Title
Github Itch.io

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10:44TEST
TEST #13 Take DCCCXLVII
10:44FIXED
FIXED #13 Code typo
10:43TEST
TEST #13 Take DCCCXLVI
10:43TEST
TEST #13 All I can test is if no compiler errors pop up now as things have not yet been linked through, but gotta start somewhere, eh?
10:39DONE
DONE #13 I've set up the script to make it possible
9:53DONE
0:45CONFIRMED
CONFIRMEDAT LAST!
0:40TEST
TEST Take DCCCXLV
0:40DEBUG
DEBUG Reactivated crashy line
0:40FIXED
FIXED The source of evil has been found
0:37NOTE
NOTE And now to find out why the NUM property causes that odd error
0:37FIXED
FIXED Database issue
0:36TEST
TEST Take DCCCXLIV
0:36CONFIRMED
CONFIRMEDFor a part as a few things are still not right here
0:33TEST
TEST Take DCCCXLIII
0:33STATUS
STATUS First the next take
0:33NOTE
NOTE And it appears to go wrong in going for the number of items you have in your inventory. I need to properly sort that out.
0:32FIXED
FIXED Filererror
0:28TEST
TEST Take DCCCXLII
0:28EXPERIMENT
EXPERIMENT Is this it then?
0:27TEST
TEST Take DCCCXLI
0:27DEBUG
DEBUG Now then?
0:26TEST
TEST Take DCCCXL
0:26DEBUG
DEBUG Myrah Steady
0:24TEST
TEST Take DCCCXXXIX
0:24DEBUG
DEBUG Further
0:23TEST
TEST Take DCCCXXXVIII
0:23DEBUG
DEBUG One more line
0:20TEST
TEST Take DCCCXXXVII
0:20NOTE
NOTE I gotta find it some time
0:20DEBUG
DEBUG One line more
0:16TEST
TEST Take DCCCXXXVI
0:16DEBUG
DEBUG Next step
0:14DEBUG
DEBUG Right! I can now resume the true action, which is still as mysterious as ever!
0:13TEST
TEST Take DCCCXXXV
0:13FUCKYOU
FUCKYOU I really need to work out underscores in XAML as a serious mistake was the result of that now.
0:10TEST
TEST Take DCCCXXXIV
0:10FUCKYOU
FUCKYOU ) misplaced
0:08TEST
TEST Take DCCCXXXIII
0:08FIXED
FIXED Syntax error
0:07TEST
TEST Take DCCCXXXII
0:07DEBUG
DEBUG Part of the issue fixed, but more trouble is coming in. And I need more information
0:04TEST
TEST Take DCCCXXXI
0:04FIXED
FIXED ???
- = 17 Oct 2023 = -
23:58TEST
TEST Take DCCCXXX
23:58DEBUG
DEBUG A harsh debug method, but something is just NOT right at all!
23:55TEST
TEST Take DCCCXXIX
23:55DEBUG
DEBUG One more checkup, as things are getting stranger every minute
23:51TEST
TEST Marrilona Take DCCCXXVIII
23:51DEBUG
DEBUG Now the data shows no table reference was sent, yet the IAA repports something else. Let's do more research!
23:48TEST
TEST Take DCCCXXVII
23:48DEBUG
DEBUG I need to figure out why the system tries a table reference to load an item, as only strings should be acceptable
23:44TEST
TEST Take DCCCXXVI
23:44FIXED
FIXED But the problem at hand (well not the core of all misery in the first place, but it had to be fixed anyway) is fixed now
23:43TECHNO
TECHNO This takes a long compile time, I know, but at leat I know stuff will work then
23:42TEST
TEST Take DCCCXXV
23:42C++
C++TRUE FORCE THIS TIME! DELETE ALL COMPILED C++ DATA!
23:40TEST
TEST Take DCCCXXIV
23:40FIXED
FIXED Scheisse
23:39TEST
TEST Take DCCCXXIII
23:39C++
C++Forced build
23:38TEST
TEST Take DCCCXXII
23:38FIXED
FIXED No .HASMEMBER?
23:29TEST
TEST Take DCCCXXI
23:29EXPERIMENT
EXPERIMENT I need to sort something out. If no errors pop up, a bug in Scyndi would be confirmed
23:27TEST
TEST Take DCCCXX
23:27DEBUG
DEBUG Well?
23:27HUH
HUHI don't see a way any nils could have been sent, but apparently they have been sent. Very very odd...
23:20TEST
TEST Take DCCCXIX
23:20STATUS
STATUS I'm just getting tired
23:20FIXED
FIXED Syntax errors
23:18TEST
TEST Take DCCCXVIII
23:18DEBUG
DEBUG A different issue now getting in my way, but also needs fixing and debugging
23:15TEST
TEST Rachel Take DCCCXVII
23:14FIXED
FIXED Filter issue (not related to the issue itself, but it did have to be fixed never the less)
23:09TEST
TEST Take DCCCXVI
23:08DEBUG
DEBUG And another debug line is in order, as well.
23:08FIXED
FIXED I think I fixed one scroll issue. That might explain the strange outcome for TWO items, while neither could have worked as far as my information so far goes.
23:06TEST
TEST Take DCCCXV
23:06DEBUG
DEBUG The information gets stranger, but let's not get us down, eh?
23:03TEST
TEST Take DCCCXIV
23:03DEBUG
DEBUG Outcome is strange. One sucessful go, but the second fails.... Why?
23:01TEST
TEST Take DCCCXIII
23:01DEBUG
DEBUG So debugging will go SLOWLY, but I got one start line from which to move on
23:01BUG
BUG A crash with no further information but a type mismatch error. This will be looking for a needle in a haystack
22:55TEST
TEST Take DCCCXII
22:55FIXED
FIXED Missing return instruction
22:52TEST
TEST Take DCCCXI
22:52FIXED
FIXED Index syntax error (easily happens in a Lua based language (and Scyndi happens to be just that). The Lua syntaxic sugar (which I copied into Scyndi for obvious reasons) can sometimes lead to confusion)
22:49TEST
TEST Take DCCCX
22:49FIXED
FIXED Oops....
22:48TEST
TEST Take DCCCIX
22:48FIXED
FIXED Link code error
22:47TEST
TEST Take DCCCVIII
22:46C++
C++Apparently I forgot to compile the engine
22:45TEST
TEST Take DCCCVII
22:45VOID
VOID Fuck you!
22:44TEST
TEST Take DCCCVI
22:43DONE
DONE Aziella Item list should now show
22:03TEST
TEST Take DCCCV
22:03FIXED
FIXED An one fix
22:03FUCKYOU
FUCKYOU Another way then?
21:53TEST
TEST Take DCCCIV
21:53FIXED
FIXED Several references that I completely fucked up
21:51FIXED
FIXED Coordinate error
21:50TEST
TEST Take DCCCIII
21:50STUPIDITY
STUPIDITY Wrong script
21:49TEST
TEST Take DCCCII
21:49FIXED
FIXED Missing link
21:46TEST
TEST Take DCCCI
21:46BUG
BUG I see that bringing over static functions and fiends in classes to other scripts does NOT work the way it should. At least the NEW clause works, and at least that counts for something.
21:40TEST
TEST Take DCCC
21:40VOID
VOID Def bug in Scyndi?
21:38TEST
TEST Take DCCXCIX
21:38FIXED
FIXED Initiation fault
21:36TEST
TEST Take DCCXCVIII
21:36DEBUG
DEBUG A crash that does not make sense
21:34TEST
TEST Take DCCXCVII
21:34FIXED
FIXED Misnamed filename
21:31TEST
TEST Take DCCXCVI
21:31FUCKYOU
FUCKYOU RRIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIGHT......
21:28TEST
TEST Take DCCXCV
21:28FIXED
FIXED Code typo
21:26TEST
TEST Scyndi Take DCCXCIV
21:26DONE
DONE Filter browsing
20:44CONFIRMED
CONFIRMEDNo crashes... Yay!
20:43NOTE
NOTE Older savegames won't be affected by this fix, but new games started from now on will... (The gameplay won't be affected at all, it's only cosmetic).
20:42FIXED
FIXED Typo in "Alchemist" in Francis character sheet
20:37TEST
TEST Take DCCXCIII
20:37STATUS
STATUS Now I can do a few runtime tests, but as no visual effects happen, all I can do is check if the game doesn't crash.
20:29NOTE
NOTE Well, I'll be all compliation errors accounted for....
20:29TEST
TEST Take DCCXCII
20:29FIXED
FIXED Syntax error x2
20:28TEST
TEST Take DCCXCI
20:28STUPIDITY
STUPIDITY that makes TWO, Jeroen
20:27TEST
TEST Take DCCXC
20:27FIXED
FIXED Code typo
20:25TEST
TEST Take DCCLXXXIX
20:25VOID
VOID For now I'll just manually set all functions to Static then
20:25TODO
TODOI see the groups are not operational, eh? I need to adapt Scyndi for that then....
20:24TEST
TEST Take DCCLXXXVIII
20:23STATUS
STATUS Let's resume the action....
19:41STATUS
STATUS Food's ready, let's have a break, first.
19:41FIXED
FIXED Errors in setting up GINIE's little enhancement
19:39TEST
TEST Take DCCLXXXVII
19:39STATUS
STATUS All I can test so far is if there are no errors compiling.... Here goes nothing!
19:38DONE
DONE A lot of basis set up, but no visual effects YET!
16:41FIXED
FIXED I fixed an issue with several types in function definitions that had been fucking things up for quite awhile in the Scyndi compiler
0:07TEST
TEST Luna Take DCCLXXXVI
0:07FIXED
FIXED I think
0:06JUDGMENT
JUDGMENT Lijkt nergens naar!
0:04TEST
TEST Take DCCLXXXV
0:04COCKROACH
COCKROACH .....
0:02TEST
TEST Take DCCLXXXIV
0:02FUCKYOU
FUCKYOU An unwanted letter I ramoved over thousands of times kieeps magically coming back
0:00TEST
TEST Take DCCLXXXIII
0:00FIXED
FIXED Party ref errors?
- = 16 Oct 2023 = -
23:58TEST
TEST Take DCCLXXXII
23:58FIXED
FIXED Unwanted underscores removed
23:54TEST
TEST Take DCCLXXXI
23:54VOID
VOID Trouble
23:53DONE
DONE "HaveStat()"
23:47TEST
TEST Take DCCLXXX
23:47C++
C++That was a mistake in my C++ code so a recompile is in order
23:47FIXED
FIXED API Misrefferrence
23:41TEST
TEST Take DCCLXXIX
23:41FIXED
FIXED #use
23:40TEST
TEST Take DCCLXXVIII
23:40DONE
DONE Some extra stuff about characters in the status screen
22:25TEST
TEST Take DCCLXXVII
22:25STUPIDITY
STUPIDITY String without quites.... DOH!
22:20TEST
TEST Take DCCLXXVI
22:19DONE
DONE HP in field menu
22:16CONFIRMED
CONFIRMEDFrancis It works
22:15TEST
TEST Take DCCLXXV
22:15FUCKYOU
FUCKYOU Integer, eh?
22:14TEST
TEST Take DCCLXXIV
22:13DONE
DONE Flash effect on active character in field menu
22:07TEST
TEST Take DCCLXXIII
22:07FIXED
FIXED Syntax error
22:07TEST
TEST Take DCCLXXII
22:07DONE
DONE Numbers
21:58TEST
TEST Take DCCLXXI
21:55DONE
DONE Stats names (not yet the numbers)
21:15CONFIRMED
CONFIRMEDAt last!
21:14TEST
TEST Take DCCLXX
21:14EXPERIMENT
EXPERIMENT One last set up then
21:12TEST
TEST Take DCCLXIX
21:12DEBUG
DEBUG I need to know
21:11TEST
TEST Take DCCLXVIII
21:11COCKROACH
COCKROACH Well?
21:09TEST
TEST Take DCCLXVII
21:09EXPERIMENT
EXPERIMENT Is this better?
21:07TEST
TEST Take DCCLXVI
21:07DONE
DONE Automated logo reducer for logos that turned out too wide
21:01TEST
TEST Take DCCLXV
21:01FIXED
FIXED Illegal function call x2
20:58TEST
TEST Take DCCLXIV
20:58STATUS
STATUS Myrah Not much, but it DOES allow me to check if the panel system works the way it's intended to work
20:58DONE
DONE I've put the character's personal logo into the status screen.
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(c) Jeroen P. Broks