Title
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20:16:40TRANSFER
TRANSFER Kabi
20:16:35ART
ARTKabi found
20:15:16AUDIO
AUDIO Confirmed
20:14:44AUDIO
AUDIO Take MMMDCXXXI
20:14:44FIXED
FIXED JQL Syntax error
20:13:51AUDIO
AUDIO Take MMMDCXXX
20:13:49AUDIO
AUDIO Explosion
20:09:44SEARCH
SEARCH I need to look up some assets for reuse
20:09:31STATUS
STATUS So far, so good!
20:03:51TEST
TEST Take MMMDCXXIX
20:03:49TEST
TEST Game should crash, but I can at least check a few things up by testing
19:41:20CONFIG
CONFIGConfigured seal in Nostraburg
19:37:34CONFIRMED
CONFIRMEDAT LAST!
19:36:35MYSTERY
MYSTERY Take MMMDCXXVIII
19:36:34MYSTERY
MYSTERY RosettaNow then?
19:36:02HUH
HUHThe stuff was not even build?
19:35:03CONFIRMED
CONFIRMEDAt least the year correction in Syldeyn is fixed indeed.
19:34:22TEST
TEST Take MMMDCXXVII
19:34:21DEBUG
DEBUG More debug lines then
19:34:13COCKROACH
COCKROACH It keeps changing back to 4.... But now the source wasn't even altered...
19:30:55FIXED
FIXED The year correction in Syldeyn didn't work well (damn C++)
19:28:29TEST
TEST Take MMMDCXXVI
19:25:39SITE
SITE I did a few enhancements to Azor.
19:25:11FIXED
FIXED Will fixed it again
19:25:02MYSTERY
MYSTERY How could a fix I do magically undo itself?
19:18:34HUH
HUHFix ignored
19:15:43TEST
TEST Take MMMDCXXV
19:15:13FIXED
FIXED That was only cosmetic as Force 3 would still be the one being executed,
nevertheless it had to be fixed, and so it is!
19:13:20MYSTERY
MYSTERY I wonder why Force 3 and Force 4 are noted with the same name (should not be possible).
19:09:45FUCKYOU
FUCKYOU Outdated crap
19:06:51TEST
TEST Take MMMDCXXIV
19:06:49FIXED
FIXED Wrong type
19:02:36TEST
TEST Take MMMDCXXIII
19:02:15LINK
LINK Catastrophe
18:56:07NOTE
NOTE Myrah will just obtain Willpower when you win 300 victories
18:55:45ABILITY
ABILITY Catastrophe
18:53:34ABILITY
ABILITY Willpower
17:25:39STATUS
STATUS Well, I need a break now, but from here working out the other sealed bosses shouldn't be too much of a problem.

And of course, I need to work out Myrah's 4th force ability

17:24:15FIXED
FIXED One little cosmetic issue, but that's no big deal
17:15:55TEST
TEST Sayonara, 80th Elf of the First GenerationTake MMMDCXXII
17:15:53VOID
VOID Since non-existent bugs cannot be fixed, I need some ways to void them.
I hope I was succesfull, as this boss is getting on my nerves
17:01:50COCKROACH
COCKROACH FUCK YOU! NON EXISTING ERRORS KEEP POPPING UP!

ALL REASONS FOR THIS TO HAPPEN ARE NON-EXISTANT!

16:53:47TEST
TEST Take MMMDCXXI
16:53:43FIXED
FIXED I guess
16:53:01FUCKYOU
FUCKYOU Progress....
16:44:18TEST
TEST Take MMMDCXX
16:44:15FUCKYOU
FUCKYOU It seems I need to make Scyndi trim the lines before checking for compiler directives
16:42:37BUG
BUG Hmm.... issues on Rachel's ability list? I gotta check that out later.
16:38:23TEST
TEST Take MMMDCXIX
16:38:18FIXED
FIXED Defintion typo
16:37:45BUG
BUG A big crash when defeating the boss, and the error denotes something impossible.

Very likely something went wrong with the definition of the scheduling list.

16:25:04TEST
TEST Take MMMDCXVIII
16:25:03VOID
VOID Crash on diamond burn?
16:20:43TEST
TEST Take MMMDCXVII
16:20:42NOTE
NOTE Well, now that I'm at it anyway, eh?
16:20:31FIXED
FIXED Art fixed
16:18:01TECHNO
TECHNO Just a forgotten link up in the database
16:17:41FIXED
FIXED Joker script didn't work at all
16:16:47FIXED
FIXED HP not counted down by Ram attack
16:15:48JUDGMENT
JUDGMENT Some pollution in the boss graphic, but that's only an asset issue.

(And cosmetic).

16:13:22TEST
TEST Take MMMDCXVI
16:13:20EXPERIMENT
EXPERIMENT Let's see now
16:12:38BUG
BUG Nope... Boss doesn't even appear... Let's see why
16:11:31NOTE
NOTE It compiles. Is that good news?
16:06:55TEST
TEST Krandar, son of GandopharTake MMMDCXV
16:06:53FIXED
FIXED The usual woes for code transfers
16:04:35TEST
TEST Take MMMDCXIV
16:04:15FUCKYOU
FUCKYOU A completely different kind of error.

I guess that's what we call progress.

16:01:56FUCKYOU
FUCKYOU I really hope they're all accounted for now!
16:01:36TEST
TEST Take MMMDCXIII
16:01:35FUCKYOU
FUCKYOU More
15:58:51TEST
TEST Take MMMDCXII
15:58:49VOID
VOID Yet another decbug in Scyndi
15:56:41TEST
TEST Take MMMDCXI
15:56:40VOID
VOID Fuck it!
15:55:22TEST
TEST Take MMMDCX
15:55:20VOID
VOID Declaration bug in Scyndi
15:50:38TEST
TEST Take MMMDCIX
15:50:34BOSS
BOSS Crushing Mammoth
15:44:57ABILITY
ABILITY Ram attack
15:30:19SCRIPT
SCRIPTRam effect
15:20:56NOTE
NOTE Still al to do before I can even think about testing, though
15:09:00NOTE
NOTE Yes,
this was a measure taken due to how easy it could sometimes be in The Fairy Tale and Star Story II to have loads of turns when the enemies had none,
and especially on the optional bosses, that would be a no go!
15:07:40SCRIPT
SCRIPTDiamond Burn
14:54:21NOTE
NOTE On Twitter I saw I got a like for my gamedev blog link from a website called Isotopic.

I've never heard of them, but I will check them out.

If their terms and other set ups are to my linking, I may consider to upload Luna's Father there as well, among with House Of Cards.

My other RPG games will have to wait until I transferred them to Scyndi's Creative Interpreter.

And the latter will count for any new Indie Game Site that triggers my interest and turns out to be good enough to upload my games to.

14:38:35CONFIRMED
CONFIRMEDSome other stuff is also confirmed by the log, but I can only check if that works later.
14:37:18CONFIRMED
CONFIRMEDStuff appears to be getting on the move. The opening screen shows. The fight itself crashes the game, because the boss record is not there.... yet!
14:34:07STUPIDITY
STUPIDITY Take MMMDCVIII
14:34:01STUPIDITY
STUPIDITY Required command not called
14:32:41TEST
TEST MarataTake MMMDCVII
14:32:38VOID
VOID Unrequired argument
14:32:26CONFIRMED
CONFIRMEDWell, I'll be
14:30:49TEST
TEST Take MMMDCVI
14:30:46EXPERIMENT
EXPERIMENT Let's see what happens now
14:30:10HUH
HUHthere seems to be a little conflict...
14:27:27TEST
TEST Take MMMDCV
14:27:25STUPIDITY
STUPIDITY Ah yeah, I forgot to rebuild SCI itself due to expansions I to the SString library
14:17:05TEST
TEST Take MMMDCIV
14:17:03FIXED
FIXED Interreferrence issue
14:13:28TEST
TEST Take MMMDCIII
14:13:25NOTE
NOTE The game will still crash (as the boss in question has not yet been set up), but for most part things should be fine
14:11:35SCRIPT
SCRIPTA lot of under the hood script in order to let this all work smoothly.
13:54:31STATUS
STATUS With that I can get into the actual boss fights (I hope)
13:49:54C++
C++Take MMMDCII
13:49:51FIXED
FIXED Data is put into database, but not properly read out by Renc tool
13:46:07C++
C++Take MMMDCI
13:46:03FIXED
FIXED Not quite... Positions need better
13:45:54C++
C++Take MMMDC
13:40:49C++
C++A few adaptions to my boss configuration tool
13:22:28STATUS
STATUS Still a lot to do, though
13:21:30ART
ARTHappyCrushing Mammoth
That will be the sealed boss in Sayonara's Tomb.
13:04:59STUDY
STUDY And a little study
13:04:52SEARCH
SEARCH That requires me a little search
12:56:44STATUS
STATUS Next stop: The boss fights themselves
12:56:31CONFIRMED
CONFIRMEDFeenalariaDistance checking for seal also works
12:55:29CONFIRMED
CONFIRMEDAnd even with the ring, no more encounters when the encounter guage has been depleted
12:53:39FIXED
FIXED I think I fixed the wind arrows around Aziëlla's ring (which have no value here).
12:52:14CONFIRMED
CONFIRMEDCombat starts, and encounter guage also goes down. Good!
12:47:42TEST
TEST Take MMMDXCIX
12:47:39CONFIRMED
CONFIRMEDThe answer call or not answer call did work correctly, though
12:47:19FIXED
FIXED System did note that monsters answer Aziëlla's call, but encounter did not start
11:48:33FIXED
FIXED Illegal Kthura call for calculating the distance to the player and a purple seal
11:48:12BUG
BUG MANY and I mean MANY fixes are required here
11:44:44TEST
TEST Take MMMDXCVIII
11:44:42FIXED
FIXED Scyndi != Python
11:43:20TEST
TEST Take MMMDXCVII
11:43:15FIXED
FIXED Code typo
11:40:18TEST
TEST Take MMMDXCVI
11:40:13SCRIPT
SCRIPTDetection if a purple seal is nearby should work, however when one is near, the game should (for now) crash.
11:39:44SCRIPT
SCRIPTLooking for trouble in areas where there are random encounters should work
11:33:55STUDY
STUDY And now some study for Kthura Maps featuring these seals
11:33:41STUDY
STUDY Some study of my old code was required to make this happen
11:33:28SCRIPT
SCRIPTPart of the script has been set up
11:06:06CONFIRMED
CONFIRMEDAnd that all appears to be working. Good!
11:05:42MUSIC
MUSIC Take MMMDXCV
11:05:06VOID
VOID Well, yeah, I had to void that protection for cartel musicians from downloading from non-cartel musicians, this time as well.
11:04:22MUSIC
MUSIC Failures of Infinity by Nihilore will play during the fight with Nikkibasona
11:03:58VOID
VOID Well, I could still void this idiocy, but for how long, as I feel they are gonna seal it off forever for their.. I mean our own protection.
10:59:44FUCKYOU
FUCKYOU Insecure download?
We don't want you to use stuff from the Creative Commons is more like it, big tech assholes!
10:53:05MUSIC
MUSIC FandaloraTake MMMDXCIV
10:53:03TEST
TEST Will I need to test if it's properly copied into the JCR6 resources
10:50:29MUSIC
MUSIC Hunger by Nihilore will play during (most of) the seal boss fights
10:46:06SEARCH
SEARCH Found them all... (Handy to have some tools ready in times like these)
10:34:07SEARCH
SEARCH Well I found two and placed them in #63
10:33:46SEARCH
SEARCH I really don't remember where I placed all those purple seals. What an idiot I am.
10:22:19TEST
TEST Take MMMDXCIII
10:22:18FIXED
FIXED Leaving the independent forest by the entrance appeared to be impossible due to blockmap issues
10:15:26TEST
TEST Take MMMDXCII
10:15:24FIXED
FIXED Back to Neonor from Tinker-Island would crash the game
09:57:22TEST
TEST Take MMMDXCI
09:57:20FIXED
FIXED No encounters beyond room 003
09:47:33STATUS
STATUS I think it should work now, but we'll see...
09:45:44MYSTERY
MYSTERY Something is seriously wrong with importing font JCR6 files, but it appears I got it to work.... somehow...
09:41:36HUH
HUH
ERROR: Entry to steal turns out to be a null pointer(Entry:101.png from target : Mini.jfbf/117.101.png)

DA FUUUCK!?

09:39:42VISUALSTUDIO
VISUALSTUDIO Take MMMDXC
09:39:39DEBUG
DEBUG Another line added
09:39:31HUH
HUHThe game starts in VS, but refuses to load the mini font letters (for some silly reason)
09:36:17VISUALSTUDIO
VISUALSTUDIO Take MMMDLXXXIX
09:36:14DEBUG
DEBUG A more proper error message so I can see why it goes wrong (I hope)
09:35:55HUH
HUHA null pointer comes when JQL tries to steal from a JCR file.
09:32:11TEST
TEST Take MMMDLXXXVIII
09:32:09FIXED
FIXED Mistake in VS debugging settings
09:28:31VISUALSTUDIO
VISUALSTUDIO Take MMMDLXXXVII
09:26:47VISUALSTUDIO
VISUALSTUDIO I guess some harsh debug is required here
09:25:50FAILURE
FAILURE IrravoniaStill no good?
09:25:14HUH
HUHTake MMMDLXXXVI
09:25:10EXPERIMENT
EXPERIMENT WTF?
09:22:02FAILURE
FAILURE Now SCI appears to crash over something.... I wonder why
09:14:33TEST
TEST Take MMMDLXXXV
09:14:26FONT
FONTÜ added to Mini font
08:59:12TEST
TEST Take MMMDLXXXIV
08:59:10FIXED
FIXED Crash on Übergoblin
08:56:11TEST
TEST Take MMMDLXXXIII
08:55:43MAP
MAP Random encounters configured
08:51:59FOE
FOE Undead Gnome 2
08:51:07FOE
FOE Übergoblin
08:44:22REMOVED
REMOVEDDupe license block (cannibalizing a script first done with MKL and now with Syldeyn requires that).
08:43:23ARENA
ARENA Haro's Tunnel
08:37:14STATUS
STATUS Oh yeah, hold the show... I forgot I needed to put in the monsters in Haro's Tunnel first.
08:35:26TODO
TODOTake MMMDLXXXII
08:35:01TODO
TODOAnd make a list of all the seals' locations, as I really don't remember (yeah, I know that was idiotic).
08:33:56STATUS
STATUS Before I can actually begin to work out the seals I must first make sure my girls are near one.
08:32:51STATUS
STATUS Good morning
- = 18 Oct 2024 = -
23:02:04STATUS
STATUS for Mörker I did not yet convert the devlog. I really need to think out whether or not I'll resume that project, but perhaps I'll do.
23:01:07SITE
SITE I need to sort some things out on the devlog department, as I forgot about the VAR system, but the devlogs of The Fairy Tale REVAMPED and 63 Fires Of Lung (which could be redone later in SCI) appear to use it. Oh well....
21:53:18STATUS
STATUS But before that point is reached I also gotta take care of the random encounters here.
21:52:23ALPHA
ALPHA Important note!

The game will crash when you try to enter Quayaro's lair, and for the time being it will remain that way as I am first going to take care of the optional sealed bosses.

21:49:58CONFIRMED
CONFIRMEDAt last
21:48:24TEST
TEST Take MMMDLXXXI
21:48:21STUPIDITY
STUPIDITY Wrong startup script (no rebuild, which was needed)
21:46:54TEST
TEST Take MMMDLXXX
21:46:53FIXED
FIXED JakeCrash
21:46:46CONFIRMED
CONFIRMEDThat was indeed what went wrong
21:44:33TEST
TEST Take MMMDLXXIX
21:44:31STUPIDITY
STUPIDITY I think I know what went wrong there
21:44:05COCKROACH
COCKROACH Nothing happens
21:41:52TEST
TEST Take MMMDLXXVIII
21:41:47FIXED
FIXED I think I fixed that
21:40:33BUG
BUG The door at the end doesn't want to work, or so it seems.
21:38:59NOTE
NOTE Not gonna make an extra take for that one, but still it's odd.
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(c) Jeroen P. Broks