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13:07 | COSMETIC |  Diamonds belonging to dead ifighters will show dark |
13:01 | TEST |  Take MCCXLIX |
13:01 | DEBUG |  Why? |
13:01 | BUG |  Nothing happens |
12:59 | TEST |  Take MCCXLVIII |
12:59 | VOID |  .... |
12:56 | TEST |  Take MCCXLVII |
12:56 | FIXED |  Missing link |
12:49 | TEST |  Take MCCXLVI |
12:49 | DONE |  Pose end audio effects |
12:31 | CONFIRMED |  For as far as I can currently check the manamental extraction from foes does appear to work. |
12:28 | TEST |  Take MCCXLV |
12:28 | FIXED |  Issue with mini message system |
12:22 | TEST |  Take MCCXLIV |
12:22 | FIXED |  Module referrence required |
12:20 | TEST |  Take MCCXLIII |
12:20 | FIXED |  Scyndi Syntax error |
12:18 | TEST |  Take MCCXLII |
12:15 | SCRIPT |  Manamental extraction from enemies |
11:27 | LINK |  Quick link up so I can access Francis' Manaments more easily |
10:50 | TEST |  Take MCCXLI |
10:50 | FIXED |  FP Up not counted |
10:48 | CONFIRMED |  That is the way it should be |
10:45 | TEST |  Take MCCXL |
10:45 | FIXED |  I think I found out why the damage of the dice was not added up |
10:43 | FIXED |  I hope I fixed Myrah as well now. This has always been a bit of a weak spot in MyData and unfortunately, MyData II doesn't appear to be any different. |
10:42 | FIXED |  At least for Francis the statistic check appears to work |
10:36 | TEST |  Take MCCXXXIX |
10:36 | FUCKYOU |  Voided call leading to crash |
10:20 | TEST |  Take MCCXXXVIII |
10:20 | FIXED |  Database |
9:44 | TEST |  Take MCCXXXVII |
9:44 | INVESTIGATION |  Extra debug line to tell me why! |
9:44 | SOLVED | Attack value is ZERO. |
9:42 | TEST |  Take MCCXXXVI |
9:42 | FUCKYOU |  Forgotten F in CSayF |
9:40 | TEST |  Take MCCXXXV |
9:40 | FIXED |  Taken care of now! |
9:40 | STUPIDITY |  Wrong script! That explains! |
9:39 | TEST |  Take MCCXXXIV |
9:39 | HUH |  ???? |
9:38 | TEST |  Take MCCXXXIII |
9:38 | VOID |  Sigh! |
9:36 | TEST |  Take MCCXXXII |
9:35 | DEBUG |  The first debug line has been set. Attack - Defense and the outcome |
9:35 | NOTE |  Now it does not really seem right that the damage is always 1. I need to find out what is happening here. |
9:31 | CONFIRMED |  A little trick I performed does indeed cause the issue I had in Star Story II, that the names did not get vocally announced if too many bubbles popped (diamonds in Luna's Father, but the function is the same) due to all sound channels being taken, is not an issue in Luna's Father. Good! |
9:29 | CONFIRMED |  Fixed at last! |
9:27 | TEST |  Take MCCXXXI |
9:27 | FIXED |  What the? |
9:26 | COCKROACH |  The HP is still 0/0 on all foes |
9:26 | COCKROACH |  Still no good? |
9:22 | TEST |  Take MCCXXX |
9:22 | VOID |  I've temporarily voided the enemy diamonds |
9:21 | FIXED |  I think I fixed this |
9:20 | BUG |  All enemies have 0/0 HP. That is, of course, utter bullcrap, so I must figure out why this happens. |
9:20 | COSMETIC |  Better view on the debug outcome |
9:15 | TEST |  Take MCCXXIX |
9:15 | STATUS |  I will soon set up a temp measure for enemies as getting onto the AI now will only get in my way to do this right. |
9:14 | DEBUG |  HP checking. Very important as I have to make sure kills are handled correctly |
9:07 | CONFIRMED |  Stuff appears to be working |
9:00 | TEST |  Take MCCXXVIII |
9:00 | FUCKYOU |  Swtich error |
8:53 | TEST |  Take MCCXXVII |
8:53 | VOID |  Gezeik! |
8:51 | CONFIRMED |  That's indeed what it turned out to be |
8:50 | TECHNO |  I think this might have been a cache conflict, but this test will tell more. |
8:50 | TEST |  Take MCCXXVI |
8:50 | HUH |  Unclosed scope? While none of the scopes have been altered? |
8:48 | TEST |  Take MCCXXV |
8:48 | FIXED |  Crash on critical hit |
8:45 | TEST |  Take MCCXXIV |
8:45 | FIXED |  Wrong var |
8:41 | TEST |  Take MCCXXIII |
8:41 | VOID |  Sigh! |
8:40 | TEST |  Take MCCXXII |
8:40 | DONE |  New diamond if hero or foe doesn't have one any more |
8:22 | DONE |  Pose reset after move |
7:11 | JUDGMENT |  Progress, but I do need to take care of the poses resetting |
7:05 | TEST |  Take MCCXXI |
7:05 | FUCKYOU |  ANOTHER underscore |
7:03 | TEST |  Take MCCXX |
7:03 | FIXED |  Damage not shown |
6:59 | FUCKYOU |  How did that " end up there? |
6:55 | TEST |  Take MCCXIX |
6:54 | TODO |  And that leads me to #21 |
6:53 | VOID |  This is a temporary void to prevent the game from crashing whenever Francis kills an enemy |
6:50 | TEST |  Take MCCXVIII |
6:50 | VOID |  Underscore |
6:47 | TEST |  Take MCCXVII |
6:47 | FIXED |  C-string-format error |
6:44 | TEST |  Take MCCXVI |
6:44 | STUPIDITY |  Why did I put Target between quotes? |
6:43 | HUH |  "Target" ??? |
6:41 | TEST |  Take MCCXV |
6:41 | STUPIDITY |  Illegal function call |
6:38 | TEST |  Take MCCXIV |
6:38 | DEBUG |  Something's wrong. An assertion will have to tell me more! |
6:32 | TEST |  Take MCCXIII |
6:32 | FIXED |  Illegal object property call |
6:29 | TEST |  Take MCCXII |
6:29 | FIXED |  Broken formula |
6:26 | TEST |  Take MCCXI |
6:26 | FIXED |  Forgotten FP up calculation |
6:25 | FIXED |  Class call issue |
6:20 | TEST |  Take MCCX |
6:20 | STATUS |  My concern for now will be to deal with the runtime testing |
- = 30 Oct 2023 = - |
23:43 | STATUS |  That will be all for today. But I got some complex stuff waiting for me tomorrow, so a little relaxation is in order. |
23:42 | BACKUP | I tried to run earlier backups, but the failures I suffered today, did put a damper on stuff. (That stuff has been solved now, so that should not be an issue any longer). |
23:41 | SITE |  Added tag BACKUP |
23:33 | STATUS |  All compiler errors accounted for |
23:32 | TEST |  Take MCCIX |
23:32 | FIXED |  Act. forgotten |
23:32 | TEST |  Take MCCVIII |
23:31 | STATUS |  As soon as this works, my primary concern will be to make sure placing new diamonds as soon as a turn has passed will be done. |
23:30 | LINK |  Linked up so everything should work |
22:06 | STATUS |  All compiler errors accounted for! |
22:05 | TEST |  Take MCCVII |
22:05 | FIXED |  module misreferrence |
21:36 | TEST |  Take MCCVI |
21:36 | FIXED |  Keyword "and" does not exist in Scyndi |
21:33 | TEST |  Take MCCV |
21:33 | VOID |  ... |
21:31 | TEST |  Take MCCIV |
21:31 | VOID |  Another |
21:30 | TEST |  Take MCCIII |
21:30 | VOID |  Sigh! |
21:29 | TEST |  Take MCCII |
21:23 | DONE |  Guarding will have the damage you receive but it will never be lower than 1. Guarding will not be checked when you have a fatal weakness against an element. This will not happen to the heroes, but enemies can have fatal weaknesses. |
21:21 | SCRIPT |  Worked out the attacks |
21:15 | TODO | |
19:15 | STATUS |  Before I begin to work on the ingame linkups and testing, first a break and some food. I'm hungry! |
19:12 | TECHNO |  Of course that does not mean stuff is bug free and that no runtime errors can occur. |
19:12 | STATUS |  All compiler errors accounted for |
19:10 | TEST |  Take MCCI |
19:10 | FIXED |  Missing Link |
19:08 | TEST |  Take MCC |
19:08 | FIXED |  Another! |
19:07 | TEST |  Take MCXCIX |
19:07 | FIXED |  Syntax error |
19:02 | TEST |  Take MCXCVIII |
19:02 | FIXED |  A few more of those |
18:56 | TEST |  Take MCXCVII |
18:56 | FIXED |  Forgotten object reference |
18:56 | TEST |  Take MCXCVI |
18:56 | FIXED |  Missing link |
18:55 | FAILURE |  Da fuck.... Things are really spooked up now. |
18:55 | CONFIRMED |  The compiler works again |
18:50 | TEST |  Take MCXCV |
18:50 | VOID |  Another case of crashing |
18:50 | TECHNO |  I really need a different TrSPrintF routine.... |
18:38 | SYSTEM |  We need a great reset. |
18:37 | FAILURE |  I'm afraid it's no use. Everything hangs.... I guess I need to do that what makes the computer malfunction in the night then.... This is just getting ridiculous! |
18:34 | TEST |  Take MCXCIV |
18:34 | FAILURE |  Things are not going well.... Oh crap! |
18:33 | FAILURE |  And again! I guess I gotta check this in VS then |
18:32 | TEST |  Take MCXCIII |
18:32 | FAILURE |  Compiler crashes. |
18:21 | TEST |  Take MCXCII |
18:21 | FIXED |  A little fix in the attack data |
18:20 | SCRIPT |  Personal attack scripts have been set up |
18:19 | SCRIPT |  Attack effect has been set up |
18:19 | NOTE |  That may put a domper on my tests in general, but I should still be able to run compilation tests, and the upcomings tests will mostly be just that! |
18:18 | FAILURE |  The computer is still failing on me, but I think I know the cause. I will be able to tackle that later. |
12:38 | STATUS |  And now other duties call, so I'll have to resume this later! |
12:37 | CONFIRMED |  All compiler errors accounted for |
12:31 | TEST |  Take MCXCI |
12:31 | FIXED |  Syntax error |
12:20 | TEST |  Take MCXC |
12:20 | FIXED |  Another |
12:19 | TEST |  Take MCLXXXIX |
12:19 | FIXED |  Field without object |
12:08 | TEST |  Take MCLXXXVIII |
12:08 | VOID |  And voided another nuisance in the process |
12:08 | FIXED |  wrong var |
11:56 | TEST |  Take MCLXXXVII |
11:56 | FIXED |  Faulty #use clause |
11:44 | TEST |  Take MCLXXXVI |
11:44 | TECHNO |  I wanna know if this all does at least compile |
11:43 | TEMPLATE |  Effect |
11:43 | SCRIPT |  Mini message |
10:51 | SYSTEM |  I *think* I have it under control now. |
10:44 | FAILURE |  A lot is going wrong as we speak.... I hope I can get it under control soon enough |
- = 29 Oct 2023 = - |
22:14 | STATUS |  The next step will be the EFFECT stage, and that is where all the "magic" happens. Unsurprisingly this will also be the most important part of the job. |
22:13 | JUDGMENT |  Right, that will do |
22:07 | TEST |  Take MCLXXXVI |
22:07 | TEMPLATE |  For Effect. Now present to prevent the error message and allowing me a more clear sight on things |
22:07 | FIXED |  Coordinate error |
22:03 | TEST |  Take MCLXXXV |
22:02 | FIXED |  Wrong way? |
21:59 | TEST |  Take MCLXXXIV |
21:59 | STATUS |  Now for Francis |
21:59 | CONFIRMED |  for Myrah |
21:50 | TEST |  Take MCLXXXIII |
21:49 | VISUALSTUDIO |  Compiling |
21:49 | FIXED |  Boolean error in C++ code |
21:47 | COCKROACH |  What the? |
21:45 | TEST |  Take MCLXXXII |
21:45 | VISUALSTUDIO |  recompilation was in order |
21:45 | FIXED |  Issue on picture bundles |
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