Title
Github Itch.io

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10:23HUH
HUHEven forcing doesn't work.... This is REALLY getting odd
10:21TEST
TEST Take MMMCCL
10:21VOID
VOID Better?
10:20FUCKYOU
FUCKYOU This is gonna be harder than I thought it would be
10:18TEST
TEST Take MMMCCXLIX
10:18FORCE
FORCE I hope this forces stuff to work properly
10:17COCKROACH
COCKROACH One tag zone *is* properly tagged, but randomly ignored
10:14TEST
TEST Take MMMCCXLVIII
10:14STATUS
STATUS All pass zones accounted for?????
10:14FIXED
FIXED One more pass zone not properly tagged (and thus Scyndi could not use her whip to get across)
10:12COCKROACH
COCKROACH Close, but no cigar
10:09TEST
TEST Take MMMCCXLVII
10:09VOID
VOID And another void
10:09FIXED
FIXED Myrah Still not right
10:05TEST
TEST Take MMMCCXLVI
10:05FIXED
FIXED Pass map fault
10:05VOID
VOID Tag issue
10:05FIXED
FIXED Puzzle oversight
9:58MAP
MAP Area 004
- = 21 Jul 2024 = -
23:44STATUS
STATUS So far.... so good!
23:41TEST
TEST Take MMMCCXLV
23:41FIXED
FIXED Taken care of that
23:37STUPIDITY
STUPIDITY And I forgot two more hook spots. Silly me!
23:34TEST
TEST Take MMMCCXLIV
23:34FIXED
FIXED Bonus issue
23:34FIXED
FIXED Non-operational hook spot
23:27TEST
TEST Take MMMCCXLIII
23:27FIXED
FIXED A hook spot missing
23:27VOID
VOID Compass trouble
23:21TEST
TEST Take MMMCCXLII
23:20NOTE
NOTE A full test is not yet possible as the second part of it is yet out of reach... But that'll be taken care of later.
23:19MAP
MAP Area 003
18:19STATUS
STATUS So far, for now!
18:06NOTE
NOTE But no extra take for that one!
18:05FIXED
FIXED Finer fixes
17:59TEST
TEST Take MMMCCXLI
17:59FIXED
FIXED Myrah couldn't shoot her target
17:59FIXED
FIXED Lava didn't move
17:56FIXED
FIXED Ankie van 't Grunnersven Value messup
17:52TEST
TEST Take MMMCCXL
17:52FUCKYOU
FUCKYOU Void!
17:47MAP
MAP Link up zones and exit point
17:43NOTE
NOTE A few more things to do before the testing can start
17:37NOTE
NOTE This is only the first half. After all, you're gonna take on (nearly) all areas TWICE here.
17:37FIXED
FIXED Syntax error
17:36MAP
MAP Base of area 002
17:29FIXED
FIXED A few fixups
15:45TEST
TEST Take MMMCCXXXIX
15:45CONFIRMED
CONFIRMEDIt seems more like it... One more take to be 100% sure
15:42TEST
TEST Take MMMCCXXXVIII
15:42FIXED
FIXED For real this time?
15:39TEST
TEST Take MMMCCXXXVII
15:39FIXED
FIXED And the fuckshit at the secret bonus should also be fixed now
15:36TEST
TEST Take MMMCCXXXVI
15:36NOTE
NOTE I do need to check a few other things, though
15:36DEBUG
DEBUG A few debug thingies I no longer need deactivated
15:36CONFIRMED
CONFIRMEDAt last!
15:31TEST
TEST Take MMMCCXXXV
15:31VOID
VOID Well that appears to work.. But I need to void a second occurance
15:30TEST
TEST Take MMMCCXXXIV
15:29C++
C++I've tried to void this
15:29DEBUG
DEBUG Here it comes... The C++ code now claims that the "INSERTX" property doesn't have a proper translation, which is correct, it hasn't

The brilliant part is that no were it wa even asked for

So where this goes wrong... I honestly don't know

15:22HUH
HUHAnd suddenly it works... somehow....
15:20TEST
TEST Take MMMCCXXXIII
15:20DEBUG
DEBUG More crap to find out why the lie can exist then?
15:20DEBUG
DEBUG The log shows that the number of objects to work out is... ZERO... Well TAHT is a lie!

And how do I know so sure?

Because the definition takes place just before the cycle is initiated.

In other words, the cycle could NEVER have been initiated if this were true.

15:15TEST
TEST Take MMMCCXXXII
15:15FIXED
FIXED C-String-Format Error
15:14TEST
TEST Take MMMCCXXXI
15:14DEBUG
DEBUG More crap to get me some answers
15:11DEBUG
DEBUG The cycle function is called, that much is clear now... but for some reason it does nothing... Why?
15:08TEST
TEST Take MMMCCXXX
15:08DEBUG
DEBUG But the cycle bug didn't gimme any data, so let's sort that one out, eh?
15:07FIXED
FIXED Bug in the secret skill bonus... Definition didn't work (silly me)
15:06TEST
TEST Take MMMCCXXIX
15:06DEBUG
DEBUG A few extra lines should give me some clarity
15:03INVESTIGATION
INVESTIGATION And I need to find out, WHY!
15:03BUG
BUG What doesn't work is the lava flow
15:03CONFIRMED
CONFIRMEDThe secret skill bonus appears to be working (as far as I can check for now)
14:59TEST
TEST Take MMMCCXXVIII
14:59FIXED
FIXED Another
14:58TEST
TEST Take MMMCCXXVII
14:58FIXED
FIXED Code typo
14:55TEST
TEST Take MMMCCXXVI
14:55TECHNO
TECHNO I have considered making the objects for the Lava movement being detected automatically by MapAction,
however,
since this is most likely the only dungeon using this, it'll be more trouble than it's worth
14:55MAPSCRIPT
MAPSCRIPTLava should now move
14:25TEST
TEST Take MMMCCXXV
14:25VOID
VOID BOSS missing (data comes later, anyway)
14:23TEST
TEST Besje Take MMMCCXXIV
14:23FIXED
FIXED Code typo
14:22TEST
TEST Take MMMCCXXIII
14:22FIXED
FIXED Some link up errors
14:06TEST
TEST Take MMMCCXXII
14:06FIXED
FIXED Missing #use
14:04TEST
TEST Take MMMCCXXI
14:04DATABASE
DATABASE Some last data should be available now... There are no random encounters YET.
10:35MAP
MAP Area 001 Lava River
10:02LINK
LINK Basically just linked to to places together
10:01MAPSCRIPT
MAPSCRIPTBase script Lava River
- = 20 Jul 2024 = -
23:58STATUS
STATUS And now I really must call it a day, before I overwork myself... (which I easily do when I'm in the flow).
23:57NOTE
NOTE It's not much, but we gotta start somewhere, eh?
23:56STATUS
STATUS Well, at least that part is settled, eh?
23:56ART
ARTWelcome text
23:51MAP
MAP Already setting things up, so I won't forget
23:48DATABASE
DATABASE Wolf updated correctly now!
23:48FIXED
FIXED Extension error
23:48GENERATION
GENERATIONWolf
23:47MUSIC
MUSIC "Until you are but ash" by Nihilore will be the tune for the Lava River
23:40STATUS
STATUS And DON"T YOU DARE to say I don't work hard!
23:38STATUS
STATUS Well, I guess that's it for now then!
23:30GITHUB
GITHUBI'll also update the repositories
23:29ALPHA
ALPHA Updating
23:29BACKUP
BACKUP Well a good moment to start the backup
23:29CONFIRMED
CONFIRMEDAppel Next and Previous floors pointed by the compass, but the secret isn't.
23:27TEST
TEST Take MMMCCXX
23:27GENERATION
GENERATIONCompass data (important at this point)
23:27CONFIRMED
CONFIRMEDThat works too
23:26CONFIRMED
CONFIRMEDThe secret works the way it should now!
23:23TEST
TEST Take MMMCCXIX
23:23COSMETIC
COSMETIC Yeah, that's cosmetic, but important as it betrayed the secret
23:23FIXED
FIXED Label issue
23:19TEST
TEST Take MMMCCXVIII
23:19TECHNO
TECHNO It's a coder's thing, don't try to understand
23:19NOTE
NOTE At least two takes will be needed...
This to test two different crashes that MUST occur.
23:17NOTE
NOTE Although it should be possible to reach the entrance to the secret level, hitting it WILL crash the game...

After all the secret level doesn't yet exist, let alone the linkup scripts

23:16MAP
MAP Area 002
23:07MAP
MAP Part of the secret set in
23:03CONFIRMED
CONFIRMEDSo far, so good!
23:00TEST
TEST Take MMMCCXVII
23:00FIXED
FIXED Music file not found
22:57TEST
TEST Take MMMCCXVI
22:57MAPSCRIPT
MAPSCRIPTEmpty mapscript...
22:57STUPIDITY
STUPIDITY Nope, I forgot something
22:55TEST
TEST Take MMMCCXV
22:55STATUS
STATUS Well, is that all?
22:55GENERATION
GENERATIONEmpty Renc Data (it had to exist)
22:55GENERATION
GENERATIONChest Data
22:52GENERATION
GENERATIONCompass data
22:45CONFIG
CONFIGRosetta Configred the map for this
22:26MUSIC
MUSIC "We built our own Vesuvius" by Nihilore has been chosen for the Yushore Tunnel
22:20MAP
MAP Generation Origin workout (there's a savespot in the first room... I don't want it busted on the first save, thank you!
22:17MAP
MAP A bit of a start up for the Yushore Tunnel
22:00ART
ARTYushore Tunnel Welcome Text
21:57MAP
MAP Start of the Yushore Tunnel
21:22STATUS
STATUS The next stop will, of course, be the Yushore Tunnel, which will also contain the entrance to the secret dungeon.
21:22CONFIRMED
CONFIRMEDIt all seems to work so far
21:17TEST
TEST Take MMMCCXIV
21:17BOOST
BOOST And a bit extra
21:17FIXED
FIXED Skill workout
21:11TEST
TEST Take MMMCCXIII
21:11FIXED
FIXED x2
21:11FIXED
FIXED Syntax error
21:09TEST
TEST Take MMMCCXII
21:09MAPSCRIPT
MAPSCRIPTAnkie Post Olympyona
21:09SCENARIO
SCENARIO Ankie post Olympyona
20:15STATUS
STATUS Well at least that stuff is also in order now, eh?
20:14BITBUCKET
BITBUCKET Updated
20:13GITHUB
GITHUBUpdated
20:12ALPHA
ALPHA Update
19:36STATUS
STATUS I think I overall do first deserve something to eat... I'm starving!
19:36REMINDER
REMINDER Before I move on to the next dungeon.... For now Ankie will ignore you if you try to interact with her after defeating Olympyona... I'll fix that up later.
19:35STATUS
STATUS So far so good!
19:22NOTE
NOTE That one won't get another take... Some more serious ones might....
19:22FIXED
FIXED Sayonara, 80th Elf of the First Generation Scyndi and Aziella could never be backlashed by Rule Of Vengeange
19:15TEST
TEST Take MMMCCXI
19:15NERF
NERF Boss' HP down... this would otherwise take hours
19:10COSMETIC
COSMETIC Color fix
19:08NOTE
NOTE No extra take will be done for that one.
19:08FIXED
FIXED Rule of Vengeance calculation was correct, but it was not properly substracted from the total HP. Now that works
19:02TEST
TEST Take MMMCCX
19:02STUPIDITY
STUPIDITY The heath must have gotten to me
19:02TEST
TEST Take MMMCCIX
18:57FIXED
FIXED Revolution did NOT have the desired effect.... so it seems
18:36TEST
TEST Take MMMCCVIII
18:36FIXED
FIXED Fixed
18:36STUPIDITY
STUPIDITY Solved!
18:35HUH
HUHNil value?
18:34TEST
TEST Take MMMCCVII
18:34STATUS
STATUS Now the actual ingame testing... again
18:33STATUS
STATUS How many takes did that take? Did you count them?
18:33STATUS
STATUS All failures due to Scyndi not dealing well with new compilations accounted for
18:32TEST
TEST Take MMMCCVI
18:32FAILURE
FAILURE Yup.... But if it's just compiled it crashes... How odd....
18:31TEST
TEST Take MMMCCV
18:31FAILURE
FAILURE Er... no, that's not it... I saw the code getting compiled.... What the actual freaking fuck?
18:30TEST
TEST Take MMMCCIV
18:30FAILURE
FAILURE It's clear that Scyndi does denote non-existent pre-compiled code as "Up-to-date". I guess that's where the issue lies
18:29TEST
TEST Take MMMCCIII
18:28FAILURE
FAILURE Krandar, son of Gandophar Perhaps, I should stop noting the crashes (that are unavoidable, but do denote progress)
18:27TEST
TEST Take MMMCCII
18:27FAILURE
FAILURE ...
18:26TEST
TEST Take MMMCCI
18:26FAILURE
FAILURE ....
18:26TEST
TEST Take MMMCC
18:26FAILURE
FAILURE Don't worry!
18:25TEST
TEST Take MMMCXCIX
18:25FAILURE
FAILURE I knew this would happen, but it's alright!
18:25TEST
TEST Take MMMCXCVIII
18:25FAILURE
FAILURE We komen er wel, maak je geen zorgen
Is het niet vandaag, dan is het wel morgen!
18:23TEST
TEST Take MMMCXCVII
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(c) Jeroen P. Broks