Title
Github Itch.io

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70
21:30NOTE
NOTE Not the most beautiful solution I ever created, but it'll have to do
21:30C++
C++Treasure chest editor set
16:36NOTE
NOTE Walking to NPC tagged objects is not alawys going the way it should. I hope this is nothing serious, though
16:29TEST
TEST Take DCLVII
16:29EXPERIMENT
EXPERIMENT Let's try to force things then
16:29FUCKYOU
FUCKYOU The computer decided to act up on me
16:27TEST
TEST Take DCLVI
16:27STUPIDITY
STUPIDITY SAVE FIRST!
16:24TEST
TEST Take DCLV
16:23FIXED
FIXED A little error in copying and adepting the code
16:20TEST
TEST Take DCLIV
16:20NOTE
NOTE Inns played an important role in The Fairy Tale, for which Vander was primary created, but they have no role at all in this game, so Margaery (the innkeeper) will just be a useless NPC like the others.
16:20DONE
DONE The Inn can be entered, left and you can speak to the innkeeper.
15:53NOTE
NOTE Well, going on endlessly into that inventory check is gonna take forever, so let's not waste any time on that one. I will be able to do better on those things later.
15:49TEST
TEST Take DCLIII
15:49CONFIRMED
CONFIRMEDAt least I see inventory data in the savegame file, but I do need more workout on things as no items were dropped this time :(
15:46TEST
TEST Take DCLII
15:46FIXED
FIXED Illegal GINIE call
15:43NOTE
NOTE (which does NOT justify another take).
15:43FIXED
FIXED I KNEW the permakill wasn't operating the way it should. Well, that has been fixed now.
15:33TEST
TEST Luna Take DCLI
15:32DONE
DONE Savegames will now cover the inventory as well
15:11TEST
TEST Take DCL
15:11TODO
TODOAnd I need to make sure the inventory is saved now, which right now also doesn't happen, but first things first.
15:10DEBUG
DEBUG I need to see why the d4 roll that decides if a bag should permanently be removed or not never hits 1 causing the removal to be permanent.
14:19TEST
TEST Take DCXLIX
14:19FIXED
FIXED 0
14:16TEST
TEST Take DCXLVIII
14:15FIXED
FIXED .INI.INI
14:12TEST
TEST Take DCXLVII
14:12STUPIDITY
STUPIDITY Let's try that again, shall we?
14:08TEST
TEST Take DCXLVI
14:08FIXED
FIXED Register update error
13:35TEST
TEST Take DCXLV
13:35VOID
VOID Case issue?
13:30TEST
TEST Take DCXLIV
13:30FIXED
FIXED Must use and extra #use
13:28TEST
TEST Take DCXLIII
13:28FIXED
FIXED Illegal variable usage (this affects the pick up of alchemy ingredients. None were dropped in the earlier test, hence no errors coming with it, either).
13:24TEST
TEST Take DCXLII
13:24FIXED
FIXED Random treasure would always announce that you only found 1 shilder.... even if you found more
13:23COSMETIC
COSMETIC Space on multicolor mini messages in better proportion
13:21HUH
HUHAnd suddenly the mini messages work... Curious....
13:16TEST
TEST Take DCXLI
13:16DEBUG
DEBUG Some debug lines that should help me on telling why no mini messages appear
13:13FIXED
FIXED Francis No shilders shown
13:12FIXED
FIXED Music stops as soon as Cha-Ching sounds
13:09FIXED
FIXED For-Each error
13:07TEST
TEST Take DCXL
13:07FIXED
FIXED What was I thinking filling in .lua in stead of .ini as the extension of the Random Treasure data in a map?
13:04TEST
TEST Take DCXXXIX
13:04FIXED
FIXED Another one
13:01TEST
TEST Take DCXXXVIII
13:01FIXED
FIXED A tag requirement taken care of???
12:52TEST
TEST Take DCXXXVII
12:52FIXED
FIXED Another missing link
12:49TEST
TEST Take DCXXXVI
12:49FIXED
FIXED #Use typo
12:39TEST
TEST Take DCXXXV
12:39RECOVERED
RECOVERED Let's re-insert it then
12:39SITE
SITE Added tag RECOVERED
12:38HUH
HUHMissing line? How did it disappear
12:31TEST
TEST Take DCXXXIV
12:31FIXED
FIXED Another one of those
12:31TEST
TEST Take DCXXXIII
12:31FIXED
FIXED Misisng link to audio
12:29TEST
TEST Take DCXXXII
12:29STATUS
STATUS And now for the REAL test!
12:19DONE
DONE Audio effects added.
11:32NOTE
NOTE And for now that will do as a few more things had to be done.
11:32CONFIRMED
CONFIRMEDMyrah It compiles
11:31TEST
TEST Take DCXXXI
11:31FUCKYOU
FUCKYOU Missing link
11:31TEST
TEST Take DCXXX
11:31FIXED
FIXED Missing declaration
11:30TEST
TEST Take DCXXIX
11:30FUCKYOU
FUCKYOU Wrong dir
11:28TEST
TEST Take DCXXVIII
11:28FIXED
FIXED Dum-de-dum
11:27TEST
TEST Take DCXXVII
11:27FIXED
FIXED #use ref typo
11:26TEST
TEST Take DCXXVI
11:26FIXED
FIXED ANOTHER code typo
11:25TEST
TEST Take DCXXV
11:25FIXED
FIXED Missing var + code typo
11:24TEST
TEST Take DCXXIV
11:24FIXED
FIXED Missing declaration
11:24TEST
TEST Take DCXXIII
11:23FIXED
FIXED Code typo
11:23TEST
TEST Take DCXXII
11:23FIXED
FIXED Missing link
11:23TEST
TEST Take DCXXI
11:18SCRIPT
SCRIPTWorkout on the random treasures
- = 13 Oct 2023 = -
19:09NOTE
NOTE And I will have to deal with other crap later!
19:09CONFIRMED
CONFIRMEDAnd now it works
19:09TEST
TEST Rachel Take DCXX
19:09VOID
VOID The Scyndi compiler was producting VERY VERY weird data (for no reason at all)
19:00TEST
TEST Take DCXIX
19:00FUCKYOU
FUCKYOU s or no s... that's the question
18:59TEST
TEST Take DCXVIII
18:59VOID
VOID ?
18:54TEST
TEST Take DCXVII
18:54FIXED
FIXED code typo
18:54TEST
TEST Take DCXVI
18:54TECHNO
TECHNO I can only test if it compiles, as nothing will happen when you pick up the bags
18:53SCRIPT
SCRIPTBase script for random treasures
18:15STATUS
STATUS Thanks to this nasty bug setting up a good go for the random treasures has been a bit endangered today, but I will do what I can....
17:41STATUS
STATUS Time to serve dinner, alright
17:41CONFIRMED
CONFIRMED
17:39TEST
TEST Take DCXV
17:39STATUS
STATUS Another take must tell if this is true or not
17:39INVESTIGATION
INVESTIGATION Now Stach does show the data I wanna see...
17:33TEST
TEST Take DCXIV
17:33FUCKYOU
FUCKYOU If this doesn't void the problem forever, I don't know what will
17:32COCKROACH
COCKROACH Despite all forcefully implemented code,, the system keep insisting in using the permakill.... I guess there is only ONE thing left to do now!
17:28TEST
TEST Take DCXIII
17:28FIXED
FIXED ????
17:25TEST
TEST Take DCXII
17:25FUCKYOU
FUCKYOU LEER TYPEN, JEROEN!
17:24TEST
TEST Take DCXI
17:24FIXED
FIXED Aziella Code typo
17:23TEST
TEST Take DCX
17:23FIXED
FIXED Missing link
17:22TEST
TEST Take DCIX
17:22DEBUG
DEBUG Some extra debug log data will have to tell me wtf is happening here
17:19COCKROACH
COCKROACH For some silly reason, the game still goes for the faulty data
17:19STATUS
STATUS During this take I could only make the new savegames that will have to provide me the info I need.
17:07TEST
TEST Take DCVIII
17:07NOTE
NOTE Now that specific savegame is busted, so it can best be destroyed, but let's first get some things done, shall we?
17:07FIXED
FIXED I've done a bit of fixing, or rather voiding... You can't fix what ain't broken and what was PUC-RIO's fault in the first place.
17:05INVESTIGATION
INVESTIGATION I think I found the bugger. The system counts the removal of the player as a "PermaKill" which shouldn't happen. This has always been a bit of an issue, due to Lua not being able to send booleans through C/C++ APIs.... Highly frustrating. But at least the bugger has been found.
12:55TEST
TEST Take DCVII
12:55DEBUG
DEBUG Well?
12:53TEST
TEST Take DCVI
12:53DEBUG
DEBUG Still in the dark, but new debug data confirms that the actor has indeed disappeared
12:31TEST
TEST Take DCV
12:31STUPIDITY
STUPIDITY No haste work in debugging, Jeroen
12:30TEST
TEST Take DCIV
12:30DEBUG
DEBUG Fuck that!
12:26TEST
TEST Take DCIII
12:26FUCKYOU
FUCKYOU No player? Why?
12:24TEST
TEST Take DCII
12:23VOID
VOID Another?????
12:21TEST
TEST Take DCI
12:21VOID
VOID Voided?
12:21FUCKYOU
FUCKYOU Scyndi Stubborn, eh?
12:20TEST
TEST Take DC
12:20VOID
VOID Another?
12:18TEST
TEST Take DXCIX
12:18FIXED
FIXED Should be fixed now
12:16TEST
TEST Take DXCVIII
12:16NOTE
NOTE Before I fix that, forst I need to get a few other things in order for later occurances of this mess
12:16DEBUG
DEBUG Now a different kind of bug reveals that the compass routine is to blame.
12:14TEST
TEST Take DXCVII
12:14FUCKYOU
FUCKYOU A 'nil' GRRR!
12:12TEST
TEST Take DXCVI
12:12HUH
HUHAnd now it claims the player does not exist. I do not know (or care) how, since this should not be possible, but I must find out how the impossible could still happen.
11:57TEST
TEST Take DXCV
11:57NOTE
NOTE A quick test to make sure nothing disastrous will happen
11:45SCRIPT
SCRIPTSkeleton script for the handling of Random Treasures. Does nothing yet, but at least it prevents failures and crashes, by simply existing
11:11NOTE
NOTE In Luna's father, you will most of all encounter ingredients Francis can use for her alchemy. And also cash.
11:10C++
C++The editor for the random treasures setting is now working
0:05C++
C++I've set things that way that I can start linking this to actual data... For now you can just fill in some data and nothing will happen. The next step will be the data about random treasures actually being changed and saved, so the random treasures in game can be set to work
- = 12 Oct 2023 = -
18:37C++
C++Now it may seem nothing has happened, but au contraire.... I have been working hard on the basis for an app that will help me to set the treasures on map in order. A similar app will be created later to do the random encounters and boss fight configuration.
13:14STATUS
STATUS It compiles.... right-o!
13:13TEST
TEST Take DXCIV
13:13FIXED
FIXED Code typo
13:12TEST
TEST Take DXCIII
13:12NOTE
NOTE I will have to limit myself to compiling tests, but they are important too, you know!
13:12SCRIPT
SCRIPTIAA
10:46COSMETIC
COSMETIC A little talk by Marrilona is now divided over multiple textboxes
0:33STATUS
STATUS And the rest is for another day
0:33CONFIRMED
CONFIRMEDWorked without issues.
0:25TEST
TEST Luna Take DXCII
0:25SCENARIO
SCENARIO Marrilona
- = 11 Oct 2023 = -
23:46TEST
TEST Take DXCI
23:46VOID
VOID Conflict prevention?
23:44TEST
TEST Take DXC
23:44FIXED
FIXED Misnamed callback
23:42TEST
TEST Take DLXXXIX
23:42MAPSCRIPT
MAPSCRIPTExit chief's house
23:30TEST
TEST Take DLXXXVIII
23:30FIXED
FIXED ?
23:26TEST
TEST Take DLXXXVII
23:26DONE
DONE Forcing some remaps on spawn
23:18TEST
TEST Take DLXXXVI
23:18EXPERIMENT
EXPERIMENT Trying to void the texture issue
23:10TEST
TEST Take DLXXXV
23:10DEBUG
DEBUG Proper error message
23:06DEBUG
DEBUG The crash confuses me
23:01VISUALSTUDIO
VISUALSTUDIO Take DLXXXIV
23:01VISUALSTUDIO
VISUALSTUDIO Let's see what a test in VS brings up
23:01CONFIRMED
CONFIRMEDBut at least the house was picked up
23:00BUG
BUG CRRRRRASH!
22:59TEST
TEST Take DLXXXIII
22:58NOTE
NOTE Could be some conflicts in data being saved or not. Extra checkups needed
22:58BUG
BUG Nothing happens
22:56TEST
TEST Take DLXXXII
22:56NOTE
NOTE Francis Now spekaing to Marrilona should crash the game. She has a link tag, but no event function yet.
22:56NOTE
NOTE The auto-linkups MapAction creates should link it all to get it to work
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70
(c) Jeroen P. Broks