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09:46:55 | STATUS |  Next.... Sonic Vision |
09:46:35 | CONFIRMED |  It works! |
09:43:16 | TEST |  Take MMMDCLVIII |
09:43:12 | FIXED |  Typo in database record |
09:38:19 | TEST |  Take MMMDCLVII |
09:38:15 | FAILURE |  I really should be more careful with the setup of my templates |
09:35:44 | TEST |  Take MMMDCLVI |
09:35:41 | FIXED |  Config errors in Turn Undead |
09:33:34 | TEST |  Take MMMDCLV |
09:33:32 | FIXED |  Fucking fuckshit |
09:32:32 | TEST |  Take MMMDCLIV |
09:32:30 | FIXED |  A third one |
09:28:45 | TEST |  Take MMMDCLIII |
09:28:41 | FIXED |  Scope error x2 |
09:24:54 | TEST |  Take MMMDCLII |
09:24:51 | NOTE |  I hope I can test this alright! |
09:24:37 | LINK | |
09:24:28 | ABILITY |  Turn Undead |
09:23:01 | SCRIPT |  Turn Undead |
00:04:05 | STATUS |  I'm too tired now to go into the deep of Luna's Force Abilities. Perhaps I've more time to get into the deep of that tomorrow. |
- = 19 Oct 2024 = - |
23:52:54 | BOOST |  Still a tiny bit more |
23:48:33 | TEST |  Take MMMDCLI |
23:48:05 | FIXED |  And it was also not marked as boss |
23:47:57 | BOOST |  Myrah could 1 shot this. Not gonna do that, eh? |
23:45:13 | TEST |  Take MMMDCL |
23:45:11 | COSMETIC |  Coordinate correction |
23:38:31 | TEST |  Take MMMDCXLIX |
23:38:14 | BOSS |  Mountain Emperor |
23:20:46 | SEARCH |  Tiny bit of searching |
22:41:02 | STATUS |  Now it's first time for a break. I must insist on that before I overwork myself. |
22:31:24 | TEST |  Take MMMDCXLVIII |
22:31:22 | FIXED |  That was indeed stupid |
22:28:57 | TEST |  Take MMMDCXLVII |
22:28:55 | VOID |  Whine |
22:24:41 | TEST |  Take MMMDCXLVI |
22:24:38 | FIXED |  Syntax error |
22:23:11 | TEST |  Take MMMDCXLV |
22:23:09 | VOID |  fuck you |
22:20:09 | TEST |  Take MMMDCXLIV |
22:20:08 | FIXED |  Code copy error |
22:18:53 | TEST |  Take MMMDCXLIII |
22:18:48 | FIXED |  Missing link |
22:15:31 | TEST |  Take MMMDCXLII |
22:15:28 | LINK |  It should be linked to Francis now |
22:14:58 | SCRIPT |  Killer extraction |
22:00:04 | STUDY |  Francis extraction on regular kills |
21:52:29 | NOTE |  Trying to use this force now WILL kill the game, as the needed scripts are not yet available. |
21:52:06 | ABILITY |  Killer Extraction |
21:41:55 | CONFIRMED |  Well, that works. |
21:36:47 | TEST |  Take MMMDCXLI |
21:35:17 | BOSS |  Done! |
21:32:29 | STATUS |  And NOW for the TRUE configuration of the Kabi |
21:31:07 | JUDGMENT |  THIS will have to do |
21:28:14 | TEST |  Take MMMDCXL |
21:28:12 | FIXED |  No good! |
21:25:30 | TEST |  Take MMMDCXXXIX |
21:25:28 | COSMETIC |  A few cosmetic changes |
21:21:28 | TEST |  Take MMMDCXXXVIII |
21:21:27 | VOID |  Event conflict between Aziella's ring and clickable field actions |
21:18:49 | TEST |  Take MMMDCXXXVII |
21:18:48 | FUCKYOU |  Fuck you! |
21:17:08 | TEST |  Take MMMDCXXXVI |
21:16:44 | FIXED |  Several fixes, as this would last eternally otherwise |
21:13:23 | TEST |  Take MMMDCXXXV |
21:13:15 | FIXED |  Illegal method call |
21:12:20 | MYSTERY |  No idea at all how THAT could happen |
21:12:08 | VOID |  All same image ???? |
21:07:41 | TEST |  Take MMMDCXXXIV |
21:07:40 | FIXED |  Syntax error |
21:04:28 | TEST |  Take MMMDCXXXIII |
21:04:23 | VOID |  Whine |
21:01:09 | TEST |  Take MMMDCXXXII |
21:00:35 | NOTE |  I've now set the Kabi to ONLY come up with Armageddon. I need to test if that move works properly, after all. |
21:00:15 | CONFIG |  Further config |
20:50:57 | BOSS |  Kabi |
20:42:18 | SPELLANI |  Armageddon |
20:18:13 | TRANSFER |  Clipart Earth |
20:16:40 | TRANSFER |  Kabi |
20:16:35 | ART |  Kabi found |
20:15:16 | AUDIO |  Confirmed |
20:14:44 | AUDIO |  Take MMMDCXXXI |
20:14:44 | FIXED |  JQL Syntax error |
20:13:51 | AUDIO |  Take MMMDCXXX |
20:13:49 | AUDIO |  Explosion |
20:09:44 | SEARCH |  I need to look up some assets for reuse |
20:09:31 | STATUS |  So far, so good! |
20:03:51 | TEST |  Take MMMDCXXIX |
20:03:49 | TEST |  Game should crash, but I can at least check a few things up by testing |
19:41:20 | CONFIG |  Configured seal in Nostraburg |
19:37:34 | CONFIRMED |  AT LAST! |
19:36:35 | MYSTERY |  Take MMMDCXXVIII |
19:36:34 | MYSTERY |  Now then? |
19:36:02 | HUH |  The stuff was not even build? |
19:35:03 | CONFIRMED |  At least the year correction in Syldeyn is fixed indeed. |
19:34:22 | TEST |  Take MMMDCXXVII |
19:34:21 | DEBUG |  More debug lines then |
19:34:13 | COCKROACH |  It keeps changing back to 4.... But now the source wasn't even altered... |
19:30:55 | FIXED |  The year correction in Syldeyn didn't work well (damn C++) |
19:28:29 | TEST |  Take MMMDCXXVI |
19:25:39 | SITE |  I did a few enhancements to Azor. |
19:25:11 | FIXED |  Will fixed it again |
19:25:02 | MYSTERY |  How could a fix I do magically undo itself? |
19:18:34 | HUH |  Fix ignored |
19:15:43 | TEST |  Take MMMDCXXV |
19:15:13 | FIXED |  That was only cosmetic as Force 3 would still be the one being executed, nevertheless it had to be fixed, and so it is! |
19:13:20 | MYSTERY |  I wonder why Force 3 and Force 4 are noted with the same name (should not be possible). |
19:09:45 | FUCKYOU |  Outdated crap |
19:06:51 | TEST |  Take MMMDCXXIV |
19:06:49 | FIXED |  Wrong type |
19:02:36 | TEST |  Take MMMDCXXIII |
19:02:15 | LINK |  Catastrophe |
18:56:07 | NOTE |  Myrah will just obtain Willpower when you win 300 victories |
18:55:45 | ABILITY |  Catastrophe |
18:53:34 | ABILITY |  Willpower |
17:25:39 | STATUS |  Well, I need a break now, but from here working out the other sealed bosses shouldn't be too much of a problem. And of course, I need to work out Myrah's 4th force ability |
17:24:15 | FIXED |  One little cosmetic issue, but that's no big deal |
17:15:55 | TEST |  Take MMMDCXXII |
17:15:53 | VOID |  Since non-existent bugs cannot be fixed, I need some ways to void them. I hope I was succesfull, as this boss is getting on my nerves |
17:01:50 | COCKROACH |  FUCK YOU! NON EXISTING ERRORS KEEP POPPING UP! ALL REASONS FOR THIS TO HAPPEN ARE NON-EXISTANT! |
16:53:47 | TEST |  Take MMMDCXXI |
16:53:43 | FIXED |  I guess |
16:53:01 | FUCKYOU |  Progress.... |
16:44:18 | TEST |  Take MMMDCXX |
16:44:15 | FUCKYOU |  It seems I need to make Scyndi trim the lines before checking for compiler directives |
16:42:37 | BUG |  Hmm.... issues on Rachel's ability list? I gotta check that out later. |
16:38:23 | TEST |  Take MMMDCXIX |
16:38:18 | FIXED |  Defintion typo |
16:37:45 | BUG |  A big crash when defeating the boss, and the error denotes something impossible. Very likely something went wrong with the definition of the scheduling list. |
16:25:04 | TEST |  Take MMMDCXVIII |
16:25:03 | VOID |  Crash on diamond burn? |
16:20:43 | TEST |  Take MMMDCXVII |
16:20:42 | NOTE |  Well, now that I'm at it anyway, eh? |
16:20:31 | FIXED |  Art fixed |
16:18:01 | TECHNO |  Just a forgotten link up in the database |
16:17:41 | FIXED |  Joker script didn't work at all |
16:16:47 | FIXED |  HP not counted down by Ram attack |
16:15:48 | JUDGMENT |  Some pollution in the boss graphic, but that's only an asset issue. (And cosmetic). |
16:13:22 | TEST |  Take MMMDCXVI |
16:13:20 | EXPERIMENT |  Let's see now |
16:12:38 | BUG |  Nope... Boss doesn't even appear... Let's see why |
16:11:31 | NOTE |  It compiles. Is that good news? |
16:06:55 | TEST |  Take MMMDCXV |
16:06:53 | FIXED |  The usual woes for code transfers |
16:04:35 | TEST |  Take MMMDCXIV |
16:04:15 | FUCKYOU |  A completely different kind of error. I guess that's what we call progress. |
16:01:56 | FUCKYOU |  I really hope they're all accounted for now! |
16:01:36 | TEST |  Take MMMDCXIII |
16:01:35 | FUCKYOU |  More |
15:58:51 | TEST |  Take MMMDCXII |
15:58:49 | VOID |  Yet another decbug in Scyndi |
15:56:41 | TEST |  Take MMMDCXI |
15:56:40 | VOID |  Fuck it! |
15:55:22 | TEST |  Take MMMDCX |
15:55:20 | VOID |  Declaration bug in Scyndi |
15:50:38 | TEST |  Take MMMDCIX |
15:50:34 | BOSS |  Crushing Mammoth |
15:44:57 | ABILITY |  Ram attack |
15:30:19 | SCRIPT |  Ram effect |
15:20:56 | NOTE |  Still al to do before I can even think about testing, though |
15:09:00 | NOTE |  Yes, this was a measure taken due to how easy it could sometimes be in The Fairy Tale and Star Story II to have loads of turns when the enemies had none, and especially on the optional bosses, that would be a no go! |
15:07:40 | SCRIPT |  Diamond Burn |
14:54:21 | NOTE |  On Twitter I saw I got a like for my gamedev blog link from a website called Isotopic. I've never heard of them, but I will check them out. If their terms and other set ups are to my linking, I may consider to upload Luna's Father there as well, among with House Of Cards. My other RPG games will have to wait until I transferred them to Scyndi's Creative Interpreter. And the latter will count for any new Indie Game Site that triggers my interest and turns out to be good enough to upload my games to. |
14:38:35 | CONFIRMED |  Some other stuff is also confirmed by the log, but I can only check if that works later. |
14:37:18 | CONFIRMED |  Stuff appears to be getting on the move. The opening screen shows. The fight itself crashes the game, because the boss record is not there.... yet! |
14:34:07 | STUPIDITY |  Take MMMDCVIII |
14:34:01 | STUPIDITY |  Required command not called |
14:32:41 | TEST |  Take MMMDCVII |
14:32:38 | VOID |  Unrequired argument |
14:32:26 | CONFIRMED |  Well, I'll be |
14:30:49 | TEST |  Take MMMDCVI |
14:30:46 | EXPERIMENT |  Let's see what happens now |
14:30:10 | HUH |  there seems to be a little conflict... |
14:27:27 | TEST |  Take MMMDCV |
14:27:25 | STUPIDITY |  Ah yeah, I forgot to rebuild SCI itself due to expansions I to the SString library |
14:17:05 | TEST |  Take MMMDCIV |
14:17:03 | FIXED |  Interreferrence issue |
14:13:28 | TEST |  Take MMMDCIII |
14:13:25 | NOTE |  The game will still crash (as the boss in question has not yet been set up), but for most part things should be fine |
14:11:35 | SCRIPT |  A lot of under the hood script in order to let this all work smoothly. |
13:54:31 | STATUS |  With that I can get into the actual boss fights (I hope) |
13:49:54 | C++ |  Take MMMDCII |
13:49:51 | FIXED |  Data is put into database, but not properly read out by Renc tool |
13:46:07 | C++ |  Take MMMDCI |
13:46:03 | FIXED |  Not quite... Positions need better |
13:45:54 | C++ |  Take MMMDC |
13:40:49 | C++ |  A few adaptions to my boss configuration tool |
13:22:28 | STATUS |  Still a lot to do, though |
13:21:30 | ART |   Crushing Mammoth That will be the sealed boss in Sayonara's Tomb. |
13:04:59 | STUDY |  And a little study |
13:04:52 | SEARCH |  That requires me a little search |
12:56:44 | STATUS |  Next stop: The boss fights themselves |
12:56:31 | CONFIRMED |   Distance checking for seal also works |
12:55:29 | CONFIRMED |  And even with the ring, no more encounters when the encounter guage has been depleted |
12:53:39 | FIXED |  I think I fixed the wind arrows around Aziëlla's ring (which have no value here). |
12:52:14 | CONFIRMED |  Combat starts, and encounter guage also goes down. Good! |
12:47:42 | TEST |  Take MMMDXCIX |
12:47:39 | CONFIRMED |  The answer call or not answer call did work correctly, though |
12:47:19 | FIXED |  System did note that monsters answer Aziëlla's call, but encounter did not start |
11:48:33 | FIXED |  Illegal Kthura call for calculating the distance to the player and a purple seal |
11:48:12 | BUG |  MANY and I mean MANY fixes are required here |
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