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12:27 | STUPIDITY |  Fields without object variable. How could I be THAT stupid |
12:24 | TEST |  Take MMMCDXCVI |
12:24 | FIXED |  Switch Scope Error |
12:23 | TEST |  Take MMMCDXCV |
12:23 | FIXED |  Link error |
12:22 | TEST |  Take MMMCDXCIV |
12:22 | STUPIDITY |  Sigh! |
12:20 | TEST |  Take MMMCDXCIII |
12:20 | FIXED |  Never ending story |
12:20 | VOID |  Declaration bug in Scyndi |
12:17 | TEST |  Take MMMCDXCII |
12:17 | FIXED |  Scope error |
12:15 | TEST |  Take MMMCDXCI |
12:15 | FUCKYOU |  Oh fuck it! Perhaps I need a lazy way around this |
12:13 | TEST |  Take MMMCDXC |
12:13 | STATUS |  Then the time has come to put at least Myrah to the test |
12:09 | LINK |  That should link it all together |
12:09 | MAPSCRIPT |  Boss activation |
12:06 | NOTE |  Yup, an achievement for each form. Good luck! We'll see how the REAL players are! |
12:06 | ACHIEVEMENT |  Reflections of the love you took from me |
12:05 | ACHIEVEMENT |  An alternate fact is still a fact |
12:05 | ACHIEVEMENT |  Spiegeltje Spiegeltje aan de wand |
12:05 | ACHIEVEMENT |  Aren't we a bit LUNAtic |
12:04 | ACHIEVEMENT |  She's not alive.... NOT ALIVE! |
12:03 | ACHIEVEMENT |  It's just a MYRAHge |
11:02 | NOTE |  This is a very cryptic name, but it's a referrence to The Incredibles, in which Mr. Incredible is lured into Syndrome's trap by a woman who goes by the name of "Mirage". |
11:02 | ACHIEVEMENT |  "An incredible mirage" |
10:48 | BOSS |  Myrah Morgana (just for the record). |
10:48 | NOTE |  Except for Myrah, all mirage bosses should for now crash the game, because Myrah is the only one I actually worked out yet |
10:48 | CONFIG |  Mirage Boss Config set up |
10:14 | SCRIPT |  Mirage drain scripts |
9:44 | ART |  Rachel Reflection |
9:44 | ART |  Alternate Aziella |
9:44 | ART |  Scyndi Spiegel |
9:44 | ART |  Luna Look-Alike |
9:43 | ART |  Fake Francis |
9:43 | ART |  Myrah Morgana |
- = 11 Oct 2024 = - |
23:35 | STATUS |  So far so good |
23:16 | TEST |  Take MMMCDLXXXIX |
23:16 | FIXED |  Missing name on Experience Drain |
23:15 | FIXED |  C-string-format on screen in stead of formatting in Ultra Sonic |
23:14 | NOTE |  Myrah's magic rock spell was fine from the beginning |
23:14 | FIXED |  Crash on throwing rocks |
23:12 | BUG |  Some unrelated bugs popped up, but they need to be fixed anyway |
23:08 | TEST |  Take MMMCDLXXXVIII |
23:08 | FIXED |  Fixed now |
23:07 | FUCKYOU |  Art link failure |
23:02 | TEST |  Take MMMCDLXXXVII |
23:02 | LINK |  That should link it all together |
23:02 | CONFIG |  Last action |
23:01 | STATUS |  Well, that should set things right |
23:01 | ARENA |  Labyrinth |
22:57 | NOTE |  Not ready yet! |
22:56 | CONFIG |  Random Encounter table for the labyrinth |
22:55 | FOE |  Undead Gnome |
22:40 | ART |  Undead Gnome |
22:35 | SITE |  A little update |
19:14 | NOTE |  For now trying to fight the boss will crash the game, but that's a later concern. The encounters here are now more important. |
19:13 | CONFIRMED |  Right, up to the point where you'll meet the boss eveything looks cool to me. |
19:09 | TEST |  Take MMMCDLXXXVI |
19:08 | STUPIDITY |  IDIOT! |
19:05 | TEST |  Take MMMCDLXXXV |
19:05 | FIXED |  Code typo |
19:02 | TEST |  Take MMMCDLXXXIV |
19:02 | MAPSCRIPT |  Boss face change (hard to explain, and perhaps I'd better not). |
12:39 | ALPHA |  Updating |
12:39 | ALPHA |  Please note, the game WILL (for now) crash upon reaching floor 010. That is bound to happen as that floor has not yet been added. The encounters will also not work (yet). |
12:38 | STATUS |  So far so good. |
12:37 | COSMETIC |  No extra take for that. It was just a missing tag |
12:36 | FIXED |  Transporter not turning |
12:35 | TEST |  Take MMMCDLXXXIII |
12:35 | FIXED |  Blockmap issue floor 5 |
12:27 | TEST |  Take MMMCDLXXXII |
12:27 | FIXED |  Culprit found and killed off |
12:24 | TEST |  Take MMMCDLXXXI |
12:24 | HUH |  Dupe start (not possible, but Kthura thinks there is. Odd) |
12:18 | TEST |  Take MMMCDLXXX |
12:18 | JUDGMENT |  BETTER! |
12:17 | POWERSHELL |  Take MMMCDLXXIX |
12:17 | FORCE |  Forced things to happen |
12:15 | TEST |  Take MMMCDLXXVIII |
12:15 | FIXED |  Parse error created by generator |
12:12 | TEST |  Take MMMCDLXXVII |
12:11 | FIXED |  Small map issue |
12:10 | TEST |  Take MMMCDLXXVI |
12:10 | CONFIRMED |  The data I see is cool. Now for the REAL test. |
12:09 | POWERSHELL |  Take MMMCDLXXV |
12:02 | C++ |  It compiles, not to try this in the 'real world' |
12:02 | VISUALSTUDIO |  Take MMMCDLXXIV |
12:00 | C++ |  Adapted my MapAction tool |
11:48 | DONE |  While taking a shower I realized the source of my suffering |
11:14 | COCKROACH |  The exit keeps refusing, while all data I have now indicates it should be working |
11:06 | TEST |  Take MMMCDLXXIII |
11:06 | EXPERIMENT |  The end zone keeps on fucking me |
11:06 | FIXED |  Generation fix |
11:01 | TEST |  Take MMMCDLXXII |
11:01 | COCKROACH |  Sigh! |
11:00 | TEST |  Take MMMCDLXXI |
11:00 | FIXED |  A coordinate error |
10:53 | TEST |  Take MMMCDLXX |
10:53 | FUCKYOU |  C-String error |
10:51 | TEST |  Take MMMCDLXIX |
10:51 | FUCKYOU |  WHINE |
10:49 | TEST |  Take MMMCDLXVIII |
10:49 | FIXED |  Transporter unresponsive |
10:43 | TEST |  Take MMMCDLXVII |
10:43 | FIXED |  A few fixes... In general I like what I see, but it's not perfect yet. |
10:34 | TEST |  Take MMMCDLXVI |
10:34 | STUPIDITY |  Sigh! |
10:31 | TEST |  Take MMMCDLXV |
10:31 | FIXED |  Illegal math library call |
10:30 | TEST |  Take MMMCDLXIV |
10:30 | HUH |  Well, let's not check in-game then |
10:29 | HUH |  And suddenly it's gone.... (without axtually fixing it) |
10:29 | SCYNDI |  Take MMMCDLXIII |
10:29 | HUH |  Unclosed scope???? |
10:29 | TEST |  Take MMMCDLXII |
10:27 | STUPIDITY |  I checked the wrong line |
10:26 | INVESTIGATION |  Take MMMCDLXI |
10:26 | INVESTIGATION |  What's going on here? |
10:26 | HUH |  Impossible |
10:21 | TEST |  Take MMMCDLXII |
10:21 | FAILURE |  Errors |
10:20 | TEST |  Take MMMCDLX |
10:20 | SCRIPT |  Generator should work now |
0:39 | CONFIRMED |  About time |
0:37 | TEST |  Take MMMCDLIX |
0:37 | FIXED |  Readout issues |
0:32 | TEST |  Take MMMCDLVIII |
0:32 | JUDGMENT |  But what I saw so far was hopeful |
0:31 | FIXED |  Square issue |
0:29 | TEST |  Take MMMCDLVII |
0:29 | FIXED |  Illegal Function call |
0:28 | TEST |  Take MMMCDLVI |
0:28 | FIXED |  Code typo |
0:26 | TEST |  Take MMMCDLV |
0:26 | STUPIDITY |  Forgot to call the generate routine |
0:25 | TEST |  Take MMMCDLIV |
0:25 | FIXED |  Missing links |
0:22 | TEST |  Take MMMCDLIII |
0:21 | SCRIPT |  Platform generator |
0:15 | STATUS |  Generating the level from here SHOULD be easy... At least I think so. |
0:15 | JUDGMENT |  Parfait! |
0:13 | TEST |  Take MMMCDLII |
0:12 | VOID |  I think |
0:12 | HUH |  Object not found? Yeah, right! |
0:10 | TEST |  Take MMMCDLI |
0:10 | LINK |  Map Generation link up from MapScript |
0:04 | CONFIRMED |  So far, so good! |
0:02 | TEST |  Take MMMCDL |
0:02 | MAP |  A zone in the Kthura map |
0:00 | CONFIRMED |  And so far it works... |
- = 10 Oct 2024 = - |
23:59 | SCYNDI |  Take MMMCDXLIX |
23:59 | TECHNO |  This will already allow me to actively get into tests showing me some actual visible results. |
23:58 | SCRIPT |  The map is not yet generated, yet a start spot is, and from there the map will be generated |
23:48 | STATUS |  I think |
23:47 | STATUS |  And now I'm ready to go |
23:47 | CONFIG |  Exit data configured |
23:41 | SCYNDI |  Take MMMCDXLVIII |
23:41 | FIXED |  Scope error |
23:41 | SCYNDI |  Take MMMCDXLVII |
23:39 | NOTE |  Used for the square locations around the start and finish |
23:39 | SCRIPT |  SQUARE |
23:34 | CONFIRMED |  It appears to be working... At least it compiles. |
23:31 | SCYNDI |  Take MMMCDXLVI |
23:31 | FIXED |  Sigh! |
23:30 | FUCKYOU |  Another missing link |
23:28 | SCYNDI |  Take MMMCDXLV |
23:24 | SECURITY |  Anti conflict precaution |
23:24 | SITE |  Added tag SECURITY |
23:15 | CONFIRMED |  No trouble, indeed |
23:14 | SCYNDI |  Take MMMCDXLIV |
23:14 | TECHNO |  That shouldn be to taxing, but I've seen stranger things, so here goes nothing |
23:13 | LINK |  Linked all the crap to the MapScript |
23:03 | STATUS |  Time for a little break |
22:59 | STATUS |  Most of the pre-work has been done now... it's almost time to get things truly on the move. |
22:58 | CONFIRMED |  Well it compiles... at last! |
22:53 | SCYNDI |  Take MMMCDXLIII |
22:53 | FIXED |  Missing link |
22:51 | SCYNDI |  Take MMMCDXLII |
22:51 | VOID |  Ah, yeah, that bug in the Scyndi compiler, but that was easy to void this time! |
22:50 | FAILURE |  I did it wrong, let's see what I did wrong |
22:50 | SCYNDI |  Take MMMCDXLI |
22:50 | SCRIPT |  Constructor and destructor |
22:22 | NOTE |  Now I will only know if my calculations are correct once the generator itself is set to work |
22:21 | CONFIRMED |  That compiles |
22:20 | SCYNDI |  Take MMMCDXL |
22:20 | NOTE |  No, one Homer shouting D'OH! is good enough! |
22:19 | STUPIDITY |  Ah! |
22:19 | FAILURE |  No good! |
22:19 | SCYNDI |  Take MMMCDXXXIX |
22:19 | SCRIPT |  Link up coordinates for next |
22:13 | STATUS |  I'm not there yet as far as map generation is concerned, but things are slowly but surely taking shape |
22:10 | STATUS |  (For now) |
22:10 | SCYNDI |  No more compiler errors |
22:10 | SCYNDI |  Take MMMCDXXXVIII |
22:10 | FIXED |  Another one |
22:08 | SCYNDI |   Take MMMCDXXXVII |
22:08 | FIXED |  Code typo |
22:06 | SCYNDI |  Take MMMCDXXXVI |
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