Title
Github Itch.io

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15:28DONE
DONE Scale enemy
10:59NOTE
NOTE I do need to adapt the combat scripts as well before this adaptions will actually have any effect at all.
10:58C#
C#Adaptions for making scaling of enemies possible
- = 23 Nov 2023 = -
23:28STUPIDITY
STUPIDITY I *knew* I forgot something
23:25TEST
TEST Take MMXXVII
23:08MAP
MAP Encounters Doubline Bay Forest
21:22TEST
TEST Take MMXXVI
21:22DONE
DONE Upgrade shop should now also work in Frendor
21:01NOTE
NOTE Now to get it to work in Frendor
21:01NOTE
NOTE And in Vandar upgrading weapons will henceforth work
19:41CONFIRMED
CONFIRMEDIt appears to be working
19:39TEST
TEST Take MMXXV
19:39DONE
DONE Adding +1 added
19:38DONE
DONE Adding a die implemented
19:36CONFIRMED
CONFIRMEDSo far, so good
19:33TEST
TEST Take MMXXIV
19:33FIXED
FIXED Francis s
19:26TEST
TEST Take MMXXIII
19:26DONE
DONE Die upgrade (as that is the one I'm most worried about)
19:21TEST
TEST Take MMXXII
19:21FIXED
FIXED Math error
19:18TEST
TEST Take MMXXI
19:18FIXED
FIXED coordinates
18:47TEST
TEST Take MMXX
18:46DONE
DONE FInal data before the actual upgrades
18:21TEST
TEST Take MMXIX
18:21DONE
DONE hover
18:21FIXED
FIXED Bad cost calculation
17:08TEST
TEST Take MMXVIII
17:08FIXED
FIXED Code typo
17:01TEST
TEST Take MMXVII
17:01VOID
VOID ...
16:16TEST
TEST Take MMXVI
16:16MYSTERY
MYSTERY The mystery of the disappearing letters
16:13TEST
TEST Take MMXV
16:13FUCKYOU
FUCKYOU Fuck You!
16:09TEST
TEST Take MMXIV
16:09FIXED
FIXED ???
16:06TEST
TEST Take MMXIII
16:06VOID
VOID ....
15:51TEST
TEST Take MMXII
15:51FIXED
FIXED Myrah Wrong lib referred to
15:47TEST
TEST Take MMXI
15:47ART
ARTIcon for upgrade
15:40TEST
TEST Take MMX
15:29FAILURE
FAILURE Microsoft wanted to break my spirit for good! (They even seem to be succesful).
14:06TEST
TEST Take MMIX
14:06NOTE
NOTE The upgrading itself won't work yet, but what I have should show now
14:06LINK
LINK Link up to the upgrade shop
13:33FIXED
FIXED Linkup event to weapon upgrade is not well
11:07STATUS
STATUS And I will have to leave it there for now, due to a few real-life issues
11:00TEST
TEST Take MMVIII
11:00TECHNO
TECHNO I can only do a few compiler tests now
11:00SCRIPT
SCRIPTBase setup for weapon upgrade shop
0:04TEST
TEST Take MMVII
0:04RECOVERED
RECOVERED Lost data (how?)
- = 22 Nov 2023 = -
23:59TEST
TEST Take MMVI
23:59FIXED
FIXED Code typo
23:54TEST
TEST Take MMV
23:54FIXED
FIXED Luna PFA
23:54FIXED
FIXED File name issue
23:41TEST
TEST Take MMIV
23:41VOID
VOID Temporary issue voided temporary also
23:39REMINDER
23:36REMINDER
23:30TEST
TEST Take MMIII
23:30NOTE
NOTE For testing I will do one a quick analysis on Luna and go to a weapon shop closeby. The weapons upgrade is now my next concern, you know
23:29ART
ARTLuna Walk SideWays
23:23MAP
MAP West view Luna walking
23:22MAPSCRIPT
MAPSCRIPTBasis for the Doubline Bay Forest
21:30TEST
TEST Feenalaria Take MMII
21:30FIXED
FIXED ???
21:19TEST
TEST Take MMI
21:19HUH
HUHAll saved now?
21:11HUH
HUHHow could a (readonly) database value change by itself in runtime?
21:04TEST
TEST Take MM
21:04FUCKYOU
FUCKYOU Whine!
20:58TEST
TEST Take MCMXCIX
20:58FIXED
FIXED Database error on Luna's attack
20:58CONFIRMED
CONFIRMEDRight-o
20:50TEST
TEST Take MCMXCVIII
20:50FIXED
FIXED ???
20:44TEST
TEST Take MCMXCVII
20:44DEBUG
DEBUG Line added which must shine a light (I hope)
20:43INVESTIGATION
INVESTIGATION How is that possible
20:43HUH
HUHNil value for Luna's PIMI data. That can only mean that the PIMI in question was never created, at all.
20:36TEST
TEST Take MCMXCVI
20:36FIXED
FIXED ???
20:33HUH
HUHDafuq
20:28TEST
TEST Take MCMXCV
20:28ART
ARTLuna combat diamond
20:17ART
ARTLuna combat icon
20:16BUG
BUG Missing combat icon.... I should have known
20:11SITE
SITE Small modification to this devlog (you will (or will not) see the result eventually)
20:07FIXED
FIXED Code rot
20:03TEST
TEST Fandalora Take MCMXCIV
20:03STATUS
STATUS Time to put the fighting as it should work now to the test
20:02CHARACTER
CHARACTERHer special abilities and most of all her force abilities will come later. One thing at a time.
20:02CHARACTER
CHARACTERLuna should be able to attack now.
19:03CONFIG
CONFIGPIMI Luna
17:03C#
C#Taken care of an issue in Stach that has been bothering me for quite some time
16:50ART
ARTLuna Fighting sprites
16:02NOTE
NOTE Please note that I did not yet make her sideway sprites, so it won't be wise to put her in the lead right now, anyway.
16:01VOID
VOID Crash on putting Luna in the lead
15:15CONFIRMED
CONFIRMEDAs far as I can check everythng up to the moment Luna joins the party works.
14:58TEST
TEST Take MCMXCIII
14:58NOTE
NOTE A lot of crashes can be expected. Adding a new character to the game is ALWAYS nasty business
14:47SCRIPT
SCRIPTSet up stuff to make Luna join the group.
0:30STATUS
STATUS I will have a very big crap load of things to take care of. Adding new characters into the party is always nasty business. At least it is when I have to design them from scratch (for Scyndi and Azi|ëlla I already have the art work,which will make things easier
0:29CONFIRMED
CONFIRMEDSo far so good
0:21TEST
TEST Take MCMXCII
0:21VOID
VOID Whoopsie! Started this from the wrong directory
0:18TEST
TEST Take MCMXCI
0:18TECHNO
TECHNO A forced error will come.
0:17MAPSCRIPT
MAPSCRIPTPart of the event done
0:02ART
ARTLuna
- = 21 Nov 2023 = -
22:24SCENARIO
SCENARIO Meet Luna
20:06TEST
TEST Take MCMXC
20:06ACHIEVEMENT
ACHIEVEMENT He has fallen into shadow
20:06FIXED
FIXED Achievement typo (cosmetic)
19:40TEST
TEST Irravonia Take MCMLXXXIX
19:39FIXED
FIXED Blockmap fault
19:11TEST
TEST Take MCMLXXXVIII
19:11BOSS
BOSS Shadow Sweeper
17:59YOUTUBE
17:59SITE
SITE Added tag YOUTUBE
17:59MAP
MAP Area 005
15:54FIXED
FIXED Heroes pictures affected when last diamond on the diamond gauges was darkened
15:52CLOSED
CLOSED#39 as I fixed the issue
11:18TEST
TEST Take MCMLXXXVII
11:18VOID
VOID Recovered for good now?
11:18MYSTERY
MYSTERY Up to FOUR times the "Next" tag magically disappears from my Kthura map in area 002
11:15TEST
TEST Take MCMLXXXVI
11:15FIXED
FIXED What the freakin' fuck-fuck?
11:09TEST
TEST Take MCMLXXXV
11:09FIXED
FIXED Missing link
11:07TEST
TEST Take MCMLXXXIV
11:07MAPSCRIPT
MAPSCRIPTArea 003
11:07SCENARIO
SCENARIO Cauldron
10:57MAP
MAP Area 003
10:16TEST
TEST Take MCMLXXXIII
10:16FIXED
FIXED Chest not operational
10:16NERF
NERF Less HP for Cobra
10:16FIXED
FIXED No exp for cobra
10:16TECHNO
TECHNO I'll a need a few more takes for that one, but that will come with a few other fixes
9:59TEST
TEST Jake Take MCMLXXXII
9:59NOTE
NOTE Now the effects of this void won't affect Myrah and Francis until the moment they level up
9:58VOID
VOID Issue in the C++ language. I guess that's the woe when you gotta switch from languages such as C# and BlitzMax to primitive languages such as C++.
9:53STATUS
STATUS Another day, time to get to work
0:12BUG
BUG #39 requries my immediate attention. I will get onto this ASAP.
- = 20 Nov 2023 = -
23:55TEST
TEST Take MCMLXXXI
23:55FIXED
FIXED Crash on leaving the cave
23:51TEST
TEST Take MCMLXXX
23:51FIXED
FIXED Illegal function call
23:43TEST
TEST Take MCMLXXIX
23:43FAILURE
FAILURE Data comflict
23:40TEST
TEST Take MCMLXXVIII
23:40MAP
MAP workout complete
23:22CONFIRMED
CONFIRMEDThat fucking frozen message has gone now
23:22SYSTEM
SYSTEM Reboot complete
23:20SYSTEM
SYSTEM Rebooting
23:20MAP
MAP Area 002 in basis - Some more details are needed but that frozen notification system is getting on my nerves now.
23:14FAILURE
FAILURE The notification system froze. So as soon as I have this done a reboot is in order
21:12NOTE
NOTE Please note, there are no linkups yet for status changes, so no visual changes should take place YET!
21:11STATUS
STATUS All compilation errors accounted for
21:11TEST
TEST Take MCMLXXVII
21:11FIXED
FIXED syntax error
21:05TEST
TEST Take MCMLXXVI
21:05FIXED
FIXED Another code typo
21:04TEST
TEST Take MCMLXXV
21:04FIXED
FIXED Tai Function definition error
21:03TEST
TEST Take MCMLXXIV
21:03FIXED
FIXED Another typo
21:02TEST
TEST Take MCMLXXIII
21:02FIXED
FIXED Code typo
20:56TEST
TEST Take MCMLXXII
20:56FIXED
FIXED More ref issues
20:54TEST
TEST Take MCMLXXI
20:54FIXED
FIXED Code typo (multiple ones, actually)
20:53TEST
TEST Take MCMLXX
20:53FIXED
FIXED Another
20:52TEST
TEST Take MCMLXIX
20:52FIXED
FIXED Indexing errors
20:49TEST
TEST Take MCMLXVIII
20:49TECHNO
TECHNO All I can do now is check if this all compiles
20:49NOTE
NOTE I was a bit distracted by the news that Baudet was attacked.
20:42SCRIPT
SCRIPTSet up to make status changes possible
20:03FAILURE
FAILURE Blue Screen of Death
12:41DATABASE
DATABASE Set up a base for status changes
- = 19 Nov 2023 = -
23:54STATUS
STATUS And that will be it for today.

Please note, this will be a small dungeon, but it *is* an important dungeon. This *is* after the place where Luna the titular character will be found. Before she joins though, I will need to take care of other things, as the first poisonous enemies will now enter the game.

23:51FIXED
FIXED Foe image reference!
23:39TEST
TEST Take MCMLXIX
23:39FIXED
FIXED Filename typo
23:37TEST
TEST Take MCMLXVIII
23:37STUPIDITY
STUPIDITY Forgot to link to the mysterious cave
23:33TEST
TEST Take MCMLXVII
23:33FIXED
FIXED Missing link
23:33FIXED
FIXED Code typo
23:32TEST
TEST Take MCMLXVI
23:32MAP
MAP Start of Mysterious Cave
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(c) Jeroen P. Broks