| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 |
| 18:23 | FAILURE |  I wish I know how to deal with this |
| 18:23 | TEST |  Take MMMCXCVI |
| 18:23 | FAILURE |  But I'm not there yet |
| 18:23 | FIXED |  Ah, that did fix itself in the end |
| 18:22 | TEST |  Take MMMCXCV |
| 18:22 | FAILURE |  Twice on PIMI Myrah... I hope this can be worked out. |
| 18:22 | TEST |  Take MMMCXCIV |
| 18:22 | FAILURE |  Progression takes take! |
| 18:21 | TEST |  Take MMMCXCIII |
| 18:21 | FAILURE |  It's a bit annoying, but Scyndi can crash when some pre-compiled stuff is missing.... It mostly fixes itself, you know. |
| 18:21 | TEST |  Take MMMCXCII |
| 18:21 | FAILURE |  No worries |
| 18:20 | TEST |  Take MMMCXCI |
| 18:20 | FAILURE |  All expected..... again! |
| 18:20 | TEST |  Take MMMCXC |
| 18:20 | FAILURE |  Expected crash.... Again! |
| 18:20 | TEST |  Take MMMCLXXXIX |
| 18:19 | NOTE |  It will get several takes now to get the game compiled again, but here goes nothing |
| 18:19 | CLEANUP |  I had to remove all compiled Scyndi code, as now some files that shouldn't exist came in. |
| 18:19 | FIXED |  At last |
| 18:15 | TEST |  Take MMMCLXXXVIII |
| 18:15 | VOID |  Some extra saving work |
| 18:15 | HUH |  Acting up on me? |
| 18:12 | TEST |  Take MMMCLXXXVII |
| 18:12 | FIXED |  Faulty data |
| 18:08 | TEST |  Take MMMCLXXXVI |
| 18:08 | FIXED |  Ah, one forgotten line |
| 18:08 | INVESTIGATION |  Why? |
| 18:08 | BUG |  No damage from Revolution |
| 18:05 | TEST |  Take MMMCLXXXV |
| 18:05 | CONVERTED | AGAIN? |
| 18:05 | HUH |  No PNG export of the Olympyona art? |
| 18:03 | TEST |  Take MMMCLXXXIV |
| 18:03 | STATUS |  Well, so far the compile tests, NOW the actual INGAME test! |
| 18:02 | FIXED |  That seems to be all accounted for now.... |
| 18:00 | TEST |  Take MMMCLXXXIII |
| 18:00 | COCKROACH |  Is that the last one? |
| 17:50 | TEST |  Take MMMCLXXXII |
| 17:50 | COCKROACH |  This is getting on my nerves! |
| 17:45 | TEST |  Take MMMCLXXXI |
| 17:45 | FIXED |  Wow! How many mispellings where there? |
| 17:33 | TEST |  Take MMMCLXXX |
| 17:33 | FIXED |  Some more of the same |
| 17:31 | TEST |  Take MMMCLXXIX |
| 17:31 | FIXED |  Identifier typos |
| 17:24 | TEST |  Take MMMCLXXVIII |
| 17:24 | FAILURE |  Huh? |
| 17:19 | TEST |  Take MMMCLXXVII |
| 17:19 | FUCKYOU |  And ANOTHER! |
| 17:10 | TEST |  Take MMMCLXXVI |
| 17:10 | FIXED |  I think If found it! |
| 17:03 | TEST |  Take MMMCLXXV |
| 17:03 | FAILURE |  Compilation conflict... or so it seems (Scyndi is a bit primitive, so I already gotta check this out) |
| 16:54 | TEST |  Take MMMCLXXIV |
| 16:54 | STATUS |  Everything SHOULD be working now.... |
| 16:54 | BOSS |  Olympyona |
| 16:46 | STATUS |  And now I can fully set up the boss enemy |
| 16:45 | ABILITY |  Oympyonna's Rule of Vengeance |
| 16:43 | NOTE |  Not there yet, though.... Still loads of work to do |
| 16:43 | LINK |  Linkup Script the the ability Rule Of Vengeance |
| 16:37 | LINK |  The Rule of Vengeance Joker Link Script has been set up for Olympyona |
| 16:27 | SCRIPT |  Joker template set up for the Rule Of Vengeance backlash |
| 16:25 | BOSS |  Record created for Olympyona, but it's not yet complete. Trying to challenge the goddess in this state would be very very unwise. |
| 15:53 | STATUS |  All compilation errors appear to be accounted for. (at least... for now....) |
| 15:50 | TEST |  Take MMMCLXXIII |
| 15:50 | VOID |  Sigh |
| 15:48 | TEST |  Take MMMCLXXII |
| 15:48 | FUCKYOU |  Oh, so there was more, eh? |
| 15:46 | TEST |  Take MMMCLXXI |
| 15:46 | FIXED |  Sigh! |
| 15:43 | TEST |  Take MMMCLXX |
| 15:42 | VOID |  Local in declaration issue in Scyndi compiler (I really should fix that) |
| 15:41 | TEST |  Take MMMCLXIX |
| 15:41 | FIXED |  404 #use clause |
| 15:38 | TEST |  Take MMMCLXVIII |
| 15:38 | FIXED |  Another syntax error |
| 15:31 | TEST |  Take MMMCLXVII |
| 15:31 | FIXED |  And I see I forgot another important line... (silly me) |
| 15:30 | FIXED |  General syntax error |
| 15:28 | TEST |  Take MMMCLXVI |
| 15:28 | FIXED |  Missing link |
| 15:17 | TEST |  Take MMMCLXV |
| 15:17 | FIXED |  Sigh! |
| 15:13 | TEST |  Take MMMCLXIV |
| 15:13 | FIXED |  Link reference error |
| 15:09 | TEST |  Take MMMCLXIII |
| 15:09 | STATUS |  Well, the weather is too hot to work, so cut me some slack! |
| 15:09 | STUPIDITY |  Focus, Jeroen! Focus! |
| 15:09 | FIXED |  Fuck that.... This was really something that should never happen! |
| 14:49 | TEST |  Take MMMCLXII |
| 14:49 | FIXED |  Function definition syntax error |
| 14:45 | TEST |  Take MMMCLXI |
| 14:44 | NOTE |  No visual effects yet, but I can at least make sure the stuff compiles.... which is also a vital part of the process, after all! |
| 13:19 | SCRIPT |  Preparational code for "Rule Of Vengeance" |
| 12:20 | ABILITY |  Revolution |
| 12:17 | SCRIPT |  Revolution effect |
| 12:06 | CONVERTED | Made with GIMP so I had to convert it to PNG |
| 12:06 | SITE |  Added tag CONVERTED |
| 12:06 | ART |  Olympyona |
| 11:22 | SEARCH |  Pic search |
| 7:22 | STATUS |  And I think I'm stll a bit... drowsy.... |
| 7:22 | STATUS |  So far.... so good! |
| 7:02 | TEST |  Take MMMCLX |
| 7:02 | FUCKYOU |  Ah, failure on the savegame due to the origin shifting.... Was bound to happen |
| 6:59 | TEST |  Take MMMCLIX |
| 6:58 | DATABASE |  RENC table updated |
| 6:58 | C++ |  Just as I thought... zlib driver wasn't activated... well, now it is! |
| 6:57 | C++ |  Take MMMCLVIII |
| 6:55 | INVESTIGATION |  Does a recompile help? Or is something else the matter? |
| 6:55 | HUH |  Renc crashed? Odd, since it should already be compatible with the compiled Kthura maps now |
| 6:53 | ALPHA |  I'll update the alpha first, though |
| 6:53 | STATUS |  From here I can however run a bigger test with all the encounters set the way they should up to the point where you can reach the boss |
| 6:52 | ALPHA |  At least I can safely update the alpha now! |
| 6:52 | NOTE |  Please note, Olympyona has not yet been implemented so this WILL and SHOULD crash the game (for now) |
| 6:51 | CONFIRMED |  Works the way it should |
| 6:49 | TEST |  Take MMMCLVII |
| 6:47 | MAPSCRIPT |  Fire op boss fight |
| - = 19 Jul 2024 = - |
| 23:14 | STATUS |  Well, from here I can focus on the boss fight... Which might also give a little issue or two. |
| 21:28 | CONFIRMED |  Right! That works! |
| 21:25 | TEST |  Take MMMCLVI |
| 21:25 | FUCKYOU |  Namespace |
| 21:24 | TEST |  Take MMMCLV |
| 21:23 | FIXED |  ElIf... not Else |
| 21:23 | NOTE |  Ah, a later checkup appears to give the Purple Seal data nicely.... Right. |
| 21:22 | TEST |  Take MMMCLIV |
| 21:12 | MAPSCRIPT |  In order to prevent bugs, the girls can't leave the king's place prior to accepting the Traveler's Emblem |
| 21:02 | FAILURE |  I don't know about the number of purple seals, but the counting doesn't seem right, so I need to srt that out! |
| 20:56 | NOTE |  239 Black Orbs counted. Interesting. |
| 20:55 | CONFIRMED |  Dirty tagging seems to be alright |
| 20:54 | MAPSCRIPT |  Yushore forest should be unlocked now |
| 20:51 | DATABASE |  Link to Yushore Tunnel (going there will crash the game as the map itself does not yet exist). |
| 20:47 | GENERATION |  During the regeneration I'll also get a view on the number of purple seals and most notably black orbs. But the purple seals might be more important on the shorter run, as the sidequest that unlocks the seals becomes available once you reach Knutselstad. |
| 20:46 | NOTE |  The need for this approach is because you'll get the traveler's emblem from the king due to it not being available in the Holy Forest itself, as it's a disappearing dungeon. This compensates, you know. |
| 20:45 | C++ |  Dirty code, but it's the easiest way for me to make sure the traveler's is properly tagged was to do it the dirty way. |
| 20:17 | MAPSCRIPT |  Trigger to stop King Cheval and Ankie to act like you never visited the Holy Forest. |
| 19:52 | STATUS |  There are still loads of things to take care off before I can start on the boss fight itself. |
| 19:45 | UPDATED |  Medal database |
| 19:44 | ACHIEVEMENT |  Warhorse |
| 18:18 | STATUS |  Time to eat. I'm starving! |
| 18:16 | ALPHA |  I won't be updating the Alpha until this has been completely set up.... Safety precautions, you know! |
| 18:16 | CONFIRMED |  So far.... so good! |
| 18:14 | TEST |  Take MMMCLIII |
| 18:14 | FIXED |  Exit referrence typo |
| 15:58 | TEST |  Take MMMCLII |
| 15:58 | SCENARIO |  Post boss |
| 15:36 | STATUS | |
| 13:13 | STATUS |  And thank goodness I decide when this is pushed into the public so by the time you read this, I'll already be back home. :-P |
| 13:12 | MEDICAL |  More comes later... I gotta go for a doctor's appointment |
| 10:41 | TEST |  Take MMMCLI |
| 10:41 | FIXED |  Definition typo |
| 10:39 | TEST |  Take MMMCL |
| 10:39 | NOTE |  The reason for doing this first is because that makes debugging easier... Having that boss in my way can really spook this up. |
| 10:39 | MAPSCRIPT |  Post boss script |
| - = 18 Jul 2024 = - |
| 22:23 | STATUS |  Now post boss stuff will have to be worked out later... |
| 22:20 | CONFIRMED |  Right-o |
| 22:18 | TEST |  Take MMMCXLIX |
| 22:18 | VOID |  ? |
| 22:17 | HUH |  Huh? |
| 22:16 | TEST |  Take MMMCXLVIII |
| 22:16 | STUPIDITY |  What was I thinking? |
| 22:16 | FIXED |  Wrong var |
| 22:14 | TEST |  Take MMMCXLVII |
| 22:14 | FUCKYOU |  Let's forget about THAT one! |
| 22:11 | TEST |  Take MMMCXLVI |
| 22:11 | FIXED |  Missing link |
| 22:00 | TEST |  Take MMMCXLV |
| 22:00 | MAPSCRIPT |  Pre-Boss |
| 22:00 | SCENARIO |  Pre-Boss |
| 19:02 | CONFIRMED |  Right! |
| 19:02 | TEST |  Take MMMCXLIV |
| 19:02 | STATUS |  And now a quick in-game test |
| 19:00 | STATUS |  Still a lot of work to be done, though |
| 18:58 | CONFIRMED |  At last |
| 18:55 | SCYNDI |  Take MMMCXLIII |
| 18:55 | FIXED |  Ah.... Found the source of evil |
| 18:53 | SCYNDI |  Take MMMCXLII |
| 18:53 | TEST |  Again |
| 18:53 | HUH |  Old data? |
| 18:46 | TEST |  Take MMMCXLI |
| 18:46 | STUPIDITY |  Idiot |
| 18:39 | SCYNDI |  Take MMMCXL |
| 18:38 | SCRIPT |  Character Removal Routine (should shift party accordingly) |
| 18:32 | MAP |  Altar placed plus popping exits |
| 13:45 | CONFIRMED | |
| 13:42 | NOTE |  YUP! THAT IS THE BIG GAME TEST! |
| 13:42 | TEST |  Take MMMCXXXIX |
| 13:41 | STATUS |  But now the "moment suprème"! |
| 13:40 | VERIFY |  The data on my screen seems alright |
| 13:40 | SITE |  Added tag VERIFY |
| 13:37 | JUDGMENT |  That looks hopeful already! |
| 13:36 | TEST |  Take MMMCXXXVIII |
| 13:36 | POWERSHELL |  First a build only routine... This will already be a very important step |
| 13:35 | TEST |  Only ONE way to find out! |
| 13:35 | NOTE |  The biggest and most important question is of course, if the game will work |
| 13:35 | CONFIRMED |  And NOW it works! |
| 13:34 | TEST |  Take MMMCXXXVII |
| 13:33 | FIXED |  GINI syntax error |
| 13:32 | TEST |  Take MMMCXXXVI |
| 13:32 | CONFIG |  Configuration file adatped |
| 13:31 | TECHNO |  Now treasure is actively able to modify Kthura Maps, and as such, it may seem better if I make that one read the old data (even though that makes things slower) |
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