Title
Github Itch.io

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70
21:34STATUS
STATUS So far, so good. Only one more thing left to do
21:33TEST
TEST Take DIX
21:33FIXED
FIXED The last word did not check if the margin was reached. That should happen now and fix that issue
21:30TEST
TEST Take DVIII
21:30DEBUG
DEBUG The basis works now, but the last word that should decide if the word should be on this line or the next is a bit faulty, and I need to sort out why!
21:26TEST
TEST Take DVII
21:26FIXED
FIXED Did I fix the end of line issue now for real?
21:23TEST
TEST Take DVI
21:23FIXED
FIXED Illegal function call
21:22TEST
TEST Take DV
21:22FIXED
FIXED And hopefully the end of line issue is now solved as well
21:22FIXED
FIXED Last word not handled
21:19FIXED
FIXED I think I fixed the header psotion
21:18TEST
TEST Take DIV
21:18STATUS
STATUS Not all of this is fixed with that, but a take in between never hurts with these many bugs showing in once!
21:17FIXED
FIXED Color (???)
21:17FIXED
FIXED Background blank
21:16COCKROACH
COCKROACH Progress, but still a VERY VERY long way to go!
21:15TEST
TEST Take DIII
21:15COCKROACH
COCKROACH GRRR!
21:15FUCKYOU
FUCKYOU ANOTHER code typo
21:14TEST
TEST Take DII
21:14VOID
VOID I hope
21:13TEST
TEST Aziella Take DI
21:13FIXED
FIXED I think I found the source of evil in giving the line references in stead of their actual content
21:10FIXED
FIXED Color wasn't right (that too was an easy fix)
21:10NOTE
NOTE But that was actually the EASY work
21:09FIXED
FIXED Y position header fixed
21:09COCKROACH
COCKROACH I can see I still got a lot of work to do
21:07TEST
TEST Take D
21:07STATUS
STATUS and now for the 500th take!
21:07FIXED
FIXED Fixed that
21:07STUPIDITY
STUPIDITY Forgot the Flip() call
21:06TEST
TEST Take CDXCIX
21:06FIXED
FIXED Wrong function called
21:05TEST
TEST Take CDXCVIII
21:05FIXED
FIXED Code typo
21:04TEST
TEST Take CDXCVII
21:04FIXED
FIXED Interstate functions only work if they are declared as global
21:03TEST
TEST Take CDXCVI
21:03FIXED
FIXED I think I got the little bugger
21:02TEST
TEST Take CDXCV
21:02BUG
BUG The error popping up now is close to impossible to debug, so this is gonna get rough
20:58TEST
TEST Take CDXCIV
20:58FIXED
FIXED A few missdefinition lines (result of older code in which I saw the error, but forgot to adept everything)
20:56TEST
TEST Take CDXCIII
20:56FIXED
FIXED Code typo
20:54TEST
TEST Take CDXCII
20:54VOID
VOID Scyndi Voided?
20:52BUG
BUG For some reason the font happens to be nil
20:52NOTE
NOTE At least the debug log shows me what I want to see.... That's a start, isn't it?
20:51TEST
TEST Take CDXCI
20:51FIXED
FIXED Needless character removed (was that the source of evil?)
20:50TEST
TEST Take CDXC
20:50DEBUG
DEBUG More info in my log now
20:46TEST
TEST Take CDLXXXIX
20:46SOLVED
SOLVED I think I found the source of evil
20:46SITE
SITE Added tag SOLVED
20:43HUH
HUHNow the debug log shows me somehting very very odd...
MAPTEXT:
NONE:
0: <>
20:39TEST
TEST Take CDLXXXVIII
20:39FUCKYOU
FUCKYOU Another code typo (or rather a copy-and-paste failure)
20:38TEST
TEST Take CDLXXXVII
20:38FIXED
FIXED Syntax error
20:37TEST
TEST Take CDLXXXVI
20:37FIXED
FIXED Illegal sprintf call
20:34TEST
TEST Take CDLXXXV
20:33FIXED
FIXED Syntax error
20:33TEST
TEST Take CDLXXXIV
20:33FIXED
FIXED Code typo
20:32TEST
TEST Take CDLXXXIII
20:32DEBUG
DEBUG A serializer has been set up to sort this out!
20:32DEBUG
DEBUG Time for a little investigation
20:24BUG
BUG Luna A false claim about a non-existent scenario. I need to sort this out.
20:19TEST
TEST Take CDLXXXII
20:19VOID
VOID Trouble!
20:16TEST
TEST Take CDLXXXI
20:16FIXED
FIXED path idiocy
20:14TEST
TEST Take CDLXXX
20:14DONE
DONE Added an empty scenario for dungeons without any scenario (some dungeons may not have any scenario at all)
20:12SCRIPT
SCRIPTMap loader should now load the map's scenario (if it's available)
19:55TEST
TEST Take CDLXXIX
19:55FIXED
FIXED File not found error
19:53TEST
TEST Take CDLXXVIII
19:53FIXED
FIXED Argumentation line error
19:45TEST
TEST Take CDLXXVII
19:45LINK
LINK I needed to link the functions together, and that was not yet done. The link function was just empty to prevent crashes.
19:43STUPIDITY
STUPIDITY I think I know why thing happens... haha, silly me
19:41CONFIRMED
CONFIRMEDAt least THAT works...
19:41TEST
TEST Take CDLXXVI
19:41STUPIDITY
STUPIDITY Now I forgot to check if the turn to North worked, so let's check that first!
19:32INVESTIGATION
INVESTIGATION Let's find out why
19:32MYSTERY
MYSTERY Nothing happens
19:31TEST
TEST Take CDLXXV
19:31VISUALSTUDIO
VISUALSTUDIO Recompiled
19:31FAILURE
FAILURE Apparently data did get lost... In the SCI engine's compiled data... Caching issue?
19:30TEST
TEST Take CDLXXIV
19:30FAILURE
FAILURE ?
19:29TEST
TEST Francis Take CDLXXIII
19:29STATUS
STATUS And let's start testing
19:29DONE
DONE A few more checkups
19:28STATUS
STATUS It looks like most of the data was preserved (how fortunate)
19:27FUCKYOU
FUCKYOU I can only hope no (crucial) data has been lost thanks to those motherfuckers
19:25FUCKYOU
FUCKYOU Another Blue Screen Of Death without any reason (as none of the failures in Windows had any other reason than Microsoft only recruting terrible coders)
18:51LINK
LINK Should work now
18:51SCYNDI
SCYNDILink up code
18:19C++
C++API for walking check (verrry important, ya know)
18:11STATUS
STATUS Only 1 compile error... not bad!
18:10TEST
TEST Take CDLXXII
18:10FIXED
FIXED Syntax error
18:08TEST
TEST Take CDLXXI
18:08STATUS
STATUS I however can check if the clickables are detected as such at all, so here goes nothing!
17:58NOTE
NOTE The system has not yet been set up to actually execute the events chained to the clickables. That is kind of a later concern
17:57LINK
LINK Linked it into the main walking routine
17:55NOTE
NOTE Won't do anything YET!
17:55SCRIPT
SCRIPTClickable checking
17:15STATUS
STATUS Now the REAL work on all this begins, though
17:15SCYNDI
SCYNDIThat compiles as well
17:14LINK
LINK Link script
17:14VISUALSTUDIO
VISUALSTUDIO That compiles
17:14C++
C++Some underyling code set in order to make Zone Actions and Clickables even possible
15:59STATUS
STATUS Since no events can currently be triggered, I cannot yet check this routine (unfortunately)
15:58CONFIRMED
CONFIRMEDAs far..... So good
15:57TEST
TEST Take CDLXX
15:57FIXED
FIXED Syntax error
15:56TEST
TEST Take CDLXIX
15:56FIXED
FIXED Tiny mistake
15:55TEST
TEST Take CDLXVIII
15:55STATUS
STATUS Myrah All I can test now is if everything compiles. That is already worth a lot at this point
15:55SCRIPT
SCRIPTBoxtext script completed
14:55SCRIPT
SCRIPTBackground callback for BoxText (Verrrrry important)
14:54SCRIPT
SCRIPTSCI should be able to give the name of the current flow
14:32COSMETIC
COSMETIC The config menu had a bit of an issue in Dutch, I voided that.
14:31CONFIRMED
CONFIRMEDSo far so good!
14:29TEST
TEST Take CDLXVII
14:29FIXED
FIXED Field name not appearing
14:28FIXED
FIXED Dutch and English mised up
14:27TEST
TEST Take CDLXVI
14:27DEBUG
DEBUG And THAT I can test!
14:27SCRIPT
SCRIPTspeed of the textboxtext is now settable
14:08NOTE
NOTE All I know is that the code compiles. I cannot yet test if it all works the way it should
13:58SCRIPT
SCRIPTI've set up a final line parsing routine which has to make sure all text fits on screen and that lines that turn out too long as cut accordingly
- = 9 Oct 2023 = -
20:07STATUS
STATUS All compilation errors accounted for
20:07TEST
TEST Take CDLXV
20:07FIXED
FIXED Syntax error
20:06TEST
TEST Take CDLXIV
20:06VOID
VOID Font link up issues
20:02TEST
TEST Take CDLXIII
20:02FIXED
FIXED Missing declarations
20:01TEST
TEST Take CDLXII
20:01FIXED
FIXED Guess.....
20:01TEST
TEST Take CDLXI
20:01FIXED
FIXED Another code typo
20:00TEST
TEST Rachel Take CDLX
20:00FUCKYOU
FUCKYOU AAARGH!
20:00TEST
TEST Take CDLIX
20:00FIXED
FIXED One code typo escaped me, eh?
19:59TEST
TEST Take CDLVIII
19:59FIXED
FIXED Missing #use
19:58TEST
TEST Take CDLVII
19:58FIXED
FIXED Code order mistake
19:57TEST
TEST Take CDLVI
19:57FIXED
FIXED Syntax error
19:56TEST
TEST Take CDLV
19:56FIXED
FIXED Code typo
19:53TEST
TEST Take CDLIV
19:53FIXED
FIXED With it didn't... missing #use
19:53TEST
TEST Take CDLIII
19:52SCRIPT
SCRIPTSet up the basis for the BotText, but it doesn't work yet! It's only a loader now and all I can test if it compiles
12:17NOTE
NOTE Now the next stage will be to add the boxtext feature. Once that works I can also get to setting up the game's opening scene.
12:11STATUS
STATUS Time for a break
12:08CONFIRMED
CONFIRMEDAs far as I can check the clickables load fine
12:04TEST
TEST Take CDLII
12:04FUCKYOU
FUCKYOU Let's not talk about THAT one!
12:03TEST
TEST Take CDLI
12:03FIXED
FIXED Illegal function call
12:02TEST
TEST Take CDL
12:02VOID
VOID Quick script to prevet errors. True workout comes later!
11:45TEST
TEST Aziella Take CDXLIX
11:45FIXED
FIXED Conflict
11:44TEST
TEST Take CDXLVIII
11:44FIXED
FIXED General error
11:43TEST
TEST Take CDXLVII
11:43NOTE
NOTE That's ONLY the loader... The clickables themselves are ignored for the time being.
11:43SCRIPT
SCRIPTClickables loaded added
11:01VOID
VOID This ends the issue of Kthura crashing in the item store of Vandar. Since I merely removed the items that caused this to happen, I refuse to speak of a fix. By the way, the removed carpet was more decoration if anything anyway, so I doubt any players will miss it, unless you have those idiots seeking out every little detail between this game and TFT. Well 200 years have passed will ya, so could it be possible the carpet is removed by now?
10:59KTHURA
KTHURAI've put in some animation detection in the Kthura fixer
- = 8 Oct 2023 = -
23:33KTHURA
KTHURATag overview. That will definitely make my life a lot easier
20:28TEST
TEST Take CDXLVI
20:28TECHNO
TECHNO Now my Dijkstra routine may be a bit odd, but it begins to calculate at the end of the route and tries to seek the player position in stead of the other way around. This has been done because my Dijkstra routine relies on linked lists and it was easier to link the entries together this way. Due to that the end was never checked for being blocked or not. I now forced it to.
20:25NOTE
NOTE But it DOES explain a few things, though
20:24HUH
HUHMyrah walks straight INTO the wall? That should NOT be possible
20:21TEST
TEST Take CDXLV
20:21INVESTIGATION
INVESTIGATION I need to investigate why Myrah gets stuck on the top layer, while she shouldn't
20:09FIXED
FIXED At least the needless zigzag has gone
14:11ANALYSIS
I did run a little analysis. It's interesting to see the zigzag only happens when going North or West and not when going East or South. And I think I also found out why this could happen, but I do need to properly sort that one out.
14:11SITE
SITE Added tag ANALYSIS
13:26STATUS
STATUS And that will have to do for now.
13:26GITHUB
GITHUBIssued as #6
13:24STATUS
STATUS Still some stuff to sort out, but as I am expecting a visitor soon I must keep it to a little list up on my issue tracker, as this may be too complicated to sort out right away
13:22TEST
TEST Take CDXLIV
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70
(c) Jeroen P. Broks