Title
Github Itch.io

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23:19TEST
TEST Take CCXCV
23:19DEBUG
DEBUG FUCK YOU
23:19COCKROACH
COCKROACH Rachel STILL NO FUCKING GOOD!?
23:18TEST
TEST Take CCXCIV
23:18FIXED
FIXED Not to fast, Jeroen!
23:17TEST
TEST Take CCXCIII
23:17STUPIDITY
STUPIDITY Two instances
23:17TEST
TEST Take CCXCII
23:17DEBUG
DEBUG Forceful debugging now then
23:16COCKROACH
COCKROACH Apparently not
23:14TEST
TEST Take CCXCI
23:14FIXED
FIXED I think the Stack Overflow has been fixed
23:05TEST
TEST Take CCXC
23:05DEBUG
DEBUG and the search continues
23:03TEST
TEST Take CCLXXXIX
23:03DEBUG
DEBUG Extra lines added to see what causes that
22:56FAILURE
FAILURE Stack overflow.... This is gonna bug fun (NOT!)
22:55TEST
TEST Take CCLXXXVIII
22:55FAILURE
FAILURE Crash without an error message.... What's going on?
22:55TEST
TEST Take CCLXXXVII
22:55INVESTIGATION
INVESTIGATION seems like it but another bug now pops up on me
22:54TEST
TEST Take CCLXXXVI
22:49FIXED
FIXED I think I fixed #3 (and if I did the bug was the result of pure stupidity)
22:43TEST
TEST Take CCLXXXV
22:43FIXED
FIXED Syntax error
22:42TEST
TEST Take CCLXXXIV
22:42DONE
DONE "VIT"
22:42TEST
TEST Aziella Take CCLXXXIII
22:42DONE
DONE "FP"
22:37TEST
TEST Take CCLXXXII
22:37DONE
DONE "HP" show appear now
22:32JUDGMENT
JUDGMENT Nope... Didn't go too well
22:30TEST
TEST Take CCLXXXI
22:30COSMETIC
COSMETIC Size adaption
22:26TEST
TEST Take CCLXXX
22:26DONE
DONE Set FP and VIT in as well
22:26BUG
BUG HP of both ladies is 0... I need to sort out why, but that's for now a later concern
22:23COSMETIC
COSMETIC I've also made the "Adventure start" line shorter in Dutch. It was sticking outside the Window boundaries
22:23TEST
TEST Take CCLXXIX
22:23C++
C++This is solely a C++ issue
22:23FIXED
FIXED API function names were switched
22:18TEST
TEST Take CCLXXVIII
22:18FIXED
FIXED ?
22:18TEST
TEST Take CCLXXVII
22:18SCRIPT
SCRIPTHP should show, but no real effects on that yet!
22:15ART
ARTStuff for the status bar
21:48JUDGMENT
JUDGMENT PROGRESS!
21:47TEST
TEST Take CCLXXVI
21:47JUDGMENT
JUDGMENT Otherwise things look cool to me
21:47FIXED
FIXED Small Y correction
21:44TEST
TEST Take CCLXXV
21:44EXPERIMENT
EXPERIMENT Let's see now
21:37JUDGMENT
JUDGMENT Scyndi Better!

21:35TEST
TEST Take CCLXXIV
21:35FIXED
FIXED Code typo
21:30EXPERIMENT
EXPERIMENT Better?
21:28JUDGMENT
JUDGMENT Better, but not good enoug... But that's the X in the way that is the "not good enough"
21:27SITE
SITE Added tag JUDGMENT
21:26TEST
TEST Take CCLXXIII
21:26FIXED
FIXED The Y pos should be fixed, but how that X pos of Francis came to be is beyond me
21:25BUG
BUG Both portrait appear on top of the screen in stead of on the bar, plus Francis' X position appears odd to me
21:23TEST
TEST Take CCLXXII
21:23FIXED
FIXED I think I found the source of evil!
21:22TEST
TEST Take CCLXXI
21:22FIXED
FIXED Syntax errors. I must be getting tired
21:20TEST
TEST Take CCLXX
21:20DEBUG
DEBUG Apparently not, but let's see what a dedicated error produces.
21:16TEST
TEST Take CCLXIX
21:15FIXED
FIXED ???
21:13TEST
TEST Take CCLXVIII
21:13VOID
VOID Nil
21:11TEST
TEST Take CCLXVII
21:11FIXED
FIXED Referred to the wrong table for FRONTSIZE
21:09TEST
TEST Take CCLXVI
21:09FIXED
FIXED Picture filename error
21:08TEST
TEST Take CCLXV
21:08DONE
DONE Myrah's and Francis' portraits should appear on the status bar now
20:42TEST
TEST Luna Take CCLXIV
20:42DONE
DONE Tile support in SCI. Problem solved (I hope)
20:36HUH
HUHNo tiles?
20:36TEST
TEST Take CCLXIII
20:36FIXED
FIXED How could I forget that an insterstate call can only be done to GLOBALS
20:34TEST
TEST Take CCLXII
20:34FIXED
FIXED Forgot to link the field to the actual boxes so nothing happened
20:34DONE
DONE Deactivated a few debug lines I no longer need
20:33TEST
TEST Take CCLXI
20:33FIXED
FIXED Full words in stead of just W and H?
20:32TEST
TEST Take CCLX
20:32FIXED
FIXED Oh, that was not right?
20:23TEST
TEST Take CCLIX
20:23DONE
DONE The background for the character's overview on HP, FP and VIT has been set. The stats themselves are not there yet, though
19:28TEST
TEST Take CCLVIII
19:28FIXED
FIXED Path
19:25BUG
BUG There is now another bug, but the core issue is fixed AT LAST! Whooohooo!
19:18TEST
TEST Take CCLVII
19:18FIXED
FIXED I *think* I found the source of all evil
19:16TEST
TEST Take CCLVI
19:15DEBUG
DEBUG Moar debug
19:11EXPERIMENT
EXPERIMENT Made no difference (it shouldn't, but I had to try. Somehow the party remains empty for some silly reason)
19:09TEST
TEST Take CCLV
19:09SITE
SITE Added tag EXPERIMENT
19:07TEST
TEST Take CCLIV
19:07MYSTERY
MYSTERY Francis The property is called, but why is an empty string then not recognized as such?
19:05TEST
TEST Take CCLIII
19:05DEBUG
DEBUG Harsh methods are required I guess!
19:01TEST
TEST Take CCLII
19:01DEBUG
DEBUG Let's find out more about the leader not being set!
17:59STATUS
STATUS But I reallty MUST have dinner now... I'm starving and exhausted
17:58CONFIRMED
CONFIRMEDOkay, that one is out of the way, but the main issue still persists and nobody can tell why
17:57TEST
TEST Take CCLI
17:57FIXED
FIXED Ah.... Crash message too soon
17:56DEBUG
DEBUG What the fuck is going on? I hope this extra line tells me!
17:53HUH
HUHThings go even weirder now, and I was hoping I could get a break now, as I'm getting hungry and I need some rest anyway. But a PERFECTLY FINE texture is suddenly a null pointer, which goes beyond what I can understand
17:50TEST
TEST Take CCL
17:50FIXED
FIXED Syntax error
17:49TEST
TEST Take CCXLIX
17:49DEBUG
DEBUG More debug lines will have to tell what the freaking fuck is going on here, as whatever it is, this is NOT the way it should be!
17:42TEST
TEST Take CCXLVIII
17:42DEBUG
DEBUG HARSH DEBUG!
17:39TEST
TEST Take CCXLVII
17:39FIXED
FIXED Link error
17:36TEST
TEST Take CCXLVI
17:36FIXED
FIXED Will this work the texture definition out?
17:32TEST
TEST Take CCXLV
17:32DONE
DONE Better error handling in TQSG driver
17:28TEST
TEST Take CCXLIV
17:28FIXED
FIXED What goes for Get also goes for Set
17:27TEST
TEST Myrah Take CCXLIII
17:27NOTE
NOTE That does not yet cover ALL actor only fields, but I hope I won't need them anyway
17:27FIXED
FIXED Wind missing as actor only field in C++ API
17:24TEST
TEST Take CCXLII
17:24FIXED
FIXED Reference error
17:22TEST
TEST Take CCXLI
17:22STATUS
STATUS Progress, yeah yeah
17:20TEST
TEST Take CCXL
17:20VOID
VOID Little typo
17:19TEST
TEST Take CCXXXIX
17:19VOID
VOID Voided?
17:10TEST
TEST Take CCXXXVIII
17:10DEBUG
DEBUG Another line to analysis then
17:10INVESTIGATION
INVESTIGATION The OBJ metatable returns nil in stead of the data it should return.... Why?
17:04TEST
TEST Take CCXXXVII
17:04DONE
DONE A little ensurance the spawning does lead to a remapping
17:02INVESTIGATION
INVESTIGATION It cannot find the player actor... But why not?
17:00TEST
TEST Take CCXXXVI
17:00INVESTIGATION
INVESTIGATION This is getting stranger. Another line then!
16:59TEST
TEST Take CCXXXV
16:59DEBUG
DEBUG More junk in place then?
16:58DEBUG
DEBUG The log says "no"
16:57TEST
TEST Take CCXXXIV
16:57DEBUG
DEBUG What's going on here?
16:57HUH
HUHNo tex? Isn't it automatically set?
16:52TEST
TEST Rachel Take CCXXXIII
16:52STATUS
STATUS Back to testing the game itself
16:52C++
C++At least no compile error this time
16:52C++
C++Take CCXXXII
16:52FAILURE
FAILURE compile error
16:51TEST
TEST Take CCXXXI
16:51C++
C++I've add a simple one... Basically I copied the obstacles drawing... if that's the right way to go remains to be seen, but fow now it will do
16:35STUPIDITY
STUPIDITY Shit! Did I really forget the actor part of the draw diver?
16:33TEST
TEST Take CCXXX
16:33FIXED
FIXED Reference issue
16:31TEST
TEST Take CCXXIX
16:31C++
C++That was a issue in my C++ code
16:31FIXED
FIXED Error in Statician library
16:27TEST
TEST Take CCXXVIII
16:27FUCKYOU
FUCKYOU Nothing wrong peeps!
16:26TEST
TEST Take CCXXVII
16:26FIXED
FIXED Please?
16:25COCKROACH
COCKROACH AAAARG!
16:24TEST
TEST Take CCXXVI
16:24FIXED
FIXED Link code error
16:23TEST
TEST Take CCXXV
16:23FIXED
FIXED Count error in API
16:10TEST
TEST Take CCXXIV
16:10FIXED
FIXED Fixes another issue I guess
16:10C++
C++Missing API for setting party size
16:07TEST
TEST Aziella Take CCXXIII
16:07FIXED
FIXED missing #use
16:06TEST
TEST Take CCXXII
16:06FIXED
FIXED Kthura link up error
16:02TEST
TEST Take CCXXI
16:02VOID
VOID I really need to fix some issues in identifiers in Return and Delcaration instructions
16:00TEST
TEST Take CCXX
16:00NOTE
NOTE You won't be able yet to make Myrah move and it will take awhile before we actually get to that point too.
16:00LINK
LINK This should link stuff together
16:00SCRIPT
SCRIPTDrawing the Kthura Map
15:46SCRIPT
SCRIPTSome scroll and texture adaptions automated on how the player is positioned and facing
14:34NOTE
NOTE East and West are a later concern
14:21ART
ARTMyrah South Sprites
14:13ART
ARTMyrah North Sprites
12:57FAILURE
FAILURE Another Blue Screen Of Death of NO REASON AT ALL!
12:35STATUS
STATUS And the time to get some nesecary artwork done has come, I'm afraid
12:35SCRIPT
SCRIPTSome data setup done for determining the leader and setting up the start party
11:06STATUS
STATUS Now wish me luck, as I'll now have to prepare for actually showing the game map
11:05CONFIRMED
CONFIRMEDIT WORKS!
11:04TEST
TEST Take CCXIX
11:04VOID
VOID Sigh!
10:38TEST
TEST Take CCXVIII
10:35VOID
VOID The crash has been voided. An emptry string was tried for music
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(c) Jeroen P. Broks