Title
Github Itch.io

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20:59DONE
DONE Myrah magic bonus
19:32STATUS
STATUS Okay, true, true, and error pops up, BUT.... that error was only possible if the core stuff works, and that is already worth a lot.
19:29TEST
TEST Take MDCLXV
19:29FIXED
FIXED Wrong ability sent to combat interface
19:28FIXED
FIXED Pose error
19:24TEST
TEST Take MDCLXIV
19:24FUCKYOU
FUCKYOU A typo in that process
19:23TEST
TEST Take MDCLXIII
19:23VOID
VOID Missing link
19:22TEST
TEST Take MDCLXII
19:22DONE
DONE This is going to take forever. I've added an FP bonus to guarding. Something I was planning to do anyway.
19:12TEST
TEST Fandalora Take MDCLXI
19:12VOID
VOID Voided it!
19:07TEST
TEST Take MDCLX
19:07VOID
VOID No act?
19:03TEST
TEST Take MDCLIX
18:50FIXED
FIXED Did I fix it?
18:46TEST
TEST Take MDCLVIII
18:46DEBUG
DEBUG Debug line should provide more clarity
18:46INVESTIGATION
INVESTIGATION How come?
18:46HUH
HUHcomputer lies
18:42TEST
TEST Take MDCLVII
18:42FIXED
FIXED Illegal function definition
18:40TEST
TEST Take MDCLVI
18:40FIXED
FIXED Huh?
18:33TEST
TEST Take MDCLV
18:33FIXED
FIXED Oops... I did see a tiny mistake. The more you see before the test, the better it is
18:27LINK
LINK Link to target selector
18:26REMOVED
REMOVEDA rar tempfile entered this very devlog? I do not want that!
18:10LINK
LINK I've linked the ability menu to the action function which will create an action out of it, so the combat routines can handle it.
13:37STATUS
STATUS I need to attend other things first, but I'll soon be back to get the magic done.
13:37CONFIRMED
CONFIRMEDIt's okay?! Alright! I can live with that!
13:20TEST
TEST Take MDCLIV
13:20FIXED
FIXED Cancel spells
13:11TEST
TEST Take MDCLIII
13:11FIXED
FIXED Removed irrelevant (and error causing) code
12:56TEST
TEST Irravonia Take MDCLII
12:56FIXED
FIXED Two more
12:52TEST
TEST Take MDCLI
12:52FIXED
FIXED Wrong class called
12:48TEST
TEST Take MDCL
12:48FIXED
FIXED Illegal function call
12:44TEST
TEST Take MDCXLIX
12:44FIXED
FIXED Object error
12:35TEST
TEST Take MDCXLVIII
12:35NOTE
NOTE You cannot YET select any spells though
12:35STATUS
STATUS In theory Myrah's magic menu should now pop up in combat when the player asks for it.
12:34LINK
LINK Combat menu linked
12:28TEST
TEST Take MDCXLVII
12:27FIXED
FIXED ANOTHER!
12:27TEST
TEST Take MDCXLVI
12:27FIXED
FIXED Another one of those
12:26TEST
TEST Take MDCXLV
12:26FIXED
FIXED Variable correction
12:18TEST
TEST Take MDCXLIV
12:18DUMMIED
DUMMIED Large unneeded part
12:18TEST
TEST Take MDCXLIII
12:13TECHNO
TECHNO I can only see if it all compiles
12:13DONE
DONE Workout
- = 9 Nov 2023 = -
23:22STATUS
STATUS And I am going to enjoy the rest of the evening.
23:22BACKUP
Let's run the back up
23:19NOTE
NOTE Jake For now the game will ignore your attempts to make Myrah cast a spell. But as it's late in the evening and I am having trouble to focus now, I'll leave that for another time.
23:09CONFIRMED
CONFIRMED"Magic" does appear in Myrah's combat screen
23:07TEST
TEST Take MDCXLII
23:07FIXED
FIXED No encounters
23:03TEST
TEST Take MDCXLI
23:03NOTE
NOTE Fights may now be more of a test to see if magic pops up in Myrah's combat screen. There's still work to be done, though
23:02MAPSCRIPT
MAPSCRIPTTutorial Myrah about magic
22:54FUCKYOU
FUCKYOU Another BSOD without any fucking reason at all!
22:47TEST
TEST Take MDCXLIV
22:47FUCKYOU
FUCKYOU I hate XAML
22:41TEST
TEST Take MDCXLIII
22:41FIXED
FIXED Syntax error
22:40TEST
TEST Take MDCXLII
22:40DONE
DONE Attacking in hover explanation now
22:28TEST
TEST Take MDCXLI
22:28FIXED
FIXED Did I fix this?
22:27TEST
TEST Take MDCXL
22:27FUCKYOU
FUCKYOU BULLSHIT! But why does it throw bullshit?
22:23TEST
TEST Take MDCXXXIX
22:23DONE
DONE Explanation on hover
22:11CONFIRMED
CONFIRMEDSo far... So good!
22:09TEST
TEST Take MDCXXXVIII
22:09FIXED
FIXED Stupidity Iaa call? Why?
22:07TEST
TEST Take MDCXXXVII
22:07FIXED
FIXED Illegal Points Readout
22:05TEST
TEST Take MDCXXXVI
22:05FIXED
FIXED Ah, I named that differently... My memory is getting bad
22:03TEST
TEST Take MDCXXXV
22:03FIXED
FIXED Minor mistake
22:01TEST
TEST Take MDCXXXIV
22:01SCRIPT
SCRIPTNow the overview SHOULD work (of course it won't but we'll see)
21:25CONFIRMED
CONFIRMEDSo far, so good!
21:23TEST
TEST Tai Take MDCXXXIII
21:23FIXED
FIXED Another 404
21:21TEST
TEST Take MDCXXXII
21:21FIXED
FIXED I think I got it covered!
21:20BUG
BUG Things happen.... yet there's a 404
21:19TEST
TEST Take MDCXXXI
21:19TECHNO
TECHNO Well, no compiler errors thrown either, so let's hope a run-time test, does show the results I want.
21:18VISUALSTUDIO
VISUALSTUDIO And now it works, and as a result I can't fix anything. Cool, huh?
21:15VISUALSTUDIO
VISUALSTUDIO Take MDCXXX
21:15NOTE
NOTE The hard part is that I cannot always replicate this in the debug environment. But we'll try
21:14FAILURE
FAILURE Scyndi has crashed during compilation
21:11TEST
TEST Take MDCXXIX
21:11TECHNO
TECHNO There will be no visual effects, but at least I can check if stuff compiles and more importantly, if it loads.
21:10SCRIPT
SCRIPTA base setup has been done.
20:58STATUS
STATUS But things worked out too long, so it was to be expected.
20:57FAILURE
FAILURE Blue Screen Of Death
19:36ABILITY
ABILITY Some last workout
19:32ABILITY
ABILITY Basis friendly magic for Myrah
19:13ABILITY
ABILITY I've set up the basis attacking spells for Myrah
16:20STATUS
STATUS Of course, now that Myrah has obtained her mana orb I can start on her magic spells. That will also be quite some work.
16:09TEST
TEST Take MDCXXVIII
16:09NOTE
NOTE One more thing I need to check, though.
16:09CONFIRMED
CONFIRMEDStuff appears to be working now.
16:06TEST
TEST Take MDCXXVII
16:06FIXED
FIXED Ah, I found the error!
16:06BUG
BUG Chill? But how come?
16:03STATUS
STATUS Marrilona All compiler errors accounted for, but now the rest
16:02TEST
TEST Take MDCXXVI
16:02FIXED
FIXED ANOTHER syntax error
16:00TEST
TEST Take MDCXXV
16:00STUPIDITY
STUPIDITY Missed two more
15:58TEST
TEST Take MDCXXIV
15:58FIXED
FIXED Syntax error x2
15:56TEST
TEST Take MDCXXIII
15:56FIXED
FIXED x2
15:56FIXED
FIXED Forgotten object variable
15:52TEST
TEST Take MDCXXII
15:52SCRIPT
SCRIPTPicking up a mana orb should work accordingly.
15:44CONFIRMED
CONFIRMEDSo far, so good!
15:42TEST
TEST Take MDCXXI
15:42FIXED
FIXED Required definition missing
15:34TEST
TEST Take MDCXX
15:34FIXED
FIXED What the hell was I thinking?
15:32TEST
TEST Take MDCXIX
15:32FIXED
FIXED #use Graphics
15:27TEST
TEST Take MDCXVIII
15:27FIXED
FIXED Scyndi syntax error
15:26TEST
TEST Take MDCXVII
15:26NOTE
NOTE Actual selection is not yet possible, but hovering should work
15:25SCRIPT
SCRIPTA base script to select the element for Myrah
14:22STATUS
STATUS As soon as I get back the next step will (of course) be to make Myrah able to actually pick the mana orb up and use it.
14:22STATUS
STATUS Rachel I need to get to some real life stuff first.
14:21CONFIRMED
CONFIRMEDIt appears to be working
14:20TEST
TEST Take MDCXVI
14:20C++
C++Alpha added to the API
14:20HUH
HUHNo Alpha?
14:17TEST
TEST Take MDCXV
14:17HUH
HUHDid I forget to save the scenario files?
14:17HUH
HUH404?
14:15TEST
TEST Take MDCXIV
14:15FIXED
FIXED Another one
14:14TEST
TEST Take MDCXIII
14:14FIXED
FIXED Mssing links
14:10TEST
TEST Take MDCXII
14:10TRANSFER
TRANSFER Oh yeah, in the meantime Sugarland has been imported from Dyrt, but full work on that comes later.
14:09NOTE
NOTE Picking up the the mana orb does not yet fully work, but the first time you do this should trigger Myrah to talk about it, and to open the barrier blocking the next floor.
12:16C++
C++It seems I had to force my way around deprecated stuff to access older crap... Oh well...
11:22TEST
TEST Take MDCXI
11:22FIXED
11:21BUG
BUG Another (already known) bug in the way. Let's take care of it, as it's really beginning to annoy the crap out of me.
11:18TEST
TEST Take MDCX
11:18FIXED
FIXED Missing Renc data
11:16TEST
TEST Take MDCIX
11:16STATUS
STATUS And not to test area 006
11:13CONFIRMED
CONFIRMEDThat works
11:09GENERATION
GENERATIONTake MDCVIII
11:09C++
C++Aziella Traveler's emblems will also be ignored
11:09GENERATION
GENERATIONTake MDCVII
11:07C++
C++Compass data generator can now globally ignore and I've configured it to ignore all "pass" zones
11:06MAPSCRIPT
MAPSCRIPT006 (untested)
11:06MAP
MAP Area 006
- = 8 Nov 2023 = -
23:18STATUS
STATUS And that will be all for now!
23:18GITHUB
GITHUBSCI
23:16GITHUB
GITHUBMyData II
23:16GITHUB
GITHUBThis very Devlog Tool
23:15GITHUB
GITHUBSlyvina Bank
23:14GITHUB
GITHUBApollo? Oh well!
23:14GITHUB
GITHUBScyndi
23:13GITHUB
GITHUBKthura Updated
23:11GITHUB
GITHUBI may need to see if the other repos also need updating, but that is a later concern
23:10GITHUB
GITHUBRepository Updated
23:02NOTE
NOTE Not gonna fire up a test for that, though
22:53ENHANCEMENT
ENHANCEMENT Now to prevent trouble when you'd get yourself wiped out after passing floor 003, I've set the system to perform the stuff to get you through if you'd arrive here again.
22:50BUG
BUG I've confirmed that dead enemies can attack. Issued that as #27
22:49STATUS
STATUS And the next thing will be area 006, but that comes later
22:48ALPHA
ALPHA If you come alpha testing I'm sure you'll note chat you may find some nameless items. No worries. Those are items for Francis' manamental extraction and I haven't yet had the time to name them all, but I'm on it!
22:48CONFIRMED
CONFIRMEDThat appears to be working
22:46TEST
TEST Take MDCVI
22:46TEST
TEST Take MDCV
22:46FIXED
FIXED Wrong texture
22:43NOTE
NOTE That will be the save area
22:43MAP
MAP Scyndi Area 005
22:34BACKUP
While this test runs, I'll fire up the backup
22:34TEST
TEST Take MDCIV
22:34DONE
DONE I've lowered the chance you'll meet a red spook as they may be a bit too hard
22:30TEST
TEST Take MDCIII
22:30HUH
HUHA dead enemy attacking? Well, I need to sort that out later.
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(c) Jeroen P. Broks