Title
Github Itch.io

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22:27FUCKYOU
FUCKYOU BULLSHIT! But why does it throw bullshit?
22:23TEST
TEST Take MDCXXXIX
22:23DONE
DONE Explanation on hover
22:11CONFIRMED
CONFIRMEDSo far... So good!
22:09TEST
TEST Take MDCXXXVIII
22:09FIXED
FIXED Stupidity Iaa call? Why?
22:07TEST
TEST Take MDCXXXVII
22:07FIXED
FIXED Illegal Points Readout
22:05TEST
TEST Take MDCXXXVI
22:05FIXED
FIXED Ah, I named that differently... My memory is getting bad
22:03TEST
TEST Take MDCXXXV
22:03FIXED
FIXED Minor mistake
22:01TEST
TEST Take MDCXXXIV
22:01SCRIPT
SCRIPTNow the overview SHOULD work (of course it won't but we'll see)
21:25CONFIRMED
CONFIRMEDSo far, so good!
21:23TEST
TEST Tai Take MDCXXXIII
21:23FIXED
FIXED Another 404
21:21TEST
TEST Take MDCXXXII
21:21FIXED
FIXED I think I got it covered!
21:20BUG
BUG Things happen.... yet there's a 404
21:19TEST
TEST Take MDCXXXI
21:19TECHNO
TECHNO Well, no compiler errors thrown either, so let's hope a run-time test, does show the results I want.
21:18VISUALSTUDIO
VISUALSTUDIO And now it works, and as a result I can't fix anything. Cool, huh?
21:15VISUALSTUDIO
VISUALSTUDIO Take MDCXXX
21:15NOTE
NOTE The hard part is that I cannot always replicate this in the debug environment. But we'll try
21:14FAILURE
FAILURE Scyndi has crashed during compilation
21:11TEST
TEST Take MDCXXIX
21:11TECHNO
TECHNO There will be no visual effects, but at least I can check if stuff compiles and more importantly, if it loads.
21:10SCRIPT
SCRIPTA base setup has been done.
20:58STATUS
STATUS But things worked out too long, so it was to be expected.
20:57FAILURE
FAILURE Blue Screen Of Death
19:36ABILITY
ABILITY Some last workout
19:32ABILITY
ABILITY Basis friendly magic for Myrah
19:13ABILITY
ABILITY I've set up the basis attacking spells for Myrah
16:20STATUS
STATUS Of course, now that Myrah has obtained her mana orb I can start on her magic spells. That will also be quite some work.
16:09TEST
TEST Take MDCXXVIII
16:09NOTE
NOTE One more thing I need to check, though.
16:09CONFIRMED
CONFIRMEDStuff appears to be working now.
16:06TEST
TEST Take MDCXXVII
16:06FIXED
FIXED Ah, I found the error!
16:06BUG
BUG Chill? But how come?
16:03STATUS
STATUS Marrilona All compiler errors accounted for, but now the rest
16:02TEST
TEST Take MDCXXVI
16:02FIXED
FIXED ANOTHER syntax error
16:00TEST
TEST Take MDCXXV
16:00STUPIDITY
STUPIDITY Missed two more
15:58TEST
TEST Take MDCXXIV
15:58FIXED
FIXED Syntax error x2
15:56TEST
TEST Take MDCXXIII
15:56FIXED
FIXED x2
15:56FIXED
FIXED Forgotten object variable
15:52TEST
TEST Take MDCXXII
15:52SCRIPT
SCRIPTPicking up a mana orb should work accordingly.
15:44CONFIRMED
CONFIRMEDSo far, so good!
15:42TEST
TEST Take MDCXXI
15:42FIXED
FIXED Required definition missing
15:34TEST
TEST Take MDCXX
15:34FIXED
FIXED What the hell was I thinking?
15:32TEST
TEST Take MDCXIX
15:32FIXED
FIXED #use Graphics
15:27TEST
TEST Take MDCXVIII
15:27FIXED
FIXED Scyndi syntax error
15:26TEST
TEST Take MDCXVII
15:26NOTE
NOTE Actual selection is not yet possible, but hovering should work
15:25SCRIPT
SCRIPTA base script to select the element for Myrah
14:22STATUS
STATUS As soon as I get back the next step will (of course) be to make Myrah able to actually pick the mana orb up and use it.
14:22STATUS
STATUS Rachel I need to get to some real life stuff first.
14:21CONFIRMED
CONFIRMEDIt appears to be working
14:20TEST
TEST Take MDCXVI
14:20C++
C++Alpha added to the API
14:20HUH
HUHNo Alpha?
14:17TEST
TEST Take MDCXV
14:17HUH
HUHDid I forget to save the scenario files?
14:17HUH
HUH404?
14:15TEST
TEST Take MDCXIV
14:15FIXED
FIXED Another one
14:14TEST
TEST Take MDCXIII
14:14FIXED
FIXED Mssing links
14:10TEST
TEST Take MDCXII
14:10TRANSFER
TRANSFER Oh yeah, in the meantime Sugarland has been imported from Dyrt, but full work on that comes later.
14:09NOTE
NOTE Picking up the the mana orb does not yet fully work, but the first time you do this should trigger Myrah to talk about it, and to open the barrier blocking the next floor.
12:16C++
C++It seems I had to force my way around deprecated stuff to access older crap... Oh well...
11:22TEST
TEST Take MDCXI
11:22FIXED
11:21BUG
BUG Another (already known) bug in the way. Let's take care of it, as it's really beginning to annoy the crap out of me.
11:18TEST
TEST Take MDCX
11:18FIXED
FIXED Missing Renc data
11:16TEST
TEST Take MDCIX
11:16STATUS
STATUS And not to test area 006
11:13CONFIRMED
CONFIRMEDThat works
11:09GENERATION
GENERATIONTake MDCVIII
11:09C++
C++Aziella Traveler's emblems will also be ignored
11:09GENERATION
GENERATIONTake MDCVII
11:07C++
C++Compass data generator can now globally ignore and I've configured it to ignore all "pass" zones
11:06MAPSCRIPT
MAPSCRIPT006 (untested)
11:06MAP
MAP Area 006
- = 8 Nov 2023 = -
23:18STATUS
STATUS And that will be all for now!
23:18GITHUB
GITHUBSCI
23:16GITHUB
GITHUBMyData II
23:16GITHUB
GITHUBThis very Devlog Tool
23:15GITHUB
GITHUBSlyvina Bank
23:14GITHUB
GITHUBApollo? Oh well!
23:14GITHUB
GITHUBScyndi
23:13GITHUB
GITHUBKthura Updated
23:11GITHUB
GITHUBI may need to see if the other repos also need updating, but that is a later concern
23:10GITHUB
GITHUBRepository Updated
23:02NOTE
NOTE Not gonna fire up a test for that, though
22:53ENHANCEMENT
ENHANCEMENT Now to prevent trouble when you'd get yourself wiped out after passing floor 003, I've set the system to perform the stuff to get you through if you'd arrive here again.
22:50BUG
BUG I've confirmed that dead enemies can attack. Issued that as #27
22:49STATUS
STATUS And the next thing will be area 006, but that comes later
22:48ALPHA
ALPHA If you come alpha testing I'm sure you'll note chat you may find some nameless items. No worries. Those are items for Francis' manamental extraction and I haven't yet had the time to name them all, but I'm on it!
22:48CONFIRMED
CONFIRMEDThat appears to be working
22:46TEST
TEST Take MDCVI
22:46TEST
TEST Take MDCV
22:46FIXED
FIXED Wrong texture
22:43NOTE
NOTE That will be the save area
22:43MAP
MAP Scyndi Area 005
22:34BACKUP
BACKUP While this test runs, I'll fire up the backup
22:34TEST
TEST Take MDCIV
22:34DONE
DONE I've lowered the chance you'll meet a red spook as they may be a bit too hard
22:30TEST
TEST Take MDCIII
22:30HUH
HUHA dead enemy attacking? Well, I need to sort that out later.
22:27TEST
TEST Take MDCII
22:27GENERATION
GENERATIONAnd so I need to generate the compass data again (that's how I found out about this bug before too much testing)
22:27FIXED
FIXED No "Next"
22:25TEST
TEST Take MDCI
22:25GENERATION
GENERATIONPerhaps updating the compass data is a good idea
22:22TEST
TEST Take MDC
22:22TEST
TEST Alrighty then
22:22LINK
LINK Is that all?
22:22LINK
LINK Well.... I guess there was more to be linked
22:21TEST
TEST Take MDXCIX
22:21LINK
LINK .....
22:18TEST
TEST Take MDXCVIII
22:18FIXED
FIXED Well, fixed that
22:18STUPIDITY
STUPIDITY Forgot the header Scyndi needs in the FPA templates
22:14TEST
TEST Take MDXCVII
22:14CONFIG
CONFIGRenc
22:13MAPSCRIPT
MAPSCRIPTTargets activated
22:11CONFIG
CONFIGSome extra configuration taken care of
22:08MAP
MAP Area 004
21:57STATUS
STATUS Luna Well that basically covers all characters on that one
21:56TEMPLATE
TEMPLATE Aziëlla
21:55TEMPLATE
TEMPLATE Rachel (although this is only crash prevention as Rachel won't use the PFA system for this).
21:55TEMPLATE
TEMPLATE Scyndi
21:52TEMPLATE
TEMPLATE Luna
21:51TEMPLATE
TEMPLATE I've set up a template for Francis. This to prevent crashes.
21:41CONFIRMED
CONFIRMEDAt last
21:40TEST
TEST Take MDXCVI
21:40COSMETIC
COSMETIC That's only cosmetic, I know, but it had to be taken care of, alright!
21:39FIXED
FIXED Exit wasn't turning
21:38TEST
TEST Take MDXCV
21:38VOID
VOID And that should void that issue
21:37FORCE
FORCE That should force things up
21:37MAPSCRIPT
MAPSCRIPTRemap request
21:37LINK
LINK that links it all up
21:37SCYNDI
SCYNDIGlue code
21:36C++
C++Remapping function
21:34COCKROACH
COCKROACH Or so I thought
21:34MYSTERY
MYSTERY Oddly enough that works
21:33TEST
TEST Take MDXCIV
21:33FUCKYOU
FUCKYOU Let's fuck this up with the dirty method
21:30TEST
TEST Take MDXCIII
21:30DEBUG
DEBUG Hard core debug!
21:30HUH
HUH"nil"? A boolean formula returning nil? What the fuck is that?
21:25TEST
TEST Take MDXCII
21:25FIXED
FIXED Francis And that should fix that issue
21:25C++
C++Added it
21:24HUH
HUHNo Visible property?
21:21TEST
TEST Take MDXCI
21:21FIXED
FIXED ANOTHER syntax error
21:19TEST
TEST Take MDXC
21:19FAILURE
FAILURE This all comes with the territory. Any coder should get used to that.
21:19FIXED
FIXED Syntax error
21:18TEST
TEST Take MDLXXXIX
21:18FIXED
FIXED Module link up error
21:15TEST
TEST Take MDLXXXVIII
21:15NOTE
NOTE Saving after shooting the target will render the place unfinishable. Not gonna fix that, as the player can't save the game here anyway.
21:14MAPSCRIPT
MAPSCRIPTThe effect should now take place
21:12CONFIRMED
CONFIRMEDI've already seen that the mapscript function is called, so all I have to do is to make the stuff happen
21:12DONE
DONE Target switch to "Hit"
21:11CONFIRMED
CONFIRMEDAt last
21:08TEST
TEST Take MDLXXXVII
21:08FIXED
FIXED I think I fixed it
21:07MYSTERY
MYSTERY No targets? That's a lie, so I need to investigate what gives the system this idea
21:05TEST
TEST Take MDLXXXVI
21:05DEBUG
DEBUG More info on this fucking fuckshit!
21:00CONFIRMED
CONFIRMEDWell at least THAT part has been fixed
20:58TEST
TEST Take MDLXXXV
20:58VOID
VOID #use
20:55TEST
TEST Take MDLXXXIV
20:54FIXED
FIXED Myrah ???
20:51TEST
TEST Take MDLXXXIII
20:51DEBUG
DEBUG A hard core debug line must now provide some answers
20:50COCKROACH
COCKROACH What the freaking fuck?
20:48TEST
TEST Take MDLXXXII
20:48FIXED
FIXED Pass function read the wrong values
20:41TEST
TEST Take MDLXXXI
20:41FIXED
FIXED Scroll issue
20:37TEST
TEST Take MDLXXX
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(c) Jeroen P. Broks