| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 |
| 22:13 | TEST |  Take MMMCCCIV |
| 22:13 | FIXED |  Fuck you! |
| 22:09 | TEST |  Take MMMCCCIII |
| 22:09 | STATUS |  So let's pull up a little test |
| 22:08 | MEDICAL |  I feel a bit better now |
| 21:03 | MEDICAL |  And I suddenly feel extremely tired. I gotta rest. |
| 21:03 | MAPSCRIPT |  Boss fight linked to map |
| 20:57 | TECHNO |  I will need that for the boss... Defeating it will unlock this location. |
| 20:56 | WORLDMAP | Grovkon's Bay |
| 20:56 | SITE |  Added tag WORLDMAP |
| 16:24 | CONFIG |  Boss fight |
| 14:22 | TEST |  Take MMMCCCII |
| 14:22 | FIXED |  Label error |
| 14:18 | TEST |  Take MMMCCCI |
| 14:18 | FIXED |  A little script error that sneaked in |
| 14:14 | TEST |  Take MMMCCC |
| 14:14 | SCRIPT |  Ultra Sonic effect |
| 14:07 | STUPIDITY |  I forgot something REALLY important! Doh! |
| 14:04 | TEST |  Take MMMCCXCIX |
| 14:02 | FIXED |  Data swap in setting up arena |
| 13:59 | TEST |  Take MMMCCXCVIII |
| 13:59 | RECOVERED |  Data recovered |
| 13:59 | HUH |  Data about a foe modified itself somehow???? |
| 13:56 | TEST |  Take MMMCCXCVII |
| 13:56 | VOID |  Arena texture 404 |
| 13:51 | TEST |  Take MMMCCXCVI |
| 13:51 | STUPIDITY |  Mispelled startup command |
| 13:41 | TEST |  Take MMMCCXCV |
| 13:40 | NOTE |  Meaning all pre-boss stuff should be in order now |
| 13:40 | CONFIG |  Random encounters have been configured properly now |
| 13:40 | ARENA |  Yushore Tunnel |
| 13:13 | FOE |  Dark Bat |
| 13:05 | ABILITY |  Ultra Sonic |
| - = 31 Jul 2024 = - |
| 21:41 | STATUS |  The next step will be to activate the random encounters |
| 21:40 | NOTE |  Trying to approach it will still crash the game |
| 21:40 | MAP |  Boss placed |
| - = 29 Jul 2024 = - |
| 18:58 | NOTE |  This recipe will NOT appear when you play the game in the hard mode. This because there's no VITALITY stat in the hard mode, so that potion is completely useless. |
| 18:57 | ITEM |  Potion of Vitality |
| 18:53 | NOTE |  This will be the boss room, the boss is not yet present and trying to get through this room will (for now) cause the game to crash). |
| 18:52 | NOTE |  Area 005 |
| 18:39 | SCRIPT |  Potion of Vitality Effect |
| - = 27 Jul 2024 = - |
| 18:53 | CONFIRMED |  So far, so good! |
| 18:49 | TEST |  Take MMMCCXCIV |
| 18:49 | FIXED |  Crack zone not present |
| 18:49 | FIXED |  Blockmap faults |
| 18:41 | BUG |  But there's more that's not in order, and THAT will require an extra take, though |
| 18:40 | NOTE |  Not gonna throw in an extra take for that one |
| 18:40 | FIXED |  That has been fixed |
| 18:39 | BUG |  I see there's no link from area 003 to area 002 (the compass generated data showed me that) |
| 18:36 | TEST |  Take MMMCCXCIII |
| 18:36 | GENERATION |  Compass |
| 18:36 | GENERATION |  Crack |
| 18:36 | MAP |  Full setup |
| 18:24 | TECHNO |  Just some routine under the hood tests, and all seems to be alright! |
| 18:22 | TEST |  Take MMMCCXCII |
| 18:22 | MAP |  Part of Area 004 |
| 9:49 | NOTE |  Not worthy of any extra tests, that's for sure! |
| 9:46 | JUDGMENT |  Right-o A few cosmetic changes are in order though... No big deal! |
| 8:59 | TEST |  Take MMMCCXCI |
| 8:58 | FIXED |  That should do the trick |
| 8:52 | STUPIDITY |  I forgot the start point |
| 8:49 | TEST |  Take MMMCCXC |
| 8:48 | MAP |  Area 003 Yushore Tunnel |
| - = 26 Jul 2024 = - |
| 18:55 | STATUS |  The next stage will, of course, be to get the Yushore Tunnel completed. It's not really meant to be a very special place, but I do wish to finish it properly. |
| 11:14 | STATUS |  That should do the trick.... |
| 10:55 | TEST |  Take MMMCCLXXXIX |
| 10:55 | GENERATION |  Compass data was not yet up to date. It should be now! |
| 10:54 | FIXED |  Not quite, I guess |
| 10:42 | STUPIDITY |  Blockmap conflict... Yeah, that was the result of not thinking before acting |
| 10:19 | TEST |  Take MMMCCLXXXVIII |
| 10:19 | FIXED |  Bad use of Meta Table |
| 10:17 | TEST |  Take MMMCCLXXXVII |
| 10:17 | BUG |  MapAction is bugged on the fixing of faulty GO tags... I really need to sort that one! |
| 10:14 | TEST |  Take MMMCCLXXXVI |
| 10:14 | FIXED |  ANOTHER syntax error |
| 10:13 | TEST |  Take MMMCCLXXXV |
| 10:13 | FIXED |  Forgotten syntax error |
| 10:11 | TEST |  Take MMMCCLXXXIV |
| 10:11 | STATUS |  Let's get ready to rumble! |
| 10:09 | MAPSCRIPT |  The cauldron here should also work |
| 10:06 | ITEM |  Ambrosia |
| 10:05 | DONE |  Treasure chests configured |
| 10:05 | MAP |  Bonus room completed |
| 9:38 | STATUS |  And I'm going to get something to eat now. Another important part of the job, y'know! |
| 9:38 | NOTE |  Important to note is that it makes no sense yet to try to enter the bonus room. It's not yet linked to the boss room. |
| 9:36 | MAP |  A bit more workout on the bonus room |
| 9:35 | COSMETIC |  Only for my own use, but I fixed a cosmetic color bug in my MapAction tool that has been bugging me for far too long |
| 9:25 | MAP |  Basis for bonus room |
| 9:07 | STATUS |  And now to add the bonus room |
| 8:29 | TEST |  Take MMMCCLXXXIII |
| 8:28 | FUCKYOU |  GRRR! Crash on going to the Traveler's emblem |
| 8:28 | CONFIRMED |  Boss is alright now |
| 8:14 | TEST |  Take MMMCCLXXXII |
| 8:14 | NOTE |  Not fixing that now, I hope I can work around it... for now |
| 1:11 | FUCKYOU |  Well THAT will be for ANOTHER time! |
| 1:10 | FUCKYOU |  There appears to be a bug that goes off (crashing the game) when trying to select an ability not yet available |
| 1:06 | TEST |  Take MMMCCLXXXI |
| 1:06 | FIXED |  Corona Spellani issue (?) |
| 1:03 | FIXED |  Corona Target issue |
| 0:53 | TEST |  Take MMMCCLXXX |
| 0:53 | FUCKYOU |  Ah, so that's why the lie couldn happen, eh? |
| 0:52 | FUCKYOU |  Art 404 (which is a lie) |
| 0:51 | JUDGMENT |  That will do (for now) |
| 0:50 | TEST |  Take MMMCCLXXIX |
| 0:49 | COSMETIC |  Fine tuning now |
| 0:48 | TEST |  Take MMMCCLXXVIII |
| 0:48 | COSMETIC |  Coordinate thingy |
| 0:45 | TEST |  Take MMMCCLXXVII |
| 0:45 | FIXED |  database issues |
| 0:43 | TEST |  Take MMMCCLXXVI |
| 0:43 | FIXED |  Another 404 bites the dust |
| 0:40 | TEST |  Take MMMCCLXXV |
| 0:40 | FIXED |  Art 404 |
| 0:30 | TEST |  Take MMMCCLXXIV |
| 0:30 | FIXED |  Old to new conflict |
| 0:28 | TEST |  Take MMMCCLXXIII |
| 0:28 | FORCE |  Let's force things |
| 0:23 | TEST |  Take MMMCCLXXII |
| 0:23 | FIXED |  Link up 404 |
| 0:20 | TEST |  Take MMMCCLXXI |
| 0:15 | BOSS |  Antaa Putkut |
| 0:08 | ABILITY |  Corona |
| 0:07 | SPELLANI |  Corona |
| - = 25 Jul 2024 = - |
| 23:29 | NOTE |  Since the boss itself is not yet functional the game will not react properly.... yet! |
| 23:29 | MAPSCRIPT |  Boss activation script |
| 18:39 | JUDGMENT |  Right, I could reach the boss... Sheesh! |
| 18:33 | NERF |  Rachel's FP went up TOO quickly |
| 18:29 | JUDGMENT |  Well it appears to work.... somehow |
| 18:29 | TEST |  Take MMMCCLXX |
| 18:29 | VOID |  Void attempt |
| 18:27 | FUCKYOU |  I don't understand what the game's playing at, but it's NOT operating the way it should... that much is clear! |
| 17:35 | TEST |  Take MMMCCLXIX |
| 17:35 | VOID |  Trouble with Scyndi's poles voided? (I really must make sure they are properly placed, as it works pretty precise). |
| 17:28 | TEST |  Take MMMCCLXVIII |
| 17:28 | VOID |  A pass zone that keeps on being ignored somehow. I hope this void works, though... Stupid thing, it causes no issues for Myrah. Only for Scyndi. Why? |
| 17:27 | FIXED |  Cosmetic cockroach in the floor that keeps coming back |
| 17:12 | TEST |  Take MMMCCLXVII |
| 17:12 | MAP |  Chests on floor 005 configured |
| 17:00 | TEST |  Take MMMCCLXVI |
| 17:00 | DONE |  A few changes in the RENC data |
| 16:58 | TECHNO |  later testups will see if this is a systematic thing (as only then there's hope to prevent this from happening in the final release) |
| 14:19 | HUH |  I do not know why this happens, but targetting suddnely went wrong |
| 14:14 | TEST |  Take MMMCCLXV |
| 14:14 | FUCKYOU |  Can happen, but was in this case not very handy |
| 14:14 | FUCKYOU |  Game Over |
| 14:12 | TEST |  Take MMMCCLXIV |
| 14:12 | HUH |  Something went wrong |
| 13:59 | TEST |  Take MMMCCLXIII |
| 13:59 | FIXED |  Another crash for Aziëlla |
| 13:42 | TEST |  Take MMMCCLXII |
| 13:42 | FIXED |  Aziella should be fixed now |
| 13:41 | HUH |  Crash on Aziella spellcasting? |
| 13:41 | CONFIRMED |  Fix on Rachel confirmed |
| 13:41 | FIXED |  Timed Blow didn't work fully |
| 13:27 | TEST |  Take MMMCCLXI |
| - = 24 Jul 2024 = - |
| 22:12 | FIXED |  "Sweety" did not harm the enemies. It only showed the HP they should have lost |
| 21:57 | TEST |  Take MMMCCLX |
| 21:53 | FIXED |  Arena coordinate issue |
| 21:48 | TEST |  Take MMMCCLIX |
| 21:48 | FIXED |  404 |
| 21:44 | TEST |  Take MMMCCLVIII |
| 21:44 | FIXED |  Arena not properly linked |
| 21:38 | TEST |  Take MMMCCLVII |
| 21:38 | MAP |  Random encounters configured |
| 19:34 | ARENA |  Lava River |
| - = 23 Jul 2024 = - |
| 23:01 | DATABASE |  I did set up a database thingy, but it's far from complete yet |
| 22:50 | NOTE |  And it will stay that way until further notice. The boss is lesser important at the present time, y'know. |
| 22:50 | MAP |  Antaa Potkut has been placed in the proper place in the dungeon. Trying to approach it in order to activate the boss battle will for the time being crash the game! |
| 22:45 | NOTE |  (The name appears to mean "fire" in Finnish). |
| 22:45 | ART |  Art for boss Antaa Potkut (public domain art) |
| 9:39 | STATUS |  And the next step will be to add the random encounters |
| 9:38 | JUDGMENT |  That appears to be working properly.... Good! |
| 9:38 | JUDGMENT |  Take MMMCCLVI |
| 9:37 | JUDGMENT |  I need to test something else |
| 0:01 | JUDGMENT |  It works, but a little cosmetic fix is needed |
| 0:01 | TEST |  Take MMMCCLV |
| - = 22 Jul 2024 = - |
| 23:47 | MAP |  002 lower part |
| 17:14 | FIXED |  Blockmap issue |
| 17:10 | CONFIRMED |  003 works |
| 17:05 | TEST |  Take MMMCCLIV |
| 17:05 | FIXED |  Blockmap sissue on link to lower part 003 |
| 17:03 | CONFIRMED |  Lower part 004 appears to be ok |
| 16:53 | TEST |  Take MMMCCLIII |
| 16:52 | MAPSCRIPT |  Adapted it |
| 16:52 | DONE |  Copied the code |
| 16:52 | TECHNO |  No NEED to re-invent the wheel here. |
| 16:52 | SEARCH |  The quick next and prev functions |
| 16:48 | NOTE |  No... not an extra take for that one. |
| 16:47 | COSMETIC |  All of these are cosmetic, yet they had to be taken care of, didn't they? |
| 16:46 | FIXED |  A little flaw in the lava flow |
| 16:44 | FIXED |  Floor fix |
| 16:41 | JUDGMENT |  Almost |
| 16:28 | TEST |  Take MMMCCLII |
| 16:28 | NOTE |  The chain to the next area (the lower part of 004) will NOT yet work, and crash the game in stead... (for now) |
| 16:27 | MAP |  Arae 005 compelete |
| 16:05 | NOTE |  Still lots to do here, thoughh |
| 16:04 | MAP |  Part of area 005 |
| 10:27 | VOID |  I *REFUSE* to call this "fixed", but it works, and the player will never be the wiser... |
| 10:25 | TEST |  Take MMMCCLI |
| 10:25 | REMOVED |  I'm afraid this was the only way to get rid of that cockroach. |
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