| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 |
| 22:04 | FIXED |  Code typo |
| 22:02 | TEST |  Take MMCCCLXVI |
| 22:02 | FIXED |  Missing #use |
| 22:01 | TEST |  Take MMCCCLXV |
| 22:01 | NOTE |  the game will (for now) crash when you reach the point where the boss fight should initiate |
| 21:59 | CONFIG |  Random encounters set up |
| 21:55 | SCRIPT |  Multi-picture foes |
| 21:42 | FOE |  Killerauto |
| 21:35 | ARENA |  Autobahn... It may need a bit of a workout, but it will do... for now |
| 19:08 | ART |  cars |
| 18:55 | SYSTEM |  Updating Paint.NET |
| 18:14 | CONFIRMED |  Anyway, all pre-fight stuff works |
| 18:11 | SITE |  A little config to this very devlog |
| 17:33 | TEST |  Take MMCCCLXIV |
| 17:33 | FUCKYOU |  Now fixed then? |
| 17:29 | TEST |  Take MMCCCLXIII |
| 17:29 | FIXED |  No ü in the font used for the compass |
| 17:05 | TEST |  Take MMCCCLXII |
| 17:05 | FUCKYOU |  I had to add ".mp3" |
| 17:04 | TEST |  Take MMCCCLXI |
| 17:04 | CONFIG |  Set! |
| 17:03 | FUCKYOU |  I forgot to set the music |
| 16:59 | TEST |  Take MMCCCLX |
| 16:59 | GENERATION |  Well let's generate it, for fuck's sake! |
| 16:59 | FUCKYOU |  No compass data |
| 16:56 | TEST |  Take MMCCCLIX |
| 16:56 | FUCKYOU |  "To" and not "Go" in the portal tag |
| 16:45 | TEST |  Take MMCCCLVIII |
| 16:45 | FIXED |  Missing #use |
| 16:39 | TEST |  Take MMCCCLVII |
| 16:39 | STATUS |  Time to put it all to the test |
| 16:39 | LINK |  Link to Autobahn from exterior Sayonara's Tomb |
| 16:23 | NOTE |  I have NOT yet set up the enemies, that will be taken care of later. All in due time, you know. |
| 16:10 | STATUS |  Now to properly confige everything |
| 16:10 | MAP |  All map stuff done |
| 14:35 | MAP |  Die Autobahn |
| - = 13 Dec 2023 = - |
| 22:05 | ART |  III, II, I signs for The Autobahn |
| 20:36 | STATUS |  Now before going on to Raldah Pass I will first take care of the first Medal dungeon, which is "Die Autobahn". |
| 20:34 | CONFIRMED |   Raldah Pass appears on the Delisto World Map once you're done in Sayonara's temple. |
| 20:32 | TEST |  Take MMCCCLVI |
| 20:32 | FUCKYOU |  Fuck you! |
| 20:31 | TEST |  Take MMCCCLV |
| 20:31 | FIXED |  Leaving Doubline = Crash |
| 20:29 | TEST |  Take MMCCCLIV |
| 20:29 | FIXED |  Crash when you tried to revisit the fisherman |
| 20:18 | TEST |  Take MMCCCLIII |
| 19:43 | LINK |  That should link it. |
| 19:43 | MAPSCRIPT |  Script written |
| 19:43 | SCENARIO |  Krandar after meeting Sayonara |
| 15:18 | CONFIRMED |  That works |
| 15:16 | TEST |  Take MMCCCLII |
| 15:16 | FIXED |  Bad function definition |
| 15:10 | TEST |  Take MMCCCLI |
| 15:10 | NOTE |  Speaking to Krandar will not cause any effect right now, as that part is not yet scripted |
| 15:09 | MAPSCRIPT |  When you leave Sayonara's tomb without speaking to Krandar first, Francis will object |
| - = 12 Dec 2023 = - |
| 20:39 | STATUS |  That settles it for Sayonara's tomb for now. I do need to activate the next dungeon by making you speak to Krandar and then all's settled. |
| 20:32 | TEST |  Take MMCCCL |
| 20:32 | FIXED |  Not working treasure chests |
| 20:30 | TEST |  Take MMCCCXLIX |
| 20:29 | FIXED |  Missing #use |
| 20:27 | TEST |  Take MMCCCXLVIII |
| 20:25 | SCENARIO |  Sayonara |
| 20:25 | MAPSCRIPT |  Meet Sayonara |
| 19:22 | TEST |  Take MMCCCXLVII |
| 19:22 | STUPIDITY |  I can mess this up |
| 19:21 | DONE |  Her face is now along the save game icons... How many free spots do I have left there? |
| 19:11 | ART |  Sayonara's portrait |
| 18:52 | MEDICAL |  Really, my arms are killing me. Those idiots operating me last Thursday tied me to tight to the surgery table. |
| 15:41 | TEST |  Take MMCCCXLVI |
| 15:41 | TECHNO |  A little test is still posisble though |
| 15:41 | NOTE |  Trying to interact with Sayonara's body will (for now) crash the game |
| 15:29 | MAP |  Area 010 |
| 14:13 | TEST |  Take MMCCCXLV |
| 14:13 | FUCKYOU |  DIT VERZIN JE NIET! |
| 14:12 | TEST |  Take MMCCCXLIV |
| 14:12 | FUCKYOU |  How many of these fucks are there in only 2 lines of code? |
| 14:09 | TEST |  Take MMCCCXLIII |
| 14:09 | FIXED |  AAARGH! |
| 14:06 | TEST |  Take MMCCCXLII |
| 14:06 | STUPIDITY |  KLUNS! |
| 14:05 | TEST |  Take MMCCCXLI |
| 14:05 | FIXED |  I fixed that now |
| 13:54 | BUG |  Crash on death attack... |
| 13:50 | CONFIRMED |  At least it starts |
| 13:45 | TEST |  Take MMCCCXL |
| 13:44 | FUCKYOU |  Case issue in Lua communication |
| 13:43 | TEST |  Take MMCCCXXXIX |
| 13:43 | FIXED |  Typo |
| 13:38 | HUH |   Emptry string for music? Can't be. That one is set automatically! |
| 13:35 | TEST |  Take MMCCCXXXVIII |
| 13:35 | LINK |  All required links set |
| 13:35 | MAP |  Boss room worked out |
| 13:02 | BOSS |  Lich King |
| 10:36 | STATUS |  The next step well be to do floor 009, which will be a boss floor |
| 10:32 | CONFIRMED |  So far, so good! |
| 10:26 | TEST |  Take MMCCCXXXVII |
| 10:26 | DONE |  Take a shower |
| 9:45 | NOTE |  The game should crash when trying to enter floor 9 |
| 9:44 | SPELLANI |  When Myrah shoots an arrow should actually be flying from her to the enemy |
| 9:42 | MAP |  Area 008 |
| - = 11 Dec 2023 = - |
| 21:40 | CONFIRMED |  It appears to be working |
| 21:36 | TEST |  Take MMCCCXXXVI |
| 21:36 | FIXED |  Forgotten definition causing a NaN calculation result |
| 21:33 | TEST |  Take MMCCCXXXV |
| 21:33 | FIXED |  I think I found out. Variable conflict |
| 21:32 | TEST |  Take MMCCCXXXIV |
| 21:32 | HUH |  Nil value claimed for a variable that can only contain a string (and Scyndi should have checked for that). I wonder how that could happen. |
| 21:28 | TEST |  Take MMCCCXXXIII |
| 21:27 | FIXED |  Code typo |
| 21:24 | TEST |  Take MMCCCXXXII |
| 21:24 | SPELLANI |  Rock projectile |
| 20:05 | FIXED |  Did or did I not fix the invisible error in the Scyndi compiler link ups? I'll only know the answer is "no" when it happens again. |
| 19:58 | CONFIRMED |  It appears that all compilation errors have been accounted for |
| 19:55 | TEST |  Take MMCCCXXXI |
| 19:55 | FIXED |  Another one of those |
| 19:51 | TEST |  Take MMCCCXXX |
| 19:51 | FIXED |  Code typo |
| 19:50 | TEST |  Take MMCCCXXIX |
| 19:50 | FIXED |  Function defintion error |
| 19:49 | TEST |  Take MMCCCXXVIII |
| 19:49 | VOID |  ; |
| 19:25 | TEST |  Take MMCCCXXVII |
| 19:25 | FIXED |  Scyndi syntax error |
| 19:18 | TEST |  Take MMCCCXXVI |
| 19:18 | TECHNO |  Time for some compilation tests... As nothing will happen in game as there are no linkups to this this script yet, it doesn't really make sense to start the game, but the compiler will already respond to this. |
| 19:08 | TECHNO |  This is a bit more delecate than the usual spellani script so I redid this from scratch rather than cannibalizing existing scripts and adepting them. This new script is also a better way to go once I implement Rachel's "Anything but the kitchen sink". |
| 19:06 | SCRIPT |  Set up the projectile script |
| 15:03 | NOTE |  No further test is required here |
| 14:57 | LINK |  Anyway, I've linked all of Myrah's assist spells to the Sparkle SpellAni |
| 14:56 | FAILURE |  I just take a shower and when I get back I see my computer reset. Apparently a BSOD. I never knew computer users could cause fatal errors by simply taking a shower. Is that part of the climate hoax? To disencourage taking long showers? |
| - = 10 Dec 2023 = - |
| 23:06 | TEST |  Take MMCCCXXV |
| 23:06 | FIXED |  Missed one conversion |
| 23:03 | TEST |  Take MMCCCXXIV |
| 23:03 | VOID |  Oopsie |
| 23:02 | TEST |  Take MMCCCXXIII |
| 23:02 | SPELLANI |  Sparkle |
| 22:47 | TEST |  Take MMCCCXXII |
| 22:47 | FIXED |  SpellAni too short |
| 22:45 | TEST |  Take MMCCCXXI |
| 22:45 | FIXED |  Missing #use links |
| 22:44 | TEST |  Take MMCCCXX |
| 22:41 | SPELLANI |  Frost |
| 22:34 | CONFIRMED |  IT WORKS! |
| 22:33 | TEST |  Take MMCCCXIX |
| 22:33 | VOID |  Another conflict between old and new script |
| 22:31 | TEST |  Take MMCCCXVIII |
| 22:31 | CONFIRMED |  At least the audio plays, so we're making progress! |
| 22:31 | VOID |  Variable conflict |
| 22:29 | TEST |  Take MMCCCXVII |
| 22:29 | FIXED |  Field typo |
| 22:26 | TEST |  Take MMCCCXVI |
| 22:26 | VOID |  Fuck you! |
| 22:25 | TEST |  Take MMCCCXV |
| 22:25 | FIXED |  Now there is a HotBottomCenter() |
| 22:25 | STUPIDITY |  Old Neil Library checked |
| 22:21 | TEST |  Take MMCCCXIV |
| 22:21 | HUH |  No HotBottomCenter()? That's a lie, even confirmed in the Graphics Lib source code |
| 22:18 | TEST |  Take MMCCCXIII |
| 22:18 | FIXED |  Myrah's flame spell should now procude a flame animation |
| 22:15 | INVESTIGATION |  WHY? |
| 22:15 | HUH |  Nothing happens? |
| 22:12 | TEST |  Take MMCCCXII |
| 22:12 | FIXED |  All accounted for now? |
| 22:11 | TEST |  Take MMCCCXI |
| 22:11 | FIXED |  And ANOTHER |
| 22:08 | TEST |  Take MMCCCX |
| 22:08 | FIXED |  Missing #use clauses |
| 22:07 | TEST |  Take MMCCCIX |
| 22:07 | FIXED |  Another |
| 22:06 | TEST |  Take MMCCCVIII |
| 22:06 | FIXED |  Script transfer error |
| 21:57 | TEST |  Take MMCCCVII |
| 21:52 | SPELLANI |  Flame |
| 21:05 | NOTE |  The game may crash now multiple times as there are no SpellAni scripts.... Yet! |
| 21:05 | DONE |  SpellAni added |
| 20:45 | FIXED |  Pose sound always the same |
| - = 9 Dec 2023 = - |
| 19:09 | CONFIRMED |  It's working! |
| 19:07 | TEST |  Take MMCCCVI |
| 19:07 | FIXED |  Mixed up MapScript and MapText again... I'll never learn. |
| 19:06 | STATUS |  The game starts. That was quicker than I expected |
| 19:05 | TEST |  Take MMCCCV |
| 19:05 | FIXED |  Syntax error |
| 19:04 | TEST |  Take MMCCCIV |
| 19:04 | FIXED |  Just as I expected |
| 19:03 | TEST |  Take MMCCCIII |
| 19:03 | NOTE |  I don't expect this to work in one go, but here goes nothing! |
| 19:03 | MAPSCRIPT |  The puzzle on floor 007 has been scripted. |
| 15:24 | TEST |  Take MMCCCII |
| 15:24 | TEST |  Quick test |
| 14:00 | NOTE |  This will be a puzzle area, but it's not yet scripted so the game WILL crash if you touch anything and the barrier cannot yet be removed |
| 13:59 | MAP |  Area 007 |
| - = 8 Dec 2023 = - |
| 21:30 | TEST |  Take MMCCCI |
| 21:30 | FIXED |  Bad call? |
| 21:26 | TEST |  Take MMCCC |
| 21:26 | FIXED |  bad script reference |
| 21:17 | TEST |  Take MMCCXCIX |
| 21:17 | DONE |  encounters activated |
| 21:15 | TEST |  Take MMCCXCVIII |
| 21:15 | FIXED |  Blockmap mistake |
| 21:12 | TEST |  Take MMCCXCVII |
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