Title
Github Itch.io

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21:34:03TEST
TEST Take MMMDLXXVII
21:34:01DONE
DONE Missing poles for Scyndi placed
21:32:57STUPIDITY
STUPIDITY I knew I forgot something important
21:29:35TEST
TEST Take MMMDLXXVI
21:29:29MAPSCRIPT
MAPSCRIPTEnd event
21:28:45MAPSCRIPT
MAPSCRIPTEnd oor
21:28:27MAP
MAP Area 005
20:07:00CONFIRMED
CONFIRMEDSo far so good!
19:57:27TEST
TEST Take MMMDLXXV
19:57:10MAP
MAP Area 004
18:07:46CHECKED
Ow... nothing wrong, it was just hard to see... Well, I did do a dirty joke that of which I wonder how many people will think that there is a bug.
18:05:46NOTE
NOTE That works, but I did see something in the previous room, which is pretty delicate
18:05:31TEST
TEST Take MMMDLXXIV
18:00:41NOTE
NOTE Just a regular save game room
18:00:33MAP
MAP Area 003
13:03:21CONFIRMED
CONFIRMEDTaiWell, that appears to be working
12:56:31TEST
TEST Take MMMDLXXIII
12:56:03FIXED
FIXED #use error
12:53:25TEST
TEST Take MMMDLXXII
12:53:23STATUS
STATUS And NOW to go for the real deal!
12:53:12MAP
MAP Barrier placed
12:52:10MAPSCRIPT
MAPSCRIPTBarrier removal script
12:50:50STUPIDITY
STUPIDITY HOLD THE SHOW! I forgot something important!
12:48:00TEST
TEST Take MMMDLXXI
12:47:57MAP
MAP That should do it
12:37:25MAP
MAP part of area 002, but not there yet!
11:35:21FAILURE
FAILURE MicroSCHOFT did it again
09:45:08NOTE
NOTE Now Haro's Tunnel won't be so much trouble. Just a place to pass through even without a boss enemy. The final dungeon, Quayaro's Lair, will actually start with a boss fight, so I guess that compensates.
09:44:02JUDGMENT
JUDGMENT BETTER!
09:40:22TEST
TEST Take MMMDLXX
09:38:33FIXED
FIXED Well, that should settle that one.
09:36:08NOTE
NOTE But easy to fix
09:36:01STUPIDITY
STUPIDITY And also pretty stupid
09:35:54JUDGMENT
JUDGMENT That's terrible
09:31:16TEST
TEST Take MMMDLXIX
09:31:10MAPSCRIPT
MAPSCRIPTEmpty mapscript. The actual content comes later.
09:29:08MAP
MAP Floor 001
00:32:30STATUS
STATUS The more serious outwork will come later.
00:32:00CONFIG
CONFIGBase config of Haro's Tunnel
00:29:36ART
ARTWelcome banner
00:27:18MUSIC
MUSIC MarrilonaHedgehog's Dilemma by Nihilore will be the background music for this dungeon
00:26:55KTHURA
KTHURAA bit of a basis has been set up for Haro's Tunnel
00:18:31ALPHA
ALPHA Update
00:17:06CONFIRMED
CONFIRMEDSo far, so good!
00:11:25TEST
TEST Take MMMDLXVIII
00:11:23FIXED
FIXED Check failure Gnome Duke
00:11:14FIXED
FIXED Crash on Gnome Duke
00:08:34TEST
TEST Take MMMDLXVII
00:08:32LINK
LINK Well it links stuff, doesn't it?
00:08:19WORLDMAP
Unlock
00:08:11MAPSCRIPT
MAPSCRIPTDuke
00:07:06NOTE
NOTE Trying to enter WILL crash the game at this point
00:06:56WORLDMAP
Haro's Tunnel
- = 17 Oct 2024 = -
23:54:56TODO
TODOThe mapscript
23:54:23SCENARIO
SCENARIO General note from Gnome Duke
23:46:37SCENARIO
SCENARIO Post labyrinth talk with the Gnome duke.
23:18:24NOTE
NOTE Over time the other devlogs will be converted for Azor when necesary. For now, Azor can do what it should do.
23:17:10NOTE
NOTE I already had the idea for the pack feature, which basically just removes all unused space in my devlog database. I never truly dared, though, as this is a dangerous feature to implement.
23:13:45CONFIRMED
CONFIRMEDWith modifying the E record above I guess I showed the modify feature works. Good.
23:13:22TEST
TEST Take MMMDLXVI
23:13:21DONE
DONE Modify
21:42:13STATUS
STATUS Time for a break
21:40:07CONFIRMED
CONFIRMEDAnd by posting that I also see it confirmed that the autopusher does indeed reset. Good!
21:39:49CONFIRMED
CONFIRMEDAt least I know the automated picture adders do indeed fix the faulty data by themselves, as Rachel's face would not have appeared properly if that was still bugged.
21:38:08TEST
TEST Take MMMDLXV
21:38:06STATUS
STATUS RachelAnd one more should trigger the autopush and let's see what happens next.
21:37:52STATUS
STATUS E (Well, time for action)
21:37:49NOTE
NOTE D
21:37:47NOTE
NOTE C
21:37:43NOTE
NOTE B
21:37:40NOTE
NOTE A
21:37:35NOTE
NOTE Or perhaps I should
21:37:28NOTE
NOTE But I ain't gonna post 9 more crap messages just for a test....
21:37:08FIXED
FIXED This SHOULD be fixed now.
21:36:13INVESTIGATION
INVESTIGATION Why?
21:35:49BUG
BUG Nope... the counter doesn't reset, which it sohould.
21:35:28CONFIRMED
CONFIRMEDIt works... I think...
21:34:40TEST
TEST Take MMMDLXIV
21:34:38STATUS
STATUS I need one more message to kick that off... Let it be a take message XD
21:34:19STATUS
STATUS But first let's test Azor's autopush
21:33:19STATUS
STATUS Of course, Azor being very important in my move to Linux, is important to work on before the big move kicks off, but there is, of course, also a lot to do to the game itself. Current status is, of course, that the everchaning labyrinth has been completed and that I need to add the chat with the Gnome Duke to unlock the next dungeon, which will be the second last dungeon, in the main quest.
21:30:41TODO
TODOOf course modify should at least do the job well, so no problem there.
21:30:03SYSTEM
SYSTEM The Edit command won't really be working the good way from a CLI enviroment, but I guess I gotta take it the way it is.
21:25:53SYSTEM
SYSTEM It shouldn't come as a surprise that Azor needs Git as a dependency to make that one rolling. (Duh!)
21:25:21CONFIRMED
CONFIRMEDAs far as I can tell that appears to be working (not that this portion was too hard).
21:23:30TEST
TEST Take MMMDLXIII
21:23:26DONE
DONE Pushing should now work from Azor (and the old tool I never got around to implement that one, as I couldn't do it upon creation thanks to Ziggo putting itself above the law).
20:40:04FIXED
FIXED That issue SHOULD be fixed now, but I only have certainty once such a picture actually pops up, and I ain't game to fuck up my database for that one.
20:37:15BUG
BUG The crap it shows at Aziëlla's picture is for needlessly adding to the auto prefixes. I'm on da case.
20:35:38FIXED
FIXED ?
20:31:47COCKROACH
COCKROACH \"Aziella\"Close but no cigar
20:30:51TEST
TEST Take MMMDLXII
20:30:43FIXED
FIXED Fixed now? (please)
20:25:58CONFIRMED
CONFIRMEDThe non0-existing tag bug *is* fixed, though
20:25:33COCKROACH
COCKROACH Yet I do not yet see the alticon bug being fixed.
20:24:50TEST
TEST Take MMMDLXI
20:24:26FIXED
FIXED The alt icon bug should also be fixed now
20:24:14FIXED
FIXED The non-existent tag bug in adding entries with non-existent tags
20:10:51JUDGMENT
JUDGMENT It appears to be working. Good!
20:10:41TEST
TEST Take MMMDLX
20:00:30DONE
DONE Unlinker
19:49:06TECHNO
TECHNO Of course, that was the easiest bug to fix, but also the least important one... Figures.
19:47:08TEST
TEST Take MMMDLIX
19:47:06FIXED
FIXED I think I took care of those countless error messages due to deleted posts
19:46:46STATUS
STATUS Mesa back
16:53:19STATUS
STATUS I don't have time to fix that right now, but I'll be back soon
16:48:49BUG
BUG And I see that when tags don't exist content will be posted under the tag site, which should also not happen.
16:46:37SITE
SITE

Basis works, but loads of errors on deleted indexes and external icons doesn't yet work... Well, it's progress, I suppose.

16:40:51STUPIDITY
STUPIDITY I forgot to add the gen command, so the generator is not linked to Azor's CLI
16:40:25TEST
TEST Take MMMDLVIII
16:40:20NOTE
NOTE Wish me luck on that one, though
16:40:11C++
C++Azor should now be able to generate HTML output
13:29:48BUG
BUG I do need to find a way to deal with " in the autoprefixes. Now I removed it manually through the old devlog tool, but I can't keep that one up forever, you know.
12:42:23CONFIRMED
CONFIRMEDAnd it's clear to me that the autoprefix system DOES work in Azor. Good.
12:41:58STATUS
STATUS ScyndiWell, due to lack of time it'll have to wait, but the next stop will be that Azor can generate the HTML files that appear here on this page. Once you can read that, chance is big, that part of Azor is now working.
12:40:38SYSTEM
SYSTEM Well, I can consider these official takes, can't I?
12:40:24CONFIRMED
CONFIRMEDYAY!
12:40:18SYSTEM
SYSTEM Take MMMDLVII
12:40:16SYSTEM
SYSTEM And now how I expanded the take system a little
12:39:58CONFIRMED
CONFIRMEDAnd now it appears to be working
12:39:47TEST
TEST Take MMMDLVI
12:39:15BUG
BUG Apparently not
12:39:06TEST
TEST Testing if takes work
12:22:04TEST
TEST Another take on the prefixes and on force saving
12:17:27CONFIRMED
CONFIRMEDThat appears to be working, alright
12:16:45TEST
TEST Autoprefix counting down
11:21STATUS
STATUS Now I won't have much time today, but I'll do what I can.
10:55SYSTEM
SYSTEM And now some check up in my old devlog tool and things do appear to be in order. Yay!
10:54:50CONFIRMED
CONFIRMEDThis entry and the previous one were both added to this devlog by Azor and not by my old devlog tool. This already takes care of a bit deal and now I can work a few things out. Problem is that Azor is not (yet) able to generate actual pages. Hey, Rome wasn't build in one day either, you know.
10:53:10TEST
TEST Test
- = 16 Oct 2024 = -
12:51NOTE
NOTE The big dangers won't come until the moment we get into adding
12:50SYSTEM
SYSTEM Indexes appear to be loaded properly.
12:39SYSTEM
SYSTEM The Azor system is now able to convert existing projects to the new system. So goodbye GINI and hello GINIE.
- = 15 Oct 2024 = -
23:56SYSTEM
SYSTEM A start has been made with the Azor tool, which should replace my existing devlog tool. Now as far as this log is concerned, what you see shouldn't change at all, or at least very little. The way I gotta use the log, will be quite different. Better or worse? Neither, I think, it's just that this will help me to let .NET go, that's all.
18:40STATUS
STATUS Be back soon!
18:40CONFIRMED
CONFIRMEDSo far, so good
18:26TEST
TEST Take MMMDLV
18:26FIXED
FIXED Misreference
18:24TEST
TEST Take MMMDLIV
18:24MAPSCRIPT
MAPSCRIPTLink back to Muerte Alley
18:15TEST
TEST Take MMMDLIII
18:15FIXED
FIXED Wrong item tag
18:14TEST
TEST Take MMMDLII
18:14FIXED
FIXED (I hope)
18:13FAILURE
FAILURE Something went wrong here
18:11TEST
TEST Luna Take MMMDLI
18:11MAP
MAP Recipe now dropped in the house of Ladron Feo
18:10NOTE
NOTE Trying to use this item will crash the game (for now)
18:09ITEM
ITEM Steroids
18:06FIXED
FIXED I also fixed the non-working mirage achievements
17:52TEST
TEST Take MMMDL
17:52FIXED
FIXED Picture conflict
17:50FIXED
FIXED Feo didn't disappear after the boss fight
17:47FAILURE
FAILURE A few things really went wrong
17:39TEST
TEST Take MMMDXLIX
17:39FIXED
FIXED Bedroom had to be free of encounters (due to save spot)
17:38FIXED
FIXED Picture fault
17:35TEST
TEST Take MMMDXLVIII
17:35FIXED
FIXED Typo in referrence string
17:33TEST
TEST Take MMMDXLVII
17:33HUH
HUHScenario not saved?
17:32TEST
TEST Take MMMDXLVI
17:32STUPIDITY
STUPIDITY Event functions MUST be global, or the system can't find them
17:30TEST
TEST Take MMMDXLV
17:29FIXED
FIXED Another one
17:25TEST
TEST Take MMMDXLIV
17:25FIXED
FIXED Missing #use
17:24TEST
TEST Take MMMDXLIII
17:24MAPSCRIPT
MAPSCRIPTLadron Feo
17:15CONFIG
CONFIGBoss configuration
17:07BOSS
BOSS Francis Ladron Feo
16:53NOTE
NOTE I also gotta note that (although it pains me) my devlog program will soon also have to be replaced. The reason is once again simple... It's written in C#, and is even using GTK#.
16:50MEDICAL
MEDICAL I'm going downhill, once more... Not as bad as yesterday yet, but it's still not very good...
12:04STATUS
STATUS So far, so good!
11:54TEST
TEST Take MMMDXLII
11:54VOID
VOID Another void required
11:47TEST
TEST Take MMMDXLI
11:46VOID
VOID Crash on start battle
11:41TEST
TEST Take MMMDXL
11:40NOTE
NOTE Basically the house of Ladron Feo should be playable now up to the moment where you gotta fight the boss, as the game will crash there.
11:40ARENA
ARENA Feo's house
11:35FOE
FOE Thief (Feo)
11:30FOE
FOE Security Dog
11:27ABILITY
ABILITY Bite
11:25ART
ARTSecurity Dog
11:03STUDY
STUDY Enemy data for Feo in Star Story II. This dungeon is meant as a cameo after all, and I need to do it right.... right?
11:03MEDICAL
MEDICAL I still feel weak, but I'll try to get things going
- = 14 Oct 2024 = -
20:08MEDICAL
MEDICAL Ziek zwak en misselijk
- = 13 Oct 2024 = -
12:03STATUS
STATUS Now my life brings me to other things, as I'm expecting visitors soon, but hey I'll be back soon, eh?
12:02MAP
MAP One more change
11:58TEST
TEST Take MMMDXXXIX
11:58MAPSCRIPT
MAPSCRIPTFirst floor
11:34CONFIRMED
CONFIRMEDSo far, so good!
11:31TEST
TEST Take MMMDXXXVIII
11:31FIXED
FIXED Crash on going back to corridor from meeting room
11:26TEST
TEST Myrah Take MMMDXXXVII
11:26MAPSCRIPT
MAPSCRIPTSwitches ground floor
11:26MAPSCRIPT
MAPSCRIPTCorridor ground floor
10:01TEST
TEST Take MMMDXXXVI
10:01VOID
VOID Skip welcoming event on Feo. It was important in Star Story II, but not here
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(c) Jeroen P. Broks