| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 |
| 15:12 | STATUS |  Time to resume the action |
| 12:25 | NOTE |  And some real-life stuff prevents me now from continuing.... Catch y'all later! |
| 12:25 | SCRIPT |  Set up the basis for the field menu |
| 11:49 | FIXED |  Oops some data got messed up |
| 11:49 | PROJECT |  update |
| 11:47 | ART |  Icons for the field menu |
| 11:26 | JUDGMENT |  Perfect! That houw the FP bars had to look |
| 11:18 | TEST |  Take DCCXXXIII |
| 11:18 | EXPERIMENT |  ??? |
| 11:17 | TEST |  Take DCCXXXII |
| 11:17 | FIXED |  Force level count mistake (???) |
| 11:02 | CONFIRMED |  So far... so good! |
| 11:01 | TEST |  Take DCCXXXI |
| 11:01 | STUPIDITY |  Variable name was idx and not i |
| 11:00 | TEST |  Take DCCXXX |
| 11:00 | VOID |  Sigh! |
| 10:57 | TEST |  Take DCCXXIX |
| 10:57 | FIXED |  Function Definition Error |
| 10:52 | TEST |  Take DCCXXVIII |
| 10:52 | NOTE |  Since the menu itself has not yet been scripted, nothing will happen yet, except for a few logs on the debug log |
| 10:52 | SCRIPT |   Callback |
| 10:40 | TEST |  Take DCCXXVII |
| 10:40 | FIXED |  ??? |
| 10:37 | TEST |  Take DCCXXVI |
| 10:37 | DEBUG |  Well I'll be damned! |
| 10:35 | BUG |  NOTHING HAPPENS! |
| 10:32 | TEST |  Take DCCXXV |
| 10:32 | C++ |  What? No Alpha Support? |
| 10:22 | TEST |  Take DCCXXIV |
| 10:22 | SCRIPT |  Party over |
| 9:10 | TEST |  Take DCCXXIII |
| 9:09 | FUCKYOU |  A code typo is not a very good start of my day |
| 9:09 | TEST |  Take DCCXXII |
| 9:08 | MAPSCRIPT |  Reaction to touching the cauldron |
| 3:03 | TEST |  Take DCCXXI |
| 3:03 | STATUS |  And that's where I call it for now... See ya later! |
| 3:03 | STATUS |  FINALLY! |
| 3:01 | TEST |  Take DCCXX |
| 3:01 | FIXED |  ??? |
| 2:58 | TEST |  Take DCCXIX |
| 2:58 | VOID |  I hope... (should at least speed up the checks in speed a little, but still) |
| 2:55 | TEST |  Take DCCXVIII |
| 2:55 | DEBUG |  Well? |
| 2:54 | TEST |  Take DCCXVII |
| 2:54 | DEBUG |  MOAR |
| 2:51 | TEST |  Take DCCXVI |
| 2:51 | DEBUG |  back on |
| 2:51 | COCKROACH |  Well, what the freaking fuck |
| 2:50 | TEST |  Take DCCXV |
| 2:50 | FIXED |  ??? |
| 2:48 | TEST |  Take DCCXIV |
| 2:48 | DEBUG |  More log |
| 2:45 | TEST |  Take DCCXIII |
| 2:45 | FIXED |  Now then? |
| 2:42 | TEST |  Take DCCXII |
| 2:42 | FIXED |  Small Zone Action issue |
| 2:40 | TEST |  Take DCCXI |
| 2:40 | VOID |  It always happens, I suppose |
| 2:37 | TEST |  Take DCCX |
| 2:37 | FIXED |  I think I got it! |
| 2:35 | TEST |  Take DCCIX |
| 2:35 | FIXED |  Sigh |
| 2:34 | TEST |  Take DCCVIII |
| 2:34 | DEBUG |  How come? An extra log line |
| 2:34 | BUG |  Nothing happens |
| 2:31 | TEST |  Take DCCVII |
| 2:31 | FIXED |  Unknown Identifier |
| 2:29 | TEST |  Take DCCVI |
| 2:29 | SCRIPT |  Remove characters from the campsite who are not yet in the party |
| 2:27 | CONFIRMED |   So far so good! |
| 2:18 | TEST |  Take DCCV |
| 2:18 | FIXED | |
| 2:18 | CLOSED | |
| 2:14 | TEST |  Take DCCIV |
| 2:14 | FIXED |  Config error |
| 2:13 | FIXED |  Wrong localisation string |
| 2:11 | TEST |  Take DCCIII |
| 2:11 | FIXED |  Image tag error |
| 2:09 | TEST |  Take DCCII |
| 2:09 | FIXED |  Syntax error |
| 2:07 | TEST |  Take DCCI |
| 2:07 | FIXED |  Hurry error |
| 2:05 | TEST |  Take DCC |
| 2:05 | DONE |  Page in savegame menu |
| 1:48 | TEST |  Take DCXCIX |
| 1:48 | FIXED |  Interstate callback functions MUST be global |
| 1:45 | TEST |  Take DCXCVIII |
| 1:45 | VOID |  Empty callback to prevent crashes |
| 1:32 | TEST |  Take DCXCVII |
| 1:32 | FIXED |  Crash on camp site due to that |
| 1:32 | NOTE |  Set Compass Data |
| 1:32 | CONFIRMED |  Fianlly! |
| 1:28 | TEST |  Take DCXCVI |
| 1:28 | FIXED |  I think I fixed it |
| 1:24 | TEST |  Take DCXCV |
| 1:24 | MYSTERY |  This is really really odd |
| 1:23 | HUH |  The story is getting weirder... First it was only from the world map, but now even the load game fails |
| 1:19 | TEST |  Take DCXCIV |
| 1:19 | DEBUG |  Nothing can cause this, but let's see.... A bit more debug! |
| 1:12 | TEST |  Take DCXCIII |
| 1:12 | DEBUG |  MOAR DEBUG! |
| 1:09 | TEST |  Take DCXCII |
| 1:09 | DEBUG |  A very odd error, so I placed in a few more things to sort this one out |
| 1:01 | TEST |  Take DCXCI |
| 1:01 | FIXED |  Ref missing |
| 1:00 | TEST |  Take DCXC |
| 1:00 | DONE |  And picking your next destination should now be possible |
| 0:56 | TEST |  Take DCLXXXIX |
| 0:56 | DONE |  Hover |
| 0:54 | CONFIRMED |  At last! |
| 0:52 | TEST |  Take DCLXXXVIII |
| 0:52 | FIXED |  ??? |
| 0:52 | SOLVED |  No data? |
| 0:50 | TEST |  Take DCLXXXVII |
| 0:50 | FUCKYOU |  A TYPO! |
| 0:49 | TEST |  Take DCLXXXVI |
| 0:49 | FIXED |  Missing #use (making debug impossible) |
| 0:48 | TEST |  Take DCLXXXV |
| 0:48 | DEBUG |  Let's add some extra debug crap in order to get a better view on things! |
| 0:46 | FIXED |  Well at least the camp site came back, but that's not enough for me |
| 0:43 | TEST |  Take DCLXXXIV |
| 0:43 | FIXED |  ???? |
| 0:42 | COCKROACH |  Things got worse.... Nothing appears at all now! |
| 0:41 | TEST |  Take DCLXXXIII |
| 0:41 | FIXED |  Wrong placed ) |
| 0:39 | TEST |  Take DCLXXXII |
| 0:39 | FIXED |  Only camp site appears (Fixed?) |
| 0:35 | TEST |  Take DCLXXXI |
| 0:35 | FIXED |  Error inside the GINIE API |
| 0:32 | TEST |  Take DCLXXX |
| 0:32 | LINK |  And that should link everything together |
| 0:32 | MAPSCRIPT |  I've set the exit of Vandar to the worldmap |
| 0:22 | STATUS |  All compiler errors accounted for |
| 0:21 | TEST |  Take DCLXXIX |
| 0:21 | FIXED |  Code Typo |
| 0:20 | TEST |  Take DCLXXVIII |
| 0:20 | FIXED |  Haste error |
| 0:19 | TEST |  Take DCLXXVII |
| 0:19 | NOTE |  All I can do for now is check if this compiles |
| 0:19 | SCRIPT |  World Map |
| - = 15 Oct 2023 = - |
| 22:54 | LINK |  That SHOULD work now |
| 22:54 | SCYNDI |  Link code |
| 22:54 | C++ |  Categories scan in GINIE and SCI |
| 21:19 | SCENARIO |  First camp site messages |
| 20:51 | DATABASE |  World Map Basis set up |
| 20:51 | SITE |  Added tag DATABASE |
| 13:25 | STATUS |  And it's that I am short on time now, but my next step will be the world map. Just as in my other games do not expect too much of the worldmap, just the place where you can quickly pick the next place you wanna go to. |
| 13:24 | NOTE |  The Campsite will always be available on the world map. It will be the only place were Francis can fully work out her alchemy, and Myrah will always be in the lead here so she can inquire her comrades about the current situation. |
| 13:16 | KTHURA |  Camp site |
| 12:33 | TEST |  Take DCLXXVI |
| 12:33 | FIXED |  Treasure reset was NOT supposed to happen |
| 12:30 | TEST |  Take DCLXXV |
| 12:30 | DONE |  You can enter the itemshop and even speak to the storekeeper. The buying and selling will be implemented later |
| 11:52 | TEST |  Take DCLXXIV |
| 11:52 | FIXED |  Weapon shop check was not the way it should be! |
| 11:50 | TEST |  Take DCLXXIII |
| 11:50 | FUCKYOU |  This also seems to mess up the clickable tables, eh? |
| 11:48 | CONFIRMED |  That did indeed appear to be the thing that was wrong.... figures |
| 11:44 | TEST |  Take DCLXXII |
| 11:44 | VOID |  All caps then |
| 11:44 | DEBUG |  So case sensitivity was the issue? |
| 11:37 | TEST |  Take DCLXXI |
| 11:37 | FAILURE |  The game crashes (for no possible reason as far as I can check) and I need to find out why |
| 11:36 | FIXED |  Ah, the zero cash bug was caused by a missreference in the editor. That's been fixed |
| 11:27 | TEST |  Take DCLXX |
| 11:27 | FIXED |  Entering Weapons Shop didn't work |
| 11:27 | FIXED |  Zero shilders chest |
| 11:23 | TEST |  Take DCLXIX |
| 11:23 | FIXED |  Code typo |
| 11:22 | TEST |  Take DCLXVIII |
| 11:09 | SCENARIO |  Weapons Upgrade |
| 10:56 | MAPSCRIPT |  The "for now" scripting (as weapon upgrades will only be possible once you've completed Feenarlaria's tutorial dungeon). |
| 10:55 | KTHURA |  Map tags for the weapon upgrade shop |
| 10:55 | TODO | |
| - = 14 Oct 2023 = - |
| 23:02 | NOTE |  The older referrences to issues will not link unless I edit them, which is not likely to happen. Going to make those references work is simply a waste of my valuable time. |
| 23:01 | GITHUB |  Forgot to link this DevLog to the repository. That has been done now. |
| 22:59 | TODO | |
| 22:56 | TEST |  Take DCLXVII |
| 22:56 | C++ |  Added "AnimFrame" to object properties in the API |
| 22:53 | TEST |  Take DCLXVI |
| 22:53 | FIXED |  Missing link |
| 22:52 | TEST |  Take DCLXV |
| 22:52 | DONE |  Opening chest and removing it |
| 22:46 | TEST |  Take DCLXIV |
| 22:46 | FIXED |  Illegal GINIE Call |
| 22:44 | TEST |  Take DCLXIII |
| 22:44 | FIXED |  Manual fix on data files (since they are just plain text files, this is possible) |
| 22:44 | FIXED |  Treasure editor created bad data |
| 22:37 | TEST |  Take DCLXII |
| 22:37 | DEBUG |  An extra line should help here |
| 22:37 | BUG |  A crash.... I need more data to find out how this could happen, though. |
| 22:34 | TEST |  Take DCLXI |
| 22:34 | FIXED |  Code typo |
| 22:33 | TEST |  Take DCLX |
| 22:33 | FIXED |  I should pay more attention when copying and adapting code |
| 22:29 | TEST |  Take DCLIX |
| 22:29 | VOID |  I really should make sure the use of locals in a declaration for definitions are no longer an issue. |
| 22:28 | TEST |  Take DCLVIII |
| 22:28 | SCRIPT |  Done |
| 21:31 | STATUS |  Now I can make sure the treasure chests work |
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