  Take MCLXX |
12:54 | FIXED |  Forgotten link |
12:52 | TEST |  Take MCLXIX |
12:52 | FIXED |  Syntax error |
12:51 | TEST |  Take MCLXVIII |
12:51 | VOID |  Trouble |
12:49 | TEST |  Take MCLXVII |
12:49 | NOTE |  I will likely need to takes to make sure this works, as both girls will have to be tested separately. Which one of them will be first, will be determined by the game itself. In whose favor the dice rolls turn out. |
12:48 | SCRIPT |  Francis should now run to the enemy when she wants to attack them. Since Myrah is an archer she can remain on the spot she is. |
12:19 | CONFIRMED |  Very well |
12:18 | TEST |  Take MCLXVI |
12:18 | FIXED |  And that should fix the "Nothing happens" issue |
12:17 | LINK |  Linked Execution Stages to the main stage callback |
12:14 | FUCKYOU |  Fixed the latter |
12:13 | FUCKYOU |  And the Icon System Fucks up again |
12:13 | BUG |  Nothing happens |
12:11 | TEST |  Take MCLXV |
12:11 | NOTE |  Now I can once again test runtime. An error MUST be thrown for this to be succesful, namely the error stating that the stage for jumping to the enemy does not YET exist. |
12:10 | FIXED |  Short Wait Execution Stage |
12:06 | FAILURE |  I can't even go to the kitchen to fix myself some food or the computer gets a BSOD without any reason at all. |
11:56 | CONFIRMED |  All compilation errors accounted for |
11:55 | TEST |  Take MCLXVI |
11:55 | FIXED |  Another |
11:54 | TEST |  Take MCLXV |
11:54 | FIXED |  Code typo |
11:54 | TEST |  Take MCLXIV |
11:54 | FIXED |  Forgotten to close empty template function (which will get its code soon enough) |
11:45 | TEST |  Take MCLXIII |
11:45 | VOID |  Conflicting log information (I must always remember to clear the screen before a new take) |
11:44 | TEST |  Take MCLXII |
11:44 | FIXED |  Class mismatch issues |
11:43 | TEST |  Take MCLXI |
11:42 | TECHNO |  Until I say differently all test takes are only compilation tests |
11:42 | SCRIPT |  ATKX properties for Foes and Heroes |
11:41 | SCRIPT |  Quick Execution Stage Manager |
11:30 | JUDGMENT |  As far as I can see everything appears to work accordingly |
11:29 | TEST |  Take MCLX |
11:29 | TECHNO |  Testing APPEARS senseless, but it's not. I want to know for sure if all these templates do at least compile |
11:28 | TEMPLATE |  Attack bonus script |
11:18 | TEMPLATE |  Kill Script |
11:17 | TEMPLATE |  SpellEffect Script |
11:17 | TEMPLATE |  SpellAni Script |
9:47 | SITE |  Added tag TEMPLATE |
8:53 | NOTE |  New is the "Kill" script. It only activates in case the user performed a killer blow. I need this effect for Francis so she can do her manamental extraction whenever she kills an enemy. |
8:52 | DATABASE |  Script fields added to IAA |
- = 28 Oct 2023 = - |
23:23 | FIXED |  I hope they are all accounted for now |
23:23 | FIXED |  Found one more |
23:21 | FIXED |  More fixes |
23:20 | FIXED |  Several JQL issues |
23:16 | AUDIO |  Several audio effects |
21:56 | ART |  Francis' attacking pose |
21:30 | STATUS |  Francis' turn |
21:29 | SYSTEM |  Prevention of conflict by moving the .pdn file of Myrah shooting out of there. |
21:29 | FIXED |  JQL error |
21:24 | FIXED |  Notepad++ Adding .txt unwantedly |
21:22 | DONE |  Myrah attacking pose done and animated |
21:22 | RECOVERED |  I guess I had to do it all over again. Fortunately it was not too much work |
21:08 | HUH |  I suppose some data went lost on me |
21:06 | AUDIO |  Attack sounds |
19:33 | STATUS |  Dinner time! |
19:28 | TEST |  Take MCLIX |
19:28 | FIXED |  Alignment error |
19:21 | TEST |  Take MCLVIII |
19:21 | COSMETIC |  Shortened time the header bar is on screen |
19:21 | NOTE |  In both cases the Y coordinate. The X was fine |
19:21 | FIXED |  Coordinates of diamond |
19:21 | FIXED |  Coordinates of message |
19:17 | TEST |  Take MCLVII |
19:17 | STUPIDITY |  Forgotten definition |
19:15 | TEST |  Take MCLVI |
19:15 | FIXED |  Stage adressing error (was a runtime error) |
19:14 | SCYNDI |  At least it compiles |
19:12 | TEST |  Take MCLV |
19:12 | FUCKYOU |  And another |
19:10 | TEST |  Take MCLIV |
19:10 | FUCKYOU |  Another |
18:43 | TEST |  Take MCLIII |
18:43 | FIXED |  Referrence issue |
18:40 | TEST |  Take MCLII |
18:40 | FIXED |  Code Typo |
18:38 | TEST |  Take MCLI |
18:38 | FIXED |  Dir error |
18:32 | TEST |  Take MCL |
18:32 | LINK |  And selecting your target will make tha thappen |
18:32 | SCRIPT |  The name of the move will show when you execute it. That is all that will happen (for now) |
17:55 | CONFIRMED |  Right! |
17:55 | TEST |  Take MCXLIX |
17:55 | FIXED |  Missing links XD |
17:55 | TEST |  Take MCXLVIII |
17:39 | SCRIPT |  Template for execution |
15:30 | STATUS |  Time for a break now. The next step will be to get into the actual execution |
15:30 | CONFIRMED |  THAT WORKS! |
15:27 | TEST |  Take MCXLVII |
15:27 | LINK |  Francis has now been linked |
15:26 | TECHNO |  Francis also has the "discrimminate" setting on her attacks. This was done to prevent any kind of trouble when I'm going to set her elemental extraction features on. |
15:25 | STATUS |  Now for Francis, as this getup only worked for Myrah so far |
15:25 | CONFIRMED |  And now it works the way it should |
15:22 | TEST |  Take MCXLVI |
15:22 | FIXED |  Bar size too big |
15:17 | TEST |  Take MCXLV |
15:17 | FIXED |  A few coordnate issues on player icons |
15:12 | TEST |  Take MCXLIV |
15:12 | FIXED |  Forgot to adept variable in code copy |
15:09 | TEST |  Take MCXLIII |
15:08 | DONE |  Player icon |
15:03 | VOID |  A variable conflict it was then |
15:00 | TEST |  Take MCXLII |
15:00 | ANALYSIS | Anyway back to the IMPORTANT stuff.... I do not know why the icon system does such odd things with the y value. I wonder if it's a variable conflict. To make sure it isn't I made a few alterations |
14:54 | SYSTEM |  Let's use BleachIt (Free alternative for CCleaner of which the free version has become useless) and SpyBot... Perhaps that helps a little |
14:51 | FUCKYOU |  But my backup is once again down the drain. |
14:51 | SYSTEM |  On the bright side, my browers WORKS again! |
14:49 | FAILURE |  And BOSD number 3 came up!! How long ago was it that STABILITY was a prime concern for computers? |
14:42 | FAILURE |  As soon as my backup is finished I guess I'll have to restart my PC then. |
14:42 | FAILURE |  Brave is really acting up on me. Even pages stored on my local system can't be loaded. |
14:39 | FAILURE |  My browser is acting up on me since those two BSOD failures.... Yet Git appears to work. |
14:35 | TEST |  Take MCXLI |
14:35 | FAILURE |  Anyway, thanks to that a new take is in order. |
14:34 | FAILURE |  Either Microsoft refuses to hire COMPETENT coders, or they diliberately want to mess things up. TWO Blue Screens Of Death WITHOUT ANY REASONS AT ALL is a very clear sign of either one of those two, but no other possibility |
14:28 | TEST |  Take MCXL |
14:27 | FIXED |  Card letter error? |
14:27 | COSMETIC |  X correction on Foes |
14:21 | TEST |  Take MCXXXIX |
14:19 | FIXED |  #18, which was a bit different that I thought it was.... Silly me |
14:19 | FIXED |  target fix |
14:15 | TEST |  Take MCXXXVIII |
14:15 | NOTE |  One more thing I need to check before I fix the font |
14:15 | CONFIG |  A big of wriggling |
14:09 | TEST |  Take MCXXXVII |
14:09 | FIXED |  No name field for foes |
14:02 | FIXED |  X and Y mixup |
14:00 | TEST |  Take MCXXXVI |
14:00 | FIXED |  Set where it had to be Get |
13:57 | TEST |  Take MCXXXV |
13:57 | VOID |  Declare + define issue |
13:55 | TEST |  Take MCXXXIV |
13:55 | SCRIPT |  Hovering over target should now work |
13:29 | TEST |  Take MCXXXIII |
13:29 | FIXED |  Misreferrence |
13:26 | TEST |  Take MCXXXII |
13:25 | SCRIPT |  Target request on screen |
13:24 | BUG | |
13:13 | TEST |  Take MCXXXI |
13:13 | SCRIPT |  User + action name on screen when targetting |
13:02 | ROSETTA |  Strings for targetting |
12:52 | CONFIRMED |  So far, so good! |
12:49 | TEST |  Take MCXXX |
12:49 | DATABASE |  And I've also added the "discrimminate" field. |
12:49 | NOTE |  Now the target selector itself doesn't yet work. It should not throw any errors, merely "freeze" the battle until a cancel request is done. |
12:35 | LINK |  When selecting "shoot" in Myrah's combat menu the link should be made to the target selector. |
- = 27 Oct 2023 = - |
23:10 | STATUS |  Attacking will be the next step. This will (of course) be more trouble and I need to be more focussed than I'm now. |
23:07 | CONFIRMED |  And that works |
22:49 | TEST |  Take MCXXIX |
22:49 | FIXED |  One tiny fix |
22:47 | TEST |  Take MCXXVIII |
22:47 | FIXED |  Stage didn't go back to IDLE |
22:46 | TEST |  Take MCXXVII |
22:46 | LINK |  Linked to the menu |
22:42 | STUPIDITY |  I forgot the most important part! |
22:40 | TEST |  Take MCXXVI |
22:40 | VOID |  More disgusting code required? |
22:37 | TEST |  Take MCXXV |
22:37 | VOID |  Dirty code straight from the cesspool |
22:33 | TEST |  Take MCXXIV |
22:33 | VOID |  Fuck it! |
22:31 | TEST |  Take MCXXIII |
22:31 | FIXED |  Sigh! |
22:28 | TEST |  Take MCXXII |
22:28 | FIXED |  Var mistake |
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