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21:23FIXED
FIXED ElIf... not Else
21:23NOTE
NOTE Ah, a later checkup appears to give the Purple Seal data nicely.... Right.
21:22TEST
TEST Take MMMCLIV
21:12MAPSCRIPT
MAPSCRIPTIn order to prevent bugs, the girls can't leave the king's place prior to accepting the Traveler's Emblem
21:02FAILURE
FAILURE I don't know about the number of purple seals, but the counting doesn't seem right, so I need to srt that out!
20:56NOTE
NOTE 239 Black Orbs counted. Interesting.
20:55CONFIRMED
CONFIRMEDDirty tagging seems to be alright
20:54MAPSCRIPT
MAPSCRIPTYushore forest should be unlocked now
20:51DATABASE
DATABASE Link to Yushore Tunnel (going there will crash the game as the map itself does not yet exist).
20:47GENERATION
GENERATIONDuring the regeneration I'll also get a view on the number of purple seals and most notably black orbs. But the purple seals might be more important on the shorter run, as the sidequest that unlocks the seals becomes available once you reach Knutselstad.
20:46NOTE
NOTE The need for this approach is because you'll get the traveler's emblem from the king due to it not being available in the Holy Forest itself, as it's a disappearing dungeon. This compensates, you know.
20:45C++
C++Dirty code, but it's the easiest way for me to make sure the traveler's is properly tagged was to do it the dirty way.
20:17MAPSCRIPT
MAPSCRIPTTrigger to stop King Cheval and Ankie to act like you never visited the Holy Forest.
19:52STATUS
STATUS There are still loads of things to take care off before I can start on the boss fight itself.
19:45UPDATED
UPDATED Medal database
19:44ACHIEVEMENT
ACHIEVEMENT Warhorse
18:18STATUS
STATUS Tai Time to eat. I'm starving!
18:16ALPHA
ALPHA I won't be updating the Alpha until this has been completely set up.... Safety precautions, you know!
18:16CONFIRMED
CONFIRMEDSo far.... so good!
18:14TEST
TEST Take MMMCLIII
18:14FIXED
FIXED Exit referrence typo
15:58TEST
TEST Take MMMCLII
15:58SCENARIO
SCENARIO Post boss
15:36STATUS
STATUS
13:13STATUS
STATUS And thank goodness I decide when this is pushed into the public so by the time you read this, I'll already be back home. :-P
13:12MEDICAL
MEDICAL More comes later... I gotta go for a doctor's appointment
10:41TEST
TEST Take MMMCLI
10:41FIXED
FIXED Definition typo
10:39TEST
TEST Take MMMCL
10:39NOTE
NOTE The reason for doing this first is because that makes debugging easier... Having that boss in my way can really spook this up.
10:39MAPSCRIPT
MAPSCRIPTPost boss script
- = 18 Jul 2024 = -
22:23STATUS
STATUS Now post boss stuff will have to be worked out later...
22:20CONFIRMED
CONFIRMEDRight-o
22:18TEST
TEST Take MMMCXLIX
22:18VOID
VOID ?
22:17HUH
HUHHuh?
22:16TEST
TEST Take MMMCXLVIII
22:16STUPIDITY
STUPIDITY What was I thinking?
22:16FIXED
FIXED Wrong var
22:14TEST
TEST Take MMMCXLVII
22:14FUCKYOU
FUCKYOU Let's forget about THAT one!
22:11TEST
TEST Marrilona Take MMMCXLVI
22:11FIXED
FIXED Missing link
22:00TEST
TEST Take MMMCXLV
22:00MAPSCRIPT
MAPSCRIPTPre-Boss
22:00SCENARIO
SCENARIO Pre-Boss
19:02CONFIRMED
CONFIRMEDRight!
19:02TEST
TEST Take MMMCXLIV
19:02STATUS
STATUS And now a quick in-game test
19:00STATUS
STATUS Still a lot of work to be done, though
18:58CONFIRMED
CONFIRMEDAt last
18:55SCYNDI
SCYNDITake MMMCXLIII
18:55FIXED
FIXED Ah.... Found the source of evil
18:53SCYNDI
SCYNDITake MMMCXLII
18:53TEST
TEST Again
18:53HUH
HUHOld data?
18:46TEST
TEST Take MMMCXLI
18:46STUPIDITY
STUPIDITY Idiot
18:39SCYNDI
SCYNDITake MMMCXL
18:38SCRIPT
SCRIPTCharacter Removal Routine (should shift party accordingly)
18:32MAP
MAP Altar placed plus popping exits
13:45CONFIRMED
CONFIRMED
13:42NOTE
NOTE YUP! THAT IS THE BIG GAME TEST!
13:42TEST
TEST Take MMMCXXXIX
13:41STATUS
STATUS But now the "moment suprème"!
13:40VERIFY
VERIFY The data on my screen seems alright
13:40SITE
SITE Rachel Added tag VERIFY
13:37JUDGMENT
JUDGMENT That looks hopeful already!
13:36TEST
TEST Take MMMCXXXVIII
13:36POWERSHELL
POWERSHELL First a build only routine... This will already be a very important step
13:35TEST
TEST Only ONE way to find out!
13:35NOTE
NOTE The biggest and most important question is of course, if the game will work
13:35CONFIRMED
CONFIRMEDAnd NOW it works!
13:34TEST
TEST Take MMMCXXXVII
13:33FIXED
FIXED GINI syntax error
13:32TEST
TEST Take MMMCXXXVI
13:32CONFIG
CONFIGConfiguration file adatped
13:31TECHNO
TECHNO Now treasure is actively able to modify Kthura Maps, and as such, it may seem better if I make that one read the old data (even though that makes things slower)
13:29TEST
TEST Take MMMCXXXV
13:29FIXED
FIXED Missing link to compiled data loader
13:29TEST
TEST Take MMMCXXXIV
13:29C++
C++Adapted
13:23STATUS
STATUS Next patient: RENC
13:22STATUS
STATUS My cat is now bothering me, though
13:22JUDGMENT
JUDGMENT And it's definitely faster too
13:20CONFIRMED
CONFIRMEDAs far as I can check that appears to be alright!
13:20TEST
TEST Take MMMCXXXIII
13:20C++
C++Compass data generator adapted
13:19CONFIRMED
CONFIRMEDStuff appears to be in order as far as I can currently check
13:09TEST
TEST Take MMMCXXXII
13:09GENERATION
GENERATIONAnd data generation
13:09FIXED
FIXED Aziella A few tiny things were not yet in order... No big deal, but it requires another take
13:09C++
C++Take MMMCXXXI
12:54C++
C++Compiling
12:54C++
C++Adapted the SCI runtimer
12:50CONFIRMED
CONFIRMEDWell, everything seems to be in working order, so far....
12:48TEST
TEST Take MMMCXXX
12:48GENERATION
GENERATIONAnd generate tons of new data required for the new setup in the process
12:48C++
C++Let's see if that works
12:47C++
C++I've adapted the mapaction tool
11:49NOTE
NOTE The fact that this may be the easy road, doesn't mean this won't be a lot of work. Loads of stuff will have to be reconfigured... Easy, but loads of work.... So this operation ain't over yet.
11:47TECHNO
TECHNO Of course, for me it's not thinking out what the best course of action will be...

I can, try to put the compiler in the builder, but I wonder if that is the right way to go. The way the builder has been set up may cause me a bit of a problem here. The easier way to go might well be to to allow the editor to directly export into compiled form upon saving maps, but to only load the raw ones. Changing the editor for this purpose really seems the easier way to go.

Making SCI support this will have to be done anyway, and I've already set up things within Kthura that should make that part of the process very easy, actually.

11:43JUDGMENT
JUDGMENT So all in all setting this compiler up was definitely not a waste of time!
11:43TECHNO
TECHNO Ankie van 't Grunnersven Now raw Kthura maps are easy to manipulate in case some corrupted data gets in here, that is harder (if not impossible) with compiled Kthura data, so that means the raw Kthura maps are, as far as development is concerned the better option, yet for release the compiled maps will definitely be the better option.
11:40CONFIRMED
CONFIRMEDNot only it works, but it's DEFINITELY faster than loading a raw Kthura map, which also confirms that it's likely the raw Kthura code parser where the evil lies.
11:39TEST
TEST Take MMMCXXIX
11:39C++
C++Now to test loading compiled Kthura maps
10:59FIXED
FIXED Dictionary read error
10:06C++
C++Well conditional compiling can sometimes make debugging easier, eh?
10:00FIXED
FIXED I think I found the little bugger!
9:53INVESTIGATION
INVESTIGATION Why?
9:53BUG
BUG The Recognizer doesn't see the existence of the dictionary
9:53KTHURA
KTHURABesje Testing the compiled Kthura Code Loader
1:19STATUS
STATUS Though I'm afraid the actual testing comes later
1:18KTHURA
KTHURACode that should read compiled Kthura code should now work
- = 17 Jul 2024 = -
20:46ALPHA
ALPHA Update
20:40COSMETIC
COSMETIC Scyndi As this is just cosmetic I ain't gonna throw in a new take for that one
20:40FIXED
FIXED Wrong compass data
20:33TEST
TEST Take MMMCXXVIII
20:33FIXED
FIXED Script linkup
20:23TEST
TEST Take MMMCXXVII
20:23FIXED
FIXED Appel That should be fixed now
20:16BUG
BUG Little tag issue
20:14TECHNO
TECHNO If not, I need to sort out if a splitup can help... Now now I'll have to leave it at this....
20:12NOTE
NOTE Yeah, I know that the Holy Forest takes a crapload of loading time. For now there's nothing I can do about that... I hope that the Kthura compiler can help on that later.
20:08TEST
TEST Take MMMCXXVI
20:08CONFIG
CONFIGEncounter config
19:47GENERATION
GENERATIONMapAction data will now automatically regenerate all data too. It doesn't need to, but all it knows is that (nearly) all map files have been changed, so it will start regenerating data. Oh well, a complete refresh never hurts... I only takes TIME.
19:35FIXED
FIXED ??? Tag detection on origin not right?
19:31MAPSCRIPT
MAPSCRIPTMusic change upon entering the final room
18:22GENERATION
GENERATIONRosetta As a result of the present operations the entire compass table for the entire game must be regenerated. Luckily the compass data generator should pick that up automatically.
18:21KTHURA
KTHURAAnd the origin call can also be done now
18:20NOTE
NOTE The altar that is supposed to go here is yet still missing. All in due time
18:20MAP
MAP 006 Basis
18:20KTHURA
KTHURAThis can make more maps have that detail that morons will fall over covered
18:19KTHURA
KTHURACopied a part to make the transfer better from 005 to 006
18:14KTHURA
KTHURAPortion copyer
17:21NOTE
NOTE I'm not gonna fix those maps for 1 pixel... If it really leads to annoying situations in full game tests, I will see if I can sort it out
15:12FIXED
FIXED 1 pixel short
15:12KTHURA
KTHURASayonara, 80th Elf of the First Generation A little more workout
14:18KTHURA
KTHURANow this was just easy to implement, but not my main thing,
13:36WARNING
WARNING Luna Important warning

This operation WILL invalidate some older savegames depending on the location where the savegame was made.

Particularly in the first half of Kokonora Forest, the savegames WILL be useless!

13:34CONFIRMED
CONFIRMEDIt APPEARS to be working
13:32INVESTIGATION
INVESTIGATION I need to look if that all went the way it should
13:32KTHURA
KTHURAA first origin correction has been performed
13:30KTHURA
KTHURASet up origin correction! This can save RAM usage on the blockmap, but also strange blockmap behavior due to objects being in negative numbers
13:18SITE
SITE Added tag WARNING
11:58KTHURA
KTHURAA few enhancements to my Kthura tools are needed, so let's do that now... It will also save me a lot of trouble on future projects.
7:48CONFIRMED
CONFIRMEDKrandar, son of Gandophar And the listen test confirms a succesful import
7:47TEST
TEST Take MMMCXXV
7:47MUSIC
MUSIC But a listen test will have to confirm everything
7:47CONFIRMED
CONFIRMEDWell at least my WOLF tool picks it up
7:45FIXED
FIXED I think I see why
7:45FAILURE
FAILURE But apparently that failed, eh?
7:45LINK
LINK Linked to the stong through JQL
7:44MUSIC
MUSIC Imported "Chanson d'église" by Wicky77
0:31STATUS
STATUS No time to work on the game today. I hope I can do some work tomorrow!
- = 14 Jul 2024 = -
10:01CONFIRMED
CONFIRMEDMarata The rest appears to be just fine
10:00VOID
VOID THAT should take care of the evil bugger
9:59BUG
BUG Blockmap issue found
9:52TEST
TEST Take MMMCXXIV
9:51MAP
MAP Area 005
9:51FAILURE
FAILURE Hardware issues.... I suppose they're fixed now
0:04OFFTOPIC
Sooo true!

0:04SITE
SITE Added tag OFFTOPIC
0:02STATUS
STATUS Later!
0:01FIXED
FIXED That's been fixed, but that doesn't need an extra test
- = 13 Jul 2024 = -
23:52COSMETIC
COSMETIC There's still one tiny issue to take care off, but the technical part is okay now
23:46TEST
TEST Feenalaria Francis Take MMMCXXIII
23:46FIXED
FIXED And I fixed a missing exit spot
23:46VOID
VOID I think I took care of things in this department
23:44INVESTIGATION
INVESTIGATION Let's check it out
23:44BUG
BUG Apparently there's a blockmap issue.
23:39TEST
TEST Take MMMCXXII
23:39NOTE
NOTE RENC not yet configured, but that's on purpose. This way I can test things in a more relaxed manner without having to worry about encounters
23:35MAP
MAP Area 004
16:14STATUS
STATUS So far.... so good!
16:06TEST
TEST Fandalora Take MMMCXXI
16:06FIXED
FIXED Indeed there were a few configuration issues, which have by now beeen fixed
16:04JUDGMENT
JUDGMENT Things do not yet seem to be fully right
15:50TEST
TEST Take MMMCXX
15:50STATUS
STATUS And now to test the first half of the Holy Forest which is now completed. When this works (I don't see why not) the second half can be developed.
15:44LINK
LINK That should add these enemies as random encounters to the Holy Forest now
15:44CONFIG
CONFIGMap configuration
15:43FOE
FOE Highwayman (Neonor) (should be the same as all highwaymen except for the graphics. Halflings and centaurs here. Some Gnome highwaymen may be added in some places on the Tinker-Island.
0:07CONFIRMED
CONFIRMEDThat all appears to be working!
0:06TEST
TEST Irravonia Take MMMCXIX
0:06NOTE
NOTE Doesn't justify an actual test, but the next take is to see if MapAction and Compass won't throw any errors
0:06STATUS
STATUS I hope I can add the random encounters tomorrow
0:05NOTE
NOTE Just a savegame area
0:05MAP
MAP Area 003
- = 12 Jul 2024 = -
23:00TEST
TEST Take MMMCXVIII
23:00ENHANCEMENT
ENHANCEMENT A few hint markers
22:50FIXED
FIXED Myrah Scyndi pole out of range
22:50FIXED
FIXED Blockmap Not properly closed
22:47INVESTIGATION
INVESTIGATION Jake Jeroen on da case!
22:46BUG
BUG That's not right!
22:46TEST
TEST Take MMMCXVII
22:46MAPSCRIPT
MAPSCRIPTRemoval script for "TarBar"
22:35MAP
MAP Area 002
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(c) Jeroen P. Broks