Title
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20:41:30COCKROACH
COCKROACH Still no good?
20:39:55TEST
TEST Take MMMDCCLXI
20:39:52FIXED
FIXED This oughta do it
20:38:48COCKROACH
COCKROACH Things are worse than I could've imagined
20:35:05TEST
TEST Take MMMDCCLX
20:34:56FIXED
FIXED Blockmap issue
20:33:22FIXED
FIXED Label issue
20:30:54TEST
TEST Take MMMDCCLIX
20:30:53VOID
VOID Sayonara, 80th Elf of the First GenerationWhat the?
20:10:16TEST
TEST Take MMMDCCLVIII
20:10:13MAPSCRIPT
MAPSCRIPTA few more bonus possibilities
20:09:44MAP
MAP Area 004
13:59:08NOTE
NOTE Read this devlog update about House of Cards for the full story.

Everything in Linux section of that log, applies to Luna's Father as well.

13:58:02FAILURE
FAILURE No luck in Linux yet, but I don't think Linux is to blame this time.
VMs can be a very nasty thing when it comes to hardware required by games
My distro does seem allergic to the drivers to get full access also.
But then again, with this many Linux distros, it's hard to get drivers for all distros.
I hope owners of real Linux computers (and who know what they are doing), can help me out on that one.

So yeah, officially we got a failure here, but given the likely nature of things, things ain't hopeless.
12:22:02TECHNO
TECHNO I've been working out on some bugs in House of Cards and this in the interest of Luna's Father.
Why?
Because HOC and LF use the same SCI engine which I'm trying to port to Linux.
LF is a big game, but HOC is pretty small. Easier to get into my VM.
If HOC works, LF is also likely to work.
Capiche?
08:01:20FAILURE
FAILURE Start the day finding out the system crashed while you were asleep
00:40:59CONFIRMED
CONFIRMEDIt all appears to be working
00:25:28TEST
TEST Take MMMDCCLVII
00:25:25FIXED
FIXED Missing pole for Scyndi
00:25:19FIXED
FIXED Chests not defined
00:22:08STUPIDITY
STUPIDITY I forgot a few VERY important things
00:14:21TEST
TEST Take MMMDCCLVI
00:14:19MAP
MAP Area 003
- = 30 Oct 2024 = -
23:21:09DONE
DONE A few cosmetic enhancement on my work tools
19:13:13NOTE
NOTE A release for both Windows and Linux was done.
19:12:54C++
C++A bit of a workout on Jalondi (Which is needed with the last enhancement)
14:23:44TECHNO
TECHNO If you want a full explanation of what I did (and why), read my commit notes on SCI and perhaps you may understand.
14:23:03ENHANCEMENT
ENHANCEMENT SRF -> Exe merge
- = 29 Oct 2024 = -
23:59:29LINUX
LINUX Linux never ceases to amaze me.
The issue with SCI in Linux seems suddenly solved.
Now a true test will be hard, but the game House of Cards could help me here.
If House of Cards works, I think it's safe to assume Luna's Father (and any other game using SCI) will work as well.
22:28:06COSMETIC
COSMETIC A little issue taken care of
22:24:47CONFIRMED
CONFIRMEDAnd now it appears to work properly
22:23:19TEST
TEST Take MMMDCCLV
22:23:16FIXED
FIXED The Secret Passage didn't turn out to be so secret, after all.
22:22:08FIXED
FIXED Krandar, son of GandopharJuggernaut event (must for now crash the game) not triggered
22:17:20TEST
TEST Take MMMDCCLIV
21:58:35GENERAL
GENERAL A complete recount has been done and exactly 250 black orbs were counted.
20:11:34SECURITY
SECURITY In order to make sure no broken savegames or broken sessions will appear, an error to make sure that won't happen.
20:09:19TODO
20:07:41MAP
MAP Secret passage added with the final black orbs
19:59:08GENERAL
GENERAL So there are 242 black orbs (according to my counter)
18:29:40GENERAL
GENERAL System counting the total number of Black Orbs.
It should be noted though that Juggernaut itself will be taken care later!
18:15:43LINUX
LINUX Quick Scyndi appears to be succesfully ported to Linux
16:02:58MYSTERY
MYSTERY Did that make sense?
16:02:40COSMETIC
COSMETIC Cover up.
Nobody will know it's there, because it's there, but everyone will notice when it's not there.
15:57:12TEST
TEST Take MMMDCCLIII
15:57:02BOOST
BOOST A little bonus has been added.
Just because I'm such a nice guy!
15:56:43SCRIPT
SCRIPTBarrier removal script
15:33:55STUPIDITY
STUPIDITY Hold the show... I forgot something important
15:33:17TEST
TEST Take MMMDCCLII
15:33:07MAP
MAP Area 002
15:07:25LINUX
LINUX The library has been converted to Linux, already, btw

Side effect of trying to get SCI to work.
The editor comes later.

15:06:40KTHURA
KTHURALet's fire up Kthura
15:05:32LINUX
LINUX Well, I'll sort out later if I can get SCI to work on Linux.
Until that time, let's focus on a few different matters.
14:28:32CONFIRMED
CONFIRMEDAt least that appears to be working
14:03:29LINUX
LINUX Happy Halloween I will still try to get the Scyndi compiler to work in Linux.
14:01:52FAILURE
FAILURE but then again, Linux NEVER fails to fail me on at least SOMETHING.
14:01:35FAILURE
FAILURE On Linux SCI refuses the find the Mixer so file
(while it just exists on the spot it should be, so why the computer is lying I don't know as the other SDL2 files just load).
- = 28 Oct 2024 = -
22:04:31STUDY
STUDY Aha, so that's how it works
20:43:55NOTE
NOTE MarataStill taking a break, but good to see that my VM managed to end all the crap.
20:28:55GENERAL
GENERAL In the meantime I'll be taking a break
20:28:40FAILURE
FAILURE Let's try to force down the system
20:27:21FAILURE
FAILURE VM system freeze
19:51:35LINUX
LINUX Basis SCI building script set up. Not yet ready to build, though.
18:42:52SITE
SITE Technobabble below better readable now?
18:40:25LINUX
LINUX SDL2 development libs have been installed in my VM. Time will tell if stuff is gonna work... or not
18:39:58TECHNO
TECHNO I do see that SDL3 is in the making, I do not know if I should be happy about that.
For now it's not important, and since my own projects have their very own TQSL libraries, and basically I just have to adept those to be compatible to SDL3.
(Not having to worry about such migrations was not the primary, but still one of the reasons to set that ystem up).
This will be a later concern, since there are (as far as I could find out) no stable versions of SDL3 yet, and I won't make the move until I can be sure there is.
18:38:12STUDY
STUDY Doing some study on SDL2 on Linux.
16:22:59NOTE
NOTE I cannot tell if it works other than that it should the basic screen when run without a project.

Testing will only be possible once I actually get to work things out.

16:22:14LINUX
LINUX The SCI builder compiles in Linux now.
14:17:56LINUX
LINUX When it comes to Linux, one of the more pressing matters will now be to get SCI to work, but this may sound easy, but it will take some work.
14:16:37LINUX
LINUX There is still a lot of work to be done, though!
14:16:16LINUX
LINUX Jalondi now works in Linux, and with this an important barrier I was facing has been removed.
- = 27 Oct 2024 = -
09:25:14TEST
TEST Take MMMDCCLI
09:25:12FIXED
FIXED A few tiny cosmetic fixes
09:19:57TEST
TEST Take MMMDCCL
09:19:49FIXED
FIXED Exit mistagged
09:14:41TEST
TEST Take MMMDCCXLIX
09:14:37MAP
MAP Area 002
- = 26 Oct 2024 = -
20:31:23JUDGMENT
JUDGMENT This will do
20:05:54TEST
TEST Take MMMDCCXLVIII
20:05:49NERF
NERF Less HP for Nikkibasona.
The fight may be hard, but not be boring
20:02:24TODO
19:53:52TEST
TEST Take MMMDCCXLVII
19:53:49CONFIG
CONFIGFeenalariaArena set
19:49:09TEST
TEST Take MMMDCCXLVI
19:26:36BOSS
BOSS Nikkibasona
19:16:41STUDY
STUDY Looking a few things up
17:58:47JUDGMENT
JUDGMENT This sucks, but will have to do
17:58:38ART
ARTWorked out version of Nikkibasona.
17:19:00TRANSFER
TRANSFER It has been transferred to my main system for further design and workout
17:17:32ART
ARTA sketch has been drawn for Nikkibasona.
For the game it's not entirely to my satifaction, but it will have to do.
16:02:55FAILURE
FAILURE And shortly after the first BSOD I had another, by the way. (GRRR!)
16:02:17C++
C++When SCI needs to hit the frey in Linux this can be quite handy... At least, I hope so.
16:01:51C++
C++I've been experimenting today with SCons
09:39:41FAILURE
FAILURE MicroSCHOFT did it again. A needless BSOD.
- = 25 Oct 2024 = -
09:28:11LINUX
LINUX Ported it to Linux and that works too.
09:28:00WINDOWS
WINDOWS That works
09:27:57SITE
SITE Added tag WINDOWS
09:27:44C++
C++Converted Antonius from C# to C++
- = 24 Oct 2024 = -
17:59:01STATUS
STATUS Time for a little break
17:49:17CONFIRMED
CONFIRMEDIt does.... Very well!
17:48:44TEST
TEST Take MMMDCCXLV
17:48:42TEST
TEST Save to see if the music change does indeed work accordingly when loading savegames
17:47:36JUDGMENT
JUDGMENT Perfect
17:46:18TEST
TEST Take MMMDCCXLIV
17:46:16VOID
VOID Stop walking on Nikki talking
17:43:50TEST
TEST Take MMMDCCXLIII
17:43:47TEST
TEST For testing purposes I'll temporarily deactivate the boss fight in order to see if the post boss stuff works accordingly.
17:43:17CONFIRMED
CONFIRMEDAside from that cosmetic error all pre-boss stuff appears to be in order
17:41:07FIXED
FIXED Cosmetic map error
17:39:24TEST
TEST Take MMMDCCXLII
17:39:15FIXED
FIXED Misnamed file
17:37:37FIXED
FIXED FandaloraSmall cosmetic fix that does not justify another take
17:35:06TEST
TEST Take MMMDCCXLI
17:35:05FIXED
FIXED Fixed it!
17:35:00CONFIRMED
CONFIRMEDAt least it's only the main panel.
17:34:26MYSTERY
MYSTERY And the same "magic" got me on the blockmap this time
17:32:21TEST
TEST Take MMMDCCXL
17:32:11MYSTERY
MYSTERY Some magic removed the tag from the starting spot causing a crash
17:28:31TEST
TEST Take MMMDCCXXXIX
17:28:29FIXED
FIXED Database issue
17:24:08TEST
TEST Take MMMDCCXXXVIII
17:24:07VOID
VOID Whine
17:19:25TEST
TEST Take MMMDCCXXXVII
16:12:13SCENARIO
SCENARIO Campsite remark post Nikki
15:58:50SCENARIO
SCENARIO Post boss: Nikkibasona
15:58:32SCENARIO
SCENARIO Pre boss: Nikkibasona
14:45:02MAPSCRIPT
MAPSCRIPTMusic will play once you defeated Nikkibasona, but not before you did.
14:38:18NOTE
NOTE That's not really much, as it only serves for Nikkibasona's welcoming committee
14:37:55MAP
MAP First area Quayaro's Lair
14:03:32C++
C++Take MMMDCCXXXVI
14:03:29C++
C++It appears to be working, but a few adeptions are in order
14:03:17C++
C++Take MMMDCCXXXV
13:40:20C++
C++Converted the JCR6 merger from C# to C++
11:56:00STATUS
STATUS Now it's time to do the start of Quayaro's Lair.

Wish me luck on that one

11:50:14CONFIRMED
CONFIRMEDThat appears to be working
11:47:53TEST
TEST Take MMMDCCXXXIV
11:47:49ABILITY
ABILITY IrravoniaRachel's Backstab
11:20:24CLOSED
10:53:07SCYNDI
SCYNDIIt compiles, and for now I'll have to leave it at that.
10:35:34SCYNDI
SCYNDITake MMMDCCXXXIII
10:35:32SCYNDI
SCYNDII can see if everything compiles, and that's all I can do right now
10:35:20DONE
DONE Myrah's Vitality should now work, however, I cannot yet test this, so I have to trust on it that it works
00:10:26FAILURE
FAILURE Makes ya wonder why I can never do things right in one go, eh?
00:10:03NOTE
NOTE Right, now I see the wanted result. Good!
00:09:47ALPHA
ALPHA NOW it appears to do what it has to do.
00:09:37VOID
VOID Take MMMDCCXXXII
00:09:33FIXED
FIXED Compilation errors
00:05:31NOTE
NOTE Won't be for today, though.
00:05:24VOID
VOID Trying to void this. Makes clear I got another program to convert to C++.
00:02:50FAILURE
FAILURE And now it's the JCR6 merger acting up on me.
00:01:09ALPHA
ALPHA Butler is not really acting the way it should.
I wonder what's wrong
- = 23 Oct 2024 = -
23:57:19STATUS
STATUS And that will be it... for now
23:51:50TODO
23:51:45TODO
23:46:18JUDGMENT
JUDGMENT I'm afraid this will have to do for now, or this will go on... forever
23:41:45TEST
TEST Take MMMDCCXXXI
23:41:45FIXED
FIXED ID errors
23:40:40TEST
TEST Take MMMDCCXXX
23:40:38DONE
DONE Maxtimer. I didn't wanna do this, but it seems like I have no other choice.
23:35:26TEST
TEST Take MMMDCCXXIX
23:35:23DONE
DONE More of the same tunings
23:34:39DONE
DONE JakeMore checkouts on when projectiles should disappear
23:32:36JUDGMENT
JUDGMENT The magnify cap turned out to be a good idea, at least.
23:28:22TEST
TEST Take MMMDCCXXVIII
23:28:19DONE
DONE Magnification cap based on image's width
23:25:34DONE
DONE Slowed down magnification
23:25:27DONE
DONE Sped up movement
23:25:15JUDGMENT
JUDGMENT Rotation = parfait
23:20:54TEST
TEST Take MMMDCCXXVII
23:20:50NOTE
NOTE I would have loved to check things out more toroughly, but things are really getting too slow here.
23:19:48DEBUG
DEBUG Off
23:18:25COSMETIC
COSMETIC Truncated that name in the Force overview. (too big to fit onto the screen).
23:18:06FIXED
FIXED Typo in "Anything but the kitchen sink" in-game name
23:17:36EXPERIMENT
EXPERIMENT I've already been wriggling a bit with a few parameters hoping that will produce better results once I put the debug featuers off.
23:16:25JUDGMENT
JUDGMENT Things are going better... Only slow due to my debug long, but that's easily taken care of.
23:12:29TEST
TEST Take MMMDCCXXVI
23:12:27MYSTERY
MYSTERY I don't know if this will solve things, but let's see
23:12:16FIXED
FIXED Well, I did at least one thing that was not right
23:07:12TEST
TEST Take MMMDCCXXV
23:07:10DEBUG
DEBUG More information then
23:07:03MYSTERY
MYSTERY What the log shows me is even stranger than I could've imagined
23:02:46DEBUG
DEBUG Take MMMDCCXXIV
23:02:44FIXED
FIXED Illegal function call
23:00:45TEST
TEST Take MMMDCCXXIII
23:00:41DEBUG
DEBUG A bit of extra debug on "Anything But The Kitchen Sink".
22:52:34TEST
TEST Take MMMDCCXXII
22:52:33FIXED
FIXED TaiSyntax error
22:50:50TEST
TEST Take MMMDCCXXI
22:50:47FIXED
FIXED None of Rachel's force ability would actually cost her FP
22:45:56EXPERIMENT
EXPERIMENT a few wrigglings and see what happens
22:44:32JUDGMENT
JUDGMENT Not really happy, but I'm afraid it'll have to do
22:30:53TEST
TEST Take MMMDCCXX
22:30:52FIXED
FIXED class definition error
22:29:23TEST
TEST Take MMMDCCXIX
22:29:21FIXED
FIXED Object instance reference missing
22:26:13TEST
TEST Take MMMDCCXVIII
22:24:44SPELLANI
SPELLANIAnything but the kitchen sink
20:02:55NOTE
NOTE Important note!

No visual effect YET!

This was all preparational

20:02:15SCYNDI
SCYNDIWell, I'll be, it does, and that in one go...
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(c) Jeroen P. Broks