| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 |
| 18:22:17 | TEST |  Take MMMDCCCLXXXVI |
| 18:22:15 | FIXED |  Did I fix this? |
| 18:16:25 | TEST |  Take MMMDCCCLXXXV |
| 18:16:23 | DEBUG |  I did add some extra debug crap so I can get a more clear picture... At least... I hope so. |
| 18:16:06 | INVESTIGATION |  Nothing I can find here makes this possible, so this is a bit odd. |
| 18:12:15 | INVESTIGATION |  Let's sort that one out! |
| 18:11:05 | HUH |  Crash on level increase? How's that possible? |
| 17:42:45 | TEST |  Take MMMDCCCLXXXIV |
| 17:42:44 | WINE |  Here we go again |
| 17:42:35 | FIXED |  I think |
| 17:39:08 | BUG |  Another Blockmap issue |
| 17:27:57 | TEST |  Take MMMDCCCLXXXIII |
| 17:27:49 | WINE |  Well, the job appears to be done! |
| 17:24:29 | WINE |  Take MMMDCCCLXXXII |
| 17:24:26 | SITE |  Added tag WINE |
| 17:24:19 | FIXED |  ? |
| 17:21:25 | KTHURA |  Yup the texture dirs are scanned by the editor. Good! |
| 17:20:58 | KTHURA |  Take MMMDCCCLXXXI |
| 17:20:57 | KTHURA |  Linux config |
| 17:20:52 | KTHURA |  Take MMMDCCCLXXX |
| 17:00:24 | TECHNO |  At least the windows build of the Map Builder appears to be compatible with WINE. I hope that reduces my trouble. |
| 16:58:53 | BUG | |
| 16:58:11 | TODO | |
| 16:56:49 | NOTE |  This will require me to convert the Kthura compilation too to Linux, and a bit more trouble, so this is were it ends for now. |
| 16:56:01 | BUG |  Blockmap trouble |
| 16:50:16 | FIXED |  Language error in scenario |
| 16:39:08 | TEST |  Take MMMDCCCLXXIX |
| 16:39:05 | CONFIRMED |  apparently |
| 16:38:43 | TECHNO |  At least no more null pointer whines... Is that a good sign? |
| 16:38:22 | BASH |  Take MMMDCCCLXXVIII |
| 16:38:19 | VOID |  ? |
| 16:29:47 | TEST |  Take MMMDCCCLXXVII |
| 16:29:47 | VOID |  No! But this should! |
| 16:29:41 | BASH |  Take MMMDCCCLXXVI |
| 16:27:13 | VOID |  Will this work? |
| 16:26:42 | BASH |  Take MMMDCCCLXXV |
| 16:24:39 | FIXED |  Crap! |
| 16:24:18 | BASH |  Take MMMDCCCLXXIV |
| 16:24:15 | BASH |  Quick view script so Jalondi can do her thing |
| 16:23:06 | COCKROACH |  The MINI font still appears to be a problem, eh? |
| 16:18:31 | CONFIRMED |  At least the game starts, eh? |
| 16:16:09 | VOID |  Take MMMDCCCLXXIII |
| 16:15:38 | VOID |  Sigh |
| 16:13:29 | FAILURE |  Not to mention that the font linkup doesn't appear to work |
| 16:12:58 | RESULT |  It does appear there's a null pointer somewhere |
| 16:12:10 | TEST |  Take MMMDCCCLXXII |
| 16:12:07 | LINUX |  JQL Music |
| 16:10:43 | NOTE |  Well, the music is next and once that's done I can actually run tests again. |
| 16:10:27 | LINUX |  JQL Script |
| 16:06:41 | NOTE |  And once again, same as before! |
| 16:06:32 | LINUX |  JQL Languages |
| 16:05:56 | NOTE |  Same as before |
| 16:05:53 | LINUX |  JQL Kthura |
| 16:05:11 | NOTE |  No test yet possible.... As things unfold this should be shown to work out, or not! |
| 16:04:48 | LINUX |  JQL Graphics |
| 16:03:06 | CONFIRMED |  As far as I can check, they are |
| 16:02:45 | TEST |  Take MMMDCCCLXXI |
| 16:02:44 | LINUX |  Fonts should now be compatible |
| 16:01:51 | CONFIRMED |  Boem! It is! |
| 16:01:15 | TEST |  Take MMMDCCCLXX |
| 16:01:13 | TECHNO |  That will not fix eveything, but I gotta try if the audio is at least properly linked now! |
| 16:00:59 | LINUX |  Adaption JQL Audio |
| 15:58:55 | SEARCH |  Audio JQL |
| 15:49:23 | STATUS |  It still doesn't work, but at least I know why. The JQL linkups were only Windows compatible... yet. |
| 15:48:26 | BASH |  Take MMMDCCCLXIX |
| 15:48:24 | FIXED |  Ah, I found the little bugger! |
| 15:47:05 | BASH |  Take MMMDCCCLXVIII |
| 15:47:01 | FAILURE |  Huh? Wrong script. How could that happen |
| 15:46:36 | LINUX |  Take MMMDCCCLXVII |
| 15:46:30 | VOID |  Voided? |
| 15:46:16 | FAILURE |  Segmentation Fault |
| 15:41:53 | TEST |  Take MMMDCCCLXVI |
| 15:41:48 | TECHNO |  Now a more serious approach may be needed, due to the Kthura maps not being rebuilt in Linux YET. But that comes later. I will first get the test running! |
| 15:40:52 | CONFIRMED |  Yay! |
| 15:40:27 | TEST |  Take MMMDCCCLXV |
| 15:40:26 | RESULT |  288 -> 1 (That should mean the next is success?) |
| 15:37:43 | SCYNDI |  Take MMMDCCCLXIV |
| 15:37:40 | RESULT |  256/40 -> See? |
| 15:37:11 | SCYNDI |  Take MMMDCCCLXIII |
| 15:37:09 | RESULT |  142/191 -> that's more like it! |
| 15:36:37 | TECHNO |  Shit happens |
| 15:36:32 | TECHNO |  Now I did this build primaraly because I need to make sure Luna's Father would be compatible with the current version of the engine, however it appears that a bit more went wrong and that I had to make it a fully Linux transfer test.... |
| 15:35:20 | SCYNDI |  Take MMMDCCCLXII |
| 15:35:17 | FIXED |  I think? |
| 15:30:41 | DEBUG |  Wait a minute I see something in the error logs that is really really odd. |
| 15:26:14 | SCYNDI |  Take MMMDCCCLXI |
| 15:26:11 | TECHNO |  ??? |
| 15:23:42 | SCYNDI |   Take MMMDCCCLX |
| 15:23:39 | RESULT |  90/245 -- No changes, so I'll need a more specific log |
| 15:23:12 | SCYNDI |  Take MMMDCCCLIX |
| 15:23:05 | RESULT |  90/245 (The latter is the failure rate. That should decrease. If it doesn't, we got a serious issue) |
| 15:22:36 | SITE |  Added tag RESULT |
| 15:22:14 | TECHNO |  This will go wrong a few times, but in the end some result numbers should change, y'know. |
| 15:21:36 | SCYNDI |  Take MMMDCCCLVIII |
| 15:21:31 | TECHNO |  This will now likely require multiple builds, but we'll see.. |
| 15:21:15 | TECHNO |  I think I can make the build all fresh here. I'll archive the old STB files. |
| 15:18:45 | TECHNO |  A crash, eh? Likely a version conflict causing a bit of code rot. The bad stuff is that it's hard to check how this is possible. |
| 15:16:53 | SCYNDI |  Take MMMDCCCLVII |
| 15:16:00 | SCYNDI |  A few failures.... I need to do it again to make sure all is alright. |
| 15:13:36 | LINUX |  Take MMMDCCCLVI |
| 15:13:33 | FIXED |  Directory reference |
| 15:12:39 | FAILURE |  Crap! |
| 15:12:35 | LINUX |  Take MMMDCCCLV |
| 15:12:33 | LINUX |  Adaption project |
| 15:11:02 | CONVERT | Quick build: PowerShell -> Bash |
| 15:11:00 | SITE |  Added tag CONVERT |
| 15:04:49 | SITE |  The $ icon for bash has been reduced as it was really too big. |
| 15:00:56 | CONFIRMED |  At last |
| 15:00:50 | TEST |  Take MMMDCCCLIV |
| 15:00:49 | FIXED |  Now then |
| 15:00:45 | BASH |  Take MMMDCCCLIII |
| 15:00:43 | FIXED |  ... |
| 14:57:33 | LINUX |  Let's wriggle things a bit, then. |
| 14:56:54 | HUH |  Ignoring everything? |
| 14:54:54 | BASH |  Take MMMDCCCLII |
| 14:54:51 | SITE |  Added tag BASH |
| 14:54:38 | CONFIG |  Luna in bash start up |
| 14:51:42 | STATUS |  Dang! I really need to do some extra configurations in Linux. I haven't really touched this project since that transfer. |
| 12:51:40 | STATUS |  See you soon! |
| 12:51:35 | STATUS |  Unfortunately I don't have the time right now, but I hope I have later today. |
| 12:51:03 | TECHNO |  Also since I lost my original Rosetta tool, I may need to recode that in the process. |
| 12:50:34 | STATUS |  Well, I am planning to resume this project soon. Perhaps even today. I think I know how to end the story properly now. Although the post final boss stuff is not yet available, I am thinking to start a new game and play up all the way to the final boss. Simply as I've been off this project for so long, that I may need to refresh my memory. |
| - = 31 Jan 2025 = - |
| 08:39:58 | FIXED |  I fixed an auto remap bug that was in the Slyvina version of Kthura, and it could sometimes cause a "flicker" effect when actors were walking South. This has been fixed. And this fix will also affect Star Story and all future projects using Kthura. |
| - = 28 Nov 2024 = - |
| 15:47:51 | STATUS |  Some work will now have to be done on the ending scenario |
| 14:31:22 | VISUALSTUDIO |  Rebuilding everything |
| 14:31:03 | DEBUG |  Since the Linux build appears to be working now, I've deactivated the super API debugger |
| 13:37:44 | JUDGMENT |  Not entirely happy, but it'll have to do or the game will NEVER get finished |
| 13:28:53 | TEST |  Take MMMDCCCLI |
| 13:28:51 | FAILURE |  I really should add Rachel's ability list |
| 13:20:29 | TEST |  Take MMMDCCCL |
| 13:20:23 | NERF |  The number of HP was WAY too much. Difficulty and boredom are two different things |
| 13:03:15 | TEST |  Take MMMDCCCXLIX |
| 13:02:49 | BOSS |  Set up AI for Quayaro |
| - = 24 Nov 2024 = - |
| 21:35:01 | LINUX |  My pal managed to get House Of Cards running in Linux. Since Luna's Father uses the same executable that should theoretically mean that Luna's Father should work in Lunx, as well. Star Story for which I am now preparing the move to SCI should therefore work too. So all-in-all, the Linux version has made a very critical step forward. Mesa happy! |
| 21:31:39 | LINUX |  My pal managed to get House Of Cards running in Linux. Since Luna's Father uses the same executable that should theoretically mean that Luna's Father should work in Lunx, as well. Star Story for which I am now preparing the move to SCI should therefore work too. So all-in-all, the Linux version has made a very critical step forward. Mesa happy! |
| - = 20 Nov 2024 = - |
| 19:03:12 | SYSTEM |  A little hardware update (which was about time) |
| - = 18 Nov 2024 = - |
| 23:36:00 | FAILURE |  Microsoft is the world champion throwing errors without any reason at all! |
| 22:58:03 | BACKUP |  Updating my general backup |
| 21:24:19 | STATUS |  I will now have to set up a good way to configure the moves Quayaro can use on you. Once that's done, the boss test itself can truly be done. |
| 21:23:21 | SCYNDI |  All compilation errors accounted for |
| 21:21:38 | SCYNDI |  Take MMMDCCCXLVIII |
| 21:21:35 | FIXED |  Code typo |
| 21:20:30 | TEST |  Take MMMDCCCXLVII |
| 21:20:27 | FIXED |  #use error x2 |
| 21:16:55 | SCYNDI |  Take MMMDCCCXLVI |
| 21:16:52 | NOTE |  Since the rest of the AI has not yet been set, I cannot yet test this execpt for if it compiles or not. So I'll go fo rthat now! |
| 21:16:24 | LINK |  Linked to boss record |
| 21:14:34 | SCRIPT |  Joker script for Quayaro done |
| 21:01:02 | COSMETIC |  A few cosmetic changes to Quayaro |
| 19:18:09 | SCYNDI |  And that was about time too |
| 19:18:04 | SCYNDI |  += and -= support |
| - = 17 Nov 2024 = - |
| 21:55:57 | DONE |  Well, that takes care of that. |
| 12:02:46 | STATUS |  I'm expecting a friend of mine pretty soon in order to analyse my entire computer. It's in need of a facelift, so we need to check out what is still good about my comptuer and what not. |
| 11:43:32 | FUCKYOU |  FUCK YOU, MICROSCHOFT! |
| 11:42:54 | FAILURE |  And I can't even go to the toilet without siffering another one as soon as I get back! |
| 11:42:35 | FAILURE |  I can't even go to bed without finding out the next day I had a Blue Screen Of Death! |
| - = 16 Nov 2024 = - |
| 22:34:44 | STUPIDITY |  last three entries in the wrong devlog |
| 22:34:28 | FIXED |  Flip |
| 22:32:33 | TEST |  Take MMMDCCCXLV |
| 22:32:31 | FIXED |  upper conflict |
| 22:26:42 | FUCKYOU |  Don't you hate BOSDs as much as I do? |
| 18:24:16 | NOTE |  Star Story is now at the start of Operation SCI. It will not be much yet, but it will be soon. After Quayaro has been completed I may even throw myself fully into a part of this, in order to have some work variation! |
| 16:39:50 | STATUS |  And I'm getting hungry too. Later! |
| 16:29:02 | STATUS |  I will get into the actual work out of having him for a boss, later |
| 16:28:42 | JUDGMENT |  That will do... |
| 16:23:58 | TEST |  Take MMMDCCCXLIV |
| 16:23:57 | FIXED |  All blobs same speed (was not supposed to happen) |
| 16:19:50 | TEST |  Take MMMDCCCXLIII |
| 16:19:48 | COSMETIC |  Fine tuning |
| 16:17:01 | TEST |  Take MMMDCCCXLII |
| 16:17:00 | COSMETIC |  Different coordinates as I think that may work things out a little better |
| 16:16:08 | ART |  A little correction to the eye, but other than that, things do appear to be fine now. |
| 16:12:00 | TEST |  Take MMMDCCCXLI |
| 16:11:58 | FIXED |  Code order is important, y'know! |
| 16:08:30 | TEST |  Take MMMDCCCXL |
| 16:08:29 | COCKROACH |  FUCK YOU! |
| 16:05:55 | TEST |  Take MMMDCCCXXXIX |
| 16:05:54 | FUCKYOU |  Name mistake |
| 16:03:28 | TEST |  Take MMMDCCCXXXVIII |
| 16:03:27 | FIXED |  Fixed it |
| 16:03:23 | STUPIDITY |  Hold the show, I did a little variable choice mistake |
| 16:02:52 | DONE |  Eye |
| 16:02:29 | COSMETIC |  Less blobs. Hopefully that will make things work a bit faster |
| 15:56:55 | TEST |  Take MMMDCCCXXXVII |
| 15:56:54 | NOTE |  Now I need to work a few things out on how the blobs operate. |
| 15:56:40 | CONFIRMED |  It was the source of all evil |
| 15:54:12 | TEST |  Take MMMDCCCXXXVI |
| 15:54:11 | DEBUG |  I hope that was THE source of evil. |
| 15:53:58 | FIXED |  Scaling always 0 |
| 15:51:40 | TEST |  Take MMMDCCCXXXV |
| 15:51:36 | DEBUG |  Well another hardcode debug line (yeah, the game WILL slow down, AGAIN) |
| 15:50:33 | COCKROACH |  Apparantly that bug was not THE source of all evil |
| 15:48:30 | DUMMIED |  Oh yeah, I did dummy the previous debug code, as that was clearly not the source of evil. |
| 15:47:49 | TEST |  Take MMMDCCCXXXIV |
| 15:47:47 | FIXED |  I think I found the source of evil |
| 15:46:01 | DEBUG |  The countdowns appear to be in working order (how could they not be? but ya never know) |
| 15:41:46 | TEST |  Take MMMDCCCXXXIII |
| 15:41:44 | DEBUG |  Harsh debug (WILL show the game down, so I mustn't forget to dummy this once this has all been fixed). |
| 15:35:52 | INVESTIGATION |  Why? |
| 15:35:27 | FAILURE |  The only thing that appears to be working the way it should is showing Quayaro's Befindo form and it fading away. All else doesn't work AT ALL! |
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 |