Title
Github Itch.io

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18:21REMINDER
REMINDER #4
18:21SITE
SITE Added tag REMINDER
18:18TEST
TEST Take CDII
18:18VISUALSTUDIO
VISUALSTUDIO Let's do it from here to make sure the C++ code is recompiled (GRR!)
18:17TEST
TEST Take CDI
18:17NOTE
NOTE Aziella 400 takes already and still nothing really playable.... Good start... Well, I guess that's the price of a brand new engine
18:17FIXED
FIXED Slash error
18:15TEST
TEST Take CD
18:15FIXED
FIXED Faulty assign check
18:13TEST
TEST Take CCCXCIX
18:13DONE
DONE Alias for Text
18:12TEST
TEST Take CCCXCVIII
18:12NOTE
NOTE As the chain to the game itself and the statician loaded have not yet been set up fully errors will be thrown, no matter what!
18:12SCRIPT
SCRIPTThe call to load game has been made
17:14STATUS
STATUS Finally it all works
17:13TEST
TEST Take CCCXCVII
17:13FIXED
FIXED Syntax error
17:12TEST
TEST Take CCCXCVI
17:12SCRIPT
SCRIPTPicking a new session SHOULD be possible now
16:56JUDGMENT
JUDGMENT Finally
16:55TEST
TEST Take CCCXCV
16:55FIXED
FIXED Mistake on the y coordinate calculation
16:54FIXED
FIXED C++ Issue on StripDir
16:52TEST
TEST Take CCCXCIV
16:52FIXED
FIXED Missing #use
16:51TEST
TEST Take CCCXCIII
16:51DEBUG
DEBUG The log showed that the Test session did had to be added, but it doesn't, so more investigation is needed to find out why
16:51FIXED
FIXED Link up error
16:48TEST
TEST Take CCCXCII
16:48NOTE
NOTE Well, another test needed as we can't be sure
16:48FIXED
FIXED Scyndi I think I know what's wrong... I think I fixed it
16:48NOTE
NOTE HOLD IT!
16:47TEST
TEST Take CCCXCI
16:47DEBUG
DEBUG A debug line must provide an answer (I hope)
16:47INVESTIGATION
INVESTIGATION Why?
16:47BUG
BUG Empty sesssion list
16:45TEST
TEST Take CCCXC
16:45FIXED
FIXED C++ Boolean issue
16:44TEST
TEST Take CCCLXXXIX
16:44MYSTERY
MYSTERY Meddled a bit with the code, but that shouldn't be what caused the misery
16:44MYSTERY
MYSTERY Still ignored?
16:43TEST
TEST Take CCCLXXXVIII
16:43VOID
VOID Nil call from linkscript
16:41TEST
TEST Take CCCLXXXVII
16:41FIXED
FIXED File name typo
16:39TEST
TEST Take CCCLXXXVI
16:39FIXED
FIXED Code typo
16:36TEST
TEST Take CCCLXXXV
16:36SCRIPT
SCRIPTBasis for session picking. (I really wanna do this NOW, as when I delay this to later I'll not be willing to sort this out. This is a feature you seldom need, but still it must be there)
15:48DONE
DONE Force reload of page on entering the loading screen. This is needed to make sure changing sessions won't spook things up.
15:41TEST
TEST Take CCCLXXXIV
15:41DONE
DONE Session hover in LoadGame sequence
15:21TEST
TEST Take CCCLXXXIII
15:21FIXED
FIXED ???
15:13TEST
TEST Take CCCLXXXII
15:13EXPERIMENT
EXPERIMENT Luna Here goes nothing
15:06TEST
TEST Take CCCLXXXI
15:06COCKROACH
COCKROACH I can't see why this shouldn't happen, but let's do more investigations
15:00COCKROACH
COCKROACH Still no good though
14:59NOTE
NOTE Two takes. the first one was only to access the existing part but it had to create data th enew part needs
14:59TEST
TEST Take CCCLXXX
14:59TEST
TEST Take CCCLXXIX
14:59FIXED
FIXED Issue in C++ handler (I wonder how it worked in the first place, though
14:41TEST
TEST Take CCCLXXVIII
14:41VOID
VOID FUCK IT!
14:40TEST
TEST Take CCCLXXVII
14:40VOID
VOID General var trouble
14:37TEST
TEST Take CCCLXXVI
14:37LINK
LINK Savegame routine nou linked to the main menu to make loading savegames possible
14:21STATUS
STATUS And that brings me to the next stage AT FUCKING LAST!
14:21JUDGMENT
JUDGMENT So far so good!
14:16TEST
TEST Take CCCLXXV
14:16FIXED
FIXED Ref error
14:15TEST
TEST Take CCCLXXIV
14:15FIXED
FIXED Syntax error
14:15TEST
TEST Take CCCLXXIII
14:15VOID
VOID Initiation in declaration really needs some work, I tell ya!
14:12TEST
TEST Take CCCLXXII
14:12DONE
DONE Faces in occupied savegame slots
13:36TEST
TEST Take CCCLXXI
13:36FIXED
FIXED Francis Time went way too fast
13:33TEST
TEST Take CCCLXX
13:33FIXED
FIXED Wrong keywrd
13:32TEST
TEST Take CCCLXIX
13:32FIXED
FIXED Forgotten return call
13:32FIXED
FIXED Scope error
13:30TEST
TEST Take CCCLXVIII
13:30FIXED
FIXED Code typo
13:29TEST
TEST Take CCCLXVII
13:29FIXED
FIXED Data not sent to page update
13:29DONE
DONE Checking the time (or it won't count right)
13:29STUPIDITY
STUPIDITY Forgot aoms every important things
13:23TEST
TEST Take CCCLXVI
13:23LAZINESS
Alias, or else this takes forever
13:21TEST
TEST Take CCCLXV
13:21DONE
DONE Time counter
13:04TEST
TEST Take CCCLXIV
13:04FUCKYOU
FUCKYOU We komen er wel, maak je geen zorgen
Is het niet vandaag, dan is het wel morgen!
13:00TEST
TEST Take CCCLXIII
13:00FIXED
FIXED Directory creation announced by string saver but not executed
13:00FIXED
FIXED Dir error
12:51FUCKYOU
FUCKYOU No crashes anymore, but for some reason NOTHING is processed somehow....
12:48TEST
TEST Take CCCLXII
12:48VOID
VOID You can't fix what ain't broken, but you can try to void it, right?
12:48FUCKYOU
FUCKYOU Computer lies... How do I know? Because the crash created is NOT possible in any single way if it didn't happen any moment sooner!
12:46TEST
TEST Myrah Take CCCLXI
12:46FIXED
FIXED Coordinate errors
12:45VOID
VOID Kthura is something NOT my friend
12:43TEST
TEST Take CCCLX
12:43FUCKYOU
FUCKYOU Something hates me!
12:42NOTE
NOTE I wonder... soon the take will be number CD and then the D for 500 (although CD is 400) comes into play.... Will I be able to produce something playable before take M?
12:41TEST
TEST Take CCCLIX
12:41FUCKYOU
FUCKYOU FileExists in stead of just Exists
12:39TEST
TEST Take CCCLVIII
12:39FIXED
FIXED Code typo
12:38TEST
TEST Take CCCLVII
12:38FIXED
FIXED What the fuck?
12:34TEST
TEST Take CCCLVI
12:34FIXED
FIXED Several code typos
12:34TEST
TEST Take CCCLV
12:34FIXED
FIXED Bugs
11:56TEST
TEST Take CCCLIV
11:56MYSTERY
MYSTERY Since Statistician insists to put in the character's name into full caps (withou any reason, since it was never instructed to), I'm basically forced to put the name in the data as well, where auto full caps does not appear to happen.
11:40TEST
TEST Take CCCLIII
11:40FIXED
FIXED Just as I thought. Savegame reference != Statician refference. Two different values for a reason!
11:38TEST
TEST Take CCCLII
11:38FIXED
FIXED Error catching can have errors too
11:36TEST
TEST Take CCCLI
11:36STUPIDITY
STUPIDITY Tag mess up
11:30TEST
TEST Take CCCL
11:30LAZINESS
Rachel twice then?
11:23TEST
TEST Take CCCXLIX
11:23STATUS
STATUS And now to see if it works the way it should
11:23SCRIPT
SCRIPTSavegame routine in script should call for this now
11:22LINK
LINK Link code provided
11:22C++
C++APIs for total linkup to the core
10:55TECHNO
TECHNO And loading is also not yet possible
10:54TECHNO
TECHNO That is the core has been set, some link up code is still required here
10:54NOTE
NOTE Saving statistician stuff should now be possible
9:55TEST
TEST Take CCCXLVIII
9:55STUPIDITY
STUPIDITY Perhaps from VS
9:53TEST
TEST Take CCCXLVII
9:53FIXED
FIXED Big bummer in saving the ID data
9:53FIXED
FIXED A small error in saving the player data
9:52HUH
HUHand suddenly something HAS been saved
9:49TEST
TEST Take CCCXLVI
9:49INVESTIGATION
INVESTIGATION Extra debug lines placed in order to find out
9:49BUG
BUG The question is now why the savegame file contains ZERO bytes
9:49FIXED
FIXED Dir error in saving routine
9:39TEST
TEST Rachel Take CCCXLV
9:39VOID
VOID Aziella For no reason at all the C string format function decides to act up on me, so let's resort to dirty code to void that
9:33TEST
TEST Scyndi Take CCCXLIV
9:33FIXED
FIXED Luna Fault Boolean Check
9:30TEST
TEST Francis Take CCCXLIII
9:30FIXED
FIXED Myrah Saving method missing
9:26TEST
TEST Aziella Take CCCXLII
9:26FIXED
FIXED I think I found it... Or not?
9:25TEST
TEST Take CCCXLI
9:25DEBUG
DEBUG Swapping a few actions. Should not matter much in the end result, but in this case it will enable me to narrow the cause of the trouble down better
9:22TEST
TEST Take CCCXL
9:22DEBUG
DEBUG Things appear very very odd.... Let's try if I can narrow it down this way
9:18TEST
TEST Take CCCXXXIX
9:18DEBUG
DEBUG Extra debug lines added in order to narrow down the cause of the error
9:17FIXED
FIXED Whatever caused the stack overflow, it's saving itself that should cause it, and that was (of course) not supposed to be activated at all prior to clicking a slot
9:16BUG
BUG The error says "Stack Overflow", and it happens as soon as you over a savegame slot for some silly reason
9:14VISUALSTUDIO
VISUALSTUDIO Take CCCXXXVIII
9:14INVESTIGATION
INVESTIGATION Visual Studio will have to tell me what's wrong here
9:14HUH
HUHA total crash?
9:13TEST
TEST Take CCCXXXVII
9:13FIXED
FIXED Directory reference error
9:12TEST
TEST Take CCCXXXVI
9:12FIXED
FIXED Syntax error
9:10TEST
TEST Take CCCXXXV
9:10NOTE
NOTE Although, this file will be useless due to it not yet containing all crucial data, but hey, Rome wasn't built in one day, either, you know!
9:10SCRIPT
SCRIPTThe first savegame file should be possible now.
8:12NOTE
NOTE That won't justify another take, though
8:11FIXED
FIXED Mouse coordinate mistake
8:10TEST
TEST Take CCCXXXIV
8:10FIXED
FIXED Illegal function call
8:08TEST
TEST Take CCCXXXIII
8:08FUCKYOU
FUCKYOU Scyndi Fuck it!
8:06TEST
TEST Take CCCXXXII
8:06FUCKYOU
FUCKYOU Alias to prevent future errors (GRR!)
8:03TEST
TEST Take CCCXXXI
8:03NOTE
NOTE Saving I can test, loading not yet
8:03SCRIPT
SCRIPTCancelling saving (and loading) should work
7:39TEST
TEST Take CCCXXX
7:39FIXED
FIXED Syntax error
7:38TEST
TEST Take CCCXXIX
7:38SCRIPT
SCRIPTShow Session
0:34TEST
TEST Take CCCXXVIII
0:34FIXED
FIXED Correction on Y position
0:34JUDGMENT
JUDGMENT PROGRESS! But this is not yet good enough
0:33TEST
TEST Take CCCXXVII
0:33FIXED
FIXED Syntax error
0:32TEST
TEST Take CCCXXVI
0:32EXPERIMENT
EXPERIMENT No idea if this will change everything, but we'll see
0:31DONE
DONE different calculation
0:26TEST
TEST Take CCCXXV
0:26FIXED
FIXED Linkup error
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(c) Jeroen P. Broks