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22:06 | NOTE |  No visual effects yet, all I can do is see if it compiles at all |
22:06 | DONE |  more work out on the map generator |
21:38 | SCRIPT |  A base concept class. (Not nearly ready for use) |
17:44 | STATUS |  And then the true work has not yet even begun... How cool's that? |
17:44 | SCYNDI |  It appears all errors have been accounted for. |
17:42 | SCYNDI |  Take MMMCDXXXV |
17:42 | FIXED |  Rects have no textures, Jeroen! |
17:42 | COCKROACH |  Still no good? |
17:41 | SCYNDI |  Take MMMCDXXXIV |
17:41 | FIXED |  I think I see the little bugger now |
17:40 | COCKROACH |  Apparently not |
17:40 | SCYNDI |  Take MMMCDXXXIII |
17:39 | VOID |  Issue voided? |
17:36 | FAILURE |  Something tells me Scyndi ain't so happy ERROR> Scyndi did apparently encounter 98 errors during the compile session |
17:35 | FIXED |  Syldeyn issue... Only cosmetic, but it was bothering me |
17:31 | SCYNDI |  Take MMMCDXXXII |
17:31 | NOTE |  And on the bright sight, my .srf file got rebuilt in the process, so let's see how Scyndi compilations are going now |
17:30 | STATUS |  All code rot occurances accounted for! |
17:29 | VISUALSTUDIO |  Take MMMCDXXXI |
17:28 | C++ |  Let's see then.... |
17:28 | VISUALSTUDIO |  Visual Studio says "no" |
17:28 | VISUALSTUDIO |  Take MMMCDXXX |
17:28 | C++ |   Is that all? |
17:27 | VISUALSTUDIO |  Take MMMCDXXIX |
17:27 | C++ |  Another |
17:26 | LAZY |  True coders KNOW how to ABuse the system. |
17:26 | VISUALSTUDIO |  basically I'm just letting VS doing the searching for me. |
17:25 | VISUALSTUDIO |  Take MMMCDXXVIII |
17:24 | C++ |  Well, I *KNEW* this was coming, and once this is done, it's done, right! |
17:24 | C++ |  More done! |
17:23 | VISUALSTUDIO |  Take MMMCDXXVII |
17:23 | C++ |  More |
17:22 | VISUALSTUDIO |  No idea how many takes it takes.... It's a lot of code that has to be adapted. |
17:22 | VISUALSTUDIO |  Take MMMCDXXVI |
17:22 | C++ |  ... |
17:21 | VISUALSTUDIO |  Take MMMCDXXV |
17:21 | C++ |  Way to go! |
17:16 | VISUALSTUDIO |  Take MMMCDXXIV |
17:16 | C++ |  More clean up |
17:16 | FIXED |  I fixed that syntax error... Again |
17:09 | VISUALSTUDIO |  Take MMMCDXXIII |
17:09 | C++ |  Well the main scripter should be fine now |
17:09 | FIXED |  A syntax error in Kthura |
17:08 | VISUALSTUDIO |  Take MMMCDXXII |
17:08 | VISUALSTUDIO |  VS will undoubted spawn many many errors now. That is not VS to blame. That is just some tiny changes that caused code rot. These things happen, you know. |
17:06 | DONE |  Some shopping. Hey I gotta eat too, you know |
16:31 | C++ |  But a few tiny changes may have caused some code rot, so wish me luck |
16:30 | NOTE |  I can't test anything yet, aside from if the entire crap compiles at all or not. |
16:30 | SCYNDI |  More workout |
16:21 | FIXED |  Syldeyn license data error |
16:21 | SCYNDI |  API also done |
16:21 | C++ |  API done on the SCI part |
15:40 | CONFIRMED |  Definitely not, I see. |
15:39 | TECHNO |  Now I'm not nearly there yet... I need to sort out the Kthura API (yeah, even the C++ code below it), as I don't think it supports the necessary things yet to make this all possible. |
15:37 | STATUS |  And the hard work has yet to begin |
15:35 | CONFIG |   Base config set up on which the generator will have to work |
15:04 | STATUS |  But first a break, or I'll go crazy |
15:02 | BUG | |
14:44 | STATUS |  From here the map generation will start |
14:44 | CONFIRMED |  Copy succesful this time |
14:38 | KTHURA |  Base copy for generated floors |
14:35 | BACKUP | I won't let it happen again that everything goes boom! |
14:33 | CONFIRMED |  At last! |
14:31 | TEST |  Take MMMCDXXI |
14:31 | FUCKYOU |  A CODE TYPO!!!! |
14:31 | TEST |  Take MMMCDXX |
14:26 | FUCKYOU |  Declaration crap! |
14:24 | TEST |  Take MMMCDXIX |
14:24 | SCRIPT |  The transporter should turn around now |
14:21 | CONFIRMED |  So far... so good! |
14:19 | FUCKYOU |  Bad C-string format error |
14:17 | FIXED |  Missing link to Kthura |
14:14 | TEST |  Take MMMCDXVIII |
14:14 | STUPIDITY |  I really get rusty quickly, don't I? |
14:12 | TEST |  Take MMMCDXVII |
14:11 | STUPIDITY |  And to mark my stupidity Homer will be on this page for awhile. Just to embarrass myself. |
14:10 | FIXED |  Stupidity  |
14:03 | TEST |  Take MMMCDXVI |
14:03 | MAPSCRIPT |  Rachel should be able to open the door now |
13:13 | TUTORIAL |  Rachel's lockpicking skills |
13:09 | FIXED |  Inner room not hidden as secret |
12:59 | TEST |  Take MMMCDXV |
12:57 | MUSIC |  Well "Dead City" by Nihilore has now been set for the music of the Everchanging Labyrinth |
12:57 | HUH |  Music not set? |
12:53 | TEST |  Take MMMCDXIV |
12:53 | MAPSCRIPT |   Basis setup (should at least make the map load without crashing the game) |
12:48 | CONFIRMED |  Well, not it whines about a non-existent mapscript, but the wine is valid, as I already thought that was the only missing component. |
12:47 | DONE |  Compass data updated, now that's won't "fix" anything, but it had to be done anyway |
12:46 | TEST |  Take MMMCDXIII |
12:46 | SYSTEM |  Let's just rebuild then, shall we? |
12:45 | HUH |  The Kthura Map Data is missing in the JQL |
12:45 | HUH |  And it seems something is wrong with the Kthura map itself???? |
12:44 | TEST |  Take MMMCDXII |
12:44 | STATUS |  Before I resume, I think I need to do a big recheck on the game |
12:30 | SITE |  Well, for the time being the old tool will do, and a few configuration adaptions have been done. Cool, huh? |
12:23 | SYSTEM |  And yes, over time this will also mean the system I use for creating this devlog will have to be replaced. But I'm dealing with a few constraints as except for wxWidgets I haven't get found good GUI libraries. The trouble is, getting a base consept up in WxWidgets is only for people more intelligent than Mortimer McMire. |
12:21 | C++ |  In the meantime my vUpdate system has been replaced from MKL to Syldeyn. This was another way to get myself out of the .NET environment, but there's more. MKL was one of the last tools I had stull using the deprecated GINI system, which I didn't even bother to convert from C# to C++. The conversion tool is still C#, because I did need the GINI parser in order to get the data I need for GINIE. (one letter diffrence does a lot, eh?) |
12:19 | C++ |  Jalondi has some trouble working in Linux. Segmentation faults without apparent reason. Sometimes it works, and sometimes it doesn't. Doesn't look very promising for when SCI is about to be transferred, but hey, that comes later. |
- = 2 Oct 2024 = - |
15:37 | C++ |  I will also make a quick start with Jalondi today. Jalondi will have to replace NJCR over time. This has nothing to do with how NJCR functions currently (as it basically functions just fine), but with how my planned departure to Linux makes that I want to get rid of .NET in all my projects. Eventually more projects will follow suit. I hope I can combine all this with Luna's Father. |
13:00 | TECHNO |  I hope this will stop Kthura creating empty files when errors occur while loading. |
12:48 | RECOVERED |  Entrance room. All other data is (unfortunately) lost |
12:40 | CONFIRMED |  Seems to be succesful now! |
12:40 | C++ |  Compiling Kthura AGAIN! |
12:40 | STUPIDITY |  Forgot to include the .cpp file of the compiled loader into the editor project |
12:37 | C++ |  Compiling Kthura |
12:37 | KTHURA |   Kthura editor can now also read compiled maps (but cannot save in compiled form. This is a safety precaution) |
12:32 | STUPIDITY |  I should have backed things up first. |
12:32 | NOTE |  The base templates I just crated will (unfortunately) be lost in the process |
12:31 | FUCKYOU |  Kthura broke the level.... This is fixable (sort of), but I will need to work the unconventional way |
12:30 | BUG |  I messed up, but no worries, it's an easy fix |
12:30 | KTHURA |  Base copy |
12:11 | TECHNO |  The generator will be based on the same kind of methods used for the map generator in the Abyss in Dyrt. There's no need to completely reinvent the wheel after all. |
12:11 | MAP |  Basis for the generated maps |
- = 1 Oct 2024 = - |
16:37 | MEDICAL |  And I feel terribly tired today. I hope I can get more things done tomorrow.... |
16:37 | TECHNO |  It appears wxWidgets is set up for people like Billy Blaze and Mortimer McMire |
14:31 | TECHNO |  A little cleanup operation is right now going. It'll take awhile |
14:30 | MAP |  Starting room Everchanging Labyrinth |
14:21 | SYSTEM |  Well, I was about to study WxWidgets. Suddenly I ain so sure anymore. 
|
13:48 | KTHURA |  Started creation of the Everchanging Labyrinth |
- = 29 Sep 2024 = - |
22:01 | CONFIRMED |  AT LAST! |
21:59 | TEST |  Take MMMCDXI |
21:59 | CONFIRMED |  the rest appears to work properly |
21:59 | FIXED |  Worldmap fixed? |
21:55 | TEST |  Take MMMCDX |
21:55 | FIXED |  ? Labyrinth not appearing on the world map (?) |
21:54 | VOID |  Not loading sound effect |
21:48 | FIXED |  Campside Crash |
21:43 | TEST |  Take MMMCDIX |
21:43 | FIXED |  I hope |
21:43 | BUG |  Didn't entirely work the way it should |
21:42 | TEST |  Take MMMCDVIII |
21:42 | MAPSCRIPT |  Francis and Karl will FUCK! |
13:11 | STATUS |  I will actually write the script to link this into the game later. |
13:11 | NOTE |  Yeah, sexually! |
13:10 | SCENARIO |  Francis is about to get fucked |
- = 28 Sep 2024 = - |
17:01 | MAP |  Karl's house... interior |
16:31 | SYSTEM |  NO! There won't be an (official) Mac build of the game. Not as long as Apple is as ballistic as they are now. My plans to focus on Linux are also because of this idiotic behavior but now by Microsoft with Windows 11. Whether or not Windows builds are possible in the future, is something I cannot yet guarantee, but I'll do what I can. |
16:29 | LINUX |  It's important to note that for the time being it's not possible for me to really sort out if I can get SDL2 to work. Working in a VM limits my possibilities, plus I am not quite game to have big development software packages installed there. Once I can move to a real machine I can start sorting that part out. |
16:26 | LINUX |  A bit more experimentation here. |
- = 27 Sep 2024 = - |
23:08 | LINUX |  I've been doing some experiments with C++ in LInux (with a VM) and the results are pretty hopeful. The SlyvDir routines in particular were causing me to worry, but I could get it to work. Bearing that in mind a possible Linux release of the game can be possible, but no promises yet. This is al in a very very early stage and there's no telling yet where this will end. |
23:05 | SITE |  Added tag LINUX |
12:46 | OFFTOPIC | |
- = 26 Sep 2024 = - |
22:58 | NOTE |  I hate cities! |
22:58 | CONFIRMED |  FINALLY! |
22:53 | TEST |  Take MMMCDVII |
22:53 | FUCKYOU |  All whines accounted for? |
22:49 | TEST |  Take MMMCDVI |
22:49 | FUCKYOU |  WHINE! |
22:45 | TEST |  Take MMMCDV |
22:09 | STATUS |  I will get to the script later |
22:08 | MAP |  Duke |
22:08 | JUDGMENT |  it sucks |
22:08 | ART |  Sprite Duke |
19:47 | TEST |  Take MMMCDIV |
19:47 | ART |  Resize portrait |
19:47 | MAPSCRIPT |   Pre-duke Karl |
19:47 | SCENARIO |  Pre-duke Karl |
- = 25 Sep 2024 = - |
21:56 | TEST |  Take MMMCDIII |
21:56 | FIXED |  Blockmap whine up |
21:55 | FIXED |  Compass title typo |
21:52 | TEST |  Take MMMCDII |
21:52 | FIXED |  Wrong exit when leaving the duke's house |
21:49 | TEST |  Take MMMCDI |
21:49 | FIXED |  I think |
21:47 | EXPERIMENT |  Let's see what happens this way |
21:47 | HUH |   WTF? |
21:45 | TEST |  Take MMMCD |
21:45 | NOTE |  The Duke's not yet present and neither is Karl |
21:44 | MAP |  Duke's house |
20:17 | SCENARIO |  Grand Duke Grad |
10:05 | NOTE |  No other take for this one, though (too small an issue). |
10:05 | FIXED |  Issue taken care of |
9:17 | STATUS |  I'll deal with those later |
9:17 | BUG |  Some blockmap issues found in Knutselstad |
9:08 | TEST |  Take MMMCCCXCIX |
9:08 | FIXED |  Crash on putting Aziëlla in the lead after obtaining the ring |
9:06 | CONFIRMED |  NOW it works |
9:05 | TEST |  Take MMMCCCXCVIII |
9:04 | HUH |  ??? |
8:59 | TEST |  Take MMMCCCXCVII |
8:55 | NOTE |  And the purple seals will also be dealt with later. |
8:54 | NOTE |  NOTHING will happen yet when you use it though.... I still need to script that. |
8:54 | LINK |  The ring has already been attached to Aziëlla's field persona |
8:53 | ACHIEVEMENT |  The Lord Of The Rings |
8:53 | MAPSCRIPT |  Obtaining the ring |
- = 24 Sep 2024 = - |
22:38 | CONFIRMED |   So far, so good! |
22:36 | TEST |  Take MMMCCCXCVI |
22:35 | NOTE |  This area already contains the ring, but trying to pick it up will crash the game (for now) |
22:35 | MAP |  Area 004 |
22:23 | ART |  Ring |
21:13 | CONFIRMED |  That appears to be working |
21:06 | TEST |  Take MMMCCCXCV |
21:06 | FIXED |  Var mistake |
21:04 | TEST |  Take MMMCCCXCIV |
21:04 | LINK |  That links it all up nicely, I think |
21:04 | MAPSCRIPT |   Boss |
21:00 | SCRIPT |  Doom Sweeper's regeneration |
20:53 | BOSS |  Doom Sweeper |
10:59 | STATUS |  The boss will be the next stop |
10:59 | NERF |  Purple worms are now less agressive in using Demon Soul Breaker. It was simply too much. |
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