Title
Github Itch.io

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14:32C++
C++Take MDV
14:32LINK
LINK That links it all
14:32SCYNDI
SCYNDIGlue code
14:31C++
C++Added to SCI
13:59C++
C++Converted Blop Plasma to the Slyvina network
13:36LINK
LINK Link up script
13:26CONFIRMED
CONFIRMEDSo far... so good!
13:25TEST
TEST Take MDIV
13:25VOID
VOID Sigh!
13:24TEST
TEST Take MDIII
13:24TECHNO
TECHNO Compile test... All I can do... for now!
13:24SCRIPT
SCRIPTSupport mapscript cycle events
13:16MUSIC
MUSIC "Dead City" by Nihilore will be used for Francis' alchemy test
13:16MUSIC
MUSIC "Beethoven meets Tchaikovsky" by Wicky77 will be used for Myrah's magic test
12:42TEST
TEST Take MDII
12:42FUCKYOU
FUCKYOU Scyndi Global required
12:39TEST
TEST Take MDI
12:39VOID
VOID Other way then
12:27TEST
TEST Take MD
12:27HUH
HUHWhat?
12:22DEBUG
DEBUG Take MCDXCIX
12:22FIXED
FIXED Wrong reference
12:20DEBUG
DEBUG Take MCDXCVIII
12:20DEBUG
DEBUG Medals
11:21CONFIRMED
CONFIRMEDRight! And now things appear to work correctly!
11:19TEST
TEST Take MCDXCVII
11:19STUPIDITY
STUPIDITY Not saved
11:17TEST
TEST Take MCDXCVI
11:17SCRIPT
SCRIPTThe doors should now reject the wrong door. When the correct girl tries to open the door, nothing will willen... for now!
11:13TEST
TEST Take MCDXCV
11:13FIXED
FIXED This is terrible!
11:11TEST
TEST Take MCDXCIV
11:10FIXED
FIXED Back linking failure taken care of!
11:08NOTE
NOTE I'll investigate that later
11:08BUG
BUG Back to previous room does not appear to be working
11:06TEST
TEST Take MCDXCIII
11:06MYSTERY
MYSTERY Was the scenario not saved? Well, now it is for sure!
11:06FIXED
FIXED Back exit blockmap issue
11:04TEST
TEST Take MCDXCII
11:04NOTE
NOTE Important to note here is that the doors linking to the trials will (for now) crash the game, for obvious reasons.
11:03MAP
MAP Luna 005
- = 6 Nov 2023 = -
23:01TEST
TEST Take MCDXCI
23:01SCENARIO
SCENARIO 004
23:01MAPSCRIPT
MAPSCRIPT004
23:01MAP
MAP Area 004
22:39NOTE
NOTE At least the data wasn't damaged... That's a relief
22:37KTHURA
KTHURAIt seems Kthura doesn't really like layer renaming when there are already objects in there. I think I know how come, but I need to furhter investigate that.
20:56TEST
TEST Take MCDXC
20:56FIXED
FIXED Feena ignores you when you got the emblem
20:56TEST
TEST Take MCDLXXXIX
20:48FIXED
FIXED Mistagging
20:46TEST
TEST Take MCDLXXXVIII
20:46FIXED
FIXED Unclosed function
20:43TEST
TEST Take MCDLXXXVII
20:43FIXED
FIXED Function definition error
20:40TEST
TEST Take MCDLXXXVI
20:40NOTE
NOTE I hope this works!
20:40SCENARIO
SCENARIO Area 003
20:40MAP
MAP Area 003
19:37TEST
TEST Take MCDLXXXV
19:37FIXED
FIXED No encounters when there should be
19:32TEST
TEST Take MCDLXXXIV
19:32MAPSCRIPT
MAPSCRIPTArea 003
19:08SCENARIO
SCENARIO area 002 stuff
19:07FIXED
FIXED Bad setting in the arena class
15:03CONFIRMED
CONFIRMEDFrancis At last
14:58TEST
TEST Take MCDLXXXIII
14:58JUDGMENT
JUDGMENT NOW the translation appears to look good.
14:57C++
C++MCDLXXXII
14:56VOID
VOID I REALLY need to replace TrSPrintF with a better function in my Slyvina libraries, as this is getting ridiculous.
14:54ANALYSIS
WHAT THE FUCK IS THIS!? Loads of crap in the Lua translation of the addon....
14:50TEST
TEST Take MCDLXXXI
14:50VOID
VOID Different appraoch then?
14:47HUH
HUHVery strange looking error, but at least I can see a few things
14:44TEST
TEST Take MCDLXXX
14:44MYSTERY
MYSTERY I really can't follow anymore, but what works that works, so let's go for it!
14:39FAILURE
FAILURE And oddly enough now everything appears to work.
14:37FAILURE
FAILURE Take MCDLXXIX
14:37FAILURE
FAILURE VS could not start the debug console
12:41VISUALSTUDIO
VISUALSTUDIO Take MCDLXXVIII
12:41FAILURE
FAILURE Scyndi crashed, and I THINK I know why
12:38TEST
TEST Take MCDLXXVII
12:38FIXED
FIXED var vs object mistake
12:27TEST
TEST Take MCDLXXVI
12:27FIXED
FIXED Constant vigilence, Jeroen!
12:23TEST
TEST Take MCDLXXV
12:23STUPIDITY
STUPIDITY And I clearly need another cup of coffee!
12:18TEST
TEST Take MCDLXXIV
12:18STUPIDITY
STUPIDITY Not gonna tell you what happened! NOT A CHANCE, SO GO AWAY!
12:16TEST
TEST Take MCDLXXIII
12:15LINK
LINK Myrah Linked it all up to get things on the roll
11:44ARENA
ARENA Base script for all Wall+Floor based arenas (might well be one of the most common arenas anyway).
11:06NOTE
NOTE Cannot test yet, as the arena has not yet been set up and that WILL crash the game
11:05CONFIG
CONFIGRenc set
11:02FOE
FOE Bat
10:55CONFIRMED
CONFIRMEDSo far everything works.... Good!
10:47TEST
TEST Take MCDLXXII
10:47VOID
VOID Sigh!
10:45TEST
TEST Take MCDLXXI
10:45JUDGMENT
JUDGMENT So far the results look good to me
10:13C++
C++Take MCDLXX
10:13FIXED
FIXED Prev was pointing to the wrong function
10:13FIXED
FIXED Unwanted ( and )
10:12JUDGMENT
JUDGMENT The generated script is not fully the way I wanna see it
10:11JUDGMENT
JUDGMENT The output on screen shows that the detection works properly, but let's see the results
10:07C++
C++Take MCDLXIX
10:07C++
C++The Map Action tool should now be able to automatically link Next and Prev to their respective functions cauing the effect to happen
9:47SCRIPT
SCRIPTNext layer and previous layer
0:18STATUS
STATUS And that will be all for now.
0:14TEST
TEST Take MCDLXVIII
0:14HUH
HUH???
0:12TEST
TEST Take MCDLXVII
0:12FIXED
FIXED Invalid function definition
0:09TEST
TEST Take MCDLXVI
0:09DONE
DONE Area number in field stats (if applicable)
- = 5 Nov 2023 = -
23:58MAP
MAP Irravonia Area 001
23:08TEST
TEST Take MCDLXV
23:08MAPSCRIPT
MAPSCRIPTFeena
22:42TEST
TEST Take MCDLXIV
22:42SCRIPT
SCRIPTExit
22:39TEST
TEST Take MCDLXIII
22:39FIXED
FIXED File not found
22:36TEST
TEST Take MCDLXII
22:36HUH
HUHDA FUCK!
22:33TEST
TEST Take MCDLXI
22:33FIXED
FIXED Illegal call
22:31TEST
TEST Take MCDLX
22:31SCRIPT
SCRIPTthe Gateway to the bonus dungeon Sugarland can now open and close, but due to circumstances I can only test this partially now
21:56DATABASE
DATABASE names of the earth ingredients
21:37TEST
TEST Take MCDLIX
21:37NOTE
NOTE they WERE required
21:37MAP
MAP Chests
21:34TEST
TEST Take MCDLVIII
21:34FIXED
FIXED Treasure data required
21:26TEST
TEST Take MCDLVII
21:26SCRIPT
SCRIPTTemplate script for Tutorial Cave
21:05TRANSFER
TRANSFER Gateway to medals only dungeons
20:58FAILURE
FAILURE Well fortunately the old JCR6 tools written in Go still pick this up
20:57FAILURE
FAILURE Out of memory? What the fuck?
20:57SEARCH
SEARCH Some textures I may need for this game
20:54MAP
MAP Jake First room tutorial cave (a few things are still needed to be done here.
20:31KTHURA
KTHURAThat seems to be working, indeed!
20:30KTHURA
KTHURATake MCDLVI
20:30KTHURA
KTHURAOne more fix!
20:25CONFIRMED
CONFIRMEDIt does indeed fix a part of the problem
20:23KTHURA
KTHURATake MCDLV
20:23KTHURA
KTHURAKthura is now being recompiled as we speak
20:23KTHURA
KTHURAKthura editor is suffering a bit under the new Kthura library. I hope I found the source of all evil and fixed it. Or at least partially
14:24MAP
MAP A startup on the Tutorial Caves
12:57ALPHA
ALPHA And that brings me to the point where the first playable alpha can be created for testing. Anyone who is intested can contact me now!
12:40CONFIRMED
CONFIRMEDSo far so good, and the VIT bar also works the way it should
12:34TEST
TEST Take MCDLIV
12:34FIXED
FIXED Dead enemies should no be able to participate in combat
12:32CONFIRMED
CONFIRMEDGood!
12:29TEST
TEST Take MCDLIII
12:29FIXED
FIXED Nobody being attacked
12:22TEST
TEST Take MCDLII
12:22VOID
VOID Sigh
12:17FUCKYOU
FUCKYOU Take MCDLI
12:17FUCKYOU
FUCKYOU That #use "Libs/SCI/Sys" clause will really cause a lot of trouble.... Actually it already did
12:04TEST
TEST Take MCDL
12:04DEBUG
DEBUG And an extra debug line
12:02DATABASE
DATABASE A little adaption here!
11:06JUDGMENT
JUDGMENT Not quite....
11:03TEST
TEST Take MCDXLIX
11:03VOID
VOID Tai Voided error, for now... Perhaps it'll even stay like this, depending on the ffect
10:55DUMMIED
DUMMIED Debug line!
10:54FUCKYOU
FUCKYOU I already expected this. It goes like this
cout << "Hello world\n"; // error
cout "Hello world\n"; // error
cout << "Hello world\n"; // works even though there no difference with the original faulty line!
It drives me crazy. Anyway. I can move on to the next step
10:49TEST
TEST Take MCDXLVIII
10:49COCKROACH
COCKROACH I'm getting crazy!
10:46FUCKYOU
FUCKYOU Take MCDXLVII
10:46FUCKYOU
FUCKYOU #use clause needed for this fucking debug line!
10:44FUCKYOU
FUCKYOU Take MCDXLVI
10:44FUCKYOU
FUCKYOU Fuck you!
10:42TEST
TEST Take MCDXLV
10:41DEBUG
DEBUG Let's see if this debug log line grants me more clarity
10:41COCKROACH
COCKROACH the impossibilities only increase
10:14TEST
TEST Take MCDXLIV
10:14SOLVED
SOLVED Or perhaps.....
10:14HUH
HUHThe "regular target" is seen as an empty string and I don't understand why, as this should NOT be possible in any way.
10:00TEST
TEST Take MCDXLIII
10:00FIXED
FIXED ???
9:55TEST
TEST Take MCDXLII
9:55FIXED
FIXED Data missing in debug line (I guess I need coffee)
9:49TEST
TEST Take MCDXLI
9:49FIXED
FIXED Haste makes waste, Jeroen!
9:46TEST
TEST Take MCDXL
9:46DEBUG
DEBUG When the impossible happens, a debug line must explain how the impossible became possible
9:41TEST
TEST Take MCDXXXIX
9:41FIXED
FIXED Incorect GINIE referrence (damn underscores)
9:37TEST
TEST Marrilona Take MCDXXXVIII
9:37FIXED
FIXED Illegal GINIE call
9:33TEST
TEST Take MCDXXXVII
9:33NOTE
NOTE In other words, enemies should now be able to fight back
9:33LINK
LINK And this is now linked to the combat IDLE stage
9:27SCRIPT
SCRIPTVIT should now work, but I need to test it first, before I close #23
0:30STATUS
STATUS Next step will be to link this to the diamonds, though the IDLE stage, and of course, also to set the VIT bar in motion at the end of combat
0:19STATUS
STATUS It compiles
0:16TEST
TEST Take MCDXXXVI
0:16FIXED
FIXED Syntax error
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(c) Jeroen P. Broks