| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 |
| 20:16:40 | TRANSFER |  Kabi |
| 20:16:35 | ART |  Kabi found |
| 20:15:16 | AUDIO |  Confirmed |
| 20:14:44 | AUDIO |  Take MMMDCXXXI |
| 20:14:44 | FIXED |  JQL Syntax error |
| 20:13:51 | AUDIO |  Take MMMDCXXX |
| 20:13:49 | AUDIO |  Explosion |
| 20:09:44 | SEARCH |  I need to look up some assets for reuse |
| 20:09:31 | STATUS |  So far, so good! |
| 20:03:51 | TEST |  Take MMMDCXXIX |
| 20:03:49 | TEST |  Game should crash, but I can at least check a few things up by testing |
| 19:41:20 | CONFIG |  Configured seal in Nostraburg |
| 19:37:34 | CONFIRMED |  AT LAST! |
| 19:36:35 | MYSTERY |  Take MMMDCXXVIII |
| 19:36:34 | MYSTERY |  Now then? |
| 19:36:02 | HUH |  The stuff was not even build? |
| 19:35:03 | CONFIRMED |  At least the year correction in Syldeyn is fixed indeed. |
| 19:34:22 | TEST |  Take MMMDCXXVII |
| 19:34:21 | DEBUG |  More debug lines then |
| 19:34:13 | COCKROACH |  It keeps changing back to 4.... But now the source wasn't even altered... |
| 19:30:55 | FIXED |  The year correction in Syldeyn didn't work well (damn C++) |
| 19:28:29 | TEST |  Take MMMDCXXVI |
| 19:25:39 | SITE |  I did a few enhancements to Azor. |
| 19:25:11 | FIXED |  Will fixed it again |
| 19:25:02 | MYSTERY |  How could a fix I do magically undo itself? |
| 19:18:34 | HUH |  Fix ignored |
| 19:15:43 | TEST |  Take MMMDCXXV |
| 19:15:13 | FIXED |  That was only cosmetic as Force 3 would still be the one being executed, nevertheless it had to be fixed, and so it is! |
| 19:13:20 | MYSTERY |  I wonder why Force 3 and Force 4 are noted with the same name (should not be possible). |
| 19:09:45 | FUCKYOU |  Outdated crap |
| 19:06:51 | TEST |  Take MMMDCXXIV |
| 19:06:49 | FIXED |  Wrong type |
| 19:02:36 | TEST |  Take MMMDCXXIII |
| 19:02:15 | LINK |  Catastrophe |
| 18:56:07 | NOTE |  Myrah will just obtain Willpower when you win 300 victories |
| 18:55:45 | ABILITY |  Catastrophe |
| 18:53:34 | ABILITY |  Willpower |
| 17:25:39 | STATUS |  Well, I need a break now, but from here working out the other sealed bosses shouldn't be too much of a problem. And of course, I need to work out Myrah's 4th force ability |
| 17:24:15 | FIXED |  One little cosmetic issue, but that's no big deal |
| 17:15:55 | TEST |  Take MMMDCXXII |
| 17:15:53 | VOID |  Since non-existent bugs cannot be fixed, I need some ways to void them. I hope I was succesfull, as this boss is getting on my nerves |
| 17:01:50 | COCKROACH |  FUCK YOU! NON EXISTING ERRORS KEEP POPPING UP! ALL REASONS FOR THIS TO HAPPEN ARE NON-EXISTANT! |
| 16:53:47 | TEST |  Take MMMDCXXI |
| 16:53:43 | FIXED |  I guess |
| 16:53:01 | FUCKYOU |  Progress.... |
| 16:44:18 | TEST |  Take MMMDCXX |
| 16:44:15 | FUCKYOU |  It seems I need to make Scyndi trim the lines before checking for compiler directives |
| 16:42:37 | BUG |  Hmm.... issues on Rachel's ability list? I gotta check that out later. |
| 16:38:23 | TEST |  Take MMMDCXIX |
| 16:38:18 | FIXED |  Defintion typo |
| 16:37:45 | BUG |  A big crash when defeating the boss, and the error denotes something impossible. Very likely something went wrong with the definition of the scheduling list. |
| 16:25:04 | TEST |  Take MMMDCXVIII |
| 16:25:03 | VOID |  Crash on diamond burn? |
| 16:20:43 | TEST |  Take MMMDCXVII |
| 16:20:42 | NOTE |  Well, now that I'm at it anyway, eh? |
| 16:20:31 | FIXED |  Art fixed |
| 16:18:01 | TECHNO |  Just a forgotten link up in the database |
| 16:17:41 | FIXED |  Joker script didn't work at all |
| 16:16:47 | FIXED |  HP not counted down by Ram attack |
| 16:15:48 | JUDGMENT |  Some pollution in the boss graphic, but that's only an asset issue. (And cosmetic). |
| 16:13:22 | TEST |  Take MMMDCXVI |
| 16:13:20 | EXPERIMENT |  Let's see now |
| 16:12:38 | BUG |  Nope... Boss doesn't even appear... Let's see why |
| 16:11:31 | NOTE |  It compiles. Is that good news? |
| 16:06:55 | TEST |  Take MMMDCXV |
| 16:06:53 | FIXED |  The usual woes for code transfers |
| 16:04:35 | TEST |  Take MMMDCXIV |
| 16:04:15 | FUCKYOU |  A completely different kind of error. I guess that's what we call progress. |
| 16:01:56 | FUCKYOU |  I really hope they're all accounted for now! |
| 16:01:36 | TEST |  Take MMMDCXIII |
| 16:01:35 | FUCKYOU |  More |
| 15:58:51 | TEST |  Take MMMDCXII |
| 15:58:49 | VOID |  Yet another decbug in Scyndi |
| 15:56:41 | TEST |  Take MMMDCXI |
| 15:56:40 | VOID |  Fuck it! |
| 15:55:22 | TEST |  Take MMMDCX |
| 15:55:20 | VOID |  Declaration bug in Scyndi |
| 15:50:38 | TEST |  Take MMMDCIX |
| 15:50:34 | BOSS |  Crushing Mammoth |
| 15:44:57 | ABILITY |  Ram attack |
| 15:30:19 | SCRIPT |  Ram effect |
| 15:20:56 | NOTE |  Still al to do before I can even think about testing, though |
| 15:09:00 | NOTE |  Yes, this was a measure taken due to how easy it could sometimes be in The Fairy Tale and Star Story II to have loads of turns when the enemies had none, and especially on the optional bosses, that would be a no go! |
| 15:07:40 | SCRIPT |  Diamond Burn |
| 14:54:21 | NOTE |  On Twitter I saw I got a like for my gamedev blog link from a website called Isotopic. I've never heard of them, but I will check them out. If their terms and other set ups are to my linking, I may consider to upload Luna's Father there as well, among with House Of Cards. My other RPG games will have to wait until I transferred them to Scyndi's Creative Interpreter. And the latter will count for any new Indie Game Site that triggers my interest and turns out to be good enough to upload my games to. |
| 14:38:35 | CONFIRMED |  Some other stuff is also confirmed by the log, but I can only check if that works later. |
| 14:37:18 | CONFIRMED |  Stuff appears to be getting on the move. The opening screen shows. The fight itself crashes the game, because the boss record is not there.... yet! |
| 14:34:07 | STUPIDITY |  Take MMMDCVIII |
| 14:34:01 | STUPIDITY |  Required command not called |
| 14:32:41 | TEST |  Take MMMDCVII |
| 14:32:38 | VOID |  Unrequired argument |
| 14:32:26 | CONFIRMED |  Well, I'll be |
| 14:30:49 | TEST |  Take MMMDCVI |
| 14:30:46 | EXPERIMENT |  Let's see what happens now |
| 14:30:10 | HUH |  there seems to be a little conflict... |
| 14:27:27 | TEST |  Take MMMDCV |
| 14:27:25 | STUPIDITY |  Ah yeah, I forgot to rebuild SCI itself due to expansions I to the SString library |
| 14:17:05 | TEST |  Take MMMDCIV |
| 14:17:03 | FIXED |  Interreferrence issue |
| 14:13:28 | TEST |  Take MMMDCIII |
| 14:13:25 | NOTE |  The game will still crash (as the boss in question has not yet been set up), but for most part things should be fine |
| 14:11:35 | SCRIPT |  A lot of under the hood script in order to let this all work smoothly. |
| 13:54:31 | STATUS |  With that I can get into the actual boss fights (I hope) |
| 13:49:54 | C++ |  Take MMMDCII |
| 13:49:51 | FIXED |  Data is put into database, but not properly read out by Renc tool |
| 13:46:07 | C++ |  Take MMMDCI |
| 13:46:03 | FIXED |  Not quite... Positions need better |
| 13:45:54 | C++ |  Take MMMDC |
| 13:40:49 | C++ |  A few adaptions to my boss configuration tool |
| 13:22:28 | STATUS |  Still a lot to do, though |
| 13:21:30 | ART |   Crushing Mammoth That will be the sealed boss in Sayonara's Tomb. |
| 13:04:59 | STUDY |  And a little study |
| 13:04:52 | SEARCH |  That requires me a little search |
| 12:56:44 | STATUS |  Next stop: The boss fights themselves |
| 12:56:31 | CONFIRMED |   Distance checking for seal also works |
| 12:55:29 | CONFIRMED |  And even with the ring, no more encounters when the encounter guage has been depleted |
| 12:53:39 | FIXED |  I think I fixed the wind arrows around Aziëlla's ring (which have no value here). |
| 12:52:14 | CONFIRMED |  Combat starts, and encounter guage also goes down. Good! |
| 12:47:42 | TEST |  Take MMMDXCIX |
| 12:47:39 | CONFIRMED |  The answer call or not answer call did work correctly, though |
| 12:47:19 | FIXED |  System did note that monsters answer Aziëlla's call, but encounter did not start |
| 11:48:33 | FIXED |  Illegal Kthura call for calculating the distance to the player and a purple seal |
| 11:48:12 | BUG |  MANY and I mean MANY fixes are required here |
| 11:44:44 | TEST |  Take MMMDXCVIII |
| 11:44:42 | FIXED |  Scyndi != Python |
| 11:43:20 | TEST |  Take MMMDXCVII |
| 11:43:15 | FIXED |  Code typo |
| 11:40:18 | TEST |  Take MMMDXCVI |
| 11:40:13 | SCRIPT |  Detection if a purple seal is nearby should work, however when one is near, the game should (for now) crash. |
| 11:39:44 | SCRIPT |  Looking for trouble in areas where there are random encounters should work |
| 11:33:55 | STUDY |  And now some study for Kthura Maps featuring these seals |
| 11:33:41 | STUDY |  Some study of my old code was required to make this happen |
| 11:33:28 | SCRIPT |  Part of the script has been set up |
| 11:06:06 | CONFIRMED |  And that all appears to be working. Good! |
| 11:05:42 | MUSIC |  Take MMMDXCV |
| 11:05:06 | VOID |  Well, yeah, I had to void that protection for cartel musicians from downloading from non-cartel musicians, this time as well. |
| 11:04:22 | MUSIC |  Failures of Infinity by Nihilore will play during the fight with Nikkibasona |
| 11:03:58 | VOID |  Well, I could still void this idiocy, but for how long, as I feel they are gonna seal it off forever for their.. I mean our own protection. |
| 10:59:44 | FUCKYOU |  Insecure download? We don't want you to use stuff from the Creative Commons is more like it, big tech assholes! |
| 10:53:05 | MUSIC |  Take MMMDXCIV |
| 10:53:03 | TEST |  Will I need to test if it's properly copied into the JCR6 resources |
| 10:50:29 | MUSIC |  Hunger by Nihilore will play during (most of) the seal boss fights |
| 10:46:06 | SEARCH |  Found them all... (Handy to have some tools ready in times like these) |
| 10:34:07 | SEARCH |  Well I found two and placed them in #63 |
| 10:33:46 | SEARCH |  I really don't remember where I placed all those purple seals. What an idiot I am. |
| 10:22:19 | TEST |  Take MMMDXCIII |
| 10:22:18 | FIXED |  Leaving the independent forest by the entrance appeared to be impossible due to blockmap issues |
| 10:15:26 | TEST |  Take MMMDXCII |
| 10:15:24 | FIXED |  Back to Neonor from Tinker-Island would crash the game |
| 09:57:22 | TEST |  Take MMMDXCI |
| 09:57:20 | FIXED |  No encounters beyond room 003 |
| 09:47:33 | STATUS |  I think it should work now, but we'll see... |
| 09:45:44 | MYSTERY |  Something is seriously wrong with importing font JCR6 files, but it appears I got it to work.... somehow... |
| 09:41:36 | HUH |  ERROR: Entry to steal turns out to be a null pointer(Entry:101.png from target : Mini.jfbf/117.101.png) DA FUUUCK!? |
| 09:39:42 | VISUALSTUDIO |  Take MMMDXC |
| 09:39:39 | DEBUG |  Another line added |
| 09:39:31 | HUH |  The game starts in VS, but refuses to load the mini font letters (for some silly reason) |
| 09:36:17 | VISUALSTUDIO |  Take MMMDLXXXIX |
| 09:36:14 | DEBUG |  A more proper error message so I can see why it goes wrong (I hope) |
| 09:35:55 | HUH |  A null pointer comes when JQL tries to steal from a JCR file. |
| 09:32:11 | TEST |  Take MMMDLXXXVIII |
| 09:32:09 | FIXED |  Mistake in VS debugging settings |
| 09:28:31 | VISUALSTUDIO |  Take MMMDLXXXVII |
| 09:26:47 | VISUALSTUDIO |  I guess some harsh debug is required here |
| 09:25:50 | FAILURE |  Still no good? |
| 09:25:14 | HUH |  Take MMMDLXXXVI |
| 09:25:10 | EXPERIMENT |  WTF? |
| 09:22:02 | FAILURE |  Now SCI appears to crash over something.... I wonder why |
| 09:14:33 | TEST |  Take MMMDLXXXV |
| 09:14:26 | FONT |  Ü added to Mini font |
| 08:59:12 | TEST |  Take MMMDLXXXIV |
| 08:59:10 | FIXED |  Crash on Übergoblin |
| 08:56:11 | TEST |  Take MMMDLXXXIII |
| 08:55:43 | MAP |  Random encounters configured |
| 08:51:59 | FOE |  Undead Gnome 2 |
| 08:51:07 | FOE |  Übergoblin |
| 08:44:22 | REMOVED |  Dupe license block (cannibalizing a script first done with MKL and now with Syldeyn requires that). |
| 08:43:23 | ARENA |  Haro's Tunnel |
| 08:37:14 | STATUS |  Oh yeah, hold the show... I forgot I needed to put in the monsters in Haro's Tunnel first. |
| 08:35:26 | TODO |  Take MMMDLXXXII |
| 08:35:01 | TODO |  And make a list of all the seals' locations, as I really don't remember (yeah, I know that was idiotic). |
| 08:33:56 | STATUS |  Before I can actually begin to work out the seals I must first make sure my girls are near one. |
| 08:32:51 | STATUS |  Good morning |
| - = 18 Oct 2024 = - |
| 23:02:04 | STATUS |  for Mörker I did not yet convert the devlog. I really need to think out whether or not I'll resume that project, but perhaps I'll do. |
| 23:01:07 | SITE |  I need to sort some things out on the devlog department, as I forgot about the VAR system, but the devlogs of The Fairy Tale REVAMPED and 63 Fires Of Lung (which could be redone later in SCI) appear to use it. Oh well.... |
| 21:53:18 | STATUS |  But before that point is reached I also gotta take care of the random encounters here. |
| 21:52:23 | ALPHA |  Important note! The game will crash when you try to enter Quayaro's lair, and for the time being it will remain that way as I am first going to take care of the optional sealed bosses. |
| 21:49:58 | CONFIRMED |  At last |
| 21:48:24 | TEST |  Take MMMDLXXXI |
| 21:48:21 | STUPIDITY |  Wrong startup script (no rebuild, which was needed) |
| 21:46:54 | TEST |  Take MMMDLXXX |
| 21:46:53 | FIXED |  Crash |
| 21:46:46 | CONFIRMED |  That was indeed what went wrong |
| 21:44:33 | TEST |  Take MMMDLXXIX |
| 21:44:31 | STUPIDITY |  I think I know what went wrong there |
| 21:44:05 | COCKROACH |  Nothing happens |
| 21:41:52 | TEST |  Take MMMDLXXVIII |
| 21:41:47 | FIXED |  I think I fixed that |
| 21:40:33 | BUG |  The door at the end doesn't want to work, or so it seems. |
| 21:38:59 | NOTE |  Not gonna make an extra take for that one, but still it's odd. |
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