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21:57 | FUCKYOU |  AAARGH! |
21:55 | TEST |  Take MDXXXII |
21:55 | CONFIG |  Coordinate settings |
21:55 | JUDGMENT |  But there are a few important things I need to take care of. |
21:54 | CONFIRMED |  So far so good |
21:52 | TEST |  Take MDXXXI |
21:52 | FIXED |  Bad code |
21:50 | TEST |  Take MDXXX |
21:50 | NOTE |  Terrible when unrelated bugs stand in the way |
21:49 | VOID |  ? |
21:45 | TEST |  Take MDXXIX |
21:45 | VOID |  Spook issue |
21:41 | TEST |  Take MDXXVIII |
21:41 | FIXED |  Code typo |
21:39 | TEST |  Take MDXXVII |
21:39 | FIXED |  That is also a fix |
21:39 | LINK |  Link to stage |
21:29 | TEST |  Take MDXXVI |
21:26 | LINK |  Linked it to the player main combat menu |
21:18 | SCRIPT |  Base setup for using items in combat #27 |
19:39 | ALPHA |  I hope to release the first closed alpha soon.... |
19:26 | TEST |  Take MDXXV |
19:26 | VOID |  Oh well.... |
19:20 | TEST |  Take MDXXIV |
19:20 | ARENA |  Blop Plasma |
19:19 | FOE |  Red Spook |
19:12 | FOE |  Red slime |
19:07 | ABILITY |  Burn |
18:49 | CONFIRMED |  And I forgot to note, the blopplasma routine works the way it should. Good! |
18:49 | CONFIRMED |  Well, now we can move on. |
18:46 | TEST |  Take MDXXIII |
18:46 | NOTE |  One more tiny take, though |
18:46 | CONFIRMED |  Most stuff works now |
18:43 | MAP |  Area 002 |
18:14 | NOTE |  The altscreen system does spook this up a lttle, and I need to find out how to deal with that, but for now that is leseer important. |
18:07 | CONFIRMED |  that will at least set the middle point right. |
18:06 | TEST |  Take MDXXII |
18:06 | EXPERIMENT |  Let's see. |
18:02 | BUG |  Ah, the alt screen system isn't too kind on rotation hotspots I see... Yikes |
17:59 | TEST |  Take MDXXI |
17:59 | FIXED |  Wrong Kthura Object Call |
17:56 | TEST |  Take MDXX |
17:56 | MAP |  Several tags set |
17:32 | KTHURA |   I will recompile Kthura, as well. After all the editor may not suffer from inconsistencies here. |
17:32 | CONFIRMED |  Well that part of the story is out of the way |
17:31 | TEST |  Take MDXIX |
17:31 | FIXED |  Wrong function in Kthura |
17:30 | TEST |  Take MDXVIII |
17:30 | COCKROACH |  But there the fun ends! |
17:29 | CONFIRMED |  The routine is at least called |
17:26 | TEST |  Take MDXVII |
17:26 | FIXED |  I think? |
17:24 | TEST |  Take MDXVI |
17:24 | DEBUG |  ??? |
17:20 | TEST |  Take MDXV |
17:20 | HUH |  Only Feenalaria being scanned for a .hot file? What the fuck is that? |
17:19 | TEST |  Take MDXIV |
17:19 | DEBUG |  More thorough fuck crap |
17:17 | TEST |  Take MDXIII |
17:17 | DEBUG |  Well let's fuck this out with a fuck line of fucking useless data. |
17:14 | BUG |  No clue at all, why things do not seem to be working the way they should. Hardcore debugging will have to provide me some answers I'm afraid. |
17:11 | TEST |  Take MDXII |
17:11 | FIXED |  ??? |
17:08 | TEST |  Take MDXI |
17:08 | FIXED |  Illegal function call |
17:07 | TEST |  Take MDX |
17:07 | FUCKYOU |  Init error |
17:03 | TEST |  Take MDIX |
17:03 | FIXED |  SRF error (404) |
17:00 | TEST |  Take MDVIII |
17:00 | LINK |  Link to magic test |
17:00 | C++ |  Tried to make hotspotting possibe, but the results are in Kthura not that wonderful. But I gotta check a bit further I guess |
15:52 | MAPSCRIPT |  A start to set up the magic trial |
15:41 | MAP |  A base set up for both trial dungeons |
14:40 | SCYNDI |  Take MDVII |
14:40 | CONFIRMED |  Right, the C++ code compiles. Next step the Scyndi scripts |
14:33 | C++ |  Take MDVI |
14:33 | FIXED |  Duplicate that came to be be to the way JCR6 is set up in Slyvina |
14:32 | C++ |  Take MDV |
14:32 | LINK |  That links it all |
14:32 | SCYNDI |  Glue code |
14:31 | C++ |  Added to SCI |
13:59 | C++ |  Converted Blop Plasma to the Slyvina network |
13:36 | LINK |  Link up script |
13:26 | CONFIRMED |  So far... so good! |
13:25 | TEST |  Take MDIV |
13:25 | VOID |  Sigh! |
13:24 | TEST |  Take MDIII |
13:24 | TECHNO |  Compile test... All I can do... for now! |
13:24 | SCRIPT |  Support mapscript cycle events |
13:16 | MUSIC |  "Dead City" by Nihilore will be used for Francis' alchemy test |
13:16 | MUSIC |  "Beethoven meets Tchaikovsky" by Wicky77 will be used for Myrah's magic test |
12:42 | TEST |  Take MDII |
12:42 | FUCKYOU |  Global required |
12:39 | TEST |  Take MDI |
12:39 | VOID |  Other way then |
12:27 | TEST |  Take MD |
12:27 | HUH |  What? |
12:22 | DEBUG |  Take MCDXCIX |
12:22 | FIXED |  Wrong reference |
12:20 | DEBUG |  Take MCDXCVIII |
12:20 | DEBUG |  Medals |
11:21 | CONFIRMED |  Right! And now things appear to work correctly! |
11:19 | TEST |  Take MCDXCVII |
11:19 | STUPIDITY |  Not saved |
11:17 | TEST |  Take MCDXCVI |
11:17 | SCRIPT |  The doors should now reject the wrong door. When the correct girl tries to open the door, nothing will willen... for now! |
11:13 | TEST |  Take MCDXCV |
11:13 | FIXED |  This is terrible! |
11:11 | TEST |  Take MCDXCIV |
11:10 | FIXED |  Back linking failure taken care of! |
11:08 | NOTE |  I'll investigate that later |
11:08 | BUG |  Back to previous room does not appear to be working |
11:06 | TEST |  Take MCDXCIII |
11:06 | MYSTERY |  Was the scenario not saved? Well, now it is for sure! |
11:06 | FIXED |  Back exit blockmap issue |
11:04 | TEST |  Take MCDXCII |
11:04 | NOTE |  Important to note here is that the doors linking to the trials will (for now) crash the game, for obvious reasons. |
11:03 | MAP |  005 |
- = 6 Nov 2023 = - |
23:01 | TEST |  Take MCDXCI |
23:01 | SCENARIO |  004 |
23:01 | MAPSCRIPT |  004 |
23:01 | MAP |  Area 004 |
22:39 | NOTE |  At least the data wasn't damaged... That's a relief |
22:37 | KTHURA |  It seems Kthura doesn't really like layer renaming when there are already objects in there. I think I know how come, but I need to furhter investigate that. |
20:56 | TEST |  Take MCDXC |
20:56 | FIXED |  Feena ignores you when you got the emblem |
20:56 | TEST |  Take MCDLXXXIX |
20:48 | FIXED |  Mistagging |
20:46 | TEST |  Take MCDLXXXVIII |
20:46 | FIXED |  Unclosed function |
20:43 | TEST |  Take MCDLXXXVII |
20:43 | FIXED |  Function definition error |
20:40 | TEST |  Take MCDLXXXVI |
20:40 | NOTE |  I hope this works! |
20:40 | SCENARIO |  Area 003 |
20:40 | MAP |  Area 003 |
19:37 | TEST |  Take MCDLXXXV |
19:37 | FIXED |  No encounters when there should be |
19:32 | TEST |  Take MCDLXXXIV |
19:32 | MAPSCRIPT |  Area 003 |
19:08 | SCENARIO |  area 002 stuff |
19:07 | FIXED |  Bad setting in the arena class |
15:03 | CONFIRMED |   At last |
14:58 | TEST |  Take MCDLXXXIII |
14:58 | JUDGMENT |  NOW the translation appears to look good. |
14:57 | C++ |  MCDLXXXII |
14:56 | VOID |  I REALLY need to replace TrSPrintF with a better function in my Slyvina libraries, as this is getting ridiculous. |
14:54 | ANALYSIS | WHAT THE FUCK IS THIS!? Loads of crap in the Lua translation of the addon.... |
14:50 | TEST |  Take MCDLXXXI |
14:50 | VOID |  Different appraoch then? |
14:47 | HUH |  Very strange looking error, but at least I can see a few things |
14:44 | TEST |  Take MCDLXXX |
14:44 | MYSTERY |  I really can't follow anymore, but what works that works, so let's go for it! |
14:39 | FAILURE |  And oddly enough now everything appears to work. |
14:37 | FAILURE |  Take MCDLXXIX |
14:37 | FAILURE |  VS could not start the debug console |
12:41 | VISUALSTUDIO |  Take MCDLXXVIII |
12:41 | FAILURE |  Scyndi crashed, and I THINK I know why |
12:38 | TEST |  Take MCDLXXVII |
12:38 | FIXED |  var vs object mistake |
12:27 | TEST |  Take MCDLXXVI |
12:27 | FIXED |  Constant vigilence, Jeroen! |
12:23 | TEST |  Take MCDLXXV |
12:23 | STUPIDITY |  And I clearly need another cup of coffee! |
12:18 | TEST |  Take MCDLXXIV |
12:18 | STUPIDITY |  Not gonna tell you what happened! NOT A CHANCE, SO GO AWAY! |
12:16 | TEST |  Take MCDLXXIII |
12:15 | LINK |  Linked it all up to get things on the roll |
11:44 | ARENA |  Base script for all Wall+Floor based arenas (might well be one of the most common arenas anyway). |
11:06 | NOTE |  Cannot test yet, as the arena has not yet been set up and that WILL crash the game |
11:05 | CONFIG |  Renc set |
11:02 | FOE |  Bat |
10:55 | CONFIRMED |  So far everything works.... Good! |
10:47 | TEST |  Take MCDLXXII |
10:47 | VOID |  Sigh! |
10:45 | TEST |  Take MCDLXXI |
10:45 | JUDGMENT |  So far the results look good to me |
10:13 | C++ |  Take MCDLXX |
10:13 | FIXED |  Prev was pointing to the wrong function |
10:13 | FIXED |  Unwanted ( and ) |
10:12 | JUDGMENT |  The generated script is not fully the way I wanna see it |
10:11 | JUDGMENT |  The output on screen shows that the detection works properly, but let's see the results |
10:07 | C++ |  Take MCDLXIX |
10:07 | C++ |  The Map Action tool should now be able to automatically link Next and Prev to their respective functions cauing the effect to happen |
9:47 | SCRIPT |  Next layer and previous layer |
0:18 | STATUS |  And that will be all for now. |
0:14 | TEST |  Take MCDLXVIII |
0:14 | HUH |  ??? |
0:12 | TEST |  Take MCDLXVII |
0:12 | FIXED |  Invalid function definition |
0:09 | TEST |  Take MCDLXVI |
0:09 | DONE |  Area number in field stats (if applicable) |
- = 5 Nov 2023 = - |
23:58 | MAP |  Area 001 |
23:08 | TEST |  Take MCDLXV |
23:08 | MAPSCRIPT |  Feena |
22:42 | TEST |  Take MCDLXIV |
22:42 | SCRIPT |  Exit |
22:39 | TEST |  Take MCDLXIII |
22:39 | FIXED |  File not found |
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