1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 |
13:22 | BUG |  Apparently the exit doesn't work, yet |
13:17 | STATUS |  All compiler crap accounted for, but how about the in-game crap? |
13:16 | TEST |  Take MMCLXXVIII |
13:16 | STUPIDITY |  Haste makes waste, Jeroen! |
13:15 | TEST |  Take MMCLXXVII |
13:15 | FIXED |  Reference error |
13:14 | TEST |  Take MMCLXXVI |
13:14 | FIXED |  Missing header |
13:13 | TEST |  Take MMCLXXV |
13:13 | FIXED |  Linkup fix |
13:13 | TEST |  Take MMCLXXIV |
13:10 | MAP |  Area 010 |
12:09 | CONFIRMED |  Right! |
12:05 | TEST |  Take MMCLXXIII |
12:05 | TEST | |
10:51 | TEST |  Take MMCLXXII |
10:51 | NERF |  HP down |
10:47 | TEST |  Take MMCLXXI |
10:47 | NERF |  Weaker to stuff |
10:45 | HUH |  And the problem has vanished as mysteriously as it came |
10:44 | HUH |   Take MMCLXX |
10:44 | HUH |  ??? Graphics Unknown Identifier ??? While it was properly imported? |
10:42 | TEST |  Take MMCLXIX |
10:42 | FIXED |  AI trouble?? |
10:38 | TEST |  Take MMCLXVIII |
10:38 | VOID |  I think I voided the issue |
10:36 | VISUALSTUDIO |  Take MMCLXVII |
10:36 | ENHANCEMENT |  JCR6 should not produce a proper panic |
10:36 | DEBUG |  JCR6 produced a nullpointer for entry data. Not clear why, but that doesn't matter right now. |
10:30 | VISUALSTUDIO |  MMCLXVI |
10:30 | INVESTIGATION |  Why? |
10:30 | HUH |  Crash on boss fight |
10:29 | TEST |  Take MMCLXV |
10:29 | FIXED |  Use error |
10:28 | TEST |  Take MMCLXIV |
10:26 | LINK |  Boss fight linked |
10:26 | MAP |  Area 009 (boss area) |
10:11 | STATUS |  Of course, I must first put this fella into the map |
10:10 | ART |   Dark Lord |
9:57 | BOSS |  Dark Lord |
9:39 | CONFIRMED |  No trouble found, but I wasn't expecting any, anyway |
9:38 | TEST |  Take MMCLXIII |
9:38 | MAP |  Area 008 |
0:23 | STATUS |  Well, so far so good! |
0:22 | CONFIRMED |   Alrighty |
0:19 | TEST |  Take MMCLXII |
0:19 | FIXED |  ??? |
0:11 | TEST |  Take MMCLXI |
0:11 | FIXED |  Code typo |
0:10 | TEST |  Take MMCLX |
0:10 | FIXED |  .... |
0:09 | TEST |  Take MMCLIX |
0:09 | DEBUG |  Combat debug for status changes |
0:00 | FIXED |  Color issue on status change icons |
- = 2 Dec 2023 = - |
23:51 | TEST |  Take MMCLVIII |
23:51 | VOID |  Experiement failed |
23:51 | TEST |  Take MMCLVII |
23:46 | C++ |  Out of lazyness I made my MapAction Generator automatically aimate all wall torches |
23:45 | MAP |  Area 007 |
22:39 | EXPERIMENT |  The way enemies disappear when killed is not working the way it should. At least, not for scaled enemies. And I wonder why |
22:36 | SCRIPT |  Not the most elegant method, but the "Undead" status change SHOULD now work. |
17:03 | CONFIRMED |  So far so good |
16:26 | TEST |  Take MMCLVI |
16:26 | VOID |  Da F! |
16:19 | TEST |  Take MMCLV |
16:19 | FIXED |  Rushed MapScript |
16:12 | TEST |  Take MMCLIV |
16:12 | MAP |  Area 006 |
15:43 | MEDICAL | |
12:15 | MEDICAL |  Headaches are plagueing me at this moment, and that being said I fear I have to step down for a bit |
- = 1 Dec 2023 = - |
9:19 | RECOVERED |  Vanished Secret Tag |
9:13 | TEST |  Take MMCLIII |
9:13 | MAP |  Area 004 |
0:01 | MAP |  Area 003 |
- = 30 Nov 2023 = - |
23:37 | FIXED |  Zombies were not marked as "undead" |
23:23 | TEST |  Take MMCLII |
21:37 | STATUS |  But first time for a break, as this is exhausting me! |
21:37 | FUCKYOU |  That should do it! |
21:32 | TEST |  Take MMCLI |
21:32 | FIXED |  Tag error |
21:26 | TEST |  Take MMCL |
21:26 | VOID |  Duration fuckup? |
21:13 | TEST |  Take MMCXLIX |
21:13 | VOID |  Fuck it! |
21:11 | TEST |  Take MMCXLVIII |
21:11 | FIXED |  Encounter error |
21:05 | TEST |  Take MMCXLVII |
21:05 | FIXED |  Linkback to previous room not operational |
21:02 | TEST |  Take MMCXLVI |
21:02 | VOID |  Fuck you |
20:53 | TEST |  Take MMCXLV |
20:53 | MAP |  Area 002 |
20:37 | TECHNO |  As you know only the icon should appear in the enemy status. The full working of the status changes will be taken care of soon. |
20:35 | SCRIPT |   I've set the "Start with Status" in the Foe compiler. |
20:25 | FIXED |  Status tag error in Foe editor |
20:13 | COSMETIC |  Size of zombies and ghouls |
19:55 | TEST |  Take MMCXLIV |
19:55 | MAP |  Area 001 |
19:53 | FIXED |  Target issue |
18:01 | CONFIRMED |  Tomes updating your power appear to work |
17:58 | TEST |  Take MMCXLIII |
17:58 | FIXED |  C-format-string issue |
17:50 | TEST |  Take MMCXLII |
17:50 | FIXED |  Ah, what now I see |
17:46 | TEST |  Take MMCXLI |
17:46 | GENERATION |  Medal data updated (had to be done anyway) |
17:45 | HUH |  Outdated achievement data? |
17:44 | TEST |  Take MMCXL |
17:44 | HUH |  Treasure data not set?? |
17:39 | TEST |  Take MMCXXXIX |
17:39 | FIXED |  Unfinished link up script |
17:29 | TEST |  Take MMCXXXVIII |
17:29 | FIXED |  Missing ref |
17:27 | TEST |  Take MMCXXXVII |
17:27 | FIXED |  Another missing link |
17:18 | TEST |  Take MMCXXXVI |
17:18 | FIXED |  Missing class referrence |
17:17 | TEST |  Take MMCXXXV |
17:17 | FIXED |  var error |
17:17 | TEST |  Take MMCXXXIV |
17:10 | LINK |  That should forge the basis for the entrance to the Dark Crypt |
17:09 | MAPSCRIPT |  Sinasina |
17:08 | MAP |  Start to Dark Crypt |
12:06 | TEST |  Take MMCXXXIII |
12:06 | FIXED |  ??? Exit didn't work? |
12:02 | TEST |  Take MMCXXXII |
12:02 | LINK |  Item shop should work now |
0:46 | TEST |  Take MMCXXXI |
0:46 | DEBUG |  Workout |
0:40 | TEST |  Take MMCXXX |
0:40 | FIXED |  Needed to save the map first? |
0:39 | TEST |  Take MMCXXIX |
0:39 | VOID |  Sigh! |
0:37 | TEST |  Take MMCXXVIII |
0:37 | FIXED |  InterVar Link required |
0:36 | TEST |  Take MMCXXVII |
0:36 | DONE |  Wands |
0:20 | CONFIRMED |  It works! |
0:18 | TEST |  Take MMCXXVI |
0:18 | VOID |  Zone trouble |
0:05 | TEST |  Take MMCXXV |
0:05 | GENERATION |  Compass update |
0:04 | HUH |  Save behind? |
0:03 | TEST |  Take MMCXXIV |
0:03 | DONE |  The weapon upgrade shop should be functional now. |
- = 29 Nov 2023 = - |
23:50 | TEST |  Take MMCXXIII |
23:50 | FIXED |  Not saved? |
23:43 | TEST |  Take MMCXXII |
23:43 | SCENARIO |  Random NPCs have their stories now |
23:26 | TEST |  Take MMCXXI |
23:26 | VOID |  A different approach |
23:24 | TEST |  Take MMCXX |
23:24 | MAPSCRIPT |  Calanus |
17:48 | TEST |  Take MMCXIX |
17:44 | GENERATION |  Treasure data |
17:43 | FUCKYOU |  Treasure data |
17:42 | TEST |  Take MMCXVIII |
17:37 | GENERATION |  Compass data for Nostraburg |
17:32 | TEST |  Take MMCXVII |
17:32 | LINK |  Link the end of Kokonora Forest to Nostraburg |
17:23 | NOTE |  I couldn't do much for the game today. Too many things requiring my immediate attention were in my way, today. I will try to get a few tiny things done, though. |
- = 28 Nov 2023 = - |
20:07 | TEST |  Take MMCXVI |
20:07 | FIXED |  Permanenced crash |
17:31 | FUCKYOU |  Take MMCXV |
16:45 | FUCKYOU |  I am really really getting tired of all this crap now! |
16:18 | FUCKYOU |  Take MMCXIV |
16:18 | FUCKYOU |  Underscore count error? |
16:18 | FUCKYOU |  Take MMCXIII |
16:11 | FUCKYOU |  Check Check Double Check! |
16:10 | FUCKYOU |  Fix ignored for no reason at all! |
16:05 | TEST |  Take MMCXII |
16:04 | COSMETIC |  Required space in status ailment messages |
16:04 | FIXED |  Code typo |
15:58 | TEST |  Take MMCXI |
15:58 | STATUS |  Right! |
- = 27 Nov 2023 = - |
23:35 | NOTE |  The next take will have to wait, I'm exhausted |
23:35 | FIXED |  I hope |
23:26 | TEST |  Take MMCX |
23:26 | FUCKYOU |  Fixing the fix |
23:25 | TEST |  Take MMCIX |
23:25 | FUCKYOU |  Code Typo |
23:24 | FUCKYOU |  Fix ignored |
23:21 | TEST |  Take MMCVIII |
23:21 | BOOST |  More Accuracy for boss |
23:21 | SITE |  Added tag BOOST |
23:21 | NERF |  Less HP for boss |
23:20 | FIXED |  Bad call for status change manager |
23:13 | TEST |  Take MMCVII |
23:13 | FIXED |  Boss Intro Error |
23:11 | TEST |  Take MMCVI |
23:09 | ACHIEVEMENT |  For the dreams that died, with the eagle's flight |
23:09 | BOSS |  Giant Eagle |
21:33 | TEST |  Take MMCV |
21:33 | GENERATION |   New INI generation required |
21:32 | TEST |  Take MMCIV |
21:32 | FIXED |  Status Switch on Undead |
21:29 | TEST |  Take MMCIII |
21:29 | FIXED |  No return for Status Management "class" |
21:29 | CONFIRMED |  NOW it checks the stuff |
21:26 | TEST |  Take MMCII |
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