Title
Github Itch.io

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22:40TEST
TEST Take MCCXCIII
22:40STATUS
STATUS Nothing to do with the combat routine, but it had to be fixed, anyway!
22:40FIXED
FIXED Unexpected, but a little field bug leading to a crash came in between.
22:37TEST
TEST Take MCCXCII
22:37TECHNO
TECHNO No idea if that waas the source of evil, but I think it was.
22:37FIXED
FIXED Positioning definition bug
22:32TEST
TEST Take MCCXCI
22:32DEBUG
DEBUG Extra lines
22:29BUG
BUG Pushing and pulling not really working the way it should
22:27TEST
TEST Take MCCXC
22:27FIXED
FIXED General fixes
22:26TEST
TEST Take MCCLXXXIX
22:26FIXED
FIXED Syntax error
22:26TEST
TEST Take MCCLXXXVIII
22:18SCYNDI
SCYNDIPlaying linkup
22:17C++
C++Tai Playing API
22:13TEST
TEST Take MCCLXXXVII
22:13FIXED
FIXED Syntax error
22:10TEST
TEST Take MCCLXXXVI
22:10DONE
DONE expansions to music
21:54TEST
TEST Take MCCLXXXV
21:54LINK
LINK Dirty link
21:51TEST
TEST Take MCCLXXXIV
21:51REMOVED
REMOVED"end" without any reason
21:41TEST
TEST Take MCCLXXXIII
21:40SCRIPT
SCRIPTMusic reset after battle
20:02SYSTEM
SYSTEM Audio is in order!
20:00SYSTEM
SYSTEM Take MCCLXXXII
20:00SYSTEM
SYSTEM And now to check if the audio works!
20:00SYSTEM
SYSTEM Restart complete
19:56SYSTEM
SYSTEM Rebooting
19:56STATUS
STATUS And this is as far as I could go without audio.
19:50TEST
TEST Take MCCLXXXI
19:50COSMETIC
COSMETIC Sped up the victory sequence once more
19:49FIXED
FIXED What the actual freaking fuck?
19:45TEST
TEST Take MCCLXXX
19:45VOID
VOID Oh well!
19:43TEST
TEST Take MCCLXXIX
19:43COSMETIC
COSMETIC Sped the appearance up
19:43FIXED
FIXED Color issue on "You Win"
19:42VOID
VOID Marrilona Conflicts between later batters and the garbage collector are inevitable, so I will have to release the old data manually
19:37TEST
TEST Take MCCLXXVIII
19:37FIXED
FIXED I think I got the little bastard
19:35VISUALSTUDIO
VISUALSTUDIO Take MCCLXXVII
19:35DEBUG
DEBUG Extra debug lines added and let's see what that will do
19:33INVESTIGATION
INVESTIGATION It will be hard to determine why this happens, since I see nothing which could cause that.
19:32DEBUG
DEBUG It is as I feared. A stack overflow.
19:30VISUALSTUDIO
VISUALSTUDIO Take MCCLXXVI
19:30TEST
TEST Take MCCLXXV
19:30TECHNO
TECHNO Nothing really shows that could be a stack overflow, so the best I can do is run the next test in VS and hopefully I can see more.
19:28TECHNO
TECHNO That's either a very serious memory violation or a stack overflow. The latter is most likely and extremely hard to debug
19:28FAILURE
FAILURE Total crash
19:24TEST
TEST Take MCCLXXIV
19:24FIXED
FIXED Dang! I am really beginning to suffer from amnesia?
19:21TEST
TEST Take MCCLXXIII
19:21FIXED
FIXED Var typo
19:19TEST
TEST Take MCCLXXII
19:19FIXED
FIXED Code typo
19:14TEST
TEST Take MCCLXXI
19:14SCRIPT
SCRIPTVictory cycle
19:10SCYNDI
SCYNDIWorkout
19:09FIXED
FIXED Code typo
19:08C++
C++KillChar API
18:24FAILURE
FAILURE Since the audio stopped working for no reason (not the first time this happens to me), I may need a restart, but let's first get the visual crap to work....
18:07MUSIC
MUSIC The same victory tune as used in The Fairy Tale will be used.
18:07ART
ARTRachel End of combat banners
17:54JUDGMENT
JUDGMENT This will have to do.... For now.
17:51TEST
TEST Take MCCLXX
17:51COSMETIC
COSMETIC Speed up
17:50FIXED
FIXED Disappearance of enemy affected background
17:47TEST
TEST Take MCCLXIX
17:47COSMETIC
COSMETIC And sped things up
17:47C++
C++Needs a recompile
17:47FIXED
FIXED Scale bug in SCI
17:42TEST
TEST Take MCCLXVIII
17:42COSMETIC
COSMETIC Sped up the process
17:41FIXED
FIXED That's better
17:39TEST
TEST Take MCCLXVII
17:39FIXED
FIXED Now then?
17:36TEST
TEST Take MCCLXVI
17:36FIXED
FIXED I think I know what's wrong
17:34TEST
TEST Take MCCLXV
17:34DEBUG
DEBUG Immediate vanish on kill
17:29TEST
TEST Take MCCLXIV
17:29FIXED
FIXED Illegal IAA call?
17:25TEST
TEST Take MCCLXIII
17:25VOID
VOID ?
17:20TEST
TEST Take MCCLXII
17:20DEBUG
DEBUG I need to sort this out
17:19HUH
HUHI don't know what the system is playing at, but I don't see what I have to see
17:14TEST
TEST Aziella Take MCCLXI
17:14VOID
VOID Something is really wrong with the field and method recognition inside method code
17:11TEST
TEST Take MCCLX
17:11FIXED
FIXED Code typo DeLuxe!
17:09TEST
TEST Take MCCLIX
17:09FIXED
FIXED Code typo
17:00TEST
TEST Take MCCLVIII
16:40SCRIPT
SCRIPTMoney drops
16:40SCRIPT
SCRIPTItem drops
16:38SCRIPT
SCRIPTEnemies disappearing as soon as you kill them
15:54TEST
TEST Take MCCLVII
15:54DONE
DONE Dead foes should no longer be selectable when selecting a target
15:45TEST
TEST Take MCCLVI
15:45STUPIDITY
STUPIDITY No return instruction! Doh!
15:44MYSTERY
MYSTERY Now this is odd... The system does acknowledge individuals to be dead and thus as defeated, but not the team as awhole
15:42FAILURE
FAILURE I do not know why, but for some reason the audio doesn't work anymore.
15:41TEST
TEST Take MCCLV
15:41STUPIDITY
STUPIDITY Trying to fix the wrong code
15:37TEST
TEST Take MCCLIV
15:37VOID
VOID ???
15:30TEST
TEST Take MCCLIII
15:30FIXED
FIXED Required linkup
15:27TEST
TEST Take MCCLII
15:27DEBUG
DEBUG Some debug lines to help me in the upcoming course.
15:18NOTE
NOTE Winning a fight will (for now) crash the game.
15:18SCRIPT
SCRIPTScyndi Check for victory or defeat
15:07SCRIPT
SCRIPT"Defeated" scanups
13:41CONFIRMED
CONFIRMEDAt least THAT works
13:38TEST
TEST Take MCCLI
13:38FIXED
FIXED Audio issue not fixed, but at least the diamond color issue is
13:08TEST
TEST Take MCCL
13:08DEBUG
DEBUG Extra debug line to see why audio doesn't play
13:07COSMETIC
COSMETIC Diamonds belonging to dead ifighters will show dark
13:01TEST
TEST Take MCCXLIX
13:01DEBUG
DEBUG Why?
13:01BUG
BUG Nothing happens
12:59TEST
TEST Take MCCXLVIII
12:59VOID
VOID ....
12:56TEST
TEST Take MCCXLVII
12:56FIXED
FIXED Missing link
12:49TEST
TEST Take MCCXLVI
12:49DONE
DONE Pose end audio effects
12:31CONFIRMED
CONFIRMEDFor as far as I can currently check the manamental extraction from foes does appear to work.
12:28TEST
TEST Take MCCXLV
12:28FIXED
FIXED Issue with mini message system
12:22TEST
TEST Take MCCXLIV
12:22FIXED
FIXED Module referrence required
12:20TEST
TEST Take MCCXLIII
12:20FIXED
FIXED Scyndi Syntax error
12:18TEST
TEST Luna Take MCCXLII
12:15SCRIPT
SCRIPTManamental extraction from enemies
11:27LINK
LINK Quick link up so I can access Francis' Manaments more easily
10:50TEST
TEST Take MCCXLI
10:50FIXED
FIXED FP Up not counted
10:48CONFIRMED
CONFIRMEDThat is the way it should be
10:45TEST
TEST Take MCCXL
10:45FIXED
FIXED I think I found out why the damage of the dice was not added up
10:43FIXED
FIXED I hope I fixed Myrah as well now. This has always been a bit of a weak spot in MyData and unfortunately, MyData II doesn't appear to be any different.
10:42FIXED
FIXED At least for Francis the statistic check appears to work
10:36TEST
TEST Take MCCXXXIX
10:36FUCKYOU
FUCKYOU Voided call leading to crash
10:20TEST
TEST Take MCCXXXVIII
10:20FIXED
FIXED Database
9:44TEST
TEST Take MCCXXXVII
9:44INVESTIGATION
INVESTIGATION Extra debug line to tell me why!
9:44SOLVED
SOLVED Attack value is ZERO.
9:42TEST
TEST Take MCCXXXVI
9:42FUCKYOU
FUCKYOU Forgotten F in CSayF
9:40TEST
TEST Take MCCXXXV
9:40FIXED
FIXED Taken care of now!
9:40STUPIDITY
STUPIDITY Wrong script! That explains!
9:39TEST
TEST Take MCCXXXIV
9:39HUH
HUH????
9:38TEST
TEST Take MCCXXXIII
9:38VOID
VOID Francis Sigh!
9:36TEST
TEST Take MCCXXXII
9:35DEBUG
DEBUG The first debug line has been set. Attack - Defense and the outcome
9:35NOTE
NOTE Now it does not really seem right that the damage is always 1. I need to find out what is happening here.
9:31CONFIRMED
CONFIRMEDA little trick I performed does indeed cause the issue I had in Star Story II, that the names did not get vocally announced if too many bubbles popped (diamonds in Luna's Father, but the function is the same) due to all sound channels being taken, is not an issue in Luna's Father. Good!
9:29CONFIRMED
CONFIRMEDFixed at last!
9:27TEST
TEST Take MCCXXXI
9:27FIXED
FIXED What the?
9:26COCKROACH
COCKROACH The HP is still 0/0 on all foes
9:26COCKROACH
COCKROACH Still no good?
9:22TEST
TEST Take MCCXXX
9:22VOID
VOID I've temporarily voided the enemy diamonds
9:21FIXED
FIXED I think I fixed this
9:20BUG
BUG All enemies have 0/0 HP. That is, of course, utter bullcrap, so I must figure out why this happens.
9:20COSMETIC
COSMETIC Better view on the debug outcome
9:15TEST
TEST Take MCCXXIX
9:15STATUS
STATUS I will soon set up a temp measure for enemies as getting onto the AI now will only get in my way to do this right.
9:14DEBUG
DEBUG HP checking. Very important as I have to make sure kills are handled correctly
9:07CONFIRMED
CONFIRMEDStuff appears to be working
9:00TEST
TEST Take MCCXXVIII
9:00FUCKYOU
FUCKYOU Swtich error
8:53TEST
TEST Take MCCXXVII
8:53VOID
VOID Gezeik!
8:51CONFIRMED
CONFIRMEDThat's indeed what it turned out to be
8:50TECHNO
TECHNO I think this might have been a cache conflict, but this test will tell more.
8:50TEST
TEST Myrah Take MCCXXVI
8:50HUH
HUHUnclosed scope? While none of the scopes have been altered?
8:48TEST
TEST Take MCCXXV
8:48FIXED
FIXED Crash on critical hit
8:45TEST
TEST Take MCCXXIV
8:45FIXED
FIXED Wrong var
8:41TEST
TEST Take MCCXXIII
8:41VOID
VOID Sigh!
8:40TEST
TEST Take MCCXXII
8:40DONE
DONE New diamond if hero or foe doesn't have one any more
8:22DONE
DONE Pose reset after move
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(c) Jeroen P. Broks