| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 |
| 20:37 | VOID |  Hmmm? |
| 20:31 | TEST |  Take MDLXXIX |
| 20:31 | DEBUG |  MOAR debug (the arrow stops immediately after the first frame of movement and that should NOT happen). |
| 20:27 | TEST |  Take MDLXXVIII |
| 20:27 | JUDGMENT |  Crap! Absolutely crap! |
| 20:24 | TEST |  Take MDLXXVII |
| 20:24 | FIXED |  Arrow definition error |
| 20:20 | TEST |  Take MDLXXVI |
| 20:20 | HUH |  Some magic code appeared after I removed it |
| 20:17 | TEST |  Take MDLXXV |
| 20:17 | DEBUG |  One debug line to see a bit more! |
| 20:15 | INVESTIGATION |  Why? |
| 20:15 | BUG |  Nothing happens |
| 20:13 | TEST |  Take MDLXXIV |
| 20:13 | FUCKYOU |  I forgot to save the Scyndi code |
| 20:11 | TEST |  Take MDLXXIII |
| 20:11 | SCYNDI |  Glue code |
| 20:10 | C++ |   Well, that's been taken care of when it comes to the CORE code |
| 20:07 | C++ |  What!? No block!? |
| 20:01 | TEST |  Take MDLXXII |
| 20:00 | FIXED |  Missing link |
| 19:59 | TEST |  Take MDLXXI |
| 19:59 | FIXED |  Code typo |
| 19:58 | TEST |  Take MDLXX |
| 19:58 | VOID |  Conflict caused by copied and adepted code, but forgetting a few adaptions needed |
| 19:55 | TEST |  Take MDLXIX |
| 19:55 | FIXED |  Missing link x2 |
| 19:53 | TEST |  Take MDLXVIII |
| 19:53 | TEST |  And thus the next takes to find out |
| 19:51 | SCRIPT |  Myrah should now be able to shoot. No telling how well this works, though |
| 18:52 | STATUS |  And now to have something to eat and a little break. I'm beat. |
| 18:51 | STATUS |  As far as I can judge everything looks find now |
| 18:50 | GENERATION |  Take MDLXVII |
| 18:50 | FIXED |  A little error |
| 18:50 | GENERATION |  Take MDLXVI |
| 18:50 | C++ |  Target Data generator |
| 17:47 | STATUS |  So far so good |
| 17:45 | TEST |  Take MDLXV |
| 17:45 | STATUS |  North & South |
| 17:43 | TEST |  Take MDLXIV |
| 17:43 | FIXED |  No click? |
| 17:39 | TEST |  Take MDLXIII |
| 17:39 | STATUS |  East |
| 17:36 | TEST |  Take MDLXII |
| 17:36 | VOID |  Issue voided! |
| 17:35 | FUCKYOU |  Liar! |
| 17:34 | TEST |  Take MDLXI |
| 17:34 | FUCKYOU |  Next take! |
| 17:30 | TEST |  Take MDLX |
| 17:30 | TECHNO |  I can best take this on direction for direction. Starting with West |
| 17:29 | CONFIRMED |  Well at least the arrows appear without any errors. |
| 17:29 | JUDGMENT |  Lijkt nergens naar |
| 17:24 | TEST |  Take MDLIX |
| 17:24 | FIXED |  Code typo |
| 17:23 | TEST |  Take MDLVIII |
| 17:23 | FIXED |  #use typo |
| 17:22 | TEST |  Take MDLVII |
| 17:22 | NOTE |  It's important to not there are no visual effects yet, however the log will make notice of this, so debugging is possible! |
| 17:21 | SCRIPT |  Button activation |
| 16:43 | TEST |  Take MDLVI |
| 16:43 | COSMETIC |  and also reduced the size a bit, but that was expected |
| 16:43 | STUPIDITY |  Ah yeah, I forgot about the compass needles |
| 16:40 | TEST |  Take MDLV |
| 16:40 | FIXED |  Instance reference failure |
| 16:37 | TEST |  Take MDLIV |
| 16:37 | FIXED |  Var error |
| 16:35 | TEST |  Take MDLIII |
| 16:35 | TECHNO |  Time for runtime tests |
| 16:25 | ART |  Icons for Myrah and Francis for their field abilities (as they will both be explained during the upcoming dungeons). |
| 16:09 | STATUS |  All shit accounted for! |
| 16:03 | TEST |  Take MDLII |
| 16:03 | FUCKYOU |  #use trouble |
| 15:56 | TEST |  Take MDLI |
| 15:55 | CONFIG |  Numbers |
| 15:55 | ART |  Back |
| 15:04 | STATUS |  All serious issues appear to be taken care of. |
| 15:02 | TEST |  Take MDL |
| 15:02 | FIXED |  Missing link |
| 14:57 | TEST |  Take MDXLIX |
| 14:57 | FUCKYOU |  CLS |
| 14:57 | TEST |  Take MDXLVIII |
| 14:56 | TECHNO |  Compile test |
| 13:37 | SCRIPT |  Part of the PFA system done |
| 12:32 | TEST |  Take MDXLVII |
| 12:32 | FIXED |  Generated Lua syntax errors |
| 12:30 | TEST |  Take MDXLVI |
| 12:30 | CHECKED | Did I save the map? |
| 12:30 | BUG |  No data? |
| 12:30 | TEST |  Take MDXLV |
| 12:28 | C++ |  The MapAction Generator has now been set to create "pass" data. Scyndi and Myrah will need this for their field abilities. |
| 12:09 | STATUS |  All errors accounted for (for now) |
| 12:08 | TEST |  Take MDXLIV |
| 12:08 | FIXED |  Code typo |
| 11:45 | TEST |  Take MDXLIII |
| 11:45 | SCRIPT |  Class for Field Abilities |
| 10:23 | TEST |  Take MDXLII |
| 10:23 | LINK |  Except for shooting itself everything is linked... I will need to set up a good way to make arrows go through gaps, but not through walls. |
| 0:50 | TUTORIAL |  Shoot (field) |
| 0:50 | SITE |  Added tag TUTORIAL |
| 0:32 | TEST |  Take MDXLI |
| 0:32 | DONE |  A little edit in the project settings |
| 0:31 | JUDGMENT |  Better |
| 0:30 | TEST |  Take MDXL |
| 0:30 | DONE |  Wriggling with values |
| 0:09 | TEST |  Take MDXXXIX |
| 0:09 | FIXED |  ? |
| 0:04 | DEBUG |  The required config is not in order, eh? |
| 0:04 | TEST |  Take MDXXXVIII |
| 0:04 | DEBUG |  How come? |
| - = 7 Nov 2023 = - |
| 23:58 | MYSTERY |  Nothing happened |
| 23:57 | TEST |  Take MDXXXVII |
| 23:57 | ENHANCEMENT |  Auto adjust app window to keep the screen ratios in order |
| 23:42 | TEST |  Take MDXXXVI |
| 23:42 | ART |  Myrah in casting pose |
| 23:28 | TEST |  Take MDXXXV |
| 23:28 | VOID |  XAML can be cruel causing confusion. MyData II suffers a bit from that |
| 23:23 | TEST |  Take MDXXXIV |
| 23:23 | DONE |  And using items SHOULD work now #27 |
| 22:03 | STATUS |  But that will be for another time. |
| 22:00 | NOTE |  Next step will be to actually USE the item |
| 22:00 | JUDGMENT |  Perfect. |
| 21:57 | TEST |  Take MDXXXIII |
| 21:57 | FUCKYOU |  AAARGH! |
| 21:55 | TEST |  Take MDXXXII |
| 21:55 | CONFIG |  Coordinate settings |
| 21:55 | JUDGMENT |  But there are a few important things I need to take care of. |
| 21:54 | CONFIRMED |  So far so good |
| 21:52 | TEST |  Take MDXXXI |
| 21:52 | FIXED |  Bad code |
| 21:50 | TEST |  Take MDXXX |
| 21:50 | NOTE |  Terrible when unrelated bugs stand in the way |
| 21:49 | VOID |  ? |
| 21:45 | TEST |  Take MDXXIX |
| 21:45 | VOID |  Spook issue |
| 21:41 | TEST |  Take MDXXVIII |
| 21:41 | FIXED |  Code typo |
| 21:39 | TEST |  Take MDXXVII |
| 21:39 | FIXED |  That is also a fix |
| 21:39 | LINK |  Link to stage |
| 21:29 | TEST |  Take MDXXVI |
| 21:26 | LINK |  Linked it to the player main combat menu |
| 21:18 | SCRIPT |  Base setup for using items in combat #27 |
| 19:39 | ALPHA |  I hope to release the first closed alpha soon.... |
| 19:26 | TEST |  Take MDXXV |
| 19:26 | VOID |  Oh well.... |
| 19:20 | TEST |  Take MDXXIV |
| 19:20 | ARENA |  Blop Plasma |
| 19:19 | FOE |  Red Spook |
| 19:12 | FOE |  Red slime |
| 19:07 | ABILITY |  Burn |
| 18:49 | CONFIRMED |  And I forgot to note, the blopplasma routine works the way it should. Good! |
| 18:49 | CONFIRMED |  Well, now we can move on. |
| 18:46 | TEST |  Take MDXXIII |
| 18:46 | NOTE |  One more tiny take, though |
| 18:46 | CONFIRMED |  Most stuff works now |
| 18:43 | MAP |  Area 002 |
| 18:14 | NOTE |  The altscreen system does spook this up a lttle, and I need to find out how to deal with that, but for now that is leseer important. |
| 18:07 | CONFIRMED |  that will at least set the middle point right. |
| 18:06 | TEST |  Take MDXXII |
| 18:06 | EXPERIMENT |  Let's see. |
| 18:02 | BUG |  Ah, the alt screen system isn't too kind on rotation hotspots I see... Yikes |
| 17:59 | TEST |  Take MDXXI |
| 17:59 | FIXED |  Wrong Kthura Object Call |
| 17:56 | TEST |  Take MDXX |
| 17:56 | MAP |  Several tags set |
| 17:32 | KTHURA |   I will recompile Kthura, as well. After all the editor may not suffer from inconsistencies here. |
| 17:32 | CONFIRMED |  Well that part of the story is out of the way |
| 17:31 | TEST |  Take MDXIX |
| 17:31 | FIXED |  Wrong function in Kthura |
| 17:30 | TEST |  Take MDXVIII |
| 17:30 | COCKROACH |  But there the fun ends! |
| 17:29 | CONFIRMED |  The routine is at least called |
| 17:26 | TEST |  Take MDXVII |
| 17:26 | FIXED |  I think? |
| 17:24 | TEST |  Take MDXVI |
| 17:24 | DEBUG |  ??? |
| 17:20 | TEST |  Take MDXV |
| 17:20 | HUH |  Only Feenalaria being scanned for a .hot file? What the fuck is that? |
| 17:19 | TEST |  Take MDXIV |
| 17:19 | DEBUG |  More thorough fuck crap |
| 17:17 | TEST |  Take MDXIII |
| 17:17 | DEBUG |  Well let's fuck this out with a fuck line of fucking useless data. |
| 17:14 | BUG |  No clue at all, why things do not seem to be working the way they should. Hardcore debugging will have to provide me some answers I'm afraid. |
| 17:11 | TEST |  Take MDXII |
| 17:11 | FIXED |  ??? |
| 17:08 | TEST |  Take MDXI |
| 17:08 | FIXED |  Illegal function call |
| 17:07 | TEST |  Take MDX |
| 17:07 | FUCKYOU |  Init error |
| 17:03 | TEST |  Take MDIX |
| 17:03 | FIXED |  SRF error (404) |
| 17:00 | TEST |  Take MDVIII |
| 17:00 | LINK |  Link to magic test |
| 17:00 | C++ |  Tried to make hotspotting possibe, but the results are in Kthura not that wonderful. But I gotta check a bit further I guess |
| 15:52 | MAPSCRIPT |  A start to set up the magic trial |
| 15:41 | MAP |  A base set up for both trial dungeons |
| 14:40 | SCYNDI |  Take MDVII |
| 14:40 | CONFIRMED |  Right, the C++ code compiles. Next step the Scyndi scripts |
| 14:33 | C++ |  Take MDVI |
| 14:33 | FIXED |  Duplicate that came to be be to the way JCR6 is set up in Slyvina |
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