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11:44:44 | TEST |  Take MMMDXCVIII |
11:44:42 | FIXED |  Scyndi != Python |
11:43:20 | TEST |  Take MMMDXCVII |
11:43:15 | FIXED |  Code typo |
11:40:18 | TEST |  Take MMMDXCVI |
11:40:13 | SCRIPT |  Detection if a purple seal is nearby should work, however when one is near, the game should (for now) crash. |
11:39:44 | SCRIPT |  Looking for trouble in areas where there are random encounters should work |
11:33:55 | STUDY |  And now some study for Kthura Maps featuring these seals |
11:33:41 | STUDY |  Some study of my old code was required to make this happen |
11:33:28 | SCRIPT |  Part of the script has been set up |
11:06:06 | CONFIRMED |  And that all appears to be working. Good! |
11:05:42 | MUSIC |  Take MMMDXCV |
11:05:06 | VOID |  Well, yeah, I had to void that protection for cartel musicians from downloading from non-cartel musicians, this time as well. |
11:04:22 | MUSIC |  Failures of Infinity by Nihilore will play during the fight with Nikkibasona |
11:03:58 | VOID |  Well, I could still void this idiocy, but for how long, as I feel they are gonna seal it off forever for their.. I mean our own protection. |
10:59:44 | FUCKYOU |  Insecure download? We don't want you to use stuff from the Creative Commons is more like it, big tech assholes! |
10:53:05 | MUSIC |  Take MMMDXCIV |
10:53:03 | TEST |  Will I need to test if it's properly copied into the JCR6 resources |
10:50:29 | MUSIC |  Hunger by Nihilore will play during (most of) the seal boss fights |
10:46:06 | SEARCH |  Found them all... (Handy to have some tools ready in times like these) |
10:34:07 | SEARCH |  Well I found two and placed them in #63 |
10:33:46 | SEARCH |  I really don't remember where I placed all those purple seals. What an idiot I am. |
10:22:19 | TEST |  Take MMMDXCIII |
10:22:18 | FIXED |  Leaving the independent forest by the entrance appeared to be impossible due to blockmap issues |
10:15:26 | TEST |  Take MMMDXCII |
10:15:24 | FIXED |  Back to Neonor from Tinker-Island would crash the game |
09:57:22 | TEST |  Take MMMDXCI |
09:57:20 | FIXED |  No encounters beyond room 003 |
09:47:33 | STATUS |  I think it should work now, but we'll see... |
09:45:44 | MYSTERY |  Something is seriously wrong with importing font JCR6 files, but it appears I got it to work.... somehow... |
09:41:36 | HUH |  ERROR: Entry to steal turns out to be a null pointer(Entry:101.png from target : Mini.jfbf/117.101.png) DA FUUUCK!? |
09:39:42 | VISUALSTUDIO |  Take MMMDXC |
09:39:39 | DEBUG |  Another line added |
09:39:31 | HUH |  The game starts in VS, but refuses to load the mini font letters (for some silly reason) |
09:36:17 | VISUALSTUDIO |  Take MMMDLXXXIX |
09:36:14 | DEBUG |  A more proper error message so I can see why it goes wrong (I hope) |
09:35:55 | HUH |  A null pointer comes when JQL tries to steal from a JCR file. |
09:32:11 | TEST |  Take MMMDLXXXVIII |
09:32:09 | FIXED |  Mistake in VS debugging settings |
09:28:31 | VISUALSTUDIO |  Take MMMDLXXXVII |
09:26:47 | VISUALSTUDIO |  I guess some harsh debug is required here |
09:25:50 | FAILURE |  Still no good? |
09:25:14 | HUH |  Take MMMDLXXXVI |
09:25:10 | EXPERIMENT |  WTF? |
09:22:02 | FAILURE |  Now SCI appears to crash over something.... I wonder why |
09:14:33 | TEST |  Take MMMDLXXXV |
09:14:26 | FONT |  Ü added to Mini font |
08:59:12 | TEST |  Take MMMDLXXXIV |
08:59:10 | FIXED |  Crash on Übergoblin |
08:56:11 | TEST |  Take MMMDLXXXIII |
08:55:43 | MAP |  Random encounters configured |
08:51:59 | FOE |  Undead Gnome 2 |
08:51:07 | FOE |  Übergoblin |
08:44:22 | REMOVED |  Dupe license block (cannibalizing a script first done with MKL and now with Syldeyn requires that). |
08:43:23 | ARENA |  Haro's Tunnel |
08:37:14 | STATUS |  Oh yeah, hold the show... I forgot I needed to put in the monsters in Haro's Tunnel first. |
08:35:26 | TODO |  Take MMMDLXXXII |
08:35:01 | TODO |  And make a list of all the seals' locations, as I really don't remember (yeah, I know that was idiotic). |
08:33:56 | STATUS |  Before I can actually begin to work out the seals I must first make sure my girls are near one. |
08:32:51 | STATUS |  Good morning |
- = 18 Oct 2024 = - |
23:02:04 | STATUS |  for Mörker I did not yet convert the devlog. I really need to think out whether or not I'll resume that project, but perhaps I'll do. |
23:01:07 | SITE |  I need to sort some things out on the devlog department, as I forgot about the VAR system, but the devlogs of The Fairy Tale REVAMPED and 63 Fires Of Lung (which could be redone later in SCI) appear to use it. Oh well.... |
21:53:18 | STATUS |  But before that point is reached I also gotta take care of the random encounters here. |
21:52:23 | ALPHA |  Important note! The game will crash when you try to enter Quayaro's lair, and for the time being it will remain that way as I am first going to take care of the optional sealed bosses. |
21:49:58 | CONFIRMED |  At last |
21:48:24 | TEST |  Take MMMDLXXXI |
21:48:21 | STUPIDITY |  Wrong startup script (no rebuild, which was needed) |
21:46:54 | TEST |  Take MMMDLXXX |
21:46:53 | FIXED |  Crash |
21:46:46 | CONFIRMED |  That was indeed what went wrong |
21:44:33 | TEST |  Take MMMDLXXIX |
21:44:31 | STUPIDITY |  I think I know what went wrong there |
21:44:05 | COCKROACH |  Nothing happens |
21:41:52 | TEST |  Take MMMDLXXVIII |
21:41:47 | FIXED |  I think I fixed that |
21:40:33 | BUG |  The door at the end doesn't want to work, or so it seems. |
21:38:59 | NOTE |  Not gonna make an extra take for that one, but still it's odd. |
21:38:44 | COSMETIC |  Strange, some floor tiles stick out in game, but not in the Kthura editor (while both use the same code to display the map. It's actually build on the same source files when it comes to that). |
21:34:03 | TEST |  Take MMMDLXXVII |
21:34:01 | DONE |  Missing poles for Scyndi placed |
21:32:57 | STUPIDITY |  I knew I forgot something important |
21:29:35 | TEST |  Take MMMDLXXVI |
21:29:29 | MAPSCRIPT |  End event |
21:28:45 | MAPSCRIPT |  End oor |
21:28:27 | MAP |  Area 005 |
20:07:00 | CONFIRMED |  So far so good! |
19:57:27 | TEST |  Take MMMDLXXV |
19:57:10 | MAP |  Area 004 |
18:07:46 | CHECKED | Ow... nothing wrong, it was just hard to see... Well, I did do a dirty joke that of which I wonder how many people will think that there is a bug. |
18:05:46 | NOTE |  That works, but I did see something in the previous room, which is pretty delicate |
18:05:31 | TEST |  Take MMMDLXXIV |
18:00:41 | NOTE |  Just a regular save game room |
18:00:33 | MAP |  Area 003 |
13:03:21 | CONFIRMED |   Well, that appears to be working |
12:56:31 | TEST |  Take MMMDLXXIII |
12:56:03 | FIXED |  #use error |
12:53:25 | TEST |  Take MMMDLXXII |
12:53:23 | STATUS |  And NOW to go for the real deal! |
12:53:12 | MAP |  Barrier placed |
12:52:10 | MAPSCRIPT |  Barrier removal script |
12:50:50 | STUPIDITY |  HOLD THE SHOW! I forgot something important! |
12:48:00 | TEST |  Take MMMDLXXI |
12:47:57 | MAP |  That should do it |
12:37:25 | MAP |  part of area 002, but not there yet! |
11:35:21 | FAILURE |  MicroSCHOFT did it again |
09:45:08 | NOTE |  Now Haro's Tunnel won't be so much trouble. Just a place to pass through even without a boss enemy. The final dungeon, Quayaro's Lair, will actually start with a boss fight, so I guess that compensates. |
09:44:02 | JUDGMENT |  BETTER! |
09:40:22 | TEST |  Take MMMDLXX |
09:38:33 | FIXED |  Well, that should settle that one. |
09:36:08 | NOTE |  But easy to fix |
09:36:01 | STUPIDITY |  And also pretty stupid |
09:35:54 | JUDGMENT |  That's terrible |
09:31:16 | TEST |  Take MMMDLXIX |
09:31:10 | MAPSCRIPT |  Empty mapscript. The actual content comes later. |
09:29:08 | MAP |  Floor 001 |
00:32:30 | STATUS |  The more serious outwork will come later. |
00:32:00 | CONFIG |  Base config of Haro's Tunnel |
00:29:36 | ART |  Welcome banner |
00:27:18 | MUSIC |  Hedgehog's Dilemma by Nihilore will be the background music for this dungeon |
00:26:55 | KTHURA |  A bit of a basis has been set up for Haro's Tunnel |
00:18:31 | ALPHA |  Update |
00:17:06 | CONFIRMED |  So far, so good! |
00:11:25 | TEST |  Take MMMDLXVIII |
00:11:23 | FIXED |  Check failure Gnome Duke |
00:11:14 | FIXED |  Crash on Gnome Duke |
00:08:34 | TEST |  Take MMMDLXVII |
00:08:32 | LINK |  Well it links stuff, doesn't it? |
00:08:19 | WORLDMAP | Unlock |
00:08:11 | MAPSCRIPT |  Duke |
00:07:06 | NOTE |  Trying to enter WILL crash the game at this point |
00:06:56 | WORLDMAP | Haro's Tunnel |
- = 17 Oct 2024 = - |
23:54:56 | TODO |  The mapscript |
23:54:23 | SCENARIO |  General note from Gnome Duke |
23:46:37 | SCENARIO |  Post labyrinth talk with the Gnome duke. |
23:18:24 | NOTE |  Over time the other devlogs will be converted for Azor when necesary. For now, Azor can do what it should do. |
23:17:10 | NOTE |  I already had the idea for the pack feature, which basically just removes all unused space in my devlog database. I never truly dared, though, as this is a dangerous feature to implement. |
23:13:45 | CONFIRMED |  With modifying the E record above I guess I showed the modify feature works. Good. |
23:13:22 | TEST |  Take MMMDLXVI |
23:13:21 | DONE |  Modify |
21:42:13 | STATUS |  Time for a break |
21:40:07 | CONFIRMED |  And by posting that I also see it confirmed that the autopusher does indeed reset. Good! |
21:39:49 | CONFIRMED |  At least I know the automated picture adders do indeed fix the faulty data by themselves, as Rachel's face would not have appeared properly if that was still bugged. |
21:38:08 | TEST |  Take MMMDLXV |
21:38:06 | STATUS |  And one more should trigger the autopush and let's see what happens next. |
21:37:52 | STATUS |  E (Well, time for action) |
21:37:49 | NOTE |  D |
21:37:47 | NOTE |  C |
21:37:43 | NOTE |  B |
21:37:40 | NOTE |  A |
21:37:35 | NOTE |  Or perhaps I should |
21:37:28 | NOTE |  But I ain't gonna post 9 more crap messages just for a test.... |
21:37:08 | FIXED |  This SHOULD be fixed now. |
21:36:13 | INVESTIGATION |  Why? |
21:35:49 | BUG |  Nope... the counter doesn't reset, which it sohould. |
21:35:28 | CONFIRMED |  It works... I think... |
21:34:40 | TEST |  Take MMMDLXIV |
21:34:38 | STATUS |  I need one more message to kick that off... Let it be a take message XD |
21:34:19 | STATUS |  But first let's test Azor's autopush |
21:33:19 | STATUS |  Of course, Azor being very important in my move to Linux, is important to work on before the big move kicks off, but there is, of course, also a lot to do to the game itself. Current status is, of course, that the everchaning labyrinth has been completed and that I need to add the chat with the Gnome Duke to unlock the next dungeon, which will be the second last dungeon, in the main quest. |
21:30:41 | TODO |  Of course modify should at least do the job well, so no problem there. |
21:30:03 | SYSTEM |  The Edit command won't really be working the good way from a CLI enviroment, but I guess I gotta take it the way it is. |
21:25:53 | SYSTEM |  It shouldn't come as a surprise that Azor needs Git as a dependency to make that one rolling. (Duh!) |
21:25:21 | CONFIRMED |  As far as I can tell that appears to be working (not that this portion was too hard). |
21:23:30 | TEST |  Take MMMDLXIII |
21:23:26 | DONE |  Pushing should now work from Azor (and the old tool I never got around to implement that one, as I couldn't do it upon creation thanks to Ziggo putting itself above the law). |
20:40:04 | FIXED |  That issue SHOULD be fixed now, but I only have certainty once such a picture actually pops up, and I ain't game to fuck up my database for that one. |
20:37:15 | BUG |  The crap it shows at Aziëlla's picture is for needlessly adding to the auto prefixes. I'm on da case. |
20:35:38 | FIXED |  ? |
20:31:47 | COCKROACH |  Close but no cigar |
20:30:51 | TEST |  Take MMMDLXII |
20:30:43 | FIXED |  Fixed now? (please) |
20:25:58 | CONFIRMED |  The non0-existing tag bug *is* fixed, though |
20:25:33 | COCKROACH |  Yet I do not yet see the alticon bug being fixed. |
20:24:50 | TEST |  Take MMMDLXI |
20:24:26 | FIXED |  The alt icon bug should also be fixed now |
20:24:14 | FIXED |  The non-existent tag bug in adding entries with non-existent tags |
20:10:51 | JUDGMENT |  It appears to be working. Good! |
20:10:41 | TEST |  Take MMMDLX |
20:00:30 | DONE |  Unlinker |
19:49:06 | TECHNO |  Of course, that was the easiest bug to fix, but also the least important one... Figures. |
19:47:08 | TEST |  Take MMMDLIX |
19:47:06 | FIXED |  I think I took care of those countless error messages due to deleted posts |
19:46:46 | STATUS |  Mesa back |
16:53:19 | STATUS |  I don't have time to fix that right now, but I'll be back soon |
16:48:49 | BUG |  And I see that when tags don't exist content will be posted under the tag site, which should also not happen. |
16:46:37 | SITE |  Basis works, but loads of errors on deleted indexes and external icons doesn't yet work... Well, it's progress, I suppose. |
16:40:51 | STUPIDITY |  I forgot to add the gen command, so the generator is not linked to Azor's CLI |
16:40:25 | TEST |  Take MMMDLVIII |
16:40:20 | NOTE |  Wish me luck on that one, though |
16:40:11 | C++ |  Azor should now be able to generate HTML output |
13:29:48 | BUG |  I do need to find a way to deal with " in the autoprefixes. Now I removed it manually through the old devlog tool, but I can't keep that one up forever, you know. |
12:42:23 | CONFIRMED |  And it's clear to me that the autoprefix system DOES work in Azor. Good. |
12:41:58 | STATUS |  Well, due to lack of time it'll have to wait, but the next stop will be that Azor can generate the HTML files that appear here on this page. Once you can read that, chance is big, that part of Azor is now working. |
12:40:38 | SYSTEM |  Well, I can consider these official takes, can't I? |
12:40:24 | CONFIRMED |  YAY! |
12:40:18 | SYSTEM |  Take MMMDLVII |
12:40:16 | SYSTEM |  And now how I expanded the take system a little |
12:39:58 | CONFIRMED |  And now it appears to be working |
12:39:47 | TEST |  Take MMMDLVI |
12:39:15 | BUG |  Apparently not |
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