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0:42 | COCKROACH |  Things got worse.... Nothing appears at all now! |
0:41 | TEST |  Take DCLXXXIII |
0:41 | FIXED |  Wrong placed ) |
0:39 | TEST |  Take DCLXXXII |
0:39 | FIXED |  Only camp site appears (Fixed?) |
0:35 | TEST |  Take DCLXXXI |
0:35 | FIXED |  Error inside the GINIE API |
0:32 | TEST |  Take DCLXXX |
0:32 | LINK |  And that should link everything together |
0:32 | MAPSCRIPT |  I've set the exit of Vandar to the worldmap |
0:22 | STATUS |  All compiler errors accounted for |
0:21 | TEST |  Take DCLXXIX |
0:21 | FIXED |  Code Typo |
0:20 | TEST |  Take DCLXXVIII |
0:20 | FIXED |  Haste error |
0:19 | TEST |  Take DCLXXVII |
0:19 | NOTE |  All I can do for now is check if this compiles |
0:19 | SCRIPT |  World Map |
- = 15 Oct 2023 = - |
22:54 | LINK |  That SHOULD work now |
22:54 | SCYNDI |  Link code |
22:54 | C++ |  Categories scan in GINIE and SCI |
21:19 | SCENARIO |  First camp site messages |
20:51 | DATABASE |  World Map Basis set up |
20:51 | SITE |  Added tag DATABASE |
13:25 | STATUS |  And it's that I am short on time now, but my next step will be the world map. Just as in my other games do not expect too much of the worldmap, just the place where you can quickly pick the next place you wanna go to. |
13:24 | NOTE |  The Campsite will always be available on the world map. It will be the only place were Francis can fully work out her alchemy, and Myrah will always be in the lead here so she can inquire her comrades about the current situation. |
13:16 | KTHURA |  Camp site |
12:33 | TEST |  Take DCLXXVI |
12:33 | FIXED |  Treasure reset was NOT supposed to happen |
12:30 | TEST |  Take DCLXXV |
12:30 | DONE |  You can enter the itemshop and even speak to the storekeeper. The buying and selling will be implemented later |
11:52 | TEST |  Take DCLXXIV |
11:52 | FIXED |  Weapon shop check was not the way it should be! |
11:50 | TEST |  Take DCLXXIII |
11:50 | FUCKYOU |  This also seems to mess up the clickable tables, eh? |
11:48 | CONFIRMED |  That did indeed appear to be the thing that was wrong.... figures |
11:44 | TEST |  Take DCLXXII |
11:44 | VOID |  All caps then |
11:44 | DEBUG |  So case sensitivity was the issue? |
11:37 | TEST |  Take DCLXXI |
11:37 | FAILURE |  The game crashes (for no possible reason as far as I can check) and I need to find out why |
11:36 | FIXED |  Ah, the zero cash bug was caused by a missreference in the editor. That's been fixed |
11:27 | TEST |  Take DCLXX |
11:27 | FIXED |  Entering Weapons Shop didn't work |
11:27 | FIXED |  Zero shilders chest |
11:23 | TEST |  Take DCLXIX |
11:23 | FIXED |  Code typo |
11:22 | TEST |  Take DCLXVIII |
11:09 | SCENARIO |  Weapons Upgrade |
10:56 | MAPSCRIPT |  The "for now" scripting (as weapon upgrades will only be possible once you've completed Feenarlaria's tutorial dungeon). |
10:55 | KTHURA |  Map tags for the weapon upgrade shop |
10:55 | TODO | |
- = 14 Oct 2023 = - |
23:02 | NOTE |  The older referrences to issues will not link unless I edit them, which is not likely to happen. Going to make those references work is simply a waste of my valuable time. |
23:01 | GITHUB |  Forgot to link this DevLog to the repository. That has been done now. |
22:59 | TODO | |
22:56 | TEST |  Take DCLXVII |
22:56 | C++ |  Added "AnimFrame" to object properties in the API |
22:53 | TEST |  Take DCLXVI |
22:53 | FIXED |  Missing link |
22:52 | TEST |  Take DCLXV |
22:52 | DONE |  Opening chest and removing it |
22:46 | TEST |  Take DCLXIV |
22:46 | FIXED |  Illegal GINIE Call |
22:44 | TEST |  Take DCLXIII |
22:44 | FIXED |  Manual fix on data files (since they are just plain text files, this is possible) |
22:44 | FIXED |  Treasure editor created bad data |
22:37 | TEST |  Take DCLXII |
22:37 | DEBUG |  An extra line should help here |
22:37 | BUG |  A crash.... I need more data to find out how this could happen, though. |
22:34 | TEST |  Take DCLXI |
22:34 | FIXED |  Code typo |
22:33 | TEST |  Take DCLX |
22:33 | FIXED |  I should pay more attention when copying and adapting code |
22:29 | TEST |  Take DCLIX |
22:29 | VOID |  I really should make sure the use of locals in a declaration for definitions are no longer an issue. |
22:28 | TEST |  Take DCLVIII |
22:28 | SCRIPT |  Done |
21:31 | STATUS |  Now I can make sure the treasure chests work |
21:30 | NOTE |  Not the most beautiful solution I ever created, but it'll have to do |
21:30 | C++ |  Treasure chest editor set |
16:36 | NOTE |  Walking to NPC tagged objects is not alawys going the way it should. I hope this is nothing serious, though |
16:29 | TEST |  Take DCLVII |
16:29 | EXPERIMENT |  Let's try to force things then |
16:29 | FUCKYOU |  The computer decided to act up on me |
16:27 | TEST |  Take DCLVI |
16:27 | STUPIDITY |  SAVE FIRST! |
16:24 | TEST |  Take DCLV |
16:23 | FIXED |  A little error in copying and adepting the code |
16:20 | TEST |  Take DCLIV |
16:20 | NOTE |  Inns played an important role in The Fairy Tale, for which Vander was primary created, but they have no role at all in this game, so Margaery (the innkeeper) will just be a useless NPC like the others. |
16:20 | DONE |  The Inn can be entered, left and you can speak to the innkeeper. |
15:53 | NOTE |  Well, going on endlessly into that inventory check is gonna take forever, so let's not waste any time on that one. I will be able to do better on those things later. |
15:49 | TEST |  Take DCLIII |
15:49 | CONFIRMED |  At least I see inventory data in the savegame file, but I do need more workout on things as no items were dropped this time :( |
15:46 | TEST |  Take DCLII |
15:46 | FIXED |  Illegal GINIE call |
15:43 | NOTE |  (which does NOT justify another take). |
15:43 | FIXED |  I KNEW the permakill wasn't operating the way it should. Well, that has been fixed now. |
15:33 | TEST |  Take DCLI |
15:32 | DONE |  Savegames will now cover the inventory as well |
15:11 | TEST |  Take DCL |
15:11 | TODO |  And I need to make sure the inventory is saved now, which right now also doesn't happen, but first things first. |
15:10 | DEBUG |  I need to see why the d4 roll that decides if a bag should permanently be removed or not never hits 1 causing the removal to be permanent. |
14:19 | TEST |  Take DCXLIX |
14:19 | FIXED |  0 |
14:16 | TEST |  Take DCXLVIII |
14:15 | FIXED |  .INI.INI |
14:12 | TEST |  Take DCXLVII |
14:12 | STUPIDITY |  Let's try that again, shall we? |
14:08 | TEST |  Take DCXLVI |
14:08 | FIXED |  Register update error |
13:35 | TEST |  Take DCXLV |
13:35 | VOID |  Case issue? |
13:30 | TEST |  Take DCXLIV |
13:30 | FIXED |  Must use and extra #use |
13:28 | TEST |  Take DCXLIII |
13:28 | FIXED |  Illegal variable usage (this affects the pick up of alchemy ingredients. None were dropped in the earlier test, hence no errors coming with it, either). |
13:24 | TEST |  Take DCXLII |
13:24 | FIXED |  Random treasure would always announce that you only found 1 shilder.... even if you found more |
13:23 | COSMETIC |  Space on multicolor mini messages in better proportion |
13:21 | HUH |  And suddenly the mini messages work... Curious.... |
13:16 | TEST |  Take DCXLI |
13:16 | DEBUG |  Some debug lines that should help me on telling why no mini messages appear |
13:13 | FIXED |  No shilders shown |
13:12 | FIXED |  Music stops as soon as Cha-Ching sounds |
13:09 | FIXED |  For-Each error |
13:07 | TEST |  Take DCXL |
13:07 | FIXED |  What was I thinking filling in .lua in stead of .ini as the extension of the Random Treasure data in a map? |
13:04 | TEST |  Take DCXXXIX |
13:04 | FIXED |  Another one |
13:01 | TEST |  Take DCXXXVIII |
13:01 | FIXED |  A tag requirement taken care of??? |
12:52 | TEST |  Take DCXXXVII |
12:52 | FIXED |  Another missing link |
12:49 | TEST |  Take DCXXXVI |
12:49 | FIXED |  #Use typo |
12:39 | TEST |  Take DCXXXV |
12:39 | RECOVERED |  Let's re-insert it then |
12:39 | SITE |  Added tag RECOVERED |
12:38 | HUH |  Missing line? How did it disappear |
12:31 | TEST |  Take DCXXXIV |
12:31 | FIXED |  Another one of those |
12:31 | TEST |  Take DCXXXIII |
12:31 | FIXED |  Misisng link to audio |
12:29 | TEST |  Take DCXXXII |
12:29 | STATUS |  And now for the REAL test! |
12:19 | DONE |  Audio effects added. |
11:32 | NOTE |  And for now that will do as a few more things had to be done. |
11:32 | CONFIRMED |   It compiles |
11:31 | TEST |  Take DCXXXI |
11:31 | FUCKYOU |  Missing link |
11:31 | TEST |  Take DCXXX |
11:31 | FIXED |  Missing declaration |
11:30 | TEST |  Take DCXXIX |
11:30 | FUCKYOU |  Wrong dir |
11:28 | TEST |  Take DCXXVIII |
11:28 | FIXED |  Dum-de-dum |
11:27 | TEST |  Take DCXXVII |
11:27 | FIXED |  #use ref typo |
11:26 | TEST |  Take DCXXVI |
11:26 | FIXED |  ANOTHER code typo |
11:25 | TEST |  Take DCXXV |
11:25 | FIXED |  Missing var + code typo |
11:24 | TEST |  Take DCXXIV |
11:24 | FIXED |  Missing declaration |
11:24 | TEST |  Take DCXXIII |
11:23 | FIXED |  Code typo |
11:23 | TEST |  Take DCXXII |
11:23 | FIXED |  Missing link |
11:23 | TEST |  Take DCXXI |
11:18 | SCRIPT |  Workout on the random treasures |
- = 13 Oct 2023 = - |
19:09 | NOTE |  And I will have to deal with other crap later! |
19:09 | CONFIRMED |  And now it works |
19:09 | TEST |  Take DCXX |
19:09 | VOID |  The Scyndi compiler was producting VERY VERY weird data (for no reason at all) |
19:00 | TEST |  Take DCXIX |
19:00 | FUCKYOU |  s or no s... that's the question |
18:59 | TEST |  Take DCXVIII |
18:59 | VOID |  ? |
18:54 | TEST |  Take DCXVII |
18:54 | FIXED |  code typo |
18:54 | TEST |  Take DCXVI |
18:54 | TECHNO |  I can only test if it compiles, as nothing will happen when you pick up the bags |
18:53 | SCRIPT |  Base script for random treasures |
18:15 | STATUS |  Thanks to this nasty bug setting up a good go for the random treasures has been a bit endangered today, but I will do what I can.... |
17:41 | STATUS |  Time to serve dinner, alright |
17:41 | CONFIRMED | |
17:39 | TEST |  Take DCXV |
17:39 | STATUS |  Another take must tell if this is true or not |
17:39 | INVESTIGATION |  Now Stach does show the data I wanna see... |
17:33 | TEST |  Take DCXIV |
17:33 | FUCKYOU |  If this doesn't void the problem forever, I don't know what will |
17:32 | COCKROACH |  Despite all forcefully implemented code,, the system keep insisting in using the permakill.... I guess there is only ONE thing left to do now! |
17:28 | TEST |  Take DCXIII |
17:28 | FIXED |  ???? |
17:25 | TEST |  Take DCXII |
17:25 | FUCKYOU |  LEER TYPEN, JEROEN! |
17:24 | TEST |  Take DCXI |
17:24 | FIXED |  Code typo |
17:23 | TEST |  Take DCX |
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