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11:00 | SITE |  Added tag DONE |
10:58 | TEST |  Take XLVII |
10:58 | FIXED |  Down doesn't work |
10:56 | TEST |  Take XLVI |
10:56 | STUPIDITY |  I forgot to recompile the SCI engine |
10:55 | TEST |  Take XLV |
10:55 | LINK |  Liked to main menu |
10:53 | LINK |  Should also be loaded now |
10:53 | ART |  The Mouse Pointer (or mouse cursor if you like). |
- = 20 Sep 2023 = - |
22:41 | CONFIRMED |  And that was where the evil was... Returned values from methods were not properly passed through. Static methods did not suffer here as they are just functions. |
22:32 | TEST |  Take XLIV |
22:31 | FIXED |  I think I fixed it |
22:02 | MYSTERY |  Now it's completely why the GINIE methods all return 'nil' when there is no possibility for them to do so |
22:02 | VOID |  Loads of voids |
21:34 | TEST |  Take XLIII |
21:34 | FIXED |  Syntax error |
21:31 | TEST |  Take XLII |
21:30 | DEBUG |  I must take a closer look, but things are getting really strange here |
21:29 | TEST |  Take XLI |
21:28 | DEBUG |  So let's investigate the matter |
21:28 | BUG |  Things are really going weird now |
21:24 | TEST |  Take XL |
21:24 | VOID |  Ah, no config yet? |
21:23 | TEST |  Take XXXIX |
21:23 | VOID |  Identifier conflict |
21:21 | TEST |  Take XXXVIII |
21:21 | VOID |  Perhaps this will void the issues on Rosetta loading before the global config has been loaded |
21:17 | TEST |  Take XXXVII |
21:17 | SCRIPT |  The main menu items should now show in the according language |
21:03 | CONFIRMED |  I see what I want to see... This should also make error catching a bit easier as that had some problems due to all this. |
21:03 | C++ |   Take XXXVI |
21:02 | FIXED |  And fixed this for both kinds of properties now (GET and SET) |
20:58 | FIXED |  A bug in the Scyndi compiler causing debug data not to be properly pushed in properties |
20:17 | TEST |  Take XXXV |
20:17 | C++ |  Recompile |
20:17 | C++ |  A bit messing around as stuff is acting up on me |
20:13 | TEST |  Take XXXIV |
20:13 | CONFIG |  English configured now as default language |
20:11 | STATUS |  But now for the actual crap |
20:05 | CONFIRMED |  That was indeed the source of all the trouble |
20:05 | TEST |  Take XXXIII |
20:05 | FIXED |  I see... API initizer was needed |
19:59 | TEST |  Take XXXII |
19:59 | FIXED |  Another one (I guess I'm getting tired) |
19:58 | TEST |  Take XXXI |
19:58 | FIXED |  Reference error |
19:57 | TEST |  Take XXX |
19:57 | FIXED |  I did fix a link up syntax error |
19:56 | BUG |  There is a bug in the Scyndi compiler concerning modules... I really need to sort out why that is, but it will refer to a global named "self" being "nil". I need to think about what the best way to address that one would be. |
19:51 | LINK |  As well as their respective linkup scripts |
19:51 | C++ |  Some APIs worked out further |
16:00 | STARSTORY2 |  Well some more testing here! |
15:34 | STATUS |  The next step will be to make the system able to place the localization strings in |
15:33 | CONFIRMED |  So far so good. |
15:32 | TEST |  Take XXIX |
15:32 | COSMETIC |  lowered the top item a bit |
15:32 | SITE |  Added tag COSMETIC |
15:31 | CONFIRMED |  Indeed the coordinate bug has been voided |
15:30 | TEST |  Take XXVIII |
15:30 | VOID |  ??? |
15:29 | TEST |  Take XXVII |
15:29 | FIXED |  Another syntax error (yeah, this easily happens) |
15:27 | TEST |  Take XXVI |
15:27 | FIXED |  Another syntax error |
15:27 | TEST |  Take XXV |
15:27 | FIXED |  Syntax error |
15:26 | TEST |  Take XXIV |
15:25 | NOTE |  The actual caption will not yet appear. This because languages can currently not be configured. |
15:25 | SCRIPT |  The menu items should show now |
12:22 | CONFIRMED |  At last! |
12:21 | TEST |  Take XXIV |
12:21 | STUPIDITY |  ALMOST! |
12:21 | TEST |  Take XXIII |
12:21 | FIXED |  I think I got it now |
12:21 | TEST |  Take XXII |
12:21 | DEBUG |  Moar crap |
12:14 | TEST |  Take XXI |
12:12 | DEBUG |  Let's see |
12:11 | SITE |  Added tag DEBUG |
12:10 | COCKROACH |  still no good? |
12:08 | TEST |  Take XX |
12:08 | FIXED |  Centering error |
11:57 | TEST |  Take XIX |
11:57 | SCRIPT |  Logo should now appear |
11:57 | FIXED |  Color |
11:53 | TEST |  Take XVIII |
11:52 | SCRIPT |  Background main menu should appear now |
11:20 | CONFIRMED |  And NOW it works! (at last) |
11:20 | TEST |  Take XVII |
11:20 | FIXED |  Removed |
11:20 | MYSTERY |  How did that Apollo reference I never wanted get in there? |
11:19 | TEST |  Take XVI |
11:19 | FIXED |  Script typo |
11:18 | TEST |  Take XV |
11:17 | MYSTERY |  Mystersiously my code changes back to how it was before I made this fix |
11:16 | TEST |  Take XIV |
11:16 | FIXED |  State checkup error |
11:06 | TEST |  Take XIII |
11:06 | VOID |  Just what I thought |
11:04 | TEST |  Take XII |
11:04 | C++ |  And NOW I WILL recompile! |
11:04 | FIXED |  Engine fault |
11:00 | TEST |  Take XI |
10:57 | LINK |  Link through to the main menu (which is nothing more but a blank screen now) |
10:54 | SITE |  Added tag LINK |
10:52 | MYSTERY |  I'll never know why this happened, but just copy and pasting form the JCR list into the code changing NOTHING AT ALL in the process, did "fix" the problem |
10:51 | SITE |  Added tag MYSTERY |
10:50 | TEST |  Take X |
10:49 | STUPIDITY |  I forgot to recompile the engine |
10:49 | SITE |  Added tag STUPIDITY |
10:48 | TEST |  Take IX |
10:48 | FIXED |  Error handling not in order |
10:47 | TEST |  Take VIII |
10:02 | NOTE |  Still loads to do, though |
9:59 | SCRIPT |  Preparations for main menu |
0:26 | STATUS |  More will be done, later! |
- = 19 Sep 2023 = - |
22:48 | STATUS |  This take does show that Rynna is queued for loading. Good |
22:48 | TEST |  Take VII |
22:47 | NOTE |  Yeah, with that I break with the tradition to use Coolvetica as the base font for Phantasar based games, but I need to move on, and Ryanna is a good basic font which suits my needs. |
22:47 | FONT |  Ryanna font added |
22:46 | SITE |  Added tag FONT |
22:17 | CONFIRMED |  At last! |
22:17 | TEST |  Take VI |
22:17 | COCKROACH |  Nope! |
22:17 | TEST |  Take V |
22:17 | FIXED |  ??? |
22:16 | COCKROACH |  Much of crap on my way |
22:16 | SITE |  Added tag COCKROACH |
22:16 | TEST |  Take IV |
22:16 | C++ |  Expanded the engine a bit. Particularly in the first goes, this will very likely be needed |
22:15 | FAILURE |  Blue screne of death for no reason at all. Good start of this project |
21:27 | TEST |  Take III |
21:27 | FIXED |  Script syntax error |
21:26 | TEST |  Take II |
21:26 | VOID |  I see that += is not yet operational in Scyndi |
21:23 | TEST |  Take I |
21:23 | SITE |  Added tag TEST |
21:23 | NOTE |  A fully test is not yet possible, but at least I can check a few things out |
21:23 | SCRIPT |  Process bar start up loading screen set up |
19:52 | STATUS |  And with that this project officially counts as BEGUN 
|
19:20 | STATUS |  And from this point I'll start counting the next takes. :) |
19:19 | CONFIRMED |  The loading screen works |
19:14 | VOID |  The Scyndi compiler still has a bit of trouble on static references within classes internally. I really need to sort out why that can happen. For now let's play it safe and void the issue |
19:14 | SITE |  Added tag VOID |
19:00 | PROJECT |  First assets moved into the project... YAY! |
18:37 | SCRIPT |  A basic start up script done. Please note, all I have so far is a black screen and the possibility to close that screen. But hey, we gotta start somewhere... right! |
16:36 | STARSTORY2 |  I guess I need to keep these tests up, as well |
16:11 | STATUS |  Since I did not yet set up a start up script, an error screen will show. That was bound to happen at this point. At least I have a point where I can start working things out. |
15:59 | C++ |  SCI didn't support Windowed mode, eh? Well NOW it does! |
15:41 | C++ |  Those were C++ code errors in the main engine |
15:41 | SITE |  Added tag C++ |
15:41 | FIXED |  Missing return statement |
15:40 | FIXED |  Some mess ups in API linking (this has always been a bit of a sensitive thing). |
15:40 | CONFIRMED |  That works now! |
15:20 | FIXED |  JQL recogniton by the builder (for patching) |
15:00 | NOTE |  Oh, it comes with the territory |
14:57 | FAILURE |  There are still some issues I clearly gotta deal with here. |
14:57 | SITE |  Added tag FAILURE |
13:50 | PROJECT |  Base project file created |
13:50 | SITE |  Added tag PROJECT |
12:07 | ART |   Main menu background |
12:07 | SITE |  Added tag ART |
11:41 | SITE |  Added tag CONFIG |
11:33 | STATUS |  As far as this devlog is concerned things should do for now.... The project itself may begin soon. |
11:23 | SITE |  Added tag STATUS |
11:16 | SITE |  Added tag REMOVED |
11:15 | SITE |  Added tag CLOSED |
11:14 | STARSTORY2 |  Well I said it before, this also requires some work. |
11:13 | SITE |  Added tag STARSTORY2 |
11:12 | GITHUB |  There is no repository yet, but it won't be long until it's there... most likely. |
11:11 | SITE |  Added tag GITHUB |
11:10 | TODO |  test |
11:10 | SITE |  Added tag TODO |
11:04 | SPELLANI |  Test |
11:04 | SITE |  Added tag SPELLANI |
10:59 | CONFIRMED |  So far, so good! |
10:59 | SITE |  Added tag CONFIRMED |
10:58 | CHARACTER |  Test |
10:57 | SITE |  Added tag CHARACTER |
10:56 | SCRIPT |  Test |
10:56 | SITE |  Added tag SCRIPT |
10:54 | NOTE |  This is always quite a hassle to set right, but once it works, it works! |
10:53 | SITE |  Template and output configured properly |
10:42 | MUSIC |  "Dark Quest" by Eric Matyas will be the game's title music |
10:42 | SITE | |
10:41 | SITE |  And now Myrah and her friends will appear accordingly |
10:25 | NOTE |  I must note that Star Story II is not yet finished, as it's still in alpha, but I can already fire a few things up here. |
10:25 | SITE |  Added tag NOTE |
10:25 | SITE |  Devlog Created. However there's still a lot to do here. |
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(c) Jeroen P. Broks