| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 |
| 14:37 | TEST |  Take MMCDXC |
| 14:35 | STATUS |  Well, I guess from here we can go testing if the Independent Forest works.... |
| 14:30 | NOTE |  Unlike many other locations that were part of multiple stories, the Naked Rocks will NOT be compied from Dyrt even though the place is also featured there. The reason why simply has to do with the Phantasar Lore as a whole. The Naked Rocks takes up the entire North coast of the continent of Delisto and streches over a very very large area. The part of the Naked Rocks the girls will end up here is a different region of the place than where Scyndi and Irravonia ended up during their trip to Dyrt. That's all. |
| 14:27 | MAPSCRIPT |   Unlock the Naked Rocks |
| 14:21 | DATABASE |  Worldmap database set |
| 14:17 | MAP |  Put the recipe in the Independent Forest |
| 14:08 | ITEM |  Stunstuff (alchemy) |
| 14:00 | DONE |  Sleep and paralysis will now cause a skip turn effect |
| 13:36 | FAILURE |  Blue Screen of Death 
|
| 13:36 | FOE |  Wolf |
| 12:40 | FOE |  Mushroom |
| 10:07 | CONFIRMED |  Stuff appears to be working now (at last) |
| 9:53 | TEST |  Take MMCDLXXXIX |
| 9:53 | FIXED |  Share must GIVE 25 FP to both allies... not take it away |
| 9:49 | TEST |  Take MMCDLXXXVIII |
| 9:49 | STUPIDITY |  Share accessed the direct Statistician classes and does therefore need to deal differently with stuff |
| 9:46 | TEST |  Take MMCDLXXXVII |
| 9:46 | FIXED |  Target definition faulty |
| 9:45 | FIXED |  Wrong force |
| 9:41 | TEST |  Take MMCDLXXXVI |
| 9:41 | FIXED |  Nothing happens |
| 9:37 | TEST |  Take MMCDLXXXV |
| 9:26 | ABILITY |  Share |
| - = 21 Dec 2023 = - |
| 23:41 | STATUS |  All fine! |
| 23:26 | TEST |  Take MMCDLXXXIV |
| 23:26 | FUCKYOU |  VIT |
| 23:23 | TEST |  Take MMCDLXXXIII |
| 23:23 | FIXED |  Data error on pose |
| 23:20 | TEST |  Take MMCDLXXXII |
| 23:20 | FIXED |  Syntax error |
| 23:13 | TEST |  Take MMCDLXXXI |
| 23:13 | LINK |  Clicking "Lay On Hands" should now cause an effect... |
| 23:10 | DONE |  FP Removal on Force Abilities set up... At least it's possible now, as the Force system will have to put in manually what to remove. That's due to the complexity of the FIMI system and the PIMI system in general. |
| 23:07 | NOTE |  The FIM system is not yet scripted to actually take action, but that will happen soon |
| 23:01 | NOTE |  Not there yet.... A few more things left to do. |
| 23:01 | LINK |  Linked to Luna's FIMI |
| 23:00 | ABILITY |  Lay On hands |
| 21:03 | STATUS |  Things are fine now except for the selection of forces. That doesn't work YET. |
| 20:55 | CONFIRMED |   But The second force for Francis does unlock like it should |
| 20:55 | VOID |  Crash on skill level up |
| 20:46 | TEST |  Take MMCDLXXX |
| 20:46 | NOTE |  Francis should be able to use "Share" once the front row is full |
| 18:40 | TEST |  Take MMCDLXXIX |
| 18:40 | NOTE |  You cannot yet select a force ability. that comes later. Rome wasn't built in one day either, you know! |
| 18:40 | FIXED |  But Luna's reguar abilities crashed the game |
| 18:40 | CONFIRMED |  the forces so far work |
| 18:37 | TEST |  Take MMCDLXXVIII |
| 18:37 | STUPIDITY |  Fuck you, Jeroen! |
| 18:35 | TEST |  Take MMCDLXXVII |
| 18:35 | FIXED |  Wrong coordinates adjusted |
| 18:33 | TEST |  Take MMCDLXXVI |
| 18:33 | FUCKYOU |  NOW there is! |
| 18:32 | FUCKYOU |  No FP? |
| 18:29 | TEST |  Take MMCDLXXV |
| 18:29 | FUCKYOU |  Syntax error |
| 18:28 | TEST |  Take MMCDLXXIV |
| 18:28 | FIXED |  Code typo |
| 18:28 | TEST |  Take MMCDLXXIII |
| 18:28 | DONE |  Hover |
| 18:24 | COSMETIC |  Position portrait |
| 18:20 | TEST |  Take MMCDLXXII |
| 18:20 | FUCKYOU |  A 4 magically becomes a 2? How? |
| 18:17 | TEST |  Take MMCDLXXI |
| 18:17 | FIXED |  Function pointer ref error |
| 18:11 | TEST |  Take MMCDLXX |
| 18:11 | FIXED |  ? |
| 18:07 | TEST |  Take MMCDLXIX |
| 18:07 | HUH |  ? |
| 18:05 | TEST |  Take MMCDLXVIII |
| 18:05 | FIXED |  Header error in all character FIMI modules (only the main class was correctly headered) |
| 18:03 | TEST |  Take MMCDLXVII |
| 18:03 | DEBUG |  Let's see if this works things out a little |
| 18:00 | TEST |  Take MMCDLXVI |
| 18:00 | HUH |  Dupe class? How? |
| 17:56 | TEST |  Take MMCDLXV |
| 17:56 | TECHNO |  NOW some run-time testing is possible |
| 17:56 | LINK |  Force selector linked to the Force item in the player main menu |
| 17:54 | TEST |  Take MMCDLXIV |
| 17:54 | FIXED |  Syntax error |
| 17:53 | TEST |  Take MMCDLXIII |
| 17:53 | LINK |  Stage linkup |
| 16:35 | STATUS |  All compilation errors accounted for |
| 16:34 | TEST |  Take MMCDLXII |
| 16:34 | FIXED |  Code typo x2 |
| 16:12 | TEST |  Take MMCDLXI |
| 16:12 | FIXED |  Code typo |
| 16:11 | TEST |  Take MMCDLX |
| 16:11 | FIXED |  Linky shitty |
| 16:09 | TEST |  Take MMCDLIX |
| 16:09 | FUCKYOU |  Old habits die hard |
| 15:59 | TEST |  Take MMCDLVIII |
| 15:58 | TECHNO |  As this is not yet linked to the rest of the input, I will need to keep the testing to compilation only. |
| 15:58 | SCRIPT |  Set a few things up |
| - = 20 Dec 2023 = - |
| 22:33 | STATUS |  Now the force abilities will be taken on step by step, starting with Myrah, for as far as she can have all forces yet, then Francis and then Luna. Of course, the point where Scyndi will join the group is drawing near, but that is a later concern. |
| 22:01 | STATUS |  All compilation errors so far accounted for. |
| 22:00 | TEST |  Take MMCDLVII |
| 22:00 | VOID |  Class fuck issues |
| 21:58 | TEST |  Take MMCDLVI |
| 21:57 | FIXED |  Syntax error in class |
| 21:56 | TEST |  Take MMCDLV |
| 21:55 | TECHNO |  For now this is all under the hood code, with no visual effects at all. The code is not even linked up to the rest of the game yet, so only the compiler will react to it, but the game won't. |
| 21:55 | SCRIPT |  I've set up the basis for FIMI. |
| 20:45 | STATUS |  Now it's time to set up FIMI (Force Input Menu Item) |
| 20:45 | CONFIRMED |  No crashes, so I suppose it works |
| 20:43 | NOTE |  ALl this test has to tell me is if everything loads. Happens under the hood, but if it doesn't work the game crashes on start up. |
| 20:42 | TEST |  Take MMCDLIV |
| 20:42 | SCYNDI |  Should be loaded |
| 20:42 | ART |  Force level icons |
| 17:21 | CONFIRMED |  No problems... Good! |
| 17:21 | TEST |  Take MMCDLIII |
| 17:21 | TECHNO |  First a compiler test to make sure the current modifications cause no issues |
| 17:18 | STATUS |  Time is also to put in the Force Abilities. |
| 16:54 | SCRIPT |  Luna can now learn Double Power Strike |
| 13:01 | MAP |  Treasures configured |
| - = 19 Dec 2023 = - |
| 23:21 | TEST |  Take MMCDLII |
| 23:21 | VOID |  Dirty, but it will work |
| 23:21 | HUH |  Da fuck? |
| 23:17 | TEST |  Take MMCDLI |
| 23:17 | STUPIDITY |  Stomme lul! Dan ben je, Jeroen! |
| 23:16 | TEST |  Take MMCDL |
| 23:16 | FIXED |  Campsite tag fix |
| 23:12 | VOID |  \" combination |
| 23:01 | FIXED |  End of scenario would not make you go back to the world map |
| 22:46 | TEST |  Take MMCDXLIX |
| 22:46 | FIXED |  Missing #use link |
| 22:45 | TEST |  Take MMCDXLVIII |
| 22:45 | CHECKED | A few last checkups |
| 22:31 | MAPSCRIPT |  Rosetta |
| 21:09 | DATABASE |  Worldmap updated |
| 20:40 | TRANSFER |  Rosetta's portrait |
| 19:52 | SCENARIO |  Campsite text |
| 19:00 | NOTE |  And another note, I have yet to script the stuff out, so trying to speak to Rosetta now, will still crash the game. |
| 19:00 | NOTE |  Setting that up took a lot of time, as this happens to be one of the longer stories. |
| 18:59 | SCENARIO |  Rosetta |
| 14:45 | NOTE |  But as the callback function for her has not yet been written, activating her will crash the game.... for now. |
| 14:44 | MAP |  Rosetta tagged. This will link her to the mapscript |
| 14:25 | STATUS |  Now my first concern will be to take care of Rosetta. After that, the next missions will come to be. As all three girls do have level 25 now, I can get to work things out on Force abilities, also making sure you're gonna NEED them. |
| 12:11 | TEST |  Take MMCDXLVII |
| 12:10 | VOID |  Fuck you! |
| 12:07 | TEST |  Take MMCDXLVI |
| 12:07 | FIXED |  Illegal function call |
| 12:03 | TEST |  Take MMCDXLV |
| 12:03 | LINK |  That should link it up just fine |
| 12:03 | MAPSCRIPT |  Boss |
| 12:02 | CONFIG |  Boss |
| 11:56 | BOSS |  Shadow Rogue |
| 11:30 | ABILITY |  Multistrike |
| 11:29 | ABILITY |  Zombie Strike |
| 11:27 | ABILITY |  Backstab |
| 11:25 | FIXED |  A few data fixes |
| 11:17 | STATUS |  Next stop.... The boss |
| 10:46 | FIXED |  Target issue, experience drain |
| 10:32 | TEST |  Take MMCDXLIV |
| 10:32 | RECOVERED |  Manual recovery |
| 10:31 | HUH |  Data loss |
| 10:29 | TEST |  Take MMCDXLIII |
| 10:18 | FIXED |  Stack overflow |
| 2:26 | BUG |  And now RAM crashes the game.... I am getting sick of this drama, and I'll need to address it, but that will be for another time. |
| 2:19 | TEST |  Take MMCDXLII |
| 2:19 | FUCKYOU |  I hate case sensitive routines |
| 2:16 | TEST |  Take MMCDXLI |
| 2:16 | FIXED |  Arena color issue |
| 2:12 | FIXED |  Picture issue |
| 2:08 | TEST |  Take MMCDXL |
| 2:08 | FIXED |  Code typo |
| 2:05 | TEST |  Take MMCDXXXIX |
| 2:05 | FIXED |  Missing link |
| 2:03 | TEST |  Take MMCDXXXVIII |
| 2:03 | MAP |  treasures set |
| 2:03 | MAP |  Renc set |
| 1:53 | FOE |  Wight |
| 1:39 | NOTE |  Trying to talk to Rosetta will not do anything at the present time. Heck the game will even crash when you try to approach her as the boss has not yet been scripted |
| 1:39 | MAP |  The Hall Of Heroes Fairy has been replaced by Rosetta |
| 1:39 | ARENA |  Quayaro's Dungeon |
| 1:32 | ITEM |  Poison Rain (Alchemy) |
| 1:32 | SITE |  Added tag ITEM |
| 1:15 | BUG |  The game will crash when you enter the boss room, but that is a later concerrn |
| 1:15 | CONFIRMED |  The switches work |
| 1:10 | TEST |  Take MMCDXXXVII |
| 1:10 | FUCKYOU |  Fuck you! |
| 1:09 | TEST |  Take MMCDXXXVI |
| 1:09 | FIXED |  Illegal MINI call |
| 1:08 | FIXED |  That once setting? |
| 1:07 | BUG |  Clearly the "ONCE" setting is being ignored |
| 1:05 | TEST |  Take MMCDXXXV |
| 1:05 | FIXED |  File referrence typo |
| 0:54 | TEST |  Take MMCDXXXIV |
| 0:54 | REMOVED |  Oh well |
| 0:54 | HUH |   where did that "s" come from |
| 0:53 | TEST |  Take MMCDXXXIII |
| 0:52 | MAPSCRIPT |  The main door should now open when you flip all four switches |
| 0:44 | STATUS |  PROGRESS! |
| 0:42 | TEST |  Take MMCDXXXII |
| 0:17 | LINK |  That links it all |
| 0:17 | SCYNDI |  Glue it up |
| 0:17 | C++ |  Data support in SCI |
| 0:06 | TEST |  Take MMCDXXXI |
| 0:06 | STUPIDITY |  Wrong object readout |
| 0:04 | TEST |  Take MMCDXXX |
| 0:04 | TECHNO |  Ingame test... The game WILL crash due to the required functon script not yet being implemented, but that doesn't matter (yet) |
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