Title
Github Itch.io

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12:39:06TEST
TEST Testing if takes work
12:22:04TEST
TEST Another take on the prefixes and on force saving
12:17:27CONFIRMED
CONFIRMEDThat appears to be working, alright
12:16:45TEST
TEST Autoprefix counting down
11:21STATUS
STATUS Now I won't have much time today, but I'll do what I can.
10:55SYSTEM
SYSTEM And now some check up in my old devlog tool and things do appear to be in order. Yay!
10:54:50CONFIRMED
CONFIRMEDThis entry and the previous one were both added to this devlog by Azor and not by my old devlog tool. This already takes care of a bit deal and now I can work a few things out. Problem is that Azor is not (yet) able to generate actual pages. Hey, Rome wasn't build in one day either, you know.
10:53:10TEST
TEST Test
- = 16 Oct 2024 = -
12:51NOTE
NOTE The big dangers won't come until the moment we get into adding
12:50SYSTEM
SYSTEM Indexes appear to be loaded properly.
12:39SYSTEM
SYSTEM The Azor system is now able to convert existing projects to the new system. So goodbye GINI and hello GINIE.
- = 15 Oct 2024 = -
23:56SYSTEM
SYSTEM A start has been made with the Azor tool, which should replace my existing devlog tool. Now as far as this log is concerned, what you see shouldn't change at all, or at least very little. The way I gotta use the log, will be quite different. Better or worse? Neither, I think, it's just that this will help me to let .NET go, that's all.
18:40STATUS
STATUS Be back soon!
18:40CONFIRMED
CONFIRMEDSo far, so good
18:26TEST
TEST Take MMMDLV
18:26FIXED
FIXED Misreference
18:24TEST
TEST Take MMMDLIV
18:24MAPSCRIPT
MAPSCRIPTLink back to Muerte Alley
18:15TEST
TEST Take MMMDLIII
18:15FIXED
FIXED Wrong item tag
18:14TEST
TEST Take MMMDLII
18:14FIXED
FIXED (I hope)
18:13FAILURE
FAILURE Something went wrong here
18:11TEST
TEST Luna Take MMMDLI
18:11MAP
MAP Recipe now dropped in the house of Ladron Feo
18:10NOTE
NOTE Trying to use this item will crash the game (for now)
18:09ITEM
ITEM Steroids
18:06FIXED
FIXED I also fixed the non-working mirage achievements
17:52TEST
TEST Take MMMDL
17:52FIXED
FIXED Picture conflict
17:50FIXED
FIXED Feo didn't disappear after the boss fight
17:47FAILURE
FAILURE A few things really went wrong
17:39TEST
TEST Take MMMDXLIX
17:39FIXED
FIXED Bedroom had to be free of encounters (due to save spot)
17:38FIXED
FIXED Picture fault
17:35TEST
TEST Take MMMDXLVIII
17:35FIXED
FIXED Typo in referrence string
17:33TEST
TEST Take MMMDXLVII
17:33HUH
HUHScenario not saved?
17:32TEST
TEST Take MMMDXLVI
17:32STUPIDITY
STUPIDITY Event functions MUST be global, or the system can't find them
17:30TEST
TEST Take MMMDXLV
17:29FIXED
FIXED Another one
17:25TEST
TEST Take MMMDXLIV
17:25FIXED
FIXED Missing #use
17:24TEST
TEST Take MMMDXLIII
17:24MAPSCRIPT
MAPSCRIPTLadron Feo
17:15CONFIG
CONFIGBoss configuration
17:07BOSS
BOSS Francis Ladron Feo
16:53NOTE
NOTE I also gotta note that (although it pains me) my devlog program will soon also have to be replaced. The reason is once again simple... It's written in C#, and is even using GTK#.
16:50MEDICAL
MEDICAL I'm going downhill, once more... Not as bad as yesterday yet, but it's still not very good...
12:04STATUS
STATUS So far, so good!
11:54TEST
TEST Take MMMDXLII
11:54VOID
VOID Another void required
11:47TEST
TEST Take MMMDXLI
11:46VOID
VOID Crash on start battle
11:41TEST
TEST Take MMMDXL
11:40NOTE
NOTE Basically the house of Ladron Feo should be playable now up to the moment where you gotta fight the boss, as the game will crash there.
11:40ARENA
ARENA Feo's house
11:35FOE
FOE Thief (Feo)
11:30FOE
FOE Security Dog
11:27ABILITY
ABILITY Bite
11:25ART
ARTSecurity Dog
11:03STUDY
STUDY Enemy data for Feo in Star Story II. This dungeon is meant as a cameo after all, and I need to do it right.... right?
11:03MEDICAL
MEDICAL I still feel weak, but I'll try to get things going
- = 14 Oct 2024 = -
20:08MEDICAL
MEDICAL Ziek zwak en misselijk
- = 13 Oct 2024 = -
12:03STATUS
STATUS Now my life brings me to other things, as I'm expecting visitors soon, but hey I'll be back soon, eh?
12:02MAP
MAP One more change
11:58TEST
TEST Take MMMDXXXIX
11:58MAPSCRIPT
MAPSCRIPTFirst floor
11:34CONFIRMED
CONFIRMEDSo far, so good!
11:31TEST
TEST Take MMMDXXXVIII
11:31FIXED
FIXED Crash on going back to corridor from meeting room
11:26TEST
TEST Myrah Take MMMDXXXVII
11:26MAPSCRIPT
MAPSCRIPTSwitches ground floor
11:26MAPSCRIPT
MAPSCRIPTCorridor ground floor
10:01TEST
TEST Take MMMDXXXVI
10:01VOID
VOID Skip welcoming event on Feo. It was important in Star Story II, but not here
9:53TEST
TEST Take MMMDXXXV
9:53HUH
HUHDid I really forget to link the music to the house of Ladron Feo?
9:51TEST
TEST Take MMMDXXXIV
9:51FUCKYOU
FUCKYOU I should have made it optional, but it's a little late for that now, isn't it?
9:50FUCKYOU
FUCKYOU treasure data
9:45TEST
TEST Take MMMDXXXIII
9:45FUCKYOU
FUCKYOU No script, eh?
9:43TEST
TEST Take MMMDXXXII
9:43FIXED
FIXED Ah, bad map referrence
9:42HUH
HUHDah fuck?
9:41TEST
TEST Take MMMDXXXI
9:41FIXED
FIXED Another one
9:37TEST
TEST Take MMMDXXX
9:37FIXED
FIXED Syntax error
9:35TEST
TEST Take MMMDXXIX
9:35MAPSCRIPT
MAPSCRIPTEnter the house of Ladron Feo
9:20TEST
TEST Take MMMDXXVIII
9:20HUH
HUHScenario data for construction worker not saved?
9:19TEST
TEST Take MMMDXXVII
9:19FIXED
FIXED No rats?
9:15TEST
TEST Karl the Gnome Take MMMDXXVI
9:07STUPIDITY
STUPIDITY Experience reward forgotten
8:58TEST
TEST Take MMMDXXV
8:58CONFIG
CONFIGRandom encounters
8:48FOE
FOE Flyrmouse
8:48FOE
FOE Rat
0:21CONFIRMED
CONFIRMEDWell that seems to be okay.
0:16TEST
TEST Take MMMDXXIV
0:16SCENARIO
SCENARIO 4th wall must break!
0:16TRANSFER
TRANSFER Ashley Johnson
- = 12 Oct 2024 = -
23:55NOTE
NOTE Well, for some basic stuff that is, as there *is* still stuff to be done.
23:54MAP
MAP The Giant House Of Ladron Feo is ready for use
23:39TRANSFER
TRANSFER The Giant House Of Ladron Feo
23:39STATUS
STATUS So far, so good
23:15TEST
TEST Take MMMDXXIII
23:15VOID
VOID It's actually just a simple void, but who cares
23:15MAP
MAP Cosmetic issues taken care of
23:10VOID
VOID Crash
23:06TEST
TEST Take MMMDXXII
23:06FIXED
FIXED Going to Muerte worked, but going back to Phantasar did not
23:04TEST
TEST Take MMMDXXI
23:04FIXED
FIXED One entry of data still missing, eh?
23:01TEST
TEST Take MMMDXX
23:01FIXED
FIXED Oh well, I fixed its spelling
23:01HUH
HUHWhat the fuck is that function?
23:01STUPIDITY
STUPIDITY Ankie van 't Grunnersven To Medal... Silly me.... Yet that function should exist, so what the fuck is going on here?
23:00HUH
HUHNo ZA_TomeDal? I can't remember I even asked for that....
22:58TEST
TEST Take MMMDXIX
22:58FIXED
FIXED Blockmap issue blocked you from entering the portal
22:57JUDGMENT
JUDGMENT Better
22:56TEST
TEST Take MMMDXVIII
22:56FIXED
FIXED cosmetic fix, yet an important one
22:50NOTE
NOTE It compiles... That's something
22:48TEST
TEST Take MMMDXVII
22:48FIXED
FIXED Syntax error
22:48FIXED
FIXED Missing #use
22:43TEST
TEST Take MMMDXVI
22:42NOTE
NOTE The actual enemies (rat & flyrmouse) will come later
22:40NOTE
NOTE It will later (of course) link to the actual dungeon, but all in due time.
22:39LINK
LINK All it can do for now is link back to the Magenta Cave. There won't be much else anyway.
22:38MAPSCRIPT
MAPSCRIPTQuick MapScript for Muerte Alley
22:33LINK
LINK Link up to Muerte Alley from the Magenta Cave
22:23TRANSFER
TRANSFER Muerte Alley
21:39NOTE
NOTE And that will likely be a race to Star Story II this time.
21:39STATUS
STATUS Before I get into the grand duke main quest business, the last Medal dungeon needs to be taken care of.
21:12STATUS
STATUS So far, so good!
21:06TEST
TEST Take MMMDXV
21:06NOTE
NOTE The grand duke will not yet respond to your success in the labyrinth. That will come later!
21:06FIXED
FIXED A few forgotten definitions
20:46TEST
TEST Take MMMDXIV
20:46FUCKYOU
FUCKYOU Besje Whatever
20:45TEST
TEST Take MMMDXIII
20:45FIXED
FIXED Missing link
20:39TEST
TEST Take MMMDXII
20:39LINK
LINK Back to worldmap
20:39MAPSCRIPT
MAPSCRIPTExit teleporter activating upon taking blueprint
20:38MAPSCRIPT
MAPSCRIPTblueprint
20:38SCENARIO
SCENARIO Camp after bluepront
20:14SCENARIO
SCENARIO Blueprint
17:08STATUS
STATUS Next stop will be to get the end of the Labyrinth
17:07CONFIRMED
CONFIRMEDAchievement for challenging them all works now
17:07STATUS
STATUS All Mirage bosses accounted for
16:56TEST
TEST Take MMMDXI
16:56FIXED
FIXED Boss fighting style data error
16:44TEST
TEST Take MMMDX
16:44FIXED
FIXED Achievement for challenging all of these mirages was not awarded
16:40TEST
TEST Take MMMDIX
16:40STATUS
STATUS This should cover them all....
16:39BOSS
BOSS Rachel Reflection
16:19TEST
TEST Take MMMDVIII
16:03BOSS
BOSS Alternate Aziëlla
15:29TEST
TEST Take MMMDVII
15:29BOSS
BOSS Scyndi Spiegel
14:24DONE
DONE Taken a shower... Hygiene is part of the job too.
13:39CONFIRMED
CONFIRMEDSo far so good!
13:30BOSS
BOSS Appel Luna Look-alike
13:18TEST
TEST Take MMMDVI
13:18FUCKYOU
FUCKYOU Whatever
13:13TEST
TEST Take MMMDV
13:13FIXED
FIXED Joker script not called
13:09TEST
TEST Take MMMDIV
13:09BOSS
BOSS Fake Francis
12:59STATUS
STATUS Next one: Francis
12:59CONFIRMED
CONFIRMEDBut the others are challengable... good
12:58TEST
TEST Take MMMDIII
12:58CONFIRMED
CONFIRMEDMyrah no longer being challengable works
12:56TEST
TEST Take MMMDII
12:56STATUS
STATUS Now I can test if Myrah can't be fought again, but if the others can... I need multiple tests for this, and since only Myrah is present in her mirage form yet, the game will crash on the other mirage forms. One at the time, eh?
12:52FIXED
FIXED Color fix
12:48NOTE
NOTE That fix doesn't justify another take, though
12:48FIXED
FIXED No new line after draining message
12:39TEST
TEST Take MMMDI
12:39FIXED
FIXED Debug bug (doh!)
12:36TEST
TEST Take MMMD
12:36STUPIDITY
STUPIDITY the .scyndi extension is NOT allowed in a #use clause, Jeroen! You KNOW that!
12:34TEST
TEST Take MMMCDXCIX
12:34EXPERIMENT
EXPERIMENT Better way?
12:31STATUS
STATUS The moment surpreme
12:31CONFIRMED
CONFIRMEDAt least it compiles AND the game starts
12:30TEST
TEST Take MMMCDXCVIII
12:30FAILURE
FAILURE Rosetta Scyndi crashed... That sometimes happen when linkups are compiled (succesfully) the first time. No idea what causes it, though
12:27TEST
TEST Take MMMCDXCVII
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(c) Jeroen P. Broks