Title
Github Itch.io

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15:12STATUS
STATUS Time to resume the action
12:25NOTE
NOTE And some real-life stuff prevents me now from continuing.... Catch y'all later!
12:25SCRIPT
SCRIPTSet up the basis for the field menu
11:49FIXED
FIXED Oops some data got messed up
11:49PROJECT
PROJECT update
11:47ART
ARTIcons for the field menu
11:26JUDGMENT
JUDGMENT Perfect! That houw the FP bars had to look
11:18TEST
TEST Take DCCXXXIII
11:18EXPERIMENT
EXPERIMENT ???
11:17TEST
TEST Take DCCXXXII
11:17FIXED
FIXED Force level count mistake (???)
11:02CONFIRMED
CONFIRMEDSo far... so good!
11:01TEST
TEST Take DCCXXXI
11:01STUPIDITY
STUPIDITY Variable name was idx and not i
11:00TEST
TEST Take DCCXXX
11:00VOID
VOID Sigh!
10:57TEST
TEST Take DCCXXIX
10:57FIXED
FIXED Function Definition Error
10:52TEST
TEST Take DCCXXVIII
10:52NOTE
NOTE Since the menu itself has not yet been scripted, nothing will happen yet, except for a few logs on the debug log
10:52SCRIPT
SCRIPTScyndi Callback
10:40TEST
TEST Take DCCXXVII
10:40FIXED
FIXED ???
10:37TEST
TEST Take DCCXXVI
10:37DEBUG
DEBUG Well I'll be damned!
10:35BUG
BUG NOTHING HAPPENS!
10:32TEST
TEST Take DCCXXV
10:32C++
C++What? No Alpha Support?
10:22TEST
TEST Take DCCXXIV
10:22SCRIPT
SCRIPTParty over
9:10TEST
TEST Take DCCXXIII
9:09FUCKYOU
FUCKYOU A code typo is not a very good start of my day
9:09TEST
TEST Take DCCXXII
9:08MAPSCRIPT
MAPSCRIPTReaction to touching the cauldron
3:03TEST
TEST Take DCCXXI
3:03STATUS
STATUS And that's where I call it for now... See ya later!
3:03STATUS
STATUS FINALLY!
3:01TEST
TEST Take DCCXX
3:01FIXED
FIXED ???
2:58TEST
TEST Take DCCXIX
2:58VOID
VOID I hope... (should at least speed up the checks in speed a little, but still)
2:55TEST
TEST Take DCCXVIII
2:55DEBUG
DEBUG Well?
2:54TEST
TEST Take DCCXVII
2:54DEBUG
DEBUG MOAR
2:51TEST
TEST Luna Take DCCXVI
2:51DEBUG
DEBUG back on
2:51COCKROACH
COCKROACH Well, what the freaking fuck
2:50TEST
TEST Take DCCXV
2:50FIXED
FIXED ???
2:48TEST
TEST Take DCCXIV
2:48DEBUG
DEBUG More log
2:45TEST
TEST Take DCCXIII
2:45FIXED
FIXED Now then?
2:42TEST
TEST Take DCCXII
2:42FIXED
FIXED Small Zone Action issue
2:40TEST
TEST Take DCCXI
2:40VOID
VOID Marrilona It always happens, I suppose
2:37TEST
TEST Take DCCX
2:37FIXED
FIXED Rachel I think I got it!
2:35TEST
TEST Take DCCIX
2:35FIXED
FIXED Aziella Sigh
2:34TEST
TEST Take DCCVIII
2:34DEBUG
DEBUG Scyndi How come? An extra log line
2:34BUG
BUG Nothing happens
2:31TEST
TEST Luna Take DCCVII
2:31FIXED
FIXED Unknown Identifier
2:29TEST
TEST Francis Take DCCVI
2:29SCRIPT
SCRIPTRemove characters from the campsite who are not yet in the party
2:27CONFIRMED
CONFIRMEDMyrah So far so good!
2:18TEST
TEST Francis Take DCCV
2:18FIXED
2:18CLOSED
2:14TEST
TEST Take DCCIV
2:14FIXED
FIXED Config error
2:13FIXED
FIXED Wrong localisation string
2:11TEST
TEST Take DCCIII
2:11FIXED
FIXED Image tag error
2:09TEST
TEST Take DCCII
2:09FIXED
FIXED Syntax error
2:07TEST
TEST Take DCCI
2:07FIXED
FIXED Hurry error
2:05TEST
TEST Take DCC
2:05DONE
DONE Page in savegame menu
1:48TEST
TEST Take DCXCIX
1:48FIXED
FIXED Interstate callback functions MUST be global
1:45TEST
TEST Take DCXCVIII
1:45VOID
VOID Empty callback to prevent crashes
1:32TEST
TEST Take DCXCVII
1:32FIXED
FIXED Crash on camp site due to that
1:32NOTE
NOTE Set Compass Data
1:32CONFIRMED
CONFIRMEDFianlly!
1:28TEST
TEST Take DCXCVI
1:28FIXED
FIXED I think I fixed it
1:24TEST
TEST Take DCXCV
1:24MYSTERY
MYSTERY Myrah This is really really odd
1:23HUH
HUHThe story is getting weirder... First it was only from the world map, but now even the load game fails
1:19TEST
TEST Take DCXCIV
1:19DEBUG
DEBUG Nothing can cause this, but let's see.... A bit more debug!
1:12TEST
TEST Take DCXCIII
1:12DEBUG
DEBUG MOAR DEBUG!
1:09TEST
TEST Take DCXCII
1:09DEBUG
DEBUG A very odd error, so I placed in a few more things to sort this one out
1:01TEST
TEST Take DCXCI
1:01FIXED
FIXED Ref missing
1:00TEST
TEST Take DCXC
1:00DONE
DONE And picking your next destination should now be possible
0:56TEST
TEST Take DCLXXXIX
0:56DONE
DONE Hover
0:54CONFIRMED
CONFIRMEDAt last!
0:52TEST
TEST Take DCLXXXVIII
0:52FIXED
FIXED ???
0:52SOLVED
SOLVED No data?
0:50TEST
TEST Take DCLXXXVII
0:50FUCKYOU
FUCKYOU A TYPO!
0:49TEST
TEST Take DCLXXXVI
0:49FIXED
FIXED Missing #use (making debug impossible)
0:48TEST
TEST Take DCLXXXV
0:48DEBUG
DEBUG Let's add some extra debug crap in order to get a better view on things!
0:46FIXED
FIXED Well at least the camp site came back, but that's not enough for me
0:43TEST
TEST Marrilona Take DCLXXXIV
0:43FIXED
FIXED ????
0:42COCKROACH
COCKROACH Things got worse.... Nothing appears at all now!
0:41TEST
TEST Take DCLXXXIII
0:41FIXED
FIXED Wrong placed )
0:39TEST
TEST Take DCLXXXII
0:39FIXED
FIXED Only camp site appears (Fixed?)
0:35TEST
TEST Take DCLXXXI
0:35FIXED
FIXED Error inside the GINIE API
0:32TEST
TEST Take DCLXXX
0:32LINK
LINK And that should link everything together
0:32MAPSCRIPT
MAPSCRIPTI've set the exit of Vandar to the worldmap
0:22STATUS
STATUS All compiler errors accounted for
0:21TEST
TEST Take DCLXXIX
0:21FIXED
FIXED Code Typo
0:20TEST
TEST Take DCLXXVIII
0:20FIXED
FIXED Haste error
0:19TEST
TEST Take DCLXXVII
0:19NOTE
NOTE All I can do for now is check if this compiles
0:19SCRIPT
SCRIPTWorld Map
- = 15 Oct 2023 = -
22:54LINK
LINK That SHOULD work now
22:54SCYNDI
SCYNDILink code
22:54C++
C++Categories scan in GINIE and SCI
21:19SCENARIO
SCENARIO First camp site messages
20:51DATABASE
DATABASE World Map Basis set up
20:51SITE
SITE Rachel Added tag DATABASE
13:25STATUS
STATUS And it's that I am short on time now, but my next step will be the world map. Just as in my other games do not expect too much of the worldmap, just the place where you can quickly pick the next place you wanna go to.
13:24NOTE
NOTE The Campsite will always be available on the world map. It will be the only place were Francis can fully work out her alchemy, and Myrah will always be in the lead here so she can inquire her comrades about the current situation.
13:16KTHURA
KTHURACamp site
12:33TEST
TEST Take DCLXXVI
12:33FIXED
FIXED Treasure reset was NOT supposed to happen
12:30TEST
TEST Take DCLXXV
12:30DONE
DONE You can enter the itemshop and even speak to the storekeeper. The buying and selling will be implemented later
11:52TEST
TEST Take DCLXXIV
11:52FIXED
FIXED Weapon shop check was not the way it should be!
11:50TEST
TEST Take DCLXXIII
11:50FUCKYOU
FUCKYOU This also seems to mess up the clickable tables, eh?
11:48CONFIRMED
CONFIRMEDThat did indeed appear to be the thing that was wrong.... figures
11:44TEST
TEST Take DCLXXII
11:44VOID
VOID All caps then
11:44DEBUG
DEBUG So case sensitivity was the issue?
11:37TEST
TEST Take DCLXXI
11:37FAILURE
FAILURE The game crashes (for no possible reason as far as I can check) and I need to find out why
11:36FIXED
FIXED Ah, the zero cash bug was caused by a missreference in the editor. That's been fixed
11:27TEST
TEST Take DCLXX
11:27FIXED
FIXED Entering Weapons Shop didn't work
11:27FIXED
FIXED Zero shilders chest
11:23TEST
TEST Take DCLXIX
11:23FIXED
FIXED Code typo
11:22TEST
TEST Take DCLXVIII
11:09SCENARIO
SCENARIO Aziella Weapons Upgrade
10:56MAPSCRIPT
MAPSCRIPTThe "for now" scripting (as weapon upgrades will only be possible once you've completed Feenarlaria's tutorial dungeon).
10:55KTHURA
KTHURAMap tags for the weapon upgrade shop
10:55TODO
- = 14 Oct 2023 = -
23:02NOTE
NOTE The older referrences to issues will not link unless I edit them, which is not likely to happen. Going to make those references work is simply a waste of my valuable time.
23:01GITHUB
GITHUBForgot to link this DevLog to the repository. That has been done now.
22:59TODO
22:56TEST
TEST Take DCLXVII
22:56C++
C++Added "AnimFrame" to object properties in the API
22:53TEST
TEST Take DCLXVI
22:53FIXED
FIXED Missing link
22:52TEST
TEST Take DCLXV
22:52DONE
DONE Opening chest and removing it
22:46TEST
TEST Take DCLXIV
22:46FIXED
FIXED Illegal GINIE Call
22:44TEST
TEST Take DCLXIII
22:44FIXED
FIXED Manual fix on data files (since they are just plain text files, this is possible)
22:44FIXED
FIXED Treasure editor created bad data
22:37TEST
TEST Take DCLXII
22:37DEBUG
DEBUG An extra line should help here
22:37BUG
BUG A crash.... I need more data to find out how this could happen, though.
22:34TEST
TEST Take DCLXI
22:34FIXED
FIXED Code typo
22:33TEST
TEST Take DCLX
22:33FIXED
FIXED I should pay more attention when copying and adapting code
22:29TEST
TEST Scyndi Take DCLIX
22:29VOID
VOID I really should make sure the use of locals in a declaration for definitions are no longer an issue.
22:28TEST
TEST Take DCLVIII
22:28SCRIPT
SCRIPTDone
21:31STATUS
STATUS Now I can make sure the treasure chests work
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(c) Jeroen P. Broks