1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 |
10:44 | TEST | #13 Take DCCCXLVII |
10:44 | FIXED | |
10:43 | TEST | #13 Take DCCCXLVI |
10:43 | TEST | #13 All I can test is if no compiler errors pop up now as things have not yet been linked through, but gotta start somewhere, eh? |
10:39 | DONE | #13 I've set up the script to make it possible |
9:53 | DONE | |
0:45 | CONFIRMED |  AT LAST! |
0:40 | TEST |  Take DCCCXLV |
0:40 | DEBUG |  Reactivated crashy line |
0:40 | FIXED |  The source of evil has been found |
0:37 | NOTE |  And now to find out why the NUM property causes that odd error |
0:37 | FIXED |  Database issue |
0:36 | TEST |  Take DCCCXLIV |
0:36 | CONFIRMED |  For a part as a few things are still not right here |
0:33 | TEST |  Take DCCCXLIII |
0:33 | STATUS |  First the next take |
0:33 | NOTE |  And it appears to go wrong in going for the number of items you have in your inventory. I need to properly sort that out. |
0:32 | FIXED |  Filererror |
0:28 | TEST |  Take DCCCXLII |
0:28 | EXPERIMENT |  Is this it then? |
0:27 | TEST |  Take DCCCXLI |
0:27 | DEBUG |  Now then? |
0:26 | TEST |  Take DCCCXL |
0:26 | DEBUG |  Steady |
0:24 | TEST |  Take DCCCXXXIX |
0:24 | DEBUG |  Further |
0:23 | TEST |  Take DCCCXXXVIII |
0:23 | DEBUG |  One more line |
0:20 | TEST |  Take DCCCXXXVII |
0:20 | NOTE |  I gotta find it some time |
0:20 | DEBUG |  One line more |
0:16 | TEST |  Take DCCCXXXVI |
0:16 | DEBUG |  Next step |
0:14 | DEBUG |  Right! I can now resume the true action, which is still as mysterious as ever! |
0:13 | TEST |  Take DCCCXXXV |
0:13 | FUCKYOU |  I really need to work out underscores in XAML as a serious mistake was the result of that now. |
0:10 | TEST |  Take DCCCXXXIV |
0:10 | FUCKYOU |  ) misplaced |
0:08 | TEST |  Take DCCCXXXIII |
0:08 | FIXED |  Syntax error |
0:07 | TEST |  Take DCCCXXXII |
0:07 | DEBUG |  Part of the issue fixed, but more trouble is coming in. And I need more information |
0:04 | TEST |  Take DCCCXXXI |
0:04 | FIXED |  ??? |
- = 17 Oct 2023 = - |
23:58 | TEST |  Take DCCCXXX |
23:58 | DEBUG |  A harsh debug method, but something is just NOT right at all! |
23:55 | TEST |  Take DCCCXXIX |
23:55 | DEBUG |  One more checkup, as things are getting stranger every minute |
23:51 | TEST |  Take DCCCXXVIII |
23:51 | DEBUG |  Now the data shows no table reference was sent, yet the IAA repports something else. Let's do more research! |
23:48 | TEST |  Take DCCCXXVII |
23:48 | DEBUG |  I need to figure out why the system tries a table reference to load an item, as only strings should be acceptable |
23:44 | TEST |  Take DCCCXXVI |
23:44 | FIXED |  But the problem at hand (well not the core of all misery in the first place, but it had to be fixed anyway) is fixed now |
23:43 | TECHNO |  This takes a long compile time, I know, but at leat I know stuff will work then |
23:42 | TEST |  Take DCCCXXV |
23:42 | C++ |  TRUE FORCE THIS TIME! DELETE ALL COMPILED C++ DATA! |
23:40 | TEST |  Take DCCCXXIV |
23:40 | FIXED |  Scheisse |
23:39 | TEST |  Take DCCCXXIII |
23:39 | C++ |  Forced build |
23:38 | TEST |  Take DCCCXXII |
23:38 | FIXED |  No .HASMEMBER? |
23:29 | TEST |  Take DCCCXXI |
23:29 | EXPERIMENT |  I need to sort something out. If no errors pop up, a bug in Scyndi would be confirmed |
23:27 | TEST |  Take DCCCXX |
23:27 | DEBUG |  Well? |
23:27 | HUH |  I don't see a way any nils could have been sent, but apparently they have been sent. Very very odd... |
23:20 | TEST |  Take DCCCXIX |
23:20 | STATUS |  I'm just getting tired |
23:20 | FIXED |  Syntax errors |
23:18 | TEST |  Take DCCCXVIII |
23:18 | DEBUG |  A different issue now getting in my way, but also needs fixing and debugging |
23:15 | TEST |  Take DCCCXVII |
23:14 | FIXED |  Filter issue (not related to the issue itself, but it did have to be fixed never the less) |
23:09 | TEST |  Take DCCCXVI |
23:08 | DEBUG |  And another debug line is in order, as well. |
23:08 | FIXED |  I think I fixed one scroll issue. That might explain the strange outcome for TWO items, while neither could have worked as far as my information so far goes. |
23:06 | TEST |  Take DCCCXV |
23:06 | DEBUG |  The information gets stranger, but let's not get us down, eh? |
23:03 | TEST |  Take DCCCXIV |
23:03 | DEBUG |  Outcome is strange. One sucessful go, but the second fails.... Why? |
23:01 | TEST |  Take DCCCXIII |
23:01 | DEBUG |  So debugging will go SLOWLY, but I got one start line from which to move on |
23:01 | BUG |  A crash with no further information but a type mismatch error. This will be looking for a needle in a haystack |
22:55 | TEST |  Take DCCCXII |
22:55 | FIXED |  Missing return instruction |
22:52 | TEST |  Take DCCCXI |
22:52 | FIXED |  Index syntax error (easily happens in a Lua based language (and Scyndi happens to be just that). The Lua syntaxic sugar (which I copied into Scyndi for obvious reasons) can sometimes lead to confusion) |
22:49 | TEST |  Take DCCCX |
22:49 | FIXED |  Oops.... |
22:48 | TEST |  Take DCCCIX |
22:48 | FIXED |  Link code error |
22:47 | TEST |  Take DCCCVIII |
22:46 | C++ |  Apparently I forgot to compile the engine |
22:45 | TEST |  Take DCCCVII |
22:45 | VOID |  Fuck you! |
22:44 | TEST |  Take DCCCVI |
22:43 | DONE |  Item list should now show |
22:03 | TEST |  Take DCCCV |
22:03 | FIXED |  An one fix |
22:03 | FUCKYOU |  Another way then? |
21:53 | TEST |  Take DCCCIV |
21:53 | FIXED |  Several references that I completely fucked up |
21:51 | FIXED |  Coordinate error |
21:50 | TEST |  Take DCCCIII |
21:50 | STUPIDITY |  Wrong script |
21:49 | TEST |  Take DCCCII |
21:49 | FIXED |  Missing link |
21:46 | TEST |  Take DCCCI |
21:46 | BUG |  I see that bringing over static functions and fiends in classes to other scripts does NOT work the way it should. At least the NEW clause works, and at least that counts for something. |
21:40 | TEST |  Take DCCC |
21:40 | VOID |  Def bug in Scyndi? |
21:38 | TEST |  Take DCCXCIX |
21:38 | FIXED |  Initiation fault |
21:36 | TEST |  Take DCCXCVIII |
21:36 | DEBUG |  A crash that does not make sense |
21:34 | TEST |  Take DCCXCVII |
21:34 | FIXED |  Misnamed filename |
21:31 | TEST |  Take DCCXCVI |
21:31 | FUCKYOU |  RRIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIGHT...... |
21:28 | TEST |  Take DCCXCV |
21:28 | FIXED |  Code typo |
21:26 | TEST |  Take DCCXCIV |
21:26 | DONE |  Filter browsing |
20:44 | CONFIRMED |  No crashes... Yay! |
20:43 | NOTE |  Older savegames won't be affected by this fix, but new games started from now on will... (The gameplay won't be affected at all, it's only cosmetic). |
20:42 | FIXED |  Typo in "Alchemist" in Francis character sheet |
20:37 | TEST |  Take DCCXCIII |
20:37 | STATUS |  Now I can do a few runtime tests, but as no visual effects happen, all I can do is check if the game doesn't crash. |
20:29 | NOTE |  Well, I'll be all compliation errors accounted for.... |
20:29 | TEST |  Take DCCXCII |
20:29 | FIXED |  Syntax error x2 |
20:28 | TEST |  Take DCCXCI |
20:28 | STUPIDITY |  that makes TWO, Jeroen |
20:27 | TEST |  Take DCCXC |
20:27 | FIXED |  Code typo |
20:25 | TEST |  Take DCCLXXXIX |
20:25 | VOID |  For now I'll just manually set all functions to Static then |
20:25 | TODO |  I see the groups are not operational, eh? I need to adapt Scyndi for that then.... |
20:24 | TEST |  Take DCCLXXXVIII |
20:23 | STATUS |  Let's resume the action.... |
19:41 | STATUS |  Food's ready, let's have a break, first. |
19:41 | FIXED |  Errors in setting up GINIE's little enhancement |
19:39 | TEST |  Take DCCLXXXVII |
19:39 | STATUS |  All I can test so far is if there are no errors compiling.... Here goes nothing! |
19:38 | DONE |  A lot of basis set up, but no visual effects YET! |
16:41 | FIXED |  I fixed an issue with several types in function definitions that had been fucking things up for quite awhile in the Scyndi compiler |
0:07 | TEST |  Take DCCLXXXVI |
0:07 | FIXED |  I think |
0:06 | JUDGMENT |  Lijkt nergens naar! |
0:04 | TEST |  Take DCCLXXXV |
0:04 | COCKROACH |  ..... |
0:02 | TEST |  Take DCCLXXXIV |
0:02 | FUCKYOU |  An unwanted letter I ramoved over thousands of times kieeps magically coming back |
0:00 | TEST |  Take DCCLXXXIII |
0:00 | FIXED |  Party ref errors? |
- = 16 Oct 2023 = - |
23:58 | TEST |  Take DCCLXXXII |
23:58 | FIXED |  Unwanted underscores removed |
23:54 | TEST |  Take DCCLXXXI |
23:54 | VOID |  Trouble |
23:53 | DONE |  "HaveStat()" |
23:47 | TEST |  Take DCCLXXX |
23:47 | C++ |  That was a mistake in my C++ code so a recompile is in order |
23:47 | FIXED |  API Misrefferrence |
23:41 | TEST |  Take DCCLXXIX |
23:41 | FIXED |  #use |
23:40 | TEST |  Take DCCLXXVIII |
23:40 | DONE |  Some extra stuff about characters in the status screen |
22:25 | TEST |  Take DCCLXXVII |
22:25 | STUPIDITY |  String without quites.... DOH! |
22:20 | TEST |  Take DCCLXXVI |
22:19 | DONE |  HP in field menu |
22:16 | CONFIRMED |   It works |
22:15 | TEST |  Take DCCLXXV |
22:15 | FUCKYOU |  Integer, eh? |
22:14 | TEST |  Take DCCLXXIV |
22:13 | DONE |  Flash effect on active character in field menu |
22:07 | TEST |  Take DCCLXXIII |
22:07 | FIXED |  Syntax error |
22:07 | TEST |  Take DCCLXXII |
22:07 | DONE |  Numbers |
21:58 | TEST |  Take DCCLXXI |
21:55 | DONE |  Stats names (not yet the numbers) |
21:15 | CONFIRMED |  At last! |
21:14 | TEST |  Take DCCLXX |
21:14 | EXPERIMENT |  One last set up then |
21:12 | TEST |  Take DCCLXIX |
21:12 | DEBUG |  I need to know |
21:11 | TEST |  Take DCCLXVIII |
21:11 | COCKROACH |  Well? |
21:09 | TEST |  Take DCCLXVII |
21:09 | EXPERIMENT |  Is this better? |
21:07 | TEST |  Take DCCLXVI |
21:07 | DONE |  Automated logo reducer for logos that turned out too wide |
21:01 | TEST |  Take DCCLXV |
21:01 | FIXED |  Illegal function call x2 |
20:58 | TEST |  Take DCCLXIV |
20:58 | STATUS |  Not much, but it DOES allow me to check if the panel system works the way it's intended to work |
20:58 | DONE |  I've put the character's personal logo into the status screen. |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 |