Title
Github Itch.io

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20:37VOID
VOID Hmmm?
20:31TEST
TEST Take MDLXXIX
20:31DEBUG
DEBUG MOAR debug (the arrow stops immediately after the first frame of movement and that should NOT happen).
20:27TEST
TEST Take MDLXXVIII
20:27JUDGMENT
JUDGMENT Crap! Absolutely crap!
20:24TEST
TEST Take MDLXXVII
20:24FIXED
FIXED Arrow definition error
20:20TEST
TEST Take MDLXXVI
20:20HUH
HUHSome magic code appeared after I removed it
20:17TEST
TEST Take MDLXXV
20:17DEBUG
DEBUG One debug line to see a bit more!
20:15INVESTIGATION
INVESTIGATION Why?
20:15BUG
BUG Nothing happens
20:13TEST
TEST Take MDLXXIV
20:13FUCKYOU
FUCKYOU I forgot to save the Scyndi code
20:11TEST
TEST Take MDLXXIII
20:11SCYNDI
SCYNDIGlue code
20:10C++
C++Well, that's been taken care of when it comes to the CORE code
20:07C++
C++What!? No block!?
20:01TEST
TEST Take MDLXXII
20:00FIXED
FIXED Missing link
19:59TEST
TEST Take MDLXXI
19:59FIXED
FIXED Code typo
19:58TEST
TEST Take MDLXX
19:58VOID
VOID Conflict caused by copied and adepted code, but forgetting a few adaptions needed
19:55TEST
TEST Take MDLXIX
19:55FIXED
FIXED Missing link x2
19:53TEST
TEST Take MDLXVIII
19:53TEST
TEST And thus the next takes to find out
19:51SCRIPT
SCRIPTMyrah should now be able to shoot. No telling how well this works, though
18:52STATUS
STATUS And now to have something to eat and a little break. I'm beat.
18:51STATUS
STATUS As far as I can judge everything looks find now
18:50GENERATION
GENERATIONTake MDLXVII
18:50FIXED
FIXED A little error
18:50GENERATION
GENERATIONTake MDLXVI
18:50C++
C++Target Data generator
17:47STATUS
STATUS So far so good
17:45TEST
TEST Take MDLXV
17:45STATUS
STATUS North & South
17:43TEST
TEST Take MDLXIV
17:43FIXED
FIXED No click?
17:39TEST
TEST Fandalora Take MDLXIII
17:39STATUS
STATUS East
17:36TEST
TEST Take MDLXII
17:36VOID
VOID Issue voided!
17:35FUCKYOU
FUCKYOU Liar!
17:34TEST
TEST Take MDLXI
17:34FUCKYOU
FUCKYOU Next take!
17:30TEST
TEST Take MDLX
17:30TECHNO
TECHNO I can best take this on direction for direction. Starting with West
17:29CONFIRMED
CONFIRMEDWell at least the arrows appear without any errors.
17:29JUDGMENT
JUDGMENT Lijkt nergens naar
17:24TEST
TEST Take MDLIX
17:24FIXED
FIXED Code typo
17:23TEST
TEST Take MDLVIII
17:23FIXED
FIXED #use typo
17:22TEST
TEST Take MDLVII
17:22NOTE
NOTE It's important to not there are no visual effects yet, however the log will make notice of this, so debugging is possible!
17:21SCRIPT
SCRIPTButton activation
16:43TEST
TEST Take MDLVI
16:43COSMETIC
COSMETIC and also reduced the size a bit, but that was expected
16:43STUPIDITY
STUPIDITY Ah yeah, I forgot about the compass needles
16:40TEST
TEST Take MDLV
16:40FIXED
FIXED Instance reference failure
16:37TEST
TEST Take MDLIV
16:37FIXED
FIXED Var error
16:35TEST
TEST Irravonia Take MDLIII
16:35TECHNO
TECHNO Time for runtime tests
16:25ART
ARTIcons for Myrah and Francis for their field abilities (as they will both be explained during the upcoming dungeons).
16:09STATUS
STATUS All shit accounted for!
16:03TEST
TEST Take MDLII
16:03FUCKYOU
FUCKYOU #use trouble
15:56TEST
TEST Take MDLI
15:55CONFIG
CONFIGNumbers
15:55ART
ARTBack
15:04STATUS
STATUS All serious issues appear to be taken care of.
15:02TEST
TEST Take MDL
15:02FIXED
FIXED Missing link
14:57TEST
TEST Take MDXLIX
14:57FUCKYOU
FUCKYOU CLS
14:57TEST
TEST Take MDXLVIII
14:56TECHNO
TECHNO Compile test
13:37SCRIPT
SCRIPTPart of the PFA system done
12:32TEST
TEST Take MDXLVII
12:32FIXED
FIXED Generated Lua syntax errors
12:30TEST
TEST Take MDXLVI
12:30CHECKED
Did I save the map?
12:30BUG
BUG No data?
12:30TEST
TEST Take MDXLV
12:28C++
C++The MapAction Generator has now been set to create "pass" data. Scyndi and Myrah will need this for their field abilities.
12:09STATUS
STATUS All errors accounted for (for now)
12:08TEST
TEST Jake Take MDXLIV
12:08FIXED
FIXED Code typo
11:45TEST
TEST Take MDXLIII
11:45SCRIPT
SCRIPTClass for Field Abilities
10:23TEST
TEST Take MDXLII
10:23LINK
LINK Except for shooting itself everything is linked... I will need to set up a good way to make arrows go through gaps, but not through walls.
0:50TUTORIAL
TUTORIAL Shoot (field)
0:50SITE
SITE Added tag TUTORIAL
0:32TEST
TEST Take MDXLI
0:32DONE
DONE A little edit in the project settings
0:31JUDGMENT
JUDGMENT Better
0:30TEST
TEST Take MDXL
0:30DONE
DONE Wriggling with values
0:09TEST
TEST Take MDXXXIX
0:09FIXED
FIXED ?
0:04DEBUG
DEBUG The required config is not in order, eh?
0:04TEST
TEST Take MDXXXVIII
0:04DEBUG
DEBUG How come?
- = 7 Nov 2023 = -
23:58MYSTERY
MYSTERY Nothing happened
23:57TEST
TEST Take MDXXXVII
23:57ENHANCEMENT
ENHANCEMENT Auto adjust app window to keep the screen ratios in order
23:42TEST
TEST Take MDXXXVI
23:42ART
ARTMyrah in casting pose
23:28TEST
TEST Take MDXXXV
23:28VOID
VOID Tai XAML can be cruel causing confusion. MyData II suffers a bit from that
23:23TEST
TEST Take MDXXXIV
23:23DONE
DONE And using items SHOULD work now #27
22:03STATUS
STATUS But that will be for another time.
22:00NOTE
NOTE Next step will be to actually USE the item
22:00JUDGMENT
JUDGMENT Perfect.
21:57TEST
TEST Take MDXXXIII
21:57FUCKYOU
FUCKYOU AAARGH!
21:55TEST
TEST Take MDXXXII
21:55CONFIG
CONFIGCoordinate settings
21:55JUDGMENT
JUDGMENT But there are a few important things I need to take care of.
21:54CONFIRMED
CONFIRMEDSo far so good
21:52TEST
TEST Take MDXXXI
21:52FIXED
FIXED Bad code
21:50TEST
TEST Take MDXXX
21:50NOTE
NOTE Terrible when unrelated bugs stand in the way
21:49VOID
VOID ?
21:45TEST
TEST Take MDXXIX
21:45VOID
VOID Spook issue
21:41TEST
TEST Take MDXXVIII
21:41FIXED
FIXED Code typo
21:39TEST
TEST Take MDXXVII
21:39FIXED
FIXED That is also a fix
21:39LINK
LINK Link to stage
21:29TEST
TEST Take MDXXVI
21:26LINK
LINK Marrilona Linked it to the player main combat menu
21:18SCRIPT
SCRIPTBase setup for using items in combat #27
19:39ALPHA
ALPHA I hope to release the first closed alpha soon....
19:26TEST
TEST Take MDXXV
19:26VOID
VOID Oh well....
19:20TEST
TEST Take MDXXIV
19:20ARENA
ARENA Blop Plasma
19:19FOE
FOE Red Spook
19:12FOE
FOE Red slime
19:07ABILITY
ABILITY Burn
18:49CONFIRMED
CONFIRMEDAnd I forgot to note, the blopplasma routine works the way it should. Good!
18:49CONFIRMED
CONFIRMEDWell, now we can move on.
18:46TEST
TEST Take MDXXIII
18:46NOTE
NOTE One more tiny take, though
18:46CONFIRMED
CONFIRMEDMost stuff works now
18:43MAP
MAP Area 002
18:14NOTE
NOTE The altscreen system does spook this up a lttle, and I need to find out how to deal with that, but for now that is leseer important.
18:07CONFIRMED
CONFIRMEDthat will at least set the middle point right.
18:06TEST
TEST Take MDXXII
18:06EXPERIMENT
EXPERIMENT Let's see.
18:02BUG
BUG Ah, the alt screen system isn't too kind on rotation hotspots I see... Yikes
17:59TEST
TEST Take MDXXI
17:59FIXED
FIXED Wrong Kthura Object Call
17:56TEST
TEST Take MDXX
17:56MAP
MAP Several tags set
17:32KTHURA
KTHURARachel I will recompile Kthura, as well.

After all the editor may not suffer from inconsistencies here.

17:32CONFIRMED
CONFIRMEDWell that part of the story is out of the way
17:31TEST
TEST Take MDXIX
17:31FIXED
FIXED Wrong function in Kthura
17:30TEST
TEST Take MDXVIII
17:30COCKROACH
COCKROACH But there the fun ends!
17:29CONFIRMED
CONFIRMEDThe routine is at least called
17:26TEST
TEST Take MDXVII
17:26FIXED
FIXED I think?
17:24TEST
TEST Take MDXVI
17:24DEBUG
DEBUG ???
17:20TEST
TEST Take MDXV
17:20HUH
HUHOnly Feenalaria being scanned for a .hot file? What the fuck is that?
17:19TEST
TEST Take MDXIV
17:19DEBUG
DEBUG More thorough fuck crap
17:17TEST
TEST Take MDXIII
17:17DEBUG
DEBUG Well let's fuck this out with a fuck line of fucking useless data.
17:14BUG
BUG No clue at all, why things do not seem to be working the way they should. Hardcore debugging will have to provide me some answers I'm afraid.
17:11TEST
TEST Take MDXII
17:11FIXED
FIXED ???
17:08TEST
TEST Take MDXI
17:08FIXED
FIXED Illegal function call
17:07TEST
TEST Take MDX
17:07FUCKYOU
FUCKYOU Init error
17:03TEST
TEST Take MDIX
17:03FIXED
FIXED Aziella SRF error (404)
17:00TEST
TEST Take MDVIII
17:00LINK
LINK Link to magic test
17:00C++
C++Tried to make hotspotting possibe, but the results are in Kthura not that wonderful. But I gotta check a bit further I guess
15:52MAPSCRIPT
MAPSCRIPTA start to set up the magic trial
15:41MAP
MAP A base set up for both trial dungeons
14:40SCYNDI
SCYNDITake MDVII
14:40CONFIRMED
CONFIRMEDRight, the C++ code compiles. Next step the Scyndi scripts
14:33C++
C++Take MDVI
14:33FIXED
FIXED Duplicate that came to be be to the way JCR6 is set up in Slyvina
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(c) Jeroen P. Broks