| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 |
| 14:12 | DONE |  Faces in occupied savegame slots |
| 13:36 | TEST |  Take CCCLXXI |
| 13:36 | FIXED |  Time went way too fast |
| 13:33 | TEST |  Take CCCLXX |
| 13:33 | FIXED |  Wrong keywrd |
| 13:32 | TEST |  Take CCCLXIX |
| 13:32 | FIXED |  Forgotten return call |
| 13:32 | FIXED |  Scope error |
| 13:30 | TEST |  Take CCCLXVIII |
| 13:30 | FIXED |  Code typo |
| 13:29 | TEST |  Take CCCLXVII |
| 13:29 | FIXED |  Data not sent to page update |
| 13:29 | DONE |  Checking the time (or it won't count right) |
| 13:29 | STUPIDITY |  Forgot aoms every important things |
| 13:23 | TEST |  Take CCCLXVI |
| 13:23 | LAZINESS | Alias, or else this takes forever |
| 13:21 | TEST |  Take CCCLXV |
| 13:21 | DONE |  Time counter |
| 13:04 | TEST |  Take CCCLXIV |
| 13:04 | FUCKYOU |  We komen er wel, maak je geen zorgen Is het niet vandaag, dan is het wel morgen! |
| 13:00 | TEST |  Take CCCLXIII |
| 13:00 | FIXED |  Directory creation announced by string saver but not executed |
| 13:00 | FIXED |  Dir error |
| 12:51 | FUCKYOU |  No crashes anymore, but for some reason NOTHING is processed somehow.... |
| 12:48 | TEST |  Take CCCLXII |
| 12:48 | VOID |  You can't fix what ain't broken, but you can try to void it, right? |
| 12:48 | FUCKYOU |  Computer lies... How do I know? Because the crash created is NOT possible in any single way if it didn't happen any moment sooner! |
| 12:46 | TEST |  Take CCCLXI |
| 12:46 | FIXED |  Coordinate errors |
| 12:45 | VOID |  Kthura is something NOT my friend |
| 12:43 | TEST |  Take CCCLX |
| 12:43 | FUCKYOU |  Something hates me! |
| 12:42 | NOTE |  I wonder... soon the take will be number CD and then the D for 500 (although CD is 400) comes into play.... Will I be able to produce something playable before take M? |
| 12:41 | TEST |  Take CCCLIX |
| 12:41 | FUCKYOU |  FileExists in stead of just Exists |
| 12:39 | TEST |  Take CCCLVIII |
| 12:39 | FIXED |  Code typo |
| 12:38 | TEST |  Take CCCLVII |
| 12:38 | FIXED |  What the fuck? |
| 12:34 | TEST |  Take CCCLVI |
| 12:34 | FIXED |  Several code typos |
| 12:34 | TEST |  Take CCCLV |
| 12:34 | FIXED |  Bugs |
| 11:56 | TEST |  Take CCCLIV |
| 11:56 | MYSTERY |  Since Statistician insists to put in the character's name into full caps (withou any reason, since it was never instructed to), I'm basically forced to put the name in the data as well, where auto full caps does not appear to happen. |
| 11:40 | TEST |  Take CCCLIII |
| 11:40 | FIXED |  Just as I thought. Savegame reference != Statician refference. Two different values for a reason! |
| 11:38 | TEST |  Take CCCLII |
| 11:38 | FIXED |  Error catching can have errors too |
| 11:36 | TEST |  Take CCCLI |
| 11:36 | STUPIDITY |  Tag mess up |
| 11:30 | TEST |  Take CCCL |
| 11:30 | LAZINESS |  twice then? |
| 11:23 | TEST |  Take CCCXLIX |
| 11:23 | STATUS |  And now to see if it works the way it should |
| 11:23 | SCRIPT |  Savegame routine in script should call for this now |
| 11:22 | LINK |  Link code provided |
| 11:22 | C++ |  APIs for total linkup to the core |
| 10:55 | TECHNO |  And loading is also not yet possible |
| 10:54 | TECHNO |  That is the core has been set, some link up code is still required here |
| 10:54 | NOTE |  Saving statistician stuff should now be possible |
| 9:55 | TEST |  Take CCCXLVIII |
| 9:55 | STUPIDITY |  Perhaps from VS |
| 9:53 | TEST |  Take CCCXLVII |
| 9:53 | FIXED |  Big bummer in saving the ID data |
| 9:53 | FIXED |  A small error in saving the player data |
| 9:52 | HUH |  and suddenly something HAS been saved |
| 9:49 | TEST |  Take CCCXLVI |
| 9:49 | INVESTIGATION |  Extra debug lines placed in order to find out |
| 9:49 | BUG |  The question is now why the savegame file contains ZERO bytes |
| 9:49 | FIXED |  Dir error in saving routine |
| 9:39 | TEST |  Take CCCXLV |
| 9:39 | VOID |  For no reason at all the C string format function decides to act up on me, so let's resort to dirty code to void that |
| 9:33 | TEST |  Take CCCXLIV |
| 9:33 | FIXED |  Fault Boolean Check |
| 9:30 | TEST |  Take CCCXLIII |
| 9:30 | FIXED |  Saving method missing |
| 9:26 | TEST |  Take CCCXLII |
| 9:26 | FIXED |  I think I found it... Or not? |
| 9:25 | TEST |  Take CCCXLI |
| 9:25 | DEBUG |  Swapping a few actions. Should not matter much in the end result, but in this case it will enable me to narrow the cause of the trouble down better |
| 9:22 | TEST |  Take CCCXL |
| 9:22 | DEBUG |  Things appear very very odd.... Let's try if I can narrow it down this way |
| 9:18 | TEST |  Take CCCXXXIX |
| 9:18 | DEBUG |  Extra debug lines added in order to narrow down the cause of the error |
| 9:17 | FIXED |  Whatever caused the stack overflow, it's saving itself that should cause it, and that was (of course) not supposed to be activated at all prior to clicking a slot |
| 9:16 | BUG |  The error says "Stack Overflow", and it happens as soon as you over a savegame slot for some silly reason |
| 9:14 | VISUALSTUDIO |  Take CCCXXXVIII |
| 9:14 | INVESTIGATION |  Visual Studio will have to tell me what's wrong here |
| 9:14 | HUH |  A total crash? |
| 9:13 | TEST |  Take CCCXXXVII |
| 9:13 | FIXED |  Directory reference error |
| 9:12 | TEST |  Take CCCXXXVI |
| 9:12 | FIXED |  Syntax error |
| 9:10 | TEST |  Take CCCXXXV |
| 9:10 | NOTE |  Although, this file will be useless due to it not yet containing all crucial data, but hey, Rome wasn't built in one day, either, you know! |
| 9:10 | SCRIPT |  The first savegame file should be possible now. |
| 8:12 | NOTE |  That won't justify another take, though |
| 8:11 | FIXED |  Mouse coordinate mistake |
| 8:10 | TEST |  Take CCCXXXIV |
| 8:10 | FIXED |  Illegal function call |
| 8:08 | TEST |  Take CCCXXXIII |
| 8:08 | FUCKYOU |  Fuck it! |
| 8:06 | TEST |  Take CCCXXXII |
| 8:06 | FUCKYOU |  Alias to prevent future errors (GRR!) |
| 8:03 | TEST |  Take CCCXXXI |
| 8:03 | NOTE |  Saving I can test, loading not yet |
| 8:03 | SCRIPT |  Cancelling saving (and loading) should work |
| 7:39 | TEST |  Take CCCXXX |
| 7:39 | FIXED |  Syntax error |
| 7:38 | TEST |  Take CCCXXIX |
| 7:38 | SCRIPT |  Show Session |
| 0:34 | TEST |  Take CCCXXVIII |
| 0:34 | FIXED |  Correction on Y position |
| 0:34 | JUDGMENT |  PROGRESS! But this is not yet good enough |
| 0:33 | TEST |  Take CCCXXVII |
| 0:33 | FIXED |  Syntax error |
| 0:32 | TEST |  Take CCCXXVI |
| 0:32 | EXPERIMENT |  No idea if this will change everything, but we'll see |
| 0:31 | DONE |  different calculation |
| 0:26 | TEST |  Take CCCXXV |
| 0:26 | FIXED |  Linkup error |
| 0:25 | TEST |  Take CCCXXIV |
| 0:25 | DONE |  More configuration |
| 0:20 | TEST |  Take CCCXXIII |
| 0:20 | FIXED |  Crash on VIT bar in Hard mdoe |
| 0:17 | TEST |  Take CCCXXII |
| 0:17 | FIXED |  State not right |
| 0:13 | TEST |  Take CCCXXI |
| 0:13 | FIXED |  File not found |
| 0:12 | TEST |  Take CCCXX |
| 0:12 | LINK |  A debug command to cheat me into the savegame system has been created. This will allow me to save now, even though Myrah can't walk YET and reach a save spot (which do not even work yet anyway. By the way, I even placed none at the present time). |
| - = 6 Oct 2023 = - |
| 23:42 | CONFIRMED |  That all works. Good! |
| 23:37 | TEST |  Take CCCXIX |
| 23:37 | COSMETIC |  Size issue |
| 23:33 | TEST |  Take CCCXVIII |
| 23:33 | FIXED |  Image tagging error (in C++ code) |
| 23:33 | TEST |  Take CCCXVII |
| 23:33 | FIXED |  Syntax error in C++ code |
| 23:32 | TEST |  Take CCCXVI |
| 23:32 | FIXED |  Syntax issues in script |
| 23:30 | TEST |  Take CCCXV |
| 23:29 | C++ |  I've set up a debugging system, which should only be accessible in debug builds of the game. It's very very basic, but it should do the job |
| 21:27 | SCRIPT |  A base has been set up for the save game manager... Still loads of stuff to do, as I also need to re-create my debug console.... (Wish me luck on that one) |
| 20:36 | NOTE |  That all had to be done before I could even consider making Myrah walk (or the game would crash as soon as she went either east or west) |
| 20:36 | DONE |  All has been taken care of. |
| 20:14 | NOTE |  the journey doesn't end there, but West will be easy now, but I need to chop this up into a JPBF bundle. |
| 20:14 | ART |  Myrah facing East |
| 19:14 | NOTE |  Now before I can really get into making the girls to walk over the worldmap, I gotta get the east and west walks set up |
| 19:13 | ART |  Francis facing South |
| 19:12 | ART |  Francis facing North |
| 11:32 | AUDIO |  Names of the girls will be vocally announced during combat, similar to Star Story II |
| 11:32 | SITE |  Added tag AUDIO |
| 10:38 | SITE |  Added tag SCENARIO |
| 10:00 | TRANSFER |  The city of Frendor, but an actual workout will have to wait until later |
| 9:54 | TRANSFER |  Like the walking sprites for Scyndi and Aziëlla. Both were playable characters before, so there's no need to draw them anew. |
| 9:54 | STATUS |  Now I have not as much time as yesterday, so I cannot really begine really complex things, but at least I can prepare some important things... |
| 0:13 | STATUS |  And that's it for today.... I'm exhausted! |
| 0:09 | TEST |  Take CCCXIV |
| 0:09 | COSMETIC |  Mini message bar a little darker |
| 0:06 | TEST |  Take CCCXIII |
| 0:06 | FIXED |  A few var issues |
| 0:03 | TEST |  Take CCCXII |
| 0:03 | JUDGMENT |  Almost there... I think |
| 0:01 | TEST |  Take CCCXI |
| 0:01 | FIXED |  Now then? |
| 0:00 | TEST |  Take CCCX |
| 0:00 | FIXED |  Another Syntax error |
| 0:00 | TEST |  Take CCCIX |
| 0:00 | FIXED |  Syntax error |
| - = 5 Oct 2023 = - |
| 23:59 | STATUS |  More than 1 page done in one day, and still no good. 1 minute before midnight... sigh! |
| 23:58 | TEST |  Take CCCVIII |
| 23:58 | FIXED |  Scope error |
| 23:58 | TEST |  Take CCCVII |
| 23:58 | DONE |  the FP bar which was a bit more complicated due to the Force levels |
| 23:50 | TEST |  Take CCCVI |
| 23:50 | FIXED |  How did that fucking "T" get into my code? |
| 23:50 | TEST |  Take CCCV |
| 23:50 | DONE |  Now the bar for Vitality |
| 23:50 | CONFIRMED |  At last |
| 23:47 | TEST |  Take CCCIV |
| 23:47 | FIXED |  I'm getting tired |
| 23:46 | TEST |  Take CCCIII |
| 23:46 | FIXED |  Illegal proprerty call |
| 23:45 | TEST |  Take CCCII |
| 23:45 | FIXED |  AARGH! |
| 23:43 | TEST |  Take CCCI |
| 23:43 | DONE |  HP bar + coloring of HP |
| 23:36 | FIXED |  At last! |
| 23:35 | TEST |  Take CCC |
| 23:34 | FIXED |  C-string-format error |
| 23:33 | TEST |  Take CCXCIX |
| 23:33 | FIXED |  What the heck was I doing? |
| 23:29 | TEST |  Take CCXCVIII |
| 23:29 | FIXED |  And is another thing also fixed? |
| 23:28 | CONFIRMED |  The Stack overflow is fixed |
| 23:23 | TEST |  Take CCXCVII |
| 23:23 | FIXED |  Do I got it now? |
| 23:21 | TEST |  Take CCXCVI |
| 23:21 | DEBUG |  Fuckyou even more! |
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