| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 |
| 14:32 | C++ |  Take MDV |
| 14:32 | LINK |  That links it all |
| 14:32 | SCYNDI |  Glue code |
| 14:31 | C++ |  Added to SCI |
| 13:59 | C++ |  Converted Blop Plasma to the Slyvina network |
| 13:36 | LINK |  Link up script |
| 13:26 | CONFIRMED |  So far... so good! |
| 13:25 | TEST |  Take MDIV |
| 13:25 | VOID |  Sigh! |
| 13:24 | TEST |  Take MDIII |
| 13:24 | TECHNO |  Compile test... All I can do... for now! |
| 13:24 | SCRIPT |  Support mapscript cycle events |
| 13:16 | MUSIC |  "Dead City" by Nihilore will be used for Francis' alchemy test |
| 13:16 | MUSIC |  "Beethoven meets Tchaikovsky" by Wicky77 will be used for Myrah's magic test |
| 12:42 | TEST |  Take MDII |
| 12:42 | FUCKYOU |  Global required |
| 12:39 | TEST |  Take MDI |
| 12:39 | VOID |  Other way then |
| 12:27 | TEST |  Take MD |
| 12:27 | HUH |  What? |
| 12:22 | DEBUG |  Take MCDXCIX |
| 12:22 | FIXED |  Wrong reference |
| 12:20 | DEBUG |  Take MCDXCVIII |
| 12:20 | DEBUG |  Medals |
| 11:21 | CONFIRMED |  Right! And now things appear to work correctly! |
| 11:19 | TEST |  Take MCDXCVII |
| 11:19 | STUPIDITY |  Not saved |
| 11:17 | TEST |  Take MCDXCVI |
| 11:17 | SCRIPT |  The doors should now reject the wrong door. When the correct girl tries to open the door, nothing will willen... for now! |
| 11:13 | TEST |  Take MCDXCV |
| 11:13 | FIXED |  This is terrible! |
| 11:11 | TEST |  Take MCDXCIV |
| 11:10 | FIXED |  Back linking failure taken care of! |
| 11:08 | NOTE |  I'll investigate that later |
| 11:08 | BUG |  Back to previous room does not appear to be working |
| 11:06 | TEST |  Take MCDXCIII |
| 11:06 | MYSTERY |  Was the scenario not saved? Well, now it is for sure! |
| 11:06 | FIXED |  Back exit blockmap issue |
| 11:04 | TEST |  Take MCDXCII |
| 11:04 | NOTE |  Important to note here is that the doors linking to the trials will (for now) crash the game, for obvious reasons. |
| 11:03 | MAP |  005 |
| - = 6 Nov 2023 = - |
| 23:01 | TEST |  Take MCDXCI |
| 23:01 | SCENARIO |  004 |
| 23:01 | MAPSCRIPT |  004 |
| 23:01 | MAP |  Area 004 |
| 22:39 | NOTE |  At least the data wasn't damaged... That's a relief |
| 22:37 | KTHURA |  It seems Kthura doesn't really like layer renaming when there are already objects in there. I think I know how come, but I need to furhter investigate that. |
| 20:56 | TEST |  Take MCDXC |
| 20:56 | FIXED |  Feena ignores you when you got the emblem |
| 20:56 | TEST |  Take MCDLXXXIX |
| 20:48 | FIXED |  Mistagging |
| 20:46 | TEST |  Take MCDLXXXVIII |
| 20:46 | FIXED |  Unclosed function |
| 20:43 | TEST |  Take MCDLXXXVII |
| 20:43 | FIXED |  Function definition error |
| 20:40 | TEST |  Take MCDLXXXVI |
| 20:40 | NOTE |  I hope this works! |
| 20:40 | SCENARIO |  Area 003 |
| 20:40 | MAP |  Area 003 |
| 19:37 | TEST |  Take MCDLXXXV |
| 19:37 | FIXED |  No encounters when there should be |
| 19:32 | TEST |  Take MCDLXXXIV |
| 19:32 | MAPSCRIPT |  Area 003 |
| 19:08 | SCENARIO |  area 002 stuff |
| 19:07 | FIXED |  Bad setting in the arena class |
| 15:03 | CONFIRMED |   At last |
| 14:58 | TEST |  Take MCDLXXXIII |
| 14:58 | JUDGMENT |  NOW the translation appears to look good. |
| 14:57 | C++ |  MCDLXXXII |
| 14:56 | VOID |  I REALLY need to replace TrSPrintF with a better function in my Slyvina libraries, as this is getting ridiculous. |
| 14:54 | ANALYSIS | WHAT THE FUCK IS THIS!? Loads of crap in the Lua translation of the addon.... |
| 14:50 | TEST |  Take MCDLXXXI |
| 14:50 | VOID |  Different appraoch then? |
| 14:47 | HUH |  Very strange looking error, but at least I can see a few things |
| 14:44 | TEST |  Take MCDLXXX |
| 14:44 | MYSTERY |  I really can't follow anymore, but what works that works, so let's go for it! |
| 14:39 | FAILURE |  And oddly enough now everything appears to work. |
| 14:37 | FAILURE |  Take MCDLXXIX |
| 14:37 | FAILURE |  VS could not start the debug console |
| 12:41 | VISUALSTUDIO |  Take MCDLXXVIII |
| 12:41 | FAILURE |  Scyndi crashed, and I THINK I know why |
| 12:38 | TEST |  Take MCDLXXVII |
| 12:38 | FIXED |  var vs object mistake |
| 12:27 | TEST |  Take MCDLXXVI |
| 12:27 | FIXED |  Constant vigilence, Jeroen! |
| 12:23 | TEST |  Take MCDLXXV |
| 12:23 | STUPIDITY |  And I clearly need another cup of coffee! |
| 12:18 | TEST |  Take MCDLXXIV |
| 12:18 | STUPIDITY |  Not gonna tell you what happened! NOT A CHANCE, SO GO AWAY! |
| 12:16 | TEST |  Take MCDLXXIII |
| 12:15 | LINK |  Linked it all up to get things on the roll |
| 11:44 | ARENA |  Base script for all Wall+Floor based arenas (might well be one of the most common arenas anyway). |
| 11:06 | NOTE |  Cannot test yet, as the arena has not yet been set up and that WILL crash the game |
| 11:05 | CONFIG |  Renc set |
| 11:02 | FOE |  Bat |
| 10:55 | CONFIRMED |  So far everything works.... Good! |
| 10:47 | TEST |  Take MCDLXXII |
| 10:47 | VOID |  Sigh! |
| 10:45 | TEST |  Take MCDLXXI |
| 10:45 | JUDGMENT |  So far the results look good to me |
| 10:13 | C++ |  Take MCDLXX |
| 10:13 | FIXED |  Prev was pointing to the wrong function |
| 10:13 | FIXED |  Unwanted ( and ) |
| 10:12 | JUDGMENT |  The generated script is not fully the way I wanna see it |
| 10:11 | JUDGMENT |  The output on screen shows that the detection works properly, but let's see the results |
| 10:07 | C++ |  Take MCDLXIX |
| 10:07 | C++ |  The Map Action tool should now be able to automatically link Next and Prev to their respective functions cauing the effect to happen |
| 9:47 | SCRIPT |  Next layer and previous layer |
| 0:18 | STATUS |  And that will be all for now. |
| 0:14 | TEST |  Take MCDLXVIII |
| 0:14 | HUH |  ??? |
| 0:12 | TEST |  Take MCDLXVII |
| 0:12 | FIXED |  Invalid function definition |
| 0:09 | TEST |  Take MCDLXVI |
| 0:09 | DONE |  Area number in field stats (if applicable) |
| - = 5 Nov 2023 = - |
| 23:58 | MAP |  Area 001 |
| 23:08 | TEST |  Take MCDLXV |
| 23:08 | MAPSCRIPT |  Feena |
| 22:42 | TEST |  Take MCDLXIV |
| 22:42 | SCRIPT |  Exit |
| 22:39 | TEST |  Take MCDLXIII |
| 22:39 | FIXED |  File not found |
| 22:36 | TEST |  Take MCDLXII |
| 22:36 | HUH |  DA FUCK! |
| 22:33 | TEST |  Take MCDLXI |
| 22:33 | FIXED |  Illegal call |
| 22:31 | TEST |  Take MCDLX |
| 22:31 | SCRIPT |  the Gateway to the bonus dungeon Sugarland can now open and close, but due to circumstances I can only test this partially now |
| 21:56 | DATABASE |  names of the earth ingredients |
| 21:37 | TEST |  Take MCDLIX |
| 21:37 | NOTE |  they WERE required |
| 21:37 | MAP |  Chests |
| 21:34 | TEST |  Take MCDLVIII |
| 21:34 | FIXED |  Treasure data required |
| 21:26 | TEST |  Take MCDLVII |
| 21:26 | SCRIPT |  Template script for Tutorial Cave |
| 21:05 | TRANSFER |  Gateway to medals only dungeons |
| 20:58 | FAILURE |  Well fortunately the old JCR6 tools written in Go still pick this up |
| 20:57 | FAILURE |  Out of memory? What the fuck? |
| 20:57 | SEARCH |  Some textures I may need for this game |
| 20:54 | MAP |  First room tutorial cave (a few things are still needed to be done here. |
| 20:31 | KTHURA |  That seems to be working, indeed! |
| 20:30 | KTHURA |  Take MCDLVI |
| 20:30 | KTHURA |  One more fix! |
| 20:25 | CONFIRMED |  It does indeed fix a part of the problem |
| 20:23 | KTHURA |  Take MCDLV |
| 20:23 | KTHURA |  Kthura is now being recompiled as we speak |
| 20:23 | KTHURA |  Kthura editor is suffering a bit under the new Kthura library. I hope I found the source of all evil and fixed it. Or at least partially |
| 14:24 | MAP |  A startup on the Tutorial Caves |
| 12:57 | ALPHA |  And that brings me to the point where the first playable alpha can be created for testing. Anyone who is intested can contact me now! |
| 12:40 | CONFIRMED |  So far so good, and the VIT bar also works the way it should |
| 12:34 | TEST |  Take MCDLIV |
| 12:34 | FIXED |  Dead enemies should no be able to participate in combat |
| 12:32 | CONFIRMED |  Good! |
| 12:29 | TEST |  Take MCDLIII |
| 12:29 | FIXED |  Nobody being attacked |
| 12:22 | TEST |  Take MCDLII |
| 12:22 | VOID |  Sigh |
| 12:17 | FUCKYOU |  Take MCDLI |
| 12:17 | FUCKYOU |  That #use "Libs/SCI/Sys" clause will really cause a lot of trouble.... Actually it already did |
| 12:04 | TEST |  Take MCDL |
| 12:04 | DEBUG |  And an extra debug line |
| 12:02 | DATABASE |  A little adaption here! |
| 11:06 | JUDGMENT |  Not quite.... |
| 11:03 | TEST |  Take MCDXLIX |
| 11:03 | VOID |  Voided error, for now... Perhaps it'll even stay like this, depending on the ffect |
| 10:55 | DUMMIED |  Debug line! |
| 10:54 | FUCKYOU |  I already expected this. It goes like this cout << "Hello world\n"; // error cout "Hello world\n"; // error cout << "Hello world\n"; // works even though there no difference with the original faulty line! It drives me crazy. Anyway. I can move on to the next step |
| 10:49 | TEST |  Take MCDXLVIII |
| 10:49 | COCKROACH |  I'm getting crazy! |
| 10:46 | FUCKYOU |  Take MCDXLVII |
| 10:46 | FUCKYOU |  #use clause needed for this fucking debug line! |
| 10:44 | FUCKYOU |  Take MCDXLVI |
| 10:44 | FUCKYOU |  Fuck you! |
| 10:42 | TEST |  Take MCDXLV |
| 10:41 | DEBUG |  Let's see if this debug log line grants me more clarity |
| 10:41 | COCKROACH |  the impossibilities only increase |
| 10:14 | TEST |  Take MCDXLIV |
| 10:14 | SOLVED |  Or perhaps..... |
| 10:14 | HUH |  The "regular target" is seen as an empty string and I don't understand why, as this should NOT be possible in any way. |
| 10:00 | TEST |  Take MCDXLIII |
| 10:00 | FIXED |  ??? |
| 9:55 | TEST |  Take MCDXLII |
| 9:55 | FIXED |  Data missing in debug line (I guess I need coffee) |
| 9:49 | TEST |  Take MCDXLI |
| 9:49 | FIXED |  Haste makes waste, Jeroen! |
| 9:46 | TEST |  Take MCDXL |
| 9:46 | DEBUG |  When the impossible happens, a debug line must explain how the impossible became possible |
| 9:41 | TEST |  Take MCDXXXIX |
| 9:41 | FIXED |  Incorect GINIE referrence (damn underscores) |
| 9:37 | TEST |  Take MCDXXXVIII |
| 9:37 | FIXED |  Illegal GINIE call |
| 9:33 | TEST |  Take MCDXXXVII |
| 9:33 | NOTE |  In other words, enemies should now be able to fight back |
| 9:33 | LINK |  And this is now linked to the combat IDLE stage |
| 9:27 | SCRIPT |  VIT should now work, but I need to test it first, before I close #23 |
| 0:30 | STATUS |  Next step will be to link this to the diamonds, though the IDLE stage, and of course, also to set the VIT bar in motion at the end of combat |
| 0:19 | STATUS |  It compiles |
| 0:16 | TEST |  Take MCDXXXVI |
| 0:16 | FIXED |  Syntax error |
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