Title
Github Itch.io

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0:25TEST
TEST Take CCCXXIV
0:25DONE
DONE More configuration
0:20TEST
TEST Take CCCXXIII
0:20FIXED
FIXED Crash on VIT bar in Hard mdoe
0:17TEST
TEST Take CCCXXII
0:17FIXED
FIXED Luna State not right
0:13TEST
TEST Take CCCXXI
0:13FIXED
FIXED File not found
0:12TEST
TEST Take CCCXX
0:12LINK
LINK A debug command to cheat me into the savegame system has been created. This will allow me to save now, even though Myrah can't walk YET and reach a save spot (which do not even work yet anyway. By the way, I even placed none at the present time).
- = 6 Oct 2023 = -
23:42CONFIRMED
CONFIRMEDThat all works. Good!
23:37TEST
TEST Take CCCXIX
23:37COSMETIC
COSMETIC Size issue
23:33TEST
TEST Take CCCXVIII
23:33FIXED
FIXED Image tagging error (in C++ code)
23:33TEST
TEST Take CCCXVII
23:33FIXED
FIXED Syntax error in C++ code
23:32TEST
TEST Take CCCXVI
23:32FIXED
FIXED Syntax issues in script
23:30TEST
TEST Take CCCXV
23:29C++
C++I've set up a debugging system, which should only be accessible in debug builds of the game. It's very very basic, but it should do the job
21:27SCRIPT
SCRIPTA base has been set up for the save game manager... Still loads of stuff to do, as I also need to re-create my debug console.... (Wish me luck on that one)
20:36NOTE
NOTE That all had to be done before I could even consider making Myrah walk (or the game would crash as soon as she went either east or west)
20:36DONE
DONE All has been taken care of.
20:14NOTE
NOTE the journey doesn't end there, but West will be easy now, but I need to chop this up into a JPBF bundle.
20:14ART
ARTMyrah facing East
19:14NOTE
NOTE Now before I can really get into making the girls to walk over the worldmap, I gotta get the east and west walks set up
19:13ART
ARTFrancis facing South
19:12ART
ARTFrancis facing North
11:32AUDIO
AUDIO Names of the girls will be vocally announced during combat, similar to Star Story II
11:32SITE
SITE Francis Added tag AUDIO
10:38SITE
SITE Added tag SCENARIO
10:00TRANSFER
TRANSFER The city of Frendor, but an actual workout will have to wait until later
9:54TRANSFER
TRANSFER Like the walking sprites for Scyndi and Aziëlla. Both were playable characters before, so there's no need to draw them anew.
9:54STATUS
STATUS Now I have not as much time as yesterday, so I cannot really begine really complex things, but at least I can prepare some important things...
0:13STATUS
STATUS And that's it for today.... I'm exhausted!
0:09TEST
TEST Take CCCXIV
0:09COSMETIC
COSMETIC Mini message bar a little darker
0:06TEST
TEST Take CCCXIII
0:06FIXED
FIXED A few var issues
0:03TEST
TEST Take CCCXII
0:03JUDGMENT
JUDGMENT Almost there... I think
0:01TEST
TEST Take CCCXI
0:01FIXED
FIXED Now then?
0:00TEST
TEST Take CCCX
0:00FIXED
FIXED Another Syntax error
0:00TEST
TEST Take CCCIX
0:00FIXED
FIXED Syntax error
- = 5 Oct 2023 = -
23:59STATUS
STATUS More than 1 page done in one day, and still no good. 1 minute before midnight... sigh!
23:58TEST
TEST Take CCCVIII
23:58FIXED
FIXED Scope error
23:58TEST
TEST Take CCCVII
23:58DONE
DONE the FP bar which was a bit more complicated due to the Force levels
23:50TEST
TEST Take CCCVI
23:50FIXED
FIXED How did that fucking "T" get into my code?
23:50TEST
TEST Myrah Take CCCV
23:50DONE
DONE Now the bar for Vitality
23:50CONFIRMED
CONFIRMEDAt last
23:47TEST
TEST Take CCCIV
23:47FIXED
FIXED I'm getting tired
23:46TEST
TEST Take CCCIII
23:46FIXED
FIXED Illegal proprerty call
23:45TEST
TEST Take CCCII
23:45FIXED
FIXED AARGH!
23:43TEST
TEST Take CCCI
23:43DONE
DONE HP bar + coloring of HP
23:36FIXED
FIXED At last!
23:35TEST
TEST Take CCC
23:34FIXED
FIXED C-string-format error
23:33TEST
TEST Take CCXCIX
23:33FIXED
FIXED What the heck was I doing?
23:29TEST
TEST Take CCXCVIII
23:29FIXED
FIXED And is another thing also fixed?
23:28CONFIRMED
CONFIRMEDThe Stack overflow is fixed
23:23TEST
TEST Take CCXCVII
23:23FIXED
FIXED Do I got it now?
23:21TEST
TEST Take CCXCVI
23:21DEBUG
DEBUG Fuckyou even more!
23:19TEST
TEST Take CCXCV
23:19DEBUG
DEBUG FUCK YOU
23:19COCKROACH
COCKROACH Rachel STILL NO FUCKING GOOD!?
23:18TEST
TEST Take CCXCIV
23:18FIXED
FIXED Not to fast, Jeroen!
23:17TEST
TEST Take CCXCIII
23:17STUPIDITY
STUPIDITY Two instances
23:17TEST
TEST Take CCXCII
23:17DEBUG
DEBUG Forceful debugging now then
23:16COCKROACH
COCKROACH Apparently not
23:14TEST
TEST Take CCXCI
23:14FIXED
FIXED I think the Stack Overflow has been fixed
23:05TEST
TEST Take CCXC
23:05DEBUG
DEBUG and the search continues
23:03TEST
TEST Take CCLXXXIX
23:03DEBUG
DEBUG Extra lines added to see what causes that
22:56FAILURE
FAILURE Stack overflow.... This is gonna bug fun (NOT!)
22:55TEST
TEST Take CCLXXXVIII
22:55FAILURE
FAILURE Crash without an error message.... What's going on?
22:55TEST
TEST Take CCLXXXVII
22:55INVESTIGATION
INVESTIGATION seems like it but another bug now pops up on me
22:54TEST
TEST Take CCLXXXVI
22:49FIXED
FIXED I think I fixed #3 (and if I did the bug was the result of pure stupidity)
22:43TEST
TEST Take CCLXXXV
22:43FIXED
FIXED Syntax error
22:42TEST
TEST Take CCLXXXIV
22:42DONE
DONE "VIT"
22:42TEST
TEST Aziella Take CCLXXXIII
22:42DONE
DONE "FP"
22:37TEST
TEST Take CCLXXXII
22:37DONE
DONE "HP" show appear now
22:32JUDGMENT
JUDGMENT Nope... Didn't go too well
22:30TEST
TEST Take CCLXXXI
22:30COSMETIC
COSMETIC Size adaption
22:26TEST
TEST Take CCLXXX
22:26DONE
DONE Set FP and VIT in as well
22:26BUG
BUG HP of both ladies is 0... I need to sort out why, but that's for now a later concern
22:23COSMETIC
COSMETIC I've also made the "Adventure start" line shorter in Dutch. It was sticking outside the Window boundaries
22:23TEST
TEST Take CCLXXIX
22:23C++
C++This is solely a C++ issue
22:23FIXED
FIXED API function names were switched
22:18TEST
TEST Take CCLXXVIII
22:18FIXED
FIXED ?
22:18TEST
TEST Take CCLXXVII
22:18SCRIPT
SCRIPTHP should show, but no real effects on that yet!
22:15ART
ARTStuff for the status bar
21:48JUDGMENT
JUDGMENT PROGRESS!
21:47TEST
TEST Take CCLXXVI
21:47JUDGMENT
JUDGMENT Otherwise things look cool to me
21:47FIXED
FIXED Small Y correction
21:44TEST
TEST Take CCLXXV
21:44EXPERIMENT
EXPERIMENT Let's see now
21:37JUDGMENT
JUDGMENT Scyndi Better!

21:35TEST
TEST Take CCLXXIV
21:35FIXED
FIXED Code typo
21:30EXPERIMENT
EXPERIMENT Better?
21:28JUDGMENT
JUDGMENT Better, but not good enoug... But that's the X in the way that is the "not good enough"
21:27SITE
SITE Added tag JUDGMENT
21:26TEST
TEST Take CCLXXIII
21:26FIXED
FIXED The Y pos should be fixed, but how that X pos of Francis came to be is beyond me
21:25BUG
BUG Both portrait appear on top of the screen in stead of on the bar, plus Francis' X position appears odd to me
21:23TEST
TEST Take CCLXXII
21:23FIXED
FIXED I think I found the source of evil!
21:22TEST
TEST Take CCLXXI
21:22FIXED
FIXED Syntax errors. I must be getting tired
21:20TEST
TEST Take CCLXX
21:20DEBUG
DEBUG Apparently not, but let's see what a dedicated error produces.
21:16TEST
TEST Take CCLXIX
21:15FIXED
FIXED ???
21:13TEST
TEST Take CCLXVIII
21:13VOID
VOID Nil
21:11TEST
TEST Take CCLXVII
21:11FIXED
FIXED Referred to the wrong table for FRONTSIZE
21:09TEST
TEST Take CCLXVI
21:09FIXED
FIXED Picture filename error
21:08TEST
TEST Take CCLXV
21:08DONE
DONE Myrah's and Francis' portraits should appear on the status bar now
20:42TEST
TEST Luna Take CCLXIV
20:42DONE
DONE Tile support in SCI. Problem solved (I hope)
20:36HUH
HUHNo tiles?
20:36TEST
TEST Take CCLXIII
20:36FIXED
FIXED How could I forget that an insterstate call can only be done to GLOBALS
20:34TEST
TEST Take CCLXII
20:34FIXED
FIXED Forgot to link the field to the actual boxes so nothing happened
20:34DONE
DONE Deactivated a few debug lines I no longer need
20:33TEST
TEST Take CCLXI
20:33FIXED
FIXED Full words in stead of just W and H?
20:32TEST
TEST Take CCLX
20:32FIXED
FIXED Oh, that was not right?
20:23TEST
TEST Take CCLIX
20:23DONE
DONE The background for the character's overview on HP, FP and VIT has been set. The stats themselves are not there yet, though
19:28TEST
TEST Take CCLVIII
19:28FIXED
FIXED Path
19:25BUG
BUG There is now another bug, but the core issue is fixed AT LAST! Whooohooo!
19:18TEST
TEST Take CCLVII
19:18FIXED
FIXED I *think* I found the source of all evil
19:16TEST
TEST Take CCLVI
19:15DEBUG
DEBUG Moar debug
19:11EXPERIMENT
EXPERIMENT Made no difference (it shouldn't, but I had to try. Somehow the party remains empty for some silly reason)
19:09TEST
TEST Take CCLV
19:09SITE
SITE Added tag EXPERIMENT
19:07TEST
TEST Take CCLIV
19:07MYSTERY
MYSTERY Francis The property is called, but why is an empty string then not recognized as such?
19:05TEST
TEST Take CCLIII
19:05DEBUG
DEBUG Harsh methods are required I guess!
19:01TEST
TEST Take CCLII
19:01DEBUG
DEBUG Let's find out more about the leader not being set!
17:59STATUS
STATUS But I reallty MUST have dinner now... I'm starving and exhausted
17:58CONFIRMED
CONFIRMEDOkay, that one is out of the way, but the main issue still persists and nobody can tell why
17:57TEST
TEST Take CCLI
17:57FIXED
FIXED Ah.... Crash message too soon
17:56DEBUG
DEBUG What the fuck is going on? I hope this extra line tells me!
17:53HUH
HUHThings go even weirder now, and I was hoping I could get a break now, as I'm getting hungry and I need some rest anyway. But a PERFECTLY FINE texture is suddenly a null pointer, which goes beyond what I can understand
17:50TEST
TEST Take CCL
17:50FIXED
FIXED Syntax error
17:49TEST
TEST Take CCXLIX
17:49DEBUG
DEBUG More debug lines will have to tell what the freaking fuck is going on here, as whatever it is, this is NOT the way it should be!
17:42TEST
TEST Take CCXLVIII
17:42DEBUG
DEBUG HARSH DEBUG!
17:39TEST
TEST Take CCXLVII
17:39FIXED
FIXED Link error
17:36TEST
TEST Take CCXLVI
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(c) Jeroen P. Broks