| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 |
| 22:27 | FUCKYOU |  BULLSHIT! But why does it throw bullshit? |
| 22:23 | TEST |  Take MDCXXXIX |
| 22:23 | DONE |  Explanation on hover |
| 22:11 | CONFIRMED |  So far... So good! |
| 22:09 | TEST |  Take MDCXXXVIII |
| 22:09 | FIXED |  Stupidity Iaa call? Why? |
| 22:07 | TEST |  Take MDCXXXVII |
| 22:07 | FIXED |  Illegal Points Readout |
| 22:05 | TEST |  Take MDCXXXVI |
| 22:05 | FIXED |  Ah, I named that differently... My memory is getting bad |
| 22:03 | TEST |  Take MDCXXXV |
| 22:03 | FIXED |  Minor mistake |
| 22:01 | TEST |  Take MDCXXXIV |
| 22:01 | SCRIPT |  Now the overview SHOULD work (of course it won't but we'll see) |
| 21:25 | CONFIRMED |  So far, so good! |
| 21:23 | TEST |  Take MDCXXXIII |
| 21:23 | FIXED |  Another 404 |
| 21:21 | TEST |  Take MDCXXXII |
| 21:21 | FIXED |  I think I got it covered! |
| 21:20 | BUG |  Things happen.... yet there's a 404 |
| 21:19 | TEST |  Take MDCXXXI |
| 21:19 | TECHNO |  Well, no compiler errors thrown either, so let's hope a run-time test, does show the results I want. |
| 21:18 | VISUALSTUDIO |  And now it works, and as a result I can't fix anything. Cool, huh? |
| 21:15 | VISUALSTUDIO |  Take MDCXXX |
| 21:15 | NOTE |  The hard part is that I cannot always replicate this in the debug environment. But we'll try |
| 21:14 | FAILURE |  Scyndi has crashed during compilation |
| 21:11 | TEST |  Take MDCXXIX |
| 21:11 | TECHNO |  There will be no visual effects, but at least I can check if stuff compiles and more importantly, if it loads. |
| 21:10 | SCRIPT |  A base setup has been done. |
| 20:58 | STATUS |  But things worked out too long, so it was to be expected. |
| 20:57 | FAILURE |  Blue Screen Of Death |
| 19:36 | ABILITY |  Some last workout |
| 19:32 | ABILITY |  Basis friendly magic for Myrah |
| 19:13 | ABILITY |  I've set up the basis attacking spells for Myrah |
| 16:20 | STATUS |  Of course, now that Myrah has obtained her mana orb I can start on her magic spells. That will also be quite some work. |
| 16:09 | TEST |  Take MDCXXVIII |
| 16:09 | NOTE |  One more thing I need to check, though. |
| 16:09 | CONFIRMED |  Stuff appears to be working now. |
| 16:06 | TEST |  Take MDCXXVII |
| 16:06 | FIXED |  Ah, I found the error! |
| 16:06 | BUG |  Chill? But how come? |
| 16:03 | STATUS |  All compiler errors accounted for, but now the rest |
| 16:02 | TEST |  Take MDCXXVI |
| 16:02 | FIXED |  ANOTHER syntax error |
| 16:00 | TEST |  Take MDCXXV |
| 16:00 | STUPIDITY |  Missed two more |
| 15:58 | TEST |  Take MDCXXIV |
| 15:58 | FIXED |  Syntax error x2 |
| 15:56 | TEST |  Take MDCXXIII |
| 15:56 | FIXED |  x2 |
| 15:56 | FIXED |  Forgotten object variable |
| 15:52 | TEST |  Take MDCXXII |
| 15:52 | SCRIPT |  Picking up a mana orb should work accordingly. |
| 15:44 | CONFIRMED |  So far, so good! |
| 15:42 | TEST |  Take MDCXXI |
| 15:42 | FIXED |  Required definition missing |
| 15:34 | TEST |  Take MDCXX |
| 15:34 | FIXED |  What the hell was I thinking? |
| 15:32 | TEST |  Take MDCXIX |
| 15:32 | FIXED |  #use Graphics |
| 15:27 | TEST |  Take MDCXVIII |
| 15:27 | FIXED |  Scyndi syntax error |
| 15:26 | TEST |  Take MDCXVII |
| 15:26 | NOTE |  Actual selection is not yet possible, but hovering should work |
| 15:25 | SCRIPT |  A base script to select the element for Myrah |
| 14:22 | STATUS |  As soon as I get back the next step will (of course) be to make Myrah able to actually pick the mana orb up and use it. |
| 14:22 | STATUS |  I need to get to some real life stuff first. |
| 14:21 | CONFIRMED |  It appears to be working |
| 14:20 | TEST |  Take MDCXVI |
| 14:20 | C++ |  Alpha added to the API |
| 14:20 | HUH |  No Alpha? |
| 14:17 | TEST |  Take MDCXV |
| 14:17 | HUH |  Did I forget to save the scenario files? |
| 14:17 | HUH |  404? |
| 14:15 | TEST |  Take MDCXIV |
| 14:15 | FIXED |  Another one |
| 14:14 | TEST |  Take MDCXIII |
| 14:14 | FIXED |  Mssing links |
| 14:10 | TEST |  Take MDCXII |
| 14:10 | TRANSFER |  Oh yeah, in the meantime Sugarland has been imported from Dyrt, but full work on that comes later. |
| 14:09 | NOTE |  Picking up the the mana orb does not yet fully work, but the first time you do this should trigger Myrah to talk about it, and to open the barrier blocking the next floor. |
| 12:16 | C++ |  It seems I had to force my way around deprecated stuff to access older crap... Oh well... |
| 11:22 | TEST |  Take MDCXI |
| 11:22 | FIXED | |
| 11:21 | BUG |  Another (already known) bug in the way. Let's take care of it, as it's really beginning to annoy the crap out of me. |
| 11:18 | TEST |  Take MDCX |
| 11:18 | FIXED |  Missing Renc data |
| 11:16 | TEST |  Take MDCIX |
| 11:16 | STATUS |  And not to test area 006 |
| 11:13 | CONFIRMED |  That works |
| 11:09 | GENERATION |  Take MDCVIII |
| 11:09 | C++ |   Traveler's emblems will also be ignored |
| 11:09 | GENERATION |  Take MDCVII |
| 11:07 | C++ |  Compass data generator can now globally ignore and I've configured it to ignore all "pass" zones |
| 11:06 | MAPSCRIPT |  006 (untested) |
| 11:06 | MAP |  Area 006 |
| - = 8 Nov 2023 = - |
| 23:18 | STATUS |  And that will be all for now! |
| 23:18 | GITHUB |  SCI |
| 23:16 | GITHUB |  MyData II |
| 23:16 | GITHUB |  This very Devlog Tool |
| 23:15 | GITHUB |  Slyvina Bank |
| 23:14 | GITHUB |  Apollo? Oh well! |
| 23:14 | GITHUB |  Scyndi |
| 23:13 | GITHUB |  Kthura Updated |
| 23:11 | GITHUB |  I may need to see if the other repos also need updating, but that is a later concern |
| 23:10 | GITHUB |  Repository Updated |
| 23:02 | NOTE |  Not gonna fire up a test for that, though |
| 22:53 | ENHANCEMENT |  Now to prevent trouble when you'd get yourself wiped out after passing floor 003, I've set the system to perform the stuff to get you through if you'd arrive here again. |
| 22:50 | BUG |  I've confirmed that dead enemies can attack. Issued that as #27 |
| 22:49 | STATUS |  And the next thing will be area 006, but that comes later |
| 22:48 | ALPHA |  If you come alpha testing I'm sure you'll note chat you may find some nameless items. No worries. Those are items for Francis' manamental extraction and I haven't yet had the time to name them all, but I'm on it! |
| 22:48 | CONFIRMED |  That appears to be working |
| 22:46 | TEST |  Take MDCVI |
| 22:46 | TEST |  Take MDCV |
| 22:46 | FIXED |  Wrong texture |
| 22:43 | NOTE |  That will be the save area |
| 22:43 | MAP |  Area 005 |
| 22:34 | BACKUP |  While this test runs, I'll fire up the backup |
| 22:34 | TEST |  Take MDCIV |
| 22:34 | DONE |  I've lowered the chance you'll meet a red spook as they may be a bit too hard |
| 22:30 | TEST |  Take MDCIII |
| 22:30 | HUH |  A dead enemy attacking? Well, I need to sort that out later. |
| 22:27 | TEST |  Take MDCII |
| 22:27 | GENERATION |  And so I need to generate the compass data again (that's how I found out about this bug before too much testing) |
| 22:27 | FIXED |  No "Next" |
| 22:25 | TEST |  Take MDCI |
| 22:25 | GENERATION |  Perhaps updating the compass data is a good idea |
| 22:22 | TEST |  Take MDC |
| 22:22 | TEST |  Alrighty then |
| 22:22 | LINK |  Is that all? |
| 22:22 | LINK |  Well.... I guess there was more to be linked |
| 22:21 | TEST |  Take MDXCIX |
| 22:21 | LINK |  ..... |
| 22:18 | TEST |  Take MDXCVIII |
| 22:18 | FIXED |  Well, fixed that |
| 22:18 | STUPIDITY |  Forgot the header Scyndi needs in the FPA templates |
| 22:14 | TEST |  Take MDXCVII |
| 22:14 | CONFIG |  Renc |
| 22:13 | MAPSCRIPT |  Targets activated |
| 22:11 | CONFIG |  Some extra configuration taken care of |
| 22:08 | MAP |  Area 004 |
| 21:57 | STATUS |  Well that basically covers all characters on that one |
| 21:56 | TEMPLATE |  Aziëlla |
| 21:55 | TEMPLATE |  Rachel (although this is only crash prevention as Rachel won't use the PFA system for this). |
| 21:55 | TEMPLATE |  Scyndi |
| 21:52 | TEMPLATE |  Luna |
| 21:51 | TEMPLATE |  I've set up a template for Francis. This to prevent crashes. |
| 21:41 | CONFIRMED |  At last |
| 21:40 | TEST |  Take MDXCVI |
| 21:40 | COSMETIC |  That's only cosmetic, I know, but it had to be taken care of, alright! |
| 21:39 | FIXED |  Exit wasn't turning |
| 21:38 | TEST |  Take MDXCV |
| 21:38 | VOID |  And that should void that issue |
| 21:37 | FORCE |  That should force things up |
| 21:37 | MAPSCRIPT |  Remap request |
| 21:37 | LINK |  that links it all up |
| 21:37 | SCYNDI |  Glue code |
| 21:36 | C++ |  Remapping function |
| 21:34 | COCKROACH |  Or so I thought |
| 21:34 | MYSTERY |  Oddly enough that works |
| 21:33 | TEST |  Take MDXCIV |
| 21:33 | FUCKYOU |  Let's fuck this up with the dirty method |
| 21:30 | TEST |  Take MDXCIII |
| 21:30 | DEBUG |  Hard core debug! |
| 21:30 | HUH |  "nil"? A boolean formula returning nil? What the fuck is that? |
| 21:25 | TEST |  Take MDXCII |
| 21:25 | FIXED |  And that should fix that issue |
| 21:25 | C++ |  Added it |
| 21:24 | HUH |  No Visible property? |
| 21:21 | TEST |  Take MDXCI |
| 21:21 | FIXED |  ANOTHER syntax error |
| 21:19 | TEST |  Take MDXC |
| 21:19 | FAILURE |  This all comes with the territory. Any coder should get used to that. |
| 21:19 | FIXED |  Syntax error |
| 21:18 | TEST |  Take MDLXXXIX |
| 21:18 | FIXED |  Module link up error |
| 21:15 | TEST |  Take MDLXXXVIII |
| 21:15 | NOTE |  Saving after shooting the target will render the place unfinishable. Not gonna fix that, as the player can't save the game here anyway. |
| 21:14 | MAPSCRIPT |  The effect should now take place |
| 21:12 | CONFIRMED |  I've already seen that the mapscript function is called, so all I have to do is to make the stuff happen |
| 21:12 | DONE |  Target switch to "Hit" |
| 21:11 | CONFIRMED |  At last |
| 21:08 | TEST |  Take MDLXXXVII |
| 21:08 | FIXED |  I think I fixed it |
| 21:07 | MYSTERY |  No targets? That's a lie, so I need to investigate what gives the system this idea |
| 21:05 | TEST |  Take MDLXXXVI |
| 21:05 | DEBUG |  More info on this fucking fuckshit! |
| 21:00 | CONFIRMED |  Well at least THAT part has been fixed |
| 20:58 | TEST |  Take MDLXXXV |
| 20:58 | VOID |  #use |
| 20:55 | TEST |  Take MDLXXXIV |
| 20:54 | FIXED |  ??? |
| 20:51 | TEST |  Take MDLXXXIII |
| 20:51 | DEBUG |  A hard core debug line must now provide some answers |
| 20:50 | COCKROACH |  What the freaking fuck? |
| 20:48 | TEST |  Take MDLXXXII |
| 20:48 | FIXED |  Pass function read the wrong values |
| 20:41 | TEST |  Take MDLXXXI |
| 20:41 | FIXED |  Scroll issue |
| 20:37 | TEST |  Take MDLXXX |
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