| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 |
| 10:23 | HUH |  Even forcing doesn't work.... This is REALLY getting odd |
| 10:21 | TEST |  Take MMMCCL |
| 10:21 | VOID |  Better? |
| 10:20 | FUCKYOU |  This is gonna be harder than I thought it would be |
| 10:18 | TEST |  Take MMMCCXLIX |
| 10:18 | FORCE |  I hope this forces stuff to work properly |
| 10:17 | COCKROACH |  One tag zone *is* properly tagged, but randomly ignored |
| 10:14 | TEST |  Take MMMCCXLVIII |
| 10:14 | STATUS |  All pass zones accounted for????? |
| 10:14 | FIXED |  One more pass zone not properly tagged (and thus Scyndi could not use her whip to get across) |
| 10:12 | COCKROACH |  Close, but no cigar |
| 10:09 | TEST |  Take MMMCCXLVII |
| 10:09 | VOID |  And another void |
| 10:09 | FIXED |  Still not right |
| 10:05 | TEST |  Take MMMCCXLVI |
| 10:05 | FIXED |  Pass map fault |
| 10:05 | VOID |  Tag issue |
| 10:05 | FIXED |  Puzzle oversight |
| 9:58 | MAP |  Area 004 |
| - = 21 Jul 2024 = - |
| 23:44 | STATUS |  So far.... so good! |
| 23:41 | TEST |  Take MMMCCXLV |
| 23:41 | FIXED |  Taken care of that |
| 23:37 | STUPIDITY |  And I forgot two more hook spots. Silly me! |
| 23:34 | TEST |  Take MMMCCXLIV |
| 23:34 | FIXED |  Bonus issue |
| 23:34 | FIXED |  Non-operational hook spot |
| 23:27 | TEST |  Take MMMCCXLIII |
| 23:27 | FIXED |  A hook spot missing |
| 23:27 | VOID |  Compass trouble |
| 23:21 | TEST |  Take MMMCCXLII |
| 23:20 | NOTE |  A full test is not yet possible as the second part of it is yet out of reach... But that'll be taken care of later. |
| 23:19 | MAP |  Area 003 |
| 18:19 | STATUS |  So far, for now! |
| 18:06 | NOTE |  But no extra take for that one! |
| 18:05 | FIXED |  Finer fixes |
| 17:59 | TEST |  Take MMMCCXLI |
| 17:59 | FIXED |  Myrah couldn't shoot her target |
| 17:59 | FIXED |  Lava didn't move |
| 17:56 | FIXED |  Value messup |
| 17:52 | TEST |  Take MMMCCXL |
| 17:52 | FUCKYOU |  Void! |
| 17:47 | MAP |  Link up zones and exit point |
| 17:43 | NOTE |  A few more things to do before the testing can start |
| 17:37 | NOTE |  This is only the first half. After all, you're gonna take on (nearly) all areas TWICE here. |
| 17:37 | FIXED |  Syntax error |
| 17:36 | MAP |  Base of area 002 |
| 17:29 | FIXED |  A few fixups |
| 15:45 | TEST |  Take MMMCCXXXIX |
| 15:45 | CONFIRMED |  It seems more like it... One more take to be 100% sure |
| 15:42 | TEST |  Take MMMCCXXXVIII |
| 15:42 | FIXED |  For real this time? |
| 15:39 | TEST |  Take MMMCCXXXVII |
| 15:39 | FIXED |  And the fuckshit at the secret bonus should also be fixed now |
| 15:36 | TEST |  Take MMMCCXXXVI |
| 15:36 | NOTE |  I do need to check a few other things, though |
| 15:36 | DEBUG |  A few debug thingies I no longer need deactivated |
| 15:36 | CONFIRMED |  At last! |
| 15:31 | TEST |  Take MMMCCXXXV |
| 15:31 | VOID |  Well that appears to work.. But I need to void a second occurance |
| 15:30 | TEST |  Take MMMCCXXXIV |
| 15:29 | C++ |  I've tried to void this |
| 15:29 | DEBUG |  Here it comes... The C++ code now claims that the "INSERTX" property doesn't have a proper translation, which is correct, it hasn't The brilliant part is that no were it wa even asked for So where this goes wrong... I honestly don't know |
| 15:22 | HUH |  And suddenly it works... somehow.... |
| 15:20 | TEST |  Take MMMCCXXXIII |
| 15:20 | DEBUG |  More crap to find out why the lie can exist then? |
| 15:20 | DEBUG |  The log shows that the number of objects to work out is... ZERO... Well TAHT is a lie! And how do I know so sure? Because the definition takes place just before the cycle is initiated. In other words, the cycle could NEVER have been initiated if this were true. |
| 15:15 | TEST |  Take MMMCCXXXII |
| 15:15 | FIXED |  C-String-Format Error |
| 15:14 | TEST |  Take MMMCCXXXI |
| 15:14 | DEBUG |  More crap to get me some answers |
| 15:11 | DEBUG |  The cycle function is called, that much is clear now... but for some reason it does nothing... Why? |
| 15:08 | TEST |  Take MMMCCXXX |
| 15:08 | DEBUG |  But the cycle bug didn't gimme any data, so let's sort that one out, eh? |
| 15:07 | FIXED |  Bug in the secret skill bonus... Definition didn't work (silly me) |
| 15:06 | TEST |  Take MMMCCXXIX |
| 15:06 | DEBUG |  A few extra lines should give me some clarity |
| 15:03 | INVESTIGATION |  And I need to find out, WHY! |
| 15:03 | BUG |  What doesn't work is the lava flow |
| 15:03 | CONFIRMED |  The secret skill bonus appears to be working (as far as I can check for now) |
| 14:59 | TEST |  Take MMMCCXXVIII |
| 14:59 | FIXED |  Another |
| 14:58 | TEST |  Take MMMCCXXVII |
| 14:58 | FIXED |  Code typo |
| 14:55 | TEST |  Take MMMCCXXVI |
| 14:55 | TECHNO |  I have considered making the objects for the Lava movement being detected automatically by MapAction, however, since this is most likely the only dungeon using this, it'll be more trouble than it's worth |
| 14:55 | MAPSCRIPT |  Lava should now move |
| 14:25 | TEST |  Take MMMCCXXV |
| 14:25 | VOID |  BOSS missing (data comes later, anyway) |
| 14:23 | TEST |  Take MMMCCXXIV |
| 14:23 | FIXED |  Code typo |
| 14:22 | TEST |  Take MMMCCXXIII |
| 14:22 | FIXED |  Some link up errors |
| 14:06 | TEST |  Take MMMCCXXII |
| 14:06 | FIXED |  Missing #use |
| 14:04 | TEST |  Take MMMCCXXI |
| 14:04 | DATABASE |  Some last data should be available now... There are no random encounters YET. |
| 10:35 | MAP |  Area 001 Lava River |
| 10:02 | LINK |  Basically just linked to to places together |
| 10:01 | MAPSCRIPT |  Base script Lava River |
| - = 20 Jul 2024 = - |
| 23:58 | STATUS |  And now I really must call it a day, before I overwork myself... (which I easily do when I'm in the flow). |
| 23:57 | NOTE |  It's not much, but we gotta start somewhere, eh? |
| 23:56 | STATUS |  Well, at least that part is settled, eh? |
| 23:56 | ART |  Welcome text |
| 23:51 | MAP |  Already setting things up, so I won't forget |
| 23:48 | DATABASE |  Wolf updated correctly now! |
| 23:48 | FIXED |  Extension error |
| 23:48 | GENERATION |  Wolf |
| 23:47 | MUSIC |  "Until you are but ash" by Nihilore will be the tune for the Lava River |
| 23:40 | STATUS |  And DON"T YOU DARE to say I don't work hard! |
| 23:38 | STATUS |  Well, I guess that's it for now then! |
| 23:30 | GITHUB |  I'll also update the repositories |
| 23:29 | ALPHA |  Updating |
| 23:29 | BACKUP |  Well a good moment to start the backup |
| 23:29 | CONFIRMED |   Next and Previous floors pointed by the compass, but the secret isn't. |
| 23:27 | TEST |  Take MMMCCXX |
| 23:27 | GENERATION |  Compass data (important at this point) |
| 23:27 | CONFIRMED |  That works too |
| 23:26 | CONFIRMED |  The secret works the way it should now! |
| 23:23 | TEST |  Take MMMCCXIX |
| 23:23 | COSMETIC |  Yeah, that's cosmetic, but important as it betrayed the secret |
| 23:23 | FIXED |  Label issue |
| 23:19 | TEST |  Take MMMCCXVIII |
| 23:19 | TECHNO |  It's a coder's thing, don't try to understand |
| 23:19 | NOTE |  At least two takes will be needed... This to test two different crashes that MUST occur. |
| 23:17 | NOTE |  Although it should be possible to reach the entrance to the secret level, hitting it WILL crash the game... After all the secret level doesn't yet exist, let alone the linkup scripts |
| 23:16 | MAP |  Area 002 |
| 23:07 | MAP |  Part of the secret set in |
| 23:03 | CONFIRMED |  So far, so good! |
| 23:00 | TEST |  Take MMMCCXVII |
| 23:00 | FIXED |  Music file not found |
| 22:57 | TEST |  Take MMMCCXVI |
| 22:57 | MAPSCRIPT |  Empty mapscript... |
| 22:57 | STUPIDITY |  Nope, I forgot something |
| 22:55 | TEST |  Take MMMCCXV |
| 22:55 | STATUS |  Well, is that all? |
| 22:55 | GENERATION |  Empty Renc Data (it had to exist) |
| 22:55 | GENERATION |  Chest Data |
| 22:52 | GENERATION |  Compass data |
| 22:45 | CONFIG |   Configred the map for this |
| 22:26 | MUSIC |  "We built our own Vesuvius" by Nihilore has been chosen for the Yushore Tunnel |
| 22:20 | MAP |  Generation Origin workout (there's a savespot in the first room... I don't want it busted on the first save, thank you! |
| 22:17 | MAP |  A bit of a start up for the Yushore Tunnel |
| 22:00 | ART |  Yushore Tunnel Welcome Text |
| 21:57 | MAP |  Start of the Yushore Tunnel |
| 21:22 | STATUS |  The next stop will, of course, be the Yushore Tunnel, which will also contain the entrance to the secret dungeon. |
| 21:22 | CONFIRMED |  It all seems to work so far |
| 21:17 | TEST |  Take MMMCCXIV |
| 21:17 | BOOST |  And a bit extra |
| 21:17 | FIXED |  Skill workout |
| 21:11 | TEST |  Take MMMCCXIII |
| 21:11 | FIXED |  x2 |
| 21:11 | FIXED |  Syntax error |
| 21:09 | TEST |  Take MMMCCXII |
| 21:09 | MAPSCRIPT |  Ankie Post Olympyona |
| 21:09 | SCENARIO |  Ankie post Olympyona |
| 20:15 | STATUS |  Well at least that stuff is also in order now, eh? |
| 20:14 | BITBUCKET |  Updated |
| 20:13 | GITHUB |  Updated |
| 20:12 | ALPHA |  Update |
| 19:36 | STATUS |  I think I overall do first deserve something to eat... I'm starving! |
| 19:36 | REMINDER |  Before I move on to the next dungeon.... For now Ankie will ignore you if you try to interact with her after defeating Olympyona... I'll fix that up later. |
| 19:35 | STATUS |  So far so good! |
| 19:22 | NOTE |  That one won't get another take... Some more serious ones might.... |
| 19:22 | FIXED |  Scyndi and Aziella could never be backlashed by Rule Of Vengeange |
| 19:15 | TEST |  Take MMMCCXI |
| 19:15 | NERF |  Boss' HP down... this would otherwise take hours |
| 19:10 | COSMETIC |  Color fix |
| 19:08 | NOTE |  No extra take will be done for that one. |
| 19:08 | FIXED |  Rule of Vengeance calculation was correct, but it was not properly substracted from the total HP. Now that works |
| 19:02 | TEST |  Take MMMCCX |
| 19:02 | STUPIDITY |  The heath must have gotten to me |
| 19:02 | TEST |  Take MMMCCIX |
| 18:57 | FIXED |  Revolution did NOT have the desired effect.... so it seems |
| 18:36 | TEST |  Take MMMCCVIII |
| 18:36 | FIXED |  Fixed |
| 18:36 | STUPIDITY |  Solved! |
| 18:35 | HUH |  Nil value? |
| 18:34 | TEST |  Take MMMCCVII |
| 18:34 | STATUS |  Now the actual ingame testing... again |
| 18:33 | STATUS |  How many takes did that take? Did you count them? |
| 18:33 | STATUS |  All failures due to Scyndi not dealing well with new compilations accounted for |
| 18:32 | TEST |  Take MMMCCVI |
| 18:32 | FAILURE |  Yup.... But if it's just compiled it crashes... How odd.... |
| 18:31 | TEST |  Take MMMCCV |
| 18:31 | FAILURE |  Er... no, that's not it... I saw the code getting compiled.... What the actual freaking fuck? |
| 18:30 | TEST |  Take MMMCCIV |
| 18:30 | FAILURE |  It's clear that Scyndi does denote non-existent pre-compiled code as "Up-to-date". I guess that's where the issue lies |
| 18:29 | TEST |  Take MMMCCIII |
| 18:28 | FAILURE |  Perhaps, I should stop noting the crashes (that are unavoidable, but do denote progress) |
| 18:27 | TEST |  Take MMMCCII |
| 18:27 | FAILURE |  ... |
| 18:26 | TEST |  Take MMMCCI |
| 18:26 | FAILURE |  .... |
| 18:26 | TEST |  Take MMMCC |
| 18:26 | FAILURE |  Don't worry! |
| 18:25 | TEST |  Take MMMCXCIX |
| 18:25 | FAILURE |  I knew this would happen, but it's alright! |
| 18:25 | TEST |  Take MMMCXCVIII |
| 18:25 | FAILURE |  We komen er wel, maak je geen zorgen Is het niet vandaag, dan is het wel morgen! |
| 18:23 | TEST |  Take MMMCXCVII |
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