| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 |
| - = 26 Oct 2024 = - |
| 20:31:23 | JUDGMENT |  This will do |
| 20:05:54 | TEST |  Take MMMDCCXLVIII |
| 20:05:49 | NERF |  Less HP for Nikkibasona. The fight may be hard, but not be boring |
| 20:02:24 | TODO | |
| 19:53:52 | TEST |  Take MMMDCCXLVII |
| 19:53:49 | CONFIG |   Arena set |
| 19:49:09 | TEST |  Take MMMDCCXLVI |
| 19:26:36 | BOSS |  Nikkibasona |
| 19:16:41 | STUDY |  Looking a few things up |
| 17:58:47 | JUDGMENT |  This sucks, but will have to do |
| 17:58:38 | ART |  Worked out version of Nikkibasona. |
| 17:19:00 | TRANSFER |  It has been transferred to my main system for further design and workout |
| 17:17:32 | ART |  A sketch has been drawn for Nikkibasona. For the game it's not entirely to my satifaction, but it will have to do. |
| 16:02:55 | FAILURE |  And shortly after the first BSOD I had another, by the way. (GRRR!) |
| 16:02:17 | C++ |  When SCI needs to hit the frey in Linux this can be quite handy... At least, I hope so. |
| 16:01:51 | C++ |  I've been experimenting today with SCons |
| 09:39:41 | FAILURE |  MicroSCHOFT did it again. A needless BSOD. |
| - = 25 Oct 2024 = - |
| 09:28:11 | LINUX |  Ported it to Linux and that works too. |
| 09:28:00 | WINDOWS |  That works |
| 09:27:57 | SITE |  Added tag WINDOWS |
| 09:27:44 | C++ |  Converted Antonius from C# to C++ |
| - = 24 Oct 2024 = - |
| 17:59:01 | STATUS |  Time for a little break |
| 17:49:17 | CONFIRMED |  It does.... Very well! |
| 17:48:44 | TEST |  Take MMMDCCXLV |
| 17:48:42 | TEST |  Save to see if the music change does indeed work accordingly when loading savegames |
| 17:47:36 | JUDGMENT |  Perfect |
| 17:46:18 | TEST |  Take MMMDCCXLIV |
| 17:46:16 | VOID |  Stop walking on Nikki talking |
| 17:43:50 | TEST |  Take MMMDCCXLIII |
| 17:43:47 | TEST |  For testing purposes I'll temporarily deactivate the boss fight in order to see if the post boss stuff works accordingly. |
| 17:43:17 | CONFIRMED |  Aside from that cosmetic error all pre-boss stuff appears to be in order |
| 17:41:07 | FIXED |  Cosmetic map error |
| 17:39:24 | TEST |  Take MMMDCCXLII |
| 17:39:15 | FIXED |  Misnamed file |
| 17:37:37 | FIXED |  Small cosmetic fix that does not justify another take |
| 17:35:06 | TEST |  Take MMMDCCXLI |
| 17:35:05 | FIXED |  Fixed it! |
| 17:35:00 | CONFIRMED |  At least it's only the main panel. |
| 17:34:26 | MYSTERY |  And the same "magic" got me on the blockmap this time |
| 17:32:21 | TEST |  Take MMMDCCXL |
| 17:32:11 | MYSTERY |  Some magic removed the tag from the starting spot causing a crash |
| 17:28:31 | TEST |  Take MMMDCCXXXIX |
| 17:28:29 | FIXED |  Database issue |
| 17:24:08 | TEST |  Take MMMDCCXXXVIII |
| 17:24:07 | VOID |  Whine |
| 17:19:25 | TEST |  Take MMMDCCXXXVII |
| 16:12:13 | SCENARIO |  Campsite remark post Nikki |
| 15:58:50 | SCENARIO |  Post boss: Nikkibasona |
| 15:58:32 | SCENARIO |  Pre boss: Nikkibasona |
| 14:45:02 | MAPSCRIPT |  Music will play once you defeated Nikkibasona, but not before you did. |
| 14:38:18 | NOTE |  That's not really much, as it only serves for Nikkibasona's welcoming committee |
| 14:37:55 | MAP |  First area Quayaro's Lair |
| 14:03:32 | C++ |  Take MMMDCCXXXVI |
| 14:03:29 | C++ |  It appears to be working, but a few adeptions are in order |
| 14:03:17 | C++ |  Take MMMDCCXXXV |
| 13:40:20 | C++ |  Converted the JCR6 merger from C# to C++ |
| 11:56:00 | STATUS |  Now it's time to do the start of Quayaro's Lair. Wish me luck on that one |
| 11:50:14 | CONFIRMED |  That appears to be working |
| 11:47:53 | TEST |  Take MMMDCCXXXIV |
| 11:47:49 | ABILITY |  Rachel's Backstab |
| 11:20:24 | CLOSED | |
| 10:53:07 | SCYNDI |  It compiles, and for now I'll have to leave it at that. |
| 10:35:34 | SCYNDI |  Take MMMDCCXXXIII |
| 10:35:32 | SCYNDI |  I can see if everything compiles, and that's all I can do right now |
| 10:35:20 | DONE |  Myrah's Vitality should now work, however, I cannot yet test this, so I have to trust on it that it works |
| 00:10:26 | FAILURE |  Makes ya wonder why I can never do things right in one go, eh? |
| 00:10:03 | NOTE |  Right, now I see the wanted result. Good! |
| 00:09:47 | ALPHA |  NOW it appears to do what it has to do. |
| 00:09:37 | VOID |  Take MMMDCCXXXII |
| 00:09:33 | FIXED |  Compilation errors |
| 00:05:31 | NOTE |  Won't be for today, though. |
| 00:05:24 | VOID |  Trying to void this. Makes clear I got another program to convert to C++. |
| 00:02:50 | FAILURE |  And now it's the JCR6 merger acting up on me. |
| 00:01:09 | ALPHA |  Butler is not really acting the way it should. I wonder what's wrong |
| - = 23 Oct 2024 = - |
| 23:57:19 | STATUS |  And that will be it... for now |
| 23:51:50 | TODO | |
| 23:51:45 | TODO | |
| 23:46:18 | JUDGMENT |  I'm afraid this will have to do for now, or this will go on... forever |
| 23:41:45 | TEST |  Take MMMDCCXXXI |
| 23:41:45 | FIXED |  ID errors |
| 23:40:40 | TEST |  Take MMMDCCXXX |
| 23:40:38 | DONE |  Maxtimer. I didn't wanna do this, but it seems like I have no other choice. |
| 23:35:26 | TEST |  Take MMMDCCXXIX |
| 23:35:23 | DONE |  More of the same tunings |
| 23:34:39 | DONE |  More checkouts on when projectiles should disappear |
| 23:32:36 | JUDGMENT |  The magnify cap turned out to be a good idea, at least. |
| 23:28:22 | TEST |  Take MMMDCCXXVIII |
| 23:28:19 | DONE |  Magnification cap based on image's width |
| 23:25:34 | DONE |  Slowed down magnification |
| 23:25:27 | DONE |  Sped up movement |
| 23:25:15 | JUDGMENT |  Rotation = parfait |
| 23:20:54 | TEST |  Take MMMDCCXXVII |
| 23:20:50 | NOTE |  I would have loved to check things out more toroughly, but things are really getting too slow here. |
| 23:19:48 | DEBUG |  Off |
| 23:18:25 | COSMETIC |  Truncated that name in the Force overview. (too big to fit onto the screen). |
| 23:18:06 | FIXED |  Typo in "Anything but the kitchen sink" in-game name |
| 23:17:36 | EXPERIMENT |  I've already been wriggling a bit with a few parameters hoping that will produce better results once I put the debug featuers off. |
| 23:16:25 | JUDGMENT |  Things are going better... Only slow due to my debug long, but that's easily taken care of. |
| 23:12:29 | TEST |  Take MMMDCCXXVI |
| 23:12:27 | MYSTERY |  I don't know if this will solve things, but let's see |
| 23:12:16 | FIXED |  Well, I did at least one thing that was not right |
| 23:07:12 | TEST |  Take MMMDCCXXV |
| 23:07:10 | DEBUG |  More information then |
| 23:07:03 | MYSTERY |  What the log shows me is even stranger than I could've imagined |
| 23:02:46 | DEBUG |  Take MMMDCCXXIV |
| 23:02:44 | FIXED |  Illegal function call |
| 23:00:45 | TEST |  Take MMMDCCXXIII |
| 23:00:41 | DEBUG |  A bit of extra debug on "Anything But The Kitchen Sink". |
| 22:52:34 | TEST |  Take MMMDCCXXII |
| 22:52:33 | FIXED |  Syntax error |
| 22:50:50 | TEST |  Take MMMDCCXXI |
| 22:50:47 | FIXED |  None of Rachel's force ability would actually cost her FP |
| 22:45:56 | EXPERIMENT |  a few wrigglings and see what happens |
| 22:44:32 | JUDGMENT |  Not really happy, but I'm afraid it'll have to do |
| 22:30:53 | TEST |  Take MMMDCCXX |
| 22:30:52 | FIXED |  class definition error |
| 22:29:23 | TEST |  Take MMMDCCXIX |
| 22:29:21 | FIXED |  Object instance reference missing |
| 22:26:13 | TEST |  Take MMMDCCXVIII |
| 22:24:44 | SPELLANI |  Anything but the kitchen sink |
| 20:02:55 | NOTE |  Important note! No visual effect YET! This was all preparational |
| 20:02:15 | SCYNDI |  Well, I'll be, it does, and that in one go... |
| 20:02:04 | SCYNDI |  Take MMMDCCXVII |
| 20:02:00 | SCYNDI |  I need to see if everthing compiles properly |
| 20:00:09 | JUDGMENT |  That looks better already |
| 19:40:50 | GENERATION |  Take MMMDCCXVI |
| 19:40:47 | FIXED |  HUGE bug in the generator |
| 19:39:13 | GENERATION |  Take MMMDCCXV |
| 19:38:48 | JUDGMENT |  But I see a syntax error is generated with it |
| 19:38:34 | GENERATION |  Data Generated for "Anything but the kitchen sink" |
| 18:04:57 | NOTE |  Nope, not gonna tell you what that word means. Leaning Dutch may be hard, but not THAT hard. |
| 18:04:30 | STATUS |  Now some data will have to be generated in order to make sure the SPELLANI will work. It'll be better to generate this, as doing this manually is GEKKENWERK! |
| 18:01:29 | TEMPLATE |  Set up for spellani "Anything but the kitchen sink" |
| 17:58:53 | STUDY |  Data about "Anything but the kitchen sink" |
| 17:56:30 | FIXED |  One little fix was already in order, I see |
| 17:55:10 | NOTE |  There's no telling if the game won't crash on that, though, as I really need to sort some things out on this department. |
| 17:15:04 | DONE |  Rachel will now be able to do Fury Show as soon as the Zombie Giantess has been defeated |
| 17:14:36 | CHECKED | Well the FIMI script LOOKS alright, except from a few minor things that I will now have to address. |
| 14:43:25 | STATUS |  As far as the game is concerned I do need to work out Rachel's FIMI now. |
| 14:43:03 | SITE |  I've been doing a bit of enhancement on Azor. That should work out very nicely |
| 12:47:37 | NOTE |  Rachel will NOT YET benefit from defeating the Zombie Giantess.... All in due time, eh? |
| 12:47:07 | GENERAL |  Medal data updated |
| 12:46:09 | ACHIEVEMENT |  Sealed with a kill |
| 12:45:58 | ACHIEVEMENT |  What's in your head? In your head? |
| 12:45:37 | ACHIEVEMENT |  Teenage Mutant Nnja, or something like that |
| 12:45:26 | ACHIEVEMENT |  The Emperor's new groove |
| 12:45:09 | ACHIEVEMENT |  I'm your Venus, I'm your fire, your desire! |
| 12:17:40 | FUCKYOU |  And once again a non-existing problem caused Windows to produce a Blue screen of death! FUCK YOU, MICROSCHOFT! |
| 11:16:13 | CONFIRMED |  And the Zombie Giantess also appears to be in working order. |
| 11:15:57 | FUCKYOU |  Well, at least no data appears to be lost. That's a relief |
| 11:04:26 | FUCKYOU |  Take MMMDCCXIV |
| 11:04:20 | FUCKYOU |  Luckily I have backups, though, but a new take is required, nonetheless |
| 11:03:49 | FUCKYOU |  And it's realistic to think some data can damage (unrecerably) during this process |
| 11:03:20 | FUCKYOU |  And once again WITHOU any valid reason, Windows crashed the system! |
| 11:00:22 | COSMETIC |  Introduction screen not right |
| 10:59:25 | FIXED |  Art referrence eror |
| 10:54:40 | TEST |  Take MMMDCCXIII |
| 10:54:37 | LINK |  That links it all to the map |
| 10:54:31 | MAP |  Sealed Boss config |
| 10:51:34 | BOSS |  Zombie Giantess |
| 10:44:50 | GENERATION |  Negated version |
| 10:40:59 | ART |  Zombie Giantess |
| - = 22 Oct 2024 = - |
| 23:15:50 | STATUS | |
| 18:35:52 | STATUS |  A day of rest, and it seems that I really needed it. Sorry! |
| - = 21 Oct 2024 = - |
| 21:52:07 | STATUS |  Right-o! |
| 21:33:41 | TODO |  Take MMMDCCXII |
| 21:33:25 | STATUS |  And now to bring the game into position for the last one The one in Anna's Temple is for another time, as it's not part of this sidequest. |
| 21:32:46 | FIXED |  Quick Fix |
| 20:43:59 | INVESTIGATION |  I will sort out later why |
| 20:43:49 | MYSTERY |  It does seem that the IDDQD effect is NOT granted. |
| 20:40:54 | TEST |  Take MMMDCCXI |
| 20:40:41 | FIXED |  Missing link |
| 20:38:33 | STATUS |  It compiles, but let's see what comes next |
| 20:38:04 | TEST |  Take MMMDCCX |
| 20:37:35 | FIXED |  Syntax error |
| 20:36:30 | HUH |  Take MMMDCCIX |
| 20:36:25 | HUH |  Mad behavior.... Well, perhaps some conflicts between files (?) |
| 20:31:04 | TEST |  Take MMMDCCVIII |
| 20:30:58 | ABILITY |  IDDQD |
| 20:06:10 | SCRIPT |  IDDQD |
| 18:30:45 | STATUS |  Only IDDQD remains |
| 18:30:35 | CONFIRMED |  AT LAST! |
| 18:28:32 | TEST |  Take MMMDCCVII |
| 18:28:30 | FIXED |  Target issue |
| 18:26:10 | TEST |  Take MMMDCCVI |
| 18:26:09 | FUCKYOU |  Computer lies! Let's try this again. If it lies again, we got a very very serious problem! |
| 18:24:02 | TEST |  Take MMMDCCV |
| 18:24:01 | FIXED |  GRRR! |
| 18:23:56 | FUCKYOU |  Filename wrong |
| 18:21:36 | TEST |  Take MMMDCCIV |
| 18:21:34 | FIXED |  Fixed of course! |
| 18:21:29 | BUG |  Only to crash soon due to a reference typo |
| 18:20:47 | CONFIRMED |  IT COMPILES! |
| 18:17:24 | TEST |  Take MMMDCCIII |
| 18:16:56 | FIXED |  Fixing an error in the process |
| 18:16:49 | REMOVED |   Irrelevant code |
| 18:14:18 | TEST |  Take MMMDCCII |
| 18:14:16 | FIXED |  Illegal return |
| 18:12:29 | TEST |  Take MMMDCCI |
| 18:12:27 | HUH |  Terminal crashed |
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