| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 |
| 23:19 | TEST |  Take CCXCV |
| 23:19 | DEBUG |  FUCK YOU |
| 23:19 | COCKROACH |  STILL NO FUCKING GOOD!? |
| 23:18 | TEST |  Take CCXCIV |
| 23:18 | FIXED |  Not to fast, Jeroen! |
| 23:17 | TEST |  Take CCXCIII |
| 23:17 | STUPIDITY |  Two instances |
| 23:17 | TEST |  Take CCXCII |
| 23:17 | DEBUG |  Forceful debugging now then |
| 23:16 | COCKROACH |  Apparently not |
| 23:14 | TEST |  Take CCXCI |
| 23:14 | FIXED |  I think the Stack Overflow has been fixed |
| 23:05 | TEST |  Take CCXC |
| 23:05 | DEBUG |  and the search continues |
| 23:03 | TEST |  Take CCLXXXIX |
| 23:03 | DEBUG |  Extra lines added to see what causes that |
| 22:56 | FAILURE |  Stack overflow.... This is gonna bug fun (NOT!) |
| 22:55 | TEST |  Take CCLXXXVIII |
| 22:55 | FAILURE |  Crash without an error message.... What's going on? |
| 22:55 | TEST |  Take CCLXXXVII |
| 22:55 | INVESTIGATION |  seems like it but another bug now pops up on me |
| 22:54 | TEST |  Take CCLXXXVI |
| 22:49 | FIXED |  I think I fixed #3 (and if I did the bug was the result of pure stupidity) |
| 22:43 | TEST |  Take CCLXXXV |
| 22:43 | FIXED |  Syntax error |
| 22:42 | TEST |  Take CCLXXXIV |
| 22:42 | DONE |  "VIT" |
| 22:42 | TEST |  Take CCLXXXIII |
| 22:42 | DONE |  "FP" |
| 22:37 | TEST |  Take CCLXXXII |
| 22:37 | DONE |  "HP" show appear now |
| 22:32 | JUDGMENT |  Nope... Didn't go too well |
| 22:30 | TEST |  Take CCLXXXI |
| 22:30 | COSMETIC |  Size adaption |
| 22:26 | TEST |  Take CCLXXX |
| 22:26 | DONE |  Set FP and VIT in as well |
| 22:26 | BUG |  HP of both ladies is 0... I need to sort out why, but that's for now a later concern |
| 22:23 | COSMETIC |  I've also made the "Adventure start" line shorter in Dutch. It was sticking outside the Window boundaries |
| 22:23 | TEST |  Take CCLXXIX |
| 22:23 | C++ |  This is solely a C++ issue |
| 22:23 | FIXED |  API function names were switched |
| 22:18 | TEST |  Take CCLXXVIII |
| 22:18 | FIXED |  ? |
| 22:18 | TEST |  Take CCLXXVII |
| 22:18 | SCRIPT |  HP should show, but no real effects on that yet! |
| 22:15 | ART |  Stuff for the status bar |
| 21:48 | JUDGMENT |  PROGRESS! |
| 21:47 | TEST |  Take CCLXXVI |
| 21:47 | JUDGMENT |  Otherwise things look cool to me |
| 21:47 | FIXED |  Small Y correction |
| 21:44 | TEST |  Take CCLXXV |
| 21:44 | EXPERIMENT |  Let's see now |
| 21:37 | JUDGMENT | |
| 21:35 | TEST |  Take CCLXXIV |
| 21:35 | FIXED |  Code typo |
| 21:30 | EXPERIMENT |  Better? |
| 21:28 | JUDGMENT |  Better, but not good enoug... But that's the X in the way that is the "not good enough" |
| 21:27 | SITE |  Added tag JUDGMENT |
| 21:26 | TEST |  Take CCLXXIII |
| 21:26 | FIXED |  The Y pos should be fixed, but how that X pos of Francis came to be is beyond me |
| 21:25 | BUG |  Both portrait appear on top of the screen in stead of on the bar, plus Francis' X position appears odd to me |
| 21:23 | TEST |  Take CCLXXII |
| 21:23 | FIXED |  I think I found the source of evil! |
| 21:22 | TEST |  Take CCLXXI |
| 21:22 | FIXED |  Syntax errors. I must be getting tired |
| 21:20 | TEST |  Take CCLXX |
| 21:20 | DEBUG |  Apparently not, but let's see what a dedicated error produces. |
| 21:16 | TEST |  Take CCLXIX |
| 21:15 | FIXED |  ??? |
| 21:13 | TEST |  Take CCLXVIII |
| 21:13 | VOID |  Nil |
| 21:11 | TEST |  Take CCLXVII |
| 21:11 | FIXED |  Referred to the wrong table for FRONTSIZE |
| 21:09 | TEST |  Take CCLXVI |
| 21:09 | FIXED |  Picture filename error |
| 21:08 | TEST |  Take CCLXV |
| 21:08 | DONE |  Myrah's and Francis' portraits should appear on the status bar now |
| 20:42 | TEST |  Take CCLXIV |
| 20:42 | DONE |  Tile support in SCI. Problem solved (I hope) |
| 20:36 | HUH |  No tiles? |
| 20:36 | TEST |  Take CCLXIII |
| 20:36 | FIXED |  How could I forget that an insterstate call can only be done to GLOBALS |
| 20:34 | TEST |  Take CCLXII |
| 20:34 | FIXED |  Forgot to link the field to the actual boxes so nothing happened |
| 20:34 | DONE |  Deactivated a few debug lines I no longer need |
| 20:33 | TEST |  Take CCLXI |
| 20:33 | FIXED |  Full words in stead of just W and H? |
| 20:32 | TEST |  Take CCLX |
| 20:32 | FIXED |  Oh, that was not right? |
| 20:23 | TEST |  Take CCLIX |
| 20:23 | DONE |  The background for the character's overview on HP, FP and VIT has been set. The stats themselves are not there yet, though |
| 19:28 | TEST |  Take CCLVIII |
| 19:28 | FIXED |  Path |
| 19:25 | BUG |  There is now another bug, but the core issue is fixed AT LAST! Whooohooo! |
| 19:18 | TEST |  Take CCLVII |
| 19:18 | FIXED |  I *think* I found the source of all evil |
| 19:16 | TEST |  Take CCLVI |
| 19:15 | DEBUG |  Moar debug |
| 19:11 | EXPERIMENT |  Made no difference (it shouldn't, but I had to try. Somehow the party remains empty for some silly reason) |
| 19:09 | TEST |  Take CCLV |
| 19:09 | SITE |  Added tag EXPERIMENT |
| 19:07 | TEST |  Take CCLIV |
| 19:07 | MYSTERY |  The property is called, but why is an empty string then not recognized as such? |
| 19:05 | TEST |  Take CCLIII |
| 19:05 | DEBUG |  Harsh methods are required I guess! |
| 19:01 | TEST |  Take CCLII |
| 19:01 | DEBUG |  Let's find out more about the leader not being set! |
| 17:59 | STATUS |  But I reallty MUST have dinner now... I'm starving and exhausted |
| 17:58 | CONFIRMED |  Okay, that one is out of the way, but the main issue still persists and nobody can tell why |
| 17:57 | TEST |  Take CCLI |
| 17:57 | FIXED |  Ah.... Crash message too soon |
| 17:56 | DEBUG |  What the fuck is going on? I hope this extra line tells me! |
| 17:53 | HUH |  Things go even weirder now, and I was hoping I could get a break now, as I'm getting hungry and I need some rest anyway. But a PERFECTLY FINE texture is suddenly a null pointer, which goes beyond what I can understand |
| 17:50 | TEST |  Take CCL |
| 17:50 | FIXED |  Syntax error |
| 17:49 | TEST |  Take CCXLIX |
| 17:49 | DEBUG |  More debug lines will have to tell what the freaking fuck is going on here, as whatever it is, this is NOT the way it should be! |
| 17:42 | TEST |  Take CCXLVIII |
| 17:42 | DEBUG |  HARSH DEBUG! |
| 17:39 | TEST |  Take CCXLVII |
| 17:39 | FIXED |  Link error |
| 17:36 | TEST |  Take CCXLVI |
| 17:36 | FIXED |  Will this work the texture definition out? |
| 17:32 | TEST |  Take CCXLV |
| 17:32 | DONE |  Better error handling in TQSG driver |
| 17:28 | TEST |  Take CCXLIV |
| 17:28 | FIXED |  What goes for Get also goes for Set |
| 17:27 | TEST |  Take CCXLIII |
| 17:27 | NOTE |  That does not yet cover ALL actor only fields, but I hope I won't need them anyway |
| 17:27 | FIXED |  Wind missing as actor only field in C++ API |
| 17:24 | TEST |  Take CCXLII |
| 17:24 | FIXED |  Reference error |
| 17:22 | TEST |  Take CCXLI |
| 17:22 | STATUS |  Progress, yeah yeah |
| 17:20 | TEST |  Take CCXL |
| 17:20 | VOID |  Little typo |
| 17:19 | TEST |  Take CCXXXIX |
| 17:19 | VOID |  Voided? |
| 17:10 | TEST |  Take CCXXXVIII |
| 17:10 | DEBUG |  Another line to analysis then |
| 17:10 | INVESTIGATION |  The OBJ metatable returns nil in stead of the data it should return.... Why? |
| 17:04 | TEST |  Take CCXXXVII |
| 17:04 | DONE |  A little ensurance the spawning does lead to a remapping |
| 17:02 | INVESTIGATION |  It cannot find the player actor... But why not? |
| 17:00 | TEST |  Take CCXXXVI |
| 17:00 | INVESTIGATION |  This is getting stranger. Another line then! |
| 16:59 | TEST |  Take CCXXXV |
| 16:59 | DEBUG |  More junk in place then? |
| 16:58 | DEBUG |  The log says "no" |
| 16:57 | TEST |  Take CCXXXIV |
| 16:57 | DEBUG |  What's going on here? |
| 16:57 | HUH |  No tex? Isn't it automatically set? |
| 16:52 | TEST |  Take CCXXXIII |
| 16:52 | STATUS |  Back to testing the game itself |
| 16:52 | C++ |  At least no compile error this time |
| 16:52 | C++ |  Take CCXXXII |
| 16:52 | FAILURE |  compile error |
| 16:51 | TEST |  Take CCXXXI |
| 16:51 | C++ |  I've add a simple one... Basically I copied the obstacles drawing... if that's the right way to go remains to be seen, but fow now it will do |
| 16:35 | STUPIDITY |  Shit! Did I really forget the actor part of the draw diver? |
| 16:33 | TEST |  Take CCXXX |
| 16:33 | FIXED |  Reference issue |
| 16:31 | TEST |  Take CCXXIX |
| 16:31 | C++ |  That was a issue in my C++ code |
| 16:31 | FIXED |  Error in Statician library |
| 16:27 | TEST |  Take CCXXVIII |
| 16:27 | FUCKYOU |  Nothing wrong peeps! |
| 16:26 | TEST |  Take CCXXVII |
| 16:26 | FIXED |  Please? |
| 16:25 | COCKROACH |  AAAARG! |
| 16:24 | TEST |  Take CCXXVI |
| 16:24 | FIXED |  Link code error |
| 16:23 | TEST |  Take CCXXV |
| 16:23 | FIXED |  Count error in API |
| 16:10 | TEST |  Take CCXXIV |
| 16:10 | FIXED |  Fixes another issue I guess |
| 16:10 | C++ |  Missing API for setting party size |
| 16:07 | TEST |  Take CCXXIII |
| 16:07 | FIXED |  missing #use |
| 16:06 | TEST |  Take CCXXII |
| 16:06 | FIXED |  Kthura link up error |
| 16:02 | TEST |  Take CCXXI |
| 16:02 | VOID |  I really need to fix some issues in identifiers in Return and Delcaration instructions |
| 16:00 | TEST |  Take CCXX |
| 16:00 | NOTE |  You won't be able yet to make Myrah move and it will take awhile before we actually get to that point too. |
| 16:00 | LINK |  This should link stuff together |
| 16:00 | SCRIPT |  Drawing the Kthura Map |
| 15:46 | SCRIPT |  Some scroll and texture adaptions automated on how the player is positioned and facing |
| 14:34 | NOTE |  East and West are a later concern |
| 14:21 | ART |  Myrah South Sprites |
| 14:13 | ART |  Myrah North Sprites |
| 12:57 | FAILURE |  Another Blue Screen Of Death of NO REASON AT ALL! |
| 12:35 | STATUS |  And the time to get some nesecary artwork done has come, I'm afraid |
| 12:35 | SCRIPT |  Some data setup done for determining the leader and setting up the start party |
| 11:06 | STATUS |  Now wish me luck, as I'll now have to prepare for actually showing the game map |
| 11:05 | CONFIRMED |  IT WORKS! |
| 11:04 | TEST |  Take CCXIX |
| 11:04 | VOID |  Sigh! |
| 10:38 | TEST |  Take CCXVIII |
| 10:35 | VOID |  The crash has been voided. An emptry string was tried for music |
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