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22:27 | TEST |  Take MDCII |
22:27 | GENERATION |  And so I need to generate the compass data again (that's how I found out about this bug before too much testing) |
22:27 | FIXED |  No "Next" |
22:25 | TEST |  Take MDCI |
22:25 | GENERATION |  Perhaps updating the compass data is a good idea |
22:22 | TEST |  Take MDC |
22:22 | TEST |  Alrighty then |
22:22 | LINK |  Is that all? |
22:22 | LINK |  Well.... I guess there was more to be linked |
22:21 | TEST |  Take MDXCIX |
22:21 | LINK |  ..... |
22:18 | TEST |  Take MDXCVIII |
22:18 | FIXED |  Well, fixed that |
22:18 | STUPIDITY |  Forgot the header Scyndi needs in the FPA templates |
22:14 | TEST |  Take MDXCVII |
22:14 | CONFIG |  Renc |
22:13 | MAPSCRIPT |  Targets activated |
22:11 | CONFIG |  Some extra configuration taken care of |
22:08 | MAP |  Area 004 |
21:57 | STATUS |  Well that basically covers all characters on that one |
21:56 | TEMPLATE |  Aziëlla |
21:55 | TEMPLATE |  Rachel (although this is only crash prevention as Rachel won't use the PFA system for this). |
21:55 | TEMPLATE |  Scyndi |
21:52 | TEMPLATE |  Luna |
21:51 | TEMPLATE |  I've set up a template for Francis. This to prevent crashes. |
21:41 | CONFIRMED |  At last |
21:40 | TEST |  Take MDXCVI |
21:40 | COSMETIC |  That's only cosmetic, I know, but it had to be taken care of, alright! |
21:39 | FIXED |  Exit wasn't turning |
21:38 | TEST |  Take MDXCV |
21:38 | VOID |  And that should void that issue |
21:37 | FORCE |  That should force things up |
21:37 | MAPSCRIPT |  Remap request |
21:37 | LINK |  that links it all up |
21:37 | SCYNDI |  Glue code |
21:36 | C++ |  Remapping function |
21:34 | COCKROACH |  Or so I thought |
21:34 | MYSTERY |  Oddly enough that works |
21:33 | TEST |  Take MDXCIV |
21:33 | FUCKYOU |  Let's fuck this up with the dirty method |
21:30 | TEST |  Take MDXCIII |
21:30 | DEBUG |  Hard core debug! |
21:30 | HUH |  "nil"? A boolean formula returning nil? What the fuck is that? |
21:25 | TEST |  Take MDXCII |
21:25 | FIXED |  And that should fix that issue |
21:25 | C++ |  Added it |
21:24 | HUH |  No Visible property? |
21:21 | TEST |  Take MDXCI |
21:21 | FIXED |  ANOTHER syntax error |
21:19 | TEST |  Take MDXC |
21:19 | FAILURE |  This all comes with the territory. Any coder should get used to that. |
21:19 | FIXED |  Syntax error |
21:18 | TEST |  Take MDLXXXIX |
21:18 | FIXED |  Module link up error |
21:15 | TEST |  Take MDLXXXVIII |
21:15 | NOTE |  Saving after shooting the target will render the place unfinishable. Not gonna fix that, as the player can't save the game here anyway. |
21:14 | MAPSCRIPT |  The effect should now take place |
21:12 | CONFIRMED |  I've already seen that the mapscript function is called, so all I have to do is to make the stuff happen |
21:12 | DONE |  Target switch to "Hit" |
21:11 | CONFIRMED |  At last |
21:08 | TEST |  Take MDLXXXVII |
21:08 | FIXED |  I think I fixed it |
21:07 | MYSTERY |  No targets? That's a lie, so I need to investigate what gives the system this idea |
21:05 | TEST |  Take MDLXXXVI |
21:05 | DEBUG |  More info on this fucking fuckshit! |
21:00 | CONFIRMED |  Well at least THAT part has been fixed |
20:58 | TEST |  Take MDLXXXV |
20:58 | VOID |  #use |
20:55 | TEST |  Take MDLXXXIV |
20:54 | FIXED |  ??? |
20:51 | TEST |  Take MDLXXXIII |
20:51 | DEBUG |  A hard core debug line must now provide some answers |
20:50 | COCKROACH |  What the freaking fuck? |
20:48 | TEST |  Take MDLXXXII |
20:48 | FIXED |  Pass function read the wrong values |
20:41 | TEST |  Take MDLXXXI |
20:41 | FIXED |  Scroll issue |
20:37 | TEST |  Take MDLXXX |
20:37 | VOID |  Hmmm? |
20:31 | TEST |  Take MDLXXIX |
20:31 | DEBUG |  MOAR debug (the arrow stops immediately after the first frame of movement and that should NOT happen). |
20:27 | TEST |  Take MDLXXVIII |
20:27 | JUDGMENT |  Crap! Absolutely crap! |
20:24 | TEST |  Take MDLXXVII |
20:24 | FIXED |  Arrow definition error |
20:20 | TEST |  Take MDLXXVI |
20:20 | HUH |  Some magic code appeared after I removed it |
20:17 | TEST |  Take MDLXXV |
20:17 | DEBUG |  One debug line to see a bit more! |
20:15 | INVESTIGATION |  Why? |
20:15 | BUG |  Nothing happens |
20:13 | TEST |  Take MDLXXIV |
20:13 | FUCKYOU |  I forgot to save the Scyndi code |
20:11 | TEST |  Take MDLXXIII |
20:11 | SCYNDI |  Glue code |
20:10 | C++ |   Well, that's been taken care of when it comes to the CORE code |
20:07 | C++ |  What!? No block!? |
20:01 | TEST |  Take MDLXXII |
20:00 | FIXED |  Missing link |
19:59 | TEST |  Take MDLXXI |
19:59 | FIXED |  Code typo |
19:58 | TEST |  Take MDLXX |
19:58 | VOID |  Conflict caused by copied and adepted code, but forgetting a few adaptions needed |
19:55 | TEST |  Take MDLXIX |
19:55 | FIXED |  Missing link x2 |
19:53 | TEST |  Take MDLXVIII |
19:53 | TEST |  And thus the next takes to find out |
19:51 | SCRIPT |  Myrah should now be able to shoot. No telling how well this works, though |
18:52 | STATUS |  And now to have something to eat and a little break. I'm beat. |
18:51 | STATUS |  As far as I can judge everything looks find now |
18:50 | GENERATION |  Take MDLXVII |
18:50 | FIXED |  A little error |
18:50 | GENERATION |  Take MDLXVI |
18:50 | C++ |  Target Data generator |
17:47 | STATUS |  So far so good |
17:45 | TEST |  Take MDLXV |
17:45 | STATUS |  North & South |
17:43 | TEST |  Take MDLXIV |
17:43 | FIXED |  No click? |
17:39 | TEST |  Take MDLXIII |
17:39 | STATUS |  East |
17:36 | TEST |  Take MDLXII |
17:36 | VOID |  Issue voided! |
17:35 | FUCKYOU |  Liar! |
17:34 | TEST |  Take MDLXI |
17:34 | FUCKYOU |  Next take! |
17:30 | TEST |  Take MDLX |
17:30 | TECHNO |  I can best take this on direction for direction. Starting with West |
17:29 | CONFIRMED |  Well at least the arrows appear without any errors. |
17:29 | JUDGMENT |  Lijkt nergens naar |
17:24 | TEST |  Take MDLIX |
17:24 | FIXED |  Code typo |
17:23 | TEST |  Take MDLVIII |
17:23 | FIXED |  #use typo |
17:22 | TEST |  Take MDLVII |
17:22 | NOTE |  It's important to not there are no visual effects yet, however the log will make notice of this, so debugging is possible! |
17:21 | SCRIPT |  Button activation |
16:43 | TEST |  Take MDLVI |
16:43 | COSMETIC |  and also reduced the size a bit, but that was expected |
16:43 | STUPIDITY |  Ah yeah, I forgot about the compass needles |
16:40 | TEST |  Take MDLV |
16:40 | FIXED |  Instance reference failure |
16:37 | TEST |  Take MDLIV |
16:37 | FIXED |  Var error |
16:35 | TEST |  Take MDLIII |
16:35 | TECHNO |  Time for runtime tests |
16:25 | ART |  Icons for Myrah and Francis for their field abilities (as they will both be explained during the upcoming dungeons). |
16:09 | STATUS |  All shit accounted for! |
16:03 | TEST |  Take MDLII |
16:03 | FUCKYOU |  #use trouble |
15:56 | TEST |  Take MDLI |
15:55 | CONFIG |  Numbers |
15:55 | ART |  Back |
15:04 | STATUS |  All serious issues appear to be taken care of. |
15:02 | TEST |  Take MDL |
15:02 | FIXED |  Missing link |
14:57 | TEST |  Take MDXLIX |
14:57 | FUCKYOU |  CLS |
14:57 | TEST |  Take MDXLVIII |
14:56 | TECHNO |  Compile test |
13:37 | SCRIPT |  Part of the PFA system done |
12:32 | TEST |  Take MDXLVII |
12:32 | FIXED |  Generated Lua syntax errors |
12:30 | TEST |  Take MDXLVI |
12:30 | CHECKED | Did I save the map? |
12:30 | BUG |  No data? |
12:30 | TEST |  Take MDXLV |
12:28 | C++ |  The MapAction Generator has now been set to create "pass" data. Scyndi and Myrah will need this for their field abilities. |
12:09 | STATUS |  All errors accounted for (for now) |
12:08 | TEST |  Take MDXLIV |
12:08 | FIXED |  Code typo |
11:45 | TEST |  Take MDXLIII |
11:45 | SCRIPT |  Class for Field Abilities |
10:23 | TEST |  Take MDXLII |
10:23 | LINK |  Except for shooting itself everything is linked... I will need to set up a good way to make arrows go through gaps, but not through walls. |
0:50 | TUTORIAL |  Shoot (field) |
0:50 | SITE |  Added tag TUTORIAL |
0:32 | TEST |  Take MDXLI |
0:32 | DONE |  A little edit in the project settings |
0:31 | JUDGMENT |  Better |
0:30 | TEST |  Take MDXL |
0:30 | DONE |  Wriggling with values |
0:09 | TEST |  Take MDXXXIX |
0:09 | FIXED |  ? |
0:04 | DEBUG |  The required config is not in order, eh? |
0:04 | TEST |  Take MDXXXVIII |
0:04 | DEBUG |  How come? |
- = 7 Nov 2023 = - |
23:58 | MYSTERY |  Nothing happened |
23:57 | TEST |  Take MDXXXVII |
23:57 | ENHANCEMENT |  Auto adjust app window to keep the screen ratios in order |
23:42 | TEST |  Take MDXXXVI |
23:42 | ART |  Myrah in casting pose |
23:28 | TEST |  Take MDXXXV |
23:28 | VOID |  XAML can be cruel causing confusion. MyData II suffers a bit from that |
23:23 | TEST |  Take MDXXXIV |
23:23 | DONE |  And using items SHOULD work now #27 |
22:03 | STATUS |  But that will be for another time. |
22:00 | NOTE |  Next step will be to actually USE the item |
22:00 | JUDGMENT |  Perfect. |
21:57 | TEST |  Take MDXXXIII |
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