| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 |
| 2:39 | NOTE |  Important to alpha testers. If you have already saved at this point, simply enter Scyndi's house and the tunnel will be added |
| 2:38 | FIXED |  Dark Tunnel did not appear on world map |
| 2:35 | TEST |  Take MMCMIX |
| 2:35 | FIXED |  Code typo |
| 2:27 | TEST |  Take MMCMVIII |
| - = 15 Jan 2024 = - |
| 18:22 | GENERATION |  Base data that must exist |
| 18:21 | MAP |  Opening layer - Dark Cave |
| - = 14 Jan 2024 = - |
| 20:34 | TRANSFER |  Pic for darkness effect |
| 14:26 | SYSTEM |  Well, all is fixed now (I hope) |
| - = 13 Jan 2024 = - |
| 20:14 | SYSTEM |  Now due to my (partially) having to shut things down in order to fix things, I will have to call it. And it was about time I fixed myself some dinner, so perhaps it's also better this way. |
| 19:50 | SYSTEM |  Now a scan is running to see what is going on |
| 19:41 | FAILURE |  A file is damaged in my .git repository data. I will have to see if I can fix that, but stuff like this is often very fragile. Luckily the repository itself did appear to update. |
| 14:19 | ART |  That only leaves the "dead" pose for Myrah, Francis and Luna respectively. |
| 14:18 | ART |  Rachel Casting |
| 14:18 | ART |  Rachel attacking |
| 14:18 | ART |  Rachel Idle in combat |
| - = 12 Jan 2024 = - |
| 23:20 | STATUS |  Next stop Dark Cave |
| 22:21 | CONFIRMED |  Cool! Now things are alright here. |
| 22:19 | TEST |  Take MMCMVII |
| 22:19 | FIXED |  Some chests were not right |
| 22:08 | TEST |  Take MMCMVI |
| 22:08 | DEBUG |  20 rate is now the debug config |
| 22:08 | MAP |  Treasures for room 2 in Anna's Temple set |
| 21:55 | NOTE |  All would be fine for as long as you don't bring Rachel up front in battle or try to look into her ability list. Hey, can't do all in once you know! |
| 21:55 | CONFIRMED |  All is fine here. |
| 21:49 | TEST |  Take MMCMV |
| 21:48 | KTHURA |  Made sure Rachel appears on the campsite once she joined the party |
| 21:46 | FIXED |  Ah, and now it's clear it deperately wanted an icon for Rachel's PFA |
| 21:39 | TEST |  Take MMCMIV |
| 21:39 | STATUS |  And thus Rachel should be able to move around now |
| 21:35 | ART |  Rachel walking East |
| 21:35 | ART |  Rachel walking west |
| 21:09 | ART |  Rachel Walking South |
| 21:09 | ART |  Rachel Walking North |
| 19:32 | CONFIRMED |  Void Succesful |
| 19:29 | TEST |  Take MMCMIII |
| 19:29 | VOID |  ? |
| 19:25 | TEST |  Take MMCMII |
| 19:25 | VOID |  Rachel PFA graph |
| - = 11 Jan 2024 = - |
| 18:31 | CHARACTER |  And Rachel will join the group. Putting her up front on both the field as in combat will for now crash the game. As well as trying to look into her ability list. That all comes later. |
| 18:22 | TEST |  Take MMCMI |
| 18:22 | FIXED |  A few last faults |
| 18:17 | TEST |  Take MMCM |
| 18:17 | FIXED |  Instance error |
| 18:14 | TEST |  Take MMDCCCXCIX |
| 18:14 | FIXED |  Double Pop error |
| 18:11 | TEST |  Take MMDCCCXCVIII |
| 18:11 | COSMETIC |  Cameo hide for better effect |
| 18:11 | FIXED |  Aftermath story didn't work |
| 18:00 | TEST |  Take MMDCCCXCVII |
| 18:00 | FUCKYOU |  code typo |
| 17:56 | TEST |  Take MMDCCCXCVI |
| 17:56 | VOID |  Pop Pull whatever |
| 17:56 | VOID |  Voided that issue? |
| 17:52 | BUG |  the scrolling refuses the work properly and I need to find out why! |
| 17:48 | TEST |  Take MMDCCCXCV |
| 17:48 | FIXED |  ; |
| 17:47 | TEST |  Take MMDCCCXCIV |
| 17:47 | VOID |  Well? |
| 17:44 | HUH |  WTF? |
| 17:41 | TEST |  Take MMDCCCXCIII |
| 17:41 | VOID |  Double pop |
| 17:39 | TEST |  Take MMDCCCXCII |
| 17:39 | FUCKYOU |  Delete put back and let's see what'll happen. |
| 17:38 | FUCKYOU |  Another fix ignored |
| 17:36 | TEST |  Take MMDCCCXCI |
| 17:36 | FIXED |  Code order. Very important to execute all instructions in the CORRECT ORDER! |
| 17:35 | HUH |  Unpopping crashes the game now... WTF? |
| 17:32 | TEST |  Take MMDCCCXC |
| 17:32 | FORCE |  Well, will this work then? |
| 17:31 | FUCKYOU |  fix ignored |
| 17:29 | TEST |  Take MMDCCCLXXXIX |
| 17:29 | FIXED |  I think |
| 17:03 | CONFIRMED |  Meeting Rachel works, but after that the game crashes |
| 16:56 | TEST |  Take MMDCCCLXXXVIII |
| 16:56 | FIXED |  Another |
| 16:36 | TEST |  Take MMDCCCLXXXVII |
| 16:36 | FIXED |  Missing #use |
| 16:35 | TEST |  Take MMDCCCLXXXVI |
| 16:34 | FIXED |  Mssing definitions that were needed |
| 16:33 | TEST |  Take MMDCCCLXXXV |
| 16:32 | FIXED |  Missing lib referrence |
| 16:31 | TEST |  Take MMDCCCLXXXIV |
| 16:22 | MAPSCRIPT |  Rachel awaken |
| 0:43 | SCENARIO |  Rachel awaken |
| - = 10 Jan 2024 = - |
| 18:16 | NOTE |  Completing the Purple Rain Forest will allow Scyndi to use the Force ability "Whizzy's Mega-Heal". However that ability itself has not yet been scripted, so nothing will happen when you try to use it now. |
| 18:07 | TEST |  Take MMDCCCLXXXIII |
| 18:07 | FIXED |  Broken map link |
| 16:23 | COSMETIC |  The Woe of Nature SpellAni works now, but was too slow, so I sped it up. |
| 16:19 | TEST |  Take MMDCCCLXXXII |
| 16:19 | FIXED |  Infinite loop |
| 16:16 | TEST |  Take MMDCCCLXXXI |
| 16:16 | FIXED |  Formula error |
| 16:14 | TEST |  Take MMDCCCLXXX |
| 16:14 | COSMETIC |  I can't follow it anymore, but here goes nothing |
| 16:12 | TEST |  Take MMDCCCLXXIX |
| 16:12 | HUH |  It gets crazier by the minute here |
| 16:11 | TEST |  Take MMDCCCLXXVIII |
| 16:11 | HUH |  Huh? |
| 16:09 | TEST |  Take MMDCCCLXXVII |
| 16:09 | COSMETIC |  Coordinate wriggling |
| 16:07 | FIXED |  C-String format error |
| 16:04 | TEST |  Take MMDCCCLXXVI |
| 16:04 | FIXED |  Forgotten meta data |
| 16:01 | TEST |  Take MMDCCCLXXV |
| 16:01 | MAPSCRIPT |  Boss |
| 16:01 | ACHIEVEMENT |  Killing Dryad |
| 15:58 | BOSS |  Dryad |
| 13:12 | NOTE |  And so far as I have a visitor now. Be back soon! |
| 13:11 | SCRIPT |  Base class created for "Woe of nature" spellani |
| - = 9 Jan 2024 = - |
| 23:24 | STATUS |  Until the next time |
| 23:24 | BITBUCKET |  Updated |
| 23:24 | GITHUB |  Updated |
| 23:23 | ALPHA |  Update |
| 23:16 | BACKUP |  is being updated |
| 23:07 | CONFIRMED |  Right, all the way it should be! |
| 23:05 | TEST |  Take MMDCCCLXXIV |
| 23:05 | ART |  Now I didn't draw the boss myself but I did the coloring myself, and that was one hell of a job, I tell ya! |
| 23:05 | NOTE |  The boss has not yet been scripted. Trying to approach it will crash the game |
| 23:04 | MAP |  Area 006 |
| 21:39 | TEST |  Take MMDCCCLXXIII |
| 21:39 | MAP |  Area 005 |
| 17:55 | TEST |  Take MMDCCCLXXII |
| 17:55 | MAP |  Area 004 |
| 16:39 | CONFIRMED |  No issues found |
| 16:39 | TEST |  Take MMDCCCLXXI |
| 16:39 | DONE |  Area 003 |
| 14:18 | TEST |  Take MMDCCCLXX |
| 14:18 | FIXED |  Renc block issue |
| 14:15 | TEST |  Take MMDCCCLXIX |
| 14:15 | FIXED |  DA FUCK!? |
| 14:09 | TEST |  Take MMDCCCLXVIII |
| 14:09 | FIXED |  Aziëlla's access to spells and force abilities denied |
| 14:08 | FIXED |  Filename typo |
| 14:02 | TEST |  Take MMDCCCLXVII |
| 14:02 | MAP |  Area 002 |
| 13:51 | TEST |  Take MMDCCCLXVI |
| 13:51 | FIXED |  Well now she is |
| 13:50 | FUCKYOU |  Aziëlla was not yet properly linked to the player menu |
| 13:49 | VOID |  Not the best method to cover up this arena issue, but at least that will work |
| 13:46 | TEST |  Take MMDCCCLXV |
| 13:46 | STUPIDITY |  Wrong field |
| 13:45 | TEST |  Take MMDCCCLXIV |
| 13:45 | FIXED |  Missing data in Renc table |
| 13:42 | TEST |  Take MMDCCCLXIII |
| 13:42 | VOID |  .5 must be 0.5 in Scyndi. I thought I tackled that, but apparantly not |
| 13:41 | TEST |  Take MMDCCCLXII |
| 13:41 | MAP |  Random encounters set |
| 13:38 | ARENA |  Purple Rain Forest |
| 13:37 | FIXED |  Arena tree conflict (that would make all forest locations show the same tree, which was not what should happen). |
| 13:33 | FIXED |  Purple Rain Forest |
| 13:17 | FOE |  Imp |
| 13:17 | FOE |  Warlock |
| 12:56 | TEST |  Take MMDCCCLXI |
| 12:56 | FIXED |  Bad field call |
| 12:55 | TEST |  Take MMDCCCLX |
| 12:55 | FIXED |  missing #use |
| 12:54 | TEST |  Take MMDCCCLIX |
| 12:54 | TECHNO |  Compile test |
| 12:54 | SCRIPT |  Curse |
| 12:20 | SCREENSHOT | |
| 1:09 | CONFIRMED |   So far, so good |
| 0:45 | TEST |  Take MMDCCCLVIII |
| 0:45 | FIXED |  Missing link |
| 0:43 | TEST |  Take MMDCCCLVII |
| 0:43 | FIXED |  Code trans conflict |
| 0:42 | TEST |  Take MMDCCCLVI |
| 0:42 | FIXED |  Scope error |
| 0:41 | TEST |  Take MMDCCCLV |
| 0:41 | CHARACTER |  Set to Aziëlla |
| 0:41 | ABILITY |  Vanish |
| 0:41 | ABILITY |  Permanence |
| 0:41 | ABILITY |  Weaken |
| 0:41 | ABILITY |  Blunt |
| 0:21 | ABILITY |  Accelerator |
| 0:21 | ABILITY |  Resist |
| 0:21 | ABILITY |  Shield |
| 0:10 | ABILITY |  Mystic Care |
| - = 8 Jan 2024 = - |
| 23:56 | ART |  Idle art |
| 23:56 | TRANSFER |  Aziella's combat art |
| 23:28 | SCRIPT |  Aziella should be able to shoot now |
| 21:34 | STATUS |  The next step should (of course) be to get random encouters on the move, but there are a few more things to take care of. Like preparing Aziëla;lla for combat. |
| 21:32 | CONFIRMED |  It works |
| 21:30 | TEST |  Take MMDCCCLIV |
| 21:30 | FIXED |  Syntax error |
| 21:29 | TEST |  Take MMDCCCLIII |
| 21:29 | FIXED |  Did I fix this issue? |
| 21:26 | TEST |  Take MMDCCCLII |
| 21:25 | FIXED |  I was a bit in a hurry |
| 21:20 | TEST |  Take MMDCCCLI |
| 21:20 | FIXED |  Did this fix that? |
| 21:20 | HUH |  Nothing happens |
| 21:17 | TEST |  Take MMDCCCL |
| 21:17 | FIXED |  Error in function call |
| 21:15 | TEST |  Take MMDCCCXLIX |
| 21:15 | FUCKYOU |  Missing #use |
| 21:14 | TEST |  Take MMDCCCXLVIII |
| 21:13 | FUCKYOU |  need class |
| 21:12 | TEST |  Take MMDCCCXLVII |
| 21:12 | VOID |  Method issue |
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