Title
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13:07COSMETIC
COSMETIC Diamonds belonging to dead ifighters will show dark
13:01TEST
TEST Take MCCXLIX
13:01DEBUG
DEBUG Why?
13:01BUG
BUG Nothing happens
12:59TEST
TEST Take MCCXLVIII
12:59VOID
VOID ....
12:56TEST
TEST Take MCCXLVII
12:56FIXED
FIXED Missing link
12:49TEST
TEST Take MCCXLVI
12:49DONE
DONE Pose end audio effects
12:31CONFIRMED
CONFIRMEDFor as far as I can currently check the manamental extraction from foes does appear to work.
12:28TEST
TEST Take MCCXLV
12:28FIXED
FIXED Issue with mini message system
12:22TEST
TEST Take MCCXLIV
12:22FIXED
FIXED Module referrence required
12:20TEST
TEST Take MCCXLIII
12:20FIXED
FIXED Scyndi Syntax error
12:18TEST
TEST Luna Take MCCXLII
12:15SCRIPT
SCRIPTManamental extraction from enemies
11:27LINK
LINK Quick link up so I can access Francis' Manaments more easily
10:50TEST
TEST Take MCCXLI
10:50FIXED
FIXED FP Up not counted
10:48CONFIRMED
CONFIRMEDThat is the way it should be
10:45TEST
TEST Take MCCXL
10:45FIXED
FIXED I think I found out why the damage of the dice was not added up
10:43FIXED
FIXED I hope I fixed Myrah as well now. This has always been a bit of a weak spot in MyData and unfortunately, MyData II doesn't appear to be any different.
10:42FIXED
FIXED At least for Francis the statistic check appears to work
10:36TEST
TEST Take MCCXXXIX
10:36FUCKYOU
FUCKYOU Voided call leading to crash
10:20TEST
TEST Take MCCXXXVIII
10:20FIXED
FIXED Database
9:44TEST
TEST Take MCCXXXVII
9:44INVESTIGATION
INVESTIGATION Extra debug line to tell me why!
9:44SOLVED
Attack value is ZERO.
9:42TEST
TEST Take MCCXXXVI
9:42FUCKYOU
FUCKYOU Forgotten F in CSayF
9:40TEST
TEST Take MCCXXXV
9:40FIXED
FIXED Taken care of now!
9:40STUPIDITY
STUPIDITY Wrong script! That explains!
9:39TEST
TEST Take MCCXXXIV
9:39HUH
HUH????
9:38TEST
TEST Take MCCXXXIII
9:38VOID
VOID Francis Sigh!
9:36TEST
TEST Take MCCXXXII
9:35DEBUG
DEBUG The first debug line has been set. Attack - Defense and the outcome
9:35NOTE
NOTE Now it does not really seem right that the damage is always 1. I need to find out what is happening here.
9:31CONFIRMED
CONFIRMEDA little trick I performed does indeed cause the issue I had in Star Story II, that the names did not get vocally announced if too many bubbles popped (diamonds in Luna's Father, but the function is the same) due to all sound channels being taken, is not an issue in Luna's Father. Good!
9:29CONFIRMED
CONFIRMEDFixed at last!
9:27TEST
TEST Take MCCXXXI
9:27FIXED
FIXED What the?
9:26COCKROACH
COCKROACH The HP is still 0/0 on all foes
9:26COCKROACH
COCKROACH Still no good?
9:22TEST
TEST Take MCCXXX
9:22VOID
VOID I've temporarily voided the enemy diamonds
9:21FIXED
FIXED I think I fixed this
9:20BUG
BUG All enemies have 0/0 HP. That is, of course, utter bullcrap, so I must figure out why this happens.
9:20COSMETIC
COSMETIC Better view on the debug outcome
9:15TEST
TEST Take MCCXXIX
9:15STATUS
STATUS I will soon set up a temp measure for enemies as getting onto the AI now will only get in my way to do this right.
9:14DEBUG
DEBUG HP checking. Very important as I have to make sure kills are handled correctly
9:07CONFIRMED
CONFIRMEDStuff appears to be working
9:00TEST
TEST Take MCCXXVIII
9:00FUCKYOU
FUCKYOU Swtich error
8:53TEST
TEST Take MCCXXVII
8:53VOID
VOID Gezeik!
8:51CONFIRMED
CONFIRMEDThat's indeed what it turned out to be
8:50TECHNO
TECHNO I think this might have been a cache conflict, but this test will tell more.
8:50TEST
TEST Myrah Take MCCXXVI
8:50HUH
HUHUnclosed scope? While none of the scopes have been altered?
8:48TEST
TEST Take MCCXXV
8:48FIXED
FIXED Crash on critical hit
8:45TEST
TEST Take MCCXXIV
8:45FIXED
FIXED Wrong var
8:41TEST
TEST Take MCCXXIII
8:41VOID
VOID Sigh!
8:40TEST
TEST Take MCCXXII
8:40DONE
DONE New diamond if hero or foe doesn't have one any more
8:22DONE
DONE Pose reset after move
7:11JUDGMENT
JUDGMENT Progress, but I do need to take care of the poses resetting
7:05TEST
TEST Take MCCXXI
7:05FUCKYOU
FUCKYOU ANOTHER underscore
7:03TEST
TEST Take MCCXX
7:03FIXED
FIXED Damage not shown
6:59FUCKYOU
FUCKYOU How did that " end up there?
6:55TEST
TEST Take MCCXIX
6:54TODO
TODOAnd that leads me to #21
6:53VOID
VOID This is a temporary void to prevent the game from crashing whenever Francis kills an enemy
6:50TEST
TEST Take MCCXVIII
6:50VOID
VOID Underscore
6:47TEST
TEST Take MCCXVII
6:47FIXED
FIXED C-string-format error
6:44TEST
TEST Take MCCXVI
6:44STUPIDITY
STUPIDITY Jake Why did I put Target between quotes?
6:43HUH
HUH"Target" ???
6:41TEST
TEST Take MCCXV
6:41STUPIDITY
STUPIDITY Illegal function call
6:38TEST
TEST Take MCCXIV
6:38DEBUG
DEBUG Something's wrong. An assertion will have to tell me more!
6:32TEST
TEST Take MCCXIII
6:32FIXED
FIXED Illegal object property call
6:29TEST
TEST Take MCCXII
6:29FIXED
FIXED Broken formula
6:26TEST
TEST Take MCCXI
6:26FIXED
FIXED Forgotten FP up calculation
6:25FIXED
FIXED Class call issue
6:20TEST
TEST Take MCCX
6:20STATUS
STATUS My concern for now will be to deal with the runtime testing
- = 30 Oct 2023 = -
23:43STATUS
STATUS That will be all for today. But I got some complex stuff waiting for me tomorrow, so a little relaxation is in order.
23:42BACKUP
I tried to run earlier backups, but the failures I suffered today, did put a damper on stuff. (That stuff has been solved now, so that should not be an issue any longer).
23:41SITE
SITE Added tag BACKUP
23:33STATUS
STATUS All compiler errors accounted for
23:32TEST
TEST Take MCCIX
23:32FIXED
FIXED Act. forgotten
23:32TEST
TEST Take MCCVIII
23:31STATUS
STATUS As soon as this works, my primary concern will be to make sure placing new diamonds as soon as a turn has passed will be done.
23:30LINK
LINK Linked up so everything should work
22:06STATUS
STATUS All compiler errors accounted for!
22:05TEST
TEST Tai Take MCCVII
22:05FIXED
FIXED module misreferrence
21:36TEST
TEST Take MCCVI
21:36FIXED
FIXED Keyword "and" does not exist in Scyndi
21:33TEST
TEST Take MCCV
21:33VOID
VOID ...
21:31TEST
TEST Take MCCIV
21:31VOID
VOID Another
21:30TEST
TEST Take MCCIII
21:30VOID
VOID Sigh!
21:29TEST
TEST Take MCCII
21:23DONE
DONE Guarding will have the damage you receive but it will never be lower than 1. Guarding will not be checked when you have a fatal weakness against an element. This will not happen to the heroes, but enemies can have fatal weaknesses.
21:21SCRIPT
SCRIPTWorked out the attacks
21:15TODO
19:15STATUS
STATUS Before I begin to work on the ingame linkups and testing, first a break and some food. I'm hungry!
19:12TECHNO
TECHNO Of course that does not mean stuff is bug free and that no runtime errors can occur.
19:12STATUS
STATUS All compiler errors accounted for
19:10TEST
TEST Take MCCI
19:10FIXED
FIXED Missing Link
19:08TEST
TEST Take MCC
19:08FIXED
FIXED Another!
19:07TEST
TEST Take MCXCIX
19:07FIXED
FIXED Syntax error
19:02TEST
TEST Take MCXCVIII
19:02FIXED
FIXED A few more of those
18:56TEST
TEST Marrilona Take MCXCVII
18:56FIXED
FIXED Forgotten object reference
18:56TEST
TEST Take MCXCVI
18:56FIXED
FIXED Missing link
18:55FAILURE
FAILURE Da fuck.... Things are really spooked up now.
18:55CONFIRMED
CONFIRMEDThe compiler works again
18:50TEST
TEST Take MCXCV
18:50VOID
VOID Another case of crashing
18:50TECHNO
TECHNO I really need a different TrSPrintF routine....
18:38SYSTEM
SYSTEM We need a great reset.
18:37FAILURE
FAILURE I'm afraid it's no use. Everything hangs.... I guess I need to do that what makes the computer malfunction in the night then.... This is just getting ridiculous!
18:34TEST
TEST Take MCXCIV
18:34FAILURE
FAILURE Things are not going well.... Oh crap!
18:33FAILURE
FAILURE And again! I guess I gotta check this in VS then
18:32TEST
TEST Take MCXCIII
18:32FAILURE
FAILURE Compiler crashes.
18:21TEST
TEST Take MCXCII
18:21FIXED
FIXED A little fix in the attack data
18:20SCRIPT
SCRIPTPersonal attack scripts have been set up
18:19SCRIPT
SCRIPTAttack effect has been set up
18:19NOTE
NOTE That may put a domper on my tests in general, but I should still be able to run compilation tests, and the upcomings tests will mostly be just that!
18:18FAILURE
FAILURE The computer is still failing on me, but I think I know the cause. I will be able to tackle that later.
12:38STATUS
STATUS And now other duties call, so I'll have to resume this later!
12:37CONFIRMED
CONFIRMEDAll compiler errors accounted for
12:31TEST
TEST Take MCXCI
12:31FIXED
FIXED Rachel Syntax error
12:20TEST
TEST Take MCXC
12:20FIXED
FIXED Another
12:19TEST
TEST Take MCLXXXIX
12:19FIXED
FIXED Field without object
12:08TEST
TEST Take MCLXXXVIII
12:08VOID
VOID And voided another nuisance in the process
12:08FIXED
FIXED wrong var
11:56TEST
TEST Take MCLXXXVII
11:56FIXED
FIXED Faulty #use clause
11:44TEST
TEST Take MCLXXXVI
11:44TECHNO
TECHNO I wanna know if this all does at least compile
11:43TEMPLATE
TEMPLATE Effect
11:43SCRIPT
SCRIPTMini message
10:51SYSTEM
SYSTEM I *think* I have it under control now.
10:44FAILURE
FAILURE A lot is going wrong as we speak.... I hope I can get it under control soon enough
- = 29 Oct 2023 = -
22:14STATUS
STATUS The next step will be the EFFECT stage, and that is where all the "magic" happens. Unsurprisingly this will also be the most important part of the job.
22:13JUDGMENT
JUDGMENT Right, that will do
22:07TEST
TEST Take MCLXXXVI
22:07TEMPLATE
TEMPLATE For Effect. Now present to prevent the error message and allowing me a more clear sight on things
22:07FIXED
FIXED Coordinate error
22:03TEST
TEST Take MCLXXXV
22:02FIXED
FIXED Wrong way?
21:59TEST
TEST Take MCLXXXIV
21:59STATUS
STATUS Now for Francis
21:59CONFIRMED
CONFIRMEDfor Myrah
21:50TEST
TEST Take MCLXXXIII
21:49VISUALSTUDIO
VISUALSTUDIO Compiling
21:49FIXED
FIXED Aziella Boolean error in C++ code
21:47COCKROACH
COCKROACH What the?
21:45TEST
TEST Take MCLXXXII
21:45VISUALSTUDIO
VISUALSTUDIO recompilation was in order
21:45FIXED
FIXED Issue on picture bundles
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(c) Jeroen P. Broks