Title
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11:44:44TEST
TEST Take MMMDXCVIII
11:44:42FIXED
FIXED Scyndi != Python
11:43:20TEST
TEST Take MMMDXCVII
11:43:15FIXED
FIXED Code typo
11:40:18TEST
TEST Take MMMDXCVI
11:40:13SCRIPT
SCRIPTDetection if a purple seal is nearby should work, however when one is near, the game should (for now) crash.
11:39:44SCRIPT
SCRIPTLooking for trouble in areas where there are random encounters should work
11:33:55STUDY
STUDY And now some study for Kthura Maps featuring these seals
11:33:41STUDY
STUDY Some study of my old code was required to make this happen
11:33:28SCRIPT
SCRIPTPart of the script has been set up
11:06:06CONFIRMED
CONFIRMEDAnd that all appears to be working. Good!
11:05:42MUSIC
MUSIC Take MMMDXCV
11:05:06VOID
VOID Well, yeah, I had to void that protection for cartel musicians from downloading from non-cartel musicians, this time as well.
11:04:22MUSIC
MUSIC Failures of Infinity by Nihilore will play during the fight with Nikkibasona
11:03:58VOID
VOID Well, I could still void this idiocy, but for how long, as I feel they are gonna seal it off forever for their.. I mean our own protection.
10:59:44FUCKYOU
FUCKYOU Insecure download?
We don't want you to use stuff from the Creative Commons is more like it, big tech assholes!
10:53:05MUSIC
MUSIC FandaloraTake MMMDXCIV
10:53:03TEST
TEST Will I need to test if it's properly copied into the JCR6 resources
10:50:29MUSIC
MUSIC Hunger by Nihilore will play during (most of) the seal boss fights
10:46:06SEARCH
SEARCH Found them all... (Handy to have some tools ready in times like these)
10:34:07SEARCH
SEARCH Well I found two and placed them in #63
10:33:46SEARCH
SEARCH I really don't remember where I placed all those purple seals. What an idiot I am.
10:22:19TEST
TEST Take MMMDXCIII
10:22:18FIXED
FIXED Leaving the independent forest by the entrance appeared to be impossible due to blockmap issues
10:15:26TEST
TEST Take MMMDXCII
10:15:24FIXED
FIXED Back to Neonor from Tinker-Island would crash the game
09:57:22TEST
TEST Take MMMDXCI
09:57:20FIXED
FIXED No encounters beyond room 003
09:47:33STATUS
STATUS I think it should work now, but we'll see...
09:45:44MYSTERY
MYSTERY Something is seriously wrong with importing font JCR6 files, but it appears I got it to work.... somehow...
09:41:36HUH
HUH
ERROR: Entry to steal turns out to be a null pointer(Entry:101.png from target : Mini.jfbf/117.101.png)

DA FUUUCK!?

09:39:42VISUALSTUDIO
VISUALSTUDIO Take MMMDXC
09:39:39DEBUG
DEBUG Another line added
09:39:31HUH
HUHThe game starts in VS, but refuses to load the mini font letters (for some silly reason)
09:36:17VISUALSTUDIO
VISUALSTUDIO Take MMMDLXXXIX
09:36:14DEBUG
DEBUG A more proper error message so I can see why it goes wrong (I hope)
09:35:55HUH
HUHA null pointer comes when JQL tries to steal from a JCR file.
09:32:11TEST
TEST Take MMMDLXXXVIII
09:32:09FIXED
FIXED Mistake in VS debugging settings
09:28:31VISUALSTUDIO
VISUALSTUDIO Take MMMDLXXXVII
09:26:47VISUALSTUDIO
VISUALSTUDIO I guess some harsh debug is required here
09:25:50FAILURE
FAILURE IrravoniaStill no good?
09:25:14HUH
HUHTake MMMDLXXXVI
09:25:10EXPERIMENT
EXPERIMENT WTF?
09:22:02FAILURE
FAILURE Now SCI appears to crash over something.... I wonder why
09:14:33TEST
TEST Take MMMDLXXXV
09:14:26FONT
FONTÜ added to Mini font
08:59:12TEST
TEST Take MMMDLXXXIV
08:59:10FIXED
FIXED Crash on Übergoblin
08:56:11TEST
TEST Take MMMDLXXXIII
08:55:43MAP
MAP Random encounters configured
08:51:59FOE
FOE Undead Gnome 2
08:51:07FOE
FOE Übergoblin
08:44:22REMOVED
REMOVEDDupe license block (cannibalizing a script first done with MKL and now with Syldeyn requires that).
08:43:23ARENA
ARENA Haro's Tunnel
08:37:14STATUS
STATUS Oh yeah, hold the show... I forgot I needed to put in the monsters in Haro's Tunnel first.
08:35:26TODO
TODOTake MMMDLXXXII
08:35:01TODO
TODOAnd make a list of all the seals' locations, as I really don't remember (yeah, I know that was idiotic).
08:33:56STATUS
STATUS Before I can actually begin to work out the seals I must first make sure my girls are near one.
08:32:51STATUS
STATUS Good morning
- = 18 Oct 2024 = -
23:02:04STATUS
STATUS for Mörker I did not yet convert the devlog. I really need to think out whether or not I'll resume that project, but perhaps I'll do.
23:01:07SITE
SITE I need to sort some things out on the devlog department, as I forgot about the VAR system, but the devlogs of The Fairy Tale REVAMPED and 63 Fires Of Lung (which could be redone later in SCI) appear to use it. Oh well....
21:53:18STATUS
STATUS But before that point is reached I also gotta take care of the random encounters here.
21:52:23ALPHA
ALPHA Important note!

The game will crash when you try to enter Quayaro's lair, and for the time being it will remain that way as I am first going to take care of the optional sealed bosses.

21:49:58CONFIRMED
CONFIRMEDAt last
21:48:24TEST
TEST Take MMMDLXXXI
21:48:21STUPIDITY
STUPIDITY Wrong startup script (no rebuild, which was needed)
21:46:54TEST
TEST Take MMMDLXXX
21:46:53FIXED
FIXED JakeCrash
21:46:46CONFIRMED
CONFIRMEDThat was indeed what went wrong
21:44:33TEST
TEST Take MMMDLXXIX
21:44:31STUPIDITY
STUPIDITY I think I know what went wrong there
21:44:05COCKROACH
COCKROACH Nothing happens
21:41:52TEST
TEST Take MMMDLXXVIII
21:41:47FIXED
FIXED I think I fixed that
21:40:33BUG
BUG The door at the end doesn't want to work, or so it seems.
21:38:59NOTE
NOTE Not gonna make an extra take for that one, but still it's odd.
21:38:44COSMETIC
COSMETIC Strange, some floor tiles stick out in game, but not in the Kthura editor (while both use the same code to display the map. It's actually build on the same source files when it comes to that).
21:34:03TEST
TEST Take MMMDLXXVII
21:34:01DONE
DONE Missing poles for Scyndi placed
21:32:57STUPIDITY
STUPIDITY I knew I forgot something important
21:29:35TEST
TEST Take MMMDLXXVI
21:29:29MAPSCRIPT
MAPSCRIPTEnd event
21:28:45MAPSCRIPT
MAPSCRIPTEnd oor
21:28:27MAP
MAP Area 005
20:07:00CONFIRMED
CONFIRMEDSo far so good!
19:57:27TEST
TEST Take MMMDLXXV
19:57:10MAP
MAP Area 004
18:07:46CHECKED
Ow... nothing wrong, it was just hard to see... Well, I did do a dirty joke that of which I wonder how many people will think that there is a bug.
18:05:46NOTE
NOTE That works, but I did see something in the previous room, which is pretty delicate
18:05:31TEST
TEST Take MMMDLXXIV
18:00:41NOTE
NOTE Just a regular save game room
18:00:33MAP
MAP Area 003
13:03:21CONFIRMED
CONFIRMEDTaiWell, that appears to be working
12:56:31TEST
TEST Take MMMDLXXIII
12:56:03FIXED
FIXED #use error
12:53:25TEST
TEST Take MMMDLXXII
12:53:23STATUS
STATUS And NOW to go for the real deal!
12:53:12MAP
MAP Barrier placed
12:52:10MAPSCRIPT
MAPSCRIPTBarrier removal script
12:50:50STUPIDITY
STUPIDITY HOLD THE SHOW! I forgot something important!
12:48:00TEST
TEST Take MMMDLXXI
12:47:57MAP
MAP That should do it
12:37:25MAP
MAP part of area 002, but not there yet!
11:35:21FAILURE
FAILURE MicroSCHOFT did it again
09:45:08NOTE
NOTE Now Haro's Tunnel won't be so much trouble. Just a place to pass through even without a boss enemy. The final dungeon, Quayaro's Lair, will actually start with a boss fight, so I guess that compensates.
09:44:02JUDGMENT
JUDGMENT BETTER!
09:40:22TEST
TEST Take MMMDLXX
09:38:33FIXED
FIXED Well, that should settle that one.
09:36:08NOTE
NOTE But easy to fix
09:36:01STUPIDITY
STUPIDITY And also pretty stupid
09:35:54JUDGMENT
JUDGMENT That's terrible
09:31:16TEST
TEST Take MMMDLXIX
09:31:10MAPSCRIPT
MAPSCRIPTEmpty mapscript. The actual content comes later.
09:29:08MAP
MAP Floor 001
00:32:30STATUS
STATUS The more serious outwork will come later.
00:32:00CONFIG
CONFIGBase config of Haro's Tunnel
00:29:36ART
ARTWelcome banner
00:27:18MUSIC
MUSIC MarrilonaHedgehog's Dilemma by Nihilore will be the background music for this dungeon
00:26:55KTHURA
KTHURAA bit of a basis has been set up for Haro's Tunnel
00:18:31ALPHA
ALPHA Update
00:17:06CONFIRMED
CONFIRMEDSo far, so good!
00:11:25TEST
TEST Take MMMDLXVIII
00:11:23FIXED
FIXED Check failure Gnome Duke
00:11:14FIXED
FIXED Crash on Gnome Duke
00:08:34TEST
TEST Take MMMDLXVII
00:08:32LINK
LINK Well it links stuff, doesn't it?
00:08:19WORLDMAP
Unlock
00:08:11MAPSCRIPT
MAPSCRIPTDuke
00:07:06NOTE
NOTE Trying to enter WILL crash the game at this point
00:06:56WORLDMAP
Haro's Tunnel
- = 17 Oct 2024 = -
23:54:56TODO
TODOThe mapscript
23:54:23SCENARIO
SCENARIO General note from Gnome Duke
23:46:37SCENARIO
SCENARIO Post labyrinth talk with the Gnome duke.
23:18:24NOTE
NOTE Over time the other devlogs will be converted for Azor when necesary. For now, Azor can do what it should do.
23:17:10NOTE
NOTE I already had the idea for the pack feature, which basically just removes all unused space in my devlog database. I never truly dared, though, as this is a dangerous feature to implement.
23:13:45CONFIRMED
CONFIRMEDWith modifying the E record above I guess I showed the modify feature works. Good.
23:13:22TEST
TEST Take MMMDLXVI
23:13:21DONE
DONE Modify
21:42:13STATUS
STATUS Time for a break
21:40:07CONFIRMED
CONFIRMEDAnd by posting that I also see it confirmed that the autopusher does indeed reset. Good!
21:39:49CONFIRMED
CONFIRMEDAt least I know the automated picture adders do indeed fix the faulty data by themselves, as Rachel's face would not have appeared properly if that was still bugged.
21:38:08TEST
TEST Take MMMDLXV
21:38:06STATUS
STATUS RachelAnd one more should trigger the autopush and let's see what happens next.
21:37:52STATUS
STATUS E (Well, time for action)
21:37:49NOTE
NOTE D
21:37:47NOTE
NOTE C
21:37:43NOTE
NOTE B
21:37:40NOTE
NOTE A
21:37:35NOTE
NOTE Or perhaps I should
21:37:28NOTE
NOTE But I ain't gonna post 9 more crap messages just for a test....
21:37:08FIXED
FIXED This SHOULD be fixed now.
21:36:13INVESTIGATION
INVESTIGATION Why?
21:35:49BUG
BUG Nope... the counter doesn't reset, which it sohould.
21:35:28CONFIRMED
CONFIRMEDIt works... I think...
21:34:40TEST
TEST Take MMMDLXIV
21:34:38STATUS
STATUS I need one more message to kick that off... Let it be a take message XD
21:34:19STATUS
STATUS But first let's test Azor's autopush
21:33:19STATUS
STATUS Of course, Azor being very important in my move to Linux, is important to work on before the big move kicks off, but there is, of course, also a lot to do to the game itself. Current status is, of course, that the everchaning labyrinth has been completed and that I need to add the chat with the Gnome Duke to unlock the next dungeon, which will be the second last dungeon, in the main quest.
21:30:41TODO
TODOOf course modify should at least do the job well, so no problem there.
21:30:03SYSTEM
SYSTEM The Edit command won't really be working the good way from a CLI enviroment, but I guess I gotta take it the way it is.
21:25:53SYSTEM
SYSTEM It shouldn't come as a surprise that Azor needs Git as a dependency to make that one rolling. (Duh!)
21:25:21CONFIRMED
CONFIRMEDAs far as I can tell that appears to be working (not that this portion was too hard).
21:23:30TEST
TEST Take MMMDLXIII
21:23:26DONE
DONE Pushing should now work from Azor (and the old tool I never got around to implement that one, as I couldn't do it upon creation thanks to Ziggo putting itself above the law).
20:40:04FIXED
FIXED That issue SHOULD be fixed now, but I only have certainty once such a picture actually pops up, and I ain't game to fuck up my database for that one.
20:37:15BUG
BUG The crap it shows at Aziëlla's picture is for needlessly adding to the auto prefixes. I'm on da case.
20:35:38FIXED
FIXED ?
20:31:47COCKROACH
COCKROACH \"Aziella\"Close but no cigar
20:30:51TEST
TEST Take MMMDLXII
20:30:43FIXED
FIXED Fixed now? (please)
20:25:58CONFIRMED
CONFIRMEDThe non0-existing tag bug *is* fixed, though
20:25:33COCKROACH
COCKROACH Yet I do not yet see the alticon bug being fixed.
20:24:50TEST
TEST Take MMMDLXI
20:24:26FIXED
FIXED The alt icon bug should also be fixed now
20:24:14FIXED
FIXED The non-existent tag bug in adding entries with non-existent tags
20:10:51JUDGMENT
JUDGMENT It appears to be working. Good!
20:10:41TEST
TEST Take MMMDLX
20:00:30DONE
DONE Unlinker
19:49:06TECHNO
TECHNO Of course, that was the easiest bug to fix, but also the least important one... Figures.
19:47:08TEST
TEST Take MMMDLIX
19:47:06FIXED
FIXED I think I took care of those countless error messages due to deleted posts
19:46:46STATUS
STATUS Mesa back
16:53:19STATUS
STATUS I don't have time to fix that right now, but I'll be back soon
16:48:49BUG
BUG And I see that when tags don't exist content will be posted under the tag site, which should also not happen.
16:46:37SITE
SITE

Basis works, but loads of errors on deleted indexes and external icons doesn't yet work... Well, it's progress, I suppose.

16:40:51STUPIDITY
STUPIDITY I forgot to add the gen command, so the generator is not linked to Azor's CLI
16:40:25TEST
TEST Take MMMDLVIII
16:40:20NOTE
NOTE Wish me luck on that one, though
16:40:11C++
C++Azor should now be able to generate HTML output
13:29:48BUG
BUG I do need to find a way to deal with " in the autoprefixes. Now I removed it manually through the old devlog tool, but I can't keep that one up forever, you know.
12:42:23CONFIRMED
CONFIRMEDAnd it's clear to me that the autoprefix system DOES work in Azor. Good.
12:41:58STATUS
STATUS ScyndiWell, due to lack of time it'll have to wait, but the next stop will be that Azor can generate the HTML files that appear here on this page. Once you can read that, chance is big, that part of Azor is now working.
12:40:38SYSTEM
SYSTEM Well, I can consider these official takes, can't I?
12:40:24CONFIRMED
CONFIRMEDYAY!
12:40:18SYSTEM
SYSTEM Take MMMDLVII
12:40:16SYSTEM
SYSTEM And now how I expanded the take system a little
12:39:58CONFIRMED
CONFIRMEDAnd now it appears to be working
12:39:47TEST
TEST Take MMMDLVI
12:39:15BUG
BUG Apparently not
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(c) Jeroen P. Broks