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20:41:30 | COCKROACH |  Still no good? |
20:39:55 | TEST |  Take MMMDCCLXI |
20:39:52 | FIXED |  This oughta do it |
20:38:48 | COCKROACH |  Things are worse than I could've imagined |
20:35:05 | TEST |  Take MMMDCCLX |
20:34:56 | FIXED |  Blockmap issue |
20:33:22 | FIXED |  Label issue |
20:30:54 | TEST |  Take MMMDCCLIX |
20:30:53 | VOID |  What the? |
20:10:16 | TEST |  Take MMMDCCLVIII |
20:10:13 | MAPSCRIPT |  A few more bonus possibilities |
20:09:44 | MAP |  Area 004 |
13:59:08 | NOTE |  Read this devlog update about House of Cards for the full story. Everything in Linux section of that log, applies to Luna's Father as well. |
13:58:02 | FAILURE |  No luck in Linux yet, but I don't think Linux is to blame this time. VMs can be a very nasty thing when it comes to hardware required by games My distro does seem allergic to the drivers to get full access also. But then again, with this many Linux distros, it's hard to get drivers for all distros. I hope owners of real Linux computers (and who know what they are doing), can help me out on that one. So yeah, officially we got a failure here, but given the likely nature of things, things ain't hopeless. |
12:22:02 | TECHNO |  I've been working out on some bugs in House of Cards and this in the interest of Luna's Father. Why? Because HOC and LF use the same SCI engine which I'm trying to port to Linux. LF is a big game, but HOC is pretty small. Easier to get into my VM. If HOC works, LF is also likely to work. Capiche? |
08:01:20 | FAILURE |  Start the day finding out the system crashed while you were asleep |
00:40:59 | CONFIRMED |  It all appears to be working |
00:25:28 | TEST |  Take MMMDCCLVII |
00:25:25 | FIXED |  Missing pole for Scyndi |
00:25:19 | FIXED |  Chests not defined |
00:22:08 | STUPIDITY |  I forgot a few VERY important things |
00:14:21 | TEST |  Take MMMDCCLVI |
00:14:19 | MAP |  Area 003 |
- = 30 Oct 2024 = - |
23:21:09 | DONE |  A few cosmetic enhancement on my work tools |
19:13:13 | NOTE |  A release for both Windows and Linux was done. |
19:12:54 | C++ |  A bit of a workout on Jalondi (Which is needed with the last enhancement) |
14:23:44 | TECHNO |  If you want a full explanation of what I did (and why), read my commit notes on SCI and perhaps you may understand. |
14:23:03 | ENHANCEMENT |  SRF -> Exe merge |
- = 29 Oct 2024 = - |
23:59:29 | LINUX |  Linux never ceases to amaze me. The issue with SCI in Linux seems suddenly solved. Now a true test will be hard, but the game House of Cards could help me here. If House of Cards works, I think it's safe to assume Luna's Father (and any other game using SCI) will work as well. |
22:28:06 | COSMETIC |  A little issue taken care of |
22:24:47 | CONFIRMED |  And now it appears to work properly |
22:23:19 | TEST |  Take MMMDCCLV |
22:23:16 | FIXED |  The Secret Passage didn't turn out to be so secret, after all. |
22:22:08 | FIXED |  Juggernaut event (must for now crash the game) not triggered |
22:17:20 | TEST |  Take MMMDCCLIV |
21:58:35 | GENERAL |  A complete recount has been done and exactly 250 black orbs were counted. |
20:11:34 | SECURITY |  In order to make sure no broken savegames or broken sessions will appear, an error to make sure that won't happen. |
20:09:19 | TODO | |
20:07:41 | MAP |  Secret passage added with the final black orbs |
19:59:08 | GENERAL |  So there are 242 black orbs (according to my counter) |
18:29:40 | GENERAL |  System counting the total number of Black Orbs. It should be noted though that Juggernaut itself will be taken care later! |
18:15:43 | LINUX |  Quick Scyndi appears to be succesfully ported to Linux |
16:02:58 | MYSTERY |  Did that make sense? |
16:02:40 | COSMETIC |  Cover up. Nobody will know it's there, because it's there, but everyone will notice when it's not there. |
15:57:12 | TEST |  Take MMMDCCLIII |
15:57:02 | BOOST |  A little bonus has been added. Just because I'm such a nice guy! |
15:56:43 | SCRIPT |  Barrier removal script |
15:33:55 | STUPIDITY |  Hold the show... I forgot something important |
15:33:17 | TEST |  Take MMMDCCLII |
15:33:07 | MAP |  Area 002 |
15:07:25 | LINUX |  The library has been converted to Linux, already, btw Side effect of trying to get SCI to work. The editor comes later. |
15:06:40 | KTHURA |  Let's fire up Kthura |
15:05:32 | LINUX |  Well, I'll sort out later if I can get SCI to work on Linux. Until that time, let's focus on a few different matters. |
14:28:32 | CONFIRMED |  At least that appears to be working |
14:03:29 | LINUX |  I will still try to get the Scyndi compiler to work in Linux. |
14:01:52 | FAILURE |  but then again, Linux NEVER fails to fail me on at least SOMETHING. |
14:01:35 | FAILURE |  On Linux SCI refuses the find the Mixer so file (while it just exists on the spot it should be, so why the computer is lying I don't know as the other SDL2 files just load). |
- = 28 Oct 2024 = - |
22:04:31 | STUDY |  Aha, so that's how it works |
20:43:55 | NOTE |  Still taking a break, but good to see that my VM managed to end all the crap. |
20:28:55 | GENERAL |  In the meantime I'll be taking a break |
20:28:40 | FAILURE |  Let's try to force down the system |
20:27:21 | FAILURE |  VM system freeze |
19:51:35 | LINUX |  Basis SCI building script set up. Not yet ready to build, though. |
18:42:52 | SITE |  Technobabble below better readable now? |
18:40:25 | LINUX |  SDL2 development libs have been installed in my VM. Time will tell if stuff is gonna work... or not |
18:39:58 | TECHNO |  I do see that SDL3 is in the making, I do not know if I should be happy about that. For now it's not important, and since my own projects have their very own TQSL libraries, and basically I just have to adept those to be compatible to SDL3. (Not having to worry about such migrations was not the primary, but still one of the reasons to set that ystem up). This will be a later concern, since there are (as far as I could find out) no stable versions of SDL3 yet, and I won't make the move until I can be sure there is. |
18:38:12 | STUDY |  Doing some study on SDL2 on Linux. |
16:22:59 | NOTE |  I cannot tell if it works other than that it should the basic screen when run without a project. Testing will only be possible once I actually get to work things out. |
16:22:14 | LINUX |  The SCI builder compiles in Linux now. |
14:17:56 | LINUX |  When it comes to Linux, one of the more pressing matters will now be to get SCI to work, but this may sound easy, but it will take some work. |
14:16:37 | LINUX |  There is still a lot of work to be done, though! |
14:16:16 | LINUX |  Jalondi now works in Linux, and with this an important barrier I was facing has been removed. |
- = 27 Oct 2024 = - |
09:25:14 | TEST |  Take MMMDCCLI |
09:25:12 | FIXED |  A few tiny cosmetic fixes |
09:19:57 | TEST |  Take MMMDCCL |
09:19:49 | FIXED |  Exit mistagged |
09:14:41 | TEST |  Take MMMDCCXLIX |
09:14:37 | MAP |  Area 002 |
- = 26 Oct 2024 = - |
20:31:23 | JUDGMENT |  This will do |
20:05:54 | TEST |  Take MMMDCCXLVIII |
20:05:49 | NERF |  Less HP for Nikkibasona. The fight may be hard, but not be boring |
20:02:24 | TODO | |
19:53:52 | TEST |  Take MMMDCCXLVII |
19:53:49 | CONFIG |   Arena set |
19:49:09 | TEST |  Take MMMDCCXLVI |
19:26:36 | BOSS |  Nikkibasona |
19:16:41 | STUDY |  Looking a few things up |
17:58:47 | JUDGMENT |  This sucks, but will have to do |
17:58:38 | ART |  Worked out version of Nikkibasona. |
17:19:00 | TRANSFER |  It has been transferred to my main system for further design and workout |
17:17:32 | ART |  A sketch has been drawn for Nikkibasona. For the game it's not entirely to my satifaction, but it will have to do. |
16:02:55 | FAILURE |  And shortly after the first BSOD I had another, by the way. (GRRR!) |
16:02:17 | C++ |  When SCI needs to hit the frey in Linux this can be quite handy... At least, I hope so. |
16:01:51 | C++ |  I've been experimenting today with SCons |
09:39:41 | FAILURE |  MicroSCHOFT did it again. A needless BSOD. |
- = 25 Oct 2024 = - |
09:28:11 | LINUX |  Ported it to Linux and that works too. |
09:28:00 | WINDOWS |  That works |
09:27:57 | SITE |  Added tag WINDOWS |
09:27:44 | C++ |  Converted Antonius from C# to C++ |
- = 24 Oct 2024 = - |
17:59:01 | STATUS |  Time for a little break |
17:49:17 | CONFIRMED |  It does.... Very well! |
17:48:44 | TEST |  Take MMMDCCXLV |
17:48:42 | TEST |  Save to see if the music change does indeed work accordingly when loading savegames |
17:47:36 | JUDGMENT |  Perfect |
17:46:18 | TEST |  Take MMMDCCXLIV |
17:46:16 | VOID |  Stop walking on Nikki talking |
17:43:50 | TEST |  Take MMMDCCXLIII |
17:43:47 | TEST |  For testing purposes I'll temporarily deactivate the boss fight in order to see if the post boss stuff works accordingly. |
17:43:17 | CONFIRMED |  Aside from that cosmetic error all pre-boss stuff appears to be in order |
17:41:07 | FIXED |  Cosmetic map error |
17:39:24 | TEST |  Take MMMDCCXLII |
17:39:15 | FIXED |  Misnamed file |
17:37:37 | FIXED |  Small cosmetic fix that does not justify another take |
17:35:06 | TEST |  Take MMMDCCXLI |
17:35:05 | FIXED |  Fixed it! |
17:35:00 | CONFIRMED |  At least it's only the main panel. |
17:34:26 | MYSTERY |  And the same "magic" got me on the blockmap this time |
17:32:21 | TEST |  Take MMMDCCXL |
17:32:11 | MYSTERY |  Some magic removed the tag from the starting spot causing a crash |
17:28:31 | TEST |  Take MMMDCCXXXIX |
17:28:29 | FIXED |  Database issue |
17:24:08 | TEST |  Take MMMDCCXXXVIII |
17:24:07 | VOID |  Whine |
17:19:25 | TEST |  Take MMMDCCXXXVII |
16:12:13 | SCENARIO |  Campsite remark post Nikki |
15:58:50 | SCENARIO |  Post boss: Nikkibasona |
15:58:32 | SCENARIO |  Pre boss: Nikkibasona |
14:45:02 | MAPSCRIPT |  Music will play once you defeated Nikkibasona, but not before you did. |
14:38:18 | NOTE |  That's not really much, as it only serves for Nikkibasona's welcoming committee |
14:37:55 | MAP |  First area Quayaro's Lair |
14:03:32 | C++ |  Take MMMDCCXXXVI |
14:03:29 | C++ |  It appears to be working, but a few adeptions are in order |
14:03:17 | C++ |  Take MMMDCCXXXV |
13:40:20 | C++ |  Converted the JCR6 merger from C# to C++ |
11:56:00 | STATUS |  Now it's time to do the start of Quayaro's Lair. Wish me luck on that one |
11:50:14 | CONFIRMED |  That appears to be working |
11:47:53 | TEST |  Take MMMDCCXXXIV |
11:47:49 | ABILITY |  Rachel's Backstab |
11:20:24 | CLOSED | |
10:53:07 | SCYNDI |  It compiles, and for now I'll have to leave it at that. |
10:35:34 | SCYNDI |  Take MMMDCCXXXIII |
10:35:32 | SCYNDI |  I can see if everything compiles, and that's all I can do right now |
10:35:20 | DONE |  Myrah's Vitality should now work, however, I cannot yet test this, so I have to trust on it that it works |
00:10:26 | FAILURE |  Makes ya wonder why I can never do things right in one go, eh? |
00:10:03 | NOTE |  Right, now I see the wanted result. Good! |
00:09:47 | ALPHA |  NOW it appears to do what it has to do. |
00:09:37 | VOID |  Take MMMDCCXXXII |
00:09:33 | FIXED |  Compilation errors |
00:05:31 | NOTE |  Won't be for today, though. |
00:05:24 | VOID |  Trying to void this. Makes clear I got another program to convert to C++. |
00:02:50 | FAILURE |  And now it's the JCR6 merger acting up on me. |
00:01:09 | ALPHA |  Butler is not really acting the way it should. I wonder what's wrong |
- = 23 Oct 2024 = - |
23:57:19 | STATUS |  And that will be it... for now |
23:51:50 | TODO | |
23:51:45 | TODO | |
23:46:18 | JUDGMENT |  I'm afraid this will have to do for now, or this will go on... forever |
23:41:45 | TEST |  Take MMMDCCXXXI |
23:41:45 | FIXED |  ID errors |
23:40:40 | TEST |  Take MMMDCCXXX |
23:40:38 | DONE |  Maxtimer. I didn't wanna do this, but it seems like I have no other choice. |
23:35:26 | TEST |  Take MMMDCCXXIX |
23:35:23 | DONE |  More of the same tunings |
23:34:39 | DONE |  More checkouts on when projectiles should disappear |
23:32:36 | JUDGMENT |  The magnify cap turned out to be a good idea, at least. |
23:28:22 | TEST |  Take MMMDCCXXVIII |
23:28:19 | DONE |  Magnification cap based on image's width |
23:25:34 | DONE |  Slowed down magnification |
23:25:27 | DONE |  Sped up movement |
23:25:15 | JUDGMENT |  Rotation = parfait |
23:20:54 | TEST |  Take MMMDCCXXVII |
23:20:50 | NOTE |  I would have loved to check things out more toroughly, but things are really getting too slow here. |
23:19:48 | DEBUG |  Off |
23:18:25 | COSMETIC |  Truncated that name in the Force overview. (too big to fit onto the screen). |
23:18:06 | FIXED |  Typo in "Anything but the kitchen sink" in-game name |
23:17:36 | EXPERIMENT |  I've already been wriggling a bit with a few parameters hoping that will produce better results once I put the debug featuers off. |
23:16:25 | JUDGMENT |  Things are going better... Only slow due to my debug long, but that's easily taken care of. |
23:12:29 | TEST |  Take MMMDCCXXVI |
23:12:27 | MYSTERY |  I don't know if this will solve things, but let's see |
23:12:16 | FIXED |  Well, I did at least one thing that was not right |
23:07:12 | TEST |  Take MMMDCCXXV |
23:07:10 | DEBUG |  More information then |
23:07:03 | MYSTERY |  What the log shows me is even stranger than I could've imagined |
23:02:46 | DEBUG |  Take MMMDCCXXIV |
23:02:44 | FIXED |  Illegal function call |
23:00:45 | TEST |  Take MMMDCCXXIII |
23:00:41 | DEBUG |  A bit of extra debug on "Anything But The Kitchen Sink". |
22:52:34 | TEST |  Take MMMDCCXXII |
22:52:33 | FIXED |  Syntax error |
22:50:50 | TEST |  Take MMMDCCXXI |
22:50:47 | FIXED |  None of Rachel's force ability would actually cost her FP |
22:45:56 | EXPERIMENT |  a few wrigglings and see what happens |
22:44:32 | JUDGMENT |  Not really happy, but I'm afraid it'll have to do |
22:30:53 | TEST |  Take MMMDCCXX |
22:30:52 | FIXED |  class definition error |
22:29:23 | TEST |  Take MMMDCCXIX |
22:29:21 | FIXED |  Object instance reference missing |
22:26:13 | TEST |  Take MMMDCCXVIII |
22:24:44 | SPELLANI |  Anything but the kitchen sink |
20:02:55 | NOTE |  Important note! No visual effect YET! This was all preparational |
20:02:15 | SCYNDI |  Well, I'll be, it does, and that in one go... |
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