Title
Github Itch.io

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70
22:55MAPSCRIPT
MAPSCRIPTEntering the chief's house
22:52REMOVED
REMOVEDA no longer needed debug line
22:43TEST
TEST Take DLXXXI
22:43FIXED
FIXED ????
22:42BUG
BUG Conflict due to unsaved data????
22:38TEST
TEST Take DLXXX
22:38FIXED
FIXED Syntax error
22:37TEST
TEST Take DLXXIX
22:37MAPSCRIPT
MAPSCRIPTAuto dominance change on going up and down (left over from the bridge effect in TFT)
22:31TEST
TEST Take DLXXVIII
22:31COSMETIC
COSMETIC A bit of wriggling to get the compass needles at the correct height
22:21TEST
TEST Take DLXXVII
22:21FIXED
FIXED Little code error
22:19TEST
TEST Take DLXXVI
22:19JUDGMENT
JUDGMENT as far as I can see everything works the way it should
22:18C++
C++MapAction should tag everything properly
22:17SCRIPT
SCRIPTSavespot functions (for links)
21:39NOTE
NOTE To check if the savespot in Vandar is indeed replaced
21:39TEST
TEST Take DLXXV
21:39NOTE
NOTE That does not yet activate them. That's the next step
21:39DONE
DONE Automated Savespot replacer
21:19STATUS
STATUS Next stop: Activating the save spots
21:14TEST
TEST Take DLXXIV
21:14FIXED
FIXED Myrah I think I fixed the issue with the compass needless pointing the opposite way
21:08TEST
TEST Take DLXXIII
21:08FIXED
FIXED Alignment error
21:07FIXED
FIXED Y coordinate not increasng for next spot
21:05TEST
TEST Take DLXXII
21:05FIXED
FIXED Syntax error in C++ code
21:04TEST
TEST Take DLXXI
21:04HUH
HUHNow then?
21:04HUH
HUHNo Dark?
21:00TEST
TEST Take DLXX
21:00BUG
BUG It seems that "Self" is in properties acting like the class as a static rather than the instance they belong to. I need to sort that out
20:58TEST
TEST Take DLXIX
20:58HUH
HUHDa fuck?
20:57TEST
TEST Take DLXVIII
20:57VOID
VOID fucking crap voided?
20:55TEST
TEST Take DLXVII
20:55FIXED
FIXED Wrong var
20:51TEST
TEST Take DLXVI
20:51FIXED
FIXED Illegal constructor call
20:49TEST
TEST Take DLXV
20:49NOTE
NOTE The current spots are likely outtdated, but that doesn't matter. For now they will do fine
20:49LINK
LINK Link Established
20:44STATUS
STATUS Everything appears to compile
20:43TEST
TEST Take DLXIV
20:43FIXED
FIXED Syntax error
20:41TEST
TEST Rachel Take DLXIII
20:41NOTE
NOTE Won't do anything, yet... But I can check if everything compiles properly
20:41SCRIPT
SCRIPTCompass scripted
18:58TEST
TEST Take DLXII
18:58COSMETIC
COSMETIC Set the margins of the text in the textboxes a bit
18:57CONFIRMED
CONFIRMEDWell, that clears things up, I guess
18:54TEST
TEST Take DLXI
18:53FIXED
FIXED I think I found the reason why this could happen
18:51ANALYSIS
Just as I thought. All booleans "magically" turn to false when loading the savegame somehow
18:49TEST
TEST Take DLX
18:49EXPERIMENT
EXPERIMENT I need another experiment here with TWO takes
18:44COCKROACH
COCKROACH But the DONE effect is still faulty
18:44CONFIRMED
CONFIRMEDThe Permakill took effect I see
18:43TEST
TEST Take DLIX
18:43EXPERIMENT
EXPERIMENT This experiment requires another take to see the results
18:27TEST
TEST Take DLVIII
18:27FIXED
FIXED I hope
18:26FUCKYOU
FUCKYOU Worse than before as Francis didn't even disappear at all
18:25TEST
TEST Take DLVII
18:25INVESTIGATION
INVESTIGATION I see no reason how the Done call could have gone wrong, though, but I'd like to pull of a little experiment here
18:23VOID
VOID I hope I fixed the PermaKill issue
18:13BUG
BUG Start the game was put in as "True" so I need to sort out what went wrong there
18:13BUG
BUG No data in PERMAKILL, so either it's not saved at all, or the perma didn't work. I need to sort that out
18:11BUG
BUG But the event with Francis doesn't work too well. Both the event triggers again, and the permakill didn't take effect. Two things that should work, so what the fuck is going on there?
18:10CONFIRMED
CONFIRMEDLeaving the village without meeting Marrilona works
18:09TEST
TEST Aziella Take DLVI
18:09MAPSCRIPT
MAPSCRIPTDon't try to leave the village without saying "hi" to Marrilona.
18:05TEST
TEST Take DLV
18:05VOID
VOID GRRR!
18:03TEST
TEST Take DLIV
18:00FIXED
FIXED Autoremap was not present in Kill (Kthura)
17:48TEST
TEST Take DLIII
17:48FIXED
FIXED Missing Kthura script link
17:43TEST
TEST Take DLII
17:43FUCKYOU
FUCKYOU Let's do it this way then
17:42TEST
TEST Take DLI
17:42VOID
VOID I hate that boolean issue. I really gotta find a solution for that somehow.
17:39VOID
VOID " does not appear to work so nicely, eh?
17:39FIXED
FIXED A few typos
17:35CONFIRMED
CONFIRMEDThe start scenario works
17:34TEST
TEST Take DL
17:34FIXED
FIXED Missnamed event function
17:30TEST
TEST Take DXLIX
17:30FIXED
FIXED I completely messed up the Zone Action generated data... What was I thinking?
17:30TEST
TEST Take DXLVIII
17:25FIXED
FIXED API error
17:22TEST
TEST Take DXLVII
17:22VOID
VOID Case trouble
17:19TEST
TEST Take DXLVI
17:19VOID
VOID Trouble voided
17:17TEST
TEST Scyndi Take DXLV
17:17HUH
HUH???
17:14TEST
TEST Take DXLIV
17:14FIXED
FIXED Wrong var
17:12TEST
TEST Take DXLIII
17:12STATUS
STATUS If everything works (probaly won't)) loading the savegame I have and starting a new game should both initiate the opening talk between Myrah and Francis. Let's see.
17:11LINK
LINK Linked it all together
17:06DONE
DONE Zone Action Checker
16:33MAPSCRIPT
MAPSCRIPTThe Game Start event has been scripted (not a hard one, but hey, it has to be done, right??)
16:33SITE
SITE Added tag MAPSCRIPT
15:07STATUS
STATUS I need a bit more time to get my off topic stuff done. But I won't take superlong before I can resume the action
13:27CONFIRMED
CONFIRMEDIt all appears to be in working other now
13:25TEST
TEST Take DXLII
13:25FIXED
FIXED Word mistake
13:23TEST
TEST Take DXLI
13:23FIXED
FIXED Missing links
13:22NOTE
NOTE Everything happens "under the hood", but my logs are handy here
13:22TEST
TEST Take DXL
13:22NOTE
NOTE A small check will be required to see if it actually loads at all
13:21SCYNDI
SCYNDIZone Action Loader.... Although that was easy as that's just the same as the clickables as it's just a pre-generated script
13:19NOTE
NOTE Time issues will now play up on me, so I hope I can still get a few things done in the little time I've left.
13:15DONE
DONE The Map Action tool confirms to have picked this area up and that it's linked to the not yet existent ZA system (leading that the game will (for now) ignore it).
13:14KTHURA
KTHURAI've already marked the area that should start the game start event in order to get things done
13:13STATUS
STATUS Next stop is the Zone Action
13:12SCYNDI
SCYNDIWell it compiles so far
13:11SCYNDI
SCYNDILuna Take DXXXIX
13:11SCYNDI
SCYNDIPermakills handler scripted
13:02STATUS
STATUS Finally.
13:02TEST
TEST Take DXXXVIII
13:02FIXED
FIXED Missing link
13:01TEST
TEST Take DXXXVII
13:01FIXED
FIXED Missing referrence to GINIE
13:00TEST
TEST Take DXXXVI
13:00FIXED
FIXED A little fix in PermaKill
13:00STATUS
STATUS GINIE errors appear to be accounted for
12:59TEST
TEST Take DXXXV
12:59VOID
VOID Self?
12:59CONFIRMED
CONFIRMEDAt least the Scyndi compiler no longer crashes over this C issue
12:58TEST
TEST Take DXXXIV
12:58VOID
VOID Let's void that then
12:55INVESTIGATION
INVESTIGATION I guess the line's too long for sprintf to handle
12:54VISUALSTUDIO
VISUALSTUDIO Take DXXXIII
12:54VISUALSTUDIO
VISUALSTUDIO Let's bring Scyndi to VS
12:48BUG
BUG The builder says this:
Scyndi did apparently encounter -1073740791 errors during the compile session
which means there is likely a crash somewhere.
12:41BUG
BUG That does NOT compile
12:41SCYNDI
SCYNDITake DXXXII
12:41CONFIRMED
CONFIRMEDC++ code compliles
12:41VISUALSTUDIO
VISUALSTUDIO Take DXXXI
12:39LINK
LINK Linked together. I need those for the PermaKill feature
12:39SCYNDI
SCYNDIAdded to Scyndi
12:39C++
C++Francis GINIE List features
10:10CONFIRMED
CONFIRMEDIndeed!
10:09TEST
TEST Take DXXX
10:09FIXED
FIXED Wait a minute
10:09HUH
HUHWorked only haf
10:04TEST
TEST Take DXXIX
10:04C++
C++I've set an auto remap for actors in dominance. I did this in the core of Kthura this time, to prevent speed issues I used to have on this before. (Some speed loss will be there as that is not preventable, but it should be less).
- = 10 Oct 2023 = -
23:02TEST
TEST Take DXXVIII
23:02FIXED
FIXED No walk on the same click as the last textbox of scenario
22:55TEST
TEST Take DXXVII
22:55FIXED
FIXED Walk conflict
22:53TEST
TEST Take DXXVI
22:53DONE
DONE Brienne
22:47TEST
TEST Take DXXV
22:47DONE
DONE Narya
22:31TEST
TEST Take DXXIV
22:31POWERSHELL
POWERSHELL I've added the action builder to the build script as this was getting on my nerves
22:30SITE
SITE Added tag POWERSHELL
22:28TEST
TEST Take DXXIII
22:28DONE
DONE Jon
22:24TEST
TEST Take DXXII
22:24FIXED
FIXED Linkup not quite well yet
22:23TEST
TEST Take DXXI
22:23DONE
DONE Catheryn
22:10TEST
TEST Take DXX
22:10DONE
DONE Myrah Arya
22:03TEST
TEST Take DXIX
22:03NOTE
NOTE I really need to make sure MapAction is run. Especially when tags of objects are changed
22:01TEST
TEST Take DXVIII
22:01DONE
DONE Syrio
21:55STATUS
STATUS Now it's more prudent to make sure all "useless" NPC characters (the ones just being in the city for now other purpose than justbeing there) will be worked out
21:51TEST
TEST Take DXVII
21:51FIXED
FIXED First a ref and then a nil.... That was not how it was supposed to be
21:49TEST
TEST Take DXVI
21:49LINK
LINK Problem solved (I hope)
21:49SCYNDI
SCYNDILink up code
21:48C++
C++Now it is
21:48HUH
HUHHotspotting not there yet?
21:45TEST
TEST Take DXV
21:45FIXED
FIXED Directerory error
21:44TEST
TEST Take DXIV
21:44DEBUG
DEBUG Log line added to get more clarity
21:43INVESTIGATION
INVESTIGATION Why?
21:43COCKROACH
COCKROACH No pictures?
21:39TEST
TEST Take DXIII
21:39FIXED
FIXED A module is NOT a function, Jeroen! (You moron!)
21:38TEST
TEST Take DXII
21:38FIXED
FIXED Oh, there was a second one, eh?
21:37TEST
TEST Take DXI
21:37FIXED
FIXED Forgotten instance reference
21:36TEST
TEST Rachel Take DX
21:36DONE
DONE The portrait of the one who speaks should appear, if<.i> available!
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70
(c) Jeroen P. Broks