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17:56 | C++ |  Case issues on ZA voided in Map Action |
17:51 | C++ |  A little enhancement to the compass generator. Not my prime concern, but generating compass data was taking too much time lately for no reason at all. |
17:50 | STATUS |  I need to take care of something |
17:12 | TEST |  Take MMCMXXXVII |
17:12 | FIXED |  Missing tags in Kthura map |
17:08 | TEST |  Take MMCMXXXVI |
17:08 | FIXED |  Indexing error in the given answers during checking |
17:05 | TEST |  Take MMCMXXXV |
17:05 | FIXED |  404 |
17:03 | TEST |  Take MMCMXXXIV |
17:03 | FIXED |  Illegal Kthura call |
16:59 | TEST |  Take MMCMXXXIII |
16:59 | FIXED |  C string format error |
16:53 | TEST |  Take MMCMXXXII |
16:53 | MAP |  Placed them |
16:52 | STUPIDITY |  And of course I had to forget to place in the exit points that the game needs. Yeah, I guess I'm an idiot (sometimes) |
16:49 | TEST |  Take MMCMXXXI |
16:49 | FUCKYOU |  Lua fucks up |
16:48 | TEST |  Take MMCMXXX |
16:48 | FIXED |  Identifier mistake |
16:47 | TEST |  Take MMCMXXIX |
16:47 | TEST |  Sudoku |
16:47 | MAP |  Sudoku |
16:47 | MAPSCRIPT |  Sudoku |
14:38 | TEST |  Take MMCMXXVIII |
14:38 | FORCE |  Remap (?) |
14:27 | TEST |  Take MMCMXXVII |
14:27 | CONFIG |  Done |
14:26 | NOTE |  This is one of the biggest Kthura locations in the game, which might require some extra work-out on the encounter table |
14:25 | MAP |  Area 006 |
13:06 | CONFIRMED |  IT WORKS! |
13:04 | TEST |  Take MMCMXXVI |
13:04 | VOID |  Wait, I think I got it |
13:04 | KTHURA |  Take MMCMXXV |
13:03 | MYSTERY |  Illegal pointers all the way, and I do not know why |
12:55 | KTHURA |  Take MMCMXXIV |
12:55 | NOTE |  (And about time too) |
12:55 | C++ |  Texture filtering feature present now |
12:36 | KTHURA |  An update to Kthura that has been delayed for too long |
12:26 | NOTE |  No extra take justified for this |
12:26 | COSMETIC |  A tiny bit more |
12:24 | TEST |  Take MMCMXXIII |
12:24 | COSMETIC |  Backgrow spacing increased |
- = 16 Jan 2024 = - |
22:13 | TEST |  Take MMCMXXII |
22:13 | FUCKYOU |  Arena misreferrence |
22:10 | TEST |  Take MMCMXXI |
22:10 | ARENA |  Dark Caves |
22:04 | FOE |  Vampire Bat |
21:43 | FOE |  Mole |
21:37 | ABILITY |  Claw - Tier 2 |
21:36 | ART |  Mole |
18:58 | NOTE |  Which does not justify another take |
18:57 | FIXED |  Blockmap fix |
18:47 | TEST |  Take MMCMXX |
18:47 | MAP |  Area 005 |
18:47 | MAP |  Area 004 |
16:57 | TEST |  Take MMCMXIX |
16:57 | FIXED |  A few last fixups (I hope) |
16:52 | TEST |  Take MMCMXVIII |
16:52 | FIXED |  A few map issues |
16:49 | TEST |  Take MMCMXVII |
16:49 | MAP |  And the cosmetic finishups done |
16:28 | MAP |  The "Puzzle" element has been set up |
13:44 | CONFIRMED |  It works |
13:41 | TEST |  Take MMCMXVI |
13:33 | MAP |  Area 002 |
12:14 | CONFIRMED |  As far as I can tell, it all works |
12:12 | TEST |  Take MMCMXV |
12:12 | FIXED |  Syntax error |
12:12 | TEST |  Take MMCMXIV |
12:10 | MAPSCRIPT |  Darkness effect for Dark Caves |
2:46 | TEST |  Take MMCMXIII |
2:46 | FIXED |  Blockmap issue |
2:42 | TEST |  Take MMCMXII |
2:42 | FUCKYOU |  Whiner |
2:41 | TEST |  Take MMCMXI |
2:40 | FIXED |  Worldmap linkup error |
2:39 | TEST |  Take MMCMX |
2:39 | NOTE |  Important to alpha testers. If you have already saved at this point, simply enter Scyndi's house and the tunnel will be added |
2:38 | FIXED |  Dark Tunnel did not appear on world map |
2:35 | TEST |  Take MMCMIX |
2:35 | FIXED |  Code typo |
2:27 | TEST |  Take MMCMVIII |
- = 15 Jan 2024 = - |
18:22 | GENERATION |  Base data that must exist |
18:21 | MAP |  Opening layer - Dark Cave |
- = 14 Jan 2024 = - |
20:34 | TRANSFER |  Pic for darkness effect |
14:26 | SYSTEM |  Well, all is fixed now (I hope) |
- = 13 Jan 2024 = - |
20:14 | SYSTEM |  Now due to my (partially) having to shut things down in order to fix things, I will have to call it. And it was about time I fixed myself some dinner, so perhaps it's also better this way. |
19:50 | SYSTEM |  Now a scan is running to see what is going on |
19:41 | FAILURE |  A file is damaged in my .git repository data. I will have to see if I can fix that, but stuff like this is often very fragile. Luckily the repository itself did appear to update. |
14:19 | ART |  That only leaves the "dead" pose for Myrah, Francis and Luna respectively. |
14:18 | ART |  Rachel Casting |
14:18 | ART |  Rachel attacking |
14:18 | ART |  Rachel Idle in combat |
- = 12 Jan 2024 = - |
23:20 | STATUS |  Next stop Dark Cave |
22:21 | CONFIRMED |  Cool! Now things are alright here. |
22:19 | TEST |  Take MMCMVII |
22:19 | FIXED |  Some chests were not right |
22:08 | TEST |  Take MMCMVI |
22:08 | DEBUG |  20 rate is now the debug config |
22:08 | MAP |  Treasures for room 2 in Anna's Temple set |
21:55 | NOTE |  All would be fine for as long as you don't bring Rachel up front in battle or try to look into her ability list. Hey, can't do all in once you know! |
21:55 | CONFIRMED |  All is fine here. |
21:49 | TEST |  Take MMCMV |
21:48 | KTHURA |  Made sure Rachel appears on the campsite once she joined the party |
21:46 | FIXED |  Ah, and now it's clear it deperately wanted an icon for Rachel's PFA |
21:39 | TEST |  Take MMCMIV |
21:39 | STATUS |  And thus Rachel should be able to move around now |
21:35 | ART |  Rachel walking East |
21:35 | ART |  Rachel walking west |
21:09 | ART |  Rachel Walking South |
21:09 | ART |  Rachel Walking North |
19:32 | CONFIRMED |  Void Succesful |
19:29 | TEST |  Take MMCMIII |
19:29 | VOID |  ? |
19:25 | TEST |  Take MMCMII |
19:25 | VOID |  Rachel PFA graph |
- = 11 Jan 2024 = - |
18:31 | CHARACTER |  And Rachel will join the group. Putting her up front on both the field as in combat will for now crash the game. As well as trying to look into her ability list. That all comes later. |
18:22 | TEST |  Take MMCMI |
18:22 | FIXED |  A few last faults |
18:17 | TEST |  Take MMCM |
18:17 | FIXED |  Instance error |
18:14 | TEST |  Take MMDCCCXCIX |
18:14 | FIXED |  Double Pop error |
18:11 | TEST |  Take MMDCCCXCVIII |
18:11 | COSMETIC |  Cameo hide for better effect |
18:11 | FIXED |  Aftermath story didn't work |
18:00 | TEST |  Take MMDCCCXCVII |
18:00 | FUCKYOU |  code typo |
17:56 | TEST |  Take MMDCCCXCVI |
17:56 | VOID |  Pop Pull whatever |
17:56 | VOID |  Voided that issue? |
17:52 | BUG |  the scrolling refuses the work properly and I need to find out why! |
17:48 | TEST |  Take MMDCCCXCV |
17:48 | FIXED |  ; |
17:47 | TEST |  Take MMDCCCXCIV |
17:47 | VOID |  Well? |
17:44 | HUH |  WTF? |
17:41 | TEST |  Take MMDCCCXCIII |
17:41 | VOID |  Double pop |
17:39 | TEST |  Take MMDCCCXCII |
17:39 | FUCKYOU |  Delete put back and let's see what'll happen. |
17:38 | FUCKYOU |  Another fix ignored |
17:36 | TEST |  Take MMDCCCXCI |
17:36 | FIXED |  Code order. Very important to execute all instructions in the CORRECT ORDER! |
17:35 | HUH |  Unpopping crashes the game now... WTF? |
17:32 | TEST |  Take MMDCCCXC |
17:32 | FORCE |  Well, will this work then? |
17:31 | FUCKYOU |  fix ignored |
17:29 | TEST |  Take MMDCCCLXXXIX |
17:29 | FIXED |  I think |
17:03 | CONFIRMED |  Meeting Rachel works, but after that the game crashes |
16:56 | TEST |  Take MMDCCCLXXXVIII |
16:56 | FIXED |  Another |
16:36 | TEST |  Take MMDCCCLXXXVII |
16:36 | FIXED |  Missing #use |
16:35 | TEST |  Take MMDCCCLXXXVI |
16:34 | FIXED |  Mssing definitions that were needed |
16:33 | TEST |  Take MMDCCCLXXXV |
16:32 | FIXED |  Missing lib referrence |
16:31 | TEST |  Take MMDCCCLXXXIV |
16:22 | MAPSCRIPT |  Rachel awaken |
0:43 | SCENARIO |  Rachel awaken |
- = 10 Jan 2024 = - |
18:16 | NOTE |  Completing the Purple Rain Forest will allow Scyndi to use the Force ability "Whizzy's Mega-Heal". However that ability itself has not yet been scripted, so nothing will happen when you try to use it now. |
18:07 | TEST |  Take MMDCCCLXXXIII |
18:07 | FIXED |  Broken map link |
16:23 | COSMETIC |  The Woe of Nature SpellAni works now, but was too slow, so I sped it up. |
16:19 | TEST |  Take MMDCCCLXXXII |
16:19 | FIXED |  Infinite loop |
16:16 | TEST |  Take MMDCCCLXXXI |
16:16 | FIXED |  Formula error |
16:14 | TEST |  Take MMDCCCLXXX |
16:14 | COSMETIC |  I can't follow it anymore, but here goes nothing |
16:12 | TEST |  Take MMDCCCLXXIX |
16:12 | HUH |  It gets crazier by the minute here |
16:11 | TEST |  Take MMDCCCLXXVIII |
16:11 | HUH |  Huh? |
16:09 | TEST |  Take MMDCCCLXXVII |
16:09 | COSMETIC |  Coordinate wriggling |
16:07 | FIXED |  C-String format error |
16:04 | TEST |  Take MMDCCCLXXVI |
16:04 | FIXED |  Forgotten meta data |
16:01 | TEST |  Take MMDCCCLXXV |
16:01 | MAPSCRIPT |  Boss |
16:01 | ACHIEVEMENT |  Killing Dryad |
15:58 | BOSS |  Dryad |
13:12 | NOTE |  And so far as I have a visitor now. Be back soon! |
13:11 | SCRIPT |  Base class created for "Woe of nature" spellani |
- = 9 Jan 2024 = - |
23:24 | STATUS |  Until the next time |
23:24 | BITBUCKET |  Updated |
23:24 | GITHUB |  Updated |
23:23 | ALPHA |  Update |
23:16 | BACKUP | is being updated |
23:07 | CONFIRMED |  Right, all the way it should be! |
23:05 | TEST |  Take MMDCCCLXXIV |
23:05 | ART |  Now I didn't draw the boss myself but I did the coloring myself, and that was one hell of a job, I tell ya! |
23:05 | NOTE |  The boss has not yet been scripted. Trying to approach it will crash the game |
23:04 | MAP |  Area 006 |
21:39 | TEST |  Take MMDCCCLXXIII |
21:39 | MAP |  Area 005 |
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