| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 |
| 17:20 | TEST |  Take MDCCIII |
| 17:20 | FIXED |  Bad boolean expression |
| 17:18 | TEST |  Take MDCCII |
| 17:18 | FIXED |  Property typo |
| 17:14 | TEST |  Take MDCCI |
| 17:14 | FIXED | #30 should be fixed now |
| 17:13 | COSMETIC |  Time shortened for boss intro and random encounter intro |
| 17:05 | TEST |  Take MDCC |
| 17:05 | DEBUG |  Harsh debug |
| 16:58 | TEST |  Take MDCXCIX |
| 16:58 | DONE |  Time shorter boss intro? |
| 16:30 | NOTE |  I'll put priority on #30 for now... |
| 16:30 | BUG | |
| 16:21 | BUG | |
| - = 11 Nov 2023 = - |
| 23:48 | FIXED |  Boss did still not disappear |
| 23:45 | TEST |  Take MDCC |
| 23:36 | NOTE |  Trying to speak to Feenalaria WILL for now crash the game. |
| 23:35 | MAP |  Final room |
| 22:46 | FIXED |  Boss didn't disappear when you take it on |
| 22:36 | TEST |  Take MDCXCIX |
| 22:35 | FIXED |  Enemy attack still had to be subject to accuracy |
| 22:31 | TEST |  Take MDCXCVIII |
| 22:30 | FIXED |  Spells should never miss |
| 22:22 | TEST |  Take MDCXCVII |
| 22:22 | FIXED |  A change of plans needs a change of code, eh? |
| 22:19 | TEST |  Take MDCXCVI |
| 22:19 | COSMETIC |  Sped up intro |
| 22:18 | FIXED |  AI settings were not present. |
| 22:17 | FIXED |  Boss invisible in combat |
| 22:14 | TEST |  Take MDCXCV |
| 22:14 | FUCKYOU |  GRRR! |
| 22:12 | TEST |  Take MDCXCIV |
| 22:11 | VOID |  Set standard enemy pose to none... I will not use negative unless I have to |
| 22:06 | TEST |  Take MDCXCIII |
| 22:06 | COSMETIC |  Sped up the sequence boss intro |
| 22:05 | FIXED |  Bad sprintf call |
| 21:58 | TEST |  Take MDCXCII |
| 21:58 | FIXED |  Another |
| 21:56 | TEST |  Take MDCXCI |
| 21:56 | FIXED |  Old system vs new system conflict |
| 21:56 | CONFIRMED |  AT LAST! |
| 21:54 | TEST |  Take MDCXC |
| 21:54 | FIXED |  I think I found the motherfucker! |
| 21:54 | TEST |  Take MDCLXXXIX |
| 21:54 | DEBUG |  More debug shit |
| 21:54 | HUH |  Not true is according ot Lua also true.... Yeah right |
| 21:47 | TEST |  Take MDCLXXXVIII |
| 21:46 | COCKROACH |  Music played, but a crash. Will it still work, as the crash is likely before the line that is bugging everything |
| 21:44 | TEST |  Take MDCLXXXVII |
| 21:44 | COCKROACH |  I really need to sort out why the music doesn't work anymore |
| 21:40 | TEST |  Take MDCLXXXVI |
| 21:40 | FIXED |  Bad definition |
| 21:38 | TEST |  Take MDCLXXXV |
| 21:38 | VOID |  Perhaps I tacked that music issue |
| 21:35 | HUH |  The boss intro plays, but the music does not. So we can at least safely assume that the fix on the faulty music tag killed the music routine... Now that's rich... |
| 21:33 | TEST |  Take MDCLXXXIV |
| 21:33 | DEBUG |  I need to check this out! |
| 21:33 | HUH |  I really don't know what's going on here, but something is triggered. |
| 21:26 | TEST |  Take MDCLXXXIII |
| 21:26 | STATUS |  Here goes nothing! |
| 21:26 | LINK |  Linked to the start up |
| 21:26 | TRANSFER |  Well, copied into this game once again |
| 21:18 | FAILURE |  the file for this does indeed not seem to be present. |
| 21:17 | DEBUG |  Well, it appers that the boss intro tag is indeed a null pointer. I need to sort out why that is. |
| 21:17 | SYSTEM |  Rebooted |
| 21:13 | FAILURE |  I think a complete reboot is required |
| 21:10 | TEST |  Take MDCLXXXII |
| 21:10 | COCKROACH |  No more audio at all? |
| 21:09 | TEST |  Take MDCLXXXI |
| 21:09 | FIXED |  Only throw that error screen on null pointers. Not always |
| 21:05 | TEST |  Take MDCLXXX |
| 21:05 | HUH |  Function pointer used to load music? |
| 21:04 | TEST |  Take MDCLXXIX |
| 21:01 | BUG |  Audio appears to be a null pointer? |
| 21:01 | BUG |  So it's about a audio. The boss intro audio even? |
| 20:52 | VISUALSTUDIO |  Take MDCLXXVIII |
| 20:49 | FAILURE |  Crash |
| 20:48 | TEST |  Take MDCLXXVII |
| 20:48 | FIXED |  Database issue |
| 20:42 | TEST |  Take MDCLXXVI |
| 20:35 | VOID |  Music stop crash |
| 20:31 | TEST |  Take MDCLXXV |
| 20:31 | FIXED |  Copied code from Neil. Should have removed the reference to Neil and replace it with Scyndi XD |
| 20:28 | COSMETIC |  Myrah should stop walking in the pre-boss scenario |
| 20:25 | TEST |  Take MDCLXXIV |
| 20:25 | FIXED |  I keep mixing up MAPTEXT and MAPSCRIPT..... |
| 20:06 | TEST |  Take MDCLXXIII |
| 20:06 | TEST |  Here goes nothing! |
| 20:06 | MAPSCRIPT |  Boss start |
| 20:03 | NOTE |  And now to link it to the map |
| 20:03 | LINK |  Link code |
| 19:50 | STATUS |  So far, so good! |
| 19:50 | TEST |  Take MDCLXXII |
| 19:50 | VOID |  ... |
| 19:21 | TEST |  Take MDCLXXI |
| 19:21 | NOTE |  It's not yet linked or anything, so all I can do now is see if it all compiles |
| 19:21 | SCRIPT |  A Start Boss Script |
| 17:21 | SCENARIO |  Pre-boss |
| 16:21 | STATUS |  The next stage will be (of course) to integrate boss fights into the game. |
| 16:21 | CONFIG |  Complete |
| 15:58 | BOSS |  Myrah's boss fight has now been configured |
| 15:58 | C++ |  Some finishing touches |
| 15:37 | C++ |  Set up an editor for the boss fight configuration |
| 0:40 | STATUS |  But that will be for another time. |
| 0:40 | NOTE |  Well, what I invented for Star Story for the repeatitive Bosses worked too good for the vital bosses there, so why not use it in a regular RPG, as well? |
| 0:39 | STATUS |  I will also have to adapt the encounter tool which will now also be needed to configure boss fights. |
| 0:32 | C# |  I've enabled to Foe editor to quickly access a statistician data for my analysis. |
| 0:31 | BOSS |  The Mana Guardian |
| 0:27 | SITE |  Added tag BOSS |
| - = 10 Nov 2023 = - |
| 23:40 | CONFIRMED |  So far so good |
| 23:38 | TEST |  Take MDCLXX |
| 23:37 | FAILURE |  corrupted savegame? |
| 23:36 | TEST |  Take MDCLXIX |
| 23:36 | NOTE |  Although I can test the linkthrough between floor 008 and floor 009 |
| 23:35 | NOTE |  The boss is hear,but approaching it will (for now) crash the game. |
| 23:35 | MAP |  Area 009 set up |
| 22:59 | TRANSFER |  Art for boss |
| 21:12 | TEST |  Take MDCLXVIII |
| 21:12 | VOID |  Declaration issue |
| 21:11 | TEST |  Take MDCLXVII |
| 21:11 | FIXED |  Invalid file name |
| 20:59 | TEST |  Take MDCLXVI |
| 20:59 | DONE |  Myrah magic bonus |
| 19:32 | STATUS |  Okay, true, true, and error pops up, BUT.... that error was only possible if the core stuff works, and that is already worth a lot. |
| 19:29 | TEST |  Take MDCLXV |
| 19:29 | FIXED |  Wrong ability sent to combat interface |
| 19:28 | FIXED |  Pose error |
| 19:24 | TEST |  Take MDCLXIV |
| 19:24 | FUCKYOU |  A typo in that process |
| 19:23 | TEST |  Take MDCLXIII |
| 19:23 | VOID |  Missing link |
| 19:22 | TEST |  Take MDCLXII |
| 19:22 | DONE |  This is going to take forever. I've added an FP bonus to guarding. Something I was planning to do anyway. |
| 19:12 | TEST |  Take MDCLXI |
| 19:12 | VOID |  Voided it! |
| 19:07 | TEST |  Take MDCLX |
| 19:07 | VOID |  No act? |
| 19:03 | TEST |  Take MDCLIX |
| 18:50 | FIXED |  Did I fix it? |
| 18:46 | TEST |  Take MDCLVIII |
| 18:46 | DEBUG |  Debug line should provide more clarity |
| 18:46 | INVESTIGATION |  How come? |
| 18:46 | HUH |  computer lies |
| 18:42 | TEST |  Take MDCLVII |
| 18:42 | FIXED |  Illegal function definition |
| 18:40 | TEST |  Take MDCLVI |
| 18:40 | FIXED |  Huh? |
| 18:33 | TEST |  Take MDCLV |
| 18:33 | FIXED |  Oops... I did see a tiny mistake. The more you see before the test, the better it is |
| 18:27 | LINK |  Link to target selector |
| 18:26 | REMOVED |  A rar tempfile entered this very devlog? I do not want that! |
| 18:10 | LINK |  I've linked the ability menu to the action function which will create an action out of it, so the combat routines can handle it. |
| 13:37 | STATUS |  I need to attend other things first, but I'll soon be back to get the magic done. |
| 13:37 | CONFIRMED |  It's okay?! Alright! I can live with that! |
| 13:20 | TEST |  Take MDCLIV |
| 13:20 | FIXED |  Cancel spells |
| 13:11 | TEST |  Take MDCLIII |
| 13:11 | FIXED |  Removed irrelevant (and error causing) code |
| 12:56 | TEST |  Take MDCLII |
| 12:56 | FIXED |  Two more |
| 12:52 | TEST |  Take MDCLI |
| 12:52 | FIXED |  Wrong class called |
| 12:48 | TEST |  Take MDCL |
| 12:48 | FIXED |  Illegal function call |
| 12:44 | TEST |  Take MDCXLIX |
| 12:44 | FIXED |  Object error |
| 12:35 | TEST |  Take MDCXLVIII |
| 12:35 | NOTE |  You cannot YET select any spells though |
| 12:35 | STATUS |  In theory Myrah's magic menu should now pop up in combat when the player asks for it. |
| 12:34 | LINK |  Combat menu linked |
| 12:28 | TEST |  Take MDCXLVII |
| 12:27 | FIXED |  ANOTHER! |
| 12:27 | TEST |  Take MDCXLVI |
| 12:27 | FIXED |  Another one of those |
| 12:26 | TEST |  Take MDCXLV |
| 12:26 | FIXED |  Variable correction |
| 12:18 | TEST |  Take MDCXLIV |
| 12:18 | DUMMIED |  Large unneeded part |
| 12:18 | TEST |  Take MDCXLIII |
| 12:13 | TECHNO |  I can only see if it all compiles |
| 12:13 | DONE |  Workout |
| - = 9 Nov 2023 = - |
| 23:22 | STATUS |  And I am going to enjoy the rest of the evening. |
| 23:22 | BACKUP |  Let's run the back up |
| 23:19 | NOTE |  For now the game will ignore your attempts to make Myrah cast a spell. But as it's late in the evening and I am having trouble to focus now, I'll leave that for another time. |
| 23:09 | CONFIRMED |  "Magic" does appear in Myrah's combat screen |
| 23:07 | TEST |  Take MDCXLII |
| 23:07 | FIXED |  No encounters |
| 23:03 | TEST |  Take MDCXLI |
| 23:03 | NOTE |  Fights may now be more of a test to see if magic pops up in Myrah's combat screen. There's still work to be done, though |
| 23:02 | MAPSCRIPT |  Tutorial Myrah about magic |
| 22:54 | FUCKYOU |  Another BSOD without any fucking reason at all! |
| 22:47 | TEST |  Take MDCXLIV |
| 22:47 | FUCKYOU |  I hate XAML |
| 22:41 | TEST |  Take MDCXLIII |
| 22:41 | FIXED |  Syntax error |
| 22:40 | TEST |  Take MDCXLII |
| 22:40 | DONE |  Attacking in hover explanation now |
| 22:28 | TEST |  Take MDCXLI |
| 22:28 | FIXED |  Did I fix this? |
| 22:27 | TEST |  Take MDCXL |
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