Title
Github Itch.io

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12:17POWERSHELL
POWERSHELL Take MMMCDLXXIX
12:17FORCE
FORCE Forced things to happen
12:15TEST
TEST Take MMMCDLXXVIII
12:15FIXED
FIXED Parse error created by generator
12:12TEST
TEST Take MMMCDLXXVII
12:11FIXED
FIXED Small map issue
12:10TEST
TEST Take MMMCDLXXVI
12:10CONFIRMED
CONFIRMEDThe data I see is cool. Now for the REAL test.
12:09POWERSHELL
POWERSHELL Take MMMCDLXXV
12:02C++
C++It compiles, not to try this in the 'real world'
12:02VISUALSTUDIO
VISUALSTUDIO Take MMMCDLXXIV
12:00C++
C++Adapted my MapAction tool
11:48DONE
DONE While taking a shower I realized the source of my suffering
11:14COCKROACH
COCKROACH The exit keeps refusing, while all data I have now indicates it should be working
11:06TEST
TEST Take MMMCDLXXIII
11:06EXPERIMENT
EXPERIMENT The end zone keeps on fucking me
11:06FIXED
FIXED Generation fix
11:01TEST
TEST Take MMMCDLXXII
11:01COCKROACH
COCKROACH Sigh!
11:00TEST
TEST Take MMMCDLXXI
11:00FIXED
FIXED Feenalaria A coordinate error
10:53TEST
TEST Take MMMCDLXX
10:53FUCKYOU
FUCKYOU C-String error
10:51TEST
TEST Take MMMCDLXIX
10:51FUCKYOU
FUCKYOU WHINE
10:49TEST
TEST Take MMMCDLXVIII
10:49FIXED
FIXED Transporter unresponsive
10:43TEST
TEST Take MMMCDLXVII
10:43FIXED
FIXED A few fixes... In general I like what I see, but it's not perfect yet.
10:34TEST
TEST Take MMMCDLXVI
10:34STUPIDITY
STUPIDITY Sigh!
10:31TEST
TEST Take MMMCDLXV
10:31FIXED
FIXED Illegal math library call
10:30TEST
TEST Take MMMCDLXIV
10:30HUH
HUHWell, let's not check in-game then
10:29HUH
HUHAnd suddenly it's gone.... (without axtually fixing it)
10:29SCYNDI
SCYNDITake MMMCDLXIII
10:29HUH
HUHUnclosed scope????
10:29TEST
TEST Take MMMCDLXII
10:27STUPIDITY
STUPIDITY I checked the wrong line
10:26INVESTIGATION
INVESTIGATION Take MMMCDLXI
10:26INVESTIGATION
INVESTIGATION What's going on here?
10:26HUH
HUHImpossible
10:21TEST
TEST Take MMMCDLXII
10:21FAILURE
FAILURE Fandalora Errors
10:20TEST
TEST Take MMMCDLX
10:20SCRIPT
SCRIPTGenerator should work now
0:39CONFIRMED
CONFIRMEDAbout time
0:37TEST
TEST Take MMMCDLIX
0:37FIXED
FIXED Readout issues
0:32TEST
TEST Take MMMCDLVIII
0:32JUDGMENT
JUDGMENT But what I saw so far was hopeful
0:31FIXED
FIXED Square issue
0:29TEST
TEST Take MMMCDLVII
0:29FIXED
FIXED Illegal Function call
0:28TEST
TEST Take MMMCDLVI
0:28FIXED
FIXED Code typo
0:26TEST
TEST Take MMMCDLV
0:26STUPIDITY
STUPIDITY Forgot to call the generate routine
0:25TEST
TEST Take MMMCDLIV
0:25FIXED
FIXED Missing links
0:22TEST
TEST Take MMMCDLIII
0:21SCRIPT
SCRIPTPlatform generator
0:15STATUS
STATUS Generating the level from here SHOULD be easy... At least I think so.
0:15JUDGMENT
JUDGMENT Parfait!
0:13TEST
TEST Take MMMCDLII
0:12VOID
VOID I think
0:12HUH
HUHObject not found? Yeah, right!
0:10TEST
TEST Take MMMCDLI
0:10LINK
LINK Irravonia Map Generation link up from MapScript
0:04CONFIRMED
CONFIRMEDSo far, so good!
0:02TEST
TEST Take MMMCDL
0:02MAP
MAP A zone in the Kthura map
0:00CONFIRMED
CONFIRMEDAnd so far it works...
- = 10 Oct 2024 = -
23:59SCYNDI
SCYNDITake MMMCDXLIX
23:59TECHNO
TECHNO This will already allow me to actively get into tests showing me some actual visible results.
23:58SCRIPT
SCRIPTThe map is not yet generated, yet a start spot is, and from there the map will be generated
23:48STATUS
STATUS I think
23:47STATUS
STATUS And now I'm ready to go
23:47CONFIG
CONFIGExit data configured
23:41SCYNDI
SCYNDITake MMMCDXLVIII
23:41FIXED
FIXED Scope error
23:41SCYNDI
SCYNDITake MMMCDXLVII
23:39NOTE
NOTE Used for the square locations around the start and finish
23:39SCRIPT
SCRIPTSQUARE
23:34CONFIRMED
CONFIRMEDIt appears to be working... At least it compiles.
23:31SCYNDI
SCYNDITake MMMCDXLVI
23:31FIXED
FIXED Sigh!
23:30FUCKYOU
FUCKYOU Another missing link
23:28SCYNDI
SCYNDITake MMMCDXLV
23:24SECURITY
SECURITY Anti conflict precaution
23:24SITE
SITE Added tag SECURITY
23:15CONFIRMED
CONFIRMEDNo trouble, indeed
23:14SCYNDI
SCYNDITake MMMCDXLIV
23:14TECHNO
TECHNO Jake That shouldn be to taxing, but I've seen stranger things, so here goes nothing
23:13LINK
LINK Linked all the crap to the MapScript
23:03STATUS
STATUS Time for a little break
22:59STATUS
STATUS Most of the pre-work has been done now... it's almost time to get things truly on the move.
22:58CONFIRMED
CONFIRMEDWell it compiles... at last!
22:53SCYNDI
SCYNDITake MMMCDXLIII
22:53FIXED
FIXED Missing link
22:51SCYNDI
SCYNDITake MMMCDXLII
22:51VOID
VOID Ah, yeah, that bug in the Scyndi compiler, but that was easy to void this time!
22:50FAILURE
FAILURE I did it wrong, let's see what I did wrong
22:50SCYNDI
SCYNDITake MMMCDXLI
22:50SCRIPT
SCRIPTConstructor and destructor
22:22NOTE
NOTE Now I will only know if my calculations are correct once the generator itself is set to work
22:21CONFIRMED
CONFIRMEDThat compiles
22:20SCYNDI
SCYNDITake MMMCDXL
22:20NOTE
NOTE No, one Homer shouting D'OH! is good enough!
22:19STUPIDITY
STUPIDITY Ah!
22:19FAILURE
FAILURE No good!
22:19SCYNDI
SCYNDITake MMMCDXXXIX
22:19SCRIPT
SCRIPTLink up coordinates for next
22:13STATUS
STATUS I'm not there yet as far as map generation is concerned, but things are slowly but surely taking shape
22:10STATUS
STATUS (For now)
22:10SCYNDI
SCYNDINo more compiler errors
22:10SCYNDI
SCYNDITake MMMCDXXXVIII
22:10FIXED
FIXED Another one
22:08SCYNDI
SCYNDITai Take MMMCDXXXVII
22:08FIXED
FIXED Code typo
22:06SCYNDI
SCYNDITake MMMCDXXXVI
22:06NOTE
NOTE No visual effects yet, all I can do is see if it compiles at all
22:06DONE
DONE more work out on the map generator
21:38SCRIPT
SCRIPTA base concept class. (Not nearly ready for use)
17:44STATUS
STATUS And then the true work has not yet even begun... How cool's that?
17:44SCYNDI
SCYNDIIt appears all errors have been accounted for.
17:42SCYNDI
SCYNDITake MMMCDXXXV
17:42FIXED
FIXED Rects have no textures, Jeroen!
17:42COCKROACH
COCKROACH Still no good?
17:41SCYNDI
SCYNDITake MMMCDXXXIV
17:41FIXED
FIXED I think I see the little bugger now
17:40COCKROACH
COCKROACH Apparently not
17:40SCYNDI
SCYNDITake MMMCDXXXIII
17:39VOID
VOID Issue voided?
17:36FAILURE
FAILURE Something tells me Scyndi ain't so happy

ERROR> Scyndi did apparently encounter 98 errors during the compile session
17:35FIXED
FIXED Syldeyn issue... Only cosmetic, but it was bothering me
17:31SCYNDI
SCYNDITake MMMCDXXXII
17:31NOTE
NOTE And on the bright sight, my .srf file got rebuilt in the process, so let's see how Scyndi compilations are going now
17:30STATUS
STATUS All code rot occurances accounted for!
17:29VISUALSTUDIO
VISUALSTUDIO Take MMMCDXXXI
17:28C++
C++Let's see then....
17:28VISUALSTUDIO
VISUALSTUDIO Visual Studio says "no"
17:28VISUALSTUDIO
VISUALSTUDIO Take MMMCDXXX
17:28C++
C++Marrilona Is that all?
17:27VISUALSTUDIO
VISUALSTUDIO Take MMMCDXXIX
17:27C++
C++Another
17:26LAZY
LAZY True coders KNOW how to ABuse the system.
17:26VISUALSTUDIO
VISUALSTUDIO basically I'm just letting VS doing the searching for me.
17:25VISUALSTUDIO
VISUALSTUDIO Take MMMCDXXVIII
17:24C++
C++Well, I *KNEW* this was coming, and once this is done, it's done, right!
17:24C++
C++More done!
17:23VISUALSTUDIO
VISUALSTUDIO Take MMMCDXXVII
17:23C++
C++More
17:22VISUALSTUDIO
VISUALSTUDIO No idea how many takes it takes.... It's a lot of code that has to be adapted.
17:22VISUALSTUDIO
VISUALSTUDIO Take MMMCDXXVI
17:22C++
C++...
17:21VISUALSTUDIO
VISUALSTUDIO Take MMMCDXXV
17:21C++
C++Way to go!
17:16VISUALSTUDIO
VISUALSTUDIO Take MMMCDXXIV
17:16C++
C++More clean up
17:16FIXED
FIXED I fixed that syntax error... Again
17:09VISUALSTUDIO
VISUALSTUDIO Take MMMCDXXIII
17:09C++
C++Well the main scripter should be fine now
17:09FIXED
FIXED A syntax error in Kthura
17:08VISUALSTUDIO
VISUALSTUDIO Take MMMCDXXII
17:08VISUALSTUDIO
VISUALSTUDIO VS will undoubted spawn many many errors now. That is not VS to blame. That is just some tiny changes that caused code rot. These things happen, you know.
17:06DONE
DONE Some shopping. Hey I gotta eat too, you know
16:31C++
C++But a few tiny changes may have caused some code rot, so wish me luck
16:30NOTE
NOTE Rachel I can't test anything yet, aside from if the entire crap compiles at all or not.
16:30SCYNDI
SCYNDIMore workout
16:21FIXED
FIXED Syldeyn license data error
16:21SCYNDI
SCYNDIAPI also done
16:21C++
C++API done on the SCI part
15:40CONFIRMED
CONFIRMEDDefinitely not, I see.
15:39TECHNO
TECHNO Now I'm not nearly there yet... I need to sort out the Kthura API (yeah, even the C++ code below it), as I don't think it supports the necessary things yet to make this all possible.
15:37STATUS
STATUS And the hard work has yet to begin
15:35CONFIG
CONFIGKarl the Gnome Base config set up on which the generator will have to work
15:04STATUS
STATUS But first a break, or I'll go crazy
15:02BUG
14:44STATUS
STATUS From here the map generation will start
14:44CONFIRMED
CONFIRMEDCopy succesful this time
14:38KTHURA
KTHURABase copy for generated floors
14:35BACKUP
BACKUP I won't let it happen again that everything goes boom!
14:33CONFIRMED
CONFIRMEDAt last!
14:31TEST
TEST Take MMMCDXXI
14:31FUCKYOU
FUCKYOU A CODE TYPO!!!!
14:31TEST
TEST Ankie van 't Grunnersven Take MMMCDXX
14:26FUCKYOU
FUCKYOU Declaration crap!
14:24TEST
TEST Take MMMCDXIX
14:24SCRIPT
SCRIPTThe transporter should turn around now
14:21CONFIRMED
CONFIRMEDSo far... so good!
14:19FUCKYOU
FUCKYOU Bad C-string format error
14:17FIXED
FIXED Missing link to Kthura
14:14TEST
TEST Aziella Take MMMCDXVIII
14:14STUPIDITY
STUPIDITY I really get rusty quickly, don't I?
14:12TEST
TEST Take MMMCDXVII
14:11STUPIDITY
STUPIDITY Besje And to mark my stupidity Homer will be on this page for awhile.

Just to embarrass myself.

14:10FIXED
FIXED Stupidity
14:03TEST
TEST Take MMMCDXVI
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(c) Jeroen P. Broks