| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 |
| 22:55 | MAPSCRIPT |  Entering the chief's house |
| 22:52 | REMOVED |  A no longer needed debug line |
| 22:43 | TEST |  Take DLXXXI |
| 22:43 | FIXED |  ???? |
| 22:42 | BUG |  Conflict due to unsaved data???? |
| 22:38 | TEST |  Take DLXXX |
| 22:38 | FIXED |  Syntax error |
| 22:37 | TEST |  Take DLXXIX |
| 22:37 | MAPSCRIPT |  Auto dominance change on going up and down (left over from the bridge effect in TFT) |
| 22:31 | TEST |  Take DLXXVIII |
| 22:31 | COSMETIC |  A bit of wriggling to get the compass needles at the correct height |
| 22:21 | TEST |  Take DLXXVII |
| 22:21 | FIXED |  Little code error |
| 22:19 | TEST |  Take DLXXVI |
| 22:19 | JUDGMENT |  as far as I can see everything works the way it should |
| 22:18 | C++ |  MapAction should tag everything properly |
| 22:17 | SCRIPT |  Savespot functions (for links) |
| 21:39 | NOTE |  To check if the savespot in Vandar is indeed replaced |
| 21:39 | TEST |  Take DLXXV |
| 21:39 | NOTE |  That does not yet activate them. That's the next step |
| 21:39 | DONE |  Automated Savespot replacer |
| 21:19 | STATUS |  Next stop: Activating the save spots |
| 21:14 | TEST |  Take DLXXIV |
| 21:14 | FIXED |  I think I fixed the issue with the compass needless pointing the opposite way |
| 21:08 | TEST |  Take DLXXIII |
| 21:08 | FIXED |  Alignment error |
| 21:07 | FIXED |  Y coordinate not increasng for next spot |
| 21:05 | TEST |  Take DLXXII |
| 21:05 | FIXED |  Syntax error in C++ code |
| 21:04 | TEST |  Take DLXXI |
| 21:04 | HUH |  Now then? |
| 21:04 | HUH |  No Dark? |
| 21:00 | TEST |  Take DLXX |
| 21:00 | BUG |  It seems that "Self" is in properties acting like the class as a static rather than the instance they belong to. I need to sort that out |
| 20:58 | TEST |  Take DLXIX |
| 20:58 | HUH |  Da fuck? |
| 20:57 | TEST |  Take DLXVIII |
| 20:57 | VOID |  fucking crap voided? |
| 20:55 | TEST |  Take DLXVII |
| 20:55 | FIXED |  Wrong var |
| 20:51 | TEST |  Take DLXVI |
| 20:51 | FIXED |  Illegal constructor call |
| 20:49 | TEST |  Take DLXV |
| 20:49 | NOTE |  The current spots are likely outtdated, but that doesn't matter. For now they will do fine |
| 20:49 | LINK |  Link Established |
| 20:44 | STATUS |  Everything appears to compile |
| 20:43 | TEST |  Take DLXIV |
| 20:43 | FIXED |  Syntax error |
| 20:41 | TEST |  Take DLXIII |
| 20:41 | NOTE |  Won't do anything, yet... But I can check if everything compiles properly |
| 20:41 | SCRIPT |  Compass scripted |
| 18:58 | TEST |  Take DLXII |
| 18:58 | COSMETIC |  Set the margins of the text in the textboxes a bit |
| 18:57 | CONFIRMED |  Well, that clears things up, I guess |
| 18:54 | TEST |  Take DLXI |
| 18:53 | FIXED |  I think I found the reason why this could happen |
| 18:51 | ANALYSIS | Just as I thought. All booleans "magically" turn to false when loading the savegame somehow |
| 18:49 | TEST |  Take DLX |
| 18:49 | EXPERIMENT |  I need another experiment here with TWO takes |
| 18:44 | COCKROACH |  But the DONE effect is still faulty |
| 18:44 | CONFIRMED |  The Permakill took effect I see |
| 18:43 | TEST |  Take DLIX |
| 18:43 | EXPERIMENT |  This experiment requires another take to see the results |
| 18:27 | TEST |  Take DLVIII |
| 18:27 | FIXED |  I hope |
| 18:26 | FUCKYOU |  Worse than before as Francis didn't even disappear at all |
| 18:25 | TEST |  Take DLVII |
| 18:25 | INVESTIGATION |  I see no reason how the Done call could have gone wrong, though, but I'd like to pull of a little experiment here |
| 18:23 | VOID |  I hope I fixed the PermaKill issue |
| 18:13 | BUG |  Start the game was put in as "True" so I need to sort out what went wrong there |
| 18:13 | BUG |  No data in PERMAKILL, so either it's not saved at all, or the perma didn't work. I need to sort that out |
| 18:11 | BUG |  But the event with Francis doesn't work too well. Both the event triggers again, and the permakill didn't take effect. Two things that should work, so what the fuck is going on there? |
| 18:10 | CONFIRMED |  Leaving the village without meeting Marrilona works |
| 18:09 | TEST |  Take DLVI |
| 18:09 | MAPSCRIPT |  Don't try to leave the village without saying "hi" to Marrilona. |
| 18:05 | TEST |  Take DLV |
| 18:05 | VOID |  GRRR! |
| 18:03 | TEST |  Take DLIV |
| 18:00 | FIXED |  Autoremap was not present in Kill (Kthura) |
| 17:48 | TEST |  Take DLIII |
| 17:48 | FIXED |  Missing Kthura script link |
| 17:43 | TEST |  Take DLII |
| 17:43 | FUCKYOU |  Let's do it this way then |
| 17:42 | TEST |  Take DLI |
| 17:42 | VOID |  I hate that boolean issue. I really gotta find a solution for that somehow. |
| 17:39 | VOID |  " does not appear to work so nicely, eh? |
| 17:39 | FIXED |  A few typos |
| 17:35 | CONFIRMED |  The start scenario works |
| 17:34 | TEST |  Take DL |
| 17:34 | FIXED |  Missnamed event function |
| 17:30 | TEST |  Take DXLIX |
| 17:30 | FIXED |  I completely messed up the Zone Action generated data... What was I thinking? |
| 17:30 | TEST |  Take DXLVIII |
| 17:25 | FIXED |  API error |
| 17:22 | TEST |  Take DXLVII |
| 17:22 | VOID |  Case trouble |
| 17:19 | TEST |  Take DXLVI |
| 17:19 | VOID |  Trouble voided |
| 17:17 | TEST |  Take DXLV |
| 17:17 | HUH |  ??? |
| 17:14 | TEST |  Take DXLIV |
| 17:14 | FIXED |  Wrong var |
| 17:12 | TEST |  Take DXLIII |
| 17:12 | STATUS |  If everything works (probaly won't)) loading the savegame I have and starting a new game should both initiate the opening talk between Myrah and Francis. Let's see. |
| 17:11 | LINK |  Linked it all together |
| 17:06 | DONE |  Zone Action Checker |
| 16:33 | MAPSCRIPT |  The Game Start event has been scripted (not a hard one, but hey, it has to be done, right??) |
| 16:33 | SITE |  Added tag MAPSCRIPT |
| 15:07 | STATUS |  I need a bit more time to get my off topic stuff done. But I won't take superlong before I can resume the action |
| 13:27 | CONFIRMED |  It all appears to be in working other now |
| 13:25 | TEST |  Take DXLII |
| 13:25 | FIXED |  Word mistake |
| 13:23 | TEST |  Take DXLI |
| 13:23 | FIXED |  Missing links |
| 13:22 | NOTE |  Everything happens "under the hood", but my logs are handy here |
| 13:22 | TEST |  Take DXL |
| 13:22 | NOTE |  A small check will be required to see if it actually loads at all |
| 13:21 | SCYNDI |  Zone Action Loader.... Although that was easy as that's just the same as the clickables as it's just a pre-generated script |
| 13:19 | NOTE |  Time issues will now play up on me, so I hope I can still get a few things done in the little time I've left. |
| 13:15 | DONE |  The Map Action tool confirms to have picked this area up and that it's linked to the not yet existent ZA system (leading that the game will (for now) ignore it). |
| 13:14 | KTHURA |  I've already marked the area that should start the game start event in order to get things done |
| 13:13 | STATUS |  Next stop is the Zone Action |
| 13:12 | SCYNDI |  Well it compiles so far |
| 13:11 | SCYNDI |   Take DXXXIX |
| 13:11 | SCYNDI |  Permakills handler scripted |
| 13:02 | STATUS |  Finally. |
| 13:02 | TEST |  Take DXXXVIII |
| 13:02 | FIXED |  Missing link |
| 13:01 | TEST |  Take DXXXVII |
| 13:01 | FIXED |  Missing referrence to GINIE |
| 13:00 | TEST |  Take DXXXVI |
| 13:00 | FIXED |  A little fix in PermaKill |
| 13:00 | STATUS |  GINIE errors appear to be accounted for |
| 12:59 | TEST |  Take DXXXV |
| 12:59 | VOID |  Self? |
| 12:59 | CONFIRMED |  At least the Scyndi compiler no longer crashes over this C issue |
| 12:58 | TEST |  Take DXXXIV |
| 12:58 | VOID |  Let's void that then |
| 12:55 | INVESTIGATION |  I guess the line's too long for sprintf to handle |
| 12:54 | VISUALSTUDIO |  Take DXXXIII |
| 12:54 | VISUALSTUDIO |  Let's bring Scyndi to VS |
| 12:48 | BUG |  The builder says this: Scyndi did apparently encounter -1073740791 errors during the compile session which means there is likely a crash somewhere. |
| 12:41 | BUG |  That does NOT compile |
| 12:41 | SCYNDI |  Take DXXXII |
| 12:41 | CONFIRMED |  C++ code compliles |
| 12:41 | VISUALSTUDIO |  Take DXXXI |
| 12:39 | LINK |  Linked together. I need those for the PermaKill feature |
| 12:39 | SCYNDI |  Added to Scyndi |
| 12:39 | C++ |   GINIE List features |
| 10:10 | CONFIRMED |  Indeed! |
| 10:09 | TEST |  Take DXXX |
| 10:09 | FIXED |  Wait a minute |
| 10:09 | HUH |  Worked only haf |
| 10:04 | TEST |  Take DXXIX |
| 10:04 | C++ |  I've set an auto remap for actors in dominance. I did this in the core of Kthura this time, to prevent speed issues I used to have on this before. (Some speed loss will be there as that is not preventable, but it should be less). |
| - = 10 Oct 2023 = - |
| 23:02 | TEST |  Take DXXVIII |
| 23:02 | FIXED |  No walk on the same click as the last textbox of scenario |
| 22:55 | TEST |  Take DXXVII |
| 22:55 | FIXED |  Walk conflict |
| 22:53 | TEST |  Take DXXVI |
| 22:53 | DONE |  Brienne |
| 22:47 | TEST |  Take DXXV |
| 22:47 | DONE |  Narya |
| 22:31 | TEST |  Take DXXIV |
| 22:31 | POWERSHELL |  I've added the action builder to the build script as this was getting on my nerves |
| 22:30 | SITE |  Added tag POWERSHELL |
| 22:28 | TEST |  Take DXXIII |
| 22:28 | DONE |  Jon |
| 22:24 | TEST |  Take DXXII |
| 22:24 | FIXED |  Linkup not quite well yet |
| 22:23 | TEST |  Take DXXI |
| 22:23 | DONE |  Catheryn |
| 22:10 | TEST |  Take DXX |
| 22:10 | DONE |  Arya |
| 22:03 | TEST |  Take DXIX |
| 22:03 | NOTE |  I really need to make sure MapAction is run. Especially when tags of objects are changed |
| 22:01 | TEST |  Take DXVIII |
| 22:01 | DONE |  Syrio |
| 21:55 | STATUS |  Now it's more prudent to make sure all "useless" NPC characters (the ones just being in the city for now other purpose than justbeing there) will be worked out |
| 21:51 | TEST |  Take DXVII |
| 21:51 | FIXED |  First a ref and then a nil.... That was not how it was supposed to be |
| 21:49 | TEST |  Take DXVI |
| 21:49 | LINK |  Problem solved (I hope) |
| 21:49 | SCYNDI |  Link up code |
| 21:48 | C++ |  Now it is |
| 21:48 | HUH |  Hotspotting not there yet? |
| 21:45 | TEST |  Take DXV |
| 21:45 | FIXED |  Directerory error |
| 21:44 | TEST |  Take DXIV |
| 21:44 | DEBUG |  Log line added to get more clarity |
| 21:43 | INVESTIGATION |  Why? |
| 21:43 | COCKROACH |  No pictures? |
| 21:39 | TEST |  Take DXIII |
| 21:39 | FIXED |  A module is NOT a function, Jeroen! (You moron!) |
| 21:38 | TEST |  Take DXII |
| 21:38 | FIXED |  Oh, there was a second one, eh? |
| 21:37 | TEST |  Take DXI |
| 21:37 | FIXED |  Forgotten instance reference |
| 21:36 | TEST |  Take DX |
| 21:36 | DONE |  The portrait of the one who speaks should appear, if<.i> available! |
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