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23:22 | TEST |  Take MMDCXCV |
23:22 | DONE |  THAT should do it |
23:10 | TEST |  Take MMDCXCIV |
23:10 | DONE |  Hover |
22:56 | HUH |  Oh well... |
22:56 | HUH |  It works |
22:54 | TEST |  Take MMDCXCIII |
22:54 | DEBUG |  Let's find out why |
22:52 | HUH |  Nothing? Even after forcing? |
22:50 | TEST |  Take MMDCXCII |
22:50 | VOID |  I won't try this forever |
22:45 | TEST |  Take MMDCXCI |
22:45 | HUH |  Saved, perhaps that works out |
22:45 | HUH |  No text, eh.... |
22:43 | TEST |  Take MMDCXC |
22:43 | FUCKYOU |  Method name mistake |
22:40 | TEST |  Take MMDCLXXXIX |
22:40 | SCRIPT |  Start to "Extract All" |
22:25 | TEST |  Take MMDCLXXXVIII |
22:25 | FIXED |  Another fix required |
22:22 | TEST |  Take MMDCLXXXVII |
22:22 | FIXED |  Scenario tag mistake (The woes of being bilingual sometimes) |
22:19 | TEST |  Take MMDCLXXXVI |
22:19 | FIXED |  Call back function name mistkae |
22:16 | TEST |  Take MMDCLXXXV |
21:07 | DONE |  Due to this being a 100 level dungeon, I've decided to put a few cauldrons in, the first being right after the fist boss. |
19:08 | CONFIRMED |  All clear! |
18:56 | TEST |  Take MMDCLXXXIV |
18:56 | FIXED |  Effect issue |
18:51 | TEST |  Take MMDCLXXXIII |
18:51 | NERF |  Weaker! |
18:49 | TEST |  Take MMDCLXXXII |
18:49 | NERF |  Weaker for wind it must be |
18:42 | TEST |  Take MMDCLXXXI |
18:42 | MAPSCRIPT |  Boss event (which will trigger the bosses on all floors, providing I already defined the zones, but once I did the rest will happen automatically). |
18:22 | BOSS |  Mountain King |
15:46 | TEST |  Take MMDCLXXX |
15:46 | FIXED |  I found the source of all evil! |
15:41 | TEST |  Take MMDCLXXIX |
15:41 | VOID |  Range enlarged |
15:38 | TEST |  Take MMDCLXXVIII |
15:37 | VOID |  I hope |
15:37 | HUH |  Despite pass zone the game still blcoks things out |
15:33 | TEST |  Take MMDCLXXVII |
15:33 | FIXED |  Pass zones not properly tagged as such |
15:29 | TEST |  Take MMDCLXXVI |
15:28 | MAP |  Up to the boss room everything set in order |
13:50 | TEST |  Take MMDCLXXV |
13:50 | VOID |  Coordinate issues ? |
13:47 | FUCKYOU |  Apparently the fix is being ignored for some silly reason |
13:46 | TEST |  Take MMDCLXXIV |
13:46 | FIXED |  Missing pass zones |
13:42 | MUSIC |  Due to a tradition I imported "Hall of the Mountain King" composed by Edvard Grieg (but the version used in this game was created by Kevin McLeod) will be used for a boss named Mountain King. You can already see the boss on floor 024, but trying to fight it will crash the game. |
13:34 | TEST |  Take MMDCLXXIII |
13:34 | MAP |  Floors up to 010 should now be working |
13:24 | ITEM |  Storm brew |
12:19 | TEST |  Take MMDCLXXII |
12:19 | FUCKYOU |  Any more obstacles? |
12:09 | TEST |  Take MMDCLXXI |
12:09 | FUCKYOU |  Function definition mistake |
11:43 | TEST |  Take MMDCLXX |
11:43 | FIXED |  Scope error |
11:42 | TEST |  Take MMDCLXIX |
11:42 | FIXED |  Back row did gain experience, but did not level up. Now that should happen |
11:35 | LINK |  And I forgot to set the SpellAni right |
11:35 | FIXED |  Item Rock Target issue |
11:34 | CONFIRMED |   Color bug fixed |
11:31 | TEST |  Take MMDCLXVIII |
11:31 | FIXED |  ??? |
11:29 | TEST |  Take MMDCLXVII |
11:29 | FUCKYOU |  Again! |
11:28 | TEST |  Take MMDCLXVI |
11:28 | DEBUG |  Let's see |
11:28 | HUH |  Why doesn't the arena color accordingly? |
11:24 | TEST |  Take MMDCLXV |
11:18 | FUCKYOU |  Underscore no underscore! That's the question. Every language has its own approach |
11:17 | TEST |  Take MMDCLXIV |
11:17 | FUCKYOU |  Illegal function call |
11:15 | TEST |  Take MMDCLXIII |
11:15 | NOTE |  I really should have a good look on the floors I alter. |
11:15 | FIXED |  Blockmap fault on floor 009 |
11:14 | FIXED |  404 |
11:11 | TEST |  Take MMDCLXII |
11:10 | FIXED |  Another |
11:08 | TEST |  Take MMDCLXI |
11:08 | FIXED |  Blockmap issue |
11:04 | TEST |  Take MMDCLX |
11:04 | MAP |  Fine tuned till floor 010 it is then! |
10:56 | FIXED |  No arena |
10:52 | CONFIRMED |  The start scenario works |
10:51 | TEST |  Take MMDCLIX |
10:51 | VOID |  Some stuff it apparently couldn't handle so well |
10:48 | TEST |  Take MMDCLVIII |
10:48 | FIXED |  Missing #use |
10:47 | TEST |  Take MMDCLVII |
10:47 | FIXED |  #use link reference error |
10:44 | TEST |  Take MMDCLVI |
10:43 | NOTE |  The upcoming test will only be until my arrival on Floor 007, though, as when it comes to more detailed design I only took it that far. |
10:33 | DONE |  Encounters set for the first 25 floors |
10:28 | FOE |  Worm |
- = 29 Dec 2023 = - |
23:51 | NOTE |  The actual addition of enemies and puzzles and scenario is a later concern. |
23:51 | CONFIRMED |  So far so good! |
23:40 | TEST |  Take MMDCLV |
23:40 | VOID |  Voided that, as bosses are a later concern |
23:40 | FUCKYOU |  Boss.ini missing |
23:40 | TEST |  Take MMDCLIV |
23:40 | FIXED |  Script naming mistake |
23:37 | TEST |  Take MMDCLIII |
23:37 | VOID |  No mapscript yet, but this will have to do the trick |
23:33 | TEST |  Take MMDCLII |
23:33 | FIXED |  Oops! Forgot to update the worldmap database |
23:31 | TEST |  Take MMDCLI |
23:31 | NOTE |  Now the boring part comes. Testing the RAW dungeon without any encounters or puzzles, just a raw walkthough up and down |
23:30 | MAP |  Set the rest of the stuff up |
23:08 | GENERATION |  One last thing. MetaData properly set up in all four parts |
23:04 | JUDGMENT |  Perfect... as far as I can judge for now |
23:03 | GENERATION |   Well? |
23:02 | FIXED |  A few last fixes |
23:02 | JUDGMENT |  Almost there |
23:02 | GENERATION |  .... |
23:01 | FIXED |  ... |
22:58 | JUDGMENT |  Part of the problem fixed, but not all |
22:57 | GENERATION |  Another generation is in order |
22:57 | FIXED |  But I think I found out why |
22:56 | BUG |  That didn't work out. The exits are no longer tagged at all |
22:51 | CONFIRMED |  Coloring issue appears fixed. One last checkup, before I move on |
22:51 | GENERATION |  More |
22:49 | JUDGMENT |  The chop-up DID at least cause the effect that stuff loads faster |
22:48 | GENERATION |  Again |
22:32 | FUCKYOU |  A chop up it will be |
22:31 | JUDGMENT |  It's clear a little rework is in order |
22:29 | JUDGMENT |  It takes forever to load, though. I do not like that. |
22:28 | GENERATION |  Generated a concept tower |
22:28 | C++ |  Tower Generator |
17:33 | MAP |  The skytower will be a 100 floors dungeon, but most of them are very very short, so don't worry too much. A template to speed up the development process has been created. A quick generator will be created to create all base floors |
17:30 | DONE |  Cleaned my monitor.... Was really needed |
- = 28 Dec 2023 = - |
18:17 | STATUS |  I could not do much, today. Some other trouble came my way. I got a life too, you know. And I also needed a break from this project anyway. |
- = 27 Dec 2023 = - |
22:39 | CONFIRMED |  As well as the unlocking ot the Skytower |
22:39 | CONFIRMED |  Flora works the way she should |
22:36 | TEST |  Take MMDCLI |
22:36 | VOID |  Maptext Tag |
22:33 | TEST |  Take MMDCL |
22:33 | FIXED |  Faulty module member |
22:32 | TEST |  Take MMDCXLIX |
22:32 | DONE |  Required retag |
22:29 | TEST |  Take MMDCXLVIII |
22:29 | FIXED |  Missing #use |
22:28 | TEST |  Take MMDCXLVII |
22:28 | MAPSCRIPT |  Flora |
19:47 | ALPHA |  Important note to people with closed Alpha Access: If you're past the point where Scyndi joins the group and left Independence the SkyTower may not be open. Just enter Independence again and you can immediately leave it and the Skytower will now open anyway. |
19:46 | FIXED |  The SkyTower didn't open |
17:44 | NOTE |  Although Aziella and Rachel have not yet been tested, I don't expect any trouble with them, but to be continued. XD |
17:44 | CONFIRMED |  Trixia |
17:39 | TEST |  Take MMDCXLVI |
17:39 | MAPSCRIPT |  Trixia |
17:39 | SCENARIO |  Trixia |
17:09 | TEST |  Take MMDCXLV |
17:09 | SCENARIO |  Random NPCs in Independence |
15:14 | TEST |  Take MMDCXLIV |
15:14 | SCENARIO |  Camp |
14:55 | TEST |  Take MMDCXLIII |
14:55 | FIXED |  Went through the entire dungeon as a lot of backways were either blocked or not properly tagged. |
14:52 | TEST |  Take MMDCXLII |
14:52 | FIXED |  Blockmap issue in Sayonara's chamber |
14:48 | TEST |  Take MMDCXLI |
14:48 | FIXED |  Chest in boss room Sayonara's tomb not functional |
14:40 | TEST |  Take MMDCXL |
14:40 | FIXED |  Autobahn achievement not properly awarded |
14:35 | TEST |  Take MMDCXXXIX |
14:35 | FIXED |  Code typo |
13:55 | TEST |  Take MMDCXXXVIII |
13:54 | ACHIEVEMENT |  You are my candy girl and you got me wanting you |
10:58 | TEST |  Take MMDCXXXVII |
10:58 | FUCKYOU |  This went like printf("hello\n"); // Syntax error printf("hello); // syntax error printf("hello\n"); // works And why is anyone's guess. |
10:55 | FUCKYOU |  WHAT THE FREAKING FUCK!? |
10:53 | TEST |  Take MMDCXXXVI |
10:53 | HUH |  How did that crap end up in my foe database? |
10:51 | TEST |  Take MMDCXXXV |
10:51 | VOID |  Huh? |
10:50 | INVESTIGATION |  how come? |
10:50 | FUCKYOU |  Fix ignored |
10:49 | TEST |  Take MMDCXXXIV |
10:49 | FIXED |  Neg |
10:41 | TEST |  Take MMDCXXXIII |
10:41 | MAPSCRIPT |  Boss |
10:37 | BOSS |  Turbo Candy |
10:03 | TEST |  Take MMDCXXXII |
10:02 | FIXED |  Targetless move (by player) should not be possible anymore |
9:57 | FIXED |  Fuck it! |
1:22 | FAILURE |  It appears there's a checksum error in some of the backups. I really need to sort that one out, I'm afraid. |
0:05 | STATUS |  Bye... I'll be back later! |
0:04 | COCKROACH |  Well dead chars still crash the game, but I gotta call it somewhere, or this will NEVER end. |
0:00 | NOTE |  I should sort out to blockout a move without targets |
- = 26 Dec 2023 = - |
23:57 | BACKUP | I'll also run the backup now |
23:56 | DONE |  Well, another one out of the way ;) |
23:56 | SITE |  Added tag BITBUCKET |
23:56 | NOTE |  As well as bitbucket. I should make a tag for that one |
23:56 | GITHUB |  I'll update GitHub later |
23:55 | ALPHA |  I can update the alpha wile playing.... so I'll do just that now |
23:54 | STATUS |  I can best set the game to the point where the boss is |
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