For testing I will do one a quick analysis on Luna and go to a weapon shop closeby. The weapons upgrade is now my next concern, you know
23:29
ART
Luna Walk SideWays
23:23
MAP
West view Luna walking
23:22
MAPSCRIPT
Basis for the Doubline Bay Forest
21:30
TEST
Take MMII
21:30
FIXED
???
21:19
TEST
Take MMI
21:19
HUH
All saved now?
21:11
HUH
How could a (readonly) database value change by itself in runtime?
21:04
TEST
Take MM
21:04
FUCKYOU
Whine!
20:58
TEST
Take MCMXCIX
20:58
FIXED
Database error on Luna's attack
20:58
CONFIRMED
Right-o
20:50
TEST
Take MCMXCVIII
20:50
FIXED
???
20:44
TEST
Take MCMXCVII
20:44
DEBUG
Line added which must shine a light (I hope)
20:43
INVESTIGATION
How is that possible
20:43
HUH
Nil value for Luna's PIMI data. That can only mean that the PIMI in question was never created, at all.
20:36
TEST
Take MCMXCVI
20:36
FIXED
???
20:33
HUH
Dafuq
20:28
TEST
Take MCMXCV
20:28
ART
Luna combat diamond
20:17
ART
Luna combat icon
20:16
BUG
Missing combat icon.... I should have known
20:11
SITE
Small modification to this devlog (you will (or will not) see the result eventually)
20:07
FIXED
Code rot
20:03
TEST
Take MCMXCIV
20:03
STATUS
Time to put the fighting as it should work now to the test
20:02
CHARACTER
Her special abilities and most of all her force abilities will come later. One thing at a time.
20:02
CHARACTER
Luna should be able to attack now.
19:03
CONFIG
PIMI Luna
17:03
C#
Taken care of an issue in Stach that has been bothering me for quite some time
16:50
ART
Luna Fighting sprites
16:02
NOTE
Please note that I did not yet make her sideway sprites, so it won't be wise to put her in the lead right now, anyway.
16:01
VOID
Crash on putting Luna in the lead
15:15
CONFIRMED
As far as I can check everythng up to the moment Luna joins the party works.
14:58
TEST
Take MCMXCIII
14:58
NOTE
A lot of crashes can be expected. Adding a new character to the game is ALWAYS nasty business
14:47
SCRIPT
Set up stuff to make Luna join the group.
0:30
STATUS
I will have a very big crap load of things to take care of. Adding new characters into the party is always nasty business. At least it is when I have to design them from scratch (for Scyndi and Azi|ëlla I already have the art work,which will make things easier
0:29
CONFIRMED
So far so good
0:21
TEST
Take MCMXCII
0:21
VOID
Whoopsie! Started this from the wrong directory
0:18
TEST
Take MCMXCI
0:18
TECHNO
A forced error will come.
0:17
MAPSCRIPT
Part of the event done
0:02
ART
Luna
- = 21 Nov 2023 = -
22:24
SCENARIO
Meet Luna
20:06
TEST
Take MCMXC
20:06
ACHIEVEMENT
He has fallen into shadow
20:06
FIXED
Achievement typo (cosmetic)
19:40
TEST
Take MCMLXXXIX
19:39
FIXED
Blockmap fault
19:11
TEST
Take MCMLXXXVIII
19:11
BOSS
Shadow Sweeper
17:59
YOUTUBE
17:59
SITE
Added tag YOUTUBE
17:59
MAP
Area 005
15:54
FIXED
Heroes pictures affected when last diamond on the diamond gauges was darkened
Up to FOUR times the "Next" tag magically disappears from my Kthura map in area 002
11:15
TEST
Take MCMLXXXVI
11:15
FIXED
What the freakin' fuck-fuck?
11:09
TEST
Take MCMLXXXV
11:09
FIXED
Missing link
11:07
TEST
Take MCMLXXXIV
11:07
MAPSCRIPT
Area 003
11:07
SCENARIO
Cauldron
10:57
MAP
Area 003
10:16
TEST
Take MCMLXXXIII
10:16
FIXED
Chest not operational
10:16
NERF
Less HP for Cobra
10:16
FIXED
No exp for cobra
10:16
TECHNO
I'll a need a few more takes for that one, but that will come with a few other fixes
9:59
TEST
Take MCMLXXXII
9:59
NOTE
Now the effects of this void won't affect Myrah and Francis until the moment they level up
9:58
VOID
Issue in the C++ language. I guess that's the woe when you gotta switch from languages such as C# and BlitzMax to primitive languages such as C++.
9:53
STATUS
Another day, time to get to work
0:12
BUG
#39 requries my immediate attention. I will get onto this ASAP.
- = 20 Nov 2023 = -
23:55
TEST
Take MCMLXXXI
23:55
FIXED
Crash on leaving the cave
23:51
TEST
Take MCMLXXX
23:51
FIXED
Illegal function call
23:43
TEST
Take MCMLXXIX
23:43
FAILURE
Data comflict
23:40
TEST
Take MCMLXXVIII
23:40
MAP
workout complete
23:22
CONFIRMED
That fucking frozen message has gone now
23:22
SYSTEM
Reboot complete
23:20
SYSTEM
Rebooting
23:20
MAP
Area 002 in basis - Some more details are needed but that frozen notification system is getting on my nerves now.
23:14
FAILURE
The notification system froze. So as soon as I have this done a reboot is in order
21:12
NOTE
Please note, there are no linkups yet for status changes, so no visual changes should take place YET!
21:11
STATUS
All compilation errors accounted for
21:11
TEST
Take MCMLXXVII
21:11
FIXED
syntax error
21:05
TEST
Take MCMLXXVI
21:05
FIXED
Another code typo
21:04
TEST
Take MCMLXXV
21:04
FIXED
Function definition error
21:03
TEST
Take MCMLXXIV
21:03
FIXED
Another typo
21:02
TEST
Take MCMLXXIII
21:02
FIXED
Code typo
20:56
TEST
Take MCMLXXII
20:56
FIXED
More ref issues
20:54
TEST
Take MCMLXXI
20:54
FIXED
Code typo (multiple ones, actually)
20:53
TEST
Take MCMLXX
20:53
FIXED
Another
20:52
TEST
Take MCMLXIX
20:52
FIXED
Indexing errors
20:49
TEST
Take MCMLXVIII
20:49
TECHNO
All I can do now is check if this all compiles
20:49
NOTE
I was a bit distracted by the news that Baudet was attacked.
20:42
SCRIPT
Set up to make status changes possible
20:03
FAILURE
Blue Screen of Death
12:41
DATABASE
Set up a base for status changes
- = 19 Nov 2023 = -
23:54
STATUS
And that will be it for today.
Please note, this will be a small dungeon, but it *is* an important dungeon. This *is* after the place where Luna the titular character will be found. Before she joins though, I will need to take care of other things, as the first poisonous enemies will now enter the game.