Title
Github Itch.io

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23:23FIXED
FIXED Found one more
23:21FIXED
FIXED More fixes
23:20FIXED
FIXED Several JQL issues
23:16AUDIO
AUDIO Several audio effects
21:56ART
ARTFrancis' attacking pose
21:30STATUS
STATUS Francis' turn
21:29SYSTEM
SYSTEM Prevention of conflict by moving the .pdn file of Myrah shooting out of there.
21:29FIXED
FIXED JQL error
21:24FIXED
FIXED Notepad++ Adding .txt unwantedly
21:22DONE
DONE Myrah attacking pose done and animated
21:22RECOVERED
RECOVERED I guess I had to do it all over again. Fortunately it was not too much work
21:08HUH
HUHI suppose some data went lost on me
21:06AUDIO
AUDIO Attack sounds
19:33STATUS
STATUS Dinner time!
19:28TEST
TEST Take MCLIX
19:28FIXED
FIXED Alignment error
19:21TEST
TEST Take MCLVIII
19:21COSMETIC
COSMETIC Shortened time the header bar is on screen
19:21NOTE
NOTE In both cases the Y coordinate. The X was fine
19:21FIXED
FIXED Coordinates of diamond
19:21FIXED
FIXED Coordinates of message
19:17TEST
TEST Myrah Take MCLVII
19:17STUPIDITY
STUPIDITY Forgotten definition
19:15TEST
TEST Take MCLVI
19:15FIXED
FIXED Stage adressing error (was a runtime error)
19:14SCYNDI
SCYNDIAt least it compiles
19:12TEST
TEST Take MCLV
19:12FUCKYOU
FUCKYOU And another
19:10TEST
TEST Take MCLIV
19:10FUCKYOU
FUCKYOU Another
18:43TEST
TEST Take MCLIII
18:43FIXED
FIXED Referrence issue
18:40TEST
TEST Take MCLII
18:40FIXED
FIXED Code Typo
18:38TEST
TEST Take MCLI
18:38FIXED
FIXED Dir error
18:32TEST
TEST Take MCL
18:32LINK
LINK And selecting your target will make tha thappen
18:32SCRIPT
SCRIPTThe name of the move will show when you execute it. That is all that will happen (for now)
17:55CONFIRMED
CONFIRMEDRight!
17:55TEST
TEST Take MCXLIX
17:55FIXED
FIXED Missing links XD
17:55TEST
TEST Take MCXLVIII
17:39SCRIPT
SCRIPTTemplate for execution
15:30STATUS
STATUS Time for a break now. The next step will be to get into the actual execution
15:30CONFIRMED
CONFIRMEDTHAT WORKS!
15:27TEST
TEST Jake Take MCXLVII
15:27LINK
LINK Francis has now been linked
15:26TECHNO
TECHNO Francis also has the "discrimminate" setting on her attacks. This was done to prevent any kind of trouble when I'm going to set her elemental extraction features on.
15:25STATUS
STATUS Now for Francis, as this getup only worked for Myrah so far
15:25CONFIRMED
CONFIRMEDAnd now it works the way it should
15:22TEST
TEST Take MCXLVI
15:22FIXED
FIXED Bar size too big
15:17TEST
TEST Take MCXLV
15:17FIXED
FIXED A few coordnate issues on player icons
15:12TEST
TEST Take MCXLIV
15:12FIXED
FIXED Forgot to adept variable in code copy
15:09TEST
TEST Take MCXLIII
15:08DONE
DONE Player icon
15:03VOID
VOID A variable conflict it was then
15:00TEST
TEST Take MCXLII
15:00ANALYSIS
Anyway back to the IMPORTANT stuff.... I do not know why the icon system does such odd things with the y value. I wonder if it's a variable conflict. To make sure it isn't I made a few alterations
14:54SYSTEM
SYSTEM Let's use BleachIt (Free alternative for CCleaner of which the free version has become useless) and SpyBot... Perhaps that helps a little
14:51FUCKYOU
FUCKYOU But my backup is once again down the drain.
14:51SYSTEM
SYSTEM On the bright side, my browers WORKS again!
14:49FAILURE
FAILURE And BOSD number 3 came up!! How long ago was it that STABILITY was a prime concern for computers?
14:42FAILURE
FAILURE As soon as my backup is finished I guess I'll have to restart my PC then.
14:42FAILURE
FAILURE Brave is really acting up on me. Even pages stored on my local system can't be loaded.
14:39FAILURE
FAILURE My browser is acting up on me since those two BSOD failures.... Yet Git appears to work.
14:35TEST
TEST Take MCXLI
14:35FAILURE
FAILURE Anyway, thanks to that a new take is in order.
14:34FAILURE
FAILURE Either Microsoft refuses to hire COMPETENT coders, or they diliberately want to mess things up. TWO Blue Screens Of Death WITHOUT ANY REASONS AT ALL is a very clear sign of either one of those two, but no other possibility
14:28TEST
TEST Take MCXL
14:27FIXED
FIXED Card letter error?
14:27COSMETIC
COSMETIC X correction on Foes
14:21TEST
TEST Take MCXXXIX
14:19FIXED
FIXED #18, which was a bit different that I thought it was.... Silly me
14:19FIXED
FIXED target fix
14:15TEST
TEST Take MCXXXVIII
14:15NOTE
NOTE One more thing I need to check before I fix the font
14:15CONFIG
CONFIGA big of wriggling
14:09TEST
TEST Take MCXXXVII
14:09FIXED
FIXED No name field for foes
14:02FIXED
FIXED Tai X and Y mixup
14:00TEST
TEST Take MCXXXVI
14:00FIXED
FIXED Set where it had to be Get
13:57TEST
TEST Take MCXXXV
13:57VOID
VOID Declare + define issue
13:55TEST
TEST Take MCXXXIV
13:55SCRIPT
SCRIPTHovering over target should now work
13:29TEST
TEST Take MCXXXIII
13:29FIXED
FIXED Misreferrence
13:26TEST
TEST Take MCXXXII
13:25SCRIPT
SCRIPTTarget request on screen
13:24BUG
13:13TEST
TEST Take MCXXXI
13:13SCRIPT
SCRIPTUser + action name on screen when targetting
13:02ROSETTA
ROSETTAStrings for targetting
12:52CONFIRMED
CONFIRMEDSo far, so good!
12:49TEST
TEST Take MCXXX
12:49DATABASE
DATABASE And I've also added the "discrimminate" field.
12:49NOTE
NOTE Now the target selector itself doesn't yet work. It should not throw any errors, merely "freeze" the battle until a cancel request is done.
12:35LINK
LINK When selecting "shoot" in Myrah's combat menu the link should be made to the target selector.
- = 27 Oct 2023 = -
23:10STATUS
STATUS Attacking will be the next step. This will (of course) be more trouble and I need to be more focussed than I'm now.
23:07CONFIRMED
CONFIRMEDAnd that works
22:49TEST
TEST Take MCXXIX
22:49FIXED
FIXED One tiny fix
22:47TEST
TEST Take MCXXVIII
22:47FIXED
FIXED Marrilona Stage didn't go back to IDLE
22:46TEST
TEST Take MCXXVII
22:46LINK
LINK Linked to the menu
22:42STUPIDITY
STUPIDITY I forgot the most important part!
22:40TEST
TEST Take MCXXVI
22:40VOID
VOID More disgusting code required?
22:37TEST
TEST Take MCXXV
22:37VOID
VOID Dirty code straight from the cesspool
22:33TEST
TEST Take MCXXIV
22:33VOID
VOID Fuck it!
22:31TEST
TEST Take MCXXIII
22:31FIXED
FIXED Sigh!
22:28TEST
TEST Take MCXXII
22:28FIXED
FIXED Var mistake
22:27TEST
TEST Take MCXXI
22:27VOID
VOID More trouble
22:19TEST
TEST Take MCXX
22:19VOID
VOID trouble
22:13TEST
TEST Take MCXIX
22:13FIXED
FIXED Directory error
21:59TEST
TEST Take MCXVIII
21:59TECHNO
TECHNO Now this is so far the easy part (although I must remember to make the damage feature react to this in attacks).
21:21DONE
DONE Guarding
20:54ABILITY
ABILITY Francis attack
20:54ABILITY
ABILITY Myrah Shoot
20:54SITE
SITE Rachel Added tag ABILITY
16:23TEST
TEST Take MCXVII
16:23FIXED
FIXED Oh well!
16:21TEST
TEST Take MCXVI
16:21DONE
DONE Hide items that are not yet unlocked (in Frendor Bushes Myrah cannot use her magic (as she has to learn her first spell first), and Francis cannot do Alchemy in battle (as Feenalaria will teach her), and both ladies cannot use their force abilities either, because Feenalaria will teach them about that as well.
16:15TECHNO
TECHNO Does not justify another take
16:15FIXED
FIXED Tiny fix: Hover coordinate error
16:09TEST
TEST Take MCXV
16:09NOTE
NOTE Now I needed to test anyway if the menu would also work in Dutch, so here goes nothing!
16:09FIXED
FIXED Missing top item fixed. Was a missing string in Rosetta
16:06TEST
TEST Take MCXIV
16:06EXPERIMENT
EXPERIMENT And a little alteration which should not be necessary, but we'll see
16:06CONFIG
CONFIGHeight configuration altered
16:05BUG
BUG Box height not conform the text height and why does the top item (attack) not appear?
15:58TEST
TEST Take MCXIII
15:57SCRIPT
SCRIPTItems in combat menu
15:52JUDGMENT
JUDGMENT Parfait!
15:48TEST
TEST Take MCXII
15:48FIXED
FIXED Confusion
15:47TEST
TEST Take MCXI
15:47SCRIPT
SCRIPTWork out on portrait
15:31TEST
TEST Take MCX
15:31FIXED
FIXED Code typo
15:15TEST
TEST Take MCIX
15:15STATUS
STATUS This will only draw the background wood print, but I need to check if the sizes are the way I want them to be
15:15SCRIPT
SCRIPTAziella Draw Box
12:46FUCKYOU
FUCKYOU And due to that fucking fuckcrap I just had to endure further progress that would normally be done quickly will have to wait.
12:45STATUS
STATUS AT LAST!
12:43TEST
TEST Take MCVIII
12:43VOID
VOID Identifier conflict
12:41TEST
TEST Take MCVII
12:41FIXED
FIXED Code typo
12:40FUCKYOU
FUCKYOU There is clearly still a bug in Scyndi when it comes to delegate parameters, that much is clear and needs investigation. For now I got working code thanks to voiding the way Scyndi should be used, since I don have time to fix this.
12:38TEST
TEST Take MCVI
12:38EXPERIMENT
EXPERIMENT Void?
12:36FUCKYOU
FUCKYOU FINALLY all compiler crap accounted for (for one fucking debug line)
12:35FUCKYOU
FUCKYOU Take MCV
12:35FUCKYOU
FUCKYOU .....
12:33FUCKYOU
FUCKYOU Take MCIV
12:33FUCKYOU
FUCKYOU FUCK.... YOU!
12:30FUCKYOU
FUCKYOU Take MCIII
12:30FUCKYOU
FUCKYOU another debug line
12:27FUCKYOU
FUCKYOU Take MCII
12:27FUCKYOU
FUCKYOU .......
12:25FUCKYOU
FUCKYOU Take MCI
12:25FUCKYOU
FUCKYOU sys required
12:23TEST
TEST Take MC
12:23DEBUG
DEBUG I really don't get it anymore!
12:22COCKROACH
COCKROACH Apparently not!
12:19TEST
TEST Take MXCIX
12:19FIXED
FIXED Scyndi Fixed it!
12:18STUPIDITY
STUPIDITY Found the issue (doh!)
12:18CONFIRMED
CONFIRMEDthe error is indeed a lie (and that is good to know)
12:16TEST
TEST Take MXCVIII
12:16FUCKYOU
FUCKYOU Futher investigation!
12:15FUCKYOU
FUCKYOU Apparently that is not it!
12:14TEST
TEST Take MXCVII
12:13VOID
VOID That does the trick. But I need to find out why Init clauses have this effect, as that should NOT be possible (on the contrary, actually)
12:11TEST
TEST Take MXCVI
12:11VOID
VOID Experiment to void
12:07TEST
TEST Take MXCV
12:07DEBUG
DEBUG A few more log lines needed to see why
12:07BUG
BUG "nil" for action delgate?
12:02TEST
TEST Take MXCIV
12:02VOID
VOID Differnet approach
11:57TEST
TEST Take MXCIII
11:57FIXED
FIXED ObtainImageFont or ImageFont.Obtain is now just ObtainFont, but I keep forgetting that.
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(c) Jeroen P. Broks