Title
Github Itch.io

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0:42COCKROACH
COCKROACH Things got worse.... Nothing appears at all now!
0:41TEST
TEST Take DCLXXXIII
0:41FIXED
FIXED Wrong placed )
0:39TEST
TEST Take DCLXXXII
0:39FIXED
FIXED Only camp site appears (Fixed?)
0:35TEST
TEST Take DCLXXXI
0:35FIXED
FIXED Error inside the GINIE API
0:32TEST
TEST Take DCLXXX
0:32LINK
LINK And that should link everything together
0:32MAPSCRIPT
MAPSCRIPTI've set the exit of Vandar to the worldmap
0:22STATUS
STATUS All compiler errors accounted for
0:21TEST
TEST Take DCLXXIX
0:21FIXED
FIXED Code Typo
0:20TEST
TEST Take DCLXXVIII
0:20FIXED
FIXED Haste error
0:19TEST
TEST Take DCLXXVII
0:19NOTE
NOTE All I can do for now is check if this compiles
0:19SCRIPT
SCRIPTWorld Map
- = 15 Oct 2023 = -
22:54LINK
LINK That SHOULD work now
22:54SCYNDI
SCYNDILink code
22:54C++
C++Categories scan in GINIE and SCI
21:19SCENARIO
SCENARIO First camp site messages
20:51DATABASE
DATABASE World Map Basis set up
20:51SITE
SITE Rachel Added tag DATABASE
13:25STATUS
STATUS And it's that I am short on time now, but my next step will be the world map. Just as in my other games do not expect too much of the worldmap, just the place where you can quickly pick the next place you wanna go to.
13:24NOTE
NOTE The Campsite will always be available on the world map. It will be the only place were Francis can fully work out her alchemy, and Myrah will always be in the lead here so she can inquire her comrades about the current situation.
13:16KTHURA
KTHURACamp site
12:33TEST
TEST Take DCLXXVI
12:33FIXED
FIXED Treasure reset was NOT supposed to happen
12:30TEST
TEST Take DCLXXV
12:30DONE
DONE You can enter the itemshop and even speak to the storekeeper. The buying and selling will be implemented later
11:52TEST
TEST Take DCLXXIV
11:52FIXED
FIXED Weapon shop check was not the way it should be!
11:50TEST
TEST Take DCLXXIII
11:50FUCKYOU
FUCKYOU This also seems to mess up the clickable tables, eh?
11:48CONFIRMED
CONFIRMEDThat did indeed appear to be the thing that was wrong.... figures
11:44TEST
TEST Take DCLXXII
11:44VOID
VOID All caps then
11:44DEBUG
DEBUG So case sensitivity was the issue?
11:37TEST
TEST Take DCLXXI
11:37FAILURE
FAILURE The game crashes (for no possible reason as far as I can check) and I need to find out why
11:36FIXED
FIXED Ah, the zero cash bug was caused by a missreference in the editor. That's been fixed
11:27TEST
TEST Take DCLXX
11:27FIXED
FIXED Entering Weapons Shop didn't work
11:27FIXED
FIXED Zero shilders chest
11:23TEST
TEST Take DCLXIX
11:23FIXED
FIXED Code typo
11:22TEST
TEST Take DCLXVIII
11:09SCENARIO
SCENARIO Aziella Weapons Upgrade
10:56MAPSCRIPT
MAPSCRIPTThe "for now" scripting (as weapon upgrades will only be possible once you've completed Feenarlaria's tutorial dungeon).
10:55KTHURA
KTHURAMap tags for the weapon upgrade shop
10:55TODO
- = 14 Oct 2023 = -
23:02NOTE
NOTE The older referrences to issues will not link unless I edit them, which is not likely to happen. Going to make those references work is simply a waste of my valuable time.
23:01GITHUB
GITHUBForgot to link this DevLog to the repository. That has been done now.
22:59TODO
22:56TEST
TEST Take DCLXVII
22:56C++
C++Added "AnimFrame" to object properties in the API
22:53TEST
TEST Take DCLXVI
22:53FIXED
FIXED Missing link
22:52TEST
TEST Take DCLXV
22:52DONE
DONE Opening chest and removing it
22:46TEST
TEST Take DCLXIV
22:46FIXED
FIXED Illegal GINIE Call
22:44TEST
TEST Take DCLXIII
22:44FIXED
FIXED Manual fix on data files (since they are just plain text files, this is possible)
22:44FIXED
FIXED Treasure editor created bad data
22:37TEST
TEST Take DCLXII
22:37DEBUG
DEBUG An extra line should help here
22:37BUG
BUG A crash.... I need more data to find out how this could happen, though.
22:34TEST
TEST Take DCLXI
22:34FIXED
FIXED Code typo
22:33TEST
TEST Take DCLX
22:33FIXED
FIXED I should pay more attention when copying and adapting code
22:29TEST
TEST Scyndi Take DCLIX
22:29VOID
VOID I really should make sure the use of locals in a declaration for definitions are no longer an issue.
22:28TEST
TEST Take DCLVIII
22:28SCRIPT
SCRIPTDone
21:31STATUS
STATUS Now I can make sure the treasure chests work
21:30NOTE
NOTE Not the most beautiful solution I ever created, but it'll have to do
21:30C++
C++Treasure chest editor set
16:36NOTE
NOTE Walking to NPC tagged objects is not alawys going the way it should. I hope this is nothing serious, though
16:29TEST
TEST Take DCLVII
16:29EXPERIMENT
EXPERIMENT Let's try to force things then
16:29FUCKYOU
FUCKYOU The computer decided to act up on me
16:27TEST
TEST Take DCLVI
16:27STUPIDITY
STUPIDITY SAVE FIRST!
16:24TEST
TEST Take DCLV
16:23FIXED
FIXED A little error in copying and adepting the code
16:20TEST
TEST Take DCLIV
16:20NOTE
NOTE Inns played an important role in The Fairy Tale, for which Vander was primary created, but they have no role at all in this game, so Margaery (the innkeeper) will just be a useless NPC like the others.
16:20DONE
DONE The Inn can be entered, left and you can speak to the innkeeper.
15:53NOTE
NOTE Well, going on endlessly into that inventory check is gonna take forever, so let's not waste any time on that one. I will be able to do better on those things later.
15:49TEST
TEST Take DCLIII
15:49CONFIRMED
CONFIRMEDAt least I see inventory data in the savegame file, but I do need more workout on things as no items were dropped this time :(
15:46TEST
TEST Take DCLII
15:46FIXED
FIXED Illegal GINIE call
15:43NOTE
NOTE (which does NOT justify another take).
15:43FIXED
FIXED I KNEW the permakill wasn't operating the way it should. Well, that has been fixed now.
15:33TEST
TEST Luna Take DCLI
15:32DONE
DONE Savegames will now cover the inventory as well
15:11TEST
TEST Take DCL
15:11TODO
TODOAnd I need to make sure the inventory is saved now, which right now also doesn't happen, but first things first.
15:10DEBUG
DEBUG I need to see why the d4 roll that decides if a bag should permanently be removed or not never hits 1 causing the removal to be permanent.
14:19TEST
TEST Take DCXLIX
14:19FIXED
FIXED 0
14:16TEST
TEST Take DCXLVIII
14:15FIXED
FIXED .INI.INI
14:12TEST
TEST Take DCXLVII
14:12STUPIDITY
STUPIDITY Let's try that again, shall we?
14:08TEST
TEST Take DCXLVI
14:08FIXED
FIXED Register update error
13:35TEST
TEST Take DCXLV
13:35VOID
VOID Case issue?
13:30TEST
TEST Take DCXLIV
13:30FIXED
FIXED Must use and extra #use
13:28TEST
TEST Take DCXLIII
13:28FIXED
FIXED Illegal variable usage (this affects the pick up of alchemy ingredients. None were dropped in the earlier test, hence no errors coming with it, either).
13:24TEST
TEST Take DCXLII
13:24FIXED
FIXED Random treasure would always announce that you only found 1 shilder.... even if you found more
13:23COSMETIC
COSMETIC Space on multicolor mini messages in better proportion
13:21HUH
HUHAnd suddenly the mini messages work... Curious....
13:16TEST
TEST Take DCXLI
13:16DEBUG
DEBUG Some debug lines that should help me on telling why no mini messages appear
13:13FIXED
FIXED Francis No shilders shown
13:12FIXED
FIXED Music stops as soon as Cha-Ching sounds
13:09FIXED
FIXED For-Each error
13:07TEST
TEST Take DCXL
13:07FIXED
FIXED What was I thinking filling in .lua in stead of .ini as the extension of the Random Treasure data in a map?
13:04TEST
TEST Take DCXXXIX
13:04FIXED
FIXED Another one
13:01TEST
TEST Take DCXXXVIII
13:01FIXED
FIXED A tag requirement taken care of???
12:52TEST
TEST Take DCXXXVII
12:52FIXED
FIXED Another missing link
12:49TEST
TEST Take DCXXXVI
12:49FIXED
FIXED #Use typo
12:39TEST
TEST Take DCXXXV
12:39RECOVERED
RECOVERED Let's re-insert it then
12:39SITE
SITE Added tag RECOVERED
12:38HUH
HUHMissing line? How did it disappear
12:31TEST
TEST Take DCXXXIV
12:31FIXED
FIXED Another one of those
12:31TEST
TEST Take DCXXXIII
12:31FIXED
FIXED Misisng link to audio
12:29TEST
TEST Take DCXXXII
12:29STATUS
STATUS And now for the REAL test!
12:19DONE
DONE Audio effects added.
11:32NOTE
NOTE And for now that will do as a few more things had to be done.
11:32CONFIRMED
CONFIRMEDMyrah It compiles
11:31TEST
TEST Take DCXXXI
11:31FUCKYOU
FUCKYOU Missing link
11:31TEST
TEST Take DCXXX
11:31FIXED
FIXED Missing declaration
11:30TEST
TEST Take DCXXIX
11:30FUCKYOU
FUCKYOU Wrong dir
11:28TEST
TEST Take DCXXVIII
11:28FIXED
FIXED Dum-de-dum
11:27TEST
TEST Take DCXXVII
11:27FIXED
FIXED #use ref typo
11:26TEST
TEST Take DCXXVI
11:26FIXED
FIXED ANOTHER code typo
11:25TEST
TEST Take DCXXV
11:25FIXED
FIXED Missing var + code typo
11:24TEST
TEST Take DCXXIV
11:24FIXED
FIXED Missing declaration
11:24TEST
TEST Take DCXXIII
11:23FIXED
FIXED Code typo
11:23TEST
TEST Take DCXXII
11:23FIXED
FIXED Missing link
11:23TEST
TEST Take DCXXI
11:18SCRIPT
SCRIPTWorkout on the random treasures
- = 13 Oct 2023 = -
19:09NOTE
NOTE And I will have to deal with other crap later!
19:09CONFIRMED
CONFIRMEDAnd now it works
19:09TEST
TEST Rachel Take DCXX
19:09VOID
VOID The Scyndi compiler was producting VERY VERY weird data (for no reason at all)
19:00TEST
TEST Take DCXIX
19:00FUCKYOU
FUCKYOU s or no s... that's the question
18:59TEST
TEST Take DCXVIII
18:59VOID
VOID ?
18:54TEST
TEST Take DCXVII
18:54FIXED
FIXED code typo
18:54TEST
TEST Take DCXVI
18:54TECHNO
TECHNO I can only test if it compiles, as nothing will happen when you pick up the bags
18:53SCRIPT
SCRIPTBase script for random treasures
18:15STATUS
STATUS Thanks to this nasty bug setting up a good go for the random treasures has been a bit endangered today, but I will do what I can....
17:41STATUS
STATUS Time to serve dinner, alright
17:41CONFIRMED
CONFIRMED
17:39TEST
TEST Take DCXV
17:39STATUS
STATUS Another take must tell if this is true or not
17:39INVESTIGATION
INVESTIGATION Now Stach does show the data I wanna see...
17:33TEST
TEST Take DCXIV
17:33FUCKYOU
FUCKYOU If this doesn't void the problem forever, I don't know what will
17:32COCKROACH
COCKROACH Despite all forcefully implemented code,, the system keep insisting in using the permakill.... I guess there is only ONE thing left to do now!
17:28TEST
TEST Take DCXIII
17:28FIXED
FIXED ????
17:25TEST
TEST Take DCXII
17:25FUCKYOU
FUCKYOU LEER TYPEN, JEROEN!
17:24TEST
TEST Take DCXI
17:24FIXED
FIXED Aziella Code typo
17:23TEST
TEST Take DCX
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(c) Jeroen P. Broks