Title
Github Itch.io

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11:15TEST
TEST Take MMDCLXIII
11:15NOTE
NOTE I really should have a good look on the floors I alter.
11:15FIXED
FIXED Blockmap fault on floor 009
11:14FIXED
FIXED 404
11:11TEST
TEST Take MMDCLXII
11:10FIXED
FIXED Another
11:08TEST
TEST Take MMDCLXI
11:08FIXED
FIXED Blockmap issue
11:04TEST
TEST Take MMDCLX
11:04MAP
MAP Fine tuned till floor 010 it is then!
10:56FIXED
FIXED No arena
10:52CONFIRMED
CONFIRMEDThe start scenario works
10:51TEST
TEST Take MMDCLIX
10:51VOID
VOID Jake Some stuff it apparently couldn't handle so well
10:48TEST
TEST Take MMDCLVIII
10:48FIXED
FIXED Missing #use
10:47TEST
TEST Take MMDCLVII
10:47FIXED
FIXED #use link reference error
10:44TEST
TEST Take MMDCLVI
10:43NOTE
NOTE The upcoming test will only be until my arrival on Floor 007, though, as when it comes to more detailed design I only took it that far.
10:33DONE
DONE Encounters set for the first 25 floors
10:28FOE
FOE Worm
- = 29 Dec 2023 = -
23:51NOTE
NOTE The actual addition of enemies and puzzles and scenario is a later concern.
23:51CONFIRMED
CONFIRMEDSo far so good!
23:40TEST
TEST Take MMDCLV
23:40VOID
VOID Voided that, as bosses are a later concern
23:40FUCKYOU
FUCKYOU Boss.ini missing
23:40TEST
TEST Take MMDCLIV
23:40FIXED
FIXED Script naming mistake
23:37TEST
TEST Take MMDCLIII
23:37VOID
VOID No mapscript yet, but this will have to do the trick
23:33TEST
TEST Take MMDCLII
23:33FIXED
FIXED Oops! Forgot to update the worldmap database
23:31TEST
TEST Take MMDCLI
23:31NOTE
NOTE Now the boring part comes. Testing the RAW dungeon without any encounters or puzzles, just a raw walkthough up and down
23:30MAP
MAP Set the rest of the stuff up
23:08GENERATION
GENERATIONOne last thing. MetaData properly set up in all four parts
23:04JUDGMENT
JUDGMENT Perfect... as far as I can judge for now
23:03GENERATION
GENERATIONTai Well?
23:02FIXED
FIXED A few last fixes
23:02JUDGMENT
JUDGMENT Almost there
23:02GENERATION
GENERATION....
23:01FIXED
FIXED ...
22:58JUDGMENT
JUDGMENT Part of the problem fixed, but not all
22:57GENERATION
GENERATIONAnother generation is in order
22:57FIXED
FIXED But I think I found out why
22:56BUG
BUG That didn't work out. The exits are no longer tagged at all
22:51CONFIRMED
CONFIRMEDColoring issue appears fixed. One last checkup, before I move on
22:51GENERATION
GENERATIONMore
22:49JUDGMENT
JUDGMENT The chop-up DID at least cause the effect that stuff loads faster
22:48GENERATION
GENERATIONAgain
22:32FUCKYOU
FUCKYOU A chop up it will be
22:31JUDGMENT
JUDGMENT It's clear a little rework is in order
22:29JUDGMENT
JUDGMENT It takes forever to load, though. I do not like that.
22:28GENERATION
GENERATIONGenerated a concept tower
22:28C++
C++Tower Generator
17:33MAP
MAP The skytower will be a 100 floors dungeon, but most of them are very very short, so don't worry too much. A template to speed up the development process has been created. A quick generator will be created to create all base floors
17:30DONE
DONE Cleaned my monitor.... Was really needed
- = 28 Dec 2023 = -
18:17STATUS
STATUS I could not do much, today. Some other trouble came my way. I got a life too, you know. And I also needed a break from this project anyway.
- = 27 Dec 2023 = -
22:39CONFIRMED
CONFIRMEDAs well as the unlocking ot the Skytower
22:39CONFIRMED
CONFIRMEDFlora works the way she should
22:36TEST
TEST Marrilona Take MMDCLI
22:36VOID
VOID Maptext Tag
22:33TEST
TEST Take MMDCL
22:33FIXED
FIXED Faulty module member
22:32TEST
TEST Take MMDCXLIX
22:32DONE
DONE Required retag
22:29TEST
TEST Take MMDCXLVIII
22:29FIXED
FIXED Missing #use
22:28TEST
TEST Take MMDCXLVII
22:28MAPSCRIPT
MAPSCRIPTFlora
19:47ALPHA
ALPHA Important note to people with closed Alpha Access:

If you're past the point where Scyndi joins the group and left Independence the SkyTower may not be open. Just enter Independence again and you can immediately leave it and the Skytower will now open anyway.

19:46FIXED
FIXED The SkyTower didn't open
17:44NOTE
NOTE Although Aziella and Rachel have not yet been tested, I don't expect any trouble with them, but to be continued. XD
17:44CONFIRMED
CONFIRMEDTrixia
17:39TEST
TEST Take MMDCXLVI
17:39MAPSCRIPT
MAPSCRIPTTrixia
17:39SCENARIO
SCENARIO Trixia
17:09TEST
TEST Take MMDCXLV
17:09SCENARIO
SCENARIO Random NPCs in Independence
15:14TEST
TEST Take MMDCXLIV
15:14SCENARIO
SCENARIO Camp
14:55TEST
TEST Take MMDCXLIII
14:55FIXED
FIXED Went through the entire dungeon as a lot of backways were either blocked or not properly tagged.
14:52TEST
TEST Take MMDCXLII
14:52FIXED
FIXED Blockmap issue in Sayonara's chamber
14:48TEST
TEST Rachel Take MMDCXLI
14:48FIXED
FIXED Chest in boss room Sayonara's tomb not functional
14:40TEST
TEST Take MMDCXL
14:40FIXED
FIXED Autobahn achievement not properly awarded
14:35TEST
TEST Take MMDCXXXIX
14:35FIXED
FIXED Code typo
13:55TEST
TEST Take MMDCXXXVIII
13:54ACHIEVEMENT
ACHIEVEMENT You are my candy girl and you got me wanting you
10:58TEST
TEST Take MMDCXXXVII
10:58FUCKYOU
FUCKYOU This went like
printf("hello\n"); // Syntax error
printf("hello); // syntax error
printf("hello\n"); // works
And why is anyone's guess.
10:55FUCKYOU
FUCKYOU WHAT THE FREAKING FUCK!?
10:53TEST
TEST Take MMDCXXXVI
10:53HUH
HUHHow did that crap end up in my foe database?
10:51TEST
TEST Take MMDCXXXV
10:51VOID
VOID Huh?
10:50INVESTIGATION
INVESTIGATION how come?
10:50FUCKYOU
FUCKYOU Fix ignored
10:49TEST
TEST Take MMDCXXXIV
10:49FIXED
FIXED Neg
10:41TEST
TEST Take MMDCXXXIII
10:41MAPSCRIPT
MAPSCRIPTBoss
10:37BOSS
BOSS Turbo Candy
10:03TEST
TEST Take MMDCXXXII
10:02FIXED
FIXED Targetless move (by player) should not be possible anymore
9:57FIXED
FIXED Fuck it!
1:22FAILURE
FAILURE Aziella It appears there's a checksum error in some of the backups. I really need to sort that one out, I'm afraid.
0:05STATUS
STATUS Bye... I'll be back later!
0:04COCKROACH
COCKROACH Well dead chars still crash the game, but I gotta call it somewhere, or this will NEVER end.
0:00NOTE
NOTE I should sort out to blockout a move without targets
- = 26 Dec 2023 = -
23:57BACKUP
BACKUP I'll also run the backup now
23:56DONE
DONE Well, another one out of the way ;)
23:56SITE
SITE Added tag BITBUCKET
23:56NOTE
NOTE As well as bitbucket. I should make a tag for that one
23:56GITHUB
GITHUBI'll update GitHub later
23:55ALPHA
ALPHA I can update the alpha wile playing.... so I'll do just that now
23:54STATUS
STATUS I can best set the game to the point where the boss is
23:54STATUS
STATUS AT LAST one fight without any crashes
23:46STATUS
STATUS Would I really be free of all bullshit now?
23:41TEST
TEST Take MMDCXXXI
23:41COCKROACH
COCKROACH Well, there are some of those days I suppose
23:41FUCKYOU
FUCKYOU And when I thought it was finally over another bug must come in
23:32FUCKYOU
FUCKYOU I really hope that is the last fucking error I gotta deal with, but I guess I'll have to deal with it.
23:30TEST
TEST Take MMDCXXX
23:30RECOVERED
RECOVERED Well I recovered that variable, but it remains odd.
23:30HUH
HUHA variable disappeared, but how did that compile anyway. Lua should have crashed in the compile phase already (Lua itself... not Scyndi).
23:19TEST
TEST Take MMDCXXIX
23:19FIXED
FIXED Database junk
23:15TEST
TEST Take MMDCXXVIII
23:15FIXED
FIXED I think I found the motherfucker
23:05HUH
HUHSo it ignores the front line completely? What the freaking fuck?
22:48TEST
TEST Scyndi Take MMDCXXVII
22:48DEBUG
DEBUG The no targets bug did not yet give much clarity in the logs. I hope the next test does as I added some extra log instructions
22:38TEST
TEST Take MMDCXXVI
22:38MYSTERY
MYSTERY And did I not properly save and export the data for a normal attack for Scyndi?
22:37FIXED
FIXED Missing Rosetta tag
22:36FIXED
FIXED Switching should end the turn of the character who leaves the front row
22:33TEST
TEST Take MMDCXXV
22:33TECHNO
TECHNO And that DOES justify another take
22:33FIXED
FIXED Illegal function call
22:32FIXED
FIXED Color bug that does not justify another take
22:28TEST
TEST Take MMDCXXIV
22:28FUCKYOU
FUCKYOU Whine!
22:21TEST
TEST Take MMDCXXIII
22:21BUG
BUG No targetable players for a foe. That is not possible to happen, so a debug line must tell me how the impossible becomes possible
22:16TEST
TEST Take MMDCXXII
22:16FUCKYOU
FUCKYOU Crash on less than 6 characters
22:14TEST
TEST Take MMDCXXI
22:14STUPIDITY
STUPIDITY Illegal function call
22:11TEST
TEST Take MMDCXX
22:11LINK
LINK Established
22:09STUPIDITY
STUPIDITY Switching was not linked to the PIMI yet
22:07TEST
TEST Take MMDCXIX
22:07FIXED
FIXED Missing #use
22:06TEST
TEST Take MMDCXVIII
22:06VOID
VOID Two more of those
22:05TEST
TEST Luna Take MMDCXVII
22:05VOID
VOID Scyndi's declaration of locals bug
22:03DONE
DONE Oh yeah, and switching in combat should also work now
22:02TEST
TEST Take MMDCXVI
22:01CHARACTER
CHARACTERScyndi's normal attack has been set up
20:39STATUS
STATUS But first a little break
20:39STATUS
STATUS And now it actually get into switching during combat
20:38FIXED
FIXED Switch string for localization
20:27TEST
TEST Take MMDCXV
20:27FIXED
FIXED All party members turn skip
20:24TEST
TEST Take MMDCXIV
20:24FIXED
FIXED AI should not target back row
20:16FIXED
FIXED Missing link to Scyndi's PIMI
20:10VOID
VOID That should be taken care of now
20:05BUG
BUG The system did clearly NOT understand to leave the back row alone
20:03TEST
TEST Take MMDCXIII
20:03VOID
VOID Mini portrait issue
19:58TEST
TEST Take MMDCXII
19:58STATUS
STATUS And now the true testing can begin
19:55MAP
MAP Some treasures added
19:51NOTE
NOTE A few finishing touches before this place sees its TRUE test
19:50MAP
MAP Random encounters configured
19:48FOE
FOE Candy
19:45ABILITY
ABILITY Several abilities for Candy
18:36ARENA
ARENA Sugarland
17:42STATUS
STATUS Francis Maybe I'll be back later to put in the encounters for Sugarland
17:42ALPHA
ALPHA Updated
17:41GITHUB
GITHUBUpdated
17:33CONFIRMED
CONFIRMEDAll bugs accounted for (or so it would seem).
17:30TEST
TEST Take MMDCXI
17:25FIXED
FIXED API issue on Moving check
17:19TEST
TEST Take MMDCX
17:19FIXED
FIXED Link up issue, causing Scyndi to be unable to move over chasms (which was precisely what she was supposed to be able to do)
17:17FIXED
FIXED Property returning wrong value
17:10TEST
TEST Take MMDCIX
17:10EXPERIMENT
EXPERIMENT Now I *THINK* I might have solved this, but the next take will take
17:10BUG
BUG A nonsensical error pops up (no way a NIL could EVER come out), and the line number is not shown, making it impossible to properly debug this
17:06TEST
TEST Take MMDCVIII
17:06COSMETIC
COSMETIC Scroll issue fixed
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(c) Jeroen P. Broks