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20:59 | DONE |  Myrah magic bonus |
19:32 | STATUS |  Okay, true, true, and error pops up, BUT.... that error was only possible if the core stuff works, and that is already worth a lot. |
19:29 | TEST |  Take MDCLXV |
19:29 | FIXED |  Wrong ability sent to combat interface |
19:28 | FIXED |  Pose error |
19:24 | TEST |  Take MDCLXIV |
19:24 | FUCKYOU |  A typo in that process |
19:23 | TEST |  Take MDCLXIII |
19:23 | VOID |  Missing link |
19:22 | TEST |  Take MDCLXII |
19:22 | DONE |  This is going to take forever. I've added an FP bonus to guarding. Something I was planning to do anyway. |
19:12 | TEST |  Take MDCLXI |
19:12 | VOID |  Voided it! |
19:07 | TEST |  Take MDCLX |
19:07 | VOID |  No act? |
19:03 | TEST |  Take MDCLIX |
18:50 | FIXED |  Did I fix it? |
18:46 | TEST |  Take MDCLVIII |
18:46 | DEBUG |  Debug line should provide more clarity |
18:46 | INVESTIGATION |  How come? |
18:46 | HUH |  computer lies |
18:42 | TEST |  Take MDCLVII |
18:42 | FIXED |  Illegal function definition |
18:40 | TEST |  Take MDCLVI |
18:40 | FIXED |  Huh? |
18:33 | TEST |  Take MDCLV |
18:33 | FIXED |  Oops... I did see a tiny mistake. The more you see before the test, the better it is |
18:27 | LINK |  Link to target selector |
18:26 | REMOVED |  A rar tempfile entered this very devlog? I do not want that! |
18:10 | LINK |  I've linked the ability menu to the action function which will create an action out of it, so the combat routines can handle it. |
13:37 | STATUS |  I need to attend other things first, but I'll soon be back to get the magic done. |
13:37 | CONFIRMED |  It's okay?! Alright! I can live with that! |
13:20 | TEST |  Take MDCLIV |
13:20 | FIXED |  Cancel spells |
13:11 | TEST |  Take MDCLIII |
13:11 | FIXED |  Removed irrelevant (and error causing) code |
12:56 | TEST |  Take MDCLII |
12:56 | FIXED |  Two more |
12:52 | TEST |  Take MDCLI |
12:52 | FIXED |  Wrong class called |
12:48 | TEST |  Take MDCL |
12:48 | FIXED |  Illegal function call |
12:44 | TEST |  Take MDCXLIX |
12:44 | FIXED |  Object error |
12:35 | TEST |  Take MDCXLVIII |
12:35 | NOTE |  You cannot YET select any spells though |
12:35 | STATUS |  In theory Myrah's magic menu should now pop up in combat when the player asks for it. |
12:34 | LINK |  Combat menu linked |
12:28 | TEST |  Take MDCXLVII |
12:27 | FIXED |  ANOTHER! |
12:27 | TEST |  Take MDCXLVI |
12:27 | FIXED |  Another one of those |
12:26 | TEST |  Take MDCXLV |
12:26 | FIXED |  Variable correction |
12:18 | TEST |  Take MDCXLIV |
12:18 | DUMMIED |  Large unneeded part |
12:18 | TEST |  Take MDCXLIII |
12:13 | TECHNO |  I can only see if it all compiles |
12:13 | DONE |  Workout |
- = 9 Nov 2023 = - |
23:22 | STATUS |  And I am going to enjoy the rest of the evening. |
23:22 | BACKUP | Let's run the back up |
23:19 | NOTE |  For now the game will ignore your attempts to make Myrah cast a spell. But as it's late in the evening and I am having trouble to focus now, I'll leave that for another time. |
23:09 | CONFIRMED |  "Magic" does appear in Myrah's combat screen |
23:07 | TEST |  Take MDCXLII |
23:07 | FIXED |  No encounters |
23:03 | TEST |  Take MDCXLI |
23:03 | NOTE |  Fights may now be more of a test to see if magic pops up in Myrah's combat screen. There's still work to be done, though |
23:02 | MAPSCRIPT |  Tutorial Myrah about magic |
22:54 | FUCKYOU |  Another BSOD without any fucking reason at all! |
22:47 | TEST |  Take MDCXLIV |
22:47 | FUCKYOU |  I hate XAML |
22:41 | TEST |  Take MDCXLIII |
22:41 | FIXED |  Syntax error |
22:40 | TEST |  Take MDCXLII |
22:40 | DONE |  Attacking in hover explanation now |
22:28 | TEST |  Take MDCXLI |
22:28 | FIXED |  Did I fix this? |
22:27 | TEST |  Take MDCXL |
22:27 | FUCKYOU |  BULLSHIT! But why does it throw bullshit? |
22:23 | TEST |  Take MDCXXXIX |
22:23 | DONE |  Explanation on hover |
22:11 | CONFIRMED |  So far... So good! |
22:09 | TEST |  Take MDCXXXVIII |
22:09 | FIXED |  Stupidity Iaa call? Why? |
22:07 | TEST |  Take MDCXXXVII |
22:07 | FIXED |  Illegal Points Readout |
22:05 | TEST |  Take MDCXXXVI |
22:05 | FIXED |  Ah, I named that differently... My memory is getting bad |
22:03 | TEST |  Take MDCXXXV |
22:03 | FIXED |  Minor mistake |
22:01 | TEST |  Take MDCXXXIV |
22:01 | SCRIPT |  Now the overview SHOULD work (of course it won't but we'll see) |
21:25 | CONFIRMED |  So far, so good! |
21:23 | TEST |  Take MDCXXXIII |
21:23 | FIXED |  Another 404 |
21:21 | TEST |  Take MDCXXXII |
21:21 | FIXED |  I think I got it covered! |
21:20 | BUG |  Things happen.... yet there's a 404 |
21:19 | TEST |  Take MDCXXXI |
21:19 | TECHNO |  Well, no compiler errors thrown either, so let's hope a run-time test, does show the results I want. |
21:18 | VISUALSTUDIO |  And now it works, and as a result I can't fix anything. Cool, huh? |
21:15 | VISUALSTUDIO |  Take MDCXXX |
21:15 | NOTE |  The hard part is that I cannot always replicate this in the debug environment. But we'll try |
21:14 | FAILURE |  Scyndi has crashed during compilation |
21:11 | TEST |  Take MDCXXIX |
21:11 | TECHNO |  There will be no visual effects, but at least I can check if stuff compiles and more importantly, if it loads. |
21:10 | SCRIPT |  A base setup has been done. |
20:58 | STATUS |  But things worked out too long, so it was to be expected. |
20:57 | FAILURE |  Blue Screen Of Death |
19:36 | ABILITY |  Some last workout |
19:32 | ABILITY |  Basis friendly magic for Myrah |
19:13 | ABILITY |  I've set up the basis attacking spells for Myrah |
16:20 | STATUS |  Of course, now that Myrah has obtained her mana orb I can start on her magic spells. That will also be quite some work. |
16:09 | TEST |  Take MDCXXVIII |
16:09 | NOTE |  One more thing I need to check, though. |
16:09 | CONFIRMED |  Stuff appears to be working now. |
16:06 | TEST |  Take MDCXXVII |
16:06 | FIXED |  Ah, I found the error! |
16:06 | BUG |  Chill? But how come? |
16:03 | STATUS |  All compiler errors accounted for, but now the rest |
16:02 | TEST |  Take MDCXXVI |
16:02 | FIXED |  ANOTHER syntax error |
16:00 | TEST |  Take MDCXXV |
16:00 | STUPIDITY |  Missed two more |
15:58 | TEST |  Take MDCXXIV |
15:58 | FIXED |  Syntax error x2 |
15:56 | TEST |  Take MDCXXIII |
15:56 | FIXED |  x2 |
15:56 | FIXED |  Forgotten object variable |
15:52 | TEST |  Take MDCXXII |
15:52 | SCRIPT |  Picking up a mana orb should work accordingly. |
15:44 | CONFIRMED |  So far, so good! |
15:42 | TEST |  Take MDCXXI |
15:42 | FIXED |  Required definition missing |
15:34 | TEST |  Take MDCXX |
15:34 | FIXED |  What the hell was I thinking? |
15:32 | TEST |  Take MDCXIX |
15:32 | FIXED |  #use Graphics |
15:27 | TEST |  Take MDCXVIII |
15:27 | FIXED |  Scyndi syntax error |
15:26 | TEST |  Take MDCXVII |
15:26 | NOTE |  Actual selection is not yet possible, but hovering should work |
15:25 | SCRIPT |  A base script to select the element for Myrah |
14:22 | STATUS |  As soon as I get back the next step will (of course) be to make Myrah able to actually pick the mana orb up and use it. |
14:22 | STATUS |  I need to get to some real life stuff first. |
14:21 | CONFIRMED |  It appears to be working |
14:20 | TEST |  Take MDCXVI |
14:20 | C++ |  Alpha added to the API |
14:20 | HUH |  No Alpha? |
14:17 | TEST |  Take MDCXV |
14:17 | HUH |  Did I forget to save the scenario files? |
14:17 | HUH |  404? |
14:15 | TEST |  Take MDCXIV |
14:15 | FIXED |  Another one |
14:14 | TEST |  Take MDCXIII |
14:14 | FIXED |  Mssing links |
14:10 | TEST |  Take MDCXII |
14:10 | TRANSFER |  Oh yeah, in the meantime Sugarland has been imported from Dyrt, but full work on that comes later. |
14:09 | NOTE |  Picking up the the mana orb does not yet fully work, but the first time you do this should trigger Myrah to talk about it, and to open the barrier blocking the next floor. |
12:16 | C++ |  It seems I had to force my way around deprecated stuff to access older crap... Oh well... |
11:22 | TEST |  Take MDCXI |
11:22 | FIXED | |
11:21 | BUG |  Another (already known) bug in the way. Let's take care of it, as it's really beginning to annoy the crap out of me. |
11:18 | TEST |  Take MDCX |
11:18 | FIXED |  Missing Renc data |
11:16 | TEST |  Take MDCIX |
11:16 | STATUS |  And not to test area 006 |
11:13 | CONFIRMED |  That works |
11:09 | GENERATION |  Take MDCVIII |
11:09 | C++ |   Traveler's emblems will also be ignored |
11:09 | GENERATION |  Take MDCVII |
11:07 | C++ |  Compass data generator can now globally ignore and I've configured it to ignore all "pass" zones |
11:06 | MAPSCRIPT |  006 (untested) |
11:06 | MAP |  Area 006 |
- = 8 Nov 2023 = - |
23:18 | STATUS |  And that will be all for now! |
23:18 | GITHUB |  SCI |
23:16 | GITHUB |  MyData II |
23:16 | GITHUB |  This very Devlog Tool |
23:15 | GITHUB |  Slyvina Bank |
23:14 | GITHUB |  Apollo? Oh well! |
23:14 | GITHUB |  Scyndi |
23:13 | GITHUB |  Kthura Updated |
23:11 | GITHUB |  I may need to see if the other repos also need updating, but that is a later concern |
23:10 | GITHUB |  Repository Updated |
23:02 | NOTE |  Not gonna fire up a test for that, though |
22:53 | ENHANCEMENT |  Now to prevent trouble when you'd get yourself wiped out after passing floor 003, I've set the system to perform the stuff to get you through if you'd arrive here again. |
22:50 | BUG |  I've confirmed that dead enemies can attack. Issued that as #27 |
22:49 | STATUS |  And the next thing will be area 006, but that comes later |
22:48 | ALPHA |  If you come alpha testing I'm sure you'll note chat you may find some nameless items. No worries. Those are items for Francis' manamental extraction and I haven't yet had the time to name them all, but I'm on it! |
22:48 | CONFIRMED |  That appears to be working |
22:46 | TEST |  Take MDCVI |
22:46 | TEST |  Take MDCV |
22:46 | FIXED |  Wrong texture |
22:43 | NOTE |  That will be the save area |
22:43 | MAP |  Area 005 |
22:34 | BACKUP | While this test runs, I'll fire up the backup |
22:34 | TEST |  Take MDCIV |
22:34 | DONE |  I've lowered the chance you'll meet a red spook as they may be a bit too hard |
22:30 | TEST |  Take MDCIII |
22:30 | HUH |  A dead enemy attacking? Well, I need to sort that out later. |
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