| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 |
| 11:53 | TEST |  Take MXCII |
| 11:53 | FIXED |  Broken link |
| 11:52 | TECHNO |  Please note, this all takes place under the hood, so I must rely on my logs. |
| 11:52 | TEST |  Take MXCI |
| 11:52 | SCRIPT |  Calculating max width (in pixels) of item text |
| 11:51 | ENHANCEMENT |  Caption property to make the combat menu change item names based on chosen language. |
| 10:32 | CONFIRMED |  So far so good! |
| 10:32 | TEST |  Take MXC |
| 10:32 | FIXED |  Missing link |
| 10:27 | TEST |  Take MLXXXIX |
| 10:27 | LINK |  Player turn diamonds linked to stage handler |
| 10:22 | SCRIPT |  Name pronunciation on going to the player combat menu |
| 9:20 | CONFIRMED |  And the main menu pops up, indeed! |
| 9:19 | TEST |  Take MLXXXVIII |
| 9:19 | TECHNO |  I can only test if everything compiles and if no crashes happen during startup loading. If the main menu appears, the test is succesful! |
| 9:18 | DONE |  Names of the heroes (audio) loaded in start up |
| 7:12 | TEST |  Take MLXXXVII |
| 7:12 | STUPIDITY |  Forgot to save |
| 7:12 | TEST |  Take MLXXXVI |
| 7:12 | VOID |  Which should now be voided |
| 7:11 | MYSTERY |  The crash has not been found, but at least I found another lie |
| 7:09 | VISUALSTUDIO |  Take MLXXXV |
| 7:09 | FAILURE |  Compiler crashed |
| 7:08 | TEST |  Take MLXXXIV |
| 7:08 | FIXED |  And this time a REAL error |
| 7:07 | TEST |  Take MLXXXIII |
| 7:07 | VOID |  Computer lies |
| 7:05 | BUG |  Apprently NOT! |
| 7:05 | TEST |  Take MLXXXII |
| 7:04 | STATUS |  Let's see if this all compiles |
| - = 26 Oct 2023 = - |
| 23:08 | SCRIPT |  PIMI templates for Myrah and Francis. Not that they are complete or usable or anything, but hey, I gotta start SOMEWHERE! |
| 19:11 | CONFIRMED |  Good! |
| 18:57 | TEST |  Take MLXXXI |
| 18:57 | FIXED | |
| 18:55 | BUG |  Not quiete. but we're getting somewhere |
| 18:49 | TEST |  Take MLXXX |
| 18:49 | FIXED |  Wrong reserved var |
| 18:36 | TEST |  Take MLXXIX |
| 18:36 | FIXED |  Code typo |
| 18:32 | TEST |  Take MLXXVIII |
| 18:32 | SCRIPT |  Stage roll |
| 18:16 | SCRIPT |  When stage is IDLE the first diamond will be removed if it's an empty one. |
| 16:46 | TEST |  Take MLXXVII |
| 16:46 | FIXED |  Operator mistake |
| 16:44 | TEST |  Take MLXXVI |
| 16:44 | FIXED |  Syntax error |
| 16:42 | TEST |  Take MLXXV |
| 16:42 | FIXED |  ANOTHER!? |
| 16:38 | TEST |  Take MLXXIV |
| 16:38 | FIXED |  Code typo |
| 16:36 | TEST |  Take MLXXIII |
| 16:36 | FIXED |  Syntax error |
| 16:21 | TEST |  Take MLXXII |
| 16:21 | FIXED |  Code typo |
| 16:20 | TEST |  Take MLXXI |
| 16:20 | DONE |  I've set up a few things for drawing enemies. Not sure if they'll work yet. |
| 13:41 | STATUS |  I need a break now.... Be back soon! |
| 13:33 | FIXED |  System couldn't find "Technotronic" by Eric Matyas |
| 13:30 | JUDGMENT |  THAT should do it! |
| 13:28 | TEST |  Take MLXX |
| 13:28 | CONFIG |  How much more do I need? |
| 13:26 | TEST |  Take MLXIX |
| 13:26 | CONFIG |  Still no good! |
| 13:24 | TEST |  Take MLXVIII |
| 13:23 | CONFIG |  Finetuning |
| 13:23 | JUDGMENT |  Better, but I am not completely satisfied yet |
| 13:18 | TEST |  Take MLXVII |
| 13:18 | SOLVED |  Ah! |
| 13:16 | VISUALSTUDIO |  Take MLXVI |
| 13:16 | FAILURE |  Did something go wrong with the C++ compilation or something? |
| 13:13 | TEST |  Take MLXV |
| 13:13 | LINK |  Well, quick linking is more like it |
| 13:13 | SCYNDI |  Glue |
| 13:12 | C++ |  Well, there you go! |
| 13:12 | STUPIDITY |  DID I REALLY NOT PUT IN A SCALE API? |
| 13:07 | TEST |  Take MLXIV |
| 13:07 | COSMETIC |  Magification and x position fine tuning |
| 13:05 | CONFIRMED |  Parfait! |
| 13:04 | TEST |  Take MLXIII |
| 12:51 | FIXED |  The system kept reloading the images, even when not needed. |
| 12:43 | TEST |  Take MLXII |
| 12:43 | COSMETIC |  Luna would be below the status bar, so I must reduce things a bit. Distance from the horizon is fine now |
| 12:41 | TEST |  Take MLXI |
| 12:40 | COSMETIC |  More distance between Myrah and Francis and a bit further from the horizon spot. Gotta keep in mind, only three heroes will be on the front row. |
| 12:37 | TEST |  Take MLX |
| 12:37 | SCYNDI |  I guess I needed to recompile my scripts |
| 12:36 | TEST |  Take MLIX |
| 12:36 | LINK |  That links that crap |
| 12:36 | SCYNDI |  Frames glue code |
| 12:35 | C++ |  Frames API |
| 12:23 | TEST |  Take MLVIII |
| 12:23 | FIXED |  Variable conflict |
| 12:20 | TEST |  Take MLVII |
| 12:20 | FIXED |  Missing link in Hero module |
| 12:20 | FIXED |  Definition error in Foe class |
| 12:16 | TEST |  Take MLVI |
| 12:16 | NOTE |  This should lead to the heroes being shown in battle in their IDLE poses. |
| 12:16 | LINK |  Linked to DrawScreen() |
| 11:34 | SCRIPT |  Draw heroes |
| 10:40 | MUSIC |  "Defending the princess" by Eric Matyas imported for random encounters |
| 10:23 | TEST |  Take MLV |
| 10:23 | COSMETIC |  Floor fixes |
| 10:20 | TEST |  Take MLIV |
| 10:20 | STATUS |  Time to resume the action! |
| 10:20 | DONE |  DAMN GOOD COFFEE! |
| 10:16 | TODO |  DRINK COFFEE! |
| 10:12 | TODO |  MAKE COFFEE! |
| 10:12 | FIXED |  I REALLY need my morning coffee... RIGHT NOW! |
| 10:10 | TEST |  Take MLIII |
| 10:10 | FIXED |  I think I fixed the issue |
| 10:07 | TEST |  Take MLII |
| 10:07 | CONFIG |  Numberic changes |
| 10:07 | JUDGMENT |  This is not quite right |
| 10:05 | TEST |  Take MLI |
| 10:04 | FIXED |  Illegal function call |
| 10:01 | TEST |  Take ML |
| 10:01 | FIXED |  I guess I need my morning coffee! |
| 9:59 | TEST |  Take MXLIX |
| 9:59 | LINK |  Done |
| 9:59 | STUPIDITY |  Forgot to link the arena loader to the main loader |
| 9:55 | TEST |  Take MXLVIII |
| 9:55 | NOTE |  This should give me the background of the battle... Whooohooo! |
| 9:55 | SCRIPT |  I've Set up the arena manager |
| 0:47 | CONFIRMED |  It compiles! |
| 0:46 | TEST |  Take MXLVII |
| 0:46 | FIXED |  Code typo |
| 0:45 | TEST |  Take MXLVI |
| 0:45 | FIXED |  #use clause typo |
| 0:45 | TEST |  Take MXLV |
| 0:45 | NOTE |  All I can test for now is if it compiles as the arena handler has not yet been scripted |
| 0:42 | ARENA |  Spar Forest |
| 0:42 | SITE |  Added tag ARENA |
| - = 25 Oct 2023 = - |
| 23:03 | CONFIRMED |  That works... Saves me a lot of trouble :) |
| 23:00 | TEST |  Take MXLIV |
| 23:00 | EXPERIMENT |  One thing I'd like to test out |
| 22:04 | STATUS |  The next step will be to get the background arena to work. |
| 21:53 | TEST |  Take MXLIII |
| 21:52 | FIXED |  Impurities on Francis' combat diamond |
| 21:45 | STATUS |  Now the next step should be the arena. |
| 21:45 | CONFIRMED |  I see, what I wanted to see |
| 21:25 | TEST |  Take MXLII |
| 21:25 | VOID |  Calculation issues |
| 21:21 | TEST |  Take MXLI |
| 21:21 | FIXED |  A cosmetic bug in my debug logging caused me trouble reading |
| 21:18 | TEST |  Take MXL |
| 21:18 | FIXED |  Scope error |
| 21:13 | TEST |  Take MXXXIX |
| 21:13 | DEBUG |  Console commands added |
| 21:07 | FAILURE |  I think it's clear some debugging is in order as I don't like at all what I'm seeing... Not one bit of it! |
| 21:03 | TEST |  Take MXXXVIII |
| 21:03 | FUCKYOU |  Skip that! |
| 21:02 | TEST |  Take MXXXVII |
| 21:02 | FIXED |  Foe Tag? |
| 20:57 | TEST |  Take MXXXVI |
| 20:57 | FIXED |  Tag error |
| 20:48 | TEST |  Take MXXXV |
| 20:48 | FIXED |  All diamonds blank? |
| 20:46 | BUG |  Now I must find out why all diamonds are blank... They shouldn't be. |
| 20:46 | CONFIRMED |  At last |
| 20:44 | TEST |  Take MXXXIV |
| 20:44 | VOID |  It appears I voided the issue with the yellow diamonds (a bug in SDL2) |
| 19:48 | TEST |  Take MXXXIII |
| 19:48 | DONE |  Fine tuning. |
| 19:45 | TEST |  Take MXXXII |
| 19:45 | FIXED |  Code typo x3 |
| 19:42 | TEST |  Take MXXXI |
| 19:42 | FIXED |  Scope error |
| 19:41 | TEST |  Take MXXX |
| 19:41 | LINK |  Linked to DrawScreen() |
| 19:41 | SCRIPT |  Draw Diamonds |
| 19:22 | CONFIRMED |  Cool! |
| 19:20 | TEST |  Take MXXIX |
| 19:20 | SCRIPT |  Status bar should appear now |
| 18:57 | CONFIRMED |  It seems to work now! |
| 18:56 | TEST |  Take MXXVIII |
| 18:56 | TECHNO |  This SHOULD also fix the crash, but I really don't know! |
| 18:55 | FIXED |  I see *RANDOM was asked for music. Clearly a leftover from old times, but that is no longer acceptable. |
| 18:51 | HUH |  Da fuck? |
| 18:49 | TEST |  Take MXXVII |
| 18:49 | TECHNO |  Before checking this out in VS one more check to see what the fuck is going on! |
| 18:48 | HUH |  Still crashing, eh? |
| 18:46 | TEST |  Take MXXVI |
| 18:46 | FIXED |  One thing was not right in the script, but if that was the source of evil, I don't know! |
| 18:46 | INVESTIGATION |  Let's see what's happening (stack overflow?) |
| 18:45 | FAILURE |  Total crash |
| 18:42 | TEST |  Take MXXV |
| 18:42 | FIXED |  code typo |
| 18:40 | TEST |  Take MXXIV |
| 18:40 | VOID |  A possible conflict between the music module and the music field |
| 18:40 | LINK |  Music linked to combat routine |
| 18:35 | SCRIPT |  Automated searcher for random tune if requested |
| 18:23 | MUSIC |  Both pieces came from Eric Matyas |
| 18:22 | MUSIC |  Technotronic added for random encounters |
| 18:22 | MUSIC |  Snake Trance added for random encounters |
| 18:04 | CONFIRMED |  GOOD! |
| 18:01 | TEST |  Take MXXIII |
| 18:01 | REMOVED |  Something I did not need was copied in causing the error |
| 18:00 | TEST |  Take MXXII |
| 18:00 | FAILURE |  Loads of crap on my screen. Let's clear and try again! |
| 17:46 | TEST |  Take MXXI |
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