| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 |
| 21:34:03 | TEST |  Take MMMDLXXVII |
| 21:34:01 | DONE |  Missing poles for Scyndi placed |
| 21:32:57 | STUPIDITY |  I knew I forgot something important |
| 21:29:35 | TEST |  Take MMMDLXXVI |
| 21:29:29 | MAPSCRIPT |  End event |
| 21:28:45 | MAPSCRIPT |  End oor |
| 21:28:27 | MAP |  Area 005 |
| 20:07:00 | CONFIRMED |  So far so good! |
| 19:57:27 | TEST |  Take MMMDLXXV |
| 19:57:10 | MAP |  Area 004 |
| 18:07:46 | CHECKED | Ow... nothing wrong, it was just hard to see... Well, I did do a dirty joke that of which I wonder how many people will think that there is a bug. |
| 18:05:46 | NOTE |  That works, but I did see something in the previous room, which is pretty delicate |
| 18:05:31 | TEST |  Take MMMDLXXIV |
| 18:00:41 | NOTE |  Just a regular save game room |
| 18:00:33 | MAP |  Area 003 |
| 13:03:21 | CONFIRMED |   Well, that appears to be working |
| 12:56:31 | TEST |  Take MMMDLXXIII |
| 12:56:03 | FIXED |  #use error |
| 12:53:25 | TEST |  Take MMMDLXXII |
| 12:53:23 | STATUS |  And NOW to go for the real deal! |
| 12:53:12 | MAP |  Barrier placed |
| 12:52:10 | MAPSCRIPT |  Barrier removal script |
| 12:50:50 | STUPIDITY |  HOLD THE SHOW! I forgot something important! |
| 12:48:00 | TEST |  Take MMMDLXXI |
| 12:47:57 | MAP |  That should do it |
| 12:37:25 | MAP |  part of area 002, but not there yet! |
| 11:35:21 | FAILURE |  MicroSCHOFT did it again |
| 09:45:08 | NOTE |  Now Haro's Tunnel won't be so much trouble. Just a place to pass through even without a boss enemy. The final dungeon, Quayaro's Lair, will actually start with a boss fight, so I guess that compensates. |
| 09:44:02 | JUDGMENT |  BETTER! |
| 09:40:22 | TEST |  Take MMMDLXX |
| 09:38:33 | FIXED |  Well, that should settle that one. |
| 09:36:08 | NOTE |  But easy to fix |
| 09:36:01 | STUPIDITY |  And also pretty stupid |
| 09:35:54 | JUDGMENT |  That's terrible |
| 09:31:16 | TEST |  Take MMMDLXIX |
| 09:31:10 | MAPSCRIPT |  Empty mapscript. The actual content comes later. |
| 09:29:08 | MAP |  Floor 001 |
| 00:32:30 | STATUS |  The more serious outwork will come later. |
| 00:32:00 | CONFIG |  Base config of Haro's Tunnel |
| 00:29:36 | ART |  Welcome banner |
| 00:27:18 | MUSIC |  Hedgehog's Dilemma by Nihilore will be the background music for this dungeon |
| 00:26:55 | KTHURA |  A bit of a basis has been set up for Haro's Tunnel |
| 00:18:31 | ALPHA |  Update |
| 00:17:06 | CONFIRMED |  So far, so good! |
| 00:11:25 | TEST |  Take MMMDLXVIII |
| 00:11:23 | FIXED |  Check failure Gnome Duke |
| 00:11:14 | FIXED |  Crash on Gnome Duke |
| 00:08:34 | TEST |  Take MMMDLXVII |
| 00:08:32 | LINK |  Well it links stuff, doesn't it? |
| 00:08:19 | WORLDMAP | Unlock |
| 00:08:11 | MAPSCRIPT |  Duke |
| 00:07:06 | NOTE |  Trying to enter WILL crash the game at this point |
| 00:06:56 | WORLDMAP | Haro's Tunnel |
| - = 17 Oct 2024 = - |
| 23:54:56 | TODO |  The mapscript |
| 23:54:23 | SCENARIO |  General note from Gnome Duke |
| 23:46:37 | SCENARIO |  Post labyrinth talk with the Gnome duke. |
| 23:18:24 | NOTE |  Over time the other devlogs will be converted for Azor when necesary. For now, Azor can do what it should do. |
| 23:17:10 | NOTE |  I already had the idea for the pack feature, which basically just removes all unused space in my devlog database. I never truly dared, though, as this is a dangerous feature to implement. |
| 23:13:45 | CONFIRMED |  With modifying the E record above I guess I showed the modify feature works. Good. |
| 23:13:22 | TEST |  Take MMMDLXVI |
| 23:13:21 | DONE |  Modify |
| 21:42:13 | STATUS |  Time for a break |
| 21:40:07 | CONFIRMED |  And by posting that I also see it confirmed that the autopusher does indeed reset. Good! |
| 21:39:49 | CONFIRMED |  At least I know the automated picture adders do indeed fix the faulty data by themselves, as Rachel's face would not have appeared properly if that was still bugged. |
| 21:38:08 | TEST |  Take MMMDLXV |
| 21:38:06 | STATUS |  And one more should trigger the autopush and let's see what happens next. |
| 21:37:52 | STATUS |  E (Well, time for action) |
| 21:37:49 | NOTE |  D |
| 21:37:47 | NOTE |  C |
| 21:37:43 | NOTE |  B |
| 21:37:40 | NOTE |  A |
| 21:37:35 | NOTE |  Or perhaps I should |
| 21:37:28 | NOTE |  But I ain't gonna post 9 more crap messages just for a test.... |
| 21:37:08 | FIXED |  This SHOULD be fixed now. |
| 21:36:13 | INVESTIGATION |  Why? |
| 21:35:49 | BUG |  Nope... the counter doesn't reset, which it sohould. |
| 21:35:28 | CONFIRMED |  It works... I think... |
| 21:34:40 | TEST |  Take MMMDLXIV |
| 21:34:38 | STATUS |  I need one more message to kick that off... Let it be a take message XD |
| 21:34:19 | STATUS |  But first let's test Azor's autopush |
| 21:33:19 | STATUS |  Of course, Azor being very important in my move to Linux, is important to work on before the big move kicks off, but there is, of course, also a lot to do to the game itself. Current status is, of course, that the everchaning labyrinth has been completed and that I need to add the chat with the Gnome Duke to unlock the next dungeon, which will be the second last dungeon, in the main quest. |
| 21:30:41 | TODO |  Of course modify should at least do the job well, so no problem there. |
| 21:30:03 | SYSTEM |  The Edit command won't really be working the good way from a CLI enviroment, but I guess I gotta take it the way it is. |
| 21:25:53 | SYSTEM |  It shouldn't come as a surprise that Azor needs Git as a dependency to make that one rolling. (Duh!) |
| 21:25:21 | CONFIRMED |  As far as I can tell that appears to be working (not that this portion was too hard). |
| 21:23:30 | TEST |  Take MMMDLXIII |
| 21:23:26 | DONE |  Pushing should now work from Azor (and the old tool I never got around to implement that one, as I couldn't do it upon creation thanks to Ziggo putting itself above the law). |
| 20:40:04 | FIXED |  That issue SHOULD be fixed now, but I only have certainty once such a picture actually pops up, and I ain't game to fuck up my database for that one. |
| 20:37:15 | BUG |  The crap it shows at Aziëlla's picture is for needlessly adding to the auto prefixes. I'm on da case. |
| 20:35:38 | FIXED |  ? |
| 20:31:47 | COCKROACH |  Close but no cigar |
| 20:30:51 | TEST |  Take MMMDLXII |
| 20:30:43 | FIXED |  Fixed now? (please) |
| 20:25:58 | CONFIRMED |  The non0-existing tag bug *is* fixed, though |
| 20:25:33 | COCKROACH |  Yet I do not yet see the alticon bug being fixed. |
| 20:24:50 | TEST |  Take MMMDLXI |
| 20:24:26 | FIXED |  The alt icon bug should also be fixed now |
| 20:24:14 | FIXED |  The non-existent tag bug in adding entries with non-existent tags |
| 20:10:51 | JUDGMENT |  It appears to be working. Good! |
| 20:10:41 | TEST |  Take MMMDLX |
| 20:00:30 | DONE |  Unlinker |
| 19:49:06 | TECHNO |  Of course, that was the easiest bug to fix, but also the least important one... Figures. |
| 19:47:08 | TEST |  Take MMMDLIX |
| 19:47:06 | FIXED |  I think I took care of those countless error messages due to deleted posts |
| 19:46:46 | STATUS |  Mesa back |
| 16:53:19 | STATUS |  I don't have time to fix that right now, but I'll be back soon |
| 16:48:49 | BUG |  And I see that when tags don't exist content will be posted under the tag site, which should also not happen. |
| 16:46:37 | SITE |  Basis works, but loads of errors on deleted indexes and external icons doesn't yet work... Well, it's progress, I suppose. |
| 16:40:51 | STUPIDITY |  I forgot to add the gen command, so the generator is not linked to Azor's CLI |
| 16:40:25 | TEST |  Take MMMDLVIII |
| 16:40:20 | NOTE |  Wish me luck on that one, though |
| 16:40:11 | C++ |  Azor should now be able to generate HTML output |
| 13:29:48 | BUG |  I do need to find a way to deal with " in the autoprefixes. Now I removed it manually through the old devlog tool, but I can't keep that one up forever, you know. |
| 12:42:23 | CONFIRMED |  And it's clear to me that the autoprefix system DOES work in Azor. Good. |
| 12:41:58 | STATUS |  Well, due to lack of time it'll have to wait, but the next stop will be that Azor can generate the HTML files that appear here on this page. Once you can read that, chance is big, that part of Azor is now working. |
| 12:40:38 | SYSTEM |  Well, I can consider these official takes, can't I? |
| 12:40:24 | CONFIRMED |  YAY! |
| 12:40:18 | SYSTEM |  Take MMMDLVII |
| 12:40:16 | SYSTEM |  And now how I expanded the take system a little |
| 12:39:58 | CONFIRMED |  And now it appears to be working |
| 12:39:47 | TEST |  Take MMMDLVI |
| 12:39:15 | BUG |  Apparently not |
| 12:39:06 | TEST |  Testing if takes work |
| 12:22:04 | TEST |  Another take on the prefixes and on force saving |
| 12:17:27 | CONFIRMED |  That appears to be working, alright |
| 12:16:45 | TEST |  Autoprefix counting down |
| 11:21 | STATUS |  Now I won't have much time today, but I'll do what I can. |
| 10:55 | SYSTEM |  And now some check up in my old devlog tool and things do appear to be in order. Yay! |
| 10:54:50 | CONFIRMED |  This entry and the previous one were both added to this devlog by Azor and not by my old devlog tool. This already takes care of a bit deal and now I can work a few things out. Problem is that Azor is not (yet) able to generate actual pages. Hey, Rome wasn't build in one day either, you know. |
| 10:53:10 | TEST |  Test |
| - = 16 Oct 2024 = - |
| 12:51 | NOTE |  The big dangers won't come until the moment we get into adding |
| 12:50 | SYSTEM |  Indexes appear to be loaded properly. |
| 12:39 | SYSTEM |  The Azor system is now able to convert existing projects to the new system. So goodbye GINI and hello GINIE. |
| - = 15 Oct 2024 = - |
| 23:56 | SYSTEM |  A start has been made with the Azor tool, which should replace my existing devlog tool. Now as far as this log is concerned, what you see shouldn't change at all, or at least very little. The way I gotta use the log, will be quite different. Better or worse? Neither, I think, it's just that this will help me to let .NET go, that's all. |
| 18:40 | STATUS |  Be back soon! |
| 18:40 | CONFIRMED |  So far, so good |
| 18:26 | TEST |  Take MMMDLV |
| 18:26 | FIXED |  Misreference |
| 18:24 | TEST |  Take MMMDLIV |
| 18:24 | MAPSCRIPT |  Link back to Muerte Alley |
| 18:15 | TEST |  Take MMMDLIII |
| 18:15 | FIXED |  Wrong item tag |
| 18:14 | TEST |  Take MMMDLII |
| 18:14 | FIXED |  (I hope) |
| 18:13 | FAILURE |  Something went wrong here |
| 18:11 | TEST |  Take MMMDLI |
| 18:11 | MAP |  Recipe now dropped in the house of Ladron Feo |
| 18:10 | NOTE |  Trying to use this item will crash the game (for now) |
| 18:09 | ITEM |  Steroids |
| 18:06 | FIXED |  I also fixed the non-working mirage achievements |
| 17:52 | TEST |  Take MMMDL |
| 17:52 | FIXED |  Picture conflict |
| 17:50 | FIXED |  Feo didn't disappear after the boss fight |
| 17:47 | FAILURE |  A few things really went wrong |
| 17:39 | TEST |  Take MMMDXLIX |
| 17:39 | FIXED |  Bedroom had to be free of encounters (due to save spot) |
| 17:38 | FIXED |  Picture fault |
| 17:35 | TEST |  Take MMMDXLVIII |
| 17:35 | FIXED |  Typo in referrence string |
| 17:33 | TEST |  Take MMMDXLVII |
| 17:33 | HUH |  Scenario not saved? |
| 17:32 | TEST |  Take MMMDXLVI |
| 17:32 | STUPIDITY |  Event functions MUST be global, or the system can't find them |
| 17:30 | TEST |  Take MMMDXLV |
| 17:29 | FIXED |  Another one |
| 17:25 | TEST |  Take MMMDXLIV |
| 17:25 | FIXED |  Missing #use |
| 17:24 | TEST |  Take MMMDXLIII |
| 17:24 | MAPSCRIPT |  Ladron Feo |
| 17:15 | CONFIG |  Boss configuration |
| 17:07 | BOSS |  Ladron Feo |
| 16:53 | NOTE |  I also gotta note that (although it pains me) my devlog program will soon also have to be replaced. The reason is once again simple... It's written in C#, and is even using GTK#. |
| 16:50 | MEDICAL |  I'm going downhill, once more... Not as bad as yesterday yet, but it's still not very good... |
| 12:04 | STATUS |  So far, so good! |
| 11:54 | TEST |  Take MMMDXLII |
| 11:54 | VOID |  Another void required |
| 11:47 | TEST |  Take MMMDXLI |
| 11:46 | VOID |  Crash on start battle |
| 11:41 | TEST |  Take MMMDXL |
| 11:40 | NOTE |  Basically the house of Ladron Feo should be playable now up to the moment where you gotta fight the boss, as the game will crash there. |
| 11:40 | ARENA |  Feo's house |
| 11:35 | FOE |  Thief (Feo) |
| 11:30 | FOE |  Security Dog |
| 11:27 | ABILITY |  Bite |
| 11:25 | ART |  Security Dog |
| 11:03 | STUDY |  Enemy data for Feo in Star Story II. This dungeon is meant as a cameo after all, and I need to do it right.... right? |
| 11:03 | MEDICAL |  I still feel weak, but I'll try to get things going |
| - = 14 Oct 2024 = - |
| 20:08 | MEDICAL |  Ziek zwak en misselijk |
| - = 13 Oct 2024 = - |
| 12:03 | STATUS |  Now my life brings me to other things, as I'm expecting visitors soon, but hey I'll be back soon, eh? |
| 12:02 | MAP |  One more change |
| 11:58 | TEST |  Take MMMDXXXIX |
| 11:58 | MAPSCRIPT |  First floor |
| 11:34 | CONFIRMED |  So far, so good! |
| 11:31 | TEST |  Take MMMDXXXVIII |
| 11:31 | FIXED |  Crash on going back to corridor from meeting room |
| 11:26 | TEST |  Take MMMDXXXVII |
| 11:26 | MAPSCRIPT |  Switches ground floor |
| 11:26 | MAPSCRIPT |  Corridor ground floor |
| 10:01 | TEST |  Take MMMDXXXVI |
| 10:01 | VOID |  Skip welcoming event on Feo. It was important in Star Story II, but not here |
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 |