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0:06 | FIXED |  A pole out of Scyndi's range |
0:03 | TEST |  Take MMDCCXLII |
0:03 | FIXED |  a few map issues |
0:00 | TEST |  Take MMDCCXLI |
- = 1 Jan 2024 = - |
23:59 | NOTE |  And like I said before the boss is already present, yet trying to engage into the boss fight will crash the game |
23:59 | MAP |  072 |
23:55 | MAP |  071 |
23:54 | STATUS |  Well, that leaves the last 5 floors of which 2 have already been reserved, so that make it easy... And most of all... QUICK! |
23:53 | CONFIRMED |  Well that certainly went well |
23:49 | TEST |  Take MMDCCXL |
23:49 | STATUS |  Well if that works, the preps for the next boss will be in order |
23:49 | MAP |  Up to floor 070 is now fine (for me) |
23:41 | BACKUP | Running |
23:34 | ALPHA |  Updating |
23:33 | ALPHA |  Well, it's almost over for the third part. |
23:33 | STATUS |  All clear up to floor 065 |
23:29 | TEST |  Take MMDCCXXXIX |
23:29 | FIXED |  Enemy image 404 |
23:26 | TEST |  Take MMDCCXXXVIII |
23:26 | FUCKYOU |  Succesfully voided this time? |
23:25 | FUCKYOU |  I'm getting tired, I guess..... |
23:22 | TEST |  Take MMDCCXXXVII |
23:22 | VOID |  Does this take care of it then? |
23:22 | FUCKYOU |  Even that doesn't help, eh? |
23:20 | TEST |  Take MMDCCXXXVI |
23:20 | VOID |  Increased range for Scyndi's whip as this is getting on my nerves |
23:17 | TEST |  Take MMDCCXXXV |
23:17 | BOOST |  A few extra archery bonusses added for Myrah |
23:16 | MAP |  Workout up to area 065 |
23:07 | MAPSCRIPT |  Well that should do it |
22:41 | CONFIRMED |  Cool |
22:36 | TEST |  Take MMDCCXXXIV |
22:36 | DONE |  Taken care of! |
22:35 | STUPIDITY |  Forgot to define the chest. |
22:35 | TEST |  Take MMDCCXXXIII |
22:35 | MAP |  Everything to area 060 should have been taken care of now! |
22:08 | CONFIRMED |  At last! |
22:04 | TEST |  Take MMDCCXXXII |
22:04 | VOID |  That should get us clear... I think |
22:03 | DONE |  Well, that's it! |
22:03 | SOLVED | I think I found the issue. Perhaps I need to add a modulo check |
22:02 | DEBUG |  The math appears to fit... How odd |
21:58 | TEST |  Take MMDCCXXXI |
21:58 | FIXED |  Oh my goodness. |
21:57 | TEST |  Take MMDCCXXX |
21:56 | DEBUG |  Now I need some clarity as this is fucking annoying. |
21:51 | COCKROACH |  Some extra debug fuck is needed I'm afraid |
21:49 | TEST |  Take MMDCCXXIX |
21:48 | HUH |  Not much clarity on file checking... I hope the next try will get me some stuff to think about. |
21:46 | CONFIG |  Random encounters. (Something I forgot, how silly of me) |
21:34 | BUG |  for some reason Luna won't break the pillar. I gotta sort out why |
21:32 | TEST |  Take MMDCCXXVIII |
21:32 | STATUS |  Ready to go? |
21:31 | COSMETIC |  Some fine tuning |
21:31 | GENERATION |  MapAction |
21:29 | RECOVERED |  Lost data recovered |
21:15 | NOTE |  I guess I need to build in some protection against that. |
21:15 | FAILURE |  Hold the show... Data got lost in a save conflict |
21:13 | TEST |  Take MMDCCXXVII |
21:13 | NOTE |  Anyway back to business at hand |
21:12 | ALPHA |  Another alpha tester came in.... Always a welcome sight. Welcome ArticFox |
21:11 | MAP |  Floor 051 to 065 done |
20:24 | CONFIRMED |  Well that went the way to should go |
20:18 | TEST |  Take MMDCCXXVI |
18:16 | MAP |  The boss for floor 074 has been placed, however the game must crash when you try to approach it |
18:15 | NOTE |  A few checkups before the alpha updates have to be taken care of |
18:04 | MUSIC |  Ritt der Walküren imported. Was already needed for the Underworld sidequest, but it will also serve its purpose in the sky tower |
17:46 | FIXED |  Directory issue |
17:45 | ART |  Ifrit |
17:24 | TEST |  Take MMDCCXXV |
17:24 | STATUS |  Well, if this all works the third part of the tower can begin, but first another test |
17:23 | MAP |  Cauldron placed on floor 050 |
17:21 | CONFIRMED |  AT LEAST! I thought this would NEVER end |
17:20 | GENERATION |  Take MMDCCXXIV |
17:20 | NOTE |  Lessen 1 in how to drive somebody nuts! |
17:20 | FIXED |  // in stead of / |
17:20 | COCKROACH |  Still no good |
17:16 | INVESTIGATION |  Well? |
17:15 | GENERATION |  Take MMDCCXXIII |
17:15 | FIXED |  Fuck you |
17:13 | CONFIRMED |  JQL file has been updated, let's see how this works in the bigger run |
17:12 | INVESTIGATION |  Now then? |
17:12 | GENERATION |  Take MMDCCXXII |
17:12 | HUH |  Data not updated |
17:10 | GENERATION |  Take MMDCCXXI |
17:10 | TECHNO |  But I think I know why that is |
17:10 | BUG |  No effect |
17:07 | TECHNO |  Take MMDCCXX |
17:07 | GENERATION |  New debug build so I can check things out |
17:07 | GENERATION |  JQL data coming from this |
17:06 | NOTE |  This can spare me a few headaches with the cauldrons for Francis |
17:06 | C# |   Quick scenario alias generator |
16:36 | STUDY |  I need to study a few things out |
16:36 | SITE |  Added tag STUDY |
16:29 | NOTE |  The Ocean Maid did not use Tsunami now, so I'll have to blindly assume the SpellAni works unless later tests prove otherwise. |
16:20 | TEST |  Take MMDCCXIX |
16:20 | DEBUG |  DUmmied One debug line I no longer need, but which will fill my debug log with crap |
16:19 | FIXED |  Did I fix it for real this time? |
16:19 | FUCKYOU |  What more? |
16:13 | TEST |  Take MMDCCXVIII |
15:22 | TODO |  And also to feed my cat. She's begging me for food, and she's right. I've been a bad owner. |
15:22 | STATUS |  Time for a break AND a shower |
15:21 | NOTE |  But the waves did appear, it was just some finishing work that made the game crash |
15:21 | FIXED |  Nil crap |
15:10 | TEST |  Take MMDCCXVII |
15:09 | FIXED |  And I think I found out why the waves don't change their Y value causing all this crap in the process |
15:08 | FIXED |  At least now four waves should be generated |
15:06 | INVESTIGATION |  And now to find out how all that crap could happen |
15:06 | DEBUG |  The logs tell me a few things. - First of all, ony one wave is generated, which should have been 4
- And, that's also a bit odd, none of the numbers in that one wave change, which should happen.
- As a result the waves stay out of screen and the end of SpellAni will never trigger, freezing the game in the process, yet the debug screen is still available
|
14:49 | TEST |  Take MMDCCXVI |
14:48 | FIXED |  Linked list chain debug null referrence |
14:45 | TEST |  Take MMDCCXV |
14:45 | STUPIDITY |  Object var forgotten |
14:44 | NOTE |  (although I'm aware most won't see that failure due to the beautiful fireworks) |
14:43 | NOTE |  and now the take, something went wrong in this DevLog, sorry! |
14:43 | STUPIDITY |  ID forgotten in C string formatting, and a missing value as a result |
14:43 | TEST |  Take MMDCCXIV |
14:40 | TEST |  Take MMDCCXIII |
14:40 | DEBUG |  A few extra debug lines must provide me some answers |
14:34 | INVESTIGATION |  Let's see why that happens |
14:34 | BUG |  Nothing appears to happen during the SpellAni phase of Tsunami |
14:29 | TEST |  Take MMDCCXII |
14:29 | FIXED |  "Devour" may not deliver a killing blow (unless in hard mode) |
14:26 | TEST |  Take MMDCCXI |
14:26 | SPELLANI |  Water |
14:22 | ART |  Drop |
14:22 | TECHNO |  I guess I need to make the water spellani first |
14:17 | CONFIRMED |  At least the game starts up. |
14:15 | TEST |  Take MMDCCX |
14:15 | FUCKYOU |  Ah yeah, that one .... AGAIN.... |
14:14 | TEST |  Take MMDCCIX |
14:14 | STUPIDITY |  Yeah, all the calculations made me forget about that. |
14:14 | FIXED |  Checking the code I also see that the drain effect itself would be ignored |
14:13 | FIXED |  Wrong referrences |
14:13 | VOID |  Declaration bug in Scundi |
14:11 | TEST |  Take MMDCCVIII |
14:10 | GENERATION |  Medal data updated |
14:09 | ACHIEVEMENT |  My Bonnie Is Over The Ocean |
14:08 | ACHIEVEMENT |  The Hall Of The Mountain King |
13:56 | ABILITY |  Devour |
13:54 | ABILITY |  Attack d6+d20 |
13:53 | SCRIPT |   Eat effect |
13:43 | SPELLANI |  "Eat" |
13:14 | DONE |  Oh yeah, I've done the corrections for my upcoming novel today, or rather bundle of 5 short stories and the first 2 are now done. |
13:13 | DONE |  ProductionNow added to the project. (Contributor of the eating sounds) |
13:13 | AUDIO |  I have imported the audio I need for DEVOUR |
1:53 | STATUS |  And that's it for now.... Be back soon! |
1:47 | BACKUP | Running |
1:46 | GITHUB |  Made my very first commit and push to github for this year |
1:39 | ALPHA |  Updating |
1:37 | CONFIRMED |  Well, that's it! So far everything is the way it should be |
1:36 | COSMETIC |  Doesn't justify another take, though |
1:35 | FIXED |  Dominance issue |
1:32 | STATUS |  Up to the boss room all should be fine though |
1:27 | NOTE |  The intro screen SHOULD work though |
1:27 | NOTE |  As the boss itself is not yet set up (there is a picture, but that's all there is) the game will crash as soon as the boss fight ignites |
1:27 | MAP |  Boss configured |
0:49 | STATUS |  So far..... so good! |
0:46 | TEST |  Take MMDCCVII |
0:46 | VOID |  The crash |
0:45 | FIXED |  Dominance fix, but that was also not the source of "evil". |
0:45 | FIXED |  Missind door, but that was not the cause of the crash |
0:44 | BUG |  Crash |
0:41 | TEST |  Take MMDCCVI |
0:41 | VOID |  Extra piles will have to do the job then |
0:41 | STATUS |  I already feared something like this would happen |
0:36 | TEST |  Take MMDCCV |
0:36 | STATUS |  Well, let's resume this take now |
0:03 | NOTE |  Test suspened. Let's first watch some fireworks |
- = 31 Dec 2023 = - |
23:55 | MAP |  Up to floor 045 |
21:41 | STATUS |  Time to serve dinner... It's almost 10pm here, and I didn't eat yet. |
21:41 | CONFIRMED |  So far, so good |
21:37 | TEST |  Take MMDCCIV |
21:37 | FIXED |  Fixed it! |
21:36 | BUG |  Blockmap issue |
21:33 | TEST |  Take MMDCCIII |
21:33 | MAP |  Up to floor 040 |
20:15 | STATUS |  First let's fix myself my last dinner this year. XD |
19:56 | STATUS |  Yeah, I know you can't read the bullshit I write now, well I don't care, it will disappear soon enough :-P |
19:55 | STATUS |  Well, it may be New Years Eve, but I got nothing else to do, so I may be doing some work  |
18:24 | TEST |  Take MMDCCII |
18:24 | FIXED |  All crack fuck fixed? |
18:21 | TEST |  Take MMDCCI |
18:21 | FIXED |  Crack Fuck Show |
18:18 | TEST |  Take MMDCC |
18:18 | FIXED |  Crack Fuck |
18:17 | TEST |  Take MMDCXCIX |
18:17 | VOID |  Conflict between two saves |
18:13 | TEST |  Take MMDCXCVIII |
18:13 | MAP |  030-035 |
1:21 | ALPHA |  Updating |
1:21 | FIXED |  Last minute fix |
1:19 | CONFIRMED |  It all works |
1:11 | TEST |  Take MMDCXCVII |
1:11 | MAP |  Encounters configured |
1:09 | FOE |  Spectre |
0:55 | STUPIDITY |  I KNEW I forgot something |
0:52 | TEST |  Take MMDCXCVI |
0:52 | MAP |  Floors 026-030 |
- = 30 Dec 2023 = - |
23:25 | BOOST |  More Alchemy EXP |
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