Title
Github Itch.io

(c) Jeroen P. Broks
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11:00SITE
SITE Added tag DONE
10:58TEST
TEST Take XLVII
10:58FIXED
FIXED Down doesn't work
10:56TEST
TEST Take XLVI
10:56STUPIDITY
STUPIDITY I forgot to recompile the SCI engine
10:55TEST
TEST Francis Take XLV
10:55LINK
LINK Liked to main menu
10:53LINK
LINK Should also be loaded now
10:53ART
ARTThe Mouse Pointer (or mouse cursor if you like).
- = 20 Sep 2023 = -
22:41CONFIRMED
CONFIRMEDAnd that was where the evil was... Returned values from methods were not properly passed through. Static methods did not suffer here as they are just functions.
22:32TEST
TEST Take XLIV
22:31FIXED
FIXED I think I fixed it
22:02MYSTERY
MYSTERY Now it's completely why the GINIE methods all return 'nil' when there is no possibility for them to do so
22:02VOID
VOID Loads of voids
21:34TEST
TEST Take XLIII
21:34FIXED
FIXED Syntax error
21:31TEST
TEST Take XLII
21:30DEBUG
DEBUG I must take a closer look, but things are getting really strange here
21:29TEST
TEST Take XLI
21:28DEBUG
DEBUG So let's investigate the matter
21:28BUG
BUG Things are really going weird now
21:24TEST
TEST Take XL
21:24VOID
VOID Ah, no config yet?
21:23TEST
TEST Take XXXIX
21:23VOID
VOID Identifier conflict
21:21TEST
TEST Take XXXVIII
21:21VOID
VOID Perhaps this will void the issues on Rosetta loading before the global config has been loaded
21:17TEST
TEST Take XXXVII
21:17SCRIPT
SCRIPTThe main menu items should now show in the according language
21:03CONFIRMED
CONFIRMEDI see what I want to see... This should also make error catching a bit easier as that had some problems due to all this.
21:03C++
C++Myrah Take XXXVI
21:02FIXED
FIXED And fixed this for both kinds of properties now (GET and SET)
20:58FIXED
FIXED A bug in the Scyndi compiler causing debug data not to be properly pushed in properties
20:17TEST
TEST Take XXXV
20:17C++
C++Recompile
20:17C++
C++A bit messing around as stuff is acting up on me
20:13TEST
TEST Take XXXIV
20:13CONFIG
CONFIGEnglish configured now as default language
20:11STATUS
STATUS But now for the actual crap
20:05CONFIRMED
CONFIRMEDThat was indeed the source of all the trouble
20:05TEST
TEST Take XXXIII
20:05FIXED
FIXED I see... API initizer was needed
19:59TEST
TEST Take XXXII
19:59FIXED
FIXED Another one (I guess I'm getting tired)
19:58TEST
TEST Take XXXI
19:58FIXED
FIXED Reference error
19:57TEST
TEST Take XXX
19:57FIXED
FIXED I did fix a link up syntax error
19:56BUG
BUG There is a bug in the Scyndi compiler concerning modules... I really need to sort out why that is, but it will refer to a global named "self" being "nil". I need to think about what the best way to address that one would be.
19:51LINK
LINK As well as their respective linkup scripts
19:51C++
C++Some APIs worked out further
16:00STARSTORY2
STARSTORY2Well some more testing here!
15:34STATUS
STATUS The next step will be to make the system able to place the localization strings in
15:33CONFIRMED
CONFIRMEDSo far so good.
15:32TEST
TEST Take XXIX
15:32COSMETIC
COSMETIC Rachel lowered the top item a bit
15:32SITE
SITE Added tag COSMETIC
15:31CONFIRMED
CONFIRMEDIndeed the coordinate bug has been voided
15:30TEST
TEST Take XXVIII
15:30VOID
VOID ???
15:29TEST
TEST Take XXVII
15:29FIXED
FIXED Another syntax error (yeah, this easily happens)
15:27TEST
TEST Take XXVI
15:27FIXED
FIXED Another syntax error
15:27TEST
TEST Take XXV
15:27FIXED
FIXED Syntax error
15:26TEST
TEST Take XXIV
15:25NOTE
NOTE The actual caption will not yet appear. This because languages can currently not be configured.
15:25SCRIPT
SCRIPTThe menu items should show now
12:22CONFIRMED
CONFIRMEDAt last!
12:21TEST
TEST Take XXIV
12:21STUPIDITY
STUPIDITY ALMOST!
12:21TEST
TEST Take XXIII
12:21FIXED
FIXED I think I got it now
12:21TEST
TEST Take XXII
12:21DEBUG
DEBUG Moar crap
12:14TEST
TEST Take XXI
12:12DEBUG
DEBUG Let's see
12:11SITE
SITE Added tag DEBUG
12:10COCKROACH
COCKROACH still no good?
12:08TEST
TEST Take XX
12:08FIXED
FIXED Centering error
11:57TEST
TEST Take XIX
11:57SCRIPT
SCRIPTLogo should now appear
11:57FIXED
FIXED Color
11:53TEST
TEST Aziella Take XVIII
11:52SCRIPT
SCRIPTBackground main menu should appear now
11:20CONFIRMED
CONFIRMEDAnd NOW it works! (at last)
11:20TEST
TEST Take XVII
11:20FIXED
FIXED Removed
11:20MYSTERY
MYSTERY How did that Apollo reference I never wanted get in there?
11:19TEST
TEST Take XVI
11:19FIXED
FIXED Script typo
11:18TEST
TEST Take XV
11:17MYSTERY
MYSTERY Mystersiously my code changes back to how it was before I made this fix
11:16TEST
TEST Take XIV
11:16FIXED
FIXED State checkup error
11:06TEST
TEST Take XIII
11:06VOID
VOID Just what I thought
11:04TEST
TEST Take XII
11:04C++
C++And NOW I WILL recompile!
11:04FIXED
FIXED Engine fault
11:00TEST
TEST Take XI
10:57LINK
LINK Link through to the main menu (which is nothing more but a blank screen now)
10:54SITE
SITE Added tag LINK
10:52MYSTERY
MYSTERY I'll never know why this happened, but just copy and pasting form the JCR list into the code changing NOTHING AT ALL in the process, did "fix" the problem
10:51SITE
SITE Added tag MYSTERY
10:50TEST
TEST Take X
10:49STUPIDITY
STUPIDITY I forgot to recompile the engine
10:49SITE
SITE Added tag STUPIDITY
10:48TEST
TEST Scyndi Take IX
10:48FIXED
FIXED Error handling not in order
10:47TEST
TEST Take VIII
10:02NOTE
NOTE Still loads to do, though
9:59SCRIPT
SCRIPTPreparations for main menu
0:26STATUS
STATUS More will be done, later!
- = 19 Sep 2023 = -
22:48STATUS
STATUS This take does show that Rynna is queued for loading. Good
22:48TEST
TEST Take VII
22:47NOTE
NOTE Yeah, with that I break with the tradition to use Coolvetica as the base font for Phantasar based games, but I need to move on, and Ryanna is a good basic font which suits my needs.
22:47FONT
FONTRyanna font added
22:46SITE
SITE Added tag FONT
22:17CONFIRMED
CONFIRMEDAt last!
22:17TEST
TEST Take VI
22:17COCKROACH
COCKROACH Nope!
22:17TEST
TEST Take V
22:17FIXED
FIXED ???
22:16COCKROACH
COCKROACH Much of crap on my way
22:16SITE
SITE Added tag COCKROACH
22:16TEST
TEST Take IV
22:16C++
C++Expanded the engine a bit. Particularly in the first goes, this will very likely be needed
22:15FAILURE
FAILURE Blue screne of death for no reason at all. Good start of this project
21:27TEST
TEST Take III
21:27FIXED
FIXED Script syntax error
21:26TEST
TEST Take II
21:26VOID
VOID I see that += is not yet operational in Scyndi
21:23TEST
TEST Luna Take I
21:23SITE
SITE Added tag TEST
21:23NOTE
NOTE A fully test is not yet possible, but at least I can check a few things out
21:23SCRIPT
SCRIPTProcess bar start up loading screen set up
19:52STATUS
STATUS And with that this project officially counts as BEGUN

19:20STATUS
STATUS And from this point I'll start counting the next takes. :)
19:19CONFIRMED
CONFIRMEDThe loading screen works
19:14VOID
VOID The Scyndi compiler still has a bit of trouble on static references within classes internally. I really need to sort out why that can happen. For now let's play it safe and void the issue
19:14SITE
SITE Added tag VOID
19:00PROJECT
PROJECT First assets moved into the project... YAY!
18:37SCRIPT
SCRIPTA basic start up script done. Please note, all I have so far is a black screen and the possibility to close that screen. But hey, we gotta start somewhere... right!
16:36STARSTORY2
STARSTORY2I guess I need to keep these tests up, as well
16:11STATUS
STATUS Since I did not yet set up a start up script, an error screen will show. That was bound to happen at this point. At least I have a point where I can start working things out.
15:59C++
C++SCI didn't support Windowed mode, eh? Well NOW it does!
15:41C++
C++Those were C++ code errors in the main engine
15:41SITE
SITE Added tag C++
15:41FIXED
FIXED Missing return statement
15:40FIXED
FIXED Some mess ups in API linking (this has always been a bit of a sensitive thing).
15:40CONFIRMED
CONFIRMEDThat works now!
15:20FIXED
FIXED JQL recogniton by the builder (for patching)
15:00NOTE
NOTE Oh, it comes with the territory
14:57FAILURE
FAILURE There are still some issues I clearly gotta deal with here.
14:57SITE
SITE Added tag FAILURE
13:50PROJECT
PROJECT Base project file created
13:50SITE
SITE Added tag PROJECT
12:07ART
ARTFrancis Main menu background
12:07SITE
SITE Added tag ART
11:41SITE
SITE Added tag CONFIG
11:33STATUS
STATUS As far as this devlog is concerned things should do for now.... The project itself may begin soon.
11:23SITE
SITE Added tag STATUS
11:16SITE
SITE Added tag REMOVED
11:15SITE
SITE Added tag CLOSED
11:14STARSTORY2
STARSTORY2Well I said it before, this also requires some work.
11:13SITE
SITE Added tag STARSTORY2
11:12GITHUB
GITHUBThere is no repository yet, but it won't be long until it's there... most likely.
11:11SITE
SITE Added tag GITHUB
11:10TODO
TODOtest
11:10SITE
SITE Added tag TODO
11:04SPELLANI
SPELLANITest
11:04SITE
SITE Added tag SPELLANI
10:59CONFIRMED
CONFIRMEDSo far, so good!
10:59SITE
SITE Added tag CONFIRMED
10:58CHARACTER
CHARACTERTest
10:57SITE
SITE Added tag CHARACTER
10:56SCRIPT
SCRIPTTest
10:56SITE
SITE Added tag SCRIPT
10:54NOTE
NOTE This is always quite a hassle to set right, but once it works, it works!
10:53SITE
SITE Template and output configured properly
10:42MUSIC
MUSIC "Dark Quest" by Eric Matyas will be the game's title music
10:42SITE
SITE Rachel Aziella Scyndi Luna Francis Myrah Added tag MUSIC
10:41SITE
SITE Myrah And now Myrah and her friends will appear accordingly
10:25NOTE
NOTE I must note that Star Story II is not yet finished, as it's still in alpha, but I can already fire a few things up here.
10:25SITE
SITE Added tag NOTE
10:25SITE
SITE Devlog Created. However there's still a lot to do here.
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