Title
Github Itch.io

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14:12DONE
DONE Faces in occupied savegame slots
13:36TEST
TEST Take CCCLXXI
13:36FIXED
FIXED Francis Time went way too fast
13:33TEST
TEST Take CCCLXX
13:33FIXED
FIXED Wrong keywrd
13:32TEST
TEST Take CCCLXIX
13:32FIXED
FIXED Forgotten return call
13:32FIXED
FIXED Scope error
13:30TEST
TEST Take CCCLXVIII
13:30FIXED
FIXED Code typo
13:29TEST
TEST Take CCCLXVII
13:29FIXED
FIXED Data not sent to page update
13:29DONE
DONE Checking the time (or it won't count right)
13:29STUPIDITY
STUPIDITY Forgot aoms every important things
13:23TEST
TEST Take CCCLXVI
13:23LAZINESS
Alias, or else this takes forever
13:21TEST
TEST Take CCCLXV
13:21DONE
DONE Time counter
13:04TEST
TEST Take CCCLXIV
13:04FUCKYOU
FUCKYOU We komen er wel, maak je geen zorgen
Is het niet vandaag, dan is het wel morgen!
13:00TEST
TEST Take CCCLXIII
13:00FIXED
FIXED Directory creation announced by string saver but not executed
13:00FIXED
FIXED Dir error
12:51FUCKYOU
FUCKYOU No crashes anymore, but for some reason NOTHING is processed somehow....
12:48TEST
TEST Take CCCLXII
12:48VOID
VOID You can't fix what ain't broken, but you can try to void it, right?
12:48FUCKYOU
FUCKYOU Computer lies... How do I know? Because the crash created is NOT possible in any single way if it didn't happen any moment sooner!
12:46TEST
TEST Myrah Take CCCLXI
12:46FIXED
FIXED Coordinate errors
12:45VOID
VOID Kthura is something NOT my friend
12:43TEST
TEST Take CCCLX
12:43FUCKYOU
FUCKYOU Something hates me!
12:42NOTE
NOTE I wonder... soon the take will be number CD and then the D for 500 (although CD is 400) comes into play.... Will I be able to produce something playable before take M?
12:41TEST
TEST Take CCCLIX
12:41FUCKYOU
FUCKYOU FileExists in stead of just Exists
12:39TEST
TEST Take CCCLVIII
12:39FIXED
FIXED Code typo
12:38TEST
TEST Take CCCLVII
12:38FIXED
FIXED What the fuck?
12:34TEST
TEST Take CCCLVI
12:34FIXED
FIXED Several code typos
12:34TEST
TEST Take CCCLV
12:34FIXED
FIXED Bugs
11:56TEST
TEST Take CCCLIV
11:56MYSTERY
MYSTERY Since Statistician insists to put in the character's name into full caps (withou any reason, since it was never instructed to), I'm basically forced to put the name in the data as well, where auto full caps does not appear to happen.
11:40TEST
TEST Take CCCLIII
11:40FIXED
FIXED Just as I thought. Savegame reference != Statician refference. Two different values for a reason!
11:38TEST
TEST Take CCCLII
11:38FIXED
FIXED Error catching can have errors too
11:36TEST
TEST Take CCCLI
11:36STUPIDITY
STUPIDITY Tag mess up
11:30TEST
TEST Take CCCL
11:30LAZINESS
Rachel twice then?
11:23TEST
TEST Take CCCXLIX
11:23STATUS
STATUS And now to see if it works the way it should
11:23SCRIPT
SCRIPTSavegame routine in script should call for this now
11:22LINK
LINK Link code provided
11:22C++
C++APIs for total linkup to the core
10:55TECHNO
TECHNO And loading is also not yet possible
10:54TECHNO
TECHNO That is the core has been set, some link up code is still required here
10:54NOTE
NOTE Saving statistician stuff should now be possible
9:55TEST
TEST Take CCCXLVIII
9:55STUPIDITY
STUPIDITY Perhaps from VS
9:53TEST
TEST Take CCCXLVII
9:53FIXED
FIXED Big bummer in saving the ID data
9:53FIXED
FIXED A small error in saving the player data
9:52HUH
HUHand suddenly something HAS been saved
9:49TEST
TEST Take CCCXLVI
9:49INVESTIGATION
INVESTIGATION Extra debug lines placed in order to find out
9:49BUG
BUG The question is now why the savegame file contains ZERO bytes
9:49FIXED
FIXED Dir error in saving routine
9:39TEST
TEST Rachel Take CCCXLV
9:39VOID
VOID Aziella For no reason at all the C string format function decides to act up on me, so let's resort to dirty code to void that
9:33TEST
TEST Scyndi Take CCCXLIV
9:33FIXED
FIXED Luna Fault Boolean Check
9:30TEST
TEST Francis Take CCCXLIII
9:30FIXED
FIXED Myrah Saving method missing
9:26TEST
TEST Aziella Take CCCXLII
9:26FIXED
FIXED I think I found it... Or not?
9:25TEST
TEST Take CCCXLI
9:25DEBUG
DEBUG Swapping a few actions. Should not matter much in the end result, but in this case it will enable me to narrow the cause of the trouble down better
9:22TEST
TEST Take CCCXL
9:22DEBUG
DEBUG Things appear very very odd.... Let's try if I can narrow it down this way
9:18TEST
TEST Take CCCXXXIX
9:18DEBUG
DEBUG Extra debug lines added in order to narrow down the cause of the error
9:17FIXED
FIXED Whatever caused the stack overflow, it's saving itself that should cause it, and that was (of course) not supposed to be activated at all prior to clicking a slot
9:16BUG
BUG The error says "Stack Overflow", and it happens as soon as you over a savegame slot for some silly reason
9:14VISUALSTUDIO
VISUALSTUDIO Take CCCXXXVIII
9:14INVESTIGATION
INVESTIGATION Visual Studio will have to tell me what's wrong here
9:14HUH
HUHA total crash?
9:13TEST
TEST Take CCCXXXVII
9:13FIXED
FIXED Directory reference error
9:12TEST
TEST Take CCCXXXVI
9:12FIXED
FIXED Syntax error
9:10TEST
TEST Take CCCXXXV
9:10NOTE
NOTE Although, this file will be useless due to it not yet containing all crucial data, but hey, Rome wasn't built in one day, either, you know!
9:10SCRIPT
SCRIPTThe first savegame file should be possible now.
8:12NOTE
NOTE That won't justify another take, though
8:11FIXED
FIXED Mouse coordinate mistake
8:10TEST
TEST Take CCCXXXIV
8:10FIXED
FIXED Illegal function call
8:08TEST
TEST Take CCCXXXIII
8:08FUCKYOU
FUCKYOU Scyndi Fuck it!
8:06TEST
TEST Take CCCXXXII
8:06FUCKYOU
FUCKYOU Alias to prevent future errors (GRR!)
8:03TEST
TEST Take CCCXXXI
8:03NOTE
NOTE Saving I can test, loading not yet
8:03SCRIPT
SCRIPTCancelling saving (and loading) should work
7:39TEST
TEST Take CCCXXX
7:39FIXED
FIXED Syntax error
7:38TEST
TEST Take CCCXXIX
7:38SCRIPT
SCRIPTShow Session
0:34TEST
TEST Take CCCXXVIII
0:34FIXED
FIXED Correction on Y position
0:34JUDGMENT
JUDGMENT PROGRESS! But this is not yet good enough
0:33TEST
TEST Take CCCXXVII
0:33FIXED
FIXED Syntax error
0:32TEST
TEST Take CCCXXVI
0:32EXPERIMENT
EXPERIMENT No idea if this will change everything, but we'll see
0:31DONE
DONE different calculation
0:26TEST
TEST Take CCCXXV
0:26FIXED
FIXED Linkup error
0:25TEST
TEST Take CCCXXIV
0:25DONE
DONE More configuration
0:20TEST
TEST Take CCCXXIII
0:20FIXED
FIXED Crash on VIT bar in Hard mdoe
0:17TEST
TEST Take CCCXXII
0:17FIXED
FIXED Luna State not right
0:13TEST
TEST Take CCCXXI
0:13FIXED
FIXED File not found
0:12TEST
TEST Take CCCXX
0:12LINK
LINK A debug command to cheat me into the savegame system has been created. This will allow me to save now, even though Myrah can't walk YET and reach a save spot (which do not even work yet anyway. By the way, I even placed none at the present time).
- = 6 Oct 2023 = -
23:42CONFIRMED
CONFIRMEDThat all works. Good!
23:37TEST
TEST Take CCCXIX
23:37COSMETIC
COSMETIC Size issue
23:33TEST
TEST Take CCCXVIII
23:33FIXED
FIXED Image tagging error (in C++ code)
23:33TEST
TEST Take CCCXVII
23:33FIXED
FIXED Syntax error in C++ code
23:32TEST
TEST Take CCCXVI
23:32FIXED
FIXED Syntax issues in script
23:30TEST
TEST Take CCCXV
23:29C++
C++I've set up a debugging system, which should only be accessible in debug builds of the game. It's very very basic, but it should do the job
21:27SCRIPT
SCRIPTA base has been set up for the save game manager... Still loads of stuff to do, as I also need to re-create my debug console.... (Wish me luck on that one)
20:36NOTE
NOTE That all had to be done before I could even consider making Myrah walk (or the game would crash as soon as she went either east or west)
20:36DONE
DONE All has been taken care of.
20:14NOTE
NOTE the journey doesn't end there, but West will be easy now, but I need to chop this up into a JPBF bundle.
20:14ART
ARTMyrah facing East
19:14NOTE
NOTE Now before I can really get into making the girls to walk over the worldmap, I gotta get the east and west walks set up
19:13ART
ARTFrancis facing South
19:12ART
ARTFrancis facing North
11:32AUDIO
AUDIO Names of the girls will be vocally announced during combat, similar to Star Story II
11:32SITE
SITE Francis Added tag AUDIO
10:38SITE
SITE Added tag SCENARIO
10:00TRANSFER
TRANSFER The city of Frendor, but an actual workout will have to wait until later
9:54TRANSFER
TRANSFER Like the walking sprites for Scyndi and Aziëlla. Both were playable characters before, so there's no need to draw them anew.
9:54STATUS
STATUS Now I have not as much time as yesterday, so I cannot really begine really complex things, but at least I can prepare some important things...
0:13STATUS
STATUS And that's it for today.... I'm exhausted!
0:09TEST
TEST Take CCCXIV
0:09COSMETIC
COSMETIC Mini message bar a little darker
0:06TEST
TEST Take CCCXIII
0:06FIXED
FIXED A few var issues
0:03TEST
TEST Take CCCXII
0:03JUDGMENT
JUDGMENT Almost there... I think
0:01TEST
TEST Take CCCXI
0:01FIXED
FIXED Now then?
0:00TEST
TEST Take CCCX
0:00FIXED
FIXED Another Syntax error
0:00TEST
TEST Take CCCIX
0:00FIXED
FIXED Syntax error
- = 5 Oct 2023 = -
23:59STATUS
STATUS More than 1 page done in one day, and still no good. 1 minute before midnight... sigh!
23:58TEST
TEST Take CCCVIII
23:58FIXED
FIXED Scope error
23:58TEST
TEST Take CCCVII
23:58DONE
DONE the FP bar which was a bit more complicated due to the Force levels
23:50TEST
TEST Take CCCVI
23:50FIXED
FIXED How did that fucking "T" get into my code?
23:50TEST
TEST Myrah Take CCCV
23:50DONE
DONE Now the bar for Vitality
23:50CONFIRMED
CONFIRMEDAt last
23:47TEST
TEST Take CCCIV
23:47FIXED
FIXED I'm getting tired
23:46TEST
TEST Take CCCIII
23:46FIXED
FIXED Illegal proprerty call
23:45TEST
TEST Take CCCII
23:45FIXED
FIXED AARGH!
23:43TEST
TEST Take CCCI
23:43DONE
DONE HP bar + coloring of HP
23:36FIXED
FIXED At last!
23:35TEST
TEST Take CCC
23:34FIXED
FIXED C-string-format error
23:33TEST
TEST Take CCXCIX
23:33FIXED
FIXED What the heck was I doing?
23:29TEST
TEST Take CCXCVIII
23:29FIXED
FIXED And is another thing also fixed?
23:28CONFIRMED
CONFIRMEDThe Stack overflow is fixed
23:23TEST
TEST Take CCXCVII
23:23FIXED
FIXED Do I got it now?
23:21TEST
TEST Take CCXCVI
23:21DEBUG
DEBUG Fuckyou even more!
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(c) Jeroen P. Broks