| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 |
| 23:23 | FIXED |  Found one more |
| 23:21 | FIXED |  More fixes |
| 23:20 | FIXED |  Several JQL issues |
| 23:16 | AUDIO |  Several audio effects |
| 21:56 | ART |  Francis' attacking pose |
| 21:30 | STATUS |  Francis' turn |
| 21:29 | SYSTEM |  Prevention of conflict by moving the .pdn file of Myrah shooting out of there. |
| 21:29 | FIXED |  JQL error |
| 21:24 | FIXED |  Notepad++ Adding .txt unwantedly |
| 21:22 | DONE |  Myrah attacking pose done and animated |
| 21:22 | RECOVERED |  I guess I had to do it all over again. Fortunately it was not too much work |
| 21:08 | HUH |  I suppose some data went lost on me |
| 21:06 | AUDIO |  Attack sounds |
| 19:33 | STATUS |  Dinner time! |
| 19:28 | TEST |  Take MCLIX |
| 19:28 | FIXED |  Alignment error |
| 19:21 | TEST |  Take MCLVIII |
| 19:21 | COSMETIC |  Shortened time the header bar is on screen |
| 19:21 | NOTE |  In both cases the Y coordinate. The X was fine |
| 19:21 | FIXED |  Coordinates of diamond |
| 19:21 | FIXED |  Coordinates of message |
| 19:17 | TEST |  Take MCLVII |
| 19:17 | STUPIDITY |  Forgotten definition |
| 19:15 | TEST |  Take MCLVI |
| 19:15 | FIXED |  Stage adressing error (was a runtime error) |
| 19:14 | SCYNDI |  At least it compiles |
| 19:12 | TEST |  Take MCLV |
| 19:12 | FUCKYOU |  And another |
| 19:10 | TEST |  Take MCLIV |
| 19:10 | FUCKYOU |  Another |
| 18:43 | TEST |  Take MCLIII |
| 18:43 | FIXED |  Referrence issue |
| 18:40 | TEST |  Take MCLII |
| 18:40 | FIXED |  Code Typo |
| 18:38 | TEST |  Take MCLI |
| 18:38 | FIXED |  Dir error |
| 18:32 | TEST |  Take MCL |
| 18:32 | LINK |  And selecting your target will make tha thappen |
| 18:32 | SCRIPT |  The name of the move will show when you execute it. That is all that will happen (for now) |
| 17:55 | CONFIRMED |  Right! |
| 17:55 | TEST |  Take MCXLIX |
| 17:55 | FIXED |  Missing links XD |
| 17:55 | TEST |  Take MCXLVIII |
| 17:39 | SCRIPT |  Template for execution |
| 15:30 | STATUS |  Time for a break now. The next step will be to get into the actual execution |
| 15:30 | CONFIRMED |  THAT WORKS! |
| 15:27 | TEST |  Take MCXLVII |
| 15:27 | LINK |  Francis has now been linked |
| 15:26 | TECHNO |  Francis also has the "discrimminate" setting on her attacks. This was done to prevent any kind of trouble when I'm going to set her elemental extraction features on. |
| 15:25 | STATUS |  Now for Francis, as this getup only worked for Myrah so far |
| 15:25 | CONFIRMED |  And now it works the way it should |
| 15:22 | TEST |  Take MCXLVI |
| 15:22 | FIXED |  Bar size too big |
| 15:17 | TEST |  Take MCXLV |
| 15:17 | FIXED |  A few coordnate issues on player icons |
| 15:12 | TEST |  Take MCXLIV |
| 15:12 | FIXED |  Forgot to adept variable in code copy |
| 15:09 | TEST |  Take MCXLIII |
| 15:08 | DONE |  Player icon |
| 15:03 | VOID |  A variable conflict it was then |
| 15:00 | TEST |  Take MCXLII |
| 15:00 | ANALYSIS | Anyway back to the IMPORTANT stuff.... I do not know why the icon system does such odd things with the y value. I wonder if it's a variable conflict. To make sure it isn't I made a few alterations |
| 14:54 | SYSTEM |  Let's use BleachIt (Free alternative for CCleaner of which the free version has become useless) and SpyBot... Perhaps that helps a little |
| 14:51 | FUCKYOU |  But my backup is once again down the drain. |
| 14:51 | SYSTEM |  On the bright side, my browers WORKS again! |
| 14:49 | FAILURE |  And BOSD number 3 came up!! How long ago was it that STABILITY was a prime concern for computers? |
| 14:42 | FAILURE |  As soon as my backup is finished I guess I'll have to restart my PC then. |
| 14:42 | FAILURE |  Brave is really acting up on me. Even pages stored on my local system can't be loaded. |
| 14:39 | FAILURE |  My browser is acting up on me since those two BSOD failures.... Yet Git appears to work. |
| 14:35 | TEST |  Take MCXLI |
| 14:35 | FAILURE |  Anyway, thanks to that a new take is in order. |
| 14:34 | FAILURE |  Either Microsoft refuses to hire COMPETENT coders, or they diliberately want to mess things up. TWO Blue Screens Of Death WITHOUT ANY REASONS AT ALL is a very clear sign of either one of those two, but no other possibility |
| 14:28 | TEST |  Take MCXL |
| 14:27 | FIXED |  Card letter error? |
| 14:27 | COSMETIC |  X correction on Foes |
| 14:21 | TEST |  Take MCXXXIX |
| 14:19 | FIXED |  #18, which was a bit different that I thought it was.... Silly me |
| 14:19 | FIXED |  target fix |
| 14:15 | TEST |  Take MCXXXVIII |
| 14:15 | NOTE |  One more thing I need to check before I fix the font |
| 14:15 | CONFIG |  A big of wriggling |
| 14:09 | TEST |  Take MCXXXVII |
| 14:09 | FIXED |  No name field for foes |
| 14:02 | FIXED |  X and Y mixup |
| 14:00 | TEST |  Take MCXXXVI |
| 14:00 | FIXED |  Set where it had to be Get |
| 13:57 | TEST |  Take MCXXXV |
| 13:57 | VOID |  Declare + define issue |
| 13:55 | TEST |  Take MCXXXIV |
| 13:55 | SCRIPT |  Hovering over target should now work |
| 13:29 | TEST |  Take MCXXXIII |
| 13:29 | FIXED |  Misreferrence |
| 13:26 | TEST |  Take MCXXXII |
| 13:25 | SCRIPT |  Target request on screen |
| 13:24 | BUG | |
| 13:13 | TEST |  Take MCXXXI |
| 13:13 | SCRIPT |  User + action name on screen when targetting |
| 13:02 | ROSETTA |  Strings for targetting |
| 12:52 | CONFIRMED |  So far, so good! |
| 12:49 | TEST |  Take MCXXX |
| 12:49 | DATABASE |  And I've also added the "discrimminate" field. |
| 12:49 | NOTE |  Now the target selector itself doesn't yet work. It should not throw any errors, merely "freeze" the battle until a cancel request is done. |
| 12:35 | LINK |  When selecting "shoot" in Myrah's combat menu the link should be made to the target selector. |
| - = 27 Oct 2023 = - |
| 23:10 | STATUS |  Attacking will be the next step. This will (of course) be more trouble and I need to be more focussed than I'm now. |
| 23:07 | CONFIRMED |  And that works |
| 22:49 | TEST |  Take MCXXIX |
| 22:49 | FIXED |  One tiny fix |
| 22:47 | TEST |  Take MCXXVIII |
| 22:47 | FIXED |  Stage didn't go back to IDLE |
| 22:46 | TEST |  Take MCXXVII |
| 22:46 | LINK |  Linked to the menu |
| 22:42 | STUPIDITY |  I forgot the most important part! |
| 22:40 | TEST |  Take MCXXVI |
| 22:40 | VOID |  More disgusting code required? |
| 22:37 | TEST |  Take MCXXV |
| 22:37 | VOID |  Dirty code straight from the cesspool |
| 22:33 | TEST |  Take MCXXIV |
| 22:33 | VOID |  Fuck it! |
| 22:31 | TEST |  Take MCXXIII |
| 22:31 | FIXED |  Sigh! |
| 22:28 | TEST |  Take MCXXII |
| 22:28 | FIXED |  Var mistake |
| 22:27 | TEST |  Take MCXXI |
| 22:27 | VOID |  More trouble |
| 22:19 | TEST |  Take MCXX |
| 22:19 | VOID |  trouble |
| 22:13 | TEST |  Take MCXIX |
| 22:13 | FIXED |  Directory error |
| 21:59 | TEST |  Take MCXVIII |
| 21:59 | TECHNO |  Now this is so far the easy part (although I must remember to make the damage feature react to this in attacks). |
| 21:21 | DONE |  Guarding |
| 20:54 | ABILITY |  Francis attack |
| 20:54 | ABILITY |  Myrah Shoot |
| 20:54 | SITE |  Added tag ABILITY |
| 16:23 | TEST |  Take MCXVII |
| 16:23 | FIXED |  Oh well! |
| 16:21 | TEST |  Take MCXVI |
| 16:21 | DONE |  Hide items that are not yet unlocked (in Frendor Bushes Myrah cannot use her magic (as she has to learn her first spell first), and Francis cannot do Alchemy in battle (as Feenalaria will teach her), and both ladies cannot use their force abilities either, because Feenalaria will teach them about that as well. |
| 16:15 | TECHNO |  Does not justify another take |
| 16:15 | FIXED |  Tiny fix: Hover coordinate error |
| 16:09 | TEST |  Take MCXV |
| 16:09 | NOTE |  Now I needed to test anyway if the menu would also work in Dutch, so here goes nothing! |
| 16:09 | FIXED |  Missing top item fixed. Was a missing string in Rosetta |
| 16:06 | TEST |  Take MCXIV |
| 16:06 | EXPERIMENT |  And a little alteration which should not be necessary, but we'll see |
| 16:06 | CONFIG |  Height configuration altered |
| 16:05 | BUG |  Box height not conform the text height and why does the top item (attack) not appear? |
| 15:58 | TEST |  Take MCXIII |
| 15:57 | SCRIPT |  Items in combat menu |
| 15:52 | JUDGMENT |  Parfait! |
| 15:48 | TEST |  Take MCXII |
| 15:48 | FIXED |  Confusion |
| 15:47 | TEST |  Take MCXI |
| 15:47 | SCRIPT |  Work out on portrait |
| 15:31 | TEST |  Take MCX |
| 15:31 | FIXED |  Code typo |
| 15:15 | TEST |  Take MCIX |
| 15:15 | STATUS |  This will only draw the background wood print, but I need to check if the sizes are the way I want them to be |
| 15:15 | SCRIPT |   Draw Box |
| 12:46 | FUCKYOU |  And due to that fucking fuckcrap I just had to endure further progress that would normally be done quickly will have to wait. |
| 12:45 | STATUS |  AT LAST! |
| 12:43 | TEST |  Take MCVIII |
| 12:43 | VOID |  Identifier conflict |
| 12:41 | TEST |  Take MCVII |
| 12:41 | FIXED |  Code typo |
| 12:40 | FUCKYOU |  There is clearly still a bug in Scyndi when it comes to delegate parameters, that much is clear and needs investigation. For now I got working code thanks to voiding the way Scyndi should be used, since I don have time to fix this. |
| 12:38 | TEST |  Take MCVI |
| 12:38 | EXPERIMENT |  Void? |
| 12:36 | FUCKYOU |  FINALLY all compiler crap accounted for (for one fucking debug line) |
| 12:35 | FUCKYOU |  Take MCV |
| 12:35 | FUCKYOU |  ..... |
| 12:33 | FUCKYOU |  Take MCIV |
| 12:33 | FUCKYOU |  FUCK.... YOU! |
| 12:30 | FUCKYOU |  Take MCIII |
| 12:30 | FUCKYOU |  another debug line |
| 12:27 | FUCKYOU |  Take MCII |
| 12:27 | FUCKYOU |  ....... |
| 12:25 | FUCKYOU |  Take MCI |
| 12:25 | FUCKYOU |  sys required |
| 12:23 | TEST |  Take MC |
| 12:23 | DEBUG |  I really don't get it anymore! |
| 12:22 | COCKROACH |  Apparently not! |
| 12:19 | TEST |  Take MXCIX |
| 12:19 | FIXED |  Fixed it! |
| 12:18 | STUPIDITY |  Found the issue (doh!) |
| 12:18 | CONFIRMED |  the error is indeed a lie (and that is good to know) |
| 12:16 | TEST |  Take MXCVIII |
| 12:16 | FUCKYOU |  Futher investigation! |
| 12:15 | FUCKYOU |  Apparently that is not it! |
| 12:14 | TEST |  Take MXCVII |
| 12:13 | VOID |  That does the trick. But I need to find out why Init clauses have this effect, as that should NOT be possible (on the contrary, actually) |
| 12:11 | TEST |  Take MXCVI |
| 12:11 | VOID |  Experiment to void |
| 12:07 | TEST |  Take MXCV |
| 12:07 | DEBUG |  A few more log lines needed to see why |
| 12:07 | BUG |  "nil" for action delgate? |
| 12:02 | TEST |  Take MXCIV |
| 12:02 | VOID |  Differnet approach |
| 11:57 | TEST |  Take MXCIII |
| 11:57 | FIXED |  ObtainImageFont or ImageFont.Obtain is now just ObtainFont, but I keep forgetting that. |
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