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21:23 | FIXED |  ElIf... not Else |
21:23 | NOTE |  Ah, a later checkup appears to give the Purple Seal data nicely.... Right. |
21:22 | TEST |  Take MMMCLIV |
21:12 | MAPSCRIPT |  In order to prevent bugs, the girls can't leave the king's place prior to accepting the Traveler's Emblem |
21:02 | FAILURE |  I don't know about the number of purple seals, but the counting doesn't seem right, so I need to srt that out! |
20:56 | NOTE |  239 Black Orbs counted. Interesting. |
20:55 | CONFIRMED |  Dirty tagging seems to be alright |
20:54 | MAPSCRIPT |  Yushore forest should be unlocked now |
20:51 | DATABASE |  Link to Yushore Tunnel (going there will crash the game as the map itself does not yet exist). |
20:47 | GENERATION |  During the regeneration I'll also get a view on the number of purple seals and most notably black orbs. But the purple seals might be more important on the shorter run, as the sidequest that unlocks the seals becomes available once you reach Knutselstad. |
20:46 | NOTE |  The need for this approach is because you'll get the traveler's emblem from the king due to it not being available in the Holy Forest itself, as it's a disappearing dungeon. This compensates, you know. |
20:45 | C++ |  Dirty code, but it's the easiest way for me to make sure the traveler's is properly tagged was to do it the dirty way. |
20:17 | MAPSCRIPT |  Trigger to stop King Cheval and Ankie to act like you never visited the Holy Forest. |
19:52 | STATUS |  There are still loads of things to take care off before I can start on the boss fight itself. |
19:45 | UPDATED |  Medal database |
19:44 | ACHIEVEMENT |  Warhorse |
18:18 | STATUS |  Time to eat. I'm starving! |
18:16 | ALPHA |  I won't be updating the Alpha until this has been completely set up.... Safety precautions, you know! |
18:16 | CONFIRMED |  So far.... so good! |
18:14 | TEST |  Take MMMCLIII |
18:14 | FIXED |  Exit referrence typo |
15:58 | TEST |  Take MMMCLII |
15:58 | SCENARIO |  Post boss |
15:36 | STATUS | |
13:13 | STATUS |  And thank goodness I decide when this is pushed into the public so by the time you read this, I'll already be back home. :-P |
13:12 | MEDICAL |  More comes later... I gotta go for a doctor's appointment |
10:41 | TEST |  Take MMMCLI |
10:41 | FIXED |  Definition typo |
10:39 | TEST |  Take MMMCL |
10:39 | NOTE |  The reason for doing this first is because that makes debugging easier... Having that boss in my way can really spook this up. |
10:39 | MAPSCRIPT |  Post boss script |
- = 18 Jul 2024 = - |
22:23 | STATUS |  Now post boss stuff will have to be worked out later... |
22:20 | CONFIRMED |  Right-o |
22:18 | TEST |  Take MMMCXLIX |
22:18 | VOID |  ? |
22:17 | HUH |  Huh? |
22:16 | TEST |  Take MMMCXLVIII |
22:16 | STUPIDITY |  What was I thinking? |
22:16 | FIXED |  Wrong var |
22:14 | TEST |  Take MMMCXLVII |
22:14 | FUCKYOU |  Let's forget about THAT one! |
22:11 | TEST |  Take MMMCXLVI |
22:11 | FIXED |  Missing link |
22:00 | TEST |  Take MMMCXLV |
22:00 | MAPSCRIPT |  Pre-Boss |
22:00 | SCENARIO |  Pre-Boss |
19:02 | CONFIRMED |  Right! |
19:02 | TEST |  Take MMMCXLIV |
19:02 | STATUS |  And now a quick in-game test |
19:00 | STATUS |  Still a lot of work to be done, though |
18:58 | CONFIRMED |  At last |
18:55 | SCYNDI |  Take MMMCXLIII |
18:55 | FIXED |  Ah.... Found the source of evil |
18:53 | SCYNDI |  Take MMMCXLII |
18:53 | TEST |  Again |
18:53 | HUH |  Old data? |
18:46 | TEST |  Take MMMCXLI |
18:46 | STUPIDITY |  Idiot |
18:39 | SCYNDI |  Take MMMCXL |
18:38 | SCRIPT |  Character Removal Routine (should shift party accordingly) |
18:32 | MAP |  Altar placed plus popping exits |
13:45 | CONFIRMED | |
13:42 | NOTE |  YUP! THAT IS THE BIG GAME TEST! |
13:42 | TEST |  Take MMMCXXXIX |
13:41 | STATUS |  But now the "moment suprème"! |
13:40 | VERIFY |  The data on my screen seems alright |
13:40 | SITE |  Added tag VERIFY |
13:37 | JUDGMENT |  That looks hopeful already! |
13:36 | TEST |  Take MMMCXXXVIII |
13:36 | POWERSHELL |  First a build only routine... This will already be a very important step |
13:35 | TEST |  Only ONE way to find out! |
13:35 | NOTE |  The biggest and most important question is of course, if the game will work |
13:35 | CONFIRMED |  And NOW it works! |
13:34 | TEST |  Take MMMCXXXVII |
13:33 | FIXED |  GINI syntax error |
13:32 | TEST |  Take MMMCXXXVI |
13:32 | CONFIG |  Configuration file adatped |
13:31 | TECHNO |  Now treasure is actively able to modify Kthura Maps, and as such, it may seem better if I make that one read the old data (even though that makes things slower) |
13:29 | TEST |  Take MMMCXXXV |
13:29 | FIXED |  Missing link to compiled data loader |
13:29 | TEST |  Take MMMCXXXIV |
13:29 | C++ |  Adapted |
13:23 | STATUS |  Next patient: RENC |
13:22 | STATUS |  My cat is now bothering me, though |
13:22 | JUDGMENT |  And it's definitely faster too |
13:20 | CONFIRMED |  As far as I can check that appears to be alright! |
13:20 | TEST |  Take MMMCXXXIII |
13:20 | C++ |  Compass data generator adapted |
13:19 | CONFIRMED |  Stuff appears to be in order as far as I can currently check |
13:09 | TEST |  Take MMMCXXXII |
13:09 | GENERATION |  And data generation |
13:09 | FIXED |  A few tiny things were not yet in order... No big deal, but it requires another take |
13:09 | C++ |  Take MMMCXXXI |
12:54 | C++ |  Compiling |
12:54 | C++ |  Adapted the SCI runtimer |
12:50 | CONFIRMED |  Well, everything seems to be in working order, so far.... |
12:48 | TEST |  Take MMMCXXX |
12:48 | GENERATION |  And generate tons of new data required for the new setup in the process |
12:48 | C++ |  Let's see if that works |
12:47 | C++ |  I've adapted the mapaction tool |
11:49 | NOTE |  The fact that this may be the easy road, doesn't mean this won't be a lot of work. Loads of stuff will have to be reconfigured... Easy, but loads of work.... So this operation ain't over yet. |
11:47 | TECHNO |  Of course, for me it's not thinking out what the best course of action will be... I can, try to put the compiler in the builder, but I wonder if that is the right way to go. The way the builder has been set up may cause me a bit of a problem here. The easier way to go might well be to to allow the editor to directly export into compiled form upon saving maps, but to only load the raw ones. Changing the editor for this purpose really seems the easier way to go. Making SCI support this will have to be done anyway, and I've already set up things within Kthura that should make that part of the process very easy, actually. |
11:43 | JUDGMENT |  So all in all setting this compiler up was definitely not a waste of time! |
11:43 | TECHNO |  Now raw Kthura maps are easy to manipulate in case some corrupted data gets in here, that is harder (if not impossible) with compiled Kthura data, so that means the raw Kthura maps are, as far as development is concerned the better option, yet for release the compiled maps will definitely be the better option. |
11:40 | CONFIRMED |  Not only it works, but it's DEFINITELY faster than loading a raw Kthura map, which also confirms that it's likely the raw Kthura code parser where the evil lies. |
11:39 | TEST |  Take MMMCXXIX |
11:39 | C++ |  Now to test loading compiled Kthura maps |
10:59 | FIXED |  Dictionary read error |
10:06 | C++ |  Well conditional compiling can sometimes make debugging easier, eh? |
10:00 | FIXED |  I think I found the little bugger! |
9:53 | INVESTIGATION |  Why? |
9:53 | BUG |  The Recognizer doesn't see the existence of the dictionary |
9:53 | KTHURA |   Testing the compiled Kthura Code Loader |
1:19 | STATUS |  Though I'm afraid the actual testing comes later |
1:18 | KTHURA |  Code that should read compiled Kthura code should now work |
- = 17 Jul 2024 = - |
20:46 | ALPHA |  Update |
20:40 | COSMETIC |  As this is just cosmetic I ain't gonna throw in a new take for that one |
20:40 | FIXED |  Wrong compass data |
20:33 | TEST |  Take MMMCXXVIII |
20:33 | FIXED |  Script linkup |
20:23 | TEST |  Take MMMCXXVII |
20:23 | FIXED |  That should be fixed now |
20:16 | BUG |  Little tag issue |
20:14 | TECHNO |  If not, I need to sort out if a splitup can help... Now now I'll have to leave it at this.... |
20:12 | NOTE |  Yeah, I know that the Holy Forest takes a crapload of loading time. For now there's nothing I can do about that... I hope that the Kthura compiler can help on that later. |
20:08 | TEST |  Take MMMCXXVI |
20:08 | CONFIG |  Encounter config |
19:47 | GENERATION |  MapAction data will now automatically regenerate all data too. It doesn't need to, but all it knows is that (nearly) all map files have been changed, so it will start regenerating data. Oh well, a complete refresh never hurts... I only takes TIME. |
19:35 | FIXED |  ??? Tag detection on origin not right? |
19:31 | MAPSCRIPT |  Music change upon entering the final room |
18:22 | GENERATION |   As a result of the present operations the entire compass table for the entire game must be regenerated. Luckily the compass data generator should pick that up automatically. |
18:21 | KTHURA |  And the origin call can also be done now |
18:20 | NOTE |  The altar that is supposed to go here is yet still missing. All in due time |
18:20 | MAP |  006 Basis |
18:20 | KTHURA |  This can make more maps have that detail that morons will fall over covered |
18:19 | KTHURA |  Copied a part to make the transfer better from 005 to 006 |
18:14 | KTHURA |  Portion copyer |
17:21 | NOTE |  I'm not gonna fix those maps for 1 pixel... If it really leads to annoying situations in full game tests, I will see if I can sort it out |
15:12 | FIXED |  1 pixel short |
15:12 | KTHURA |   A little more workout |
14:18 | KTHURA |  Now this was just easy to implement, but not my main thing, |
13:36 | WARNING |  Important warning This operation WILL invalidate some older savegames depending on the location where the savegame was made.
Particularly in the first half of Kokonora Forest, the savegames WILL be useless! |
13:34 | CONFIRMED |  It APPEARS to be working |
13:32 | INVESTIGATION |  I need to look if that all went the way it should |
13:32 | KTHURA |  A first origin correction has been performed |
13:30 | KTHURA |  Set up origin correction! This can save RAM usage on the blockmap, but also strange blockmap behavior due to objects being in negative numbers |
13:18 | SITE |  Added tag WARNING |
11:58 | KTHURA |  A few enhancements to my Kthura tools are needed, so let's do that now... It will also save me a lot of trouble on future projects. |
7:48 | CONFIRMED |   And the listen test confirms a succesful import |
7:47 | TEST |  Take MMMCXXV |
7:47 | MUSIC |  But a listen test will have to confirm everything |
7:47 | CONFIRMED |  Well at least my WOLF tool picks it up |
7:45 | FIXED |  I think I see why |
7:45 | FAILURE |  But apparently that failed, eh? |
7:45 | LINK |  Linked to the stong through JQL |
7:44 | MUSIC |  Imported "Chanson d'église" by Wicky77 |
0:31 | STATUS |  No time to work on the game today. I hope I can do some work tomorrow! |
- = 14 Jul 2024 = - |
10:01 | CONFIRMED |   The rest appears to be just fine |
10:00 | VOID |  THAT should take care of the evil bugger |
9:59 | BUG |  Blockmap issue found |
9:52 | TEST |  Take MMMCXXIV |
9:51 | MAP |  Area 005 |
9:51 | FAILURE |  Hardware issues.... I suppose they're fixed now |
0:04 | OFFTOPIC | Sooo true! 
|
0:04 | SITE |  Added tag OFFTOPIC |
0:02 | STATUS |  Later! |
0:01 | FIXED |  That's been fixed, but that doesn't need an extra test |
- = 13 Jul 2024 = - |
23:52 | COSMETIC |  There's still one tiny issue to take care off, but the technical part is okay now |
23:46 | TEST | |
23:46 | FIXED |  And I fixed a missing exit spot |
23:46 | VOID |  I think I took care of things in this department |
23:44 | INVESTIGATION |  Let's check it out |
23:44 | BUG |  Apparently there's a blockmap issue. |
23:39 | TEST |  Take MMMCXXII |
23:39 | NOTE |  RENC not yet configured, but that's on purpose. This way I can test things in a more relaxed manner without having to worry about encounters |
23:35 | MAP |  Area 004 |
16:14 | STATUS |  So far.... so good! |
16:06 | TEST |  Take MMMCXXI |
16:06 | FIXED |  Indeed there were a few configuration issues, which have by now beeen fixed |
16:04 | JUDGMENT |  Things do not yet seem to be fully right |
15:50 | TEST |  Take MMMCXX |
15:50 | STATUS |  And now to test the first half of the Holy Forest which is now completed. When this works (I don't see why not) the second half can be developed. |
15:44 | LINK |  That should add these enemies as random encounters to the Holy Forest now |
15:44 | CONFIG |  Map configuration |
15:43 | FOE |  Highwayman (Neonor) (should be the same as all highwaymen except for the graphics. Halflings and centaurs here. Some Gnome highwaymen may be added in some places on the Tinker-Island. |
0:07 | CONFIRMED |  That all appears to be working! |
0:06 | TEST |  Take MMMCXIX |
0:06 | NOTE |  Doesn't justify an actual test, but the next take is to see if MapAction and Compass won't throw any errors |
0:06 | STATUS |  I hope I can add the random encounters tomorrow |
0:05 | NOTE |  Just a savegame area |
0:05 | MAP |  Area 003 |
- = 12 Jul 2024 = - |
23:00 | TEST |  Take MMMCXVIII |
23:00 | ENHANCEMENT |  A few hint markers |
22:50 | FIXED |  Scyndi pole out of range |
22:50 | FIXED |  Blockmap Not properly closed |
22:47 | INVESTIGATION |  Jeroen on da case! |
22:46 | BUG |  That's not right! |
22:46 | TEST |  Take MMMCXVII |
22:46 | MAPSCRIPT |  Removal script for "TarBar" |
22:35 | MAP |  Area 002 |
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