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12:39:06 | TEST |  Testing if takes work |
12:22:04 | TEST |  Another take on the prefixes and on force saving |
12:17:27 | CONFIRMED |  That appears to be working, alright |
12:16:45 | TEST |  Autoprefix counting down |
11:21 | STATUS |  Now I won't have much time today, but I'll do what I can. |
10:55 | SYSTEM |  And now some check up in my old devlog tool and things do appear to be in order. Yay! |
10:54:50 | CONFIRMED |  This entry and the previous one were both added to this devlog by Azor and not by my old devlog tool. This already takes care of a bit deal and now I can work a few things out. Problem is that Azor is not (yet) able to generate actual pages. Hey, Rome wasn't build in one day either, you know. |
10:53:10 | TEST |  Test |
- = 16 Oct 2024 = - |
12:51 | NOTE |  The big dangers won't come until the moment we get into adding |
12:50 | SYSTEM |  Indexes appear to be loaded properly. |
12:39 | SYSTEM |  The Azor system is now able to convert existing projects to the new system. So goodbye GINI and hello GINIE. |
- = 15 Oct 2024 = - |
23:56 | SYSTEM |  A start has been made with the Azor tool, which should replace my existing devlog tool. Now as far as this log is concerned, what you see shouldn't change at all, or at least very little. The way I gotta use the log, will be quite different. Better or worse? Neither, I think, it's just that this will help me to let .NET go, that's all. |
18:40 | STATUS |  Be back soon! |
18:40 | CONFIRMED |  So far, so good |
18:26 | TEST |  Take MMMDLV |
18:26 | FIXED |  Misreference |
18:24 | TEST |  Take MMMDLIV |
18:24 | MAPSCRIPT |  Link back to Muerte Alley |
18:15 | TEST |  Take MMMDLIII |
18:15 | FIXED |  Wrong item tag |
18:14 | TEST |  Take MMMDLII |
18:14 | FIXED |  (I hope) |
18:13 | FAILURE |  Something went wrong here |
18:11 | TEST |  Take MMMDLI |
18:11 | MAP |  Recipe now dropped in the house of Ladron Feo |
18:10 | NOTE |  Trying to use this item will crash the game (for now) |
18:09 | ITEM |  Steroids |
18:06 | FIXED |  I also fixed the non-working mirage achievements |
17:52 | TEST |  Take MMMDL |
17:52 | FIXED |  Picture conflict |
17:50 | FIXED |  Feo didn't disappear after the boss fight |
17:47 | FAILURE |  A few things really went wrong |
17:39 | TEST |  Take MMMDXLIX |
17:39 | FIXED |  Bedroom had to be free of encounters (due to save spot) |
17:38 | FIXED |  Picture fault |
17:35 | TEST |  Take MMMDXLVIII |
17:35 | FIXED |  Typo in referrence string |
17:33 | TEST |  Take MMMDXLVII |
17:33 | HUH |  Scenario not saved? |
17:32 | TEST |  Take MMMDXLVI |
17:32 | STUPIDITY |  Event functions MUST be global, or the system can't find them |
17:30 | TEST |  Take MMMDXLV |
17:29 | FIXED |  Another one |
17:25 | TEST |  Take MMMDXLIV |
17:25 | FIXED |  Missing #use |
17:24 | TEST |  Take MMMDXLIII |
17:24 | MAPSCRIPT |  Ladron Feo |
17:15 | CONFIG |  Boss configuration |
17:07 | BOSS |  Ladron Feo |
16:53 | NOTE |  I also gotta note that (although it pains me) my devlog program will soon also have to be replaced. The reason is once again simple... It's written in C#, and is even using GTK#. |
16:50 | MEDICAL |  I'm going downhill, once more... Not as bad as yesterday yet, but it's still not very good... |
12:04 | STATUS |  So far, so good! |
11:54 | TEST |  Take MMMDXLII |
11:54 | VOID |  Another void required |
11:47 | TEST |  Take MMMDXLI |
11:46 | VOID |  Crash on start battle |
11:41 | TEST |  Take MMMDXL |
11:40 | NOTE |  Basically the house of Ladron Feo should be playable now up to the moment where you gotta fight the boss, as the game will crash there. |
11:40 | ARENA |  Feo's house |
11:35 | FOE |  Thief (Feo) |
11:30 | FOE |  Security Dog |
11:27 | ABILITY |  Bite |
11:25 | ART |  Security Dog |
11:03 | STUDY |  Enemy data for Feo in Star Story II. This dungeon is meant as a cameo after all, and I need to do it right.... right? |
11:03 | MEDICAL |  I still feel weak, but I'll try to get things going |
- = 14 Oct 2024 = - |
20:08 | MEDICAL |  Ziek zwak en misselijk |
- = 13 Oct 2024 = - |
12:03 | STATUS |  Now my life brings me to other things, as I'm expecting visitors soon, but hey I'll be back soon, eh? |
12:02 | MAP |  One more change |
11:58 | TEST |  Take MMMDXXXIX |
11:58 | MAPSCRIPT |  First floor |
11:34 | CONFIRMED |  So far, so good! |
11:31 | TEST |  Take MMMDXXXVIII |
11:31 | FIXED |  Crash on going back to corridor from meeting room |
11:26 | TEST |  Take MMMDXXXVII |
11:26 | MAPSCRIPT |  Switches ground floor |
11:26 | MAPSCRIPT |  Corridor ground floor |
10:01 | TEST |  Take MMMDXXXVI |
10:01 | VOID |  Skip welcoming event on Feo. It was important in Star Story II, but not here |
9:53 | TEST |  Take MMMDXXXV |
9:53 | HUH |  Did I really forget to link the music to the house of Ladron Feo? |
9:51 | TEST |  Take MMMDXXXIV |
9:51 | FUCKYOU |  I should have made it optional, but it's a little late for that now, isn't it? |
9:50 | FUCKYOU |  treasure data |
9:45 | TEST |  Take MMMDXXXIII |
9:45 | FUCKYOU |  No script, eh? |
9:43 | TEST |  Take MMMDXXXII |
9:43 | FIXED |  Ah, bad map referrence |
9:42 | HUH |  Dah fuck? |
9:41 | TEST |  Take MMMDXXXI |
9:41 | FIXED |  Another one |
9:37 | TEST |  Take MMMDXXX |
9:37 | FIXED |  Syntax error |
9:35 | TEST |  Take MMMDXXIX |
9:35 | MAPSCRIPT |  Enter the house of Ladron Feo |
9:20 | TEST |  Take MMMDXXVIII |
9:20 | HUH |  Scenario data for construction worker not saved? |
9:19 | TEST |  Take MMMDXXVII |
9:19 | FIXED |  No rats? |
9:15 | TEST |  Take MMMDXXVI |
9:07 | STUPIDITY |  Experience reward forgotten |
8:58 | TEST |  Take MMMDXXV |
8:58 | CONFIG |  Random encounters |
8:48 | FOE |  Flyrmouse |
8:48 | FOE |  Rat |
0:21 | CONFIRMED |  Well that seems to be okay. |
0:16 | TEST |  Take MMMDXXIV |
0:16 | SCENARIO |  4th wall must break! |
0:16 | TRANSFER |  Ashley Johnson |
- = 12 Oct 2024 = - |
23:55 | NOTE |  Well, for some basic stuff that is, as there *is* still stuff to be done. |
23:54 | MAP |  The Giant House Of Ladron Feo is ready for use |
23:39 | TRANSFER |  The Giant House Of Ladron Feo |
23:39 | STATUS |  So far, so good |
23:15 | TEST |  Take MMMDXXIII |
23:15 | VOID |  It's actually just a simple void, but who cares |
23:15 | MAP |  Cosmetic issues taken care of |
23:10 | VOID |  Crash |
23:06 | TEST |  Take MMMDXXII |
23:06 | FIXED |  Going to Muerte worked, but going back to Phantasar did not |
23:04 | TEST |  Take MMMDXXI |
23:04 | FIXED |  One entry of data still missing, eh? |
23:01 | TEST |  Take MMMDXX |
23:01 | FIXED |  Oh well, I fixed its spelling |
23:01 | HUH |  What the fuck is that function? |
23:01 | STUPIDITY |  To Medal... Silly me.... Yet that function should exist, so what the fuck is going on here? |
23:00 | HUH |  No ZA_TomeDal? I can't remember I even asked for that.... |
22:58 | TEST |  Take MMMDXIX |
22:58 | FIXED |  Blockmap issue blocked you from entering the portal |
22:57 | JUDGMENT |  Better |
22:56 | TEST |  Take MMMDXVIII |
22:56 | FIXED |  cosmetic fix, yet an important one |
22:50 | NOTE |  It compiles... That's something |
22:48 | TEST |  Take MMMDXVII |
22:48 | FIXED |  Syntax error |
22:48 | FIXED |  Missing #use |
22:43 | TEST |  Take MMMDXVI |
22:42 | NOTE |  The actual enemies (rat & flyrmouse) will come later |
22:40 | NOTE |  It will later (of course) link to the actual dungeon, but all in due time. |
22:39 | LINK |  All it can do for now is link back to the Magenta Cave. There won't be much else anyway. |
22:38 | MAPSCRIPT |  Quick MapScript for Muerte Alley |
22:33 | LINK |  Link up to Muerte Alley from the Magenta Cave |
22:23 | TRANSFER |  Muerte Alley |
21:39 | NOTE |  And that will likely be a race to Star Story II this time. |
21:39 | STATUS |  Before I get into the grand duke main quest business, the last Medal dungeon needs to be taken care of. |
21:12 | STATUS |  So far, so good! |
21:06 | TEST |  Take MMMDXV |
21:06 | NOTE |  The grand duke will not yet respond to your success in the labyrinth. That will come later! |
21:06 | FIXED |  A few forgotten definitions |
20:46 | TEST |  Take MMMDXIV |
20:46 | FUCKYOU |  Whatever |
20:45 | TEST |  Take MMMDXIII |
20:45 | FIXED |  Missing link |
20:39 | TEST |  Take MMMDXII |
20:39 | LINK |  Back to worldmap |
20:39 | MAPSCRIPT |  Exit teleporter activating upon taking blueprint |
20:38 | MAPSCRIPT |  blueprint |
20:38 | SCENARIO |  Camp after bluepront |
20:14 | SCENARIO |  Blueprint |
17:08 | STATUS |  Next stop will be to get the end of the Labyrinth |
17:07 | CONFIRMED |  Achievement for challenging them all works now |
17:07 | STATUS |  All Mirage bosses accounted for |
16:56 | TEST |  Take MMMDXI |
16:56 | FIXED |  Boss fighting style data error |
16:44 | TEST |  Take MMMDX |
16:44 | FIXED |  Achievement for challenging all of these mirages was not awarded |
16:40 | TEST |  Take MMMDIX |
16:40 | STATUS |  This should cover them all.... |
16:39 | BOSS |  Rachel Reflection |
16:19 | TEST |  Take MMMDVIII |
16:03 | BOSS |  Alternate Aziëlla |
15:29 | TEST |  Take MMMDVII |
15:29 | BOSS |  Scyndi Spiegel |
14:24 | DONE |  Taken a shower... Hygiene is part of the job too. |
13:39 | CONFIRMED |  So far so good! |
13:30 | BOSS |  Luna Look-alike |
13:18 | TEST |  Take MMMDVI |
13:18 | FUCKYOU |  Whatever |
13:13 | TEST |  Take MMMDV |
13:13 | FIXED |  Joker script not called |
13:09 | TEST |  Take MMMDIV |
13:09 | BOSS |  Fake Francis |
12:59 | STATUS |  Next one: Francis |
12:59 | CONFIRMED |  But the others are challengable... good |
12:58 | TEST |  Take MMMDIII |
12:58 | CONFIRMED |  Myrah no longer being challengable works |
12:56 | TEST |  Take MMMDII |
12:56 | STATUS |  Now I can test if Myrah can't be fought again, but if the others can... I need multiple tests for this, and since only Myrah is present in her mirage form yet, the game will crash on the other mirage forms. One at the time, eh? |
12:52 | FIXED |  Color fix |
12:48 | NOTE |  That fix doesn't justify another take, though |
12:48 | FIXED |  No new line after draining message |
12:39 | TEST |  Take MMMDI |
12:39 | FIXED |  Debug bug (doh!) |
12:36 | TEST |  Take MMMD |
12:36 | STUPIDITY |  the .scyndi extension is NOT allowed in a #use clause, Jeroen! You KNOW that! |
12:34 | TEST |  Take MMMCDXCIX |
12:34 | EXPERIMENT |  Better way? |
12:31 | STATUS |  The moment surpreme |
12:31 | CONFIRMED |  At least it compiles AND the game starts |
12:30 | TEST |  Take MMMCDXCVIII |
12:30 | FAILURE |  Scyndi crashed... That sometimes happen when linkups are compiled (succesfully) the first time. No idea what causes it, though |
12:27 | TEST |  Take MMMCDXCVII |
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