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0:25 | TEST |  Take CCCXXIV |
0:25 | DONE |  More configuration |
0:20 | TEST |  Take CCCXXIII |
0:20 | FIXED |  Crash on VIT bar in Hard mdoe |
0:17 | TEST |  Take CCCXXII |
0:17 | FIXED |  State not right |
0:13 | TEST |  Take CCCXXI |
0:13 | FIXED |  File not found |
0:12 | TEST |  Take CCCXX |
0:12 | LINK |  A debug command to cheat me into the savegame system has been created. This will allow me to save now, even though Myrah can't walk YET and reach a save spot (which do not even work yet anyway. By the way, I even placed none at the present time). |
- = 6 Oct 2023 = - |
23:42 | CONFIRMED |  That all works. Good! |
23:37 | TEST |  Take CCCXIX |
23:37 | COSMETIC |  Size issue |
23:33 | TEST |  Take CCCXVIII |
23:33 | FIXED |  Image tagging error (in C++ code) |
23:33 | TEST |  Take CCCXVII |
23:33 | FIXED |  Syntax error in C++ code |
23:32 | TEST |  Take CCCXVI |
23:32 | FIXED |  Syntax issues in script |
23:30 | TEST |  Take CCCXV |
23:29 | C++ |  I've set up a debugging system, which should only be accessible in debug builds of the game. It's very very basic, but it should do the job |
21:27 | SCRIPT |  A base has been set up for the save game manager... Still loads of stuff to do, as I also need to re-create my debug console.... (Wish me luck on that one) |
20:36 | NOTE |  That all had to be done before I could even consider making Myrah walk (or the game would crash as soon as she went either east or west) |
20:36 | DONE |  All has been taken care of. |
20:14 | NOTE |  the journey doesn't end there, but West will be easy now, but I need to chop this up into a JPBF bundle. |
20:14 | ART |  Myrah facing East |
19:14 | NOTE |  Now before I can really get into making the girls to walk over the worldmap, I gotta get the east and west walks set up |
19:13 | ART |  Francis facing South |
19:12 | ART |  Francis facing North |
11:32 | AUDIO |  Names of the girls will be vocally announced during combat, similar to Star Story II |
11:32 | SITE |  Added tag AUDIO |
10:38 | SITE |  Added tag SCENARIO |
10:00 | TRANSFER |  The city of Frendor, but an actual workout will have to wait until later |
9:54 | TRANSFER |  Like the walking sprites for Scyndi and Aziëlla. Both were playable characters before, so there's no need to draw them anew. |
9:54 | STATUS |  Now I have not as much time as yesterday, so I cannot really begine really complex things, but at least I can prepare some important things... |
0:13 | STATUS |  And that's it for today.... I'm exhausted! |
0:09 | TEST |  Take CCCXIV |
0:09 | COSMETIC |  Mini message bar a little darker |
0:06 | TEST |  Take CCCXIII |
0:06 | FIXED |  A few var issues |
0:03 | TEST |  Take CCCXII |
0:03 | JUDGMENT |  Almost there... I think |
0:01 | TEST |  Take CCCXI |
0:01 | FIXED |  Now then? |
0:00 | TEST |  Take CCCX |
0:00 | FIXED |  Another Syntax error |
0:00 | TEST |  Take CCCIX |
0:00 | FIXED |  Syntax error |
- = 5 Oct 2023 = - |
23:59 | STATUS |  More than 1 page done in one day, and still no good. 1 minute before midnight... sigh! |
23:58 | TEST |  Take CCCVIII |
23:58 | FIXED |  Scope error |
23:58 | TEST |  Take CCCVII |
23:58 | DONE |  the FP bar which was a bit more complicated due to the Force levels |
23:50 | TEST |  Take CCCVI |
23:50 | FIXED |  How did that fucking "T" get into my code? |
23:50 | TEST |  Take CCCV |
23:50 | DONE |  Now the bar for Vitality |
23:50 | CONFIRMED |  At last |
23:47 | TEST |  Take CCCIV |
23:47 | FIXED |  I'm getting tired |
23:46 | TEST |  Take CCCIII |
23:46 | FIXED |  Illegal proprerty call |
23:45 | TEST |  Take CCCII |
23:45 | FIXED |  AARGH! |
23:43 | TEST |  Take CCCI |
23:43 | DONE |  HP bar + coloring of HP |
23:36 | FIXED |  At last! |
23:35 | TEST |  Take CCC |
23:34 | FIXED |  C-string-format error |
23:33 | TEST |  Take CCXCIX |
23:33 | FIXED |  What the heck was I doing? |
23:29 | TEST |  Take CCXCVIII |
23:29 | FIXED |  And is another thing also fixed? |
23:28 | CONFIRMED |  The Stack overflow is fixed |
23:23 | TEST |  Take CCXCVII |
23:23 | FIXED |  Do I got it now? |
23:21 | TEST |  Take CCXCVI |
23:21 | DEBUG |  Fuckyou even more! |
23:19 | TEST |  Take CCXCV |
23:19 | DEBUG |  FUCK YOU |
23:19 | COCKROACH |  STILL NO FUCKING GOOD!? |
23:18 | TEST |  Take CCXCIV |
23:18 | FIXED |  Not to fast, Jeroen! |
23:17 | TEST |  Take CCXCIII |
23:17 | STUPIDITY |  Two instances |
23:17 | TEST |  Take CCXCII |
23:17 | DEBUG |  Forceful debugging now then |
23:16 | COCKROACH |  Apparently not |
23:14 | TEST |  Take CCXCI |
23:14 | FIXED |  I think the Stack Overflow has been fixed |
23:05 | TEST |  Take CCXC |
23:05 | DEBUG |  and the search continues |
23:03 | TEST |  Take CCLXXXIX |
23:03 | DEBUG |  Extra lines added to see what causes that |
22:56 | FAILURE |  Stack overflow.... This is gonna bug fun (NOT!) |
22:55 | TEST |  Take CCLXXXVIII |
22:55 | FAILURE |  Crash without an error message.... What's going on? |
22:55 | TEST |  Take CCLXXXVII |
22:55 | INVESTIGATION |  seems like it but another bug now pops up on me |
22:54 | TEST |  Take CCLXXXVI |
22:49 | FIXED |  I think I fixed #3 (and if I did the bug was the result of pure stupidity) |
22:43 | TEST |  Take CCLXXXV |
22:43 | FIXED |  Syntax error |
22:42 | TEST |  Take CCLXXXIV |
22:42 | DONE |  "VIT" |
22:42 | TEST |  Take CCLXXXIII |
22:42 | DONE |  "FP" |
22:37 | TEST |  Take CCLXXXII |
22:37 | DONE |  "HP" show appear now |
22:32 | JUDGMENT |  Nope... Didn't go too well |
22:30 | TEST |  Take CCLXXXI |
22:30 | COSMETIC |  Size adaption |
22:26 | TEST |  Take CCLXXX |
22:26 | DONE |  Set FP and VIT in as well |
22:26 | BUG |  HP of both ladies is 0... I need to sort out why, but that's for now a later concern |
22:23 | COSMETIC |  I've also made the "Adventure start" line shorter in Dutch. It was sticking outside the Window boundaries |
22:23 | TEST |  Take CCLXXIX |
22:23 | C++ |  This is solely a C++ issue |
22:23 | FIXED |  API function names were switched |
22:18 | TEST |  Take CCLXXVIII |
22:18 | FIXED |  ? |
22:18 | TEST |  Take CCLXXVII |
22:18 | SCRIPT |  HP should show, but no real effects on that yet! |
22:15 | ART |  Stuff for the status bar |
21:48 | JUDGMENT |  PROGRESS! |
21:47 | TEST |  Take CCLXXVI |
21:47 | JUDGMENT |  Otherwise things look cool to me |
21:47 | FIXED |  Small Y correction |
21:44 | TEST |  Take CCLXXV |
21:44 | EXPERIMENT |  Let's see now |
21:37 | JUDGMENT | |
21:35 | TEST |  Take CCLXXIV |
21:35 | FIXED |  Code typo |
21:30 | EXPERIMENT |  Better? |
21:28 | JUDGMENT |  Better, but not good enoug... But that's the X in the way that is the "not good enough" |
21:27 | SITE |  Added tag JUDGMENT |
21:26 | TEST |  Take CCLXXIII |
21:26 | FIXED |  The Y pos should be fixed, but how that X pos of Francis came to be is beyond me |
21:25 | BUG |  Both portrait appear on top of the screen in stead of on the bar, plus Francis' X position appears odd to me |
21:23 | TEST |  Take CCLXXII |
21:23 | FIXED |  I think I found the source of evil! |
21:22 | TEST |  Take CCLXXI |
21:22 | FIXED |  Syntax errors. I must be getting tired |
21:20 | TEST |  Take CCLXX |
21:20 | DEBUG |  Apparently not, but let's see what a dedicated error produces. |
21:16 | TEST |  Take CCLXIX |
21:15 | FIXED |  ??? |
21:13 | TEST |  Take CCLXVIII |
21:13 | VOID |  Nil |
21:11 | TEST |  Take CCLXVII |
21:11 | FIXED |  Referred to the wrong table for FRONTSIZE |
21:09 | TEST |  Take CCLXVI |
21:09 | FIXED |  Picture filename error |
21:08 | TEST |  Take CCLXV |
21:08 | DONE |  Myrah's and Francis' portraits should appear on the status bar now |
20:42 | TEST |  Take CCLXIV |
20:42 | DONE |  Tile support in SCI. Problem solved (I hope) |
20:36 | HUH |  No tiles? |
20:36 | TEST |  Take CCLXIII |
20:36 | FIXED |  How could I forget that an insterstate call can only be done to GLOBALS |
20:34 | TEST |  Take CCLXII |
20:34 | FIXED |  Forgot to link the field to the actual boxes so nothing happened |
20:34 | DONE |  Deactivated a few debug lines I no longer need |
20:33 | TEST |  Take CCLXI |
20:33 | FIXED |  Full words in stead of just W and H? |
20:32 | TEST |  Take CCLX |
20:32 | FIXED |  Oh, that was not right? |
20:23 | TEST |  Take CCLIX |
20:23 | DONE |  The background for the character's overview on HP, FP and VIT has been set. The stats themselves are not there yet, though |
19:28 | TEST |  Take CCLVIII |
19:28 | FIXED |  Path |
19:25 | BUG |  There is now another bug, but the core issue is fixed AT LAST! Whooohooo! |
19:18 | TEST |  Take CCLVII |
19:18 | FIXED |  I *think* I found the source of all evil |
19:16 | TEST |  Take CCLVI |
19:15 | DEBUG |  Moar debug |
19:11 | EXPERIMENT |  Made no difference (it shouldn't, but I had to try. Somehow the party remains empty for some silly reason) |
19:09 | TEST |  Take CCLV |
19:09 | SITE |  Added tag EXPERIMENT |
19:07 | TEST |  Take CCLIV |
19:07 | MYSTERY |  The property is called, but why is an empty string then not recognized as such? |
19:05 | TEST |  Take CCLIII |
19:05 | DEBUG |  Harsh methods are required I guess! |
19:01 | TEST |  Take CCLII |
19:01 | DEBUG |  Let's find out more about the leader not being set! |
17:59 | STATUS |  But I reallty MUST have dinner now... I'm starving and exhausted |
17:58 | CONFIRMED |  Okay, that one is out of the way, but the main issue still persists and nobody can tell why |
17:57 | TEST |  Take CCLI |
17:57 | FIXED |  Ah.... Crash message too soon |
17:56 | DEBUG |  What the fuck is going on? I hope this extra line tells me! |
17:53 | HUH |  Things go even weirder now, and I was hoping I could get a break now, as I'm getting hungry and I need some rest anyway. But a PERFECTLY FINE texture is suddenly a null pointer, which goes beyond what I can understand |
17:50 | TEST |  Take CCL |
17:50 | FIXED |  Syntax error |
17:49 | TEST |  Take CCXLIX |
17:49 | DEBUG |  More debug lines will have to tell what the freaking fuck is going on here, as whatever it is, this is NOT the way it should be! |
17:42 | TEST |  Take CCXLVIII |
17:42 | DEBUG |  HARSH DEBUG! |
17:39 | TEST |  Take CCXLVII |
17:39 | FIXED |  Link error |
17:36 | TEST |  Take CCXLVI |
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