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18:21 | REMINDER |  #4 |
18:21 | SITE |  Added tag REMINDER |
18:18 | TEST |  Take CDII |
18:18 | VISUALSTUDIO |  Let's do it from here to make sure the C++ code is recompiled (GRR!) |
18:17 | TEST |  Take CDI |
18:17 | NOTE |  400 takes already and still nothing really playable.... Good start... Well, I guess that's the price of a brand new engine |
18:17 | FIXED |  Slash error |
18:15 | TEST |  Take CD |
18:15 | FIXED |  Faulty assign check |
18:13 | TEST |  Take CCCXCIX |
18:13 | DONE |  Alias for Text |
18:12 | TEST |  Take CCCXCVIII |
18:12 | NOTE |  As the chain to the game itself and the statician loaded have not yet been set up fully errors will be thrown, no matter what! |
18:12 | SCRIPT |  The call to load game has been made |
17:14 | STATUS |  Finally it all works |
17:13 | TEST |  Take CCCXCVII |
17:13 | FIXED |  Syntax error |
17:12 | TEST |  Take CCCXCVI |
17:12 | SCRIPT |  Picking a new session SHOULD be possible now |
16:56 | JUDGMENT |  Finally |
16:55 | TEST |  Take CCCXCV |
16:55 | FIXED |  Mistake on the y coordinate calculation |
16:54 | FIXED |  C++ Issue on StripDir |
16:52 | TEST |  Take CCCXCIV |
16:52 | FIXED |  Missing #use |
16:51 | TEST |  Take CCCXCIII |
16:51 | DEBUG |  The log showed that the Test session did had to be added, but it doesn't, so more investigation is needed to find out why |
16:51 | FIXED |  Link up error |
16:48 | TEST |  Take CCCXCII |
16:48 | NOTE |  Well, another test needed as we can't be sure |
16:48 | FIXED |  I think I know what's wrong... I think I fixed it |
16:48 | NOTE |  HOLD IT! |
16:47 | TEST |  Take CCCXCI |
16:47 | DEBUG |  A debug line must provide an answer (I hope) |
16:47 | INVESTIGATION |  Why? |
16:47 | BUG |  Empty sesssion list |
16:45 | TEST |  Take CCCXC |
16:45 | FIXED |  C++ Boolean issue |
16:44 | TEST |  Take CCCLXXXIX |
16:44 | MYSTERY |  Meddled a bit with the code, but that shouldn't be what caused the misery |
16:44 | MYSTERY |  Still ignored? |
16:43 | TEST |  Take CCCLXXXVIII |
16:43 | VOID |  Nil call from linkscript |
16:41 | TEST |  Take CCCLXXXVII |
16:41 | FIXED |  File name typo |
16:39 | TEST |  Take CCCLXXXVI |
16:39 | FIXED |  Code typo |
16:36 | TEST |  Take CCCLXXXV |
16:36 | SCRIPT |  Basis for session picking. (I really wanna do this NOW, as when I delay this to later I'll not be willing to sort this out. This is a feature you seldom need, but still it must be there) |
15:48 | DONE |  Force reload of page on entering the loading screen. This is needed to make sure changing sessions won't spook things up. |
15:41 | TEST |  Take CCCLXXXIV |
15:41 | DONE |  Session hover in LoadGame sequence |
15:21 | TEST |  Take CCCLXXXIII |
15:21 | FIXED |  ??? |
15:13 | TEST |  Take CCCLXXXII |
15:13 | EXPERIMENT |  Here goes nothing |
15:06 | TEST |  Take CCCLXXXI |
15:06 | COCKROACH |  I can't see why this shouldn't happen, but let's do more investigations |
15:00 | COCKROACH |  Still no good though |
14:59 | NOTE |  Two takes. the first one was only to access the existing part but it had to create data th enew part needs |
14:59 | TEST |  Take CCCLXXX |
14:59 | TEST |  Take CCCLXXIX |
14:59 | FIXED |  Issue in C++ handler (I wonder how it worked in the first place, though |
14:41 | TEST |  Take CCCLXXVIII |
14:41 | VOID |  FUCK IT! |
14:40 | TEST |  Take CCCLXXVII |
14:40 | VOID |  General var trouble |
14:37 | TEST |  Take CCCLXXVI |
14:37 | LINK |  Savegame routine nou linked to the main menu to make loading savegames possible |
14:21 | STATUS |  And that brings me to the next stage AT FUCKING LAST! |
14:21 | JUDGMENT |  So far so good! |
14:16 | TEST |  Take CCCLXXV |
14:16 | FIXED |  Ref error |
14:15 | TEST |  Take CCCLXXIV |
14:15 | FIXED |  Syntax error |
14:15 | TEST |  Take CCCLXXIII |
14:15 | VOID |  Initiation in declaration really needs some work, I tell ya! |
14:12 | TEST |  Take CCCLXXII |
14:12 | DONE |  Faces in occupied savegame slots |
13:36 | TEST |  Take CCCLXXI |
13:36 | FIXED |  Time went way too fast |
13:33 | TEST |  Take CCCLXX |
13:33 | FIXED |  Wrong keywrd |
13:32 | TEST |  Take CCCLXIX |
13:32 | FIXED |  Forgotten return call |
13:32 | FIXED |  Scope error |
13:30 | TEST |  Take CCCLXVIII |
13:30 | FIXED |  Code typo |
13:29 | TEST |  Take CCCLXVII |
13:29 | FIXED |  Data not sent to page update |
13:29 | DONE |  Checking the time (or it won't count right) |
13:29 | STUPIDITY |  Forgot aoms every important things |
13:23 | TEST |  Take CCCLXVI |
13:23 | LAZINESS | Alias, or else this takes forever |
13:21 | TEST |  Take CCCLXV |
13:21 | DONE |  Time counter |
13:04 | TEST |  Take CCCLXIV |
13:04 | FUCKYOU |  We komen er wel, maak je geen zorgen Is het niet vandaag, dan is het wel morgen! |
13:00 | TEST |  Take CCCLXIII |
13:00 | FIXED |  Directory creation announced by string saver but not executed |
13:00 | FIXED |  Dir error |
12:51 | FUCKYOU |  No crashes anymore, but for some reason NOTHING is processed somehow.... |
12:48 | TEST |  Take CCCLXII |
12:48 | VOID |  You can't fix what ain't broken, but you can try to void it, right? |
12:48 | FUCKYOU |  Computer lies... How do I know? Because the crash created is NOT possible in any single way if it didn't happen any moment sooner! |
12:46 | TEST |  Take CCCLXI |
12:46 | FIXED |  Coordinate errors |
12:45 | VOID |  Kthura is something NOT my friend |
12:43 | TEST |  Take CCCLX |
12:43 | FUCKYOU |  Something hates me! |
12:42 | NOTE |  I wonder... soon the take will be number CD and then the D for 500 (although CD is 400) comes into play.... Will I be able to produce something playable before take M? |
12:41 | TEST |  Take CCCLIX |
12:41 | FUCKYOU |  FileExists in stead of just Exists |
12:39 | TEST |  Take CCCLVIII |
12:39 | FIXED |  Code typo |
12:38 | TEST |  Take CCCLVII |
12:38 | FIXED |  What the fuck? |
12:34 | TEST |  Take CCCLVI |
12:34 | FIXED |  Several code typos |
12:34 | TEST |  Take CCCLV |
12:34 | FIXED |  Bugs |
11:56 | TEST |  Take CCCLIV |
11:56 | MYSTERY |  Since Statistician insists to put in the character's name into full caps (withou any reason, since it was never instructed to), I'm basically forced to put the name in the data as well, where auto full caps does not appear to happen. |
11:40 | TEST |  Take CCCLIII |
11:40 | FIXED |  Just as I thought. Savegame reference != Statician refference. Two different values for a reason! |
11:38 | TEST |  Take CCCLII |
11:38 | FIXED |  Error catching can have errors too |
11:36 | TEST |  Take CCCLI |
11:36 | STUPIDITY |  Tag mess up |
11:30 | TEST |  Take CCCL |
11:30 | LAZINESS |  twice then? |
11:23 | TEST |  Take CCCXLIX |
11:23 | STATUS |  And now to see if it works the way it should |
11:23 | SCRIPT |  Savegame routine in script should call for this now |
11:22 | LINK |  Link code provided |
11:22 | C++ |  APIs for total linkup to the core |
10:55 | TECHNO |  And loading is also not yet possible |
10:54 | TECHNO |  That is the core has been set, some link up code is still required here |
10:54 | NOTE |  Saving statistician stuff should now be possible |
9:55 | TEST |  Take CCCXLVIII |
9:55 | STUPIDITY |  Perhaps from VS |
9:53 | TEST |  Take CCCXLVII |
9:53 | FIXED |  Big bummer in saving the ID data |
9:53 | FIXED |  A small error in saving the player data |
9:52 | HUH |  and suddenly something HAS been saved |
9:49 | TEST |  Take CCCXLVI |
9:49 | INVESTIGATION |  Extra debug lines placed in order to find out |
9:49 | BUG |  The question is now why the savegame file contains ZERO bytes |
9:49 | FIXED |  Dir error in saving routine |
9:39 | TEST |  Take CCCXLV |
9:39 | VOID |  For no reason at all the C string format function decides to act up on me, so let's resort to dirty code to void that |
9:33 | TEST |  Take CCCXLIV |
9:33 | FIXED |  Fault Boolean Check |
9:30 | TEST |  Take CCCXLIII |
9:30 | FIXED |  Saving method missing |
9:26 | TEST |  Take CCCXLII |
9:26 | FIXED |  I think I found it... Or not? |
9:25 | TEST |  Take CCCXLI |
9:25 | DEBUG |  Swapping a few actions. Should not matter much in the end result, but in this case it will enable me to narrow the cause of the trouble down better |
9:22 | TEST |  Take CCCXL |
9:22 | DEBUG |  Things appear very very odd.... Let's try if I can narrow it down this way |
9:18 | TEST |  Take CCCXXXIX |
9:18 | DEBUG |  Extra debug lines added in order to narrow down the cause of the error |
9:17 | FIXED |  Whatever caused the stack overflow, it's saving itself that should cause it, and that was (of course) not supposed to be activated at all prior to clicking a slot |
9:16 | BUG |  The error says "Stack Overflow", and it happens as soon as you over a savegame slot for some silly reason |
9:14 | VISUALSTUDIO |  Take CCCXXXVIII |
9:14 | INVESTIGATION |  Visual Studio will have to tell me what's wrong here |
9:14 | HUH |  A total crash? |
9:13 | TEST |  Take CCCXXXVII |
9:13 | FIXED |  Directory reference error |
9:12 | TEST |  Take CCCXXXVI |
9:12 | FIXED |  Syntax error |
9:10 | TEST |  Take CCCXXXV |
9:10 | NOTE |  Although, this file will be useless due to it not yet containing all crucial data, but hey, Rome wasn't built in one day, either, you know! |
9:10 | SCRIPT |  The first savegame file should be possible now. |
8:12 | NOTE |  That won't justify another take, though |
8:11 | FIXED |  Mouse coordinate mistake |
8:10 | TEST |  Take CCCXXXIV |
8:10 | FIXED |  Illegal function call |
8:08 | TEST |  Take CCCXXXIII |
8:08 | FUCKYOU |  Fuck it! |
8:06 | TEST |  Take CCCXXXII |
8:06 | FUCKYOU |  Alias to prevent future errors (GRR!) |
8:03 | TEST |  Take CCCXXXI |
8:03 | NOTE |  Saving I can test, loading not yet |
8:03 | SCRIPT |  Cancelling saving (and loading) should work |
7:39 | TEST |  Take CCCXXX |
7:39 | FIXED |  Syntax error |
7:38 | TEST |  Take CCCXXIX |
7:38 | SCRIPT |  Show Session |
0:34 | TEST |  Take CCCXXVIII |
0:34 | FIXED |  Correction on Y position |
0:34 | JUDGMENT |  PROGRESS! But this is not yet good enough |
0:33 | TEST |  Take CCCXXVII |
0:33 | FIXED |  Syntax error |
0:32 | TEST |  Take CCCXXVI |
0:32 | EXPERIMENT |  No idea if this will change everything, but we'll see |
0:31 | DONE |  different calculation |
0:26 | TEST |  Take CCCXXV |
0:26 | FIXED |  Linkup error |
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