Title
Github Itch.io

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23:01FIXED
FIXED End of scenario would not make you go back to the world map
22:46TEST
TEST Take MMCDXLIX
22:46FIXED
FIXED Missing #use link
22:45TEST
TEST Take MMCDXLVIII
22:45CHECKED
A few last checkups
22:31MAPSCRIPT
MAPSCRIPTRosetta
21:09DATABASE
DATABASE Worldmap updated
20:40TRANSFER
TRANSFER Rosetta's portrait
19:52SCENARIO
SCENARIO Campsite text
19:00NOTE
NOTE And another note, I have yet to script the stuff out, so trying to speak to Rosetta now, will still crash the game.
19:00NOTE
NOTE Setting that up took a lot of time, as this happens to be one of the longer stories.
18:59SCENARIO
SCENARIO Rosetta
14:45NOTE
NOTE But as the callback function for her has not yet been written, activating her will crash the game.... for now.
14:44MAP
MAP Rosetta tagged. This will link her to the mapscript
14:25STATUS
STATUS Now my first concern will be to take care of Rosetta. After that, the next missions will come to be. As all three girls do have level 25 now, I can get to work things out on Force abilities, also making sure you're gonna NEED them.
12:11TEST
TEST Take MMCDXLVII
12:10VOID
VOID Fandalora Fuck you!
12:07TEST
TEST Take MMCDXLVI
12:07FIXED
FIXED Illegal function call
12:03TEST
TEST Take MMCDXLV
12:03LINK
LINK That should link it up just fine
12:03MAPSCRIPT
MAPSCRIPTBoss
12:02CONFIG
CONFIGBoss
11:56BOSS
BOSS Shadow Rogue
11:30ABILITY
ABILITY Multistrike
11:29ABILITY
ABILITY Zombie Strike
11:27ABILITY
ABILITY Backstab
11:25FIXED
FIXED A few data fixes
11:17STATUS
STATUS Next stop.... The boss
10:46FIXED
FIXED Target issue, experience drain
10:32TEST
TEST Take MMCDXLIV
10:32RECOVERED
RECOVERED Manual recovery
10:31HUH
HUHData loss
10:29TEST
TEST Take MMCDXLIII
10:18FIXED
FIXED Stack overflow
2:26BUG
BUG And now RAM crashes the game.... I am getting sick of this drama, and I'll need to address it, but that will be for another time.
2:19TEST
TEST Take MMCDXLII
2:19FUCKYOU
FUCKYOU I hate case sensitive routines
2:16TEST
TEST Take MMCDXLI
2:16FIXED
FIXED Arena color issue
2:12FIXED
FIXED Picture issue
2:08TEST
TEST Irravonia Take MMCDXL
2:08FIXED
FIXED Code typo
2:05TEST
TEST Take MMCDXXXIX
2:05FIXED
FIXED Missing link
2:03TEST
TEST Take MMCDXXXVIII
2:03MAP
MAP treasures set
2:03MAP
MAP Renc set
1:53FOE
FOE Wight
1:39NOTE
NOTE Trying to talk to Rosetta will not do anything at the present time. Heck the game will even crash when you try to approach her as the boss has not yet been scripted
1:39MAP
MAP The Hall Of Heroes Fairy has been replaced by Rosetta
1:39ARENA
ARENA Quayaro's Dungeon
1:32ITEM
ITEM Poison Rain (Alchemy)
1:32SITE
SITE Added tag ITEM
1:15BUG
BUG The game will crash when you enter the boss room, but that is a later concerrn
1:15CONFIRMED
CONFIRMEDThe switches work
1:10TEST
TEST Take MMCDXXXVII
1:10FUCKYOU
FUCKYOU Fuck you!
1:09TEST
TEST Take MMCDXXXVI
1:09FIXED
FIXED Illegal MINI call
1:08FIXED
FIXED That once setting?
1:07BUG
BUG Clearly the "ONCE" setting is being ignored
1:05TEST
TEST Take MMCDXXXV
1:05FIXED
FIXED File referrence typo
0:54TEST
TEST Take MMCDXXXIV
0:54REMOVED
REMOVEDOh well
0:54HUH
HUHJake where did that "s" come from
0:53TEST
TEST Take MMCDXXXIII
0:52MAPSCRIPT
MAPSCRIPTThe main door should now open when you flip all four switches
0:44STATUS
STATUS PROGRESS!
0:42TEST
TEST Take MMCDXXXII
0:17LINK
LINK That links it all
0:17SCYNDI
SCYNDIGlue it up
0:17C++
C++Data support in SCI
0:06TEST
TEST Take MMCDXXXI
0:06STUPIDITY
STUPIDITY Wrong object readout
0:04TEST
TEST Take MMCDXXX
0:04TECHNO
TECHNO Ingame test... The game WILL crash due to the required functon script not yet being implemented, but that doesn't matter (yet)
0:00C++
C++Take MMCDXXIX
- = 18 Dec 2023 = -
23:59FIXED
FIXED ONCE data not saved, or so it appears
23:55TEST
TEST Take MMCDXXVIII
23:55STUPIDITY
STUPIDITY Yeah, I forgot that... silly me
23:54C++
C++Generator had of course to add the link script code as well.
23:39C++
C++Take MMCDXXVII
23:39C++
C++Scanning for switching and fixing wrongly set up ones
23:20STATUS
STATUS Now for the MapAction data generator
23:07CONFIRMED
CONFIRMEDAll crap accounted for
23:06TEST
TEST Take MMCDXXVI
23:06FIXED
FIXED Another
21:26TEST
TEST Take MMCDXXV
21:26FIXED
FIXED Missing #use
20:56TEST
TEST Tai Take MMCDXXIV
20:56NOTE
NOTE The switches won't yet work, as MapAction won't yet react to them. I can however do a compilation test
20:53SCRIPT
SCRIPTSwitching script done
19:04AUDIO
AUDIO Switch
12:42CONFIRMED
CONFIRMEDEverything works the way it should
12:33TEST
TEST Take MMCDXXIII
12:33LINK
LINK All chambers should be linked now
12:33CONFIG
CONFIGCompass pointers
0:23STATUS
STATUS Tomorrow I will see if I can link the other chambers to the courtyard
0:22JUDGMENT
JUDGMENT It will have to do
0:21TEST
TEST Take MMCDXXII
0:21VOID
VOID AAARGH!
0:18TEST
TEST Take MMCDXXI
0:17VOID
VOID XSplit
0:06HUH
HUHThe fuck was not executed at all
0:03TEST
TEST Take MMCDXX
0:03COCKROACH
COCKROACH the parameter is right, but why is the Len value not?
0:00TEST
TEST Take MMCDXIX
0:00FUCKYOU
FUCKYOU A CODE TYPO!!!
- = 17 Dec 2023 = -
23:49TEST
TEST Take MMCDXVIII
23:49FUCKYOU
FUCKYOU Sys link needed
23:47TEST
TEST Take MMCDXVII
23:47DEBUG
DEBUG A line to the log
23:46COCKROACH
COCKROACH Fix ignored
23:44TEST
TEST Take MMCDXVI
23:44FIXED
FIXED Marrilona The void
23:41TEST
TEST Take MMCDXV
23:41VOID
VOID Voided
23:20TECHNO
TECHNO Messy
23:18TEST
TEST Take MMCDXIV
23:18TECHNO
TECHNO And now the runtime test
23:17C++
C++Take MMCDXIII
23:17FIXED
FIXED Typo in code generator of MapAction
23:16TEST
TEST Take MMCDXII
23:16LINK
LINK Linked Courtyard and Hall to each other
22:48C++
C++Take MMCDXI
22:48C++
C++Adaptions to MapAction
22:41MAP
MAP A few adaptions for the new chaining system that MapAction will be able to generate data on.
22:27TEST
TEST Take MMCDX
22:27FIXED
FIXED Missing link
22:26TEST
TEST Take MMCDIX
22:19SCENARIO
SCENARIO Start Quayaro Castle
22:00TEST
TEST Take MMCDVIII
22:00FIXED
FIXED Incomplete worldmap link
21:59TEST
TEST Take MMCDVII
21:59GENERATION
GENERATIONUseless data, but it must be present or the game will crash
21:58CONFIG
CONFIGQuick random treasure config
21:52TEST
TEST Take MMCDVI
21:47MAPSCRIPT
MAPSCRIPTAn empty mapscript set up
21:44MAP
MAP Meta configuration of Quayaro's Castle
20:30STATUS
STATUS Rachel And When I resume the work Quayaro's castle is the next stop.
20:30STATUS
STATUS Time for a break.... My head's about to explode. I will update all repositories first, and make sure my backups are in order.
20:26FIXED
FIXED A duration issue
20:12FIXED
FIXED Poison damage must (of course) be substracted.
20:04TEST
TEST Take MMCDV
20:04VOID
VOID Forced so save again, hopefully that clears things up.
20:03HUH
HUHOutdated class data in IAA?
20:00TEST
TEST Take MMCDIV
20:00FIXED
FIXED Well, at least this was a fix in the poison status itself. you know the place where the stuff happens that really matters.
19:57TEST
TEST Take MMCDIII
19:57FUCKYOU
FUCKYOU Another?
19:54TEST
TEST Take MMCDII
19:54FUCKYOU
FUCKYOU I hate myself
19:50TEST
TEST Take MMCDI
19:50FIXED
FIXED Did or did I not properly take care of the bad Statician referencer?
19:49CONFIRMED
CONFIRMEDThe debugger works fine as far as I can tell.... for now!
19:44NOTE
NOTE Wow, 2500 takes already.... And we're not even halfway the game's development.
19:44TEST
TEST Take MMCD
19:44FIXED
FIXED Debug console commands linkup error
19:40STATUS
STATUS All compiler errors accounted for.

That's quicker than I could have imagined.

19:39TEST
TEST Take MMCCCXCIX
19:39FIXED
FIXED Bad formulat in StatusExists function I had to add
19:39STUPIDITY
STUPIDITY I did expect a few bug, but this was just stupidity
19:37TEST
TEST Take MMCCCXCVIII
19:37DEBUG
DEBUG In order to make debugging all the staus change crap faster I've added a quick debug routine
16:09STATUS
STATUS Aziella No errors reported. Kewl... I hope this is a good sign.
16:03TEST
TEST Take MMCCCXCVII
16:03TECHNO
TECHNO Another compile test
16:01DONE
DONE The joker script for Poison has been set up.
15:49FIXED
FIXED So that fixes that
15:49DATABASE
DATABASE Overhaul as I made a few mistakes here regarding this specific feature in the IAA database
15:47FIXED
FIXED A few tiny fixes are in order yet. They would give me headaches in runtime.
15:45JUDGMENT
JUDGMENT Well, I'll be! All encounter errors appear to be accounted for.
15:44TEST
TEST Take MMCCCXCVI
15:44FIXED
FIXED Copy hurry conflict
15:43TEST
TEST Take MMCCCXCV
15:40TECHNO
TECHNO The upcoming tests will of course be only compilation based.
15:39SCRIPT
SCRIPTI've scripted joker based status changes and hero skills to be taken care of.
15:02STATUS
STATUS Raldah Path is as a dungeon complete now
14:49TEST
TEST Take MMCCCXCIV
14:49FUCKYOU
FUCKYOU Bad placed )
14:47TEST
TEST Take MMCCCXCIII
14:47FIXED
FIXED I think I fixed the shaman's AI settings
14:42TEST
TEST Take MMCCCXCII
14:42COCKROACH
COCKROACH When it has to fail it will fail!
14:37TEST
TEST Take MMCCCXCI
14:37FIXED
FIXED Crash on the ability "Ram".
14:31TEST
TEST Take MMCCCXC
14:31FUCKYOU
FUCKYOU Another error in foe record Goblin Shaman
14:29TEST
TEST Take MMCCCLXXXIX
14:29FIXED
FIXED Scyndi Ability data error
14:24TEST
TEST Take MMCCCLXXXVIII
14:24FIXED
FIXED Error in foe record Goblin Shaman
14:19TEST
TEST Take MMCCCLXXXVII
14:19FIXED
FIXED Syntax error
14:13STATUS
STATUS Well, time for the big test.
14:12MAP
MAP Configured Random Encounters
13:59FOE
FOE Ipex
13:59FOE
FOE Harpy
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(c) Jeroen P. Broks