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23:01 | FIXED |  End of scenario would not make you go back to the world map |
22:46 | TEST |  Take MMCDXLIX |
22:46 | FIXED |  Missing #use link |
22:45 | TEST |  Take MMCDXLVIII |
22:45 | CHECKED | A few last checkups |
22:31 | MAPSCRIPT |  Rosetta |
21:09 | DATABASE |  Worldmap updated |
20:40 | TRANSFER |  Rosetta's portrait |
19:52 | SCENARIO |  Campsite text |
19:00 | NOTE |  And another note, I have yet to script the stuff out, so trying to speak to Rosetta now, will still crash the game. |
19:00 | NOTE |  Setting that up took a lot of time, as this happens to be one of the longer stories. |
18:59 | SCENARIO |  Rosetta |
14:45 | NOTE |  But as the callback function for her has not yet been written, activating her will crash the game.... for now. |
14:44 | MAP |  Rosetta tagged. This will link her to the mapscript |
14:25 | STATUS |  Now my first concern will be to take care of Rosetta. After that, the next missions will come to be. As all three girls do have level 25 now, I can get to work things out on Force abilities, also making sure you're gonna NEED them. |
12:11 | TEST |  Take MMCDXLVII |
12:10 | VOID |  Fuck you! |
12:07 | TEST |  Take MMCDXLVI |
12:07 | FIXED |  Illegal function call |
12:03 | TEST |  Take MMCDXLV |
12:03 | LINK |  That should link it up just fine |
12:03 | MAPSCRIPT |  Boss |
12:02 | CONFIG |  Boss |
11:56 | BOSS |  Shadow Rogue |
11:30 | ABILITY |  Multistrike |
11:29 | ABILITY |  Zombie Strike |
11:27 | ABILITY |  Backstab |
11:25 | FIXED |  A few data fixes |
11:17 | STATUS |  Next stop.... The boss |
10:46 | FIXED |  Target issue, experience drain |
10:32 | TEST |  Take MMCDXLIV |
10:32 | RECOVERED |  Manual recovery |
10:31 | HUH |  Data loss |
10:29 | TEST |  Take MMCDXLIII |
10:18 | FIXED |  Stack overflow |
2:26 | BUG |  And now RAM crashes the game.... I am getting sick of this drama, and I'll need to address it, but that will be for another time. |
2:19 | TEST |  Take MMCDXLII |
2:19 | FUCKYOU |  I hate case sensitive routines |
2:16 | TEST |  Take MMCDXLI |
2:16 | FIXED |  Arena color issue |
2:12 | FIXED |  Picture issue |
2:08 | TEST |  Take MMCDXL |
2:08 | FIXED |  Code typo |
2:05 | TEST |  Take MMCDXXXIX |
2:05 | FIXED |  Missing link |
2:03 | TEST |  Take MMCDXXXVIII |
2:03 | MAP |  treasures set |
2:03 | MAP |  Renc set |
1:53 | FOE |  Wight |
1:39 | NOTE |  Trying to talk to Rosetta will not do anything at the present time. Heck the game will even crash when you try to approach her as the boss has not yet been scripted |
1:39 | MAP |  The Hall Of Heroes Fairy has been replaced by Rosetta |
1:39 | ARENA |  Quayaro's Dungeon |
1:32 | ITEM |  Poison Rain (Alchemy) |
1:32 | SITE |  Added tag ITEM |
1:15 | BUG |  The game will crash when you enter the boss room, but that is a later concerrn |
1:15 | CONFIRMED |  The switches work |
1:10 | TEST |  Take MMCDXXXVII |
1:10 | FUCKYOU |  Fuck you! |
1:09 | TEST |  Take MMCDXXXVI |
1:09 | FIXED |  Illegal MINI call |
1:08 | FIXED |  That once setting? |
1:07 | BUG |  Clearly the "ONCE" setting is being ignored |
1:05 | TEST |  Take MMCDXXXV |
1:05 | FIXED |  File referrence typo |
0:54 | TEST |  Take MMCDXXXIV |
0:54 | REMOVED |  Oh well |
0:54 | HUH |   where did that "s" come from |
0:53 | TEST |  Take MMCDXXXIII |
0:52 | MAPSCRIPT |  The main door should now open when you flip all four switches |
0:44 | STATUS |  PROGRESS! |
0:42 | TEST |  Take MMCDXXXII |
0:17 | LINK |  That links it all |
0:17 | SCYNDI |  Glue it up |
0:17 | C++ |  Data support in SCI |
0:06 | TEST |  Take MMCDXXXI |
0:06 | STUPIDITY |  Wrong object readout |
0:04 | TEST |  Take MMCDXXX |
0:04 | TECHNO |  Ingame test... The game WILL crash due to the required functon script not yet being implemented, but that doesn't matter (yet) |
0:00 | C++ |  Take MMCDXXIX |
- = 18 Dec 2023 = - |
23:59 | FIXED |  ONCE data not saved, or so it appears |
23:55 | TEST |  Take MMCDXXVIII |
23:55 | STUPIDITY |  Yeah, I forgot that... silly me |
23:54 | C++ |  Generator had of course to add the link script code as well. |
23:39 | C++ |  Take MMCDXXVII |
23:39 | C++ |  Scanning for switching and fixing wrongly set up ones |
23:20 | STATUS |  Now for the MapAction data generator |
23:07 | CONFIRMED |  All crap accounted for |
23:06 | TEST |  Take MMCDXXVI |
23:06 | FIXED |  Another |
21:26 | TEST |  Take MMCDXXV |
21:26 | FIXED |  Missing #use |
20:56 | TEST |  Take MMCDXXIV |
20:56 | NOTE |  The switches won't yet work, as MapAction won't yet react to them. I can however do a compilation test |
20:53 | SCRIPT |  Switching script done |
19:04 | AUDIO |  Switch |
12:42 | CONFIRMED |  Everything works the way it should |
12:33 | TEST |  Take MMCDXXIII |
12:33 | LINK |  All chambers should be linked now |
12:33 | CONFIG |  Compass pointers |
0:23 | STATUS |  Tomorrow I will see if I can link the other chambers to the courtyard |
0:22 | JUDGMENT |  It will have to do |
0:21 | TEST |  Take MMCDXXII |
0:21 | VOID |  AAARGH! |
0:18 | TEST |  Take MMCDXXI |
0:17 | VOID |  XSplit |
0:06 | HUH |  The fuck was not executed at all |
0:03 | TEST |  Take MMCDXX |
0:03 | COCKROACH |  the parameter is right, but why is the Len value not? |
0:00 | TEST |  Take MMCDXIX |
0:00 | FUCKYOU |  A CODE TYPO!!! |
- = 17 Dec 2023 = - |
23:49 | TEST |  Take MMCDXVIII |
23:49 | FUCKYOU |  Sys link needed |
23:47 | TEST |  Take MMCDXVII |
23:47 | DEBUG |  A line to the log |
23:46 | COCKROACH |  Fix ignored |
23:44 | TEST |  Take MMCDXVI |
23:44 | FIXED |  The void |
23:41 | TEST |  Take MMCDXV |
23:41 | VOID |  Voided |
23:20 | TECHNO |  Messy |
23:18 | TEST |  Take MMCDXIV |
23:18 | TECHNO |  And now the runtime test |
23:17 | C++ |  Take MMCDXIII |
23:17 | FIXED |  Typo in code generator of MapAction |
23:16 | TEST |  Take MMCDXII |
23:16 | LINK |  Linked Courtyard and Hall to each other |
22:48 | C++ |  Take MMCDXI |
22:48 | C++ |  Adaptions to MapAction |
22:41 | MAP |  A few adaptions for the new chaining system that MapAction will be able to generate data on. |
22:27 | TEST |  Take MMCDX |
22:27 | FIXED |  Missing link |
22:26 | TEST |  Take MMCDIX |
22:19 | SCENARIO |  Start Quayaro Castle |
22:00 | TEST |  Take MMCDVIII |
22:00 | FIXED |  Incomplete worldmap link |
21:59 | TEST |  Take MMCDVII |
21:59 | GENERATION |  Useless data, but it must be present or the game will crash |
21:58 | CONFIG |  Quick random treasure config |
21:52 | TEST |  Take MMCDVI |
21:47 | MAPSCRIPT |  An empty mapscript set up |
21:44 | MAP |  Meta configuration of Quayaro's Castle |
20:30 | STATUS |  And When I resume the work Quayaro's castle is the next stop. |
20:30 | STATUS |  Time for a break.... My head's about to explode. I will update all repositories first, and make sure my backups are in order. |
20:26 | FIXED |  A duration issue |
20:12 | FIXED |  Poison damage must (of course) be substracted. |
20:04 | TEST |  Take MMCDV |
20:04 | VOID |  Forced so save again, hopefully that clears things up. |
20:03 | HUH |  Outdated class data in IAA? |
20:00 | TEST |  Take MMCDIV |
20:00 | FIXED |  Well, at least this was a fix in the poison status itself. you know the place where the stuff happens that really matters. |
19:57 | TEST |  Take MMCDIII |
19:57 | FUCKYOU |  Another? |
19:54 | TEST |  Take MMCDII |
19:54 | FUCKYOU |  I hate myself |
19:50 | TEST |  Take MMCDI |
19:50 | FIXED |  Did or did I not properly take care of the bad Statician referencer? |
19:49 | CONFIRMED |  The debugger works fine as far as I can tell.... for now! |
19:44 | NOTE |  Wow, 2500 takes already.... And we're not even halfway the game's development. |
19:44 | TEST |  Take MMCD |
19:44 | FIXED |  Debug console commands linkup error |
19:40 | STATUS |  All compiler errors accounted for. That's quicker than I could have imagined. |
19:39 | TEST |  Take MMCCCXCIX |
19:39 | FIXED |  Bad formulat in StatusExists function I had to add |
19:39 | STUPIDITY |  I did expect a few bug, but this was just stupidity |
19:37 | TEST |  Take MMCCCXCVIII |
19:37 | DEBUG |  In order to make debugging all the staus change crap faster I've added a quick debug routine |
16:09 | STATUS |  No errors reported. Kewl... I hope this is a good sign. |
16:03 | TEST |  Take MMCCCXCVII |
16:03 | TECHNO |  Another compile test |
16:01 | DONE |  The joker script for Poison has been set up. |
15:49 | FIXED |  So that fixes that |
15:49 | DATABASE |  Overhaul as I made a few mistakes here regarding this specific feature in the IAA database |
15:47 | FIXED |  A few tiny fixes are in order yet. They would give me headaches in runtime. |
15:45 | JUDGMENT |  Well, I'll be! All encounter errors appear to be accounted for. |
15:44 | TEST |  Take MMCCCXCVI |
15:44 | FIXED |  Copy hurry conflict |
15:43 | TEST |  Take MMCCCXCV |
15:40 | TECHNO |  The upcoming tests will of course be only compilation based. |
15:39 | SCRIPT |  I've scripted joker based status changes and hero skills to be taken care of. |
15:02 | STATUS |  Raldah Path is as a dungeon complete now |
14:49 | TEST |  Take MMCCCXCIV |
14:49 | FUCKYOU |  Bad placed ) |
14:47 | TEST |  Take MMCCCXCIII |
14:47 | FIXED |  I think I fixed the shaman's AI settings |
14:42 | TEST |  Take MMCCCXCII |
14:42 | COCKROACH |  When it has to fail it will fail! |
14:37 | TEST |  Take MMCCCXCI |
14:37 | FIXED |  Crash on the ability "Ram". |
14:31 | TEST |  Take MMCCCXC |
14:31 | FUCKYOU |  Another error in foe record Goblin Shaman |
14:29 | TEST |  Take MMCCCLXXXIX |
14:29 | FIXED |  Ability data error |
14:24 | TEST |  Take MMCCCLXXXVIII |
14:24 | FIXED |  Error in foe record Goblin Shaman |
14:19 | TEST |  Take MMCCCLXXXVII |
14:19 | FIXED |  Syntax error |
14:13 | STATUS |  Well, time for the big test. |
14:12 | MAP |  Configured Random Encounters |
13:59 | FOE |  Ipex |
13:59 | FOE |  Harpy |
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