Title
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17:20TEST
TEST Take MDCCIII
17:20FIXED
FIXED Scyndi Bad boolean expression
17:18TEST
TEST Take MDCCII
17:18FIXED
FIXED Property typo
17:14TEST
TEST Take MDCCI
17:14FIXED
FIXED #30 should be fixed now
17:13COSMETIC
COSMETIC Time shortened for boss intro and random encounter intro
17:05TEST
TEST Take MDCC
17:05DEBUG
DEBUG Harsh debug
16:58TEST
TEST Take MDCXCIX
16:58DONE
DONE Time shorter boss intro?
16:30NOTE
NOTE I'll put priority on #30 for now...
16:30BUG
16:21BUG
- = 11 Nov 2023 = -
23:48FIXED
FIXED Boss did still not disappear
23:45TEST
TEST Take MDCC
23:36NOTE
NOTE Trying to speak to Feenalaria WILL for now crash the game.
23:35MAP
MAP Final room
22:46FIXED
FIXED Boss didn't disappear when you take it on
22:36TEST
TEST Take MDCXCIX
22:35FIXED
FIXED Enemy attack still had to be subject to accuracy
22:31TEST
TEST Take MDCXCVIII
22:30FIXED
FIXED Spells should never miss
22:22TEST
TEST Take MDCXCVII
22:22FIXED
FIXED A change of plans needs a change of code, eh?
22:19TEST
TEST Take MDCXCVI
22:19COSMETIC
COSMETIC Sped up intro
22:18FIXED
FIXED AI settings were not present.
22:17FIXED
FIXED Boss invisible in combat
22:14TEST
TEST Take MDCXCV
22:14FUCKYOU
FUCKYOU GRRR!
22:12TEST
TEST Take MDCXCIV
22:11VOID
VOID Set standard enemy pose to none... I will not use negative unless I have to
22:06TEST
TEST Luna Take MDCXCIII
22:06COSMETIC
COSMETIC Sped up the sequence boss intro
22:05FIXED
FIXED Bad sprintf call
21:58TEST
TEST Take MDCXCII
21:58FIXED
FIXED Another
21:56TEST
TEST Take MDCXCI
21:56FIXED
FIXED Old system vs new system conflict
21:56CONFIRMED
CONFIRMEDAT LAST!
21:54TEST
TEST Take MDCXC
21:54FIXED
FIXED I think I found the motherfucker!
21:54TEST
TEST Take MDCLXXXIX
21:54DEBUG
DEBUG More debug shit
21:54HUH
HUHNot true is according ot Lua also true.... Yeah right
21:47TEST
TEST Take MDCLXXXVIII
21:46COCKROACH
COCKROACH Music played, but a crash. Will it still work, as the crash is likely before the line that is bugging everything
21:44TEST
TEST Take MDCLXXXVII
21:44COCKROACH
COCKROACH I really need to sort out why the music doesn't work anymore
21:40TEST
TEST Take MDCLXXXVI
21:40FIXED
FIXED Bad definition
21:38TEST
TEST Take MDCLXXXV
21:38VOID
VOID Perhaps I tacked that music issue
21:35HUH
HUHThe boss intro plays, but the music does not. So we can at least safely assume that the fix on the faulty music tag killed the music routine... Now that's rich...
21:33TEST
TEST Take MDCLXXXIV
21:33DEBUG
DEBUG I need to check this out!
21:33HUH
HUHI really don't know what's going on here, but something is triggered.
21:26TEST
TEST Francis Take MDCLXXXIII
21:26STATUS
STATUS Here goes nothing!
21:26LINK
LINK Linked to the start up
21:26TRANSFER
TRANSFER Well, copied into this game once again
21:18FAILURE
FAILURE the file for this does indeed not seem to be present.
21:17DEBUG
DEBUG Well, it appers that the boss intro tag is indeed a null pointer. I need to sort out why that is.
21:17SYSTEM
SYSTEM Rebooted
21:13FAILURE
FAILURE I think a complete reboot is required
21:10TEST
TEST Take MDCLXXXII
21:10COCKROACH
COCKROACH No more audio at all?
21:09TEST
TEST Take MDCLXXXI
21:09FIXED
FIXED Only throw that error screen on null pointers. Not always
21:05TEST
TEST Take MDCLXXX
21:05HUH
HUHFunction pointer used to load music?
21:04TEST
TEST Take MDCLXXIX
21:01BUG
BUG Audio appears to be a null pointer?
21:01BUG
BUG So it's about a audio. The boss intro audio even?
20:52VISUALSTUDIO
VISUALSTUDIO Take MDCLXXVIII
20:49FAILURE
FAILURE Crash
20:48TEST
TEST Take MDCLXXVII
20:48FIXED
FIXED Database issue
20:42TEST
TEST Take MDCLXXVI
20:35VOID
VOID Music stop crash
20:31TEST
TEST Take MDCLXXV
20:31FIXED
FIXED Copied code from Neil. Should have removed the reference to Neil and replace it with Scyndi XD
20:28COSMETIC
COSMETIC Myrah Myrah should stop walking in the pre-boss scenario
20:25TEST
TEST Take MDCLXXIV
20:25FIXED
FIXED I keep mixing up MAPTEXT and MAPSCRIPT.....
20:06TEST
TEST Take MDCLXXIII
20:06TEST
TEST Here goes nothing!
20:06MAPSCRIPT
MAPSCRIPTBoss start
20:03NOTE
NOTE And now to link it to the map
20:03LINK
LINK Link code
19:50STATUS
STATUS So far, so good!
19:50TEST
TEST Take MDCLXXII
19:50VOID
VOID ...
19:21TEST
TEST Take MDCLXXI
19:21NOTE
NOTE It's not yet linked or anything, so all I can do now is see if it all compiles
19:21SCRIPT
SCRIPTA Start Boss Script
17:21SCENARIO
SCENARIO Pre-boss
16:21STATUS
STATUS The next stage will be (of course) to integrate boss fights into the game.
16:21CONFIG
CONFIGComplete
15:58BOSS
BOSS Myrah's boss fight has now been configured
15:58C++
C++Some finishing touches
15:37C++
C++Set up an editor for the boss fight configuration
0:40STATUS
STATUS But that will be for another time.
0:40NOTE
NOTE Well, what I invented for Star Story for the repeatitive Bosses worked too good for the vital bosses there, so why not use it in a regular RPG, as well?
0:39STATUS
STATUS I will also have to adapt the encounter tool which will now also be needed to configure boss fights.
0:32C#
C#I've enabled to Foe editor to quickly access a statistician data for my analysis.
0:31BOSS
BOSS The Mana Guardian
0:27SITE
SITE Feenalaria Added tag BOSS
- = 10 Nov 2023 = -
23:40CONFIRMED
CONFIRMEDSo far so good
23:38TEST
TEST Take MDCLXX
23:37FAILURE
FAILURE corrupted savegame?
23:36TEST
TEST Take MDCLXIX
23:36NOTE
NOTE Although I can test the linkthrough between floor 008 and floor 009
23:35NOTE
NOTE The boss is hear,but approaching it will (for now) crash the game.
23:35MAP
MAP Area 009 set up
22:59TRANSFER
TRANSFER Art for boss
21:12TEST
TEST Take MDCLXVIII
21:12VOID
VOID Declaration issue
21:11TEST
TEST Take MDCLXVII
21:11FIXED
FIXED Invalid file name
20:59TEST
TEST Take MDCLXVI
20:59DONE
DONE Myrah magic bonus
19:32STATUS
STATUS Okay, true, true, and error pops up, BUT.... that error was only possible if the core stuff works, and that is already worth a lot.
19:29TEST
TEST Take MDCLXV
19:29FIXED
FIXED Wrong ability sent to combat interface
19:28FIXED
FIXED Pose error
19:24TEST
TEST Take MDCLXIV
19:24FUCKYOU
FUCKYOU A typo in that process
19:23TEST
TEST Take MDCLXIII
19:23VOID
VOID Missing link
19:22TEST
TEST Take MDCLXII
19:22DONE
DONE This is going to take forever. I've added an FP bonus to guarding. Something I was planning to do anyway.
19:12TEST
TEST Fandalora Take MDCLXI
19:12VOID
VOID Voided it!
19:07TEST
TEST Take MDCLX
19:07VOID
VOID No act?
19:03TEST
TEST Take MDCLIX
18:50FIXED
FIXED Did I fix it?
18:46TEST
TEST Take MDCLVIII
18:46DEBUG
DEBUG Debug line should provide more clarity
18:46INVESTIGATION
INVESTIGATION How come?
18:46HUH
HUHcomputer lies
18:42TEST
TEST Take MDCLVII
18:42FIXED
FIXED Illegal function definition
18:40TEST
TEST Take MDCLVI
18:40FIXED
FIXED Huh?
18:33TEST
TEST Take MDCLV
18:33FIXED
FIXED Oops... I did see a tiny mistake. The more you see before the test, the better it is
18:27LINK
LINK Link to target selector
18:26REMOVED
REMOVEDA rar tempfile entered this very devlog? I do not want that!
18:10LINK
LINK I've linked the ability menu to the action function which will create an action out of it, so the combat routines can handle it.
13:37STATUS
STATUS I need to attend other things first, but I'll soon be back to get the magic done.
13:37CONFIRMED
CONFIRMEDIt's okay?! Alright! I can live with that!
13:20TEST
TEST Take MDCLIV
13:20FIXED
FIXED Cancel spells
13:11TEST
TEST Take MDCLIII
13:11FIXED
FIXED Removed irrelevant (and error causing) code
12:56TEST
TEST Irravonia Take MDCLII
12:56FIXED
FIXED Two more
12:52TEST
TEST Take MDCLI
12:52FIXED
FIXED Wrong class called
12:48TEST
TEST Take MDCL
12:48FIXED
FIXED Illegal function call
12:44TEST
TEST Take MDCXLIX
12:44FIXED
FIXED Object error
12:35TEST
TEST Take MDCXLVIII
12:35NOTE
NOTE You cannot YET select any spells though
12:35STATUS
STATUS In theory Myrah's magic menu should now pop up in combat when the player asks for it.
12:34LINK
LINK Combat menu linked
12:28TEST
TEST Take MDCXLVII
12:27FIXED
FIXED ANOTHER!
12:27TEST
TEST Take MDCXLVI
12:27FIXED
FIXED Another one of those
12:26TEST
TEST Take MDCXLV
12:26FIXED
FIXED Variable correction
12:18TEST
TEST Take MDCXLIV
12:18DUMMIED
DUMMIED Large unneeded part
12:18TEST
TEST Take MDCXLIII
12:13TECHNO
TECHNO I can only see if it all compiles
12:13DONE
DONE Workout
- = 9 Nov 2023 = -
23:22STATUS
STATUS And I am going to enjoy the rest of the evening.
23:22BACKUP
BACKUP Let's run the back up
23:19NOTE
NOTE Jake For now the game will ignore your attempts to make Myrah cast a spell. But as it's late in the evening and I am having trouble to focus now, I'll leave that for another time.
23:09CONFIRMED
CONFIRMED"Magic" does appear in Myrah's combat screen
23:07TEST
TEST Take MDCXLII
23:07FIXED
FIXED No encounters
23:03TEST
TEST Take MDCXLI
23:03NOTE
NOTE Fights may now be more of a test to see if magic pops up in Myrah's combat screen. There's still work to be done, though
23:02MAPSCRIPT
MAPSCRIPTTutorial Myrah about magic
22:54FUCKYOU
FUCKYOU Another BSOD without any fucking reason at all!
22:47TEST
TEST Take MDCXLIV
22:47FUCKYOU
FUCKYOU I hate XAML
22:41TEST
TEST Take MDCXLIII
22:41FIXED
FIXED Syntax error
22:40TEST
TEST Take MDCXLII
22:40DONE
DONE Attacking in hover explanation now
22:28TEST
TEST Take MDCXLI
22:28FIXED
FIXED Did I fix this?
22:27TEST
TEST Take MDCXL
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(c) Jeroen P. Broks