Title
Github Itch.io

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11:53TEST
TEST Take MXCII
11:53FIXED
FIXED Broken link
11:52TECHNO
TECHNO Please note, this all takes place under the hood, so I must rely on my logs.
11:52TEST
TEST Take MXCI
11:52SCRIPT
SCRIPTCalculating max width (in pixels) of item text
11:51ENHANCEMENT
ENHANCEMENT Caption property to make the combat menu change item names based on chosen language.
10:32CONFIRMED
CONFIRMEDSo far so good!
10:32TEST
TEST Take MXC
10:32FIXED
FIXED Luna Missing link
10:27TEST
TEST Take MLXXXIX
10:27LINK
LINK Player turn diamonds linked to stage handler
10:22SCRIPT
SCRIPTName pronunciation on going to the player combat menu
9:20CONFIRMED
CONFIRMEDAnd the main menu pops up, indeed!
9:19TEST
TEST Take MLXXXVIII
9:19TECHNO
TECHNO I can only test if everything compiles and if no crashes happen during startup loading. If the main menu appears, the test is succesful!
9:18DONE
DONE Names of the heroes (audio) loaded in start up
7:12TEST
TEST Take MLXXXVII
7:12STUPIDITY
STUPIDITY Forgot to save
7:12TEST
TEST Take MLXXXVI
7:12VOID
VOID Which should now be voided
7:11MYSTERY
MYSTERY The crash has not been found, but at least I found another lie
7:09VISUALSTUDIO
VISUALSTUDIO Take MLXXXV
7:09FAILURE
FAILURE Compiler crashed
7:08TEST
TEST Take MLXXXIV
7:08FIXED
FIXED And this time a REAL error
7:07TEST
TEST Take MLXXXIII
7:07VOID
VOID Computer lies
7:05BUG
BUG Apprently NOT!
7:05TEST
TEST Take MLXXXII
7:04STATUS
STATUS Let's see if this all compiles
- = 26 Oct 2023 = -
23:08SCRIPT
SCRIPTPIMI templates for Myrah and Francis. Not that they are complete or usable or anything, but hey, I gotta start SOMEWHERE!
19:11CONFIRMED
CONFIRMEDGood!
18:57TEST
TEST Take MLXXXI
18:57FIXED
FIXED Jake Francis After removed remaining diamonds were not moving accordingly
18:55BUG
BUG Not quiete. but we're getting somewhere
18:49TEST
TEST Take MLXXX
18:49FIXED
FIXED Tai Wrong reserved var
18:36TEST
TEST Take MLXXIX
18:36FIXED
FIXED Code typo
18:32TEST
TEST Marrilona Take MLXXVIII
18:32SCRIPT
SCRIPTStage roll
18:16SCRIPT
SCRIPTWhen stage is IDLE the first diamond will be removed if it's an empty one.
16:46TEST
TEST Rachel Take MLXXVII
16:46FIXED
FIXED Operator mistake
16:44TEST
TEST Take MLXXVI
16:44FIXED
FIXED Aziella Syntax error
16:42TEST
TEST Take MLXXV
16:42FIXED
FIXED ANOTHER!?
16:38TEST
TEST Scyndi Take MLXXIV
16:38FIXED
FIXED Code typo
16:36TEST
TEST Take MLXXIII
16:36FIXED
FIXED Luna Syntax error
16:21TEST
TEST Take MLXXII
16:21FIXED
FIXED Code typo
16:20TEST
TEST Francis Take MLXXI
16:20DONE
DONE I've set up a few things for drawing enemies. Not sure if they'll work yet.
13:41STATUS
STATUS I need a break now.... Be back soon!
13:33FIXED
FIXED System couldn't find "Technotronic" by Eric Matyas
13:30JUDGMENT
JUDGMENT Myrah THAT should do it!
13:28TEST
TEST Myrah Take MLXX
13:28CONFIG
CONFIGHow much more do I need?
13:26TEST
TEST Take MLXIX
13:26CONFIG
CONFIGStill no good!
13:24TEST
TEST Take MLXVIII
13:23CONFIG
CONFIGFinetuning
13:23JUDGMENT
JUDGMENT Better, but I am not completely satisfied yet
13:18TEST
TEST Take MLXVII
13:18SOLVED
SOLVED Ah!
13:16VISUALSTUDIO
VISUALSTUDIO Take MLXVI
13:16FAILURE
FAILURE Did something go wrong with the C++ compilation or something?
13:13TEST
TEST Take MLXV
13:13LINK
LINK Well, quick linking is more like it
13:13SCYNDI
SCYNDIGlue
13:12C++
C++Well, there you go!
13:12STUPIDITY
STUPIDITY DID I REALLY NOT PUT IN A SCALE API?
13:07TEST
TEST Take MLXIV
13:07COSMETIC
COSMETIC Magification and x position fine tuning
13:05CONFIRMED
CONFIRMEDParfait!
13:04TEST
TEST Take MLXIII
12:51FIXED
FIXED The system kept reloading the images, even when not needed.
12:43TEST
TEST Take MLXII
12:43COSMETIC
COSMETIC Luna would be below the status bar, so I must reduce things a bit. Distance from the horizon is fine now
12:41TEST
TEST Take MLXI
12:40COSMETIC
COSMETIC More distance between Myrah and Francis and a bit further from the horizon spot. Gotta keep in mind, only three heroes will be on the front row.
12:37TEST
TEST Jake Take MLX
12:37SCYNDI
SCYNDII guess I needed to recompile my scripts
12:36TEST
TEST Take MLIX
12:36LINK
LINK That links that crap
12:36SCYNDI
SCYNDIFrames glue code
12:35C++
C++Frames API
12:23TEST
TEST Take MLVIII
12:23FIXED
FIXED Variable conflict
12:20TEST
TEST Take MLVII
12:20FIXED
FIXED Missing link in Hero module
12:20FIXED
FIXED Definition error in Foe class
12:16TEST
TEST Take MLVI
12:16NOTE
NOTE This should lead to the heroes being shown in battle in their IDLE poses.
12:16LINK
LINK Linked to DrawScreen()
11:34SCRIPT
SCRIPTDraw heroes
10:40MUSIC
MUSIC "Defending the princess" by Eric Matyas imported for random encounters
10:23TEST
TEST Take MLV
10:23COSMETIC
COSMETIC Floor fixes
10:20TEST
TEST Take MLIV
10:20STATUS
STATUS Time to resume the action!
10:20DONE
DONE DAMN GOOD COFFEE!
10:16TODO
TODODRINK COFFEE!
10:12TODO
TODOMAKE COFFEE!
10:12FIXED
FIXED I REALLY need my morning coffee... RIGHT NOW!
10:10TEST
TEST Take MLIII
10:10FIXED
FIXED Tai I think I fixed the issue
10:07TEST
TEST Take MLII
10:07CONFIG
CONFIGNumberic changes
10:07JUDGMENT
JUDGMENT This is not quite right
10:05TEST
TEST Take MLI
10:04FIXED
FIXED Illegal function call
10:01TEST
TEST Take ML
10:01FIXED
FIXED I guess I need my morning coffee!
9:59TEST
TEST Take MXLIX
9:59LINK
LINK Done
9:59STUPIDITY
STUPIDITY Forgot to link the arena loader to the main loader
9:55TEST
TEST Take MXLVIII
9:55NOTE
NOTE This should give me the background of the battle... Whooohooo!
9:55SCRIPT
SCRIPTI've Set up the arena manager
0:47CONFIRMED
CONFIRMEDIt compiles!
0:46TEST
TEST Take MXLVII
0:46FIXED
FIXED Code typo
0:45TEST
TEST Take MXLVI
0:45FIXED
FIXED #use clause typo
0:45TEST
TEST Take MXLV
0:45NOTE
NOTE All I can test for now is if it compiles as the arena handler has not yet been scripted
0:42ARENA
ARENA Spar Forest
0:42SITE
SITE Added tag ARENA
- = 25 Oct 2023 = -
23:03CONFIRMED
CONFIRMEDThat works... Saves me a lot of trouble :)
23:00TEST
TEST Take MXLIV
23:00EXPERIMENT
EXPERIMENT Marrilona One thing I'd like to test out
22:04STATUS
STATUS The next step will be to get the background arena to work.
21:53TEST
TEST Take MXLIII
21:52FIXED
FIXED Impurities on Francis' combat diamond
21:45STATUS
STATUS Now the next step should be the arena.
21:45CONFIRMED
CONFIRMEDI see, what I wanted to see
21:25TEST
TEST Take MXLII
21:25VOID
VOID Calculation issues
21:21TEST
TEST Take MXLI
21:21FIXED
FIXED A cosmetic bug in my debug logging caused me trouble reading
21:18TEST
TEST Take MXL
21:18FIXED
FIXED Scope error
21:13TEST
TEST Take MXXXIX
21:13DEBUG
DEBUG Console commands added
21:07FAILURE
FAILURE I think it's clear some debugging is in order as I don't like at all what I'm seeing... Not one bit of it!
21:03TEST
TEST Take MXXXVIII
21:03FUCKYOU
FUCKYOU Skip that!
21:02TEST
TEST Take MXXXVII
21:02FIXED
FIXED Foe Tag?
20:57TEST
TEST Take MXXXVI
20:57FIXED
FIXED Tag error
20:48TEST
TEST Take MXXXV
20:48FIXED
FIXED All diamonds blank?
20:46BUG
BUG Now I must find out why all diamonds are blank... They shouldn't be.
20:46CONFIRMED
CONFIRMEDAt last
20:44TEST
TEST Rachel Take MXXXIV
20:44VOID
VOID It appears I voided the issue with the yellow diamonds (a bug in SDL2)
19:48TEST
TEST Take MXXXIII
19:48DONE
DONE Fine tuning.
19:45TEST
TEST Take MXXXII
19:45FIXED
FIXED Code typo x3
19:42TEST
TEST Take MXXXI
19:42FIXED
FIXED Scope error
19:41TEST
TEST Take MXXX
19:41LINK
LINK Linked to DrawScreen()
19:41SCRIPT
SCRIPTDraw Diamonds
19:22CONFIRMED
CONFIRMEDCool!
19:20TEST
TEST Take MXXIX
19:20SCRIPT
SCRIPTStatus bar should appear now
18:57CONFIRMED
CONFIRMEDIt seems to work now!
18:56TEST
TEST Take MXXVIII
18:56TECHNO
TECHNO This SHOULD also fix the crash, but I really don't know!
18:55FIXED
FIXED I see *RANDOM was asked for music. Clearly a leftover from old times, but that is no longer acceptable.
18:51HUH
HUHDa fuck?
18:49TEST
TEST Take MXXVII
18:49TECHNO
TECHNO Before checking this out in VS one more check to see what the fuck is going on!
18:48HUH
HUHStill crashing, eh?
18:46TEST
TEST Take MXXVI
18:46FIXED
FIXED One thing was not right in the script, but if that was the source of evil, I don't know!
18:46INVESTIGATION
INVESTIGATION Let's see what's happening (stack overflow?)
18:45FAILURE
FAILURE Aziella Total crash
18:42TEST
TEST Take MXXV
18:42FIXED
FIXED code typo
18:40TEST
TEST Take MXXIV
18:40VOID
VOID A possible conflict between the music module and the music field
18:40LINK
LINK Music linked to combat routine
18:35SCRIPT
SCRIPTAutomated searcher for random tune if requested
18:23MUSIC
MUSIC Both pieces came from Eric Matyas
18:22MUSIC
MUSIC Technotronic added for random encounters
18:22MUSIC
MUSIC Snake Trance added for random encounters
18:04CONFIRMED
CONFIRMEDGOOD!
18:01TEST
TEST Take MXXIII
18:01REMOVED
REMOVEDSomething I did not need was copied in causing the error
18:00TEST
TEST Take MXXII
18:00FAILURE
FAILURE Loads of crap on my screen. Let's clear and try again!
17:46TEST
TEST Take MXXI
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(c) Jeroen P. Broks