| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 |
| 14:34 | TEST |  Take MCCCLXVI |
| 14:34 | FIXED |  An another |
| 14:33 | TEST |  Take MCCCLXV |
| 14:33 | FIXED |  Another Syntax Error |
| 14:31 | TEST |  Take MCCCLXIV |
| 14:31 | FIXED |  Syntax error |
| 14:30 | TEST |  Take MCCCLXIII |
| 14:30 | FIXED |  Whatever |
| 14:29 | TEST |  Take MCCCLXII |
| 14:29 | FIXED |  Missing "Return" |
| 14:29 | FIXED |  Code typo x3 |
| 14:28 | TEST |  Take MCCCLXI |
| 14:26 | SCYNDI |  Internal function SPLIT added |
| 14:17 | SYSTEM |  Restarted |
| 14:17 | FAILURE |  Console out of order |
| 14:14 | TEST |  Take MCCCLX |
| 14:14 | FIXED |  Code typo x2 |
| 14:12 | TEST |  Take MCCCLIX |
| 14:12 | VOID |  ... |
| 14:12 | TEST |  Take MCCCLVIII |
| 14:12 | FIXED |  Sope error |
| 14:11 | TEST |  Take MCCCLVII |
| 14:11 | FIXED |  definition error |
| 14:11 | TEST |  Take MCCCLVI |
| 14:11 | TECHNO |  Time for some pre-testing |
| 14:10 | C++ |  Workout on medals! Didn't work the way it should |
| 12:07 | CONFIRMED |  So far, so good! |
| 12:05 | TEST |  Take MCCCLV |
| 12:05 | FUCKYOU |  Not paying attention to my spelling |
| 12:04 | TEST |  Take MCCCLIV |
| 12:04 | SYSTEM |  Due to some conflicting information a CLS is in order |
| 12:04 | BUG |  Something went wrong |
| 12:03 | TEST |  Take MCCCLIII |
| 12:03 | NOTE |  Medal score for 100% rate has been set to 32000 |
| 11:59 | TEST |  Take MCCCLII |
| 11:59 | TECHNO |  Back to the runtime tests |
| 11:58 | C++ |  Take MCCCLI |
| 11:58 | C++ |  Let's compile again |
| 11:57 | HUH |  ??? |
| 11:56 | C++ |  Take MCCCL |
| 11:56 | C++ |   Compile |
| 11:56 | FIXED |  Wrong operator |
| 11:55 | C++ |  Take MCCCXLIX |
| 11:55 | C++ |  SCI builder will now "steal" the medal data if required |
| 11:36 | TEST |  Take MCCCXLVIII |
| 11:36 | TECHNO |  And NOW for the runtime test... AGAIN! |
| 11:35 | C++ |  Take MCCCXLVII |
| 11:35 | FIXED |  Misnamed function in underlying C++ API setup code |
| 11:33 | TEST |  Take MCCCXLVI |
| 11:33 | TECHNO |  Runtime there will only be a log entry, but it should contain information I need |
| 11:33 | CONFIRMED |  Stuff compiles |
| 11:33 | TEST |  Take MCCCXLV |
| 11:33 | MYSTERY |  I didn't fix Scyndi, why it suddenly works, I do not know |
| 11:32 | FIXED |  Another missing link |
| 11:32 | TEST |  Take MCCCXLIV |
| 11:32 | C++ |  Better way to show that on screen |
| 11:28 | FAILURE |  Compiler crash |
| 11:28 | TEST |  Take MCCCXLIII |
| 11:28 | FIXED |  Glue code misdefinition |
| 11:27 | TEST |  Take MCCCXLII |
| 11:27 | FIXED |  And a missing one |
| 11:26 | LINK |  Quick link up |
| 11:23 | TEST |  Take MCCCXLI |
| 11:23 | TECHNO |  Compile takes |
| 11:23 | SCRIPT |  A bit of protoscripting |
| 9:38 | STATUS |  So far it compiles, but medals is not yet completely linked into the SCI system |
| 9:37 | C++ |  Take MCCCXL |
| 9:37 | FIXED |  Conflict between old and new frameworks |
| 9:37 | C++ |  Take MCCCXXXIX |
| 9:36 | C++ |  I've adapted the secret Medals library to the Slyvina framework |
| 8:36 | DATABASE |  Set up the database for achievements |
| - = 1 Nov 2023 = - |
| 23:55 | CONFIRMED |  That works |
| 23:53 | TEST |  Take MCCCXXXVIII |
| 23:53 | SCENARIO |  Another NPC covered |
| 23:47 | TEST |  Take MCCCXXXVII |
| 23:47 | NOTE |  That was only a data take and the results look good. |
| 23:47 | TEST |  Take MCCCXXXVI |
| 23:47 | FIXED |  Compass pointer for obstacles pointing the wrong way |
| 23:41 | TEST |  Take MCCCXXXV |
| 23:41 | SCENARIO |  NPC |
| 23:12 | STATUS |  Now before we can get into Feenalaria, first the town as a whole needs to be taken care of. |
| 23:11 | MAP |  Feenalaria has been added to town |
| 23:10 | SITE |  Added tag MAP |
| 23:09 | TRANSFER |  Feenalaria |
| 22:30 | FIXED |  A few spelling errors no big deal |
| 22:13 | TEST |  Take MCCCXXXIV |
| 22:13 | MAPSCRIPT |  Irravonia |
| 22:10 | ART |  Irravonia's portrait |
| 22:06 | SCENARIO |  Irravonia at the entrance of town. |
| 21:19 | CONFIRMED |  At least the "Used" stuff appears to work |
| 21:18 | MYSTERY |  I guess I'll have to sort that one out later, but it does seem strange |
| 21:14 | HUH |  For some unexplainable reasons, the Kthura editor (set to Vandar now) refuses the draw the interior of the Chief's house. Yet all other layers draw fine |
| 21:11 | TECHNO |  Having to delete all earlier object data, Kthura editor will have to be recompiled completely. Will take time. |
| 21:10 | KTHURA |  Take MCCCXXXIII |
| 21:10 | KTHURA |  Kthura should now suppoed "used textures". That feature WILL REALLY make my life easier (always did in the previous versions of Kthura). |
| 17:50 | STATUS |  And now time to rest. I'm bushed! |
| 17:50 | CONFIRMED |  At least Frendor appears |
| 17:47 | TEST |  Take MCCCXXXII |
| 17:47 | NOTE |  At least I can see if Frendor appears on the map. Entering the city will (for now) likely crash the game. |
| 17:46 | FUCKYOU |  B should be fixed, but I cannot verify that anymore in this cycle without having to start too much stuff over, at least for Frendor Bushes. I will have to see how the Tutorial Caves will do. |
| 17:44 | FIXED |  One thing is fixed, but my views on the savegame files do show stuff that is far from right! |
| 17:37 | BUG |  B> Frendor Bushes should now have the green mark in stead of the red due to the emblem being taken. That too doesn't happen. |
| 17:37 | BUG |  A> Frendor does not unlock |
| 17:33 | TEST |  Take MCCCXXXI |
| 17:33 | FUCKYOU |  Underscore |
| 17:31 | TEST |  Take MCCCXXX |
| 17:31 | MAPSCRIPT |  North-East Exit |
| 17:30 | LINK |  City of Frendor linked to the world map |
| 17:25 | NOTE |  I'll implement the enemy striking back later. |
| 17:15 | TEST |  Take MCCCXXIX |
| 17:15 | FIXED |  I think I got it! |
| 17:12 | DEBUG |  The log shows that the NeedExp() function returns such a large number |
| 17:09 | TEST |  Take MCCCXXVIII |
| 17:09 | FIXED |  Yaaaaawn! |
| 17:06 | TEST |  Take MCCCXXVII |
| 17:06 | DEBUG |  Let's see |
| 17:04 | BUG |  #25 
|
| 16:59 | C++ |  Take MCCCXXVI |
| 16:59 | FIXED |  I think I fixed it |
| 16:57 | BUG |  The Stats keep increasing like crazy after a level up. This is very likely a bug in the Statician core code itself |
| 16:43 | TEST |  Take MCCCXXV |
| 16:43 | COSMETIC |  Coordinate adaption |
| 16:40 | TEST |  Take MCCCXXIV |
| 16:39 | VOID |  Level up = Crash (?) |
| 16:31 | TEST |  Take MCCCXXIII |
| 16:31 | FIXED |  Code typo |
| 16:29 | TEST |  Take MCCCXXII |
| 16:29 | FIXED |  Declaration typo |
| 16:28 | TEST |  Take MCCCXXI |
| 16:28 | VOID |  Interstate to get the mini done well |
| 16:26 | TEST |  Take MCCCXX |
| 16:26 | FIXED |  Scope error |
| 16:24 | TEST |  Take MCCCXIX |
| 16:24 | DONE |  Level up should now work (I hope) |
| 16:05 | ART |  "Level Up" |
| 15:48 | TEST |  Take MCCCXVIII |
| 15:48 | FIXED |  Illegal function call |
| 15:45 | TEST |  Take MCCCXVII |
| 15:45 | FIXED |  XREF error |
| 15:42 | TEST |  Take MCCCXVI |
| 15:42 | FIXED |  Forgotten "GET" keyword in property definition |
| 15:39 | TEST |  Take MCCCXV |
| 15:39 | SCRIPT |  Experience should be awared if applicable |
| 13:47 | TEST |  Take MCCCXIV |
| 13:47 | FIXED |  Exp 0??? |
| 13:47 | FIXED |  Level 0? |
| 13:47 | FIXED |  Coordinate fault |
| 13:45 | TEST |  Take MCCCXIII |
| 13:45 | FIXED |  Fuck you |
| 13:42 | TEST |  Take MCCCXII |
| 13:42 | DONE |  Stats should show |
| 12:40 | FIXED |  That works! |
| 12:37 | TEST |  Take MCCCXI |
| 12:37 | AUDIO |  Sound effect for picking up Traveler's Emblems |
| 12:29 | CONFIRMED |  That appears to be working |
| 12:14 | TEST |  Take MCCCX |
| 12:14 | SCRIPT |  As soon as you pick up the first Traveler's Emblem, Myrah's and Francis' levels should appear on the status bar. The Field Menu comes later. |
| 12:07 | COSMETIC |  Too much space |
| 12:05 | TEST |  Take MCCCIX |
| 12:05 | FIXED |  Emblem didn't disappear from the map when taken |
| 12:04 | FIXED |  Rosetta tag error |
| 12:02 | TEST |  Take MCCCVIII |
| 12:02 | FUCKYOU |  GRRR! |
| 12:00 | TEST |  Take MCCCVII |
| 12:00 | FIXED |  Syntax error |
| 11:46 | TEST |  Take MCCCVI |
| 11:46 | FIXED |  sprintf and not sprint |
| 11:43 | TEST |  Take MCCCV |
| 11:43 | FIXED |  Oh? Was it spelled that way? |
| 11:34 | TEST |  Take MCCCIV |
| 10:35 | NOTE |  I got an idea for an audio effect, but for now I gotta see if picking up the emblem itself works. The story doesn't end there, yet, so more work is required. |
| 10:34 | SCRIPT |  Picking up Traveler's Emblem |
| 10:03 | FIXED |  The way the generator works and the scripts I already got were bound to cause conflicts so I took care of that |
| 10:00 | VOID |  I've just removed all files generated by the compiler in order to make compilation go faster (old object files and stuff) and now things appear to be working again. |
| 10:00 | FAILURE |  Visual Studio refused to compile due to an internal error |
| 9:58 | C++ |  Traveler's emblem support by MapAction generator |
| - = 31 Oct 2023 = - |
| 23:50 | STATUS |  It will however have to wait for tomorrow. |
| 23:50 | COCKROACH |  Nothing appears to happen |
| 23:42 | TEST |  Take MCCCIII |
| 23:42 | FIXED |  Missing parameter |
| 23:39 | TEST |  Take MCCCII |
| 23:39 | FUCKYOU |  A lie |
| 23:33 | TEST |  Take MCCCI |
| 23:33 | FIXED |  Interstate functions MUST BE GLOBAL! |
| 23:31 | TEST |  Take MCCC |
| 23:31 | FIXED |  Sigh! |
| 23:27 | TEST |  Take MCCXCIX |
| 23:27 | FIXED |  Copy and paste bonus |
| 23:25 | TEST |  Take MCCXCVIII |
| 23:25 | FIXED |  I'm just tired |
| 23:23 | TEST |  Take MCCXCVII |
| 23:23 | FIXED |  Code typo |
| 23:21 | TEST |  Take MCCXCVI |
| 23:21 | FIXED |  mistake due to my old stuff |
| 23:18 | TEST |  Take MCCXCV |
| 23:18 | VOID |  ... |
| 23:15 | TEST |  Take MCCXCIV |
| 23:15 | DONE |  Attacking should now get you skill exp |
| 23:14 | DONE |  Skill experience handler |
| 22:43 | CONFIRMED |  Music after combat appears to be in order |
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