Title
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23:22TEST
TEST Take MMDCXCV
23:22DONE
DONE THAT should do it
23:10TEST
TEST Take MMDCXCIV
23:10DONE
DONE Hover
22:56HUH
HUHOh well...
22:56HUH
HUHIt works
22:54TEST
TEST Take MMDCXCIII
22:54DEBUG
DEBUG Let's find out why
22:52HUH
HUHNothing? Even after forcing?
22:50TEST
TEST Take MMDCXCII
22:50VOID
VOID I won't try this forever
22:45TEST
TEST Take MMDCXCI
22:45HUH
HUHSaved, perhaps that works out
22:45HUH
HUHNo text, eh....
22:43TEST
TEST Take MMDCXC
22:43FUCKYOU
FUCKYOU Method name mistake
22:40TEST
TEST Feenalaria Take MMDCLXXXIX
22:40SCRIPT
SCRIPTStart to "Extract All"
22:25TEST
TEST Take MMDCLXXXVIII
22:25FIXED
FIXED Another fix required
22:22TEST
TEST Take MMDCLXXXVII
22:22FIXED
FIXED Scenario tag mistake (The woes of being bilingual sometimes)
22:19TEST
TEST Take MMDCLXXXVI
22:19FIXED
FIXED Call back function name mistkae
22:16TEST
TEST Take MMDCLXXXV
21:07DONE
DONE Due to this being a 100 level dungeon, I've decided to put a few cauldrons in, the first being right after the fist boss.
19:08CONFIRMED
CONFIRMEDAll clear!
18:56TEST
TEST Take MMDCLXXXIV
18:56FIXED
FIXED Effect issue
18:51TEST
TEST Take MMDCLXXXIII
18:51NERF
NERF Weaker!
18:49TEST
TEST Take MMDCLXXXII
18:49NERF
NERF Weaker for wind it must be
18:42TEST
TEST Take MMDCLXXXI
18:42MAPSCRIPT
MAPSCRIPTBoss event (which will trigger the bosses on all floors, providing I already defined the zones, but once I did the rest will happen automatically).
18:22BOSS
BOSS Mountain King
15:46TEST
TEST Take MMDCLXXX
15:46FIXED
FIXED I found the source of all evil!
15:41TEST
TEST Take MMDCLXXIX
15:41VOID
VOID Range enlarged
15:38TEST
TEST Take MMDCLXXVIII
15:37VOID
VOID Fandalora I hope
15:37HUH
HUHDespite pass zone the game still blcoks things out
15:33TEST
TEST Take MMDCLXXVII
15:33FIXED
FIXED Pass zones not properly tagged as such
15:29TEST
TEST Take MMDCLXXVI
15:28MAP
MAP Up to the boss room everything set in order
13:50TEST
TEST Take MMDCLXXV
13:50VOID
VOID Coordinate issues ?
13:47FUCKYOU
FUCKYOU Apparently the fix is being ignored for some silly reason
13:46TEST
TEST Take MMDCLXXIV
13:46FIXED
FIXED Missing pass zones
13:42MUSIC
MUSIC Due to a tradition I imported "Hall of the Mountain King" composed by Edvard Grieg (but the version used in this game was created by Kevin McLeod) will be used for a boss named Mountain King. You can already see the boss on floor 024, but trying to fight it will crash the game.
13:34TEST
TEST Take MMDCLXXIII
13:34MAP
MAP Floors up to 010 should now be working
13:24ITEM
ITEM Storm brew
12:19TEST
TEST Take MMDCLXXII
12:19FUCKYOU
FUCKYOU Any more obstacles?
12:09TEST
TEST Take MMDCLXXI
12:09FUCKYOU
FUCKYOU Function definition mistake
11:43TEST
TEST Take MMDCLXX
11:43FIXED
FIXED Scope error
11:42TEST
TEST Take MMDCLXIX
11:42FIXED
FIXED Back row did gain experience, but did not level up. Now that should happen
11:35LINK
LINK And I forgot to set the SpellAni right
11:35FIXED
FIXED Item Rock Target issue
11:34CONFIRMED
CONFIRMEDIrravonia Color bug fixed
11:31TEST
TEST Take MMDCLXVIII
11:31FIXED
FIXED ???
11:29TEST
TEST Take MMDCLXVII
11:29FUCKYOU
FUCKYOU Again!
11:28TEST
TEST Take MMDCLXVI
11:28DEBUG
DEBUG Let's see
11:28HUH
HUHWhy doesn't the arena color accordingly?
11:24TEST
TEST Take MMDCLXV
11:18FUCKYOU
FUCKYOU Underscore no underscore! That's the question.

Every language has its own approach

11:17TEST
TEST Take MMDCLXIV
11:17FUCKYOU
FUCKYOU Illegal function call
11:15TEST
TEST Take MMDCLXIII
11:15NOTE
NOTE I really should have a good look on the floors I alter.
11:15FIXED
FIXED Blockmap fault on floor 009
11:14FIXED
FIXED 404
11:11TEST
TEST Take MMDCLXII
11:10FIXED
FIXED Another
11:08TEST
TEST Take MMDCLXI
11:08FIXED
FIXED Blockmap issue
11:04TEST
TEST Take MMDCLX
11:04MAP
MAP Fine tuned till floor 010 it is then!
10:56FIXED
FIXED No arena
10:52CONFIRMED
CONFIRMEDThe start scenario works
10:51TEST
TEST Take MMDCLIX
10:51VOID
VOID Jake Some stuff it apparently couldn't handle so well
10:48TEST
TEST Take MMDCLVIII
10:48FIXED
FIXED Missing #use
10:47TEST
TEST Take MMDCLVII
10:47FIXED
FIXED #use link reference error
10:44TEST
TEST Take MMDCLVI
10:43NOTE
NOTE The upcoming test will only be until my arrival on Floor 007, though, as when it comes to more detailed design I only took it that far.
10:33DONE
DONE Encounters set for the first 25 floors
10:28FOE
FOE Worm
- = 29 Dec 2023 = -
23:51NOTE
NOTE The actual addition of enemies and puzzles and scenario is a later concern.
23:51CONFIRMED
CONFIRMEDSo far so good!
23:40TEST
TEST Take MMDCLV
23:40VOID
VOID Voided that, as bosses are a later concern
23:40FUCKYOU
FUCKYOU Boss.ini missing
23:40TEST
TEST Take MMDCLIV
23:40FIXED
FIXED Script naming mistake
23:37TEST
TEST Take MMDCLIII
23:37VOID
VOID No mapscript yet, but this will have to do the trick
23:33TEST
TEST Take MMDCLII
23:33FIXED
FIXED Oops! Forgot to update the worldmap database
23:31TEST
TEST Take MMDCLI
23:31NOTE
NOTE Now the boring part comes. Testing the RAW dungeon without any encounters or puzzles, just a raw walkthough up and down
23:30MAP
MAP Set the rest of the stuff up
23:08GENERATION
GENERATIONOne last thing. MetaData properly set up in all four parts
23:04JUDGMENT
JUDGMENT Perfect... as far as I can judge for now
23:03GENERATION
GENERATIONTai Well?
23:02FIXED
FIXED A few last fixes
23:02JUDGMENT
JUDGMENT Almost there
23:02GENERATION
GENERATION....
23:01FIXED
FIXED ...
22:58JUDGMENT
JUDGMENT Part of the problem fixed, but not all
22:57GENERATION
GENERATIONAnother generation is in order
22:57FIXED
FIXED But I think I found out why
22:56BUG
BUG That didn't work out. The exits are no longer tagged at all
22:51CONFIRMED
CONFIRMEDColoring issue appears fixed. One last checkup, before I move on
22:51GENERATION
GENERATIONMore
22:49JUDGMENT
JUDGMENT The chop-up DID at least cause the effect that stuff loads faster
22:48GENERATION
GENERATIONAgain
22:32FUCKYOU
FUCKYOU A chop up it will be
22:31JUDGMENT
JUDGMENT It's clear a little rework is in order
22:29JUDGMENT
JUDGMENT It takes forever to load, though. I do not like that.
22:28GENERATION
GENERATIONGenerated a concept tower
22:28C++
C++Tower Generator
17:33MAP
MAP The skytower will be a 100 floors dungeon, but most of them are very very short, so don't worry too much. A template to speed up the development process has been created. A quick generator will be created to create all base floors
17:30DONE
DONE Cleaned my monitor.... Was really needed
- = 28 Dec 2023 = -
18:17STATUS
STATUS I could not do much, today. Some other trouble came my way. I got a life too, you know. And I also needed a break from this project anyway.
- = 27 Dec 2023 = -
22:39CONFIRMED
CONFIRMEDAs well as the unlocking ot the Skytower
22:39CONFIRMED
CONFIRMEDFlora works the way she should
22:36TEST
TEST Marrilona Take MMDCLI
22:36VOID
VOID Maptext Tag
22:33TEST
TEST Take MMDCL
22:33FIXED
FIXED Faulty module member
22:32TEST
TEST Take MMDCXLIX
22:32DONE
DONE Required retag
22:29TEST
TEST Take MMDCXLVIII
22:29FIXED
FIXED Missing #use
22:28TEST
TEST Take MMDCXLVII
22:28MAPSCRIPT
MAPSCRIPTFlora
19:47ALPHA
ALPHA Important note to people with closed Alpha Access:

If you're past the point where Scyndi joins the group and left Independence the SkyTower may not be open. Just enter Independence again and you can immediately leave it and the Skytower will now open anyway.

19:46FIXED
FIXED The SkyTower didn't open
17:44NOTE
NOTE Although Aziella and Rachel have not yet been tested, I don't expect any trouble with them, but to be continued. XD
17:44CONFIRMED
CONFIRMEDTrixia
17:39TEST
TEST Take MMDCXLVI
17:39MAPSCRIPT
MAPSCRIPTTrixia
17:39SCENARIO
SCENARIO Trixia
17:09TEST
TEST Take MMDCXLV
17:09SCENARIO
SCENARIO Random NPCs in Independence
15:14TEST
TEST Take MMDCXLIV
15:14SCENARIO
SCENARIO Camp
14:55TEST
TEST Take MMDCXLIII
14:55FIXED
FIXED Went through the entire dungeon as a lot of backways were either blocked or not properly tagged.
14:52TEST
TEST Take MMDCXLII
14:52FIXED
FIXED Blockmap issue in Sayonara's chamber
14:48TEST
TEST Rachel Take MMDCXLI
14:48FIXED
FIXED Chest in boss room Sayonara's tomb not functional
14:40TEST
TEST Take MMDCXL
14:40FIXED
FIXED Autobahn achievement not properly awarded
14:35TEST
TEST Take MMDCXXXIX
14:35FIXED
FIXED Code typo
13:55TEST
TEST Take MMDCXXXVIII
13:54ACHIEVEMENT
ACHIEVEMENT You are my candy girl and you got me wanting you
10:58TEST
TEST Take MMDCXXXVII
10:58FUCKYOU
FUCKYOU This went like
printf("hello\n"); // Syntax error
printf("hello); // syntax error
printf("hello\n"); // works
And why is anyone's guess.
10:55FUCKYOU
FUCKYOU WHAT THE FREAKING FUCK!?
10:53TEST
TEST Take MMDCXXXVI
10:53HUH
HUHHow did that crap end up in my foe database?
10:51TEST
TEST Take MMDCXXXV
10:51VOID
VOID Huh?
10:50INVESTIGATION
INVESTIGATION how come?
10:50FUCKYOU
FUCKYOU Fix ignored
10:49TEST
TEST Take MMDCXXXIV
10:49FIXED
FIXED Neg
10:41TEST
TEST Take MMDCXXXIII
10:41MAPSCRIPT
MAPSCRIPTBoss
10:37BOSS
BOSS Turbo Candy
10:03TEST
TEST Take MMDCXXXII
10:02FIXED
FIXED Targetless move (by player) should not be possible anymore
9:57FIXED
FIXED Fuck it!
1:22FAILURE
FAILURE Aziella It appears there's a checksum error in some of the backups. I really need to sort that one out, I'm afraid.
0:05STATUS
STATUS Bye... I'll be back later!
0:04COCKROACH
COCKROACH Well dead chars still crash the game, but I gotta call it somewhere, or this will NEVER end.
0:00NOTE
NOTE I should sort out to blockout a move without targets
- = 26 Dec 2023 = -
23:57BACKUP
I'll also run the backup now
23:56DONE
DONE Well, another one out of the way ;)
23:56SITE
SITE Added tag BITBUCKET
23:56NOTE
NOTE As well as bitbucket. I should make a tag for that one
23:56GITHUB
GITHUBI'll update GitHub later
23:55ALPHA
ALPHA I can update the alpha wile playing.... so I'll do just that now
23:54STATUS
STATUS I can best set the game to the point where the boss is
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(c) Jeroen P. Broks